Fix RenderButton

This commit is contained in:
copecone committed 2026-06-08 23:23:46 +09:00
1 parent c8755eaca7
commit a36bcde5e8
2 files changed
+13 -4

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+11 -2
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@@ -18,13 +18,16 @@ namespace ADOFAIRenderer.UI
[SerializeField] private TMP_InputField waitAfterEndInput = null!;
[SerializeField] private TMP_InputField randomSeedInput = null!;
[Header("Dropdowns")]
[Header("Dropdown")]
[SerializeField] private TMP_Dropdown codecDropdown = null!;
[SerializeField] private TMP_Dropdown bitrateModeDropdown = null!;
[Header("Toggles")]
[Header("Toggle")]
[SerializeField] private Toggle showHitTextToggle = null!;
[Header("Button")]
[SerializeField] private Button advancedSettingsButton = null!;
[Header("Bitrate Dynamic UI Container")]
[SerializeField] private RectTransform bitrateContainer = null!;
@@ -39,6 +42,7 @@ namespace ADOFAIRenderer.UI
{
_buttonComponent = GetComponent<Button>();
_buttonComponent.onClick.AddListener(OnClick);
advancedSettingsButton.onClick.AddListener(AdvancedSettingsClick);
RenderMod.FixEventSystem();
@@ -256,6 +260,11 @@ namespace ADOFAIRenderer.UI
RenderManager.Instance!.SetupCaptureDirectory();
RenderManager.Instance.SetupGameScene();
}
public void AdvancedSettingsClick()
{
}
private bool IsAnyFieldEmpty()
{