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Adjust Limiter Config
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3 files changed
+4
-5
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@@ -186,8 +186,7 @@ namespace ADOFAIRenderer.Core
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{
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{
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_renderSetup = false;
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_renderSetup = false;
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scrCamera.instance.forceRTCam = true;
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scrCamera.instance.forceRTCam = true;
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scrCamera.instance.SetupRTCam(true);
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if (!scrCamera.instance.gameObject.GetComponent<PostRenderHook>())
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if (!scrCamera.instance.gameObject.GetComponent<PostRenderHook>())
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scrCamera.instance.gameObject.AddComponent<PostRenderHook>();
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scrCamera.instance.gameObject.AddComponent<PostRenderHook>();
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+1
-1
@@ -7,7 +7,7 @@ using MelonLoader.Utils;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.EventSystems;
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[assembly: MelonInfo(typeof(RenderMod), "ADOFAI Renderer", "0.0.7-INDEV", "ADOFAI Editor Forum")]
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[assembly: MelonInfo(typeof(RenderMod), "ADOFAI Renderer", "0.0.8-INDEV", "ADOFAI Editor Forum")]
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[assembly: MelonGame("7th Beat Games", "A Dance of Fire and Ice")]
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[assembly: MelonGame("7th Beat Games", "A Dance of Fire and Ice")]
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namespace ADOFAIRenderer
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namespace ADOFAIRenderer
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@@ -87,7 +87,7 @@ namespace ADOFAIRenderer.Util.Audio
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// Target Audio Settings
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// Target Audio Settings
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private readonly int _targetChannels;
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private readonly int _targetChannels;
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private readonly int _targetSampleRate;
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private readonly int _targetSampleRate;
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private const float ClipVolume = 1f;
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private const float ClipVolume = .5f;
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// Audio Filter Settings
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// Audio Filter Settings
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private readonly LinkedList<IAudioFilter> _filters = new();
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private readonly LinkedList<IAudioFilter> _filters = new();
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@@ -118,7 +118,7 @@ namespace ADOFAIRenderer.Util.Audio
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{
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{
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ThresholdDb = 0, Ratio = float.PositiveInfinity,
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ThresholdDb = 0, Ratio = float.PositiveInfinity,
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AttackTime = 0f, ReleaseTime = 0.05f,
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AttackTime = 0f, ReleaseTime = 0.05f,
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KneeDb = 10, RmsWindowTime = 0.02f,
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KneeDb = 0, RmsWindowTime = 0.02f,
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LookAheadTime = 0.01f
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LookAheadTime = 0.01f
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};
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};
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limiter.Initialize(_targetSampleRate, _targetChannels);
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limiter.Initialize(_targetSampleRate, _targetChannels);
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