Fix Non-ProcessAudio Scenario

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copecone committed 2026-06-14 17:07:35 +09:00
1 parent f0699ccbb7
commit e533fc0bc7
2 files changed
+6 -4

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+5 -3
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@@ -360,10 +360,12 @@ namespace ADOFAIRenderer.Core
scrController.instance.paused = scrController.instance.audioPaused = false;
scrController.instance.levelWasSkipped = true;
if (!Configuration.ProcessAudio) yield break;
if (!scrConductor.instance || !scrConductor.instance.song) yield break;
AudioSpectrumGenerator.Initialize(scrConductor.instance.song.clip);
if (Configuration.ProcessAudio)
{
AudioSpectrumGenerator.Initialize(scrConductor.instance.song.clip);
}
scrConductor.instance.song.clip = null;
scrConductor.instance.song.time = -1000;
}
+1 -1
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@@ -7,7 +7,7 @@ using MelonLoader.Utils;
using UnityEngine;
using UnityEngine.EventSystems;
[assembly: MelonInfo(typeof(RenderMod), "ADOFAI Renderer", "0.0.5-INDEV", "ADOFAI Editor Forum")]
[assembly: MelonInfo(typeof(RenderMod), "ADOFAI Renderer", "0.2.0-BETA", "ADOFAI Editor Forum")]
[assembly: MelonGame("7th Beat Games", "A Dance of Fire and Ice")]
namespace ADOFAIRenderer