Add Render Waiting Visualization

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copecone committed 2026-05-22 21:44:42 +09:00
1 parent c16fe25e7d
commit f807eae382
2 files changed
+15 -9

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+5 -7
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@@ -53,7 +53,7 @@ namespace ADOFAIRenderer.Component
public static int PassCount = 0; public static int PassCount = 0;
public static bool EndRequested = false; public static bool EndRequested = false;
public static bool EndSuccessful = false; public static bool EndSuccessful = false;
private static int _wonFrame = -1; public static int WonFrame = -1;
private static bool _renderSetup; private static bool _renderSetup;
@@ -109,14 +109,14 @@ namespace ADOFAIRenderer.Component
} }
else if (scrController.instance.state == States.Won) else if (scrController.instance.state == States.Won)
{ {
if (_wonFrame == -1) if (WonFrame == -1)
{ {
_wonFrame = FrameCount; WonFrame = FrameCount;
} }
var extraFrames = (int)Math.Ceiling(Configuration.EndWaitTime * Configuration.TargetFPS); var extraFrames = (int)Math.Ceiling(Configuration.EndWaitTime * Configuration.TargetFPS);
if (FrameCount - _wonFrame < extraFrames) return; if (FrameCount - WonFrame < extraFrames) return;
RenderMod.IsRendering = RenderMod.IsCapturing = false; RenderMod.IsRendering = RenderMod.IsCapturing = false;
Time.timeScale = 1f; Time.timeScale = 1f;
scrConductor.currentPreset.inputOffset = _originalInputOffset; scrConductor.currentPreset.inputOffset = _originalInputOffset;
@@ -212,10 +212,8 @@ namespace ADOFAIRenderer.Component
RenderMod.SkipCount = 0; RenderMod.SkipCount = 0;
EndRequested = false; EndRequested = false;
EndSuccessful = false; EndSuccessful = false;
_wonFrame = -1; WonFrame = -1;
double targetFps = Configuration.TargetFPS;
double videoFps = Configuration.VideoFPS;
var targetFps = Configuration.TargetFPS; var targetFps = Configuration.TargetFPS;
var videoFps = Configuration.VideoFPS; var videoFps = Configuration.VideoFPS;
float bitrate = Configuration.Bitrate; float bitrate = Configuration.Bitrate;
+10 -2
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@@ -17,8 +17,16 @@ namespace ADOFAIRenderer.Patch.ClassPatch
{ {
if (!RenderMod.IsRendering) return; if (!RenderMod.IsRendering) return;
___txt.text = "Rendering"; ___txt.text = "Rendering...";
if (RenderManager.Countdown > 0) ___txt.text += $" in {RenderManager.Countdown}.."; if (RenderManager.Countdown > 0) ___txt.text = $"Rendering in {RenderManager.Countdown}..";
if (RenderManager.WonFrame != -1)
{
var elapsedFrames = RenderManager.FrameCount - RenderManager.WonFrame;
var remainingTime = RenderManager.Configuration.EndWaitTime - elapsedFrames / RenderManager.Configuration.TargetFPS;
if (remainingTime < 0) remainingTime = 0;
___txt.text += $"\nWaiting for {remainingTime:F1}s...";
}
___txt.color = ___defaultColor; ___txt.color = ___defaultColor;
} }