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Fix Non-ProcessAudio Scenario
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@@ -360,10 +360,12 @@ namespace ADOFAIRenderer.Core
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scrController.instance.paused = scrController.instance.audioPaused = false;
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scrController.instance.levelWasSkipped = true;
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if (!Configuration.ProcessAudio) yield break;
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if (!scrConductor.instance || !scrConductor.instance.song) yield break;
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AudioSpectrumGenerator.Initialize(scrConductor.instance.song.clip);
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if (Configuration.ProcessAudio)
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{
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AudioSpectrumGenerator.Initialize(scrConductor.instance.song.clip);
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}
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scrConductor.instance.song.clip = null;
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scrConductor.instance.song.time = -1000;
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}
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