Simplify Singleton in RendererUIManager

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copecone committed 2026-10-07 11:47:40 +09:00
1 parent b43c8be5dc
commit a523efd4fc
2 files changed
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@@ -131,7 +131,7 @@ public static class scnGamePatch
var isLooping = __instance.levelData.miscSettings.GetBool("loopVideo");
// Initialize player. If targetTexture is null (CameraFarPlane mode), it will build a quad in front of targetCamera.
player.Init(videoPath, __instance.videoBG?.targetTexture, isLooping, targetCamera, __instance.videoBG.gameObject);
player.Init(videoPath, __instance.videoBG.targetTexture, isLooping, targetCamera, __instance.videoBG.gameObject);
return false; // Skip original UpdateVideo
}