Add Preset Feature to Render Settings

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copecone committed 2026-07-03 12:25:54 +09:00
1 parent 4fbace630c
commit 59d16a7e90
5 files changed
+674 -71

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+14
View File
@@ -68,5 +68,19 @@ namespace ADOFAIRenderer.Data
callback(Value);
}
}
/// <summary>
/// Sets the selected enum value and updates the dropdown index.
/// </summary>
/// <param name="value">The enum value to set.</param>
public void SetValue(T value)
{
if (_dropdown == null) return;
int idx = _values.IndexOf(value);
if (idx >= 0)
{
_dropdown.index = idx;
}
}
}
}
+103
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@@ -0,0 +1,103 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using MelonLoader;
using MelonLoader.Utils;
using Newtonsoft.Json;
namespace ADOFAIRenderer.Data
{
public class RenderPreset
{
public string Name { get; set; } = string.Empty;
public RenderConfig Config { get; set; } = null!;
}
public static class PresetManager
{
private static string GetPresetsDirectory()
{
return Path.Combine(MelonEnvironment.GameRootDirectory, "UserData", "ADOFAIRenderer", "Presets");
}
private static string GetSafeFileName(string name)
{
return Path.GetInvalidFileNameChars().Aggregate(name, (current, c) => current.Replace(c, '_'));
}
public static void SavePreset(string name, RenderConfig config)
{
if (string.IsNullOrWhiteSpace(name))
{
throw new ArgumentException("프리셋 이름은 비어 있을 수 없습니다.");
}
string dir = GetPresetsDirectory();
if (!Directory.Exists(dir))
{
Directory.CreateDirectory(dir);
}
var preset = new RenderPreset
{
Name = name,
Config = config
};
string json = JsonConvert.SerializeObject(preset, Formatting.Indented);
string safeName = GetSafeFileName(name);
string filePath = Path.Combine(dir, safeName + ".json");
File.WriteAllText(filePath, json);
}
public static List<RenderPreset> GetPresets()
{
var presets = new List<RenderPreset>();
string dir = GetPresetsDirectory();
if (!Directory.Exists(dir))
{
return presets;
}
try
{
string[] files = Directory.GetFiles(dir, "*.json");
foreach (string file in files)
{
try
{
string json = File.ReadAllText(file);
var preset = JsonConvert.DeserializeObject<RenderPreset>(json);
if (preset != null && !string.IsNullOrEmpty(preset.Name) && preset.Config != null)
{
presets.Add(preset);
}
}
catch (Exception ex)
{
MelonLogger.Warning($"프리셋 파일 '{Path.GetFileName(file)}' 로드 중 오류 발생: {ex.Message}");
}
}
}
catch (Exception ex)
{
MelonLogger.Error($"프리셋 목록을 불러오는 중 오류 발생: {ex.Message}");
}
return presets;
}
public static void DeletePreset(string name)
{
string dir = GetPresetsDirectory();
string safeName = GetSafeFileName(name);
string filePath = Path.Combine(dir, safeName + ".json");
if (File.Exists(filePath))
{
File.Delete(filePath);
}
}
}
}
+16 -16
View File
@@ -4,31 +4,31 @@ namespace ADOFAIRenderer.Data
{
public class RenderConfig
{
public double RenderFPS;
public double VideoFPS;
public double RenderFPS { get; set; }
public double VideoFPS { get; set; }
public int RenderWidth;
public int RenderHeight;
public int RenderWidth { get; set; }
public int RenderHeight { get; set; }
public Codec Codec;
public EncodingConfig? EncodingConfig;
public Codec Codec { get; set; }
public EncodingConfig? EncodingConfig { get; set; }
public double DelayAfterLevelEnd;
public bool ShowJudgementText;
public double DelayAfterLevelEnd { get; set; }
public bool ShowJudgementText { get; set; }
public int? RandomSeed = null;
public bool ProcessAudio;
public int? RandomSeed { get; set; } = null;
public bool ProcessAudio { get; set; }
}
public class EncodingConfig
{
public RateControlMode RateControlMode;
public RateControlMode RateControlMode { get; set; }
public int Bitrate;
public int MaxBitrate;
public int Bitrate { get; set; }
public int MaxBitrate { get; set; }
// ReSharper disable once InconsistentNaming
public int QP;
public double KeyframeInterval;
public bool ForceSoftwareEncoder;
public int QP { get; set; }
public double KeyframeInterval { get; set; }
public bool ForceSoftwareEncoder { get; set; }
}
}
+535 -54
View File
@@ -63,6 +63,17 @@ namespace ADOFAIRenderer.UI
{
Melon<RenderMod>.Logger.Error("Button 'EncodingSettingsButton'을(를) 찾을 수 없습니다.");
}
var presetSettingsButton = _root.Q<Button>("PresetSettingsButton");
if (presetSettingsButton != null)
{
Melon<RenderMod>.Logger.Msg($"[UI] PresetSettingsButton 발견: pickingMode={presetSettingsButton.pickingMode}, enabledSelf={presetSettingsButton.enabledSelf}");
presetSettingsButton.RegisterCallback<ClickEvent>(_ => OpenPresetConfig());
}
else
{
Melon<RenderMod>.Logger.Error("Button 'PresetSettingsButton'을(를) 찾을 수 없습니다.");
}
}
private void Update()
@@ -94,15 +105,21 @@ namespace ADOFAIRenderer.UI
}
// 1. 전체 화면 컨테이너 생성 및 배경 적용
_encodingConfigContainer = new VisualElement { name = "EncodingSettingsContainer" };
_encodingConfigContainer.style.position = Position.Absolute;
_encodingConfigContainer.style.width = Length.Percent(100);
_encodingConfigContainer.style.height = Length.Percent(100);
_encodingConfigContainer.style.left = 0;
_encodingConfigContainer.style.top = 0;
_encodingConfigContainer.style.backgroundColor = new StyleColor(new Color(0.15f, 0.15f, 0.15f, 1.0f));
_encodingConfigContainer.style.justifyContent = Justify.Center;
_encodingConfigContainer.style.alignItems = Align.Center;
_encodingConfigContainer = new VisualElement
{
name = "EncodingSettingsContainer",
style =
{
position = Position.Absolute,
width = Length.Percent(100),
height = Length.Percent(100),
left = 0,
top = 0,
backgroundColor = new StyleColor(new Color(0.15f, 0.15f, 0.15f, 1.0f)),
justifyContent = Justify.Center,
alignItems = Align.Center
}
};
// 2. 타이틀 로우
var titleRow = CreateRow();
@@ -269,10 +286,9 @@ namespace ADOFAIRenderer.UI
// 화면 전환 제어
void ToggleScreens(bool showEncoding)
{
foreach (var child in _root.Children())
if (_root.childCount > 0)
{
if (child == _encodingConfigContainer) continue;
child.style.display = showEncoding ? DisplayStyle.None : DisplayStyle.Flex;
_root[0].style.display = showEncoding ? DisplayStyle.None : DisplayStyle.Flex;
}
_encodingConfigContainer.style.display = showEncoding ? DisplayStyle.Flex : DisplayStyle.None;
}
@@ -287,42 +303,16 @@ namespace ADOFAIRenderer.UI
warningRow.style.display = mode == RateControlMode.CQP && qpField.value == 0 ? DisplayStyle.Flex : DisplayStyle.None;
}
// 로우 생성 헬퍼 (UXML의 ui-row 속성 복제)
VisualElement CreateRow()
{
var row = new VisualElement
{
style =
{
flexDirection = FlexDirection.Row,
height = 130,
maxHeight = 130,
minHeight = 80,
justifyContent = Justify.Center,
alignItems = Align.Center
}
};
row.AddToClassList("ui-row");
return row;
}
// 라벨 생성 헬퍼 (우측 정렬 적용하여 인풋과의 인접성 향상)
Label CreateFormLabel(string text)
{
var label = new Label(text)
{
style =
{
unityTextAlign = TextAnchor.MiddleRight,
color = new StyleColor(Color.white)
}
};
return label;
}
}
private void TryGoRender()
{
if (!ValidateInputs())
{
Melon<RenderMod>.Logger.Error("필수 입력 값이 비어 있거나 올바르지 않습니다. 모든 설정을 입력해 주세요.");
return;
}
var widthField = _root.Q<IntegerField>("RenderWidth");
var heightField = _root.Q<IntegerField>("RenderHeight");
var randomSeedField = _root.Q<IntegerField>("RandomSeed");
@@ -333,16 +323,6 @@ namespace ADOFAIRenderer.UI
var showJudgementText = _root.Q<Toggle>("ShowJudgementText");
var processAudio = _root.Q<Toggle>("ProcessAudioToggle");
if (string.IsNullOrEmpty(widthField.text) ||
string.IsNullOrEmpty(heightField.text) ||
string.IsNullOrEmpty(renderFpsField.text) ||
string.IsNullOrEmpty(videoFpsField.text) ||
string.IsNullOrEmpty(delayField.text))
{
Melon<RenderMod>.Logger.Error("필수 입력 값이 비어 있습니다. 모든 설정을 입력해 주세요.");
return;
}
// Copy validated values to Configuration manually
var config = RenderManager.Instance.Configuration;
config.RenderWidth = widthField.value;
@@ -356,6 +336,8 @@ namespace ADOFAIRenderer.UI
if (!string.IsNullOrEmpty(randomSeedField.text))
config.RandomSeed = randomSeedField.value;
else
config.RandomSeed = null;
RenderManager.Instance.Configuration.EncodingConfig ??= GenerateEncodingConfig();
@@ -363,6 +345,505 @@ namespace ADOFAIRenderer.UI
RenderManager.Instance.SetupGameScene();
}
private VisualElement? _presetConfigContainer;
private bool ValidateInputs()
{
var widthField = _root.Q<IntegerField>("RenderWidth");
var heightField = _root.Q<IntegerField>("RenderHeight");
var renderFpsField = _root.Q<DoubleField>("RenderFPS");
var videoFpsField = _root.Q<DoubleField>("VideoFPS");
var delayField = _root.Q<DoubleField>("DelayAfterLevelEnd");
if (widthField == null || string.IsNullOrEmpty(widthField.text) ||
heightField == null || string.IsNullOrEmpty(heightField.text) ||
renderFpsField == null || string.IsNullOrEmpty(renderFpsField.text) ||
videoFpsField == null || string.IsNullOrEmpty(videoFpsField.text) ||
delayField == null || string.IsNullOrEmpty(delayField.text))
{
return false;
}
if (widthField.value <= 0 || heightField.value <= 0 ||
renderFpsField.value <= 0 || videoFpsField.value <= 0 ||
delayField.value < 0)
{
return false;
}
return true;
}
private void ApplyConfigToUI(RenderConfig config)
{
var widthField = _root.Q<IntegerField>("RenderWidth");
var heightField = _root.Q<IntegerField>("RenderHeight");
var randomSeedField = _root.Q<IntegerField>("RandomSeed");
var renderFpsField = _root.Q<DoubleField>("RenderFPS");
var videoFpsField = _root.Q<DoubleField>("VideoFPS");
var delayField = _root.Q<DoubleField>("DelayAfterLevelEnd");
var showJudgementText = _root.Q<Toggle>("ShowJudgementText");
var processAudio = _root.Q<Toggle>("ProcessAudioToggle");
if (widthField != null) widthField.value = config.RenderWidth;
if (heightField != null) heightField.value = config.RenderHeight;
if (renderFpsField != null) renderFpsField.value = config.RenderFPS;
if (videoFpsField != null) videoFpsField.value = config.VideoFPS;
if (delayField != null) delayField.value = config.DelayAfterLevelEnd;
if (showJudgementText != null) showJudgementText.value = config.ShowJudgementText;
if (processAudio != null) processAudio.value = config.ProcessAudio;
if (randomSeedField != null)
{
if (config.RandomSeed.HasValue)
{
randomSeedField.value = config.RandomSeed.Value;
}
else
{
randomSeedField.value = 0;
var textProperty = typeof(IntegerField).GetProperty("text", System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.FlattenHierarchy);
if (textProperty == null)
{
textProperty = typeof(TextInputBaseField<int>).GetProperty("text", System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.FlattenHierarchy);
}
textProperty?.SetValue(randomSeedField, string.Empty);
}
}
_codecBinder.SetValue(config.Codec);
RenderManager.Instance.Configuration = config;
}
private void OpenPresetConfig()
{
if (_presetConfigContainer != null && _root.Contains(_presetConfigContainer))
{
_root.Remove(_presetConfigContainer);
}
_presetConfigContainer = new VisualElement { name = "PresetSettingsContainer" };
_presetConfigContainer.style.position = Position.Absolute;
_presetConfigContainer.style.width = Length.Percent(100);
_presetConfigContainer.style.height = Length.Percent(100);
_presetConfigContainer.style.left = 0;
_presetConfigContainer.style.top = 0;
_presetConfigContainer.style.backgroundColor = new StyleColor(new Color(0.15f, 0.15f, 0.15f, 1.0f));
_presetConfigContainer.style.justifyContent = Justify.Center;
_presetConfigContainer.style.alignItems = Align.Center;
// Title Row
var titleRow = CreateRow();
titleRow.style.height = StyleKeyword.Auto;
titleRow.style.minHeight = StyleKeyword.Null;
titleRow.style.maxHeight = StyleKeyword.Null;
var title = new Label("프리셋 설정")
{
style =
{
fontSize = 36,
unityFontStyleAndWeight = FontStyle.Bold,
color = new StyleColor(Color.white),
unityTextAlign = TextAnchor.MiddleCenter,
width = 820,
height = StyleKeyword.Auto
}
};
titleRow.Add(title);
_presetConfigContainer.Add(titleRow);
// ScrollView for Preset List
var scrollView = new ScrollView
{
style =
{
width = 820,
height = 380,
backgroundColor = new StyleColor(new Color(0.12f, 0.12f, 0.12f, 0.5f)),
borderTopWidth = 1,
borderBottomWidth = 1,
borderLeftWidth = 1,
borderRightWidth = 1,
borderTopColor = new StyleColor(new Color(0.25f, 0.25f, 0.25f, 0.8f)),
borderBottomColor = new StyleColor(new Color(0.25f, 0.25f, 0.25f, 0.8f)),
borderLeftColor = new StyleColor(new Color(0.25f, 0.25f, 0.25f, 0.8f)),
borderRightColor = new StyleColor(new Color(0.25f, 0.25f, 0.25f, 0.8f)),
borderTopLeftRadius = 5,
borderTopRightRadius = 5,
borderBottomLeftRadius = 5,
borderBottomRightRadius = 5,
paddingBottom = 10,
paddingTop = 10,
paddingLeft = 10,
paddingRight = 10,
marginBottom = 20
}
};
_presetConfigContainer.Add(scrollView);
// Style the vertical scrollbar
scrollView.verticalScroller.style.width = 10f;
var tracker = scrollView.verticalScroller.Q<VisualElement>("unity-tracker");
if (tracker != null)
{
tracker.style.backgroundColor = new StyleColor(new Color(0.08f, 0.08f, 0.08f, 0.3f));
tracker.style.borderTopWidth = 0f;
tracker.style.borderBottomWidth = 0f;
tracker.style.borderLeftWidth = 0f;
tracker.style.borderRightWidth = 0f;
}
var dragger = scrollView.verticalScroller.Q<VisualElement>("unity-dragger");
if (dragger != null)
{
dragger.style.backgroundColor = new StyleColor(new Color(0.25f, 0.25f, 0.25f, 0.8f));
dragger.style.borderTopLeftRadius = 4f;
dragger.style.borderTopRightRadius = 4f;
dragger.style.borderBottomLeftRadius = 4f;
dragger.style.borderBottomRightRadius = 4f;
dragger.style.borderTopWidth = 0f;
dragger.style.borderBottomWidth = 0f;
dragger.style.borderLeftWidth = 0f;
dragger.style.borderRightWidth = 0f;
}
var lowButton = scrollView.verticalScroller.Q<VisualElement>("unity-low-button");
if (lowButton != null)
{
lowButton.style.display = DisplayStyle.None;
}
var highButton = scrollView.verticalScroller.Q<VisualElement>("unity-high-button");
if (highButton != null)
{
highButton.style.display = DisplayStyle.None;
}
// Refresh Preset List
System.Action refreshPresets = null!;
refreshPresets = () =>
{
scrollView.Clear();
var presets = PresetManager.GetPresets();
if (presets.Count == 0)
{
var emptyRow = CreateRow();
emptyRow.style.height = StyleKeyword.Auto;
emptyRow.style.minHeight = StyleKeyword.Null;
emptyRow.style.maxHeight = StyleKeyword.Null;
var emptyLabel = new Label("저장된 프리셋이 없습니다.")
{
style =
{
color = new StyleColor(Color.gray),
unityTextAlign = TextAnchor.MiddleCenter,
marginTop = 80,
fontSize = 20
}
};
emptyRow.Add(emptyLabel);
scrollView.Add(emptyRow);
}
else
{
for (int i = 0; i < presets.Count; i++)
{
var preset = presets[i];
var itemRow = new VisualElement
{
style =
{
flexDirection = FlexDirection.Row,
justifyContent = Justify.SpaceBetween,
alignItems = Align.Center,
paddingBottom = 5,
paddingTop = 5,
borderBottomWidth = (i == presets.Count - 1) ? 0 : 1,
borderBottomColor = new StyleColor(new Color(0.2f, 0.2f, 0.2f, 0.8f))
}
};
itemRow.AddToClassList("ui-row");
var nameLabel = new Label(preset.Name)
{
style =
{
color = new StyleColor(Color.white),
fontSize = 30,
flexGrow = 1
}
};
var btnContainer = new VisualElement
{
style = { flexDirection = FlexDirection.Row }
};
var loadBtn = new Button { text = "불러오기" };
loadBtn.style.marginRight = 10;
loadBtn.style.width = 180f;
loadBtn.style.marginTop = 0f;
loadBtn.style.marginBottom = 0f;
loadBtn.style.backgroundColor = new StyleColor(new Color(0.18f, 0.18f, 0.22f, 1.0f));
loadBtn.style.borderTopColor = new StyleColor(new Color(0.3f, 0.3f, 0.35f, 0.8f));
loadBtn.style.borderBottomColor = new StyleColor(new Color(0.3f, 0.3f, 0.35f, 0.8f));
loadBtn.style.borderLeftColor = new StyleColor(new Color(0.3f, 0.3f, 0.35f, 0.8f));
loadBtn.style.borderRightColor = new StyleColor(new Color(0.3f, 0.3f, 0.35f, 0.8f));
loadBtn.style.borderTopWidth = 1f;
loadBtn.style.borderBottomWidth = 1f;
loadBtn.style.borderLeftWidth = 1f;
loadBtn.style.borderRightWidth = 1f;
loadBtn.style.borderTopLeftRadius = 8f;
loadBtn.style.borderTopRightRadius = 8f;
loadBtn.style.borderBottomLeftRadius = 8f;
loadBtn.style.borderBottomRightRadius = 8f;
loadBtn.style.paddingLeft = 10f;
loadBtn.style.paddingRight = 10f;
loadBtn.style.paddingTop = 10f;
loadBtn.style.paddingBottom = 10f;
loadBtn.style.fontSize = 30f;
loadBtn.style.height = 80f;
loadBtn.style.color = new StyleColor(Color.white);
loadBtn.RegisterCallback<ClickEvent>(_ =>
{
ApplyConfigToUI(preset.Config);
ToggleScreens(false);
_root.Remove(_presetConfigContainer);
_presetConfigContainer = null;
});
var deleteBtn = new Button { text = "삭제" };
deleteBtn.style.width = 120f;
deleteBtn.style.marginTop = 0f;
deleteBtn.style.marginBottom = 0f;
deleteBtn.style.backgroundColor = new StyleColor(new Color(0.25f, 0.12f, 0.12f, 1.0f));
deleteBtn.style.borderTopColor = new StyleColor(new Color(0.45f, 0.2f, 0.2f, 0.8f));
deleteBtn.style.borderBottomColor = new StyleColor(new Color(0.45f, 0.2f, 0.2f, 0.8f));
deleteBtn.style.borderLeftColor = new StyleColor(new Color(0.45f, 0.2f, 0.2f, 0.8f));
deleteBtn.style.borderRightColor = new StyleColor(new Color(0.45f, 0.2f, 0.2f, 0.8f));
deleteBtn.style.borderTopWidth = 1f;
deleteBtn.style.borderBottomWidth = 1f;
deleteBtn.style.borderLeftWidth = 1f;
deleteBtn.style.borderRightWidth = 1f;
deleteBtn.style.borderTopLeftRadius = 8f;
deleteBtn.style.borderTopRightRadius = 8f;
deleteBtn.style.borderBottomLeftRadius = 8f;
deleteBtn.style.borderBottomRightRadius = 8f;
deleteBtn.style.paddingLeft = 10f;
deleteBtn.style.paddingRight = 10f;
deleteBtn.style.paddingTop = 10f;
deleteBtn.style.paddingBottom = 10f;
deleteBtn.style.fontSize = 30f;
deleteBtn.style.height = 80f;
deleteBtn.style.color = new StyleColor(Color.white);
deleteBtn.RegisterCallback<ClickEvent>(_ =>
{
CommonWarningDialogUI.ShowDialog(
"프리셋 삭제",
$"'{preset.Name}' 프리셋을 정말 삭제하시겠습니까?",
new DialogButton("예", () =>
{
PresetManager.DeletePreset(preset.Name);
refreshPresets();
}),
new DialogButton("아니오", () => {})
);
});
btnContainer.Add(loadBtn);
btnContainer.Add(deleteBtn);
itemRow.Add(nameLabel);
itemRow.Add(btnContainer);
scrollView.Add(itemRow);
}
}
};
refreshPresets();
// Save row: Label + TextField + Save Button
var saveRow = CreateRow();
saveRow.style.marginBottom = 20;
var nameLabelLabel = CreateFormLabel("새 프리셋 이름");
nameLabelLabel.style.marginRight = 10;
var nameField = new TextField { label = "", name = "NewPresetName" };
nameField.style.width = 400;
nameField.style.marginRight = 20;
// 기존 폼 입력 필드 스타일과 맞춤
var textInput = nameField.Q("unity-text-input");
if (textInput != null)
{
textInput.style.backgroundColor = new StyleColor(new Color(0.1f, 0.1f, 0.1f, 1.0f));
textInput.style.borderTopLeftRadius = 6f;
textInput.style.borderTopRightRadius = 6f;
textInput.style.borderBottomLeftRadius = 6f;
textInput.style.borderBottomRightRadius = 6f;
textInput.style.borderTopWidth = 1f;
textInput.style.borderBottomWidth = 1f;
textInput.style.borderLeftWidth = 1f;
textInput.style.borderRightWidth = 1f;
textInput.style.borderTopColor = new StyleColor(new Color(0.3f, 0.3f, 0.35f, 0.8f));
textInput.style.borderBottomColor = new StyleColor(new Color(0.3f, 0.3f, 0.35f, 0.8f));
textInput.style.borderLeftColor = new StyleColor(new Color(0.3f, 0.3f, 0.35f, 0.8f));
textInput.style.borderRightColor = new StyleColor(new Color(0.3f, 0.3f, 0.35f, 0.8f));
textInput.style.paddingLeft = 8f;
textInput.style.color = new StyleColor(Color.white);
}
else
{
nameField.style.backgroundColor = new StyleColor(new Color(0.1f, 0.1f, 0.1f, 1.0f));
nameField.style.borderTopLeftRadius = 6f;
nameField.style.borderTopRightRadius = 6f;
nameField.style.borderBottomLeftRadius = 6f;
nameField.style.borderBottomRightRadius = 6f;
}
var saveBtn = new Button { text = "저장" };
saveBtn.RegisterCallback<ClickEvent>(_ =>
{
string presetName = nameField.value;
if (string.IsNullOrWhiteSpace(presetName))
{
CommonWarningDialogUI.ShowDialog(
"저장 실패",
"프리셋 이름을 입력해 주세요.",
new DialogButton("확인", () => {})
);
return;
}
if (!ValidateInputs())
{
CommonWarningDialogUI.ShowDialog(
"저장 실패",
"필수 입력 값이 비어 있거나 올바르지 않아 프리셋을 저장할 수 없습니다.",
new DialogButton("확인", () => {})
);
return;
}
try
{
var widthField = _root.Q<IntegerField>("RenderWidth");
var heightField = _root.Q<IntegerField>("RenderHeight");
var renderFpsField = _root.Q<DoubleField>("RenderFPS");
var videoFpsField = _root.Q<DoubleField>("VideoFPS");
var delayField = _root.Q<DoubleField>("DelayAfterLevelEnd");
var showJudgementText = _root.Q<Toggle>("ShowJudgementText");
var processAudio = _root.Q<Toggle>("ProcessAudioToggle");
var randomSeedField = _root.Q<IntegerField>("RandomSeed");
var currentConfig = new RenderConfig
{
RenderWidth = widthField.value,
RenderHeight = heightField.value,
RenderFPS = renderFpsField.value,
VideoFPS = videoFpsField.value,
DelayAfterLevelEnd = delayField.value,
ShowJudgementText = showJudgementText.value,
ProcessAudio = processAudio.value,
Codec = _codecBinder.Value
};
if (!string.IsNullOrEmpty(randomSeedField.text))
{
currentConfig.RandomSeed = randomSeedField.value;
}
else
{
currentConfig.RandomSeed = null;
}
currentConfig.EncodingConfig = RenderManager.Instance.Configuration.EncodingConfig ?? GenerateEncodingConfig();
PresetManager.SavePreset(presetName, currentConfig);
nameField.value = string.Empty;
refreshPresets();
}
catch (System.Exception ex)
{
CommonWarningDialogUI.ShowDialog(
"저장 실패",
$"프리셋 저장 중 오류가 발생했습니다: {ex.Message}",
new DialogButton("확인", () => {})
);
}
});
saveRow.Add(nameLabelLabel);
saveRow.Add(nameField);
saveRow.Add(saveBtn);
_presetConfigContainer.Add(saveRow);
// Bottom controls: Close Button
var closeRow = CreateRow();
var closeBtn = new Button { text = "닫기" };
closeBtn.RegisterCallback<ClickEvent>(_ =>
{
ToggleScreens(false);
_root.Remove(_presetConfigContainer);
_presetConfigContainer = null;
});
closeRow.Add(closeBtn);
_presetConfigContainer.Add(closeRow);
_root.Add(_presetConfigContainer);
ToggleScreens(true);
void ToggleScreens(bool showPreset)
{
if (_root.childCount > 0)
{
_root[0].style.display = showPreset ? DisplayStyle.None : DisplayStyle.Flex;
}
_presetConfigContainer.style.display = showPreset ? DisplayStyle.Flex : DisplayStyle.None;
}
}
private VisualElement CreateRow()
{
var row = new VisualElement
{
style =
{
flexDirection = FlexDirection.Row,
height = 130,
maxHeight = 130,
minHeight = 80,
justifyContent = Justify.Center,
alignItems = Align.Center
}
};
row.AddToClassList("ui-row");
return row;
}
private Label CreateFormLabel(string text)
{
var label = new Label(text)
{
style =
{
unityTextAlign = TextAnchor.MiddleRight,
color = new StyleColor(Color.white)
}
};
return label;
}
private EncodingConfig GenerateEncodingConfig()
{
return new EncodingConfig
+6 -1
View File
@@ -8,7 +8,7 @@
<Var name="RenameProperties" value="true" />
<Var name="RenameEvents" value="true" />
<Var name="RenameFields" value="true" />
<Var name="UseUnicodeNames" value="true" />
<Var name="UseUnicodeNames" value="false" />
<Var name="EmbedManifests" value="true" />
<Var name="Use=rename" value="true" />
@@ -40,5 +40,10 @@
<!-- Skip UI-associated types (MonoBehaviours loaded from scene/prefabs or bound to UI Toolkit dataSource) -->
<SkipType name="ADOFAIRenderer.UI.RenderConfigUIManager" skipFields="true" />
<!-- Skip Preset & Config types for JSON serialization -->
<SkipType name="ADOFAIRenderer.Data.RenderPreset" skipFields="true" skipProperties="true" />
<SkipType name="ADOFAIRenderer.Data.RenderConfig" skipFields="true" skipProperties="true" />
<SkipType name="ADOFAIRenderer.Data.EncodingConfig" skipFields="true" skipProperties="true" />
</Module>
</Obfuscator>