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@@ -7,7 +7,7 @@ using MelonLoader.Utils;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.EventSystems;
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[assembly: MelonInfo(typeof(RenderMod), "ADOFAI Renderer", "0.2.0-BETA", "ADOFAI Editor Forum")]
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[assembly: MelonInfo(typeof(RenderMod), "ADOFAI Renderer", "0.2.1-BETA", "ADOFAI Editor Forum")]
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[assembly: MelonGame("7th Beat Games", "A Dance of Fire and Ice")]
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[assembly: MelonGame("7th Beat Games", "A Dance of Fire and Ice")]
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namespace ADOFAIRenderer
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namespace ADOFAIRenderer
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@@ -19,7 +19,6 @@ namespace ADOFAIRenderer
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public static AssetBundle SceneBundle = null!;
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public static AssetBundle SceneBundle = null!;
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public static AssetBundle ShaderBundle = null!;
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public static AssetBundle ShaderBundle = null!;
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public static ComputeShader ColorConversionShader = null!;
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public static ComputeShader ColorConversionShader = null!;
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public static string[] ModScenes = {};
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public override void OnInitializeMelon()
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public override void OnInitializeMelon()
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{
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{
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@@ -39,7 +38,7 @@ namespace ADOFAIRenderer
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{
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{
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FontBundle = BundleLoader.GetBundle("fonts");
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FontBundle = BundleLoader.GetBundle("fonts");
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SceneBundle = BundleLoader.GetBundle("scenes");
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SceneBundle = BundleLoader.GetBundle("scenes");
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ModScenes = SceneBundle.GetAllScenePaths();
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SceneBundle.GetAllScenePaths();
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try
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try
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{
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{
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ShaderBundle = BundleLoader.GetBundle("shaders");
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ShaderBundle = BundleLoader.GetBundle("shaders");
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