SHA256
Fix Non-ProcessAudio Scenario
This commit is contained in:
2 files changed
+6
-4
No files matched your search
@@ -360,10 +360,12 @@ namespace ADOFAIRenderer.Core
|
||||
scrController.instance.paused = scrController.instance.audioPaused = false;
|
||||
scrController.instance.levelWasSkipped = true;
|
||||
|
||||
if (!Configuration.ProcessAudio) yield break;
|
||||
|
||||
if (!scrConductor.instance || !scrConductor.instance.song) yield break;
|
||||
AudioSpectrumGenerator.Initialize(scrConductor.instance.song.clip);
|
||||
if (Configuration.ProcessAudio)
|
||||
{
|
||||
AudioSpectrumGenerator.Initialize(scrConductor.instance.song.clip);
|
||||
}
|
||||
|
||||
scrConductor.instance.song.clip = null;
|
||||
scrConductor.instance.song.time = -1000;
|
||||
}
|
||||
|
||||
+1
-1
@@ -7,7 +7,7 @@ using MelonLoader.Utils;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
[assembly: MelonInfo(typeof(RenderMod), "ADOFAI Renderer", "0.0.5-INDEV", "ADOFAI Editor Forum")]
|
||||
[assembly: MelonInfo(typeof(RenderMod), "ADOFAI Renderer", "0.2.0-BETA", "ADOFAI Editor Forum")]
|
||||
[assembly: MelonGame("7th Beat Games", "A Dance of Fire and Ice")]
|
||||
|
||||
namespace ADOFAIRenderer
|
||||
|
||||
Reference in new issue
Block a user