SHA256
34 lines
1.2 KiB
C#
34 lines
1.2 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using ADOFAIRenderer.Component;
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using HarmonyLib;
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using UnityEngine;
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using UnityEngine.UI;
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namespace ADOFAIRenderer.Patch.ClassPatch
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{
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[HarmonyPatch(typeof(scrShowIfDebug))]
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// ReSharper disable once InconsistentNaming
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public static class scrShowIfDebugPatch
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{
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[HarmonyPostfix]
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[HarmonyPatch("Update")]
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[SuppressMessage("ReSharper", "InconsistentNaming")]
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private static void IgnoreInput(Text ___txt, Color ___defaultColor)
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{
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if (!RenderMod.IsRendering) return;
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___txt.text = "Rendering...";
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if (RenderManager.Countdown > 0) ___txt.text = $"Rendering in {RenderManager.Countdown}..";
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if (RenderManager.WonFrame != -1)
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{
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var elapsedFrames = RenderManager.FrameCount - RenderManager.WonFrame;
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var remainingTime = RenderManager.Configuration.EndWaitTime - elapsedFrames / RenderManager.Configuration.TargetFPS;
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if (remainingTime < 0) remainingTime = 0;
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___txt.text += $"\nWaiting for {remainingTime:F1}s...";
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}
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___txt.color = ___defaultColor;
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}
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}
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} |