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forked from ADOFAIEditorForum/ADOFAIRenderer
Fix RenderButton
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2 files changed
+13
-4
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@@ -15,9 +15,9 @@ namespace ADOFAIRenderer.UI
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private const float BarPosX = 0f;
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private const float BarPosY = -420f; // Y position relative to screen center (Reference: 1920x1080)
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private const int BarTextFontSize = 16; // 눈에 띄게 증가된 텍스트 크기
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private static readonly Color BarBackgroundColor = new Color(0.08f, 0.08f, 0.1f, 0.7f);
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private static readonly Color BarBackgroundColor = new Color(0.08f, 0.08f, 0.1f, 1.0f);
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private static readonly Color BarFillColor = new Color(0.0f, 0.8f, 1.0f, 1.0f); // Sleek cyan/blue
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private static readonly Color BarTextColor = new Color(1.0f, 1.0f, 1.0f, 0.7f);
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private static readonly Color BarTextColor = new Color(1.0f, 1.0f, 1.0f, 1.0f);
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// --- Progress Bar Outline Configuration Constants ---
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private static readonly Color BarOutlineColor = Color.white; // 대비되는 흰색 윤곽선
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+11
-2
@@ -18,13 +18,16 @@ namespace ADOFAIRenderer.UI
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[SerializeField] private TMP_InputField waitAfterEndInput = null!;
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[SerializeField] private TMP_InputField randomSeedInput = null!;
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[Header("Dropdowns")]
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[Header("Dropdown")]
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[SerializeField] private TMP_Dropdown codecDropdown = null!;
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[SerializeField] private TMP_Dropdown bitrateModeDropdown = null!;
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[Header("Toggles")]
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[Header("Toggle")]
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[SerializeField] private Toggle showHitTextToggle = null!;
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[Header("Button")]
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[SerializeField] private Button advancedSettingsButton = null!;
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[Header("Bitrate Dynamic UI Container")]
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[SerializeField] private RectTransform bitrateContainer = null!;
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@@ -39,6 +42,7 @@ namespace ADOFAIRenderer.UI
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{
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_buttonComponent = GetComponent<Button>();
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_buttonComponent.onClick.AddListener(OnClick);
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advancedSettingsButton.onClick.AddListener(AdvancedSettingsClick);
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RenderMod.FixEventSystem();
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@@ -257,6 +261,11 @@ namespace ADOFAIRenderer.UI
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RenderManager.Instance.SetupGameScene();
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}
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public void AdvancedSettingsClick()
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{
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}
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private bool IsAnyFieldEmpty()
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{
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if (string.IsNullOrWhiteSpace(targetFPSInput.text)) return true;
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