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Add Capture Directory Setup
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@@ -76,6 +76,15 @@ namespace ADOFAIRenderer.Component
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}
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}
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public void SetupCaptureDirectory()
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{
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var renderDir = Path.Combine(MelonEnvironment.GameRootDirectory, "Render");
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if (!Directory.Exists(renderDir))
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{
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Directory.CreateDirectory(renderDir);
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}
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}
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public void SetupGameScene()
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{
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GCS.customLevelPaths = new[] { LevelPath };
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+2
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@@ -51,7 +51,8 @@ namespace ADOFAIRenderer.UI
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Bitrate = bitrate,
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Codec = selectedCodecName.ToLower(),
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};
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RenderManager.Instance.SetupCaptureDirectory();
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RenderManager.Instance.SetupGameScene();
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}
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