Implement Filter-Before-Capture Structure

This commit is contained in:
copecone committed 2026-05-28 11:33:47 +09:00
1 parent 379c0360d7
commit ec06f99603
4 files changed
+70 -38

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+21 -12
View File
@@ -219,7 +219,10 @@ namespace ADOFAIRenderer.Component
}
PassCount = 0;
IsRenderCancelled = false;
RenderMod.IsRenderCancelled = false;
RenderMod.FrameCountForVideo = 0;
RenderMod.LastVideoFrameIndex = -1;
RenderMod.LastRequestedVideoFrameIndex = -1;
RenderMod.RenderCheck = true;
RenderMod.SkipCount = 0;
EndRequested = false;
@@ -254,17 +257,13 @@ namespace ADOFAIRenderer.Component
{
try
{
var quotient = targetFps / videoFps;
var isMultiple = Math.Abs(quotient - Math.Round(quotient)) < 1e-9;
var workingFps = isMultiple ? videoFps : targetFps;
var videoFFmpeg = new VideoFFmpeg(Configuration.RenderWidth, Configuration.RenderHeight, workingFps, videoFps, selectedCodec);
var effectiveVideoFps = Math.Min(videoFps, targetFps);
var videoFFmpeg = new VideoFFmpeg(Configuration.RenderWidth, Configuration.RenderHeight, effectiveVideoFps, videoFps, selectedCodec);
SetupCaptureDirectory();
videoFFmpeg.Start(_currentOutPath, bitrate);
var num = isMultiple ? (long)Math.Round(quotient) : 1L;
while (true)
{
byte[]? buffer = null;
@@ -273,11 +272,17 @@ namespace ADOFAIRenderer.Component
if (ImageQueue.Count > 0)
{
var firstKey = ImageQueue.Keys[0];
if (firstKey > PassCount && !RenderMod.IsCapturing)
{
PassCount = firstKey;
}
if (firstKey == PassCount)
{
buffer = ImageQueue[firstKey];
ImageQueue.RemoveAt(0);
PassCount += num;
PassCount++;
}
}
}
@@ -293,19 +298,17 @@ namespace ADOFAIRenderer.Component
continue;
}
if (IsRenderCancelled)
if (IsRenderCancelled || RenderMod.IsRenderCancelled)
{
break;
}
if (EndRequested)
{
bool hasMore;
lock (ImageQueue)
if (PassCount > RenderMod.LastRequestedVideoFrameIndex)
{
hasMore = ImageQueue.Count > 0;
break;
}
if (!hasMore) break;
}
Thread.Sleep(1);
@@ -327,6 +330,7 @@ namespace ADOFAIRenderer.Component
{
RenderMod.IsRendering = RenderMod.IsCapturing = false;
IsRenderCancelled = true;
RenderMod.IsRenderCancelled = true;
StopFFmpeg(false);
EndRender();
@@ -335,6 +339,11 @@ namespace ADOFAIRenderer.Component
private void StopFFmpeg(bool success)
{
EndRequested = true;
if (!success)
{
IsRenderCancelled = true;
RenderMod.IsRenderCancelled = true;
}
SkipPressToStart = false;
_renderSetup = false;
if (_escapeHandlerObj)
+20 -13
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@@ -98,24 +98,27 @@ namespace ADOFAIRenderer
// 60회 초과 시 최후의 블랙 프레임 삽입하여 전체 파이프라인 마비 방지
Melon<RenderMod>.Logger.Error($"[Render Skipped] Frame {RenderManager.FrameCount} rendering failed after 60 retries. Supplying black frame.");
var currentFrame = FrameCountForVideo++;
var targetFps = RenderManager.Configuration.TargetFPS;
var videoFps = RenderManager.Configuration.VideoFPS;
var quotient = targetFps / videoFps;
var num = Math.Abs(quotient - Math.Round(quotient)) < 1e-9 ? (long)Math.Round(quotient) : 1L;
var effectiveVideoFps = Math.Min(videoFps, targetFps);
var videoFrameIndex = (long)(currentFrame * effectiveVideoFps / targetFps);
if (FrameCountForVideo % num == 0)
if (videoFrameIndex > LastVideoFrameIndex)
{
LastVideoFrameIndex = videoFrameIndex;
LastRequestedVideoFrameIndex = videoFrameIndex;
var byteSize = RenderManager.Configuration.RenderWidth * RenderManager.Configuration.RenderHeight * 4;
var blackFrame = System.Buffers.ArrayPool<byte>.Shared.Rent(byteSize);
Array.Clear(blackFrame, 0, byteSize);
lock (RenderManager.ImageQueue)
{
RenderManager.ImageQueue[FrameCountForVideo] = blackFrame;
RenderManager.ImageQueue[videoFrameIndex] = blackFrame;
}
}
FrameCountForVideo++;
RenderCheck = false; // 진행 허용
}
@@ -130,6 +133,9 @@ namespace ADOFAIRenderer
}
public static long FrameCountForVideo;
public static long LastVideoFrameIndex = -1;
public static long LastRequestedVideoFrameIndex = -1;
public static bool IsRenderCancelled = false;
public static int ReadbackFailureCount;
public static int ThrottleCount;
public static bool IsThrottling;
@@ -167,15 +173,16 @@ namespace ADOFAIRenderer
var targetFps = RenderManager.Configuration.TargetFPS;
var videoFps = RenderManager.Configuration.VideoFPS;
var quotient = targetFps / videoFps;
var num = Math.Abs(quotient - Math.Round(quotient)) < 1e-9 ? (int)Math.Round(quotient) : 1;
if (currentFrame % num != 0)
{
return;
}
var effectiveVideoFps = Math.Min(videoFps, targetFps);
FrameReader?.RequestFrameCapture(texture, currentFrame);
var videoFrameIndex = (long)(currentFrame * effectiveVideoFps / targetFps);
if (videoFrameIndex > LastVideoFrameIndex)
{
LastVideoFrameIndex = videoFrameIndex;
LastRequestedVideoFrameIndex = videoFrameIndex;
FrameReader?.RequestFrameCapture(texture, videoFrameIndex);
}
/*
AsyncGPUReadback.Request(texture, 0, delegate(AsyncGPUReadbackRequest req)
+2 -2
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@@ -15,7 +15,7 @@ namespace ADOFAIRenderer.Util.FFmpeg
public bool IsEnd => _ffmpegProcess is { HasExited: true };
public void Execute(string command)
protected void Execute(string command)
{
if (string.IsNullOrEmpty(command))
{
@@ -39,7 +39,7 @@ namespace ADOFAIRenderer.Util.FFmpeg
public void SendDataFromBuffer(byte[] buffer, int length = -1)
{
if (_inputStream == null) return;
int writeLength = length < 0 ? buffer.Length : length;
var writeLength = length < 0 ? buffer.Length : length;
_inputStream.Write(buffer, 0, writeLength);
_inputStream.Flush();
}
+27 -11
View File
@@ -1,4 +1,5 @@
using System;
using System;
using System.Buffers;
using System.Collections.Generic;
using ADOFAIRenderer.Component;
using ADOFAIRenderer.Util.FFmpeg;
@@ -17,6 +18,7 @@ namespace ADOFAIRenderer.Util
private readonly Stack<ReadbackRequestState> _statePool = new Stack<ReadbackRequestState>();
private readonly object _poolLock = new object();
private bool _isInitialized;
private volatile bool _isDisposed;
public FrameReader()
{
@@ -63,7 +65,16 @@ namespace ADOFAIRenderer.Util
{
var frame = state.FrameIndex;
if (RenderManager.IsRenderCancelled)
lock (_poolLock)
{
if (_isDisposed)
{
state.Dispose();
return;
}
}
if (RenderMod.IsRenderCancelled)
{
RecycleState(state);
return;
@@ -72,9 +83,12 @@ namespace ADOFAIRenderer.Util
if (request.hasError)
{
RenderMod.ReadbackFailureCount++;
Melon<RenderMod>.Logger.Warning($"[OOM Prevent] GPU Readback failed for frame {frame}. Queue deadlock prevented by sending an empty frame.");
Melon<RenderMod>.Logger.Warning($"[OOM Prevent] GPU Readback failed for frame {frame}. Queue deadlock prevented by sending a black frame.");
PushToQueue(frame, Array.Empty<byte>());
var byteSize = state.NativeBuffer.Length;
var blackFrame = ArrayPool<byte>.Shared.Rent(byteSize);
Array.Clear(blackFrame, 0, byteSize);
PushToQueue(frame, blackFrame);
}
else
{
@@ -97,15 +111,15 @@ namespace ADOFAIRenderer.Util
private void RecycleState(ReadbackRequestState state)
{
if (!_isInitialized)
{
state.Dispose();
return;
}
state.Recycle();
lock (_poolLock)
{
if (_isDisposed || !_isInitialized)
{
state.Dispose();
return;
}
state.Recycle();
_statePool.Push(state);
}
}
@@ -122,6 +136,8 @@ namespace ADOFAIRenderer.Util
{
lock (_poolLock)
{
if (_isDisposed) return;
_isDisposed = true;
while (_statePool.Count > 0)
{
var state = _statePool.Pop();