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Fix Potential Floating Point Error in NVIDIA Graphics Driver Version Detection
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@@ -121,7 +121,7 @@ internal static class GPUUtil
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!int.TryParse(regMatch.Groups[4].Value, out var build)) continue;
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var nvidiaVerInt = sub % 10 * 10000 + build;
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_cachedNvidiaVersion = nvidiaVerInt / 100f;
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_cachedNvidiaVersion = nvidiaVerInt / 100.0;
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Melon<RenderMod>.Logger.Msg($"Parsed NVIDIA Driver Version from Registry (RegistryUtil): {_cachedNvidiaVersion:F2}");
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return _cachedNvidiaVersion;
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}
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