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@@ -0,0 +1,302 @@
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using System;
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using System.Diagnostics.CodeAnalysis;
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using UnityEngine;
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using UnityEngine.Rendering;
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namespace ADOFAIRenderer.API;
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/// <summary>
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/// Execution context provided to frame modification hooks, managing GPU ping-pong double buffering.
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/// </summary>
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/// <remarks>
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/// <para>
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/// <b>Zero-Allocation Notice:</b> For maximum performance on the render hot path, the pipeline reuses context instances
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/// across frames. Do not cache the context instance itself across frames.
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/// </para>
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/// <para>
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/// <b>Execution Frequency Notice:</b> This hook is executed only when a frame is captured for video encoding.
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/// When <c>RenderFPS</c> exceeds <c>VideoFPS</c>, intermediate game rendering frames are skipped and the hook
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/// will <b>not</b> be invoked on every rendered game frame.
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/// </para>
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/// </remarks>
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[SuppressMessage("ReSharper", "UnusedType.Global")]
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[SuppressMessage("ReSharper", "UnusedMember.Global")]
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[SuppressMessage("ReSharper", "MemberCanBePrivate.Global")]
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[SuppressMessage("ReSharper", "UnusedAutoPropertyAccessor.Global")]
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public class FrameHookContext
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{
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private RenderTexture _originalSource = null!;
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private RenderTexture _pingRT = null!;
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private RenderTexture _pongRT = null!;
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private RenderTexture _currentSource = null!;
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private RenderTexture _currentDestination = null!;
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private bool _hasModified;
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/// <summary>
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/// The input <see cref="RenderTexture"/> containing the rendered frame before the current pass.
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/// </summary>
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public RenderTexture Source => _currentSource;
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/// <summary>
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/// The writable destination <see cref="RenderTexture"/> for the current pass.
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/// </summary>
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public RenderTexture Destination => _currentDestination;
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/// <summary>
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/// The active <see cref="RenderTexture"/> representing the current state of the modified frame.
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/// </summary>
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public RenderTexture Current => _currentSource;
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/// <summary>
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/// The original unmodified render texture captured from the game for the current frame before any hooks were applied.
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/// </summary>
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public RenderTexture OriginalSource => _originalSource;
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/// <summary>
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/// Indicates whether any modifications or swaps have been applied to this frame.
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/// </summary>
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public bool HasModified => _hasModified;
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/// <summary>
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/// The sequential 0-based index of the video frame currently being encoded.
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/// </summary>
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public long FrameIndex { get; private set; }
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/// <summary>
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/// Alias for <see cref="FrameIndex"/>. The sequential 0-based index of the video frame.
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/// </summary>
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public long VideoFrameIndex => FrameIndex;
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/// <summary>
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/// The sequential 0-based index of the game render frame.
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/// </summary>
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public long RenderFrameIndex { get; private set; }
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/// <summary>
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/// The timestamp of the current frame in seconds relative to video start.
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/// </summary>
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public double VideoTime { get; private set; }
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/// <summary>
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/// The delta time duration in seconds of a single video frame (equivalent to 1.0 / VideoFPS).
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/// </summary>
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public double DeltaTime => VideoFPS > 0 ? 1.0 / VideoFPS : 0.0;
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/// <summary>
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/// The width of the frame in pixels.
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/// </summary>
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public int Width => _currentSource.width;
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/// <summary>
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/// The height of the frame in pixels.
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/// </summary>
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public int Height => _currentSource.height;
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/// <summary>
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/// The configured render frames per second.
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/// </summary>
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public double RenderFPS { get; private set; }
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/// <summary>
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/// The output video frames per second.
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/// </summary>
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public double VideoFPS { get; private set; }
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/// <summary>
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/// The number of successful modification passes completed for the current frame.
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/// </summary>
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public int PassCount { get; private set; }
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internal FrameHookContext(
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RenderTexture originalSource,
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RenderTexture pingRT,
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RenderTexture pongRT,
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RenderTexture firstDestination,
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long frameIndex,
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long renderFrameIndex,
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double videoTime,
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double renderFps,
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double videoFps)
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{
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Reset(originalSource, pingRT, pongRT, firstDestination, frameIndex, renderFrameIndex, videoTime, renderFps, videoFps);
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}
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internal void Reset(
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RenderTexture originalSource,
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RenderTexture pingRT,
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RenderTexture pongRT,
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RenderTexture firstDestination,
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long frameIndex,
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long renderFrameIndex,
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double videoTime,
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double renderFps,
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double videoFps)
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{
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_originalSource = originalSource;
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_pingRT = pingRT;
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_pongRT = pongRT;
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_currentSource = originalSource;
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_currentDestination = firstDestination;
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_hasModified = false;
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PassCount = 0;
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FrameIndex = frameIndex;
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RenderFrameIndex = renderFrameIndex;
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VideoTime = videoTime;
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RenderFPS = renderFps;
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VideoFPS = videoFps;
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}
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/// <summary>
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/// Blits from <see cref="Source"/> to <see cref="Destination"/> using the specified <see cref="Material"/> and automatically swaps ping-pong buffers.
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/// </summary>
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/// <param name="material">The material containing the shader to apply, or <c>null</c> for a standard copy.</param>
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/// <param name="pass">The shader pass index to use, or -1 to execute all passes.</param>
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public void Blit(Material? material = null, int pass = -1)
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{
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if (material != null)
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{
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if (pass >= 0)
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Graphics.Blit(_currentSource, _currentDestination, material, pass);
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else
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Graphics.Blit(_currentSource, _currentDestination, material);
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}
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else
|
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{
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Graphics.Blit(_currentSource, _currentDestination);
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}
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Swap();
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}
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/// <summary>
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/// Blits from a custom source <see cref="Texture"/> to <see cref="Destination"/> using the specified <see cref="Material"/> and automatically swaps ping-pong buffers.
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/// </summary>
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/// <param name="customSource">The custom source texture to blit from.</param>
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/// <param name="material">The material containing the shader to apply, or <c>null</c> for a standard copy.</param>
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||||
/// <param name="pass">The shader pass index to use, or -1 to execute all passes.</param>
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/// <exception cref="ArgumentNullException">Thrown when <paramref name="customSource"/> is null.</exception>
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public void Blit(Texture customSource, Material? material = null, int pass = -1)
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{
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if (customSource == null) throw new ArgumentNullException(nameof(customSource));
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||||
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||||
if (material != null)
|
||||
{
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if (pass >= 0)
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Graphics.Blit(customSource, _currentDestination, material, pass);
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else
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Graphics.Blit(customSource, _currentDestination, material);
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}
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else
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{
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Graphics.Blit(customSource, _currentDestination);
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}
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Swap();
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}
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/// <summary>
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/// Copies the contents of <see cref="Source"/> into <see cref="Destination"/> without swapping buffers.
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/// Call this before drawing custom overlays into <see cref="Destination"/> if you wish to preserve the background.
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/// </summary>
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public void Copy()
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{
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Graphics.Blit(_currentSource, _currentDestination);
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}
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/// <summary>
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/// Clears <see cref="Destination"/> with the specified color.
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/// </summary>
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/// <param name="clearColor">The color to clear with, or <c>null</c> for <see cref="Color.clear"/>.</param>
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public void ClearDestination(Color? clearColor = null)
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{
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var prev = RenderTexture.active;
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try
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{
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RenderTexture.active = _currentDestination;
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GL.Clear(false, true, clearColor ?? Color.clear);
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}
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finally
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{
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RenderTexture.active = prev;
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}
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}
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/// <summary>
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/// Temporarily activates <see cref="Destination"/> as <see cref="RenderTexture.active"/> to perform custom draw calls,
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/// safely restoring the previous active RenderTexture afterwards.
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/// </summary>
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/// <param name="drawAction">The action that performs custom draw operations.</param>
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/// <param name="autoSwap">If <c>true</c> (default), automatically calls <see cref="Swap"/> after drawing.</param>
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||||
/// <param name="preserveBackground">If <c>true</c>, copies <see cref="Source"/> into <see cref="Destination"/> before executing <paramref name="drawAction"/>.</param>
|
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/// <exception cref="ArgumentNullException">Thrown when <paramref name="drawAction"/> is null.</exception>
|
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public void DrawToDestination(Action drawAction, bool autoSwap = true, bool preserveBackground = false)
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||||
{
|
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if (drawAction == null) throw new ArgumentNullException(nameof(drawAction));
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||||
|
||||
if (preserveBackground)
|
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{
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Copy();
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}
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|
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var prev = RenderTexture.active;
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try
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{
|
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RenderTexture.active = _currentDestination;
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drawAction();
|
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}
|
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finally
|
||||
{
|
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RenderTexture.active = prev;
|
||||
}
|
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|
||||
if (autoSwap)
|
||||
{
|
||||
Swap();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Executes a <see cref="CommandBuffer"/> against the GPU and optionally swaps buffers.
|
||||
/// </summary>
|
||||
/// <param name="commandBuffer">The command buffer to execute.</param>
|
||||
/// <param name="autoSwap">If <c>true</c> (default), automatically calls <see cref="Swap"/> after execution.</param>
|
||||
/// <exception cref="ArgumentNullException">Thrown when <paramref name="commandBuffer"/> is null.</exception>
|
||||
public void ExecuteCommandBuffer(CommandBuffer commandBuffer, bool autoSwap = true)
|
||||
{
|
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if (commandBuffer == null) throw new ArgumentNullException(nameof(commandBuffer));
|
||||
Graphics.ExecuteCommandBuffer(commandBuffer);
|
||||
if (autoSwap)
|
||||
{
|
||||
Swap();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Swaps the active <see cref="Source"/> and <see cref="Destination"/> ping-pong buffers.
|
||||
/// Call this after manually writing or rendering into <see cref="Destination"/> so that subsequent hooks or the video encoder read the updated frame.
|
||||
/// </summary>
|
||||
public void Swap()
|
||||
{
|
||||
_hasModified = true;
|
||||
PassCount++;
|
||||
|
||||
var previousDestination = _currentDestination;
|
||||
_currentSource = previousDestination;
|
||||
_currentDestination = (previousDestination == _pingRT) ? _pongRT : _pingRT;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Replaces the current modified frame texture with a custom <see cref="RenderTexture"/>.
|
||||
/// </summary>
|
||||
/// <param name="customTexture">The custom texture to set as the active frame.</param>
|
||||
/// <exception cref="ArgumentNullException">Thrown when <paramref name="customTexture"/> is null.</exception>
|
||||
public void ReplaceCurrent(RenderTexture customTexture)
|
||||
{
|
||||
_currentSource = customTexture ?? throw new ArgumentNullException(nameof(customTexture));
|
||||
_hasModified = true;
|
||||
PassCount++;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
|
||||
namespace ADOFAIRenderer.API;
|
||||
|
||||
/// <summary>
|
||||
/// Represents a custom frame modification hook that can modify rendered frames using GPU ping-pong double buffering.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <b>Execution Frequency Note:</b> Frame hooks are only invoked for frames that are actually encoded into the final video (<c>VideoFPS</c>).
|
||||
/// When <c>RenderFPS</c> is higher than <c>VideoFPS</c>, intermediate game render frames are skipped and this hook
|
||||
/// will <b>not</b> be called on every game frame.
|
||||
/// </remarks>
|
||||
[SuppressMessage("ReSharper", "UnusedType.Global")]
|
||||
public interface IFrameHook
|
||||
{
|
||||
/// <summary>
|
||||
/// Invoked for each captured video frame before it is encoded.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This method is not called on every rendered game frame if <c>RenderFPS</c> exceeds <c>VideoFPS</c>.
|
||||
/// </remarks>
|
||||
/// <param name="context">The frame hook context providing access to ping-pong textures and frame metadata.</param>
|
||||
void OnRenderFrame(FrameHookContext context);
|
||||
}
|
||||
@@ -1,9 +1,11 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.IO;
|
||||
using ADOFAIRenderer.Core;
|
||||
using ADOFAIRenderer.Data;
|
||||
using ADOFAIRenderer.Util;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ADOFAIRenderer.API;
|
||||
|
||||
@@ -11,8 +13,47 @@ namespace ADOFAIRenderer.API;
|
||||
/// Fluent builder for configuring and starting a render session.
|
||||
/// </summary>
|
||||
[SuppressMessage("ReSharper", "UnusedType.Global")]
|
||||
[SuppressMessage("ReSharper", "UnusedMember.Global")]
|
||||
[SuppressMessage("ReSharper", "MemberCanBePrivate.Global")]
|
||||
public class RenderSession
|
||||
{
|
||||
private sealed class GlobalHookRegistration : IDisposable
|
||||
{
|
||||
public object Key { get; }
|
||||
public Action<FrameHookContext> Action { get; }
|
||||
private bool _isDisposed;
|
||||
|
||||
public GlobalHookRegistration(object key, Action<FrameHookContext> action)
|
||||
{
|
||||
Key = key;
|
||||
Action = action;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_isDisposed) return;
|
||||
_isDisposed = true;
|
||||
RemoveGlobalRegistration(this);
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class SessionHookEntry
|
||||
{
|
||||
public object Key { get; }
|
||||
public Action<FrameHookContext> Action { get; }
|
||||
|
||||
public SessionHookEntry(object key, Action<FrameHookContext> action)
|
||||
{
|
||||
Key = key;
|
||||
Action = action;
|
||||
}
|
||||
}
|
||||
|
||||
private static readonly List<GlobalHookRegistration> GlobalFrameHooks = new();
|
||||
private static readonly object GlobalHooksLock = new();
|
||||
private static int _globalHooksVersion;
|
||||
|
||||
private readonly List<SessionHookEntry> _frameHooks = new();
|
||||
private bool _auto = true;
|
||||
|
||||
/// <summary>
|
||||
@@ -126,6 +167,331 @@ public class RenderSession
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a custom frame modification hook to be executed for each encoded video frame.
|
||||
/// The hook can modify the rendered frame using GPU ping-pong double buffering.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <b>Execution Frequency Note:</b> This hook is invoked only for frames that are captured for the output video.
|
||||
/// When <c>RenderFPS</c> is higher than <c>VideoFPS</c>, intermediate game render frames are skipped,
|
||||
/// so this hook will <b>not</b> be called on every game frame.
|
||||
/// </remarks>
|
||||
/// <param name="hook">The callback action that receives a <see cref="FrameHookContext"/>.</param>
|
||||
/// <returns>The current <see cref="RenderSession"/> instance for method chaining.</returns>
|
||||
/// <exception cref="ArgumentNullException">Thrown when <paramref name="hook"/> is null.</exception>
|
||||
public RenderSession AddFrameHook(Action<FrameHookContext> hook)
|
||||
{
|
||||
if (hook == null) throw new ArgumentNullException(nameof(hook));
|
||||
_frameHooks.Add(new SessionHookEntry(hook, hook));
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a material-based post-processing pass to be executed for each encoded video frame.
|
||||
/// Automatically performs a GPU blit from source to destination and swaps buffers.
|
||||
/// </summary>
|
||||
/// <param name="material">The material containing the shader to apply.</param>
|
||||
/// <param name="pass">The shader pass index to use, or -1 to execute all passes.</param>
|
||||
/// <returns>The current <see cref="RenderSession"/> instance for method chaining.</returns>
|
||||
/// <exception cref="ArgumentNullException">Thrown when <paramref name="material"/> is null.</exception>
|
||||
public RenderSession AddFrameHook(Material material, int pass = -1)
|
||||
{
|
||||
if (material is null) throw new ArgumentNullException(nameof(material));
|
||||
_frameHooks.Add(new SessionHookEntry(material, context => context.Blit(material, pass)));
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a custom frame modification hook implementing <see cref="IFrameHook"/>.
|
||||
/// </summary>
|
||||
/// <param name="hook">The hook instance to execute.</param>
|
||||
/// <returns>The current <see cref="RenderSession"/> instance for method chaining.</returns>
|
||||
/// <exception cref="ArgumentNullException">Thrown when <paramref name="hook"/> is null.</exception>
|
||||
public RenderSession AddFrameHook(IFrameHook hook)
|
||||
{
|
||||
if (hook == null) throw new ArgumentNullException(nameof(hook));
|
||||
_frameHooks.Add(new SessionHookEntry(hook, hook.OnRenderFrame));
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Alias for <see cref="AddFrameHook(Action{FrameHookContext})"/>.
|
||||
/// </summary>
|
||||
/// <param name="hook">The callback action that receives a <see cref="FrameHookContext"/>.</param>
|
||||
/// <returns>The current <see cref="RenderSession"/> instance for method chaining.</returns>
|
||||
public RenderSession WithFrameHook(Action<FrameHookContext> hook) => AddFrameHook(hook);
|
||||
|
||||
/// <summary>
|
||||
/// Alias for <see cref="AddFrameHook(Material, int)"/>.
|
||||
/// </summary>
|
||||
/// <param name="material">The material containing the shader to apply.</param>
|
||||
/// <param name="pass">The shader pass index to use, or -1 to execute all passes.</param>
|
||||
/// <returns>The current <see cref="RenderSession"/> instance for method chaining.</returns>
|
||||
public RenderSession WithFrameHook(Material material, int pass = -1) => AddFrameHook(material, pass);
|
||||
|
||||
/// <summary>
|
||||
/// Alias for <see cref="AddFrameHook(IFrameHook)"/>.
|
||||
/// </summary>
|
||||
/// <param name="hook">The hook instance to execute.</param>
|
||||
/// <returns>The current <see cref="RenderSession"/> instance for method chaining.</returns>
|
||||
public RenderSession WithFrameHook(IFrameHook hook) => AddFrameHook(hook);
|
||||
|
||||
/// <summary>
|
||||
/// Removes a previously added frame modification hook callback from this session.
|
||||
/// </summary>
|
||||
/// <param name="hook">The hook action to remove.</param>
|
||||
/// <returns>The current <see cref="RenderSession"/> instance for method chaining.</returns>
|
||||
public RenderSession RemoveFrameHook(Action<FrameHookContext> hook)
|
||||
{
|
||||
var idx = _frameHooks.FindIndex(e => ReferenceEquals(e.Key, hook) || Equals(e.Action, hook));
|
||||
if (idx >= 0) _frameHooks.RemoveAt(idx);
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a previously added material-based post-processing pass from this session.
|
||||
/// </summary>
|
||||
/// <param name="material">The material to remove.</param>
|
||||
/// <returns>The current <see cref="RenderSession"/> instance for method chaining.</returns>
|
||||
public RenderSession RemoveFrameHook(Material material)
|
||||
{
|
||||
if (material)
|
||||
{
|
||||
for (var i = _frameHooks.Count - 1; i >= 0; i--)
|
||||
{
|
||||
if (ReferenceEquals(_frameHooks[i].Key, material))
|
||||
{
|
||||
_frameHooks.RemoveAt(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a previously added <see cref="IFrameHook"/> from this session.
|
||||
/// </summary>
|
||||
/// <param name="hook">The hook instance to remove.</param>
|
||||
/// <returns>The current <see cref="RenderSession"/> instance for method chaining.</returns>
|
||||
public RenderSession RemoveFrameHook(IFrameHook hook)
|
||||
{
|
||||
var idx = _frameHooks.FindIndex(e => ReferenceEquals(e.Key, hook));
|
||||
if (idx >= 0) _frameHooks.RemoveAt(idx);
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clears all frame modification hooks configured for this render session.
|
||||
/// </summary>
|
||||
/// <returns>The current <see cref="RenderSession"/> instance for method chaining.</returns>
|
||||
public RenderSession ClearFrameHooks()
|
||||
{
|
||||
_frameHooks.Clear();
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Registers a global frame modification hook that will execute on every render session.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <b>Execution Frequency Note:</b> Global frame hooks are executed only for frames that are captured for the output video.
|
||||
/// When <c>RenderFPS</c> is higher than <c>VideoFPS</c>, intermediate game render frames are skipped,
|
||||
/// so this hook will <b>not</b> be called on every game frame.
|
||||
/// </remarks>
|
||||
/// <param name="hook">The callback action that receives a <see cref="FrameHookContext"/>.</param>
|
||||
/// <returns>An <see cref="IDisposable"/> registration handle that unregisters the hook when disposed.</returns>
|
||||
/// <exception cref="ArgumentNullException">Thrown when <paramref name="hook"/> is null.</exception>
|
||||
public static IDisposable AddGlobalFrameHook(Action<FrameHookContext> hook)
|
||||
{
|
||||
if (hook == null) throw new ArgumentNullException(nameof(hook));
|
||||
var reg = new GlobalHookRegistration(hook, hook);
|
||||
lock (GlobalHooksLock)
|
||||
{
|
||||
GlobalFrameHooks.Add(reg);
|
||||
_globalHooksVersion++;
|
||||
}
|
||||
return reg;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Registers a global material-based post-processing pass that will execute on every render session.
|
||||
/// </summary>
|
||||
/// <param name="material">The material containing the shader to apply.</param>
|
||||
/// <param name="pass">The shader pass index to use, or -1 to execute all passes.</param>
|
||||
/// <returns>An <see cref="IDisposable"/> registration handle that unregisters the hook when disposed.</returns>
|
||||
/// <exception cref="ArgumentNullException">Thrown when <paramref name="material"/> is null.</exception>
|
||||
public static IDisposable AddGlobalFrameHook(Material material, int pass = -1)
|
||||
{
|
||||
if (material is null) throw new ArgumentNullException(nameof(material));
|
||||
var reg = new GlobalHookRegistration(material, context => context.Blit(material, pass));
|
||||
lock (GlobalHooksLock)
|
||||
{
|
||||
GlobalFrameHooks.Add(reg);
|
||||
_globalHooksVersion++;
|
||||
}
|
||||
return reg;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Registers a global frame modification hook implementing <see cref="IFrameHook"/>.
|
||||
/// </summary>
|
||||
/// <param name="hook">The hook instance to execute.</param>
|
||||
/// <returns>An <see cref="IDisposable"/> registration handle that unregisters the hook when disposed.</returns>
|
||||
/// <exception cref="ArgumentNullException">Thrown when <paramref name="hook"/> is null.</exception>
|
||||
public static IDisposable AddGlobalFrameHook(IFrameHook hook)
|
||||
{
|
||||
if (hook == null) throw new ArgumentNullException(nameof(hook));
|
||||
var reg = new GlobalHookRegistration(hook, hook.OnRenderFrame);
|
||||
lock (GlobalHooksLock)
|
||||
{
|
||||
GlobalFrameHooks.Add(reg);
|
||||
_globalHooksVersion++;
|
||||
}
|
||||
return reg;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unregisters a previously registered global frame modification hook.
|
||||
/// </summary>
|
||||
/// <param name="hook">The hook action to remove.</param>
|
||||
/// <returns><c>true</c> if the hook was successfully removed; otherwise, <c>false</c>.</returns>
|
||||
public static bool RemoveGlobalFrameHook(Action<FrameHookContext> hook)
|
||||
{
|
||||
lock (GlobalHooksLock)
|
||||
{
|
||||
var idx = GlobalFrameHooks.FindIndex(r => ReferenceEquals(r.Key, hook) || Equals(r.Action, hook));
|
||||
if (idx >= 0)
|
||||
{
|
||||
GlobalFrameHooks.RemoveAt(idx);
|
||||
_globalHooksVersion++;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unregisters a previously registered global material-based post-processing pass.
|
||||
/// </summary>
|
||||
/// <param name="material">The material to remove.</param>
|
||||
/// <returns><c>true</c> if any hooks matching <paramref name="material"/> were removed; otherwise, <c>false</c>.</returns>
|
||||
public static bool RemoveGlobalFrameHook(Material material)
|
||||
{
|
||||
lock (GlobalHooksLock)
|
||||
{
|
||||
var removed = false;
|
||||
for (var i = GlobalFrameHooks.Count - 1; i >= 0; i--)
|
||||
{
|
||||
if (ReferenceEquals(GlobalFrameHooks[i].Key, material))
|
||||
{
|
||||
GlobalFrameHooks.RemoveAt(i);
|
||||
removed = true;
|
||||
}
|
||||
}
|
||||
if (removed)
|
||||
{
|
||||
_globalHooksVersion++;
|
||||
}
|
||||
return removed;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unregisters a previously registered global frame modification hook implementing <see cref="IFrameHook"/>.
|
||||
/// </summary>
|
||||
/// <param name="hook">The hook instance to remove.</param>
|
||||
/// <returns><c>true</c> if the hook was successfully removed; otherwise, <c>false</c>.</returns>
|
||||
public static bool RemoveGlobalFrameHook(IFrameHook hook)
|
||||
{
|
||||
lock (GlobalHooksLock)
|
||||
{
|
||||
var idx = GlobalFrameHooks.FindIndex(r => ReferenceEquals(r.Key, hook));
|
||||
if (idx >= 0)
|
||||
{
|
||||
GlobalFrameHooks.RemoveAt(idx);
|
||||
_globalHooksVersion++;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private static void RemoveGlobalRegistration(GlobalHookRegistration registration)
|
||||
{
|
||||
lock (GlobalHooksLock)
|
||||
{
|
||||
if (GlobalFrameHooks.Remove(registration))
|
||||
{
|
||||
_globalHooksVersion++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clears all registered global frame modification hooks.
|
||||
/// </summary>
|
||||
public static void ClearGlobalFrameHooks()
|
||||
{
|
||||
lock (GlobalHooksLock)
|
||||
{
|
||||
if (GlobalFrameHooks.Count > 0)
|
||||
{
|
||||
GlobalFrameHooks.Clear();
|
||||
_globalHooksVersion++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Indicates whether any global frame modification hooks are currently registered.
|
||||
/// </summary>
|
||||
public static bool HasGlobalFrameHooks
|
||||
{
|
||||
get
|
||||
{
|
||||
lock (GlobalHooksLock)
|
||||
{
|
||||
return GlobalFrameHooks.Count > 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The number of currently registered global frame modification hooks.
|
||||
/// </summary>
|
||||
public static int GlobalFrameHookCount
|
||||
{
|
||||
get
|
||||
{
|
||||
lock (GlobalHooksLock)
|
||||
{
|
||||
return GlobalFrameHooks.Count;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal static int GlobalHooksVersion
|
||||
{
|
||||
get
|
||||
{
|
||||
lock (GlobalHooksLock)
|
||||
{
|
||||
return _globalHooksVersion;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal static void CopyGlobalFrameHooksTo(List<Action<FrameHookContext>> destination)
|
||||
{
|
||||
lock (GlobalHooksLock)
|
||||
{
|
||||
for (var i = 0; i < GlobalFrameHooks.Count; i++)
|
||||
{
|
||||
destination.Add(GlobalFrameHooks[i].Action);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies the configured flags and initiates the render session.
|
||||
/// </summary>
|
||||
@@ -143,6 +509,15 @@ public class RenderSession
|
||||
if (_endCondition is not null) RenderContext.EndCondition = _endCondition;
|
||||
if (_onComplete is not null) RenderContext.OnComplete = _onComplete;
|
||||
if (_onLastUpdate is not null) RenderContext.OnLastUpdate = _onLastUpdate;
|
||||
|
||||
RenderContext.SessionFrameHooks.Clear();
|
||||
if (_frameHooks.Count > 0)
|
||||
{
|
||||
foreach (var t in _frameHooks)
|
||||
{
|
||||
RenderContext.SessionFrameHooks.Add(t.Action);
|
||||
}
|
||||
}
|
||||
|
||||
RenderManager.Instance.levelPath = levelPath;
|
||||
RenderManager.Instance.Configuration = renderConfig;
|
||||
|
||||
@@ -6,20 +6,28 @@ using Newtonsoft.Json;
|
||||
|
||||
namespace ADOFAIRenderer.Core.Data;
|
||||
|
||||
public class GlobalConfig
|
||||
internal class GlobalConfig
|
||||
{
|
||||
public string? OutputDirectory { get; set; }
|
||||
public string? LastPresetName { get; set; }
|
||||
public bool DefaultPresetsInitialized { get; set; }
|
||||
}
|
||||
|
||||
public static class GlobalSettings
|
||||
internal static class GlobalSettings
|
||||
{
|
||||
private static string SettingsFilePath =>
|
||||
Path.Combine(MelonEnvironment.GameRootDirectory, "UserData", "ADOFAIRenderer", "global_settings.json");
|
||||
private static string GetGameRootDir()
|
||||
{
|
||||
var root = MelonEnvironment.GameRootDirectory;
|
||||
return string.IsNullOrEmpty(root) ? AppDomain.CurrentDomain.BaseDirectory : root;
|
||||
}
|
||||
|
||||
public static GlobalConfig Current { get; set; } = new();
|
||||
private static string SettingsFilePath =>
|
||||
Path.Combine(GetGameRootDir(), "UserData", "ADOFAIRenderer", "global_settings.json");
|
||||
|
||||
public static GlobalConfig Current { get; private set; } = new();
|
||||
|
||||
public static string DefaultOutputDirectory =>
|
||||
Path.Combine(MelonEnvironment.GameRootDirectory, "Render");
|
||||
Path.Combine(GetGameRootDir(), "Render");
|
||||
|
||||
public static string EffectiveOutputDirectory
|
||||
{
|
||||
|
||||
@@ -0,0 +1,189 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using ADOFAIRenderer.API;
|
||||
using MelonLoader;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ADOFAIRenderer.Core;
|
||||
|
||||
internal class FrameHookPipeline : IDisposable
|
||||
{
|
||||
private RenderTexture? _pingRT;
|
||||
private RenderTexture? _pongRT;
|
||||
private RenderTexture? _lastOutputRT;
|
||||
private FrameHookContext? _reusableContext;
|
||||
private int _width;
|
||||
private int _height;
|
||||
private RenderTextureFormat _format;
|
||||
|
||||
public RenderTexture? Process(
|
||||
RenderTexture sourceTexture,
|
||||
long frameIndex,
|
||||
long renderFrameIndex,
|
||||
double videoTime,
|
||||
double renderFps,
|
||||
double videoFps,
|
||||
IReadOnlyList<Action<FrameHookContext>> hooks)
|
||||
{
|
||||
if (hooks.Count == 0 || !sourceTexture || !sourceTexture.IsCreated())
|
||||
return sourceTexture;
|
||||
|
||||
EnsureBuffers(sourceTexture);
|
||||
|
||||
if (!_pingRT || !_pongRT || !_pingRT.IsCreated() || !_pongRT.IsCreated())
|
||||
return sourceTexture;
|
||||
|
||||
var prevActive = RenderTexture.active;
|
||||
try
|
||||
{
|
||||
// Inter-frame ping-pong safety: start with the buffer that was NOT used as the output
|
||||
// of the previous frame, ensuring the buffer currently being read back is not immediately overwritten.
|
||||
var firstDestination = _lastOutputRT == _pingRT ? _pongRT : _pingRT;
|
||||
|
||||
if (_reusableContext == null)
|
||||
{
|
||||
_reusableContext = new FrameHookContext(
|
||||
sourceTexture,
|
||||
_pingRT,
|
||||
_pongRT,
|
||||
firstDestination,
|
||||
frameIndex,
|
||||
renderFrameIndex,
|
||||
videoTime,
|
||||
renderFps,
|
||||
videoFps
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
_reusableContext.Reset(
|
||||
sourceTexture,
|
||||
_pingRT,
|
||||
_pongRT,
|
||||
firstDestination,
|
||||
frameIndex,
|
||||
renderFrameIndex,
|
||||
videoTime,
|
||||
renderFps,
|
||||
videoFps
|
||||
);
|
||||
}
|
||||
|
||||
for (var i = 0; i < hooks.Count; i++)
|
||||
{
|
||||
try
|
||||
{
|
||||
hooks[i](_reusableContext);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Melon<RenderMod>.Logger.Error($"[FrameHook] Error executing frame hook #{i} on frame {frameIndex}: {ex}");
|
||||
}
|
||||
}
|
||||
|
||||
var result = _reusableContext.Current;
|
||||
_lastOutputRT = _reusableContext.HasModified ? result : null;
|
||||
return result;
|
||||
}
|
||||
finally
|
||||
{
|
||||
RenderTexture.active = prevActive;
|
||||
}
|
||||
}
|
||||
|
||||
private void EnsureBuffers(RenderTexture sourceTexture)
|
||||
{
|
||||
var width = sourceTexture.width;
|
||||
var height = sourceTexture.height;
|
||||
var format = sourceTexture.format;
|
||||
|
||||
if (_pingRT && _pongRT &&
|
||||
_width == width && _height == height && _format == format &&
|
||||
_pingRT.IsCreated() && _pongRT.IsCreated())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ReleaseBuffers();
|
||||
|
||||
_width = width;
|
||||
_height = height;
|
||||
_format = format;
|
||||
|
||||
try
|
||||
{
|
||||
var desc = sourceTexture.descriptor;
|
||||
desc.depthBufferBits = 0;
|
||||
desc.msaaSamples = 1;
|
||||
desc.useMipMap = false;
|
||||
desc.autoGenerateMips = false;
|
||||
|
||||
var supportsUav = SystemInfo.supportsComputeShaders &&
|
||||
SystemInfo.SupportsRandomWriteOnRenderTextureFormat(desc.colorFormat);
|
||||
desc.enableRandomWrite = supportsUav;
|
||||
|
||||
_pingRT = new RenderTexture(desc)
|
||||
{
|
||||
name = "ADOFAIRenderer_PingBuffer",
|
||||
filterMode = sourceTexture.filterMode,
|
||||
wrapMode = sourceTexture.wrapMode
|
||||
};
|
||||
_pingRT.Create();
|
||||
|
||||
_pongRT = new RenderTexture(desc)
|
||||
{
|
||||
name = "ADOFAIRenderer_PongBuffer",
|
||||
filterMode = sourceTexture.filterMode,
|
||||
wrapMode = sourceTexture.wrapMode
|
||||
};
|
||||
_pongRT.Create();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ReleaseBuffers();
|
||||
Melon<RenderMod>.Logger.Warning($"[FrameHook] Failed to create descriptor-based PingPong RTs: {ex.Message}. Falling back to standard ARGB32.");
|
||||
_pingRT = new RenderTexture(width, height, 0, RenderTextureFormat.ARGB32)
|
||||
{
|
||||
name = "ADOFAIRenderer_PingBuffer",
|
||||
filterMode = sourceTexture.filterMode,
|
||||
wrapMode = sourceTexture.wrapMode
|
||||
};
|
||||
_pingRT.Create();
|
||||
|
||||
_pongRT = new RenderTexture(width, height, 0, RenderTextureFormat.ARGB32)
|
||||
{
|
||||
name = "ADOFAIRenderer_PongBuffer",
|
||||
filterMode = sourceTexture.filterMode,
|
||||
wrapMode = sourceTexture.wrapMode
|
||||
};
|
||||
_pongRT.Create();
|
||||
}
|
||||
}
|
||||
|
||||
public void ReleaseBuffers()
|
||||
{
|
||||
if (_pingRT)
|
||||
{
|
||||
if (_pingRT.IsCreated()) _pingRT.Release();
|
||||
UnityEngine.Object.Destroy(_pingRT);
|
||||
_pingRT = null;
|
||||
}
|
||||
|
||||
if (_pongRT)
|
||||
{
|
||||
if (_pongRT.IsCreated()) _pongRT.Release();
|
||||
UnityEngine.Object.Destroy(_pongRT);
|
||||
_pongRT = null;
|
||||
}
|
||||
|
||||
_width = 0;
|
||||
_height = 0;
|
||||
_lastOutputRT = null;
|
||||
_reusableContext = null;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
ReleaseBuffers();
|
||||
}
|
||||
}
|
||||
+203
-10
@@ -2,24 +2,118 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using ADOFAIRenderer.Core.Data;
|
||||
using ADOFAIRenderer.Data;
|
||||
using MelonLoader;
|
||||
using MelonLoader.Utils;
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
|
||||
namespace ADOFAIRenderer.Data;
|
||||
namespace ADOFAIRenderer.Core;
|
||||
|
||||
internal class RenderPreset
|
||||
public class RenderPreset
|
||||
{
|
||||
public string Name { get; set; } = string.Empty;
|
||||
public RenderConfig Config { get; set; } = null!;
|
||||
|
||||
public RenderPreset Clone()
|
||||
{
|
||||
return new RenderPreset
|
||||
{
|
||||
Name = Name,
|
||||
Config = Config.Clone()
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
internal static class PresetManager
|
||||
public static class PresetManager
|
||||
{
|
||||
private static readonly List<RenderPreset> DefaultPresets = new()
|
||||
{
|
||||
new RenderPreset
|
||||
{
|
||||
Name = "FHD 60fps (1x)",
|
||||
Config = new RenderConfig
|
||||
{
|
||||
RenderWidth = 1920,
|
||||
RenderHeight = 1080,
|
||||
RenderFPS = 60,
|
||||
VideoFPS = 60,
|
||||
DelayAfterEnd = 15,
|
||||
ShowJudgementText = false,
|
||||
VideoConfig = new VideoEncodingConfig { Codec = Codec.H264, RateControlMode = RateControlMode.CBR, Bitrate = 20000, MaxBitrate = 35000, QP = 18, KeyframeInterval = 2.0 },
|
||||
AudioConfig = new AudioEncodingConfig { RenderAudio = true, AudioSampleRate = 48000, AudioChannels = 2, AudioBitrate = 256000 },
|
||||
AdvancedConfig = new AdvancedConfig { ProcessAudio = true, NonTile = false, FileExtension = "mkv" }
|
||||
}
|
||||
},
|
||||
new RenderPreset
|
||||
{
|
||||
Name = "FHD 60fps (4x)",
|
||||
Config = new RenderConfig
|
||||
{
|
||||
RenderWidth = 1920,
|
||||
RenderHeight = 1080,
|
||||
RenderFPS = 240,
|
||||
VideoFPS = 60,
|
||||
DelayAfterEnd = 15,
|
||||
ShowJudgementText = false,
|
||||
VideoConfig = new VideoEncodingConfig { Codec = Codec.H264, RateControlMode = RateControlMode.CBR, Bitrate = 30000, MaxBitrate = 50000, QP = 18, KeyframeInterval = 2.0 },
|
||||
AudioConfig = new AudioEncodingConfig { RenderAudio = true, AudioSampleRate = 48000, AudioChannels = 2, AudioBitrate = 256000 },
|
||||
AdvancedConfig = new AdvancedConfig { ProcessAudio = true, NonTile = false, FileExtension = "mkv" }
|
||||
}
|
||||
},
|
||||
new RenderPreset
|
||||
{
|
||||
Name = "QHD 60fps (4x)",
|
||||
Config = new RenderConfig
|
||||
{
|
||||
RenderWidth = 2560,
|
||||
RenderHeight = 1440,
|
||||
RenderFPS = 240,
|
||||
VideoFPS = 60,
|
||||
DelayAfterEnd = 15,
|
||||
ShowJudgementText = false,
|
||||
VideoConfig = new VideoEncodingConfig { Codec = Codec.H264, RateControlMode = RateControlMode.CBR, Bitrate = 35000, MaxBitrate = 60000, QP = 18, KeyframeInterval = 2.0 },
|
||||
AudioConfig = new AudioEncodingConfig { RenderAudio = true, AudioSampleRate = 48000, AudioChannels = 2, AudioBitrate = 256000 },
|
||||
AdvancedConfig = new AdvancedConfig { ProcessAudio = true, NonTile = false, FileExtension = "mkv" }
|
||||
}
|
||||
},
|
||||
new RenderPreset
|
||||
{
|
||||
Name = "4K 60fps (4x)",
|
||||
Config = new RenderConfig
|
||||
{
|
||||
RenderWidth = 3840,
|
||||
RenderHeight = 2160,
|
||||
RenderFPS = 240,
|
||||
VideoFPS = 60,
|
||||
DelayAfterEnd = 15,
|
||||
ShowJudgementText = false,
|
||||
VideoConfig = new VideoEncodingConfig { Codec = Codec.H264, RateControlMode = RateControlMode.CBR, Bitrate = 60000, MaxBitrate = 100000, QP = 18, KeyframeInterval = 2.0 },
|
||||
AudioConfig = new AudioEncodingConfig { RenderAudio = true, AudioSampleRate = 48000, AudioChannels = 2, AudioBitrate = 256000 },
|
||||
AdvancedConfig = new AdvancedConfig { ProcessAudio = true, NonTile = false, FileExtension = "mkv" }
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
private static string GetPresetsDirectory()
|
||||
{
|
||||
return Path.Combine(MelonEnvironment.GameRootDirectory, "UserData", "ADOFAIRenderer", "Presets");
|
||||
string? root = null;
|
||||
try
|
||||
{
|
||||
root = MelonEnvironment.GameRootDirectory;
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Outside MelonLoader host environment (e.g. tests)
|
||||
}
|
||||
|
||||
if (string.IsNullOrEmpty(root))
|
||||
{
|
||||
root = AppDomain.CurrentDomain.BaseDirectory;
|
||||
}
|
||||
|
||||
return Path.Combine(root, "UserData", "ADOFAIRenderer", "Presets");
|
||||
}
|
||||
|
||||
private static string GetSafeFileName(string name)
|
||||
@@ -27,6 +121,45 @@ internal static class PresetManager
|
||||
return Path.GetInvalidFileNameChars().Aggregate(name, (current, c) => current.Replace(c, '_'));
|
||||
}
|
||||
|
||||
public static void EnsureDefaultPresetsCreated()
|
||||
{
|
||||
try
|
||||
{
|
||||
var dir = GetPresetsDirectory();
|
||||
if (!Directory.Exists(dir))
|
||||
{
|
||||
Directory.CreateDirectory(dir);
|
||||
}
|
||||
|
||||
if (!GlobalSettings.Current.DefaultPresetsInitialized)
|
||||
{
|
||||
var settings = new JsonSerializerSettings
|
||||
{
|
||||
Formatting = Formatting.Indented
|
||||
};
|
||||
settings.Converters.Add(new ColorJsonConverter());
|
||||
|
||||
foreach (var def in DefaultPresets)
|
||||
{
|
||||
var safeName = GetSafeFileName(def.Name);
|
||||
var filePath = Path.Combine(dir, safeName + ".json");
|
||||
if (!File.Exists(filePath))
|
||||
{
|
||||
var json = JsonConvert.SerializeObject(def, settings);
|
||||
File.WriteAllText(filePath, json);
|
||||
}
|
||||
}
|
||||
|
||||
GlobalSettings.Current.DefaultPresetsInitialized = true;
|
||||
GlobalSettings.Save();
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MelonLogger.Warning($"Error initializing default presets: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
public static void SavePreset(string name, RenderConfig config)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(name))
|
||||
@@ -43,10 +176,16 @@ internal static class PresetManager
|
||||
var preset = new RenderPreset
|
||||
{
|
||||
Name = name,
|
||||
Config = config
|
||||
Config = config.Clone()
|
||||
};
|
||||
|
||||
string json = JsonConvert.SerializeObject(preset, Formatting.Indented);
|
||||
var settings = new JsonSerializerSettings
|
||||
{
|
||||
Formatting = Formatting.Indented
|
||||
};
|
||||
settings.Converters.Add(new ColorJsonConverter());
|
||||
|
||||
string json = JsonConvert.SerializeObject(preset, settings);
|
||||
string safeName = GetSafeFileName(name);
|
||||
string filePath = Path.Combine(dir, safeName + ".json");
|
||||
File.WriteAllText(filePath, json);
|
||||
@@ -54,14 +193,26 @@ internal static class PresetManager
|
||||
|
||||
public static List<RenderPreset> GetPresets()
|
||||
{
|
||||
EnsureDefaultPresetsCreated();
|
||||
|
||||
var presets = new List<RenderPreset>();
|
||||
var dir = GetPresetsDirectory();
|
||||
|
||||
if (!Directory.Exists(dir)) return presets;
|
||||
if (!Directory.Exists(dir))
|
||||
{
|
||||
foreach (var b in DefaultPresets)
|
||||
{
|
||||
presets.Add(b.Clone());
|
||||
}
|
||||
return presets;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
var files = Directory.GetFiles(dir, "*.json");
|
||||
var serializerSettings = new JsonSerializerSettings();
|
||||
serializerSettings.Converters.Add(new ColorJsonConverter());
|
||||
var serializer = JsonSerializer.Create(serializerSettings);
|
||||
|
||||
foreach (var file in files)
|
||||
{
|
||||
try
|
||||
@@ -146,9 +297,20 @@ internal static class PresetManager
|
||||
}
|
||||
}
|
||||
|
||||
var preset = jObject.ToObject<RenderPreset>();
|
||||
if (preset != null && !string.IsNullOrEmpty(preset.Name))
|
||||
var preset = jObject.ToObject<RenderPreset>(serializer);
|
||||
if (preset != null)
|
||||
{
|
||||
var fileBaseName = Path.GetFileNameWithoutExtension(file);
|
||||
if (string.IsNullOrWhiteSpace(preset.Name))
|
||||
{
|
||||
preset.Name = fileBaseName;
|
||||
}
|
||||
|
||||
if (presets.Any(p => string.Equals(p.Name, preset.Name, StringComparison.OrdinalIgnoreCase)))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
presets.Add(preset);
|
||||
}
|
||||
}
|
||||
@@ -177,13 +339,44 @@ internal static class PresetManager
|
||||
|
||||
public static void DeletePreset(string name)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(name)) return;
|
||||
|
||||
var dir = GetPresetsDirectory();
|
||||
if (!Directory.Exists(dir)) return;
|
||||
|
||||
var safeName = GetSafeFileName(name);
|
||||
var filePath = Path.Combine(dir, safeName + ".json");
|
||||
|
||||
if (File.Exists(filePath))
|
||||
{
|
||||
File.Delete(filePath);
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var file in Directory.GetFiles(dir, "*.json"))
|
||||
{
|
||||
try
|
||||
{
|
||||
var fileBaseName = Path.GetFileNameWithoutExtension(file);
|
||||
if (string.Equals(fileBaseName, name, StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
File.Delete(file);
|
||||
return;
|
||||
}
|
||||
|
||||
var json = File.ReadAllText(file);
|
||||
var jObject = JsonConvert.DeserializeObject<JObject>(json);
|
||||
var pName = (string?)jObject?["Name"];
|
||||
if (string.Equals(pName, name, StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
File.Delete(file);
|
||||
return;
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Ignore read errors during cleanup search
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+71
-1
@@ -37,6 +37,7 @@ internal static class RenderContext
|
||||
public static string? OutputPath;
|
||||
|
||||
public static bool Notification = true;
|
||||
public static readonly List<Action<FrameHookContext>> SessionFrameHooks = new();
|
||||
|
||||
private static readonly Func<bool> EndConditionDefault = () => scrController.instance.state == States.Won;
|
||||
public static Func<bool> EndCondition = EndConditionDefault;
|
||||
@@ -64,6 +65,7 @@ internal static class RenderContext
|
||||
OutputPath = null;
|
||||
|
||||
Notification = true;
|
||||
SessionFrameHooks.Clear();
|
||||
|
||||
EndCondition = EndConditionDefault;
|
||||
OnComplete = OnCompleteDefault;
|
||||
@@ -103,6 +105,49 @@ internal class RenderManager : MonoBehaviour
|
||||
private AudioSyncCalculator SyncCalculator { get; set; } = null!;
|
||||
|
||||
private FrameReader? _frameReader;
|
||||
private FrameHookPipeline? _frameHookPipeline;
|
||||
private readonly List<Action<FrameHookContext>> _activeHooksCache = new();
|
||||
private int _cachedGlobalHooksVersion = -1;
|
||||
private bool _hasActiveHooksCached;
|
||||
|
||||
public bool HasActiveFrameHooks
|
||||
{
|
||||
get
|
||||
{
|
||||
EnsureActiveHooksUpToDate();
|
||||
return _hasActiveHooksCached;
|
||||
}
|
||||
}
|
||||
|
||||
private void EnsureActiveHooksUpToDate()
|
||||
{
|
||||
var globalVersion = RenderSession.GlobalHooksVersion;
|
||||
if (_cachedGlobalHooksVersion == globalVersion) return;
|
||||
|
||||
_cachedGlobalHooksVersion = globalVersion;
|
||||
_activeHooksCache.Clear();
|
||||
if (RenderContext.SessionFrameHooks.Count > 0)
|
||||
{
|
||||
_activeHooksCache.AddRange(RenderContext.SessionFrameHooks);
|
||||
}
|
||||
RenderSession.CopyGlobalFrameHooksTo(_activeHooksCache);
|
||||
_hasActiveHooksCached = _activeHooksCache.Count > 0;
|
||||
}
|
||||
|
||||
private List<Action<FrameHookContext>> GetActiveFrameHooks()
|
||||
{
|
||||
EnsureActiveHooksUpToDate();
|
||||
return _activeHooksCache;
|
||||
}
|
||||
|
||||
private void ResetFrameHookState()
|
||||
{
|
||||
_frameHookPipeline?.Dispose();
|
||||
_frameHookPipeline = null;
|
||||
_activeHooksCache.Clear();
|
||||
_cachedGlobalHooksVersion = -1;
|
||||
_hasActiveHooksCached = false;
|
||||
}
|
||||
|
||||
public long frameCountForVideo;
|
||||
public long lastVideoFrameIndex = -1;
|
||||
@@ -160,6 +205,8 @@ internal class RenderManager : MonoBehaviour
|
||||
|
||||
AudioSpectrumGenerator.Clear();
|
||||
|
||||
ResetFrameHookState();
|
||||
|
||||
if (_activeVideoFFmpeg != null)
|
||||
{
|
||||
Melon<RenderMod>.Logger.Msg("Game exit or RenderManager destruction detected: Disposing FFmpeg native encoder resources.");
|
||||
@@ -316,7 +363,23 @@ internal class RenderManager : MonoBehaviour
|
||||
{
|
||||
lastVideoFrameIndex = videoFrameIndex;
|
||||
lastRequestedVideoFrameIndex = videoFrameIndex;
|
||||
_frameReader?.RequestFrameCapture(texture, videoFrameIndex);
|
||||
|
||||
var targetTexture = texture;
|
||||
if (HasActiveFrameHooks && _frameHookPipeline != null)
|
||||
{
|
||||
var videoTime = effectiveVideoFps > 0 ? videoFrameIndex / effectiveVideoFps : 0.0;
|
||||
targetTexture = _frameHookPipeline.Process(
|
||||
texture,
|
||||
videoFrameIndex,
|
||||
currentFrame,
|
||||
videoTime,
|
||||
renderFPS,
|
||||
effectiveVideoFps,
|
||||
GetActiveFrameHooks()
|
||||
) ?? texture;
|
||||
}
|
||||
|
||||
_frameReader?.RequestFrameCapture(targetTexture, videoFrameIndex);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -387,6 +450,10 @@ internal class RenderManager : MonoBehaviour
|
||||
|
||||
_frameReader?.Dispose();
|
||||
_frameReader = null;
|
||||
_frameHookPipeline?.Dispose();
|
||||
_frameHookPipeline = new FrameHookPipeline();
|
||||
_cachedGlobalHooksVersion = -1;
|
||||
EnsureActiveHooksUpToDate();
|
||||
try
|
||||
{
|
||||
StartFFmpegThread();
|
||||
@@ -395,6 +462,7 @@ internal class RenderManager : MonoBehaviour
|
||||
catch (Exception ex)
|
||||
{
|
||||
Melon<RenderMod>.Logger.Error($"Encoder initialization error: {ex}");
|
||||
ResetFrameHookState();
|
||||
CommonWarningDialogUI.ShowDialog(
|
||||
"Encoder Error",
|
||||
$"Failed to initialize video encoder.\nError: {ex.Message}",
|
||||
@@ -687,6 +755,7 @@ internal class RenderManager : MonoBehaviour
|
||||
}
|
||||
|
||||
_frameReader?.Dispose();
|
||||
ResetFrameHookState();
|
||||
|
||||
// Clean up Debug Monitor UI
|
||||
if (_debugMonitorObj)
|
||||
@@ -776,6 +845,7 @@ internal class RenderManager : MonoBehaviour
|
||||
}
|
||||
|
||||
_frameReader?.Dispose();
|
||||
ResetFrameHookState();
|
||||
AudioMixer?.Reset(); AudioMixer = null;
|
||||
SyncCalculator.Reset();
|
||||
|
||||
|
||||
@@ -0,0 +1,109 @@
|
||||
using System;
|
||||
using System.Globalization;
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ADOFAIRenderer.Data;
|
||||
|
||||
/// <summary>
|
||||
/// Converts Unity <see cref="Color"/> and nullable <see cref="Color"/> to and from hex string (#RRGGBBAA).
|
||||
/// Pure C# implementation to completely avoid Unity internal native ECalls (such as Color.linear or ColorUtility.TryParseHtmlString).
|
||||
/// </summary>
|
||||
public class ColorJsonConverter : JsonConverter
|
||||
{
|
||||
public override bool CanConvert(Type objectType)
|
||||
{
|
||||
return objectType == typeof(Color) || objectType == typeof(Color?);
|
||||
}
|
||||
|
||||
public override void WriteJson(JsonWriter writer, object? value, JsonSerializer serializer)
|
||||
{
|
||||
if (value == null)
|
||||
{
|
||||
writer.WriteNull();
|
||||
return;
|
||||
}
|
||||
|
||||
var color = (Color)value;
|
||||
writer.WriteValue(ToHex(color));
|
||||
}
|
||||
|
||||
public override object? ReadJson(JsonReader reader, Type objectType, object? existingValue, JsonSerializer serializer)
|
||||
{
|
||||
bool isNullable = Nullable.GetUnderlyingType(objectType) != null || !objectType.IsValueType;
|
||||
|
||||
if (reader.TokenType == JsonToken.Null)
|
||||
{
|
||||
return isNullable ? null : (object)default(Color);
|
||||
}
|
||||
|
||||
if (reader.TokenType == JsonToken.String)
|
||||
{
|
||||
var str = (string?)reader.Value;
|
||||
if (TryParseHex(str, out var parsedColor))
|
||||
{
|
||||
return parsedColor;
|
||||
}
|
||||
|
||||
return isNullable ? null : (object)default(Color);
|
||||
}
|
||||
|
||||
if (reader.TokenType == JsonToken.StartObject)
|
||||
{
|
||||
var obj = JObject.Load(reader);
|
||||
float r = (float?)obj["r"] ?? 0f;
|
||||
float g = (float?)obj["g"] ?? 0f;
|
||||
float b = (float?)obj["b"] ?? 0f;
|
||||
float a = (float?)obj["a"] ?? 1f;
|
||||
return new Color(r, g, b, a);
|
||||
}
|
||||
|
||||
return isNullable ? null : (object)default(Color);
|
||||
}
|
||||
|
||||
public static string ToHex(Color color)
|
||||
{
|
||||
byte r = (byte)Math.Clamp((int)Math.Round(color.r * 255f), 0, 255);
|
||||
byte g = (byte)Math.Clamp((int)Math.Round(color.g * 255f), 0, 255);
|
||||
byte b = (byte)Math.Clamp((int)Math.Round(color.b * 255f), 0, 255);
|
||||
byte a = (byte)Math.Clamp((int)Math.Round(color.a * 255f), 0, 255);
|
||||
return $"#{r:X2}{g:X2}{b:X2}{a:X2}";
|
||||
}
|
||||
|
||||
public static bool TryParseHex(string? hex, out Color color)
|
||||
{
|
||||
color = default;
|
||||
if (string.IsNullOrWhiteSpace(hex)) return false;
|
||||
|
||||
var str = hex.Trim();
|
||||
if (str.StartsWith("#"))
|
||||
{
|
||||
str = str.Substring(1);
|
||||
}
|
||||
|
||||
if (str.Length == 6)
|
||||
{
|
||||
if (byte.TryParse(str.Substring(0, 2), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out var r) &&
|
||||
byte.TryParse(str.Substring(2, 2), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out var g) &&
|
||||
byte.TryParse(str.Substring(4, 2), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out var b))
|
||||
{
|
||||
color = new Color(r / 255f, g / 255f, b / 255f, 1f);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else if (str.Length == 8)
|
||||
{
|
||||
if (byte.TryParse(str.Substring(0, 2), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out var r) &&
|
||||
byte.TryParse(str.Substring(2, 2), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out var g) &&
|
||||
byte.TryParse(str.Substring(4, 2), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out var b) &&
|
||||
byte.TryParse(str.Substring(6, 2), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out var a))
|
||||
{
|
||||
color = new Color(r / 255f, g / 255f, b / 255f, a / 255f);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
+156
-74
@@ -1,74 +1,156 @@
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ADOFAIRenderer.Data;
|
||||
|
||||
[SuppressMessage("ReSharper", "RedundantDefaultMemberInitializer")]
|
||||
public class RenderConfig
|
||||
{
|
||||
public double RenderFPS { get; set; }
|
||||
public double VideoFPS { get; set; }
|
||||
|
||||
public int RenderWidth { get; set; }
|
||||
public int RenderHeight { get; set; }
|
||||
|
||||
public VideoEncodingConfig VideoConfig { get; set; } = new();
|
||||
public AudioEncodingConfig AudioConfig { get; set; } = new();
|
||||
public AdvancedConfig AdvancedConfig { get; set; } = new();
|
||||
|
||||
public double DelayAfterEnd { get; set; } = 15;
|
||||
public bool ShowJudgementText { get; set; } = false;
|
||||
}
|
||||
|
||||
[SuppressMessage("ReSharper", "RedundantDefaultMemberInitializer")]
|
||||
public class AdvancedConfig
|
||||
{
|
||||
public int? RandomSeed { get; set; } = null;
|
||||
public bool ProcessAudio { get; set; } = true;
|
||||
public bool NonTile { get; set; } = false;
|
||||
public string FileExtension { get; set; } = "mkv";
|
||||
|
||||
public Color? firePlanetColor = null;
|
||||
public Color? icePlanetColor = null;
|
||||
public Color? windPlanetColor = null;
|
||||
}
|
||||
|
||||
public class VideoEncodingConfig
|
||||
{
|
||||
public Codec Codec { get; set; } = Codec.H264;
|
||||
public RateControlMode RateControlMode { get; set; } = RateControlMode.CBR;
|
||||
|
||||
public int Bitrate { get; set; } = 30000;
|
||||
public int MaxBitrate { get; set; } = 50000;
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public int QP { get; set; } = 18;
|
||||
public double KeyframeInterval { get; set; } = 2.0;
|
||||
public bool ForceSoftwareEncoder { get; set; }
|
||||
}
|
||||
|
||||
public class AudioEncodingConfig
|
||||
{
|
||||
private int _audioSampleRate = 48000;
|
||||
private int _audioChannels = 2;
|
||||
private int _audioBitrate = 256000;
|
||||
|
||||
public bool RenderAudio { get; set; } = true;
|
||||
|
||||
public int AudioSampleRate
|
||||
{
|
||||
get => _audioSampleRate <= 0 ? 48000 : _audioSampleRate;
|
||||
set => _audioSampleRate = value <= 0 ? 48000 : value;
|
||||
}
|
||||
|
||||
public int AudioChannels
|
||||
{
|
||||
get => _audioChannels <= 0 ? 2 : _audioChannels;
|
||||
set => _audioChannels = value <= 0 ? 2 : value;
|
||||
}
|
||||
|
||||
public int AudioBitrate
|
||||
{
|
||||
get => _audioBitrate <= 0 ? 256000 : _audioBitrate;
|
||||
set => _audioBitrate = value <= 0 ? 256000 : value;
|
||||
}
|
||||
}
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using Newtonsoft.Json;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ADOFAIRenderer.Data;
|
||||
|
||||
[SuppressMessage("ReSharper", "RedundantDefaultMemberInitializer")]
|
||||
public class RenderConfig
|
||||
{
|
||||
public double RenderFPS { get; set; }
|
||||
public double VideoFPS { get; set; }
|
||||
|
||||
public int RenderWidth { get; set; }
|
||||
public int RenderHeight { get; set; }
|
||||
|
||||
public VideoEncodingConfig VideoConfig { get; set; } = new();
|
||||
public AudioEncodingConfig AudioConfig { get; set; } = new();
|
||||
public AdvancedConfig AdvancedConfig { get; set; } = new();
|
||||
|
||||
public double DelayAfterEnd { get; set; } = 15;
|
||||
public bool ShowJudgementText { get; set; } = false;
|
||||
|
||||
public void CopyFrom(RenderConfig? source)
|
||||
{
|
||||
if (source == null) return;
|
||||
RenderFPS = source.RenderFPS;
|
||||
VideoFPS = source.VideoFPS;
|
||||
RenderWidth = source.RenderWidth;
|
||||
RenderHeight = source.RenderHeight;
|
||||
DelayAfterEnd = source.DelayAfterEnd;
|
||||
ShowJudgementText = source.ShowJudgementText;
|
||||
|
||||
VideoConfig.CopyFrom(source.VideoConfig);
|
||||
AudioConfig.CopyFrom(source.AudioConfig);
|
||||
AdvancedConfig.CopyFrom(source.AdvancedConfig);
|
||||
}
|
||||
|
||||
public RenderConfig Clone()
|
||||
{
|
||||
var clone = new RenderConfig();
|
||||
clone.CopyFrom(this);
|
||||
return clone;
|
||||
}
|
||||
}
|
||||
|
||||
[SuppressMessage("ReSharper", "RedundantDefaultMemberInitializer")]
|
||||
public class AdvancedConfig
|
||||
{
|
||||
public int? RandomSeed { get; set; } = null;
|
||||
public bool ProcessAudio { get; set; } = true;
|
||||
public bool NonTile { get; set; } = false;
|
||||
public string FileExtension { get; set; } = "mkv";
|
||||
|
||||
[JsonConverter(typeof(ColorJsonConverter))]
|
||||
public Color? firePlanetColor = null;
|
||||
|
||||
[JsonConverter(typeof(ColorJsonConverter))]
|
||||
public Color? icePlanetColor = null;
|
||||
|
||||
[JsonConverter(typeof(ColorJsonConverter))]
|
||||
public Color? windPlanetColor = null;
|
||||
|
||||
public void CopyFrom(AdvancedConfig? source)
|
||||
{
|
||||
if (source == null) return;
|
||||
RandomSeed = source.RandomSeed;
|
||||
ProcessAudio = source.ProcessAudio;
|
||||
NonTile = source.NonTile;
|
||||
FileExtension = source.FileExtension;
|
||||
firePlanetColor = source.firePlanetColor;
|
||||
icePlanetColor = source.icePlanetColor;
|
||||
windPlanetColor = source.windPlanetColor;
|
||||
}
|
||||
|
||||
public AdvancedConfig Clone()
|
||||
{
|
||||
var clone = new AdvancedConfig();
|
||||
clone.CopyFrom(this);
|
||||
return clone;
|
||||
}
|
||||
}
|
||||
|
||||
public class VideoEncodingConfig
|
||||
{
|
||||
public Codec Codec { get; set; } = Codec.H264;
|
||||
public RateControlMode RateControlMode { get; set; } = RateControlMode.CBR;
|
||||
|
||||
public int Bitrate { get; set; } = 30000;
|
||||
public int MaxBitrate { get; set; } = 50000;
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public int QP { get; set; } = 18;
|
||||
public double KeyframeInterval { get; set; } = 2.0;
|
||||
public bool ForceSoftwareEncoder { get; set; }
|
||||
|
||||
public void CopyFrom(VideoEncodingConfig? source)
|
||||
{
|
||||
if (source == null) return;
|
||||
Codec = source.Codec;
|
||||
RateControlMode = source.RateControlMode;
|
||||
Bitrate = source.Bitrate;
|
||||
MaxBitrate = source.MaxBitrate;
|
||||
QP = source.QP;
|
||||
KeyframeInterval = source.KeyframeInterval;
|
||||
ForceSoftwareEncoder = source.ForceSoftwareEncoder;
|
||||
}
|
||||
|
||||
public VideoEncodingConfig Clone()
|
||||
{
|
||||
var clone = new VideoEncodingConfig();
|
||||
clone.CopyFrom(this);
|
||||
return clone;
|
||||
}
|
||||
}
|
||||
|
||||
public class AudioEncodingConfig
|
||||
{
|
||||
private int _audioSampleRate = 48000;
|
||||
private int _audioChannels = 2;
|
||||
private int _audioBitrate = 256000;
|
||||
|
||||
public bool RenderAudio { get; set; } = true;
|
||||
|
||||
public int AudioSampleRate
|
||||
{
|
||||
get => _audioSampleRate <= 0 ? 48000 : _audioSampleRate;
|
||||
set => _audioSampleRate = value <= 0 ? 48000 : value;
|
||||
}
|
||||
|
||||
public int AudioChannels
|
||||
{
|
||||
get => _audioChannels <= 0 ? 2 : _audioChannels;
|
||||
set => _audioChannels = value <= 0 ? 2 : value;
|
||||
}
|
||||
|
||||
public int AudioBitrate
|
||||
{
|
||||
get => _audioBitrate <= 0 ? 256000 : _audioBitrate;
|
||||
set => _audioBitrate = value <= 0 ? 256000 : value;
|
||||
}
|
||||
|
||||
public void CopyFrom(AudioEncodingConfig? source)
|
||||
{
|
||||
if (source == null) return;
|
||||
RenderAudio = source.RenderAudio;
|
||||
AudioSampleRate = source.AudioSampleRate;
|
||||
AudioChannels = source.AudioChannels;
|
||||
AudioBitrate = source.AudioBitrate;
|
||||
}
|
||||
|
||||
public AudioEncodingConfig Clone()
|
||||
{
|
||||
var clone = new AudioEncodingConfig();
|
||||
clone.CopyFrom(this);
|
||||
return clone;
|
||||
}
|
||||
}␍
|
||||
@@ -1,5 +1,19 @@
|
||||
{
|
||||
"ui.render_config.window_title": "Render Config",
|
||||
"ui.render_config.presets": "Presets",
|
||||
"ui.render_config.preset_select": "Preset",
|
||||
"ui.render_config.preset_name_placeholder": "New preset name...",
|
||||
"ui.render_config.preset_save": "Save",
|
||||
"ui.render_config.preset_delete": "Delete",
|
||||
"ui.render_config.preset_delete_confirm": "Confirm?",
|
||||
"ui.render_config.preset_overwrite_title": "Overwrite Preset",
|
||||
"ui.render_config.preset_overwrite_desc": "A preset named '{0}' already exists. Do you want to overwrite it?",
|
||||
"ui.render_config.preset_delete_title": "Delete Preset",
|
||||
"ui.render_config.preset_delete_desc": "Are you sure you want to delete preset '{0}'?",
|
||||
"ui.render_config.preset_name_empty": "Please enter a preset name.",
|
||||
"ui.render_config.preset_custom": "(Modified)",
|
||||
"ui.render_config.confirm": "Confirm",
|
||||
"ui.render_config.cancel": "Cancel",
|
||||
"ui.render_config.render_fps": "Render FPS",
|
||||
"ui.render_config.video_fps": "Video FPS",
|
||||
"ui.render_config.render_width": "Render Width",
|
||||
|
||||
@@ -1,16 +1,30 @@
|
||||
{
|
||||
"ui.render_config.window_title": "렌더 설정",
|
||||
"ui.render_config.presets": "프리셋",
|
||||
"ui.render_config.preset_select": "프리셋 선택",
|
||||
"ui.render_config.preset_name_placeholder": "새 프리셋 이름...",
|
||||
"ui.render_config.preset_save": "저장",
|
||||
"ui.render_config.preset_delete": "삭제",
|
||||
"ui.render_config.preset_delete_confirm": "삭제 확인",
|
||||
"ui.render_config.preset_overwrite_title": "프리셋 덮어쓰기",
|
||||
"ui.render_config.preset_overwrite_desc": "'{0}' 프리셋이 이미 존재합니다. 덮어쓰시겠습니까?",
|
||||
"ui.render_config.preset_delete_title": "프리셋 삭제",
|
||||
"ui.render_config.preset_delete_desc": "'{0}' 프리셋을 정말 삭제하시겠습니까?",
|
||||
"ui.render_config.preset_name_empty": "프리셋 이름을 입력해 주세요.",
|
||||
"ui.render_config.preset_custom": "(수정됨)",
|
||||
"ui.render_config.confirm": "확인",
|
||||
"ui.render_config.cancel": "취소",
|
||||
"ui.render_config.render_fps": "렌더링 FPS",
|
||||
"ui.render_config.video_fps": "영상 FPS",
|
||||
"ui.render_config.render_width": "렌더링 너비",
|
||||
"ui.render_config.render_height": "렌더링 높이",
|
||||
"ui.render_config.delay_after_end": "종료 후 대기 시간 (초)",
|
||||
"ui.render_config.show_judgement": "판정 텍스트 표시",
|
||||
"ui.render_config.video_encoding": "Video Encoding Config",
|
||||
"ui.render_config.audio_encoding": "Audio Encoding Config",
|
||||
"ui.render_config.global_settings": "Global Settings",
|
||||
"ui.render_config.advanced_settings": "Advanced Settings",
|
||||
"ui.render_config.go_render": "렌더 시작",
|
||||
"ui.render_config.video_encoding": "비디오 인코딩 설정",
|
||||
"ui.render_config.audio_encoding": "오디오 인코딩 설정",
|
||||
"ui.render_config.global_settings": "전역 설정",
|
||||
"ui.render_config.advanced_settings": "고급 설정",
|
||||
"ui.render_config.go_render": "렌더링하러 가다",
|
||||
"ui.render_config.codec": "코덱",
|
||||
"ui.render_config.rate_control": "비트레이트 제어 모드",
|
||||
"ui.render_config.bitrate": "비트레이트 (kbps)",
|
||||
|
||||
+1
-1
@@ -9,7 +9,7 @@ using MelonLoader.Utils;
|
||||
using UnityEngine;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
[assembly: MelonInfo(typeof(RenderMod), "ADOFAI Renderer", "0.2.4-INDEV", "ADOFAI Editor Forum")]
|
||||
[assembly: MelonInfo(typeof(RenderMod), "ADOFAI Renderer", "0.2.6-INDEV", "ADOFAI Editor Forum")]
|
||||
[assembly: MelonGame("7th Beat Games", "A Dance of Fire and Ice")]
|
||||
|
||||
namespace ADOFAIRenderer;
|
||||
|
||||
+94
-168
@@ -1,10 +1,12 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using MelonLoader;
|
||||
using O5Kit.Core;
|
||||
using O5Kit.Factory;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.UIElements;
|
||||
using Button = UnityEngine.UI.Button;
|
||||
using Image = UnityEngine.UI.Image;
|
||||
|
||||
namespace ADOFAIRenderer.UI;
|
||||
@@ -29,6 +31,7 @@ internal class CommonWarningDialogUI : MonoBehaviour
|
||||
{
|
||||
public static CommonWarningDialogUI? Instance { get; private set; }
|
||||
private readonly List<VisualElement> _disabledElements = new();
|
||||
private O5Window? _window;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
@@ -37,6 +40,9 @@ internal class CommonWarningDialogUI : MonoBehaviour
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
_window?.Dispose();
|
||||
_window = null;
|
||||
|
||||
foreach (var elem in _disabledElements)
|
||||
{
|
||||
if (elem != null)
|
||||
@@ -83,202 +89,122 @@ internal class CommonWarningDialogUI : MonoBehaviour
|
||||
|
||||
// Set UI layer (5)
|
||||
gameObject.layer = 5;
|
||||
|
||||
|
||||
// Canvas setup
|
||||
var canvas = gameObject.AddComponent<Canvas>();
|
||||
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
|
||||
canvas.sortingOrder = 32766; // Just below FFmpegDownloadUI (32767)
|
||||
|
||||
// Responsive Canvas Scaler setup
|
||||
canvas.sortingOrder = 32766;
|
||||
|
||||
var scaler = gameObject.AddComponent<CanvasScaler>();
|
||||
scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
|
||||
scaler.referenceResolution = new Vector2(1920, 1080);
|
||||
scaler.screenMatchMode = CanvasScaler.ScreenMatchMode.MatchWidthOrHeight;
|
||||
scaler.matchWidthOrHeight = 0.5f;
|
||||
|
||||
|
||||
gameObject.AddComponent<GraphicRaycaster>();
|
||||
|
||||
// 1. Create full screen overlay background
|
||||
var bgPanelObj = new GameObject("BackgroundPanel");
|
||||
|
||||
var ctx = RendererUIManager.Context;
|
||||
|
||||
// 1. Create full screen backdrop (scrim) to block background input
|
||||
var bgPanelObj = new GameObject("Backdrop");
|
||||
bgPanelObj.transform.SetParent(transform, false);
|
||||
bgPanelObj.layer = 5;
|
||||
|
||||
|
||||
var bgImage = bgPanelObj.AddComponent<Image>();
|
||||
bgImage.color = new Color(0f, 0f, 0f, 0.65f); // Dark transparent overlay
|
||||
bgImage.color = new Color(0f, 0f, 0f, 0.65f);
|
||||
bgImage.raycastTarget = true;
|
||||
|
||||
|
||||
var bgRect = bgPanelObj.GetComponent<RectTransform>();
|
||||
bgRect.anchorMin = Vector2.zero;
|
||||
bgRect.anchorMax = Vector2.one;
|
||||
bgRect.offsetMin = Vector2.zero;
|
||||
bgRect.offsetMax = Vector2.zero;
|
||||
|
||||
var font = ModAssets.NanumSquareNeoNormal;
|
||||
|
||||
// 2. Create modal container
|
||||
var modalContainerObj = new GameObject("ModalContainer");
|
||||
modalContainerObj.transform.SetParent(bgPanelObj.transform, false);
|
||||
modalContainerObj.layer = 5;
|
||||
|
||||
var modalImage = modalContainerObj.AddComponent<Image>();
|
||||
modalImage.color = new Color(0.08f, 0.08f, 0.1f, 0.88f); // Matching background tone of existing UI
|
||||
|
||||
var modalOutline = modalContainerObj.AddComponent<Outline>();
|
||||
modalOutline.effectColor = Color.white;
|
||||
modalOutline.effectDistance = new Vector2(3.0f, -3.0f); // Consistent with existing UI outline style
|
||||
|
||||
var modalRect = modalContainerObj.GetComponent<RectTransform>();
|
||||
modalRect.anchorMin = new Vector2(0.5f, 0.5f);
|
||||
modalRect.anchorMax = new Vector2(0.5f, 0.5f);
|
||||
modalRect.pivot = new Vector2(0.5f, 0.5f);
|
||||
modalRect.sizeDelta = new Vector2(650, 360);
|
||||
|
||||
// 3. Create title text
|
||||
var titleObj = new GameObject("TitleText");
|
||||
titleObj.transform.SetParent(modalContainerObj.transform, false);
|
||||
titleObj.layer = 5;
|
||||
|
||||
var titleText = titleObj.AddComponent<TextMeshProUGUI>();
|
||||
titleText.text = title;
|
||||
titleText.fontSize = 24;
|
||||
titleText.font = font;
|
||||
titleText.color = new Color(1.0f, 0.8f, 0.2f, 1.0f); // Orange/yellow tone matching warning theme
|
||||
titleText.alignment = TextAlignmentOptions.Center;
|
||||
|
||||
var titleRect = titleObj.GetComponent<RectTransform>();
|
||||
titleRect.anchorMin = new Vector2(0, 1);
|
||||
titleRect.anchorMax = new Vector2(1, 1);
|
||||
titleRect.pivot = new Vector2(0.5f, 1);
|
||||
titleRect.anchoredPosition = new Vector2(0, -35);
|
||||
titleRect.sizeDelta = new Vector2(0, 40);
|
||||
|
||||
// 4. Create description text
|
||||
var descObj = new GameObject("DescriptionText");
|
||||
descObj.transform.SetParent(modalContainerObj.transform, false);
|
||||
descObj.layer = 5;
|
||||
|
||||
var descText = descObj.AddComponent<TextMeshProUGUI>();
|
||||
|
||||
// 2. Create actual native O5Window
|
||||
_window = O5Window.Create(ctx, bgPanelObj.transform, new O5WindowOptions
|
||||
{
|
||||
Id = "RendererMod_WarningDialog",
|
||||
Title = title,
|
||||
Size = new Vector2(540, 240),
|
||||
Draggable = true,
|
||||
Resizable = false,
|
||||
ShowCloseButton = false,
|
||||
ShowOutline = true,
|
||||
Padding = new RectOffset(16, 16, 16, 16)
|
||||
});
|
||||
|
||||
// 3. Build content inside window.Content
|
||||
var content = _window.Content;
|
||||
|
||||
var vLayout = content.gameObject.AddComponent<VerticalLayoutGroup>();
|
||||
vLayout.spacing = 16f;
|
||||
vLayout.padding = new RectOffset(16, 16, 12, 12);
|
||||
vLayout.childControlWidth = true;
|
||||
vLayout.childControlHeight = true;
|
||||
vLayout.childForceExpandWidth = true;
|
||||
vLayout.childForceExpandHeight = false;
|
||||
|
||||
// Description text
|
||||
var descText = O5Factory.ControlText(ctx, content, 18f, noPad: true);
|
||||
descText.text = description;
|
||||
descText.fontSize = 20;
|
||||
descText.font = font;
|
||||
descText.color = new Color(0.85f, 0.85f, 0.85f, 1f);
|
||||
descText.alignment = TextAlignmentOptions.Center;
|
||||
descText.lineSpacing = 8;
|
||||
|
||||
var descRect = descObj.GetComponent<RectTransform>();
|
||||
descRect.anchorMin = new Vector2(0, 0.5f);
|
||||
descRect.anchorMax = new Vector2(1, 1);
|
||||
descRect.pivot = new Vector2(0.5f, 0.5f);
|
||||
descRect.anchoredPosition = new Vector2(0, -65);
|
||||
descRect.sizeDelta = new Vector2(-40, 120);
|
||||
|
||||
// 5. Create button container
|
||||
var buttonContainerObj = new GameObject("ButtonContainer", typeof(RectTransform));
|
||||
buttonContainerObj.transform.SetParent(modalContainerObj.transform, false);
|
||||
buttonContainerObj.layer = 5;
|
||||
|
||||
var btnContainerRect = buttonContainerObj.GetComponent<RectTransform>();
|
||||
btnContainerRect.anchorMin = new Vector2(0, 0);
|
||||
btnContainerRect.anchorMax = new Vector2(1, 0);
|
||||
btnContainerRect.pivot = new Vector2(0.5f, 0);
|
||||
btnContainerRect.anchoredPosition = new Vector2(0, 35);
|
||||
btnContainerRect.sizeDelta = new Vector2(0, 50);
|
||||
descText.textWrappingMode = TextWrappingModes.Normal;
|
||||
descText.lineSpacing = 6;
|
||||
descText.color = new Color(0.88f, 0.88f, 0.88f, 1f);
|
||||
|
||||
// 6. Dynamic button layout and styling
|
||||
float totalWidth = 560f;
|
||||
float spacing = 15f;
|
||||
float buttonHeight = 45f;
|
||||
int numButtons = buttons.Length;
|
||||
// ReSharper disable once InconsistentNaming
|
||||
var descLE = descText.gameObject.AddComponent<LayoutElement>();
|
||||
descLE.flexibleWidth = 1f;
|
||||
descLE.flexibleHeight = 1f;
|
||||
|
||||
float buttonWidth = numButtons == 1
|
||||
? 200f
|
||||
: (totalWidth - (spacing * (numButtons - 1))) / numButtons;
|
||||
// Button action row
|
||||
var btnRowObj = new GameObject("ButtonRow");
|
||||
btnRowObj.transform.SetParent(content, false);
|
||||
var btnRowRect = btnRowObj.AddComponent<RectTransform>();
|
||||
var btnRowLE = btnRowObj.AddComponent<LayoutElement>();
|
||||
btnRowLE.preferredHeight = 40f;
|
||||
btnRowLE.flexibleWidth = 1f;
|
||||
|
||||
float startX = numButtons == 1
|
||||
? 0
|
||||
: (-totalWidth / 2f) + (buttonWidth / 2f);
|
||||
var hLayout = btnRowObj.AddComponent<HorizontalLayoutGroup>();
|
||||
hLayout.spacing = 10f;
|
||||
hLayout.childAlignment = TextAnchor.MiddleCenter;
|
||||
hLayout.childControlWidth = true;
|
||||
hLayout.childControlHeight = true;
|
||||
hLayout.childForceExpandWidth = true;
|
||||
hLayout.childForceExpandHeight = true;
|
||||
|
||||
for (int i = 0; i < numButtons; i++)
|
||||
for (var i = 0; i < buttons.Length; i++)
|
||||
{
|
||||
var btnData = buttons[i];
|
||||
var btnObj = new GameObject($"Button_{i}");
|
||||
btnObj.transform.SetParent(buttonContainerObj.transform, false);
|
||||
btnObj.layer = 5;
|
||||
var btn = O5Factory.Button(
|
||||
ctx: ctx,
|
||||
parent: btnRowRect,
|
||||
onClick: () =>
|
||||
{
|
||||
try
|
||||
{
|
||||
btnData.OnClick();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Melon<RenderMod>.Logger.Error($"Dialog Button Click Event Error: {ex}");
|
||||
}
|
||||
Destroy(gameObject);
|
||||
},
|
||||
text: btnData.Text,
|
||||
id: $"btn_dialog_{i}",
|
||||
height: 40f
|
||||
);
|
||||
|
||||
// Define default colors
|
||||
Color baseColor = btnData.BackgroundColor ?? new Color(0.2f, 0.2f, 0.23f, 1f); // Custom color or gray default
|
||||
Color hoverColor = ApplyColorBrightness(baseColor, 1.2f);
|
||||
Color pressedColor = ApplyColorBrightness(baseColor, 0.8f);
|
||||
|
||||
var btnImage = btnObj.AddComponent<Image>();
|
||||
btnImage.color = baseColor;
|
||||
btnImage.raycastTarget = true;
|
||||
|
||||
var btn = btnObj.AddComponent<Button>();
|
||||
SetupButtonStyle(btn, baseColor, hoverColor, pressedColor);
|
||||
|
||||
// Register click callback
|
||||
btn.onClick.AddListener(() =>
|
||||
if (btnData.BackgroundColor.HasValue)
|
||||
{
|
||||
try
|
||||
{
|
||||
btnData.OnClick();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MelonLoader.Melon<RenderMod>.Logger.Error($"Dialog Button Click Event Error: {ex}");
|
||||
}
|
||||
Destroy(gameObject);
|
||||
});
|
||||
|
||||
var btnRect = btnObj.GetComponent<RectTransform>();
|
||||
btnRect.anchorMin = new Vector2(0.5f, 0.5f);
|
||||
btnRect.anchorMax = new Vector2(0.5f, 0.5f);
|
||||
btnRect.pivot = new Vector2(0.5f, 0.5f);
|
||||
|
||||
float posX = numButtons == 1
|
||||
? 0
|
||||
: startX + i * (buttonWidth + spacing);
|
||||
|
||||
btnRect.anchoredPosition = new Vector2(posX, 0);
|
||||
btnRect.sizeDelta = new Vector2(buttonWidth, buttonHeight);
|
||||
btn.NormalColor = btnData.BackgroundColor.Value;
|
||||
btn.UpdateVisual();
|
||||
}
|
||||
|
||||
// Add text label
|
||||
var txtObj = new GameObject("Text");
|
||||
txtObj.transform.SetParent(btnObj.transform, false);
|
||||
txtObj.layer = 5;
|
||||
|
||||
var text = txtObj.AddComponent<TextMeshProUGUI>();
|
||||
text.text = btnData.Text;
|
||||
text.fontSize = 20;
|
||||
text.font = font;
|
||||
text.color = Color.white;
|
||||
text.alignment = TextAlignmentOptions.Center;
|
||||
|
||||
var txtRect = txtObj.GetComponent<RectTransform>();
|
||||
txtRect.anchorMin = Vector2.zero;
|
||||
txtRect.anchorMax = Vector2.one;
|
||||
txtRect.offsetMin = Vector2.zero;
|
||||
txtRect.offsetMax = Vector2.zero;
|
||||
var le = btn.Rect.gameObject.AddComponent<LayoutElement>();
|
||||
le.flexibleWidth = 1f;
|
||||
le.preferredHeight = 40f;
|
||||
}
|
||||
}
|
||||
|
||||
private void SetupButtonStyle(Button button, Color normalColor, Color hoverColor, Color pressedColor)
|
||||
{
|
||||
button.transition = Selectable.Transition.ColorTint;
|
||||
var colors = button.colors;
|
||||
colors.normalColor = normalColor;
|
||||
colors.highlightedColor = hoverColor;
|
||||
colors.pressedColor = pressedColor;
|
||||
colors.disabledColor = new Color(0.3f, 0.3f, 0.3f, 1f);
|
||||
button.colors = colors;
|
||||
}
|
||||
|
||||
private Color ApplyColorBrightness(Color color, float factor)
|
||||
{
|
||||
float r = Mathf.Clamp01(color.r * factor);
|
||||
float g = Mathf.Clamp01(color.g * factor);
|
||||
float b = Mathf.Clamp01(color.b * factor);
|
||||
return new Color(r, g, b, color.a);
|
||||
}
|
||||
}
|
||||
+149
-207
@@ -4,11 +4,13 @@ using System.IO.Compression;
|
||||
using System.Net.Http;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using MelonLoader;
|
||||
using MelonLoader.Utils;
|
||||
using O5Kit.Core;
|
||||
using O5Kit.Factory;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using MelonLoader;
|
||||
using MelonLoader.Utils;
|
||||
|
||||
namespace ADOFAIRenderer.UI;
|
||||
|
||||
@@ -22,6 +24,7 @@ internal class FFmpegDownloadUI : MonoBehaviour
|
||||
private GameObject _statusTextObj = null!;
|
||||
private TextMeshProUGUI _statusText = null!;
|
||||
|
||||
private O5Window? _window;
|
||||
private bool _isDownloading;
|
||||
private string DownloadUrl => Application.platform switch
|
||||
{
|
||||
@@ -103,14 +106,16 @@ internal class FFmpegDownloadUI : MonoBehaviour
|
||||
scaler.matchWidthOrHeight = 0.5f;
|
||||
|
||||
gameObject.AddComponent<GraphicRaycaster>();
|
||||
|
||||
// 1. Create full screen overlay background
|
||||
var bgPanelObj = new GameObject("BackgroundPanel");
|
||||
|
||||
var ctx = RendererUIManager.Context;
|
||||
|
||||
// 1. Create full screen backdrop
|
||||
var bgPanelObj = new GameObject("Backdrop");
|
||||
bgPanelObj.transform.SetParent(transform, false);
|
||||
bgPanelObj.layer = 5;
|
||||
|
||||
var bgImage = bgPanelObj.AddComponent<Image>();
|
||||
bgImage.color = new Color(0f, 0f, 0f, 0.65f); // Dark transparent overlay
|
||||
bgImage.color = new Color(0f, 0f, 0f, 0.65f);
|
||||
bgImage.raycastTarget = true;
|
||||
|
||||
var bgRect = bgPanelObj.GetComponent<RectTransform>();
|
||||
@@ -119,51 +124,31 @@ internal class FFmpegDownloadUI : MonoBehaviour
|
||||
bgRect.offsetMin = Vector2.zero;
|
||||
bgRect.offsetMax = Vector2.zero;
|
||||
|
||||
var font = ModAssets.NanumSquareNeoNormal;
|
||||
|
||||
// 2. Create modal container
|
||||
var modalContainerObj = new GameObject("ModalContainer");
|
||||
modalContainerObj.transform.SetParent(bgPanelObj.transform, false);
|
||||
modalContainerObj.layer = 5;
|
||||
|
||||
var modalImage = modalContainerObj.AddComponent<Image>();
|
||||
modalImage.color = new Color(0.08f, 0.08f, 0.1f, 0.88f);
|
||||
|
||||
var modalOutline = modalContainerObj.AddComponent<Outline>();
|
||||
modalOutline.effectColor = Color.white;
|
||||
modalOutline.effectDistance = new Vector2(3.0f, -3.0f);
|
||||
|
||||
var modalRect = modalContainerObj.GetComponent<RectTransform>();
|
||||
modalRect.anchorMin = new Vector2(0.5f, 0.5f);
|
||||
modalRect.anchorMax = new Vector2(0.5f, 0.5f);
|
||||
modalRect.pivot = new Vector2(0.5f, 0.5f);
|
||||
modalRect.sizeDelta = new Vector2(600, 320);
|
||||
|
||||
// 4. Create title text
|
||||
var titleObj = new GameObject("TitleText");
|
||||
titleObj.transform.SetParent(modalContainerObj.transform, false);
|
||||
titleObj.layer = 5;
|
||||
|
||||
var titleText = titleObj.AddComponent<TextMeshProUGUI>();
|
||||
titleText.text = "FFmpeg Library Installation Required";
|
||||
titleText.fontSize = 26;
|
||||
titleText.font = font;
|
||||
titleText.color = Color.white;
|
||||
titleText.alignment = TextAlignmentOptions.Center;
|
||||
|
||||
var titleRect = titleObj.GetComponent<RectTransform>();
|
||||
titleRect.anchorMin = new Vector2(0, 1);
|
||||
titleRect.anchorMax = new Vector2(1, 1);
|
||||
titleRect.pivot = new Vector2(0.5f, 1);
|
||||
titleRect.anchoredPosition = new Vector2(0, -35);
|
||||
titleRect.sizeDelta = new Vector2(0, 40);
|
||||
|
||||
// 5. Create description text
|
||||
var descObj = new GameObject("DescriptionText");
|
||||
descObj.transform.SetParent(modalContainerObj.transform, false);
|
||||
descObj.layer = 5;
|
||||
|
||||
var descText = descObj.AddComponent<TextMeshProUGUI>();
|
||||
// 2. Create actual native O5Window
|
||||
_window = O5Window.Create(ctx, bgPanelObj.transform, new O5WindowOptions
|
||||
{
|
||||
Id = "RendererMod_FFmpegDownloadDialog",
|
||||
Title = "FFmpeg Library Installation Required",
|
||||
Size = new Vector2(580, 270),
|
||||
Draggable = true,
|
||||
Resizable = false,
|
||||
ShowCloseButton = false,
|
||||
ShowOutline = true,
|
||||
Padding = new RectOffset(16, 16, 16, 16)
|
||||
});
|
||||
|
||||
var content = _window.Content;
|
||||
|
||||
var vLayout = content.gameObject.AddComponent<VerticalLayoutGroup>();
|
||||
vLayout.spacing = 14f;
|
||||
vLayout.padding = new RectOffset(16, 16, 10, 10);
|
||||
vLayout.childControlWidth = true;
|
||||
vLayout.childControlHeight = true;
|
||||
vLayout.childForceExpandWidth = true;
|
||||
vLayout.childForceExpandHeight = false;
|
||||
|
||||
// 3. Description text
|
||||
var descText = O5Factory.ControlText(ctx, content, 18f, noPad: true);
|
||||
var descStrBuilder = new StringBuilder();
|
||||
descStrBuilder.AppendLine("FFmpeg shared libraries are required to render video.");
|
||||
if (Application.platform == RuntimePlatform.OSXPlayer)
|
||||
@@ -176,197 +161,152 @@ internal class FFmpegDownloadUI : MonoBehaviour
|
||||
descStrBuilder.AppendLine("Click the button below to automatically download and install from the internet.");
|
||||
descStrBuilder.AppendLine("<color=#aaaaaa><size=13>(Download size: ~70MB, extracted to UserLibs folder)</size></color>");
|
||||
}
|
||||
|
||||
descText.text = descStrBuilder.ToString();
|
||||
descText.fontSize = 16;
|
||||
descText.font = font;
|
||||
descText.color = new Color(0.85f, 0.85f, 0.85f, 1f);
|
||||
descText.alignment = TextAlignmentOptions.Center;
|
||||
descText.lineSpacing = 10;
|
||||
|
||||
var descRect = descObj.GetComponent<RectTransform>();
|
||||
descRect.anchorMin = new Vector2(0, 0.5f);
|
||||
descRect.anchorMax = new Vector2(1, 1);
|
||||
descRect.pivot = new Vector2(0.5f, 0.5f);
|
||||
descRect.anchoredPosition = new Vector2(0, -60);
|
||||
descRect.sizeDelta = new Vector2(-40, 100);
|
||||
|
||||
// 6. Create button container
|
||||
_buttonContainerObj = new GameObject("ButtonContainer", typeof(RectTransform));
|
||||
_buttonContainerObj.transform.SetParent(modalContainerObj.transform, false);
|
||||
_buttonContainerObj.layer = 5;
|
||||
|
||||
var btnContainerRect = _buttonContainerObj.GetComponent<RectTransform>();
|
||||
btnContainerRect.anchorMin = new Vector2(0, 0);
|
||||
btnContainerRect.anchorMax = new Vector2(1, 0);
|
||||
btnContainerRect.pivot = new Vector2(0.5f, 0);
|
||||
btnContainerRect.anchoredPosition = new Vector2(0, 35);
|
||||
btnContainerRect.sizeDelta = new Vector2(0, 50);
|
||||
|
||||
// 7. Create download button
|
||||
var downloadBtnObj = new GameObject("DownloadButton");
|
||||
downloadBtnObj.transform.SetParent(_buttonContainerObj.transform, false);
|
||||
downloadBtnObj.layer = 5;
|
||||
|
||||
var downloadImg = downloadBtnObj.AddComponent<Image>();
|
||||
downloadImg.color = new Color(0.0f, 0.8f, 1.0f, 1.0f); // Sleek cyan/blue
|
||||
downloadImg.raycastTarget = true;
|
||||
|
||||
var downloadBtn = downloadBtnObj.AddComponent<Button>();
|
||||
SetupButtonStyle(downloadBtn, new Color(0.0f, 0.8f, 1.0f, 1.0f), new Color(0.2f, 0.9f, 1.0f, 1.0f), new Color(0.0f, 0.6f, 0.8f, 1.0f));
|
||||
if (Application.platform != RuntimePlatform.OSXPlayer) downloadBtn.onClick.AddListener(StartDownloadProcess);
|
||||
else
|
||||
{
|
||||
downloadBtn.onClick.AddListener(OpenFFmpegWebsite);
|
||||
void OpenFFmpegWebsite() { Application.OpenURL("https://ffmpeg.org"); Destroy(gameObject); }
|
||||
}
|
||||
descText.textWrappingMode = TextWrappingModes.Normal;
|
||||
descText.lineSpacing = 5;
|
||||
descText.color = new Color(0.85f, 0.85f, 0.85f, 1f);
|
||||
|
||||
var downloadBtnRect = downloadBtnObj.GetComponent<RectTransform>();
|
||||
downloadBtnRect.anchorMin = new Vector2(0.5f, 0.5f);
|
||||
downloadBtnRect.anchorMax = new Vector2(0.5f, 0.5f);
|
||||
downloadBtnRect.pivot = new Vector2(1f, 0.5f);
|
||||
downloadBtnRect.anchoredPosition = new Vector2(-15, 0);
|
||||
downloadBtnRect.sizeDelta = new Vector2(180, 45);
|
||||
|
||||
var downloadTextObj = new GameObject("DownloadText");
|
||||
downloadTextObj.transform.SetParent(downloadBtnObj.transform, false);
|
||||
downloadTextObj.layer = 5;
|
||||
|
||||
var downloadText = downloadTextObj.AddComponent<TextMeshProUGUI>();
|
||||
downloadText.text = Application.platform != RuntimePlatform.OSXPlayer ? "Download & Install" : "Open Website";
|
||||
downloadText.fontSize = 20;
|
||||
downloadText.font = font;
|
||||
downloadText.color = Color.white;
|
||||
downloadText.alignment = TextAlignmentOptions.Center;
|
||||
|
||||
var downloadTextRect = downloadTextObj.GetComponent<RectTransform>();
|
||||
downloadTextRect.anchorMin = Vector2.zero;
|
||||
downloadTextRect.anchorMax = Vector2.one;
|
||||
downloadTextRect.offsetMin = Vector2.zero;
|
||||
downloadTextRect.offsetMax = Vector2.zero;
|
||||
|
||||
// 8. Create cancel button
|
||||
var cancelBtnObj = new GameObject("CancelButton");
|
||||
cancelBtnObj.transform.SetParent(_buttonContainerObj.transform, false);
|
||||
cancelBtnObj.layer = 5;
|
||||
|
||||
var cancelImg = cancelBtnObj.AddComponent<Image>();
|
||||
cancelImg.color = new Color(0.2f, 0.2f, 0.23f, 1f);
|
||||
cancelImg.raycastTarget = true;
|
||||
|
||||
var cancelBtn = cancelBtnObj.AddComponent<Button>();
|
||||
SetupButtonStyle(cancelBtn, new Color(0.2f, 0.2f, 0.23f, 1f), new Color(0.25f, 0.25f, 0.28f, 1f), new Color(0.15f, 0.15f, 0.18f, 1f));
|
||||
cancelBtn.onClick.AddListener(CancelProcess);
|
||||
|
||||
var cancelBtnRect = cancelBtnObj.GetComponent<RectTransform>();
|
||||
cancelBtnRect.anchorMin = new Vector2(0.5f, 0.5f);
|
||||
cancelBtnRect.anchorMax = new Vector2(0.5f, 0.5f);
|
||||
cancelBtnRect.pivot = new Vector2(0f, 0.5f);
|
||||
cancelBtnRect.anchoredPosition = new Vector2(15, 0);
|
||||
cancelBtnRect.sizeDelta = new Vector2(180, 45);
|
||||
|
||||
var cancelTextObj = new GameObject("CancelText");
|
||||
cancelTextObj.transform.SetParent(cancelBtnObj.transform, false);
|
||||
cancelTextObj.layer = 5;
|
||||
|
||||
var cancelText = cancelTextObj.AddComponent<TextMeshProUGUI>();
|
||||
cancelText.text = "Cancel";
|
||||
cancelText.fontSize = 20;
|
||||
cancelText.font = font;
|
||||
cancelText.color = new Color(0.9f, 0.9f, 0.9f, 1f);
|
||||
cancelText.alignment = TextAlignmentOptions.Center;
|
||||
|
||||
var cancelTextRect = cancelTextObj.GetComponent<RectTransform>();
|
||||
cancelTextRect.anchorMin = Vector2.zero;
|
||||
cancelTextRect.anchorMax = Vector2.one;
|
||||
cancelTextRect.offsetMin = Vector2.zero;
|
||||
cancelTextRect.offsetMax = Vector2.zero;
|
||||
|
||||
// 9. Create progress bar container
|
||||
var descLE = descText.gameObject.AddComponent<LayoutElement>();
|
||||
descLE.flexibleWidth = 1f;
|
||||
descLE.flexibleHeight = 1f;
|
||||
|
||||
// 4. Button container
|
||||
_buttonContainerObj = new GameObject("ButtonContainer");
|
||||
_buttonContainerObj.transform.SetParent(content, false);
|
||||
_buttonContainerObj.layer = 5;
|
||||
|
||||
var btnContainerLE = _buttonContainerObj.AddComponent<LayoutElement>();
|
||||
btnContainerLE.preferredHeight = 40f;
|
||||
btnContainerLE.flexibleWidth = 1f;
|
||||
|
||||
var btnLayout = _buttonContainerObj.AddComponent<HorizontalLayoutGroup>();
|
||||
btnLayout.spacing = 10f;
|
||||
btnLayout.childAlignment = TextAnchor.MiddleCenter;
|
||||
btnLayout.childControlWidth = true;
|
||||
btnLayout.childControlHeight = true;
|
||||
btnLayout.childForceExpandWidth = true;
|
||||
btnLayout.childForceExpandHeight = true;
|
||||
|
||||
Action onDownloadClick = Application.platform != RuntimePlatform.OSXPlayer
|
||||
? StartDownloadProcess
|
||||
: () => { Application.OpenURL("https://ffmpeg.org"); Destroy(gameObject); };
|
||||
|
||||
var downloadBtn = O5Factory.Button(
|
||||
ctx: ctx,
|
||||
parent: _buttonContainerObj.transform,
|
||||
onClick: onDownloadClick,
|
||||
text: Application.platform != RuntimePlatform.OSXPlayer ? "Download & Install" : "Open Website",
|
||||
id: "btn_ffmpeg_download",
|
||||
height: 40f
|
||||
);
|
||||
downloadBtn.NormalColor = ctx.Theme.ObjectActiveBright;
|
||||
downloadBtn.UpdateVisual();
|
||||
|
||||
var downloadBtnLE = downloadBtn.Rect.gameObject.AddComponent<LayoutElement>();
|
||||
downloadBtnLE.flexibleWidth = 1f;
|
||||
downloadBtnLE.preferredHeight = 40f;
|
||||
|
||||
var cancelBtn = O5Factory.Button(
|
||||
ctx: ctx,
|
||||
parent: _buttonContainerObj.transform,
|
||||
onClick: CancelProcess,
|
||||
text: "Cancel",
|
||||
id: "btn_ffmpeg_cancel",
|
||||
height: 40f
|
||||
);
|
||||
var cancelBtnLE = cancelBtn.Rect.gameObject.AddComponent<LayoutElement>();
|
||||
cancelBtnLE.flexibleWidth = 1f;
|
||||
cancelBtnLE.preferredHeight = 40f;
|
||||
|
||||
// 5. Progress bar container
|
||||
_progressBarObj = new GameObject("ProgressBarContainer");
|
||||
_progressBarObj.transform.SetParent(modalContainerObj.transform, false);
|
||||
_progressBarObj.transform.SetParent(content, false);
|
||||
_progressBarObj.layer = 5;
|
||||
_progressBarObj.SetActive(false);
|
||||
|
||||
|
||||
var pbLE = _progressBarObj.AddComponent<LayoutElement>();
|
||||
pbLE.preferredHeight = 24f;
|
||||
pbLE.flexibleWidth = 1f;
|
||||
|
||||
var barBgImg = _progressBarObj.AddComponent<Image>();
|
||||
barBgImg.color = new Color(0.08f, 0.08f, 0.1f, 1.0f);
|
||||
|
||||
var barBgOutline = _progressBarObj.AddComponent<Outline>();
|
||||
barBgOutline.effectColor = Color.white;
|
||||
barBgOutline.effectDistance = new Vector2(3.0f, -3.0f);
|
||||
|
||||
var barRect = _progressBarObj.GetComponent<RectTransform>();
|
||||
barRect.anchorMin = new Vector2(0.5f, 0);
|
||||
barRect.anchorMax = new Vector2(0.5f, 0);
|
||||
barRect.pivot = new Vector2(0.5f, 0);
|
||||
barRect.anchoredPosition = new Vector2(0, 75);
|
||||
barRect.sizeDelta = new Vector2(480, 24);
|
||||
|
||||
// 10. Create progress bar fill image
|
||||
barBgImg.sprite = ctx.Sprites.RoundedControl;
|
||||
barBgImg.type = Image.Type.Sliced;
|
||||
barBgImg.color = ctx.Theme.ObjectBG;
|
||||
|
||||
var barOutlineObj = new GameObject("BarOutline");
|
||||
barOutlineObj.transform.SetParent(_progressBarObj.transform, false);
|
||||
barOutlineObj.layer = 5;
|
||||
|
||||
var barOutlineImg = barOutlineObj.AddComponent<Image>();
|
||||
barOutlineImg.sprite = ctx.Sprites.RoundedOutline;
|
||||
barOutlineImg.type = Image.Type.Sliced;
|
||||
barOutlineImg.color = ctx.Theme.ControlOutlineIdle;
|
||||
barOutlineImg.raycastTarget = false;
|
||||
|
||||
var barOutlineRect = barOutlineObj.GetComponent<RectTransform>();
|
||||
barOutlineRect.anchorMin = Vector2.zero;
|
||||
barOutlineRect.anchorMax = Vector2.one;
|
||||
barOutlineRect.offsetMin = Vector2.zero;
|
||||
barOutlineRect.offsetMax = Vector2.zero;
|
||||
|
||||
// Progress bar fill image
|
||||
_progressBarFillObj = new GameObject("ProgressBarFill");
|
||||
_progressBarFillObj.transform.SetParent(_progressBarObj.transform, false);
|
||||
_progressBarFillObj.layer = 5;
|
||||
|
||||
|
||||
var fillImg = _progressBarFillObj.AddComponent<Image>();
|
||||
fillImg.color = new Color(0.0f, 0.8f, 1.0f, 1.0f);
|
||||
|
||||
fillImg.sprite = ctx.Sprites.RoundedControl;
|
||||
fillImg.type = Image.Type.Sliced;
|
||||
fillImg.color = ctx.Theme.ObjectActiveBright;
|
||||
|
||||
_fillRect = _progressBarFillObj.GetComponent<RectTransform>();
|
||||
_fillRect.anchorMin = new Vector2(0, 0);
|
||||
_fillRect.anchorMax = new Vector2(0, 1);
|
||||
_fillRect.pivot = new Vector2(0, 0.5f);
|
||||
_fillRect.anchoredPosition = Vector2.zero;
|
||||
_fillRect.sizeDelta = Vector2.zero;
|
||||
|
||||
// 11. Create progress text
|
||||
|
||||
// Progress text
|
||||
var progressTextObj = new GameObject("ProgressBarText");
|
||||
progressTextObj.transform.SetParent(_progressBarObj.transform, false);
|
||||
progressTextObj.layer = 5;
|
||||
|
||||
|
||||
_progressText = progressTextObj.AddComponent<TextMeshProUGUI>();
|
||||
_progressText.fontSize = 16;
|
||||
_progressText.font = font;
|
||||
_progressText.fontSize = 13;
|
||||
_progressText.font = ctx.Fonts.Regular;
|
||||
_progressText.color = Color.white;
|
||||
_progressText.alignment = TextAlignmentOptions.Center;
|
||||
|
||||
var progressTextOutline = progressTextObj.AddComponent<Outline>();
|
||||
progressTextOutline.effectColor = new Color(0, 0, 0, 0.8f);
|
||||
progressTextOutline.effectDistance = new Vector2(1, -1);
|
||||
|
||||
_progressText.raycastTarget = false;
|
||||
|
||||
var progressTextRect = progressTextObj.GetComponent<RectTransform>();
|
||||
progressTextRect.anchorMin = Vector2.zero;
|
||||
progressTextRect.anchorMax = Vector2.one;
|
||||
progressTextRect.offsetMin = Vector2.zero;
|
||||
progressTextRect.offsetMax = Vector2.zero;
|
||||
|
||||
// 12. Create status text
|
||||
|
||||
// 6. Status text
|
||||
_statusTextObj = new GameObject("StatusText");
|
||||
_statusTextObj.transform.SetParent(modalContainerObj.transform, false);
|
||||
_statusTextObj.transform.SetParent(content, false);
|
||||
_statusTextObj.layer = 5;
|
||||
_statusTextObj.SetActive(false);
|
||||
|
||||
|
||||
var statusLE = _statusTextObj.AddComponent<LayoutElement>();
|
||||
statusLE.preferredHeight = 22f;
|
||||
statusLE.flexibleWidth = 1f;
|
||||
|
||||
_statusText = _statusTextObj.AddComponent<TextMeshProUGUI>();
|
||||
_statusText.fontSize = 16;
|
||||
_statusText.font = font;
|
||||
_statusText.fontSize = 14;
|
||||
_statusText.font = ctx.Fonts.Regular;
|
||||
_statusText.color = new Color(0.8f, 0.8f, 0.8f, 1f);
|
||||
_statusText.alignment = TextAlignmentOptions.Center;
|
||||
|
||||
var statusRect = _statusTextObj.GetComponent<RectTransform>();
|
||||
statusRect.anchorMin = new Vector2(0, 0);
|
||||
statusRect.anchorMax = new Vector2(1, 0);
|
||||
statusRect.pivot = new Vector2(0.5f, 0);
|
||||
statusRect.anchoredPosition = new Vector2(0, 35);
|
||||
statusRect.sizeDelta = new Vector2(0, 30);
|
||||
}
|
||||
_statusText.raycastTarget = false;
|
||||
|
||||
private void SetupButtonStyle(Button button, Color normalColor, Color hoverColor, Color pressedColor)
|
||||
{
|
||||
button.transition = Selectable.Transition.ColorTint;
|
||||
var colors = button.colors;
|
||||
colors.normalColor = normalColor;
|
||||
colors.highlightedColor = hoverColor;
|
||||
colors.pressedColor = pressedColor;
|
||||
colors.disabledColor = new Color(0.3f, 0.3f, 0.3f, 1f);
|
||||
button.colors = colors;
|
||||
var statusRect = _statusTextObj.GetComponent<RectTransform>();
|
||||
statusRect.anchorMin = Vector2.zero;
|
||||
statusRect.anchorMax = Vector2.one;
|
||||
statusRect.offsetMin = Vector2.zero;
|
||||
statusRect.offsetMax = Vector2.zero;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
@@ -643,6 +583,8 @@ internal class FFmpegDownloadUI : MonoBehaviour
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
_window?.Dispose();
|
||||
_window = null;
|
||||
_cts?.Dispose();
|
||||
if (Instance == this)
|
||||
{
|
||||
|
||||
@@ -0,0 +1,112 @@
|
||||
using System;
|
||||
using ADOFAIRenderer.Localization;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ADOFAIRenderer.UI;
|
||||
|
||||
/// <summary>
|
||||
/// Component that binds a TextMeshProUGUI component to a localization key or dynamic string provider,
|
||||
/// automatically updating the displayed text whenever the active language changes.
|
||||
/// </summary>
|
||||
internal class LocalizedText : MonoBehaviour
|
||||
{
|
||||
private TextMeshProUGUI? _textComponent;
|
||||
private string? _key;
|
||||
private Func<string>? _dynamicProvider;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the localization key. Setting this will clear any dynamic provider.
|
||||
/// </summary>
|
||||
public string? Key
|
||||
{
|
||||
get => _key;
|
||||
set
|
||||
{
|
||||
_key = value;
|
||||
_dynamicProvider = null;
|
||||
Refresh();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets a dynamic string provider function.
|
||||
/// </summary>
|
||||
public void SetDynamic(Func<string> provider)
|
||||
{
|
||||
_dynamicProvider = provider;
|
||||
_key = null;
|
||||
Refresh();
|
||||
}
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
EnsureComponent();
|
||||
LocalizationManager.OnLanguageChanged += HandleLanguageChanged;
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
Refresh();
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
LocalizationManager.OnLanguageChanged -= HandleLanguageChanged;
|
||||
}
|
||||
|
||||
private void HandleLanguageChanged(SystemLanguage language)
|
||||
{
|
||||
Refresh();
|
||||
}
|
||||
|
||||
private void EnsureComponent()
|
||||
{
|
||||
if (_textComponent == null)
|
||||
{
|
||||
_textComponent = GetComponent<TextMeshProUGUI>();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Refreshes the text using either the dynamic provider or the static localization key.
|
||||
/// </summary>
|
||||
public void Refresh()
|
||||
{
|
||||
EnsureComponent();
|
||||
if (_textComponent == null) return;
|
||||
|
||||
if (_dynamicProvider != null)
|
||||
{
|
||||
_textComponent.text = _dynamicProvider();
|
||||
}
|
||||
else if (!string.IsNullOrEmpty(_key))
|
||||
{
|
||||
_textComponent.text = LocalizationManager.Get(_key);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Binds a TextMeshProUGUI component to a localization key.
|
||||
/// </summary>
|
||||
public static LocalizedText Bind(TextMeshProUGUI target, string key)
|
||||
{
|
||||
if (target == null) throw new ArgumentNullException(nameof(target));
|
||||
var component = target.GetComponent<LocalizedText>() ?? target.gameObject.AddComponent<LocalizedText>();
|
||||
component._textComponent = target;
|
||||
component.Key = key;
|
||||
return component;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Binds a TextMeshProUGUI component to a dynamic string provider function.
|
||||
/// </summary>
|
||||
public static LocalizedText Bind(TextMeshProUGUI target, Func<string> provider)
|
||||
{
|
||||
if (target == null) throw new ArgumentNullException(nameof(target));
|
||||
var component = target.GetComponent<LocalizedText>() ?? target.gameObject.AddComponent<LocalizedText>();
|
||||
component._textComponent = target;
|
||||
component.SetDynamic(provider);
|
||||
return component;
|
||||
}
|
||||
}
|
||||
+750
-194
File diff suppressed because it is too large.
Load diff
@@ -68,7 +68,7 @@ internal sealed unsafe class FFmpegNativeDecoder : IDisposable
|
||||
/// <summary>
|
||||
/// Candidate hardware device configuration discovered via <c>avcodec_get_hw_config</c>.
|
||||
/// </summary>
|
||||
private struct HwConfigCandidate
|
||||
private record struct HwConfigCandidate
|
||||
{
|
||||
public AVHWDeviceType DeviceType;
|
||||
public AVPixelFormat PixelFormat;
|
||||
@@ -475,6 +475,7 @@ internal sealed unsafe class FFmpegNativeDecoder : IDisposable
|
||||
/// <returns>True if hardware decoding was successfully configured and opened; false to fall back.</returns>
|
||||
private bool TryInitializeHwDecoder(AVCodec* decoder, AVStream* stream)
|
||||
{
|
||||
// ReSharper disable once InconsistentNaming
|
||||
// Collect all supported hardware configs from decoder
|
||||
const int AV_CODEC_HW_CONFIG_METHOD_HW_DEVICE_CTX = 0x01;
|
||||
var candidates = new List<HwConfigCandidate>();
|
||||
@@ -1012,6 +1013,7 @@ internal sealed unsafe class FFmpegNativeDecoder : IDisposable
|
||||
/// <summary>
|
||||
/// Reads the next video frame and copies its NV12 Y and interleaved UV channel data to unmanaged memory pointers.
|
||||
/// </summary>
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public bool TryReadNV12Frame(
|
||||
IntPtr yBuffer, int yStride,
|
||||
IntPtr uvBuffer, int uvStride,
|
||||
@@ -1064,6 +1066,7 @@ internal sealed unsafe class FFmpegNativeDecoder : IDisposable
|
||||
/// For native YUV420P sources, color conversion is bypassed and memory is copied directly.
|
||||
/// Non-YUV420P frames (including NV12 from HW decoding) or mismatched dimensions are converted via libswscale.
|
||||
/// </summary>
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public bool TryReadYUV420PFrame(
|
||||
byte* yBuffer, int yStride,
|
||||
byte* uBuffer, int uStride,
|
||||
|
||||
Reference in new issue
Block a user