93 Commits
Author SHA256 Message Date
copecone 27e7327c1e Upgrade Version 2026-10-13 20:32:23 +09:00
copecone 2152625e45 Fix Output Color Tags And CPU Conversion Matrix 2026-10-13 19:59:23 +09:00
copecone aefa1409c1 Replace Throttle Busy Wait With Dequeue Signal And Byte Limit 2026-10-13 19:05:39 +09:00
copecone e802b6a08a Fix Odd Resolution Video Background Decoding 2026-10-13 15:43:29 +09:00
copecone c8050abbc9 Fix Cancelled Render Encoding Remaining Queued Frames 2026-10-13 15:35:10 +09:00
copecone 45a7637a36 Fix OnLastUpdate Callback Skipped Without NonTile 2026-10-13 15:22:18 +09:00
copecone 6955762641 Fix Preset Label Not Matching Loaded Config Values 2026-10-13 11:01:37 +09:00
copecone ea8d4c91ac Fix Black Fallback Frame For Failed Readbacks 2026-10-12 23:04:24 +09:00
copecone 5080e7ea1d Harden Encoder Error Handling 2026-10-12 21:15:38 +09:00
copecone 4e556a4632 Cleanup Comments 2026-10-12 19:48:15 +09:00
copecone f1e926f758 Cleanup LICENSE-EXCEPTION.md 2026-10-12 10:25:34 +09:00
copecone c62723cf5c Hide Win Texts And Detailed Results During Render 2026-10-12 02:03:57 +09:00
copecone fee7077b16 Split Render Thread Body Into Methods 2026-10-12 02:03:45 +09:00
copecone 9fbf057677 Hide Difficulty Selector During Render 2026-10-12 02:03:29 +09:00
copecone f153bf70aa Upgrade Version 2026-10-12 00:10:50 +09:00
copecone 93539307b1 Fix Incomplete Output File Handling 2026-10-11 23:53:41 +09:00
copecone c0e902fc1a Reallocate Shared Video Frame Buffer Without Copying 2026-10-11 23:28:47 +09:00
copecone dd2585ee9f Prefer QSV System Memory Input With GPU Frame Pool Fallback 2026-10-11 23:12:57 +09:00
copecone 1a672cbf59 Fix Looping Video Background Seeking Every Frame 2026-10-11 22:51:02 +09:00
copecone 6d5880fe19 Fix YUV to RGB Color Matrix Selection 2026-10-11 22:46:31 +09:00
copecone 72d8d71928 Upgrade Version 2026-10-11 20:26:41 +09:00
copecone 413778e165 Fix Decoder Forward Seek Returning One Frame Ahead 2026-10-11 20:24:11 +09:00
copecone 36552511f5 Fix Decoder Invalid Packet Handling 2026-10-11 19:59:22 +09:00
copecone a1f9fa36ce Fix Video Stream Time Base Causing Frame Duration Jitter 2026-10-11 19:47:55 +09:00
copecone 00971a6730 Fix Encoder Quality Options Not Being Applied 2026-10-11 18:13:42 +09:00
copecone bd24152a2e Move NTSC Handling 2026-10-11 16:45:18 +09:00
copecone 7aa8ae4b54 Move OS-dependent Utilities Into OS Package 2026-10-11 16:44:04 +09:00
copecone dee3b2dbcf Fix Render State Cleanup on Initialization Failure 2026-10-11 16:08:00 +09:00
copecone 7eec3b4660 Fix Render Freeze on Encoder Thread Failure 2026-10-11 15:46:52 +09:00
copecone ce70d89cdb Fix Potential Floating Point Error in NVIDIA Graphics Driver Version Detection 2026-10-11 12:54:18 +09:00
copecone 7db1905906 Add .mcp.json to .gitignore 2026-10-10 22:30:26 +09:00
copecone bfc79ee4d3 Fix Label Generation Condition 2026-10-10 22:25:45 +09:00
copecone b4c950c9f7 Upgrade Version 2026-10-10 16:38:12 +09:00
copecone 723f4446f5 Add Two-Step Confirmation for Preset Deletion in RenderConfigWindow 2026-10-10 16:28:00 +09:00
copecone 6f4c632b41 Implement Dynamic Localization in RenderConfigWindow 2026-10-10 16:25:15 +09:00
copecone 863dcd2357 Utilize O5Kit System in Warning and Download Dialogs 2026-10-10 15:57:40 +09:00
copecone 00048b7b06 Upgrade Version 2026-10-10 02:01:12 +09:00
copecone d218bb835d Add Preset System 2026-10-10 01:51:38 +09:00
copecone 34d766cb4d Add Custom Frame Modification Hook API for Video Rendering 2026-10-09 20:31:23 +09:00
copecone 5d805b85ad Refactor FFmpegNativeDecoder 2026-10-09 20:24:28 +09:00
copecone ba83935190 Merge remote-tracking branch 'origin/main' 2026-10-09 16:01:34 +09:00
copecone d2390665af Upgrade Version 2026-10-09 16:01:23 +09:00
copecone ceb3190274 Add Hardware Decoding Prototype 2026-10-09 16:01:00 +09:00
copecone 08b13460ae Optimize FrameReader by Caching Color Conversion Kernel 2026-10-09 14:39:30 +09:00
copecone ed7dd5dba4 Add Generative AI Usage 2026-10-09 14:14:36 +09:00
copecone eb648bbe09 Upgrade Version 2026-10-08 18:33:11 +09:00
copecone f1d56f5f9d Add Planet Color Config 2026-10-08 18:32:44 +09:00
copecone ed61cef4bb Improve Video Encoding Options in RenderConfigWindow 2026-10-08 15:44:40 +09:00
copecone 2cfd14e348 Remove scrDecorationPatch 2026-10-08 15:32:22 +09:00
copecone daed6adcd7 Upgrade Version 2026-10-07 15:50:28 +09:00
copecone 86c8a87a0f Optimize Frame Readback and Encoding Pipeline 2026-10-07 15:48:09 +09:00
copecone 892f1ca7b9 Cleanup FolderDialogUtil 2026-10-07 15:47:31 +09:00
copecone e7ef081e55 Rename FFmpegVideoBGPlayer to VideoBGPlayer 2026-10-07 15:44:35 +09:00
copecone a523efd4fc Simplify Singleton in RendererUIManager 2026-10-07 11:47:40 +09:00
copecone b43c8be5dc Fix Render Height Binding in RenderConfigWindow 2026-10-07 11:47:40 +09:00
copecone 671bdda9a1 Refactor 2026-10-07 11:47:40 +09:00
copecone 8567878f07 Remove Legacy Resource Loading 2026-10-07 11:47:40 +09:00
copecone b900a5444e Finalize O5Kit Theme & Window Generation 2026-10-07 11:47:40 +09:00
copecone 2d70fb5ae8 Add License Exception 2026-10-07 11:47:36 +09:00
copecone 0d9cf44c77 Cleanup 2026-10-06 16:31:53 +09:00
copecone 51626f65c7 Add Version Label to Config Window 2026-10-06 15:30:20 +09:00
copecone 65669d5afd Remove 24kHz Sample Rate 2026-10-06 15:06:21 +09:00
copecone 5929b5ddbe Fix Folder Selection Browser 2026-10-06 15:06:05 +09:00
copecone a7c64e6c27 Add DelayAfterEnd Default Value 2026-10-06 14:01:06 +09:00
copecone 36c569057c Remove 96kHz for Opus 2026-10-06 14:00:54 +09:00
copecone b05e18c8bb Refactor RegistryUtil 2026-10-06 14:00:00 +09:00
copecone 888663aa86 Add Snap to Render Resolution Sliders 2026-10-06 13:53:11 +09:00
copecone 1a8fcaec7d Adjust Config Default Values 2026-10-06 13:52:45 +09:00
copecone 394fe00b25 Refactor Audio Codec & Sample Rate Detection 2026-10-06 13:51:52 +09:00
copecone 48a56cd3f2 Fix NullReferenceException from PlanetRendererPatch.OverrideColor 2026-10-06 01:09:05 +09:00
copecone 63f38883c8 Merge remote-tracking branch 'origin/main' 2026-10-05 23:46:00 +09:00
copecone 24ec6aa1d0 Upgrade Version 2026-10-05 23:45:51 +09:00
copecone 44caf92ada Merge pull request 'Apply O5Kit UI' (#4) from feature/o5kit_ui into main
Reviewed-on: #4
2026-10-05 23:45:15 +09:00
copecone b3e50cd50e Finalize First O5Kit Config UI Prototype 2026-10-05 23:37:11 +09:00
copecone 1d4b1cdd46 Remove RenderConfigUIManager 2026-10-05 23:35:31 +09:00
copecone 98cf00578d Merge pull request 'Fix Render Config UI Prototype Layout' (#3) from kyulio/ADOFAIRenderer:feature/o5kit_ui into feature/o5kit_ui
Reviewed-on: #3
2026-10-05 17:03:41 +09:00
kyulio b6f1c0e4d2 Fix Render Config UI Prototype Layout 2026-10-05 16:21:26 +09:00
copecone 477b46a8dc Add Config UI Prototype 2026-10-05 15:36:59 +09:00
copecone 6e348ecae3 Fix Font Load 2026-10-05 15:26:38 +09:00
copecone b15903f1e0 Refactor Asset Loading 2026-10-05 14:50:21 +09:00
copecone 6c0347609d Add Auto Localization Initialization 2026-10-05 14:30:01 +09:00
copecone 92a4654f14 Add Auto UI Initialization 2026-10-05 14:28:18 +09:00
copecone ec5b2f0ab6 Add Embedded Resource Config 2026-10-05 14:25:39 +09:00
copecone 85575d3185 Add Bundles 2026-10-05 14:24:18 +09:00
copecone 2277025829 Implement O5Kit 2026-10-05 13:49:02 +09:00
copecone 5e9c0272dd Add Planet Color Configuration 2026-10-02 20:16:30 +09:00
copecone e3cb2263d9 Delete Bundles 2026-09-30 20:29:04 +09:00
copecone 4c68b90f9d Update LICENSE 2026-09-29 14:04:59 +09:00
copecone e9b9bac300 Rename LICENSE.md to LICENSE 2026-09-29 13:06:25 +09:00
copecone 87fbcd70ae Relicense from MIT to GPLv3 2026-09-29 12:57:52 +09:00
copecone ea1a193937 Add README.md 2026-09-28 12:28:45 -04:00
copecone d42c434780 Apply Stage-based Condition Management 2026-09-28 21:15:02 +09:00
copecone 363130e87b Remove Useless Render Frame Skip Check 2026-09-17 10:41:26 +09:00
71 changed files with 8824 additions and 5032 deletions

No files matched your search

+10 -3
View File
@@ -32,9 +32,11 @@ Thumbs.db
desktop.ini desktop.ini
## Agent Metadata ## Agent Metadata
.antigravitycli/ /.antigravitycli/
.agent/ /.agent/
GEMINI.md /GEMINI.md
/.mcp.json
/CLAUDE.md
# Decompiled Game Code # Decompiled Game Code
*.cs.txt *.cs.txt
@@ -42,3 +44,8 @@ GEMINI.md
# Developer Description Files # Developer Description Files
/AsyncInputAutoplayFix.md /AsyncInputAutoplayFix.md
/AudioMixerExplanation.md /AudioMixerExplanation.md
/O5Theme.md
# Developer Utility Files
/REVIEW_CHECKLIST.md
/REVIEW_FFMPEG.md
+18 -27
View File
@@ -9,12 +9,16 @@
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies> <CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
<LangVersion>11</LangVersion> <LangVersion>11</LangVersion>
<PackageLicenseExpression>GPL-3.0-or-later</PackageLicenseExpression>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Reference Include="0Harmony"> <Reference Include="0Harmony">
<HintPath>$(ADOFAI_PATH)\MelonLoader\net35\0Harmony.dll</HintPath> <HintPath>$(ADOFAI_PATH)\MelonLoader\net35\0Harmony.dll</HintPath>
</Reference> </Reference>
<Reference Include="O5Kit">
<HintPath>$(ADOFAI_PATH)\UserLibs\O5Kit.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp"> <Reference Include="Assembly-CSharp">
<HintPath>$(ADOFAI_PATH)\A Dance of Fire and Ice_Data\Managed\Assembly-CSharp.dll</HintPath> <HintPath>$(ADOFAI_PATH)\A Dance of Fire and Ice_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference> </Reference>
@@ -78,39 +82,26 @@
<Reference Include="Newtonsoft.Json"> <Reference Include="Newtonsoft.Json">
<HintPath>$(ADOFAI_PATH)\A Dance of Fire and Ice_Data\Managed\Newtonsoft.Json.dll</HintPath> <HintPath>$(ADOFAI_PATH)\A Dance of Fire and Ice_Data\Managed\Newtonsoft.Json.dll</HintPath>
</Reference> </Reference>
</ItemGroup> <Reference Include="UniTask">
<HintPath>$(ADOFAI_PATH)\A Dance of Fire and Ice_Data\Managed\UniTask.dll</HintPath>
<ItemGroup> </Reference>
<None Remove="Bundle\Win64\fonts" />
<EmbeddedResource Include="Bundle\Win64\fonts" />
<None Remove="Bundle\Win64\scenes" />
<EmbeddedResource Include="Bundle\Win64\scenes" />
<None Remove="Bundle\Win64\shaders" />
<EmbeddedResource Include="Bundle\Win64\shaders" />
</ItemGroup>
<ItemGroup>
<None Remove="Bundle\Linux\fonts" />
<EmbeddedResource Include="Bundle\Linux\fonts" />
<None Remove="Bundle\Linux\scenes" />
<EmbeddedResource Include="Bundle\Linux\scenes" />
<None Remove="Bundle\Linux\shaders" />
<EmbeddedResource Include="Bundle\Linux\shaders" />
</ItemGroup>
<ItemGroup>
<None Remove="Bundle\OSX\fonts" />
<EmbeddedResource Include="Bundle\OSX\fonts" />
<None Remove="Bundle\OSX\scenes" />
<EmbeddedResource Include="Bundle\OSX\scenes" />
<None Remove="Bundle\OSX\shaders" />
<EmbeddedResource Include="Bundle\OSX\shaders" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="FFmpeg.AutoGen" Version="8.1.0" /> <PackageReference Include="FFmpeg.AutoGen" Version="8.1.0" />
</ItemGroup> </ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Localization/Locale/*.json" />
</ItemGroup>
<ItemGroup>
<Folder Include="Bundle/" />
<EmbeddedResource Include="Bundle/Linux/*" />
<EmbeddedResource Include="Bundle/Win64/*" />
<EmbeddedResource Include="Bundle/OSX/*" />
</ItemGroup>
<!-- Build 후 XML 문서에서 ADOFAIRenderer.API 네임스페이스만 남기고 나머지 제거 --> <!-- Build 후 XML 문서에서 ADOFAIRenderer.API 네임스페이스만 남기고 나머지 제거 -->
<UsingTask TaskName="FilterXmlDoc" TaskFactory="RoslynCodeTaskFactory" AssemblyFile="$(MSBuildToolsPath)\Microsoft.Build.Tasks.Core.dll"> <UsingTask TaskName="FilterXmlDoc" TaskFactory="RoslynCodeTaskFactory" AssemblyFile="$(MSBuildToolsPath)\Microsoft.Build.Tasks.Core.dll">
<ParameterGroup> <ParameterGroup>
+302
View File
@@ -0,0 +1,302 @@
using System;
using System.Diagnostics.CodeAnalysis;
using UnityEngine;
using UnityEngine.Rendering;
namespace ADOFAIRenderer.API;
/// <summary>
/// Execution context provided to frame modification hooks, managing GPU ping-pong double buffering.
/// </summary>
/// <remarks>
/// <para>
/// <b>Zero-Allocation Notice:</b> For maximum performance on the render hot path, the pipeline reuses context instances
/// across frames. Do not cache the context instance itself across frames.
/// </para>
/// <para>
/// <b>Execution Frequency Notice:</b> This hook is executed only when a frame is captured for video encoding.
/// When <c>RenderFPS</c> exceeds <c>VideoFPS</c>, intermediate game rendering frames are skipped and the hook
/// will <b>not</b> be invoked on every rendered game frame.
/// </para>
/// </remarks>
[SuppressMessage("ReSharper", "UnusedType.Global")]
[SuppressMessage("ReSharper", "UnusedMember.Global")]
[SuppressMessage("ReSharper", "MemberCanBePrivate.Global")]
[SuppressMessage("ReSharper", "UnusedAutoPropertyAccessor.Global")]
public class FrameHookContext
{
private RenderTexture _originalSource = null!;
private RenderTexture _pingRT = null!;
private RenderTexture _pongRT = null!;
private RenderTexture _currentSource = null!;
private RenderTexture _currentDestination = null!;
private bool _hasModified;
/// <summary>
/// The input <see cref="RenderTexture"/> containing the rendered frame before the current pass.
/// </summary>
public RenderTexture Source => _currentSource;
/// <summary>
/// The writable destination <see cref="RenderTexture"/> for the current pass.
/// </summary>
public RenderTexture Destination => _currentDestination;
/// <summary>
/// The active <see cref="RenderTexture"/> representing the current state of the modified frame.
/// </summary>
public RenderTexture Current => _currentSource;
/// <summary>
/// The original unmodified render texture captured from the game for the current frame before any hooks were applied.
/// </summary>
public RenderTexture OriginalSource => _originalSource;
/// <summary>
/// Indicates whether any modifications or swaps have been applied to this frame.
/// </summary>
public bool HasModified => _hasModified;
/// <summary>
/// The sequential 0-based index of the video frame currently being encoded.
/// </summary>
public long FrameIndex { get; private set; }
/// <summary>
/// Alias for <see cref="FrameIndex"/>. The sequential 0-based index of the video frame.
/// </summary>
public long VideoFrameIndex => FrameIndex;
/// <summary>
/// The sequential 0-based index of the game render frame.
/// </summary>
public long RenderFrameIndex { get; private set; }
/// <summary>
/// The timestamp of the current frame in seconds relative to video start.
/// </summary>
public double VideoTime { get; private set; }
/// <summary>
/// The delta time duration in seconds of a single video frame (equivalent to 1.0 / VideoFPS).
/// </summary>
public double DeltaTime => VideoFPS > 0 ? 1.0 / VideoFPS : 0.0;
/// <summary>
/// The width of the frame in pixels.
/// </summary>
public int Width => _currentSource.width;
/// <summary>
/// The height of the frame in pixels.
/// </summary>
public int Height => _currentSource.height;
/// <summary>
/// The configured render frames per second.
/// </summary>
public double RenderFPS { get; private set; }
/// <summary>
/// The output video frames per second.
/// </summary>
public double VideoFPS { get; private set; }
/// <summary>
/// The number of successful modification passes completed for the current frame.
/// </summary>
public int PassCount { get; private set; }
internal FrameHookContext(
RenderTexture originalSource,
RenderTexture pingRT,
RenderTexture pongRT,
RenderTexture firstDestination,
long frameIndex,
long renderFrameIndex,
double videoTime,
double renderFps,
double videoFps)
{
Reset(originalSource, pingRT, pongRT, firstDestination, frameIndex, renderFrameIndex, videoTime, renderFps, videoFps);
}
internal void Reset(
RenderTexture originalSource,
RenderTexture pingRT,
RenderTexture pongRT,
RenderTexture firstDestination,
long frameIndex,
long renderFrameIndex,
double videoTime,
double renderFps,
double videoFps)
{
_originalSource = originalSource;
_pingRT = pingRT;
_pongRT = pongRT;
_currentSource = originalSource;
_currentDestination = firstDestination;
_hasModified = false;
PassCount = 0;
FrameIndex = frameIndex;
RenderFrameIndex = renderFrameIndex;
VideoTime = videoTime;
RenderFPS = renderFps;
VideoFPS = videoFps;
}
/// <summary>
/// Blits from <see cref="Source"/> to <see cref="Destination"/> using the specified <see cref="Material"/> and automatically swaps ping-pong buffers.
/// </summary>
/// <param name="material">The material containing the shader to apply, or <c>null</c> for a standard copy.</param>
/// <param name="pass">The shader pass index to use, or -1 to execute all passes.</param>
public void Blit(Material? material = null, int pass = -1)
{
if (material != null)
{
if (pass >= 0)
Graphics.Blit(_currentSource, _currentDestination, material, pass);
else
Graphics.Blit(_currentSource, _currentDestination, material);
}
else
{
Graphics.Blit(_currentSource, _currentDestination);
}
Swap();
}
/// <summary>
/// Blits from a custom source <see cref="Texture"/> to <see cref="Destination"/> using the specified <see cref="Material"/> and automatically swaps ping-pong buffers.
/// </summary>
/// <param name="customSource">The custom source texture to blit from.</param>
/// <param name="material">The material containing the shader to apply, or <c>null</c> for a standard copy.</param>
/// <param name="pass">The shader pass index to use, or -1 to execute all passes.</param>
/// <exception cref="ArgumentNullException">Thrown when <paramref name="customSource"/> is null.</exception>
public void Blit(Texture customSource, Material? material = null, int pass = -1)
{
if (customSource == null) throw new ArgumentNullException(nameof(customSource));
if (material != null)
{
if (pass >= 0)
Graphics.Blit(customSource, _currentDestination, material, pass);
else
Graphics.Blit(customSource, _currentDestination, material);
}
else
{
Graphics.Blit(customSource, _currentDestination);
}
Swap();
}
/// <summary>
/// Copies the contents of <see cref="Source"/> into <see cref="Destination"/> without swapping buffers.
/// Call this before drawing custom overlays into <see cref="Destination"/> if you wish to preserve the background.
/// </summary>
public void Copy()
{
Graphics.Blit(_currentSource, _currentDestination);
}
/// <summary>
/// Clears <see cref="Destination"/> with the specified color.
/// </summary>
/// <param name="clearColor">The color to clear with, or <c>null</c> for <see cref="Color.clear"/>.</param>
public void ClearDestination(Color? clearColor = null)
{
var prev = RenderTexture.active;
try
{
RenderTexture.active = _currentDestination;
GL.Clear(false, true, clearColor ?? Color.clear);
}
finally
{
RenderTexture.active = prev;
}
}
/// <summary>
/// Temporarily activates <see cref="Destination"/> as <see cref="RenderTexture.active"/> to perform custom draw calls,
/// safely restoring the previous active RenderTexture afterwards.
/// </summary>
/// <param name="drawAction">The action that performs custom draw operations.</param>
/// <param name="autoSwap">If <c>true</c> (default), automatically calls <see cref="Swap"/> after drawing.</param>
/// <param name="preserveBackground">If <c>true</c>, copies <see cref="Source"/> into <see cref="Destination"/> before executing <paramref name="drawAction"/>.</param>
/// <exception cref="ArgumentNullException">Thrown when <paramref name="drawAction"/> is null.</exception>
public void DrawToDestination(Action drawAction, bool autoSwap = true, bool preserveBackground = false)
{
if (drawAction == null) throw new ArgumentNullException(nameof(drawAction));
if (preserveBackground)
{
Copy();
}
var prev = RenderTexture.active;
try
{
RenderTexture.active = _currentDestination;
drawAction();
}
finally
{
RenderTexture.active = prev;
}
if (autoSwap)
{
Swap();
}
}
/// <summary>
/// Executes a <see cref="CommandBuffer"/> against the GPU and optionally swaps buffers.
/// </summary>
/// <param name="commandBuffer">The command buffer to execute.</param>
/// <param name="autoSwap">If <c>true</c> (default), automatically calls <see cref="Swap"/> after execution.</param>
/// <exception cref="ArgumentNullException">Thrown when <paramref name="commandBuffer"/> is null.</exception>
public void ExecuteCommandBuffer(CommandBuffer commandBuffer, bool autoSwap = true)
{
if (commandBuffer == null) throw new ArgumentNullException(nameof(commandBuffer));
Graphics.ExecuteCommandBuffer(commandBuffer);
if (autoSwap)
{
Swap();
}
}
/// <summary>
/// Swaps the active <see cref="Source"/> and <see cref="Destination"/> ping-pong buffers.
/// Call this after manually writing or rendering into <see cref="Destination"/> so that subsequent hooks or the video encoder read the updated frame.
/// </summary>
public void Swap()
{
_hasModified = true;
PassCount++;
var previousDestination = _currentDestination;
_currentSource = previousDestination;
_currentDestination = (previousDestination == _pingRT) ? _pongRT : _pingRT;
}
/// <summary>
/// Replaces the current modified frame texture with a custom <see cref="RenderTexture"/>.
/// </summary>
/// <param name="customTexture">The custom texture to set as the active frame.</param>
/// <exception cref="ArgumentNullException">Thrown when <paramref name="customTexture"/> is null.</exception>
public void ReplaceCurrent(RenderTexture customTexture)
{
_currentSource = customTexture ?? throw new ArgumentNullException(nameof(customTexture));
_hasModified = true;
PassCount++;
}
}
+24
View File
@@ -0,0 +1,24 @@
using System.Diagnostics.CodeAnalysis;
namespace ADOFAIRenderer.API;
/// <summary>
/// Represents a custom frame modification hook that can modify rendered frames using GPU ping-pong double buffering.
/// </summary>
/// <remarks>
/// <b>Execution Frequency Note:</b> Frame hooks are only invoked for frames that are actually encoded into the final video (<c>VideoFPS</c>).
/// When <c>RenderFPS</c> is higher than <c>VideoFPS</c>, intermediate game render frames are skipped and this hook
/// will <b>not</b> be called on every game frame.
/// </remarks>
[SuppressMessage("ReSharper", "UnusedType.Global")]
public interface IFrameHook
{
/// <summary>
/// Invoked for each captured video frame before it is encoded.
/// </summary>
/// <remarks>
/// This method is not called on every rendered game frame if <c>RenderFPS</c> exceeds <c>VideoFPS</c>.
/// </remarks>
/// <param name="context">The frame hook context providing access to ping-pong textures and frame metadata.</param>
void OnRenderFrame(FrameHookContext context);
}
+380 -3
View File
@@ -1,9 +1,11 @@
using System; using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis; using System.Diagnostics.CodeAnalysis;
using System.IO; using System.IO;
using ADOFAIRenderer.Core; using ADOFAIRenderer.Core;
using ADOFAIRenderer.Data; using ADOFAIRenderer.Data;
using ADOFAIRenderer.Util; using ADOFAIRenderer.Util;
using UnityEngine;
namespace ADOFAIRenderer.API; namespace ADOFAIRenderer.API;
@@ -11,8 +13,47 @@ namespace ADOFAIRenderer.API;
/// Fluent builder for configuring and starting a render session. /// Fluent builder for configuring and starting a render session.
/// </summary> /// </summary>
[SuppressMessage("ReSharper", "UnusedType.Global")] [SuppressMessage("ReSharper", "UnusedType.Global")]
[SuppressMessage("ReSharper", "UnusedMember.Global")]
[SuppressMessage("ReSharper", "MemberCanBePrivate.Global")]
public class RenderSession public class RenderSession
{ {
private sealed class GlobalHookRegistration : IDisposable
{
public object Key { get; }
public Action<FrameHookContext> Action { get; }
private bool _isDisposed;
public GlobalHookRegistration(object key, Action<FrameHookContext> action)
{
Key = key;
Action = action;
}
public void Dispose()
{
if (_isDisposed) return;
_isDisposed = true;
RemoveGlobalRegistration(this);
}
}
private sealed class SessionHookEntry
{
public object Key { get; }
public Action<FrameHookContext> Action { get; }
public SessionHookEntry(object key, Action<FrameHookContext> action)
{
Key = key;
Action = action;
}
}
private static readonly List<GlobalHookRegistration> GlobalFrameHooks = new();
private static readonly object GlobalHooksLock = new();
private static int _globalHooksVersion;
private readonly List<SessionHookEntry> _frameHooks = new();
private bool _auto = true; private bool _auto = true;
/// <summary> /// <summary>
@@ -126,6 +167,331 @@ public class RenderSession
return this; return this;
} }
/// <summary>
/// Adds a custom frame modification hook to be executed for each encoded video frame.
/// The hook can modify the rendered frame using GPU ping-pong double buffering.
/// </summary>
/// <remarks>
/// <b>Execution Frequency Note:</b> This hook is invoked only for frames that are captured for the output video.
/// When <c>RenderFPS</c> is higher than <c>VideoFPS</c>, intermediate game render frames are skipped,
/// so this hook will <b>not</b> be called on every game frame.
/// </remarks>
/// <param name="hook">The callback action that receives a <see cref="FrameHookContext"/>.</param>
/// <returns>The current <see cref="RenderSession"/> instance for method chaining.</returns>
/// <exception cref="ArgumentNullException">Thrown when <paramref name="hook"/> is null.</exception>
public RenderSession AddFrameHook(Action<FrameHookContext> hook)
{
if (hook == null) throw new ArgumentNullException(nameof(hook));
_frameHooks.Add(new SessionHookEntry(hook, hook));
return this;
}
/// <summary>
/// Adds a material-based post-processing pass to be executed for each encoded video frame.
/// Automatically performs a GPU blit from source to destination and swaps buffers.
/// </summary>
/// <param name="material">The material containing the shader to apply.</param>
/// <param name="pass">The shader pass index to use, or -1 to execute all passes.</param>
/// <returns>The current <see cref="RenderSession"/> instance for method chaining.</returns>
/// <exception cref="ArgumentNullException">Thrown when <paramref name="material"/> is null.</exception>
public RenderSession AddFrameHook(Material material, int pass = -1)
{
if (material is null) throw new ArgumentNullException(nameof(material));
_frameHooks.Add(new SessionHookEntry(material, context => context.Blit(material, pass)));
return this;
}
/// <summary>
/// Adds a custom frame modification hook implementing <see cref="IFrameHook"/>.
/// </summary>
/// <param name="hook">The hook instance to execute.</param>
/// <returns>The current <see cref="RenderSession"/> instance for method chaining.</returns>
/// <exception cref="ArgumentNullException">Thrown when <paramref name="hook"/> is null.</exception>
public RenderSession AddFrameHook(IFrameHook hook)
{
if (hook == null) throw new ArgumentNullException(nameof(hook));
_frameHooks.Add(new SessionHookEntry(hook, hook.OnRenderFrame));
return this;
}
/// <summary>
/// Alias for <see cref="AddFrameHook(Action{FrameHookContext})"/>.
/// </summary>
/// <param name="hook">The callback action that receives a <see cref="FrameHookContext"/>.</param>
/// <returns>The current <see cref="RenderSession"/> instance for method chaining.</returns>
public RenderSession WithFrameHook(Action<FrameHookContext> hook) => AddFrameHook(hook);
/// <summary>
/// Alias for <see cref="AddFrameHook(Material, int)"/>.
/// </summary>
/// <param name="material">The material containing the shader to apply.</param>
/// <param name="pass">The shader pass index to use, or -1 to execute all passes.</param>
/// <returns>The current <see cref="RenderSession"/> instance for method chaining.</returns>
public RenderSession WithFrameHook(Material material, int pass = -1) => AddFrameHook(material, pass);
/// <summary>
/// Alias for <see cref="AddFrameHook(IFrameHook)"/>.
/// </summary>
/// <param name="hook">The hook instance to execute.</param>
/// <returns>The current <see cref="RenderSession"/> instance for method chaining.</returns>
public RenderSession WithFrameHook(IFrameHook hook) => AddFrameHook(hook);
/// <summary>
/// Removes a previously added frame modification hook callback from this session.
/// </summary>
/// <param name="hook">The hook action to remove.</param>
/// <returns>The current <see cref="RenderSession"/> instance for method chaining.</returns>
public RenderSession RemoveFrameHook(Action<FrameHookContext> hook)
{
var idx = _frameHooks.FindIndex(e => ReferenceEquals(e.Key, hook) || Equals(e.Action, hook));
if (idx >= 0) _frameHooks.RemoveAt(idx);
return this;
}
/// <summary>
/// Removes a previously added material-based post-processing pass from this session.
/// </summary>
/// <param name="material">The material to remove.</param>
/// <returns>The current <see cref="RenderSession"/> instance for method chaining.</returns>
public RenderSession RemoveFrameHook(Material material)
{
if (material)
{
for (var i = _frameHooks.Count - 1; i >= 0; i--)
{
if (ReferenceEquals(_frameHooks[i].Key, material))
{
_frameHooks.RemoveAt(i);
}
}
}
return this;
}
/// <summary>
/// Removes a previously added <see cref="IFrameHook"/> from this session.
/// </summary>
/// <param name="hook">The hook instance to remove.</param>
/// <returns>The current <see cref="RenderSession"/> instance for method chaining.</returns>
public RenderSession RemoveFrameHook(IFrameHook hook)
{
var idx = _frameHooks.FindIndex(e => ReferenceEquals(e.Key, hook));
if (idx >= 0) _frameHooks.RemoveAt(idx);
return this;
}
/// <summary>
/// Clears all frame modification hooks configured for this render session.
/// </summary>
/// <returns>The current <see cref="RenderSession"/> instance for method chaining.</returns>
public RenderSession ClearFrameHooks()
{
_frameHooks.Clear();
return this;
}
/// <summary>
/// Registers a global frame modification hook that will execute on every render session.
/// </summary>
/// <remarks>
/// <b>Execution Frequency Note:</b> Global frame hooks are executed only for frames that are captured for the output video.
/// When <c>RenderFPS</c> is higher than <c>VideoFPS</c>, intermediate game render frames are skipped,
/// so this hook will <b>not</b> be called on every game frame.
/// </remarks>
/// <param name="hook">The callback action that receives a <see cref="FrameHookContext"/>.</param>
/// <returns>An <see cref="IDisposable"/> registration handle that unregisters the hook when disposed.</returns>
/// <exception cref="ArgumentNullException">Thrown when <paramref name="hook"/> is null.</exception>
public static IDisposable AddGlobalFrameHook(Action<FrameHookContext> hook)
{
if (hook == null) throw new ArgumentNullException(nameof(hook));
var reg = new GlobalHookRegistration(hook, hook);
lock (GlobalHooksLock)
{
GlobalFrameHooks.Add(reg);
_globalHooksVersion++;
}
return reg;
}
/// <summary>
/// Registers a global material-based post-processing pass that will execute on every render session.
/// </summary>
/// <param name="material">The material containing the shader to apply.</param>
/// <param name="pass">The shader pass index to use, or -1 to execute all passes.</param>
/// <returns>An <see cref="IDisposable"/> registration handle that unregisters the hook when disposed.</returns>
/// <exception cref="ArgumentNullException">Thrown when <paramref name="material"/> is null.</exception>
public static IDisposable AddGlobalFrameHook(Material material, int pass = -1)
{
if (material is null) throw new ArgumentNullException(nameof(material));
var reg = new GlobalHookRegistration(material, context => context.Blit(material, pass));
lock (GlobalHooksLock)
{
GlobalFrameHooks.Add(reg);
_globalHooksVersion++;
}
return reg;
}
/// <summary>
/// Registers a global frame modification hook implementing <see cref="IFrameHook"/>.
/// </summary>
/// <param name="hook">The hook instance to execute.</param>
/// <returns>An <see cref="IDisposable"/> registration handle that unregisters the hook when disposed.</returns>
/// <exception cref="ArgumentNullException">Thrown when <paramref name="hook"/> is null.</exception>
public static IDisposable AddGlobalFrameHook(IFrameHook hook)
{
if (hook == null) throw new ArgumentNullException(nameof(hook));
var reg = new GlobalHookRegistration(hook, hook.OnRenderFrame);
lock (GlobalHooksLock)
{
GlobalFrameHooks.Add(reg);
_globalHooksVersion++;
}
return reg;
}
/// <summary>
/// Unregisters a previously registered global frame modification hook.
/// </summary>
/// <param name="hook">The hook action to remove.</param>
/// <returns><c>true</c> if the hook was successfully removed; otherwise, <c>false</c>.</returns>
public static bool RemoveGlobalFrameHook(Action<FrameHookContext> hook)
{
lock (GlobalHooksLock)
{
var idx = GlobalFrameHooks.FindIndex(r => ReferenceEquals(r.Key, hook) || Equals(r.Action, hook));
if (idx >= 0)
{
GlobalFrameHooks.RemoveAt(idx);
_globalHooksVersion++;
return true;
}
return false;
}
}
/// <summary>
/// Unregisters a previously registered global material-based post-processing pass.
/// </summary>
/// <param name="material">The material to remove.</param>
/// <returns><c>true</c> if any hooks matching <paramref name="material"/> were removed; otherwise, <c>false</c>.</returns>
public static bool RemoveGlobalFrameHook(Material material)
{
lock (GlobalHooksLock)
{
var removed = false;
for (var i = GlobalFrameHooks.Count - 1; i >= 0; i--)
{
if (ReferenceEquals(GlobalFrameHooks[i].Key, material))
{
GlobalFrameHooks.RemoveAt(i);
removed = true;
}
}
if (removed)
{
_globalHooksVersion++;
}
return removed;
}
}
/// <summary>
/// Unregisters a previously registered global frame modification hook implementing <see cref="IFrameHook"/>.
/// </summary>
/// <param name="hook">The hook instance to remove.</param>
/// <returns><c>true</c> if the hook was successfully removed; otherwise, <c>false</c>.</returns>
public static bool RemoveGlobalFrameHook(IFrameHook hook)
{
lock (GlobalHooksLock)
{
var idx = GlobalFrameHooks.FindIndex(r => ReferenceEquals(r.Key, hook));
if (idx >= 0)
{
GlobalFrameHooks.RemoveAt(idx);
_globalHooksVersion++;
return true;
}
return false;
}
}
private static void RemoveGlobalRegistration(GlobalHookRegistration registration)
{
lock (GlobalHooksLock)
{
if (GlobalFrameHooks.Remove(registration))
{
_globalHooksVersion++;
}
}
}
/// <summary>
/// Clears all registered global frame modification hooks.
/// </summary>
public static void ClearGlobalFrameHooks()
{
lock (GlobalHooksLock)
{
if (GlobalFrameHooks.Count > 0)
{
GlobalFrameHooks.Clear();
_globalHooksVersion++;
}
}
}
/// <summary>
/// Indicates whether any global frame modification hooks are currently registered.
/// </summary>
public static bool HasGlobalFrameHooks
{
get
{
lock (GlobalHooksLock)
{
return GlobalFrameHooks.Count > 0;
}
}
}
/// <summary>
/// The number of currently registered global frame modification hooks.
/// </summary>
public static int GlobalFrameHookCount
{
get
{
lock (GlobalHooksLock)
{
return GlobalFrameHooks.Count;
}
}
}
internal static int GlobalHooksVersion
{
get
{
lock (GlobalHooksLock)
{
return _globalHooksVersion;
}
}
}
internal static void CopyGlobalFrameHooksTo(List<Action<FrameHookContext>> destination)
{
lock (GlobalHooksLock)
{
for (var i = 0; i < GlobalFrameHooks.Count; i++)
{
destination.Add(GlobalFrameHooks[i].Action);
}
}
}
/// <summary> /// <summary>
/// Applies the configured flags and initiates the render session. /// Applies the configured flags and initiates the render session.
/// </summary> /// </summary>
@@ -144,10 +510,21 @@ public class RenderSession
if (_onComplete is not null) RenderContext.OnComplete = _onComplete; if (_onComplete is not null) RenderContext.OnComplete = _onComplete;
if (_onLastUpdate is not null) RenderContext.OnLastUpdate = _onLastUpdate; if (_onLastUpdate is not null) RenderContext.OnLastUpdate = _onLastUpdate;
RenderManager.Instance.levelPath = levelPath; RenderContext.SessionFrameHooks.Clear();
RenderManager.Instance.Configuration = renderConfig; if (_frameHooks.Count > 0)
{
foreach (var t in _frameHooks)
{
RenderContext.SessionFrameHooks.Add(t.Action);
}
}
RenderManager.Instance.StartLoadingOverride(); RenderManager.Instance.levelPath = levelPath;
// The render uses its own copy of the configuration: values adjusted during the render
// (e.g. the audio sample rate in SetupPlay) stay in this copy and do not change the caller's object.
RenderManager.Instance.Configuration = renderConfig.Clone();
RenderManager.Instance.stage = RenderStage.Load;
if (_outputPath is null) RenderManager.Instance.SetupCaptureDirectory(); if (_outputPath is null) RenderManager.Instance.SetupCaptureDirectory();
else FileUtil.CreateDirectory(Path.GetDirectoryName(_outputPath) ?? throw new InvalidOperationException()); else FileUtil.CreateDirectory(Path.GetDirectoryName(_outputPath) ?? throw new InvalidOperationException());
Binary file not shown.
Binary file not shown.
BIN
View File
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -4,22 +4,30 @@ using MelonLoader;
using MelonLoader.Utils; using MelonLoader.Utils;
using Newtonsoft.Json; using Newtonsoft.Json;
namespace ADOFAIRenderer.Data; namespace ADOFAIRenderer.Core.Data;
public class GlobalConfig internal class GlobalConfig
{ {
public string? OutputDirectory { get; set; } public string? OutputDirectory { get; set; }
public string? LastPresetName { get; set; }
public bool DefaultPresetsInitialized { get; set; }
} }
public static class GlobalSettings internal static class GlobalSettings
{ {
private static string SettingsFilePath => private static string GetGameRootDir()
Path.Combine(MelonEnvironment.GameRootDirectory, "UserData", "ADOFAIRenderer", "global_settings.json"); {
var root = MelonEnvironment.GameRootDirectory;
return string.IsNullOrEmpty(root) ? AppDomain.CurrentDomain.BaseDirectory : root;
}
public static GlobalConfig Current { get; set; } = new(); private static string SettingsFilePath =>
Path.Combine(GetGameRootDir(), "UserData", "ADOFAIRenderer", "global_settings.json");
public static GlobalConfig Current { get; private set; } = new();
public static string DefaultOutputDirectory => public static string DefaultOutputDirectory =>
Path.Combine(MelonEnvironment.GameRootDirectory, "Render"); Path.Combine(GetGameRootDir(), "Render");
public static string EffectiveOutputDirectory public static string EffectiveOutputDirectory
{ {
+189
View File
@@ -0,0 +1,189 @@
using System;
using System.Collections.Generic;
using ADOFAIRenderer.API;
using MelonLoader;
using UnityEngine;
namespace ADOFAIRenderer.Core;
internal class FrameHookPipeline : IDisposable
{
private RenderTexture? _pingRT;
private RenderTexture? _pongRT;
private RenderTexture? _lastOutputRT;
private FrameHookContext? _reusableContext;
private int _width;
private int _height;
private RenderTextureFormat _format;
public RenderTexture? Process(
RenderTexture sourceTexture,
long frameIndex,
long renderFrameIndex,
double videoTime,
double renderFps,
double videoFps,
IReadOnlyList<Action<FrameHookContext>> hooks)
{
if (hooks.Count == 0 || !sourceTexture || !sourceTexture.IsCreated())
return sourceTexture;
EnsureBuffers(sourceTexture);
if (!_pingRT || !_pongRT || !_pingRT.IsCreated() || !_pongRT.IsCreated())
return sourceTexture;
var prevActive = RenderTexture.active;
try
{
// Inter-frame ping-pong safety: start with the buffer that was NOT used as the output
// of the previous frame, ensuring the buffer currently being read back is not immediately overwritten.
var firstDestination = _lastOutputRT == _pingRT ? _pongRT : _pingRT;
if (_reusableContext == null)
{
_reusableContext = new FrameHookContext(
sourceTexture,
_pingRT,
_pongRT,
firstDestination,
frameIndex,
renderFrameIndex,
videoTime,
renderFps,
videoFps
);
}
else
{
_reusableContext.Reset(
sourceTexture,
_pingRT,
_pongRT,
firstDestination,
frameIndex,
renderFrameIndex,
videoTime,
renderFps,
videoFps
);
}
for (var i = 0; i < hooks.Count; i++)
{
try
{
hooks[i](_reusableContext);
}
catch (Exception ex)
{
Melon<RenderMod>.Logger.Error($"[FrameHook] Error executing frame hook #{i} on frame {frameIndex}: {ex}");
}
}
var result = _reusableContext.Current;
_lastOutputRT = _reusableContext.HasModified ? result : null;
return result;
}
finally
{
RenderTexture.active = prevActive;
}
}
private void EnsureBuffers(RenderTexture sourceTexture)
{
var width = sourceTexture.width;
var height = sourceTexture.height;
var format = sourceTexture.format;
if (_pingRT && _pongRT &&
_width == width && _height == height && _format == format &&
_pingRT.IsCreated() && _pongRT.IsCreated())
{
return;
}
ReleaseBuffers();
_width = width;
_height = height;
_format = format;
try
{
var desc = sourceTexture.descriptor;
desc.depthBufferBits = 0;
desc.msaaSamples = 1;
desc.useMipMap = false;
desc.autoGenerateMips = false;
var supportsUav = SystemInfo.supportsComputeShaders &&
SystemInfo.SupportsRandomWriteOnRenderTextureFormat(desc.colorFormat);
desc.enableRandomWrite = supportsUav;
_pingRT = new RenderTexture(desc)
{
name = "ADOFAIRenderer_PingBuffer",
filterMode = sourceTexture.filterMode,
wrapMode = sourceTexture.wrapMode
};
_pingRT.Create();
_pongRT = new RenderTexture(desc)
{
name = "ADOFAIRenderer_PongBuffer",
filterMode = sourceTexture.filterMode,
wrapMode = sourceTexture.wrapMode
};
_pongRT.Create();
}
catch (Exception ex)
{
ReleaseBuffers();
Melon<RenderMod>.Logger.Warning($"[FrameHook] Failed to create descriptor-based PingPong RTs: {ex.Message}. Falling back to standard ARGB32.");
_pingRT = new RenderTexture(width, height, 0, RenderTextureFormat.ARGB32)
{
name = "ADOFAIRenderer_PingBuffer",
filterMode = sourceTexture.filterMode,
wrapMode = sourceTexture.wrapMode
};
_pingRT.Create();
_pongRT = new RenderTexture(width, height, 0, RenderTextureFormat.ARGB32)
{
name = "ADOFAIRenderer_PongBuffer",
filterMode = sourceTexture.filterMode,
wrapMode = sourceTexture.wrapMode
};
_pongRT.Create();
}
}
public void ReleaseBuffers()
{
if (_pingRT)
{
if (_pingRT.IsCreated()) _pingRT.Release();
UnityEngine.Object.Destroy(_pingRT);
_pingRT = null;
}
if (_pongRT)
{
if (_pongRT.IsCreated()) _pongRT.Release();
UnityEngine.Object.Destroy(_pongRT);
_pongRT = null;
}
_width = 0;
_height = 0;
_lastOutputRT = null;
_reusableContext = null;
}
public void Dispose()
{
ReleaseBuffers();
}
}
+10 -7
View File
@@ -1,5 +1,5 @@
using System.Collections;
using System.Reflection; using System.Reflection;
using Cysharp.Threading.Tasks;
using HarmonyLib; using HarmonyLib;
using UnityEngine; using UnityEngine;
@@ -9,6 +9,7 @@ namespace ADOFAIRenderer.Core;
internal class PostRenderHook : MonoBehaviour internal class PostRenderHook : MonoBehaviour
{ {
private FieldInfo? _camQuadMeshField; private FieldInfo? _camQuadMeshField;
private MeshRenderer? _camQuadMeshRenderer;
private void Awake() private void Awake()
{ {
@@ -20,15 +21,17 @@ internal class PostRenderHook : MonoBehaviour
if (RenderManager.Instance) if (RenderManager.Instance)
RenderManager.Instance.OnLastUpdate(); RenderManager.Instance.OnLastUpdate();
StartCoroutine(PostFrameCoroutine()); PostFrameAsync().Forget();
} }
private IEnumerator PostFrameCoroutine() private async UniTaskVoid PostFrameAsync()
{ {
yield return new WaitForEndOfFrame(); await UniTask.WaitForEndOfFrame(this, destroyCancellationToken);
var val = (MeshRenderer)_camQuadMeshField!.GetValue(scrCamera.instance); if (!_camQuadMeshRenderer && scrCamera.instance)
if (RenderManager.Instance) _camQuadMeshRenderer = _camQuadMeshField?.GetValue(scrCamera.instance) as MeshRenderer;
RenderManager.Instance.OnPostFrame(val.sharedMaterial.mainTexture as RenderTexture);
if (RenderManager.Instance && _camQuadMeshRenderer)
RenderManager.Instance.OnPostFrame(_camQuadMeshRenderer.sharedMaterial.mainTexture as RenderTexture);
} }
} }
+382
View File
@@ -0,0 +1,382 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using ADOFAIRenderer.Core.Data;
using ADOFAIRenderer.Data;
using MelonLoader;
using MelonLoader.Utils;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace ADOFAIRenderer.Core;
public class RenderPreset
{
public string Name { get; set; } = string.Empty;
public RenderConfig Config { get; set; } = null!;
public RenderPreset Clone()
{
return new RenderPreset
{
Name = Name,
Config = Config.Clone()
};
}
}
public static class PresetManager
{
private static readonly List<RenderPreset> DefaultPresets = new()
{
new RenderPreset
{
Name = "FHD 60fps (1x)",
Config = new RenderConfig
{
RenderWidth = 1920,
RenderHeight = 1080,
RenderFPS = 60,
VideoFPS = 60,
DelayAfterEnd = 15,
ShowJudgementText = false,
VideoConfig = new VideoEncodingConfig { Codec = Codec.H264, RateControlMode = RateControlMode.CBR, Bitrate = 20000, MaxBitrate = 35000, QP = 18, KeyframeInterval = 2.0 },
AudioConfig = new AudioEncodingConfig { RenderAudio = true, AudioSampleRate = 48000, AudioChannels = 2, AudioBitrate = 256000 },
AdvancedConfig = new AdvancedConfig { ProcessAudio = true, NonTile = false, FileExtension = "mkv" }
}
},
new RenderPreset
{
Name = "FHD 60fps (4x)",
Config = new RenderConfig
{
RenderWidth = 1920,
RenderHeight = 1080,
RenderFPS = 240,
VideoFPS = 60,
DelayAfterEnd = 15,
ShowJudgementText = false,
VideoConfig = new VideoEncodingConfig { Codec = Codec.H264, RateControlMode = RateControlMode.CBR, Bitrate = 30000, MaxBitrate = 50000, QP = 18, KeyframeInterval = 2.0 },
AudioConfig = new AudioEncodingConfig { RenderAudio = true, AudioSampleRate = 48000, AudioChannels = 2, AudioBitrate = 256000 },
AdvancedConfig = new AdvancedConfig { ProcessAudio = true, NonTile = false, FileExtension = "mkv" }
}
},
new RenderPreset
{
Name = "QHD 60fps (4x)",
Config = new RenderConfig
{
RenderWidth = 2560,
RenderHeight = 1440,
RenderFPS = 240,
VideoFPS = 60,
DelayAfterEnd = 15,
ShowJudgementText = false,
VideoConfig = new VideoEncodingConfig { Codec = Codec.H264, RateControlMode = RateControlMode.CBR, Bitrate = 35000, MaxBitrate = 60000, QP = 18, KeyframeInterval = 2.0 },
AudioConfig = new AudioEncodingConfig { RenderAudio = true, AudioSampleRate = 48000, AudioChannels = 2, AudioBitrate = 256000 },
AdvancedConfig = new AdvancedConfig { ProcessAudio = true, NonTile = false, FileExtension = "mkv" }
}
},
new RenderPreset
{
Name = "4K 60fps (4x)",
Config = new RenderConfig
{
RenderWidth = 3840,
RenderHeight = 2160,
RenderFPS = 240,
VideoFPS = 60,
DelayAfterEnd = 15,
ShowJudgementText = false,
VideoConfig = new VideoEncodingConfig { Codec = Codec.H264, RateControlMode = RateControlMode.CBR, Bitrate = 60000, MaxBitrate = 100000, QP = 18, KeyframeInterval = 2.0 },
AudioConfig = new AudioEncodingConfig { RenderAudio = true, AudioSampleRate = 48000, AudioChannels = 2, AudioBitrate = 256000 },
AdvancedConfig = new AdvancedConfig { ProcessAudio = true, NonTile = false, FileExtension = "mkv" }
}
}
};
private static string GetPresetsDirectory()
{
string? root = null;
try
{
root = MelonEnvironment.GameRootDirectory;
}
catch
{
// Outside MelonLoader host environment (e.g. tests)
}
if (string.IsNullOrEmpty(root))
{
root = AppDomain.CurrentDomain.BaseDirectory;
}
return Path.Combine(root, "UserData", "ADOFAIRenderer", "Presets");
}
private static string GetSafeFileName(string name)
{
return Path.GetInvalidFileNameChars().Aggregate(name, (current, c) => current.Replace(c, '_'));
}
public static void EnsureDefaultPresetsCreated()
{
try
{
var dir = GetPresetsDirectory();
if (!Directory.Exists(dir))
{
Directory.CreateDirectory(dir);
}
if (!GlobalSettings.Current.DefaultPresetsInitialized)
{
var settings = new JsonSerializerSettings
{
Formatting = Formatting.Indented
};
settings.Converters.Add(new ColorJsonConverter());
foreach (var def in DefaultPresets)
{
var safeName = GetSafeFileName(def.Name);
var filePath = Path.Combine(dir, safeName + ".json");
if (!File.Exists(filePath))
{
var json = JsonConvert.SerializeObject(def, settings);
File.WriteAllText(filePath, json);
}
}
GlobalSettings.Current.DefaultPresetsInitialized = true;
GlobalSettings.Save();
}
}
catch (Exception ex)
{
MelonLogger.Warning($"Error initializing default presets: {ex.Message}");
}
}
public static void SavePreset(string name, RenderConfig config)
{
if (string.IsNullOrWhiteSpace(name))
{
throw new ArgumentException("Preset name cannot be empty.");
}
string dir = GetPresetsDirectory();
if (!Directory.Exists(dir))
{
Directory.CreateDirectory(dir);
}
var preset = new RenderPreset
{
Name = name,
Config = config.Clone()
};
var settings = new JsonSerializerSettings
{
Formatting = Formatting.Indented
};
settings.Converters.Add(new ColorJsonConverter());
string json = JsonConvert.SerializeObject(preset, settings);
string safeName = GetSafeFileName(name);
string filePath = Path.Combine(dir, safeName + ".json");
File.WriteAllText(filePath, json);
}
public static List<RenderPreset> GetPresets()
{
EnsureDefaultPresetsCreated();
var presets = new List<RenderPreset>();
var dir = GetPresetsDirectory();
if (!Directory.Exists(dir))
{
foreach (var b in DefaultPresets)
{
presets.Add(b.Clone());
}
return presets;
}
try
{
var files = Directory.GetFiles(dir, "*.json");
var serializerSettings = new JsonSerializerSettings();
serializerSettings.Converters.Add(new ColorJsonConverter());
var serializer = JsonSerializer.Create(serializerSettings);
foreach (var file in files)
{
try
{
var json = File.ReadAllText(file);
var jObject = JsonConvert.DeserializeObject<JObject>(json);
if (jObject == null) continue;
var configToken = jObject["Config"];
if (configToken is JObject configObj)
{
TryChangeKey(configObj, "DelayAfterLevelEnd", "DelayAfterEnd");
// 1. legacy EncodingConfig -> VideoConfig
if (configObj["EncodingConfig"] is JObject oldEncodingConfigObj)
{
configObj["VideoConfig"] ??= oldEncodingConfigObj;
configObj.Remove("EncodingConfig");
}
// 2. legacy top-level Codec -> VideoConfig.Codec
var legacyCodecToken = configObj["Codec"];
if (legacyCodecToken != null && legacyCodecToken.Type != JTokenType.Null)
{
if (configObj["VideoConfig"] == null || configObj["VideoConfig"]!.Type == JTokenType.Null)
{
configObj["VideoConfig"] = new JObject();
}
var videoConfigObj = (JObject)configObj["VideoConfig"]!;
videoConfigObj["Codec"] ??= legacyCodecToken;
configObj.Remove("Codec");
}
// 3. legacy top-level Audio properties -> AudioConfig
string[] legacyAudioProps = { "RenderAudio", "AudioSampleRate", "AudioChannels", "AudioBitrate" };
foreach (var prop in legacyAudioProps)
{
var legacyToken = configObj[prop];
if (legacyToken != null && legacyToken.Type != JTokenType.Null)
{
if (configObj["AudioConfig"] == null || configObj["AudioConfig"]!.Type == JTokenType.Null)
{
configObj["AudioConfig"] = new JObject();
}
var audioConfigObj = (JObject)configObj["AudioConfig"]!;
audioConfigObj[prop] ??= legacyToken;
}
configObj.Remove(prop);
}
if (configObj["AudioConfig"] != null && configObj["AudioConfig"]!.Type == JTokenType.Null)
{
configObj.Remove("AudioConfig");
}
// 4. legacy top-level Advanced properties -> AdvancedConfig
string[] legacyAdvancedProps = { "RandomSeed", "ProcessAudio", "NonTile" };
foreach (var prop in legacyAdvancedProps)
{
var legacyToken = configObj[prop];
if (legacyToken != null && legacyToken.Type != JTokenType.Null)
{
if (configObj["AdvancedConfig"] == null || configObj["AdvancedConfig"]!.Type == JTokenType.Null)
{
configObj["AdvancedConfig"] = new JObject();
}
var advancedConfigObj = (JObject)configObj["AdvancedConfig"]!;
advancedConfigObj[prop] ??= legacyToken;
}
configObj.Remove(prop);
}
if (configObj["AdvancedConfig"] != null && configObj["AdvancedConfig"]!.Type == JTokenType.Null)
{
configObj.Remove("AdvancedConfig");
}
}
var preset = jObject.ToObject<RenderPreset>(serializer);
if (preset != null)
{
var fileBaseName = Path.GetFileNameWithoutExtension(file);
if (string.IsNullOrWhiteSpace(preset.Name))
{
preset.Name = fileBaseName;
}
if (presets.Any(p => string.Equals(p.Name, preset.Name, StringComparison.OrdinalIgnoreCase)))
{
continue;
}
presets.Add(preset);
}
}
catch (Exception ex)
{
MelonLogger.Warning($"Error loading preset file '{Path.GetFileName(file)}': {ex.Message}");
}
}
}
catch (Exception ex)
{
MelonLogger.Error($"Error retrieving preset list: {ex.Message}");
}
return presets;
}
private static void TryChangeKey(JObject configObj, string keyBefore, string targetKey)
{
var legacyToken = configObj[keyBefore];
if (legacyToken != null && legacyToken.Type != JTokenType.Null)
configObj[targetKey] = legacyToken;
configObj.Remove(keyBefore);
}
public static void DeletePreset(string name)
{
if (string.IsNullOrWhiteSpace(name)) return;
var dir = GetPresetsDirectory();
if (!Directory.Exists(dir)) return;
var safeName = GetSafeFileName(name);
var filePath = Path.Combine(dir, safeName + ".json");
if (File.Exists(filePath))
{
File.Delete(filePath);
return;
}
foreach (var file in Directory.GetFiles(dir, "*.json"))
{
try
{
var fileBaseName = Path.GetFileNameWithoutExtension(file);
if (string.Equals(fileBaseName, name, StringComparison.OrdinalIgnoreCase))
{
File.Delete(file);
return;
}
var json = File.ReadAllText(file);
var jObject = JsonConvert.DeserializeObject<JObject>(json);
var pName = (string?)jObject?["Name"];
if (string.Equals(pName, name, StringComparison.OrdinalIgnoreCase))
{
File.Delete(file);
return;
}
}
catch
{
// Ignore read errors during cleanup search
}
}
}
}
+423 -188
View File
@@ -5,17 +5,18 @@ using System.IO;
using System.Threading; using System.Threading;
using System.Buffers; using System.Buffers;
using System.Diagnostics; using System.Diagnostics;
using System.Linq;
using ADOFAIRenderer.API; using ADOFAIRenderer.API;
using ADOFAIRenderer.Core.Data;
using ADOFAIRenderer.Data; using ADOFAIRenderer.Data;
using ADOFAIRenderer.UI; using ADOFAIRenderer.UI;
using ADOFAIRenderer.UI.Window;
using ADOFAIRenderer.Util; using ADOFAIRenderer.Util;
using ADOFAIRenderer.Util.Audio; using ADOFAIRenderer.Util.Audio;
using ADOFAIRenderer.Util.FFmpeg; using ADOFAIRenderer.Util.FFmpeg;
using ADOFAIRenderer.Util.OS;
using FFmpeg.AutoGen; using FFmpeg.AutoGen;
using HarmonyLib; using HarmonyLib;
using MelonLoader; using MelonLoader;
using MelonLoader.Utils;
using UnityEngine; using UnityEngine;
using UnityEngine.Rendering; using UnityEngine.Rendering;
using Random = UnityEngine.Random; using Random = UnityEngine.Random;
@@ -23,6 +24,11 @@ using ThreadPriority = System.Threading.ThreadPriority;
namespace ADOFAIRenderer.Core; namespace ADOFAIRenderer.Core;
internal enum RenderStage
{
None, Load, OnScene, Render
}
internal static class RenderContext internal static class RenderContext
{ {
public static bool Auto = true; public static bool Auto = true;
@@ -31,6 +37,7 @@ internal static class RenderContext
public static string? OutputPath; public static string? OutputPath;
public static bool Notification = true; public static bool Notification = true;
public static readonly List<Action<FrameHookContext>> SessionFrameHooks = new();
private static readonly Func<bool> EndConditionDefault = () => scrController.instance.state == States.Won; private static readonly Func<bool> EndConditionDefault = () => scrController.instance.state == States.Won;
public static Func<bool> EndCondition = EndConditionDefault; public static Func<bool> EndCondition = EndConditionDefault;
@@ -58,6 +65,7 @@ internal static class RenderContext
OutputPath = null; OutputPath = null;
Notification = true; Notification = true;
SessionFrameHooks.Clear();
EndCondition = EndConditionDefault; EndCondition = EndConditionDefault;
OnComplete = OnCompleteDefault; OnComplete = OnCompleteDefault;
@@ -69,11 +77,30 @@ internal class RenderManager : MonoBehaviour
{ {
// Singleton Accessors // Singleton Accessors
public static RenderManager Instance { get; private set; } = null!; public static RenderManager Instance { get; private set; } = null!;
public static bool IsActive => Instance && Instance.IsRendering; public static bool IsActive => Instance && Instance.stage >= RenderStage.OnScene;
public static bool IsCapturingActive => Instance && Instance.IsCapturing; public static bool IsCapturingActive => Instance && Instance.stage >= RenderStage.Render;
/// <summary>
/// Maximum number of frames in ImageQueue. The main thread waits (throttles) while the queue holds more frames.
/// </summary>
public const int MaxQueuedFrames = 64; public const int MaxQueuedFrames = 64;
public const int MaxRenderRetry = 64;
/// <summary>
/// Upper bound of the readback buffer bytes of the frames in ImageQueue (4 GiB).
/// The frame limit becomes min(MaxQueuedFrames, MaxQueuedBytes / bytes per frame) (see ComputeQueueFrameLimit),
/// so it only lowers the frame count at resolutions where MaxQueuedFrames frames exceed this size.
/// </summary>
public const long MaxQueuedBytes = 4L * 1024 * 1024 * 1024;
/// <summary>
/// Wait time of the throttle loop (OnPostFrame) for the render thread to take a frame from ImageQueue.
/// When it elapses without a dequeue, AsyncGPUReadback.WaitAllRequests() is called once so the readbacks
/// still in flight complete (the render thread may be waiting for one of them to fill a gap in ImageQueue).
/// </summary>
private const int ThrottleWaitMilliseconds = 10;
/// <summary>Frame limit of ImageQueue applied by the last throttle check (MaxQueuedFrames or lower).</summary>
public int QueueFrameLimit { get; private set; } = MaxQueuedFrames;
// Statistics // Statistics
public long framesSent; public long framesSent;
@@ -84,27 +111,110 @@ internal class RenderManager : MonoBehaviour
public long frameCount; public long frameCount;
public bool skipPressToStart; public bool skipPressToStart;
public string levelPath = ""; public string levelPath = "";
public bool IsRenderCancelled { get; private set; } private readonly object _abortStateLock = new();
private volatile bool _isRenderCancelled;
private volatile bool _renderFailed;
private volatile string? _failureReason;
// ReSharper disable once MemberCanBePrivate.Global
public bool IsRenderCancelled => _isRenderCancelled;
public bool IsRenderFailed => _renderFailed;
// Cancelled and failed are mutually exclusive; this is true for either (render must stop).
public bool IsRenderAborted => _isRenderCancelled || _renderFailed;
private void MarkCancelled()
{
lock (_abortStateLock)
{
if (!_renderFailed) _isRenderCancelled = true;
}
}
// The first failure reason wins; ignored once the render is already cancelled or failed.
private void MarkFailed(string reason)
{
lock (_abortStateLock)
{
if (_isRenderCancelled || _renderFailed) return;
_failureReason = reason;
_renderFailed = true;
}
}
private void ClearAbortState()
{
lock (_abortStateLock)
{
_isRenderCancelled = false;
_renderFailed = false;
_failureReason = null;
}
}
private string BuildAbortMessage() => IsRenderFailed
? $"Rendering failed: {_failureReason ?? "unknown error"}"
: "Rendering was cancelled by user.";
public RenderConfig Configuration = null!; public RenderConfig Configuration = null!;
// Render Sessions State (OOP Instance Fields) // Render Sessions State (OOP Instance Fields)
public bool OverrideLoading { get; private set; } public RenderStage stage = RenderStage.None;
private bool IsRendering { get; set; }
private bool IsCapturing { get; set; }
public double timeBase; public double timeBase;
public double unscaledTimeBase; public double unscaledTimeBase;
public double dspTimeBase; public double dspTimeBase;
public int frameCountBase; public int frameCountBase;
public OfflineAudioMixer? AudioMixer { get; private set; } public OfflineAudioMixer? AudioMixer { get; private set; }
private AudioSyncCalculator SyncCalculator { get; set; } = null!; private AudioSyncCalculator? SyncCalculator { get; set; }
private FrameReader? _frameReader; private FrameReader? _frameReader;
public bool renderCheck = true; private FrameHookPipeline? _frameHookPipeline;
public int skipCount; private readonly List<Action<FrameHookContext>> _activeHooksCache = new();
private int _cachedGlobalHooksVersion = -1;
private bool _hasActiveHooksCached;
public bool HasActiveFrameHooks
{
get
{
EnsureActiveHooksUpToDate();
return _hasActiveHooksCached;
}
}
private void EnsureActiveHooksUpToDate()
{
var globalVersion = RenderSession.GlobalHooksVersion;
if (_cachedGlobalHooksVersion == globalVersion) return;
_cachedGlobalHooksVersion = globalVersion;
_activeHooksCache.Clear();
if (RenderContext.SessionFrameHooks.Count > 0)
{
_activeHooksCache.AddRange(RenderContext.SessionFrameHooks);
}
RenderSession.CopyGlobalFrameHooksTo(_activeHooksCache);
_hasActiveHooksCached = _activeHooksCache.Count > 0;
}
private List<Action<FrameHookContext>> GetActiveFrameHooks()
{
EnsureActiveHooksUpToDate();
return _activeHooksCache;
}
private void ResetFrameHookState()
{
_frameHookPipeline?.Dispose();
_frameHookPipeline = null;
_activeHooksCache.Clear();
_cachedGlobalHooksVersion = -1;
_hasActiveHooksCached = false;
}
public long frameCountForVideo; public long frameCountForVideo;
public long lastVideoFrameIndex = -1; public long lastVideoFrameIndex = -1;
// long cannot be volatile: access via Volatile.Read/Write (written on main thread, read on render thread)
public long lastRequestedVideoFrameIndex = -1; public long lastRequestedVideoFrameIndex = -1;
public int readbackFailureCount; public int readbackFailureCount;
public int throttleCount; public int throttleCount;
@@ -116,15 +226,18 @@ internal class RenderManager : MonoBehaviour
public int Length; public int Length;
public byte[]? ManagedBuffer; // Non-null if it's a managed buffer (e.g. black frame) public byte[]? ManagedBuffer; // Non-null if it's a managed buffer (e.g. black frame)
public ReadbackRequestState? ReadbackState; // Associated state to recycle public ReadbackRequestState? ReadbackState; // Associated state to recycle
public bool IsColorConverted;
} }
// Thread and Queue State // Thread and Queue State
internal SortedList<long, CapturedFrame> ImageQueue = new(); internal SortedList<long, CapturedFrame> ImageQueue = new();
internal AutoResetEvent FrameAvailableEvent = new(false); internal AutoResetEvent FrameAvailableEvent = new(false);
// Set by the render thread each time it takes a frame from ImageQueue; the throttle loop waits on it.
internal AutoResetEvent FrameDequeuedEvent = new(false);
public Thread? RenderThread; public Thread? RenderThread;
public long passCount; public long passCount;
public bool endRequested; public volatile bool endRequested;
public bool endSuccessful; public volatile bool endSuccessful;
public long endFrame = -1; public long endFrame = -1;
// Private Instance Fields // Private Instance Fields
@@ -134,6 +247,11 @@ internal class RenderManager : MonoBehaviour
private GameObject? _debugMonitorObj; private GameObject? _debugMonitorObj;
private GameObject? _escapeHandlerObj; private GameObject? _escapeHandlerObj;
internal string? CurrentOutPath; internal string? CurrentOutPath;
// Output file of the current render that is not finished yet.
// Set just before the encoder opens the file, cleared by the render thread after the encoder finished the file (End).
// Only this file is deleted when a render is cancelled, fails or the game exits (DeleteIncompleteOutputFile).
private string? _incompleteOutputPath;
private bool _renderSetup; private bool _renderSetup;
private void Awake() private void Awake()
@@ -146,36 +264,23 @@ internal class RenderManager : MonoBehaviour
CleanUpActiveRender(); CleanUpActiveRender();
} }
public void StartLoadingOverride()
{
OverrideLoading = true;
}
public void StartRendering()
{
IsRendering = true;
}
public void StartCapturing()
{
IsCapturing = true;
IsRenderCancelled = false;
}
public void ResetRenderState(bool success) public void ResetRenderState(bool success)
{ {
IsRendering = false; if (success) _isRenderCancelled = false;
IsCapturing = false; else MarkCancelled();
OverrideLoading = false; stage = RenderStage.None;
IsRenderCancelled = !success;
} }
public void CleanUpActiveRender() public void CleanUpActiveRender()
{ {
if (stage != RenderStage.None)
MarkFailed("the game exited or RenderManager was destroyed during rendering.");
ResetRenderState(success: false); ResetRenderState(success: false);
AudioSpectrumGenerator.Clear(); AudioSpectrumGenerator.Clear();
ResetFrameHookState();
if (_activeVideoFFmpeg != null) if (_activeVideoFFmpeg != null)
{ {
Melon<RenderMod>.Logger.Msg("Game exit or RenderManager destruction detected: Disposing FFmpeg native encoder resources."); Melon<RenderMod>.Logger.Msg("Game exit or RenderManager destruction detected: Disposing FFmpeg native encoder resources.");
@@ -207,6 +312,32 @@ internal class RenderManager : MonoBehaviour
{ {
RenderThread.Join(200); RenderThread.Join(200);
} }
// The encoders are disposed above, which closes the output file. An unfinished file of this render is deleted.
DeleteIncompleteOutputFile();
}
/// <summary>
/// Deletes the output file of the current render when the render did not finish it (_incompleteOutputPath).
/// Files of earlier, finished renders are never deleted.
/// Returns true when a file was deleted.
/// </summary>
private bool DeleteIncompleteOutputFile()
{
var path = Interlocked.Exchange(ref _incompleteOutputPath, null);
if (string.IsNullOrEmpty(path) || !File.Exists(path)) return false;
try
{
File.Delete(path);
Melon<RenderMod>.Logger.Msg($"[File Cleanup] Deleted incomplete video: {path}");
return true;
}
catch (Exception ex)
{
Melon<RenderMod>.Logger.Error($"[File Cleanup] Failed to delete incomplete video: {ex.Message}");
return false;
}
} }
private void Update() private void Update()
@@ -237,9 +368,8 @@ internal class RenderManager : MonoBehaviour
scrController.instance.noFailInfiniteMargin = true; scrController.instance.noFailInfiniteMargin = true;
} }
StartRendering(); stage = RenderStage.OnScene;
countdown = 3; countdown = 3; endFrame = -1;
endFrame = -1;
if (!_escapeHandlerObj) if (!_escapeHandlerObj)
{ {
@@ -252,9 +382,16 @@ internal class RenderManager : MonoBehaviour
scrController.instance!.StartCoroutine(SetupPlay()); scrController.instance!.StartCoroutine(SetupPlay());
} }
if (!IsRendering) return; if (Instance.stage < RenderStage.OnScene) return;
if (stage >= RenderStage.Render && RenderThread is not { IsAlive: true })
{
MarkFailed("the render thread terminated unexpectedly.");
CancelRender();
return;
}
if (!scrController.instance || scrController.instance.state == States.Fail || scrController.instance.state == States.Fail2) if (!scrController.instance || scrController.instance.state == States.Fail || scrController.instance.state == States.Fail2)
{ {
MarkFailed("the level failed or the game controller was lost during rendering.");
ResetRenderState(success: false); ResetRenderState(success: false);
StopFFmpeg(false); StopFFmpeg(false);
EndRender(); EndRender();
@@ -276,88 +413,93 @@ internal class RenderManager : MonoBehaviour
public void OnPreUpdate() public void OnPreUpdate()
{ {
if (!IsRendering) return; if (Instance.stage < RenderStage.OnScene) return;
// [Retry logic when frame rendering is skipped due to lag (ported from original mod)]
if (renderCheck && IsCapturing)
{
if (skipCount < MaxRenderRetry)
{
Melon<RenderMod>.Logger.Warning($"[Render Skipped] Frame {frameCount} rendering missed. Retrying... (Attempt {skipCount + 1}/{MaxRenderRetry})");
skipCount++;
Time.timeScale = 0f; // Pause progress time (retry)
return; // Wait without advancing update
}
// If retries exceed limit, supply a fallback black frame to prevent freezing the pipeline
Melon<RenderMod>.Logger.Error($"[Render Skipped] Frame {frameCount} rendering failed after 60 retries. Supplying black frame.");
var currentFrame = frameCountForVideo++;
var renderFPS = Configuration.RenderFPS;
var videoFPS = Configuration.VideoFPS;
var effectiveVideoFps = Math.Min(videoFPS, renderFPS);
var videoFrameIndex = (long)(currentFrame * effectiveVideoFps / renderFPS);
if (videoFrameIndex > lastVideoFrameIndex)
{
lastVideoFrameIndex = videoFrameIndex;
lastRequestedVideoFrameIndex = videoFrameIndex;
var byteSize = Configuration.RenderWidth * Configuration.RenderHeight * 4;
var blackFrame = ArrayPool<byte>.Shared.Rent(byteSize);
Array.Clear(blackFrame, 0, byteSize);
lock (ImageQueue)
{
ImageQueue[videoFrameIndex] = new CapturedFrame
{
ManagedBuffer = blackFrame,
Length = byteSize
};
}
FrameAvailableEvent.Set();
}
renderCheck = false; // Allow progress
}
skipCount = 0;
renderCheck = true; // Reset for next frame check
frameCount++; frameCount++;
} }
// Floors that own a hold renderer, collected from scrLevelMaker.listFloors (see RefreshHoldFloors).
private readonly List<scrFloor> _holdFloors = new();
private List<scrFloor>? _holdFloorsSource;
private int _holdFloorsSourceCount = -1;
public void OnLastUpdate() public void OnLastUpdate()
{ {
if (!OverrideLoading) return; if (Instance.stage < RenderStage.Load) return;
if (!Configuration.AdvancedConfig.NonTile) return;
foreach (var floor in scrLevelMaker.instance.listFloors if (Configuration.AdvancedConfig.NonTile)
.Where(floor => floor.holdRenderer && floor.holdRenderer.m_meshRenderer.enabled))
{ {
floor.holdRenderer.m_meshRenderer.enabled = false; // scrHoldRenderer.UpdateColor sets m_meshRenderer.enabled = true every time it runs
// (scrHoldRenderer.cs, called from scrPlanet/scrPlayer), so the hold meshes are disabled again every frame.
RefreshHoldFloors();
foreach (var floor in _holdFloors)
{
if (!floor || !floor.holdRenderer) continue;
var meshRenderer = floor.holdRenderer.m_meshRenderer;
if (meshRenderer && meshRenderer.enabled) meshRenderer.enabled = false;
}
} }
TriggerOnLastUpdate(); TriggerOnLastUpdate();
} }
/// <summary>
/// Rebuilds the hold floor list when scrLevelMaker.listFloors is a different list or has a different count
/// (hold renderers are created together with the floors in scrLevelMaker).
/// </summary>
private void RefreshHoldFloors()
{
var floors = scrLevelMaker.instance.listFloors;
if (ReferenceEquals(floors, _holdFloorsSource) && floors.Count == _holdFloorsSourceCount) return;
_holdFloors.Clear();
foreach (var floor in floors)
{
if (floor && floor.holdRenderer) _holdFloors.Add(floor);
}
_holdFloorsSource = floors;
_holdFloorsSourceCount = floors.Count;
}
/// <summary>
/// Frame limit of ImageQueue for the given capture texture: MaxQueuedBytes divided by the readback bytes of
/// one frame (YUV 4:2:0 when the GPU conversion is active, RGBA otherwise), within 4 to MaxQueuedFrames.
/// </summary>
private int ComputeQueueFrameLimit(RenderTexture texture)
{
var frameBytes = _frameReader?.GetFrameBufferBytes(texture.width, texture.height)
?? (long)texture.width * texture.height * 4;
if (frameBytes <= 0) return MaxQueuedFrames;
return (int)Math.Min(MaxQueuedFrames, Math.Max(4, MaxQueuedBytes / frameBytes));
}
// ReSharper disable once Unity.IncorrectMethodSignature // ReSharper disable once Unity.IncorrectMethodSignature
public void OnPostFrame(RenderTexture? texture) public void OnPostFrame(RenderTexture? texture)
{ {
if (!IsCapturing || !texture) return; if (Instance.stage < RenderStage.Render || !texture) return;
renderCheck = false; // Normal rendering complete for this frame
// [Backpressure Throttling] // [Backpressure Throttling]
// The main thread waits while ImageQueue holds more than QueueFrameLimit frames. Only the render thread
// removes frames, and it signals FrameDequeuedEvent for each one. The wait has a timeout so that the loop
// re-checks the render thread state and pumps pending readback completions (see ThrottleWaitMilliseconds).
isThrottling = false; isThrottling = false;
var frameLimit = QueueFrameLimit = ComputeQueueFrameLimit(texture!);
while (IsCapturing && IsRendering) while (Instance.stage >= RenderStage.Render)
{ {
if (RenderThread is not { IsAlive: true })
{
isThrottling = false;
return;
}
int count; int count;
lock (ImageQueue) lock (ImageQueue)
{ {
count = ImageQueue.Count; count = ImageQueue.Count;
} }
if (count <= MaxQueuedFrames) break; if (count <= frameLimit) break;
if (!isThrottling) if (!isThrottling)
{ {
@@ -365,8 +507,11 @@ internal class RenderManager : MonoBehaviour
throttleCount++; throttleCount++;
} }
if (!FrameDequeuedEvent.WaitOne(ThrottleWaitMilliseconds))
{
AsyncGPUReadback.WaitAllRequests(); AsyncGPUReadback.WaitAllRequests();
} }
}
isThrottling = false; isThrottling = false;
var currentFrame = frameCountForVideo++; var currentFrame = frameCountForVideo++;
@@ -380,8 +525,24 @@ internal class RenderManager : MonoBehaviour
if (videoFrameIndex > lastVideoFrameIndex) if (videoFrameIndex > lastVideoFrameIndex)
{ {
lastVideoFrameIndex = videoFrameIndex; lastVideoFrameIndex = videoFrameIndex;
lastRequestedVideoFrameIndex = videoFrameIndex; Volatile.Write(ref lastRequestedVideoFrameIndex, videoFrameIndex);
_frameReader?.RequestFrameCapture(texture, videoFrameIndex);
var targetTexture = texture;
if (HasActiveFrameHooks && _frameHookPipeline != null)
{
var videoTime = effectiveVideoFps > 0 ? videoFrameIndex / effectiveVideoFps : 0.0;
targetTexture = _frameHookPipeline.Process(
texture,
videoFrameIndex,
currentFrame,
videoTime,
renderFPS,
effectiveVideoFps,
GetActiveFrameHooks()
) ?? texture;
}
_frameReader?.RequestFrameCapture(targetTexture, videoFrameIndex);
} }
} }
@@ -403,9 +564,8 @@ internal class RenderManager : MonoBehaviour
var quitDelegate = var quitDelegate =
(Func<bool>)Delegate.CreateDelegate(typeof(Func<bool>), scnEditor.instance, targetMethod); (Func<bool>)Delegate.CreateDelegate(typeof(Func<bool>), scnEditor.instance, targetMethod);
if (Instance) Instance.StartLoadingOverride();
Application.wantsToQuit -= quitDelegate; Application.wantsToQuit -= quitDelegate;
ADOBase.loader.LoadSceneWithTransition(WipeDirection.StartsFromRight, "Assets/Scenes/RenderSettingsScene.unity"); RenderConfigWindow.CreateWindow();
}); });
} }
@@ -431,9 +591,10 @@ internal class RenderManager : MonoBehaviour
private IEnumerator SetupPlay() private IEnumerator SetupPlay()
{ {
if (Configuration.AudioConfig.RenderAudio && Configuration.VideoConfig.Codec is Codec.VP9 or Codec.AV1 or Codec.VVC) if (Configuration.AudioConfig.RenderAudio)
{ {
Configuration.AudioConfig.AudioSampleRate = 48000; if (!CodecUtil.AvailableSampleRate[CodecUtil.AudioCodecMatch[Configuration.VideoConfig.Codec]].Contains(Configuration.AudioConfig.AudioSampleRate))
Configuration.AudioConfig.AudioSampleRate = 48000; // most compatible value
} }
for (; countdown > 0; countdown--) for (; countdown > 0; countdown--)
@@ -441,6 +602,9 @@ internal class RenderManager : MonoBehaviour
yield return new WaitForSecondsRealtime(1); yield return new WaitForSecondsRealtime(1);
} }
// Cancelled or failed during the countdown: do not start the encoder
if (stage != RenderStage.OnScene) yield break;
frameCount = 0; framesSent = 0; frameCount = 0; framesSent = 0;
_renderStopwatch.Restart(); _renderStopwatch.Restart();
@@ -451,6 +615,10 @@ internal class RenderManager : MonoBehaviour
_frameReader?.Dispose(); _frameReader?.Dispose();
_frameReader = null; _frameReader = null;
_frameHookPipeline?.Dispose();
_frameHookPipeline = new FrameHookPipeline();
_cachedGlobalHooksVersion = -1;
EnsureActiveHooksUpToDate();
try try
{ {
StartFFmpegThread(); StartFFmpegThread();
@@ -459,18 +627,26 @@ internal class RenderManager : MonoBehaviour
catch (Exception ex) catch (Exception ex)
{ {
Melon<RenderMod>.Logger.Error($"Encoder initialization error: {ex}"); Melon<RenderMod>.Logger.Error($"Encoder initialization error: {ex}");
// Release the encoder/thread and restore time, input offset, stage and hooks before showing the dialog
MarkFailed($"failed to initialize the video encoder: {ex.Message}");
ResetRenderState(success: false);
StopFFmpeg(false);
RestoreRenderEnvironment();
CommonWarningDialogUI.ShowDialog( CommonWarningDialogUI.ShowDialog(
"Encoder Error", "Encoder Error",
$"Failed to initialize video encoder.\nError: {ex.Message}", $"Failed to initialize video encoder.\nError: {ex.Message}",
new DialogButton("OK", () => new DialogButton("OK", () =>
{ {
ADOBase.loader.LoadSceneWithTransition(WipeDirection.StartsFromRight, "scnEditor"); ADOBase.loader.LoadSceneWithTransition(WipeDirection.StartsFromRight, "scnEditor");
Cursor.visible = true;
}) })
); );
yield break; yield break;
} }
StartCapturing(); Instance.stage = RenderStage.Render;
scrController.instance.paused = scrController.instance.audioPaused = false; scrController.instance.paused = scrController.instance.audioPaused = false;
scrController.instance.levelWasSkipped = true; scrController.instance.levelWasSkipped = true;
@@ -507,15 +683,14 @@ internal class RenderManager : MonoBehaviour
ImageQueue.Clear(); ImageQueue.Clear();
} }
passCount = 0; passCount = 0;
IsRenderCancelled = false; ClearAbortState();
frameCountForVideo = 0; frameCountForVideo = 0;
lastVideoFrameIndex = -1; lastVideoFrameIndex = -1;
lastRequestedVideoFrameIndex = -1; Volatile.Write(ref lastRequestedVideoFrameIndex, -1);
renderCheck = true;
skipCount = 0;
endRequested = false; endRequested = false;
endSuccessful = false; endSuccessful = false;
FrameAvailableEvent.Reset(); FrameAvailableEvent.Reset();
FrameDequeuedEvent.Reset();
var renderFPS = Configuration.RenderFPS; var renderFPS = Configuration.RenderFPS;
var videoFPS = Configuration.VideoFPS; var videoFPS = Configuration.VideoFPS;
@@ -532,7 +707,7 @@ internal class RenderManager : MonoBehaviour
try try
{ {
var effectiveVideoFps = Math.Min(videoFPS, renderFPS); var effectiveVideoFps = Math.Min(videoFPS, renderFPS);
var codecId = AudioCodecMatch[Configuration.VideoConfig.Codec]; var codecId = CodecUtil.AudioCodecMatch[Configuration.VideoConfig.Codec];
var settings = new FFmpegNativeEncoder.EncoderSettings var settings = new FFmpegNativeEncoder.EncoderSettings
{ {
Width = Configuration.RenderWidth, Width = Configuration.RenderWidth,
@@ -562,6 +737,7 @@ internal class RenderManager : MonoBehaviour
{ {
_allVideoFFmpegInstances.Add(videoFFmpeg); _allVideoFFmpegInstances.Add(videoFFmpeg);
} }
Volatile.Write(ref _incompleteOutputPath, CurrentOutPath);
videoFFmpeg.Start(CurrentOutPath); videoFFmpeg.Start(CurrentOutPath);
} }
catch (Exception) catch (Exception)
@@ -578,50 +754,128 @@ internal class RenderManager : MonoBehaviour
throw; throw;
} }
RenderThread = new Thread(() => var encoder = videoFFmpeg;
RenderThread = new Thread(() => RunRenderThread(encoder))
{
IsBackground = true,
Priority = ThreadPriority.AboveNormal
};
RenderThread.Start();
}
/// <summary>
/// Body of the render thread. Sends queued frames and their audio to the encoder until the render ends,
/// finishes the output file, and releases the encoder. An exception is handled as a render failure.
/// </summary>
private void RunRenderThread(FFmpegNativeEncoder videoFFmpeg)
{ {
try try
{
EncodeQueuedFrames(videoFFmpeg);
if (!IsRenderAborted)
{
// End throws when the file cannot be finished (e.g. the trailer cannot be written),
// which is handled as a render failure by the catch block below.
videoFFmpeg.End();
Volatile.Write(ref _incompleteOutputPath, null);
}
videoFFmpeg.Dispose();
UnregisterEncoder(videoFFmpeg);
endSuccessful = !IsRenderAborted;
}
catch (Exception ex)
{
Melon<RenderMod>.Logger.Error($"FFmpeg rendering thread error: {ex}");
MarkFailed("encoder thread error. See the log for details.");
try
{
videoFFmpeg.Dispose();
}
catch (Exception disposeEx)
{
Melon<RenderMod>.Logger.Error($"Encoder dispose after thread error also failed: {disposeEx.Message}");
}
UnregisterEncoder(videoFFmpeg);
}
}
/// <summary>
/// Takes frames from ImageQueue in passCount order and sends each one to the encoder, followed by the audio
/// samples of that frame. Waits on FrameAvailableEvent (50ms) while no frame is ready.
/// Returns when the render is aborted (checked before every frame, frames left in ImageQueue are released
/// by the cleanup after the thread ends) or all requested frames have been sent after endRequested.
/// </summary>
private void EncodeQueuedFrames(FFmpegNativeEncoder videoFFmpeg)
{ {
while (true) while (true)
{ {
CapturedFrame frame = default; if (IsRenderAborted) return;
bool hasFrame = false;
if (TryDequeueNextFrame(out var frame))
{
FrameDequeuedEvent.Set();
SendVideoFrame(videoFFmpeg, frame);
WriteAudioForFrame(videoFFmpeg);
continue;
}
if (ShouldStopEncodeLoop()) return;
FrameAvailableEvent.WaitOne(50);
}
}
/// <summary>
/// Removes the frame whose key equals passCount from ImageQueue and advances passCount.
/// Before the Render stage, passCount jumps to the first queued key (the first captured frame index is not 0).
/// Returns false when the queue is empty or the next frame has not arrived yet.
/// </summary>
private bool TryDequeueNextFrame(out CapturedFrame frame)
{
frame = default;
lock (ImageQueue) lock (ImageQueue)
{ {
if (ImageQueue.Count > 0) if (ImageQueue.Count == 0) return false;
{
var firstKey = ImageQueue.Keys[0];
if (firstKey > passCount && !IsCapturing) var firstKey = ImageQueue.Keys[0];
if (firstKey > passCount && Instance.stage < RenderStage.Render)
{ {
passCount = firstKey; passCount = firstKey;
} }
if (firstKey == passCount) if (firstKey != passCount) return false;
{
frame = ImageQueue[firstKey]; frame = ImageQueue[firstKey];
ImageQueue.RemoveAt(0); ImageQueue.RemoveAt(0);
passCount++; passCount++;
hasFrame = true; return true;
}
} }
} }
if (hasFrame) /// <summary>
/// Sends one captured frame to the encoder and releases its buffer (managed: ArrayPool, native: readback state).
/// A frame without data is skipped.
/// </summary>
private void SendVideoFrame(FFmpegNativeEncoder videoFFmpeg, in CapturedFrame frame)
{ {
if (frame.ManagedBuffer != null) if (frame.ManagedBuffer != null)
{ {
if (frame.ManagedBuffer.Length > 0) if (frame.ManagedBuffer.Length == 0) return;
{
videoFFmpeg.SendDataFromBuffer(frame.ManagedBuffer, frame.Length); videoFFmpeg.SendDataFromBuffer(frame.ManagedBuffer, frame.Length, frame.IsColorConverted);
Interlocked.Increment(ref framesSent); Interlocked.Increment(ref framesSent);
ArrayPool<byte>.Shared.Return(frame.ManagedBuffer); ArrayPool<byte>.Shared.Return(frame.ManagedBuffer);
return;
} }
}
else if (frame.NativePointer != IntPtr.Zero && frame.Length > 0) if (frame.NativePointer == IntPtr.Zero || frame.Length <= 0) return;
{
videoFFmpeg.SendDataFromNativeBuffer(frame.NativePointer, frame.Length); videoFFmpeg.SendDataFromNativeBuffer(frame.NativePointer, frame.Length, frame.IsColorConverted);
Interlocked.Increment(ref framesSent); Interlocked.Increment(ref framesSent);
if (frame.ReadbackState != null) if (frame.ReadbackState != null)
@@ -630,14 +884,20 @@ internal class RenderManager : MonoBehaviour
} }
} }
if (Configuration.AudioConfig.RenderAudio) /// <summary>
/// Mixes the audio of the frame that was just sent (index passCount - 1) and writes it to the encoder.
/// Does nothing when audio rendering is off.
/// </summary>
private void WriteAudioForFrame(FFmpegNativeEncoder videoFFmpeg)
{ {
if (!Configuration.AudioConfig.RenderAudio || SyncCalculator is not { } syncCalculator) return;
var frameIdx = (int)(passCount - 1); var frameIdx = (int)(passCount - 1);
var effectiveVideoFps = Math.Min(Configuration.VideoFPS, Configuration.RenderFPS); var effectiveVideoFps = Math.Min(Configuration.VideoFPS, Configuration.RenderFPS);
var frameTime = frameIdx / effectiveVideoFps; var frameTime = frameIdx / effectiveVideoFps;
var channels = Configuration.AudioConfig.AudioChannels; var channels = Configuration.AudioConfig.AudioChannels;
var samplesNeeded = SyncCalculator.GetNextFrameSamples(); var samplesNeeded = syncCalculator.GetNextFrameSamples();
var audioBuffer = ArrayPool<float>.Shared.Rent(samplesNeeded * channels); var audioBuffer = ArrayPool<float>.Shared.Rent(samplesNeeded * channels);
try try
@@ -650,48 +910,25 @@ internal class RenderManager : MonoBehaviour
ArrayPool<float>.Shared.Return(audioBuffer); ArrayPool<float>.Shared.Return(audioBuffer);
} }
} }
continue;
}
if (IsRenderCancelled) break; /// <summary>
/// True when the render is aborted, or when the end was requested and every requested frame has been sent.
if (endRequested) /// </summary>
private bool ShouldStopEncodeLoop()
{ {
if (passCount > lastRequestedVideoFrameIndex) break; if (IsRenderAborted) return true;
return endRequested && passCount > Volatile.Read(ref lastRequestedVideoFrameIndex);
} }
FrameAvailableEvent.WaitOne(50); private void UnregisterEncoder(FFmpegNativeEncoder videoFFmpeg)
}
if (!IsRenderCancelled) videoFFmpeg.End();
videoFFmpeg.Dispose();
lock (_allVideoFFmpegInstances)
{ {
_allVideoFFmpegInstances.Remove(videoFFmpeg);
}
_activeVideoFFmpeg = null;
endSuccessful = !IsRenderCancelled;
}
catch (Exception ex)
{
Melon<RenderMod>.Logger.Error($"FFmpeg rendering thread error: {ex}");
videoFFmpeg.Dispose();
lock (_allVideoFFmpegInstances) lock (_allVideoFFmpegInstances)
{ {
_allVideoFFmpegInstances.Remove(videoFFmpeg); _allVideoFFmpegInstances.Remove(videoFFmpeg);
} }
_activeVideoFFmpeg = null; _activeVideoFFmpeg = null;
} }
})
{
IsBackground = true,
Priority = ThreadPriority.AboveNormal
};
RenderThread.Start();
}
public void CancelRender() public void CancelRender()
{ {
@@ -706,7 +943,7 @@ internal class RenderManager : MonoBehaviour
endRequested = true; endRequested = true;
if (!success) if (!success)
{ {
IsRenderCancelled = true; MarkCancelled();
} }
FrameAvailableEvent.Set(); FrameAvailableEvent.Set();
skipPressToStart = false; skipPressToStart = false;
@@ -720,9 +957,10 @@ internal class RenderManager : MonoBehaviour
if (success) StartCoroutine(StopRenderCoroutine()); if (success) StartCoroutine(StopRenderCoroutine());
else else
{ {
Melon<RenderMod>.Logger.Error("Rendering failed or was cancelled. Safely cleaning up state and resources."); var reason = IsRenderFailed ? $"FAILED ({_failureReason})" : "CANCELLED";
Melon<RenderMod>.Logger.Error($"Rendering {reason}. Safely cleaning up state and resources.");
// 1. Wait for render background thread to finish processing remaining queued frames and terminate // 1. Wait (up to 2s) for the render background thread to see the abort flag and terminate
if (RenderThread is { IsAlive: true }) if (RenderThread is { IsAlive: true })
{ {
RenderThread.Join(2000); RenderThread.Join(2000);
@@ -753,6 +991,7 @@ internal class RenderManager : MonoBehaviour
} }
_frameReader?.Dispose(); _frameReader?.Dispose();
ResetFrameHookState();
// Clean up Debug Monitor UI // Clean up Debug Monitor UI
if (_debugMonitorObj) if (_debugMonitorObj)
@@ -778,30 +1017,26 @@ internal class RenderManager : MonoBehaviour
scrController.instance.noFailInfiniteMargin = false; scrController.instance.noFailInfiniteMargin = false;
} }
// 6. Immediately delete cancelled incomplete temporary video file // 6. Immediately delete the incomplete video file of this render
if (!string.IsNullOrEmpty(CurrentOutPath) && File.Exists(CurrentOutPath)) if (DeleteIncompleteOutputFile())
{ {
try
{
File.Delete(CurrentOutPath);
Melon<RenderMod>.Logger.Msg($"[File Cleanup] Deleted incomplete video: {CurrentOutPath}");
}
catch (Exception ex)
{
Melon<RenderMod>.Logger.Error($"[File Cleanup] Failed to delete temporary video: {ex.Message}");
}
CurrentOutPath = null; CurrentOutPath = null;
} }
var result = BuildResult(false, var result = BuildResult(false, BuildAbortMessage());
IsRenderCancelled ? "Rendering was cancelled by user." : "Rendering failed.");
TriggerOnComplete(result); TriggerOnComplete(result);
} }
} }
private IEnumerator StopRenderCoroutine() private IEnumerator StopRenderCoroutine()
{ {
yield return new WaitUntil(() => endSuccessful); yield return new WaitUntil(() => endSuccessful || RenderThread is not { IsAlive: true });
if (!endSuccessful)
{
MarkFailed("the render thread terminated unexpectedly.");
CancelRender();
yield break;
}
var result = BuildResult(success: true); var result = BuildResult(success: true);
TriggerOnComplete(result); TriggerOnComplete(result);
@@ -810,6 +1045,15 @@ internal class RenderManager : MonoBehaviour
} }
private void EndRender() private void EndRender()
{
RestoreRenderEnvironment();
ADOBase.loader.LoadSceneWithTransition(WipeDirection.StartsFromRight, "scnEditor");
Cursor.visible = true;
}
// Undoes what the render setup changed (time, input offset, auto, queues, session hooks), without leaving the scene.
private void RestoreRenderEnvironment()
{ {
Time.timeScale = 1f; Time.timeScale = 1f;
Time.captureDeltaTime = 0f; Time.captureDeltaTime = 0f;
@@ -842,13 +1086,13 @@ internal class RenderManager : MonoBehaviour
} }
_frameReader?.Dispose(); _frameReader?.Dispose();
ResetFrameHookState();
AudioMixer?.Reset(); AudioMixer = null; AudioMixer?.Reset(); AudioMixer = null;
SyncCalculator.Reset(); SyncCalculator = null;
AudioSpectrumGenerator.Clear();
RenderContext.Reset(); RenderContext.Reset();
ADOBase.loader.LoadSceneWithTransition(WipeDirection.StartsFromRight, "scnEditor");
Cursor.visible = true;
} }
private RenderResult BuildResult(bool success, string? errorMessage = null) private RenderResult BuildResult(bool success, string? errorMessage = null)
@@ -885,13 +1129,4 @@ internal class RenderManager : MonoBehaviour
Melon<RenderMod>.Logger.Error($"OnLastUpdate callback caused error: {err}"); Melon<RenderMod>.Logger.Error($"OnLastUpdate callback caused error: {err}");
} }
} }
private static readonly Dictionary<Codec, AVCodecID> AudioCodecMatch = new()
{
[Codec.H264] = AVCodecID.AV_CODEC_ID_AAC,
[Codec.H265] = AVCodecID.AV_CODEC_ID_AAC,
[Codec.VP9] = AVCodecID.AV_CODEC_ID_OPUS,
[Codec.AV1] = AVCodecID.AV_CODEC_ID_OPUS,
[Codec.VVC] = AVCodecID.AV_CODEC_ID_OPUS
};
} }
+29
View File
@@ -0,0 +1,29 @@
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using FFmpeg.AutoGen;
namespace ADOFAIRenderer.Data;
[SuppressMessage("ReSharper", "InconsistentNaming")]
public enum Codec
{
H264, H265, VP9, AV1, VVC
}
internal static class CodecUtil
{
public static readonly Dictionary<Codec, AVCodecID> AudioCodecMatch = new()
{
[Codec.H264] = AVCodecID.AV_CODEC_ID_AAC,
[Codec.H265] = AVCodecID.AV_CODEC_ID_AAC,
[Codec.VP9] = AVCodecID.AV_CODEC_ID_OPUS,
[Codec.AV1] = AVCodecID.AV_CODEC_ID_OPUS,
[Codec.VVC] = AVCodecID.AV_CODEC_ID_OPUS
};
public static readonly Dictionary<AVCodecID, List<int>> AvailableSampleRate = new()
{
[AVCodecID.AV_CODEC_ID_AAC] = new List<int> { 44100, 48000, 96000 },
[AVCodecID.AV_CODEC_ID_OPUS] = new List<int> { 48000 }
};
}
+109
View File
@@ -0,0 +1,109 @@
using System;
using System.Globalization;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using UnityEngine;
namespace ADOFAIRenderer.Data;
/// <summary>
/// Converts Unity <see cref="Color"/> and nullable <see cref="Color"/> to and from hex string (#RRGGBBAA).
/// Pure C# implementation to completely avoid Unity internal native ECalls (such as Color.linear or ColorUtility.TryParseHtmlString).
/// </summary>
public class ColorJsonConverter : JsonConverter
{
public override bool CanConvert(Type objectType)
{
return objectType == typeof(Color) || objectType == typeof(Color?);
}
public override void WriteJson(JsonWriter writer, object? value, JsonSerializer serializer)
{
if (value == null)
{
writer.WriteNull();
return;
}
var color = (Color)value;
writer.WriteValue(ToHex(color));
}
public override object? ReadJson(JsonReader reader, Type objectType, object? existingValue, JsonSerializer serializer)
{
bool isNullable = Nullable.GetUnderlyingType(objectType) != null || !objectType.IsValueType;
if (reader.TokenType == JsonToken.Null)
{
return isNullable ? null : (object)default(Color);
}
if (reader.TokenType == JsonToken.String)
{
var str = (string?)reader.Value;
if (TryParseHex(str, out var parsedColor))
{
return parsedColor;
}
return isNullable ? null : (object)default(Color);
}
if (reader.TokenType == JsonToken.StartObject)
{
var obj = JObject.Load(reader);
float r = (float?)obj["r"] ?? 0f;
float g = (float?)obj["g"] ?? 0f;
float b = (float?)obj["b"] ?? 0f;
float a = (float?)obj["a"] ?? 1f;
return new Color(r, g, b, a);
}
return isNullable ? null : (object)default(Color);
}
public static string ToHex(Color color)
{
byte r = (byte)Math.Clamp((int)Math.Round(color.r * 255f), 0, 255);
byte g = (byte)Math.Clamp((int)Math.Round(color.g * 255f), 0, 255);
byte b = (byte)Math.Clamp((int)Math.Round(color.b * 255f), 0, 255);
byte a = (byte)Math.Clamp((int)Math.Round(color.a * 255f), 0, 255);
return $"#{r:X2}{g:X2}{b:X2}{a:X2}";
}
public static bool TryParseHex(string? hex, out Color color)
{
color = default;
if (string.IsNullOrWhiteSpace(hex)) return false;
var str = hex.Trim();
if (str.StartsWith("#"))
{
str = str.Substring(1);
}
if (str.Length == 6)
{
if (byte.TryParse(str.Substring(0, 2), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out var r) &&
byte.TryParse(str.Substring(2, 2), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out var g) &&
byte.TryParse(str.Substring(4, 2), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out var b))
{
color = new Color(r / 255f, g / 255f, b / 255f, 1f);
return true;
}
}
else if (str.Length == 8)
{
if (byte.TryParse(str.Substring(0, 2), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out var r) &&
byte.TryParse(str.Substring(2, 2), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out var g) &&
byte.TryParse(str.Substring(4, 2), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out var b) &&
byte.TryParse(str.Substring(6, 2), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out var a))
{
color = new Color(r / 255f, g / 255f, b / 255f, a / 255f);
return true;
}
}
return false;
}
}
-79
View File
@@ -1,79 +0,0 @@
namespace ADOFAIRenderer.Data;
/// <summary>
/// Base class for double input validation limits.
/// Multiple limits can be composed on a single input field — all are checked in order.
/// </summary>
internal abstract class DoubleLimit
{
/// <summary>
/// Validates the given double value against this limit.
/// </summary>
/// <param name="value">The parsed double value to validate.</param>
/// <param name="errorMessage">
/// When validation fails, set to a human-readable error message.
/// When validation succeeds, set to null.
/// </param>
/// <returns>true if the value satisfies this limit; false otherwise.</returns>
public abstract bool Validate(double value, out string errorMessage);
}
/// <summary>
/// Requires the double value to be strictly positive (> 0).
/// </summary>
internal class PositiveOnlyDoubleLimit : DoubleLimit
{
public override bool Validate(double value, out string errorMessage)
{
if (value > 0)
{
errorMessage = null!;
return true;
}
errorMessage = "Value must be a positive number greater than 0.";
return false;
}
}
/// <summary>
/// Requires the double value to be within an inclusive [Min, Max] range.
/// Either bound can be null to represent an unbounded side.
/// </summary>
internal class RangeDoubleLimit : DoubleLimit
{
// ReSharper disable MemberCanBePrivate.Global
public double? Min { get; }
public double? Max { get; }
// ReSharper restore MemberCanBePrivate.Global
/// <param name="min">Inclusive lower bound, or null for no lower bound.</param>
/// <param name="max">Inclusive upper bound, or null for no upper bound.</param>
public RangeDoubleLimit(double? min, double? max)
{
Min = min;
Max = max;
}
public override bool Validate(double value, out string errorMessage)
{
if (value < Min)
{
errorMessage = Max.HasValue
? $"Value must be a number between {Min.Value} and {Max.Value}."
: $"Value must be a number greater than or equal to {Min.Value}.";
return false;
}
if (value > Max)
{
errorMessage = Min.HasValue
? $"Value must be a number between {Min.Value} and {Max.Value}."
: $"Value must be a number less than or equal to {Max.Value}.";
return false;
}
errorMessage = null!;
return true;
}
}
-76
View File
@@ -1,76 +0,0 @@
using System.Collections.Generic;
using System.Linq;
using MelonLoader;
using UnityEngine.UIElements;
namespace ADOFAIRenderer.Data.Input;
internal class DoubleInputValidator
{
private struct FieldEntry
{
public List<DoubleLimit> Limits;
}
private readonly VisualElement _rootVisualElement;
private readonly Dictionary<string, FieldEntry> _fields = new();
public DoubleInputValidator(VisualElement rootVisualElement)
{
_rootVisualElement = rootVisualElement;
}
/// <summary>
/// Registers one or more <see cref="DoubleLimit"/>s for the field with the given name.
/// Multiple limits can be added to the same field — they are all checked in order.
/// </summary>
/// <param name="fieldName">The name of the DoubleField in the UXML.</param>
/// <param name="limits">The limits to apply.</param>
public DoubleInputValidator AddLimits(string fieldName, params DoubleLimit[] limits)
{
if (!_fields.TryGetValue(fieldName, out var entry))
{
entry = new FieldEntry
{
Limits = new List<DoubleLimit>()
};
}
entry.Limits.AddRange(limits);
_fields[fieldName] = entry;
return this;
}
/// <summary>
/// Queries all registered fields from the root VisualElement and
/// registers value-changed callbacks that rollback invalid values.
/// </summary>
public void SetupValidation()
{
foreach (var (fieldName, entry) in _fields)
{
var field = _rootVisualElement.Q<DoubleField>(fieldName);
if (field == null)
{
Melon<RenderMod>.Logger.Warning(
$"DoubleField '{fieldName}' not found. Skipping validation.");
continue;
}
var limits = entry.Limits;
field.RegisterValueChangedCallback(evt =>
{
if (string.IsNullOrEmpty(field.text))
{
return;
}
if (limits.Any(limit => !limit.Validate(evt.newValue, out _)))
{
field.SetValueWithoutNotify(evt.previousValue);
}
});
}
}
}
-87
View File
@@ -1,87 +0,0 @@
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using MelonLoader;
using UnityEngine.UIElements;
namespace ADOFAIRenderer.Data.Input;
/// <summary>
/// Binds a UI Toolkit <see cref="DropdownField"/> to an enum type.
/// Populates choices from enum names and provides typed access to the selected value.
/// </summary>
/// <typeparam name="T">The enum type to bind.</typeparam>
[SuppressMessage("ReSharper", "MemberCanBePrivate.Global")]
internal class EnumDropdownBinder<T> where T : struct, Enum
{
private readonly DropdownField? _dropdown;
private readonly List<T> _values;
private Action<T>? _onValueChanged;
/// <summary>
/// The currently selected enum value.
/// </summary>
public T Value => _dropdown is { index: >= 0 } && _dropdown.index < _values.Count
? _values[_dropdown.index]
: default;
/// <summary>
/// Queries a <see cref="DropdownField"/> by name from the root VisualElement,
/// populates it with enum names, and selects the default value.
/// </summary>
/// <param name="rootVisualElement">The root VisualElement loaded from the UXML bundle.</param>
/// <param name="fieldName">The name of the DropdownField in the UXML.</param>
/// <param name="defaultValue">The initial selected value. Defaults to the first enum member.</param>
public EnumDropdownBinder(VisualElement rootVisualElement, string fieldName, T? defaultValue = null)
{
_values = Enum.GetValues(typeof(T)).Cast<T>().ToList();
_dropdown = rootVisualElement.Q<DropdownField>(fieldName);
if (_dropdown == null)
{
Melon<RenderMod>.Logger.Error(
$"DropdownField '{fieldName}' not found.");
return;
}
_dropdown.choices = _values.Select(v => v.ToString()).ToList();
// Register the callback BEFORE setting index so the initial selection fires it too
_dropdown.RegisterValueChangedCallback(_ =>
{
_onValueChanged?.Invoke(Value);
});
var initial = defaultValue ?? _values[0];
_dropdown.index = _values.IndexOf(initial);
}
/// <summary>
/// Registers a callback that fires when the selection changes, providing the new enum value.
/// </summary>
public void OnValueChanged(Action<T> callback)
{
_onValueChanged = callback;
// Fire immediately with current value so the caller gets the initial state
if (_dropdown != null)
{
callback(Value);
}
}
/// <summary>
/// Sets the selected enum value and updates the dropdown index.
/// </summary>
/// <param name="value">The enum value to set.</param>
public void SetValue(T value)
{
if (_dropdown == null) return;
int idx = _values.IndexOf(value);
if (idx >= 0)
{
_dropdown.index = idx;
}
}
}
-76
View File
@@ -1,76 +0,0 @@
using System.Collections.Generic;
using System.Linq;
using MelonLoader;
using UnityEngine.UIElements;
namespace ADOFAIRenderer.Data.Input;
internal class IntegerInputValidator
{
private struct FieldEntry
{
public List<IntegerLimit> Limits;
}
private readonly VisualElement _rootVisualElement;
private readonly Dictionary<string, FieldEntry> _fields = new();
public IntegerInputValidator(VisualElement rootVisualElement)
{
_rootVisualElement = rootVisualElement;
}
/// <summary>
/// Registers one or more <see cref="IntegerLimit"/>s for the field with the given name.
/// Multiple limits can be added to the same field — they are all checked in order.
/// </summary>
/// <param name="fieldName">The name of the IntegerField in the UXML.</param>
/// <param name="limits">The limits to apply.</param>
public IntegerInputValidator AddLimits(string fieldName, params IntegerLimit[] limits)
{
if (!_fields.TryGetValue(fieldName, out var entry))
{
entry = new FieldEntry
{
Limits = new List<IntegerLimit>()
};
}
entry.Limits.AddRange(limits);
_fields[fieldName] = entry;
return this;
}
/// <summary>
/// Queries all registered fields from the root VisualElement and
/// registers value-changed callbacks that rollback invalid values.
/// </summary>
public void SetupValidation()
{
foreach (var (fieldName, entry) in _fields)
{
var field = _rootVisualElement.Q<IntegerField>(fieldName);
if (field == null)
{
Melon<RenderMod>.Logger.Warning(
$"IntegerField '{fieldName}' not found. Skipping validation.");
continue;
}
var limits = entry.Limits;
field.RegisterValueChangedCallback(evt =>
{
if (string.IsNullOrEmpty(field.text))
{
return;
}
if (limits.Any(limit => !limit.Validate(evt.newValue, out _)))
{
field.SetValueWithoutNotify(evt.previousValue);
}
});
}
}
}
-79
View File
@@ -1,79 +0,0 @@
namespace ADOFAIRenderer.Data;
/// <summary>
/// Base class for integer input validation limits.
/// Multiple limits can be composed on a single input field — all are checked in order.
/// </summary>
internal abstract class IntegerLimit
{
/// <summary>
/// Validates the given integer value against this limit.
/// </summary>
/// <param name="value">The parsed integer value to validate.</param>
/// <param name="errorMessage">
/// When validation fails, set to a human-readable error message.
/// When validation succeeds, set to null.
/// </param>
/// <returns>true if the value satisfies this limit; false otherwise.</returns>
public abstract bool Validate(int value, out string errorMessage);
}
/// <summary>
/// Requires the integer value to be strictly positive (> 0).
/// </summary>
internal class PositiveOnlyIntegerLimit : IntegerLimit
{
public override bool Validate(int value, out string errorMessage)
{
if (value > 0)
{
errorMessage = null!;
return true;
}
errorMessage = "Value must be a positive integer greater than 0.";
return false;
}
}
/// <summary>
/// Requires the integer value to be within an inclusive [Min, Max] range.
/// Either bound can be null to represent an unbounded side.
/// </summary>
internal class RangeIntegerLimit : IntegerLimit
{
// ReSharper disable MemberCanBePrivate.Global
public int? Min { get; }
public int? Max { get; }
// ReSharper restore MemberCanBePrivate.Global
/// <param name="min">Inclusive lower bound, or null for no lower bound.</param>
/// <param name="max">Inclusive upper bound, or null for no upper bound.</param>
public RangeIntegerLimit(int? min, int? max)
{
Min = min;
Max = max;
}
public override bool Validate(int value, out string errorMessage)
{
if (value < Min)
{
errorMessage = Max.HasValue
? $"Value must be an integer between {Min.Value} and {Max.Value}."
: $"Value must be an integer greater than or equal to {Min.Value}.";
return false;
}
if (value > Max)
{
errorMessage = Min.HasValue
? $"Value must be an integer between {Min.Value} and {Max.Value}."
: $"Value must be an integer less than or equal to {Max.Value}.";
return false;
}
errorMessage = null!;
return true;
}
}
-189
View File
@@ -1,189 +0,0 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using MelonLoader;
using MelonLoader.Utils;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace ADOFAIRenderer.Data;
internal class RenderPreset
{
public string Name { get; set; } = string.Empty;
public RenderConfig Config { get; set; } = null!;
}
internal static class PresetManager
{
private static string GetPresetsDirectory()
{
return Path.Combine(MelonEnvironment.GameRootDirectory, "UserData", "ADOFAIRenderer", "Presets");
}
private static string GetSafeFileName(string name)
{
return Path.GetInvalidFileNameChars().Aggregate(name, (current, c) => current.Replace(c, '_'));
}
public static void SavePreset(string name, RenderConfig config)
{
if (string.IsNullOrWhiteSpace(name))
{
throw new ArgumentException("Preset name cannot be empty.");
}
string dir = GetPresetsDirectory();
if (!Directory.Exists(dir))
{
Directory.CreateDirectory(dir);
}
var preset = new RenderPreset
{
Name = name,
Config = config
};
string json = JsonConvert.SerializeObject(preset, Formatting.Indented);
string safeName = GetSafeFileName(name);
string filePath = Path.Combine(dir, safeName + ".json");
File.WriteAllText(filePath, json);
}
public static List<RenderPreset> GetPresets()
{
var presets = new List<RenderPreset>();
var dir = GetPresetsDirectory();
if (!Directory.Exists(dir)) return presets;
try
{
var files = Directory.GetFiles(dir, "*.json");
foreach (var file in files)
{
try
{
var json = File.ReadAllText(file);
var jObject = JsonConvert.DeserializeObject<JObject>(json);
if (jObject == null) continue;
var configToken = jObject["Config"];
if (configToken is JObject configObj)
{
TryChangeKey(configObj, "DelayAfterLevelEnd", "DelayAfterEnd");
// 1. legacy EncodingConfig -> VideoConfig
if (configObj["EncodingConfig"] is JObject oldEncodingConfigObj)
{
configObj["VideoConfig"] ??= oldEncodingConfigObj;
configObj.Remove("EncodingConfig");
}
// 2. legacy top-level Codec -> VideoConfig.Codec
var legacyCodecToken = configObj["Codec"];
if (legacyCodecToken != null && legacyCodecToken.Type != JTokenType.Null)
{
if (configObj["VideoConfig"] == null || configObj["VideoConfig"]!.Type == JTokenType.Null)
{
configObj["VideoConfig"] = new JObject();
}
var videoConfigObj = (JObject)configObj["VideoConfig"]!;
videoConfigObj["Codec"] ??= legacyCodecToken;
configObj.Remove("Codec");
}
// 3. legacy top-level Audio properties -> AudioConfig
string[] legacyAudioProps = { "RenderAudio", "AudioSampleRate", "AudioChannels", "AudioBitrate" };
foreach (var prop in legacyAudioProps)
{
var legacyToken = configObj[prop];
if (legacyToken != null && legacyToken.Type != JTokenType.Null)
{
if (configObj["AudioConfig"] == null || configObj["AudioConfig"]!.Type == JTokenType.Null)
{
configObj["AudioConfig"] = new JObject();
}
var audioConfigObj = (JObject)configObj["AudioConfig"]!;
audioConfigObj[prop] ??= legacyToken;
}
configObj.Remove(prop);
}
if (configObj["AudioConfig"] != null && configObj["AudioConfig"]!.Type == JTokenType.Null)
{
configObj.Remove("AudioConfig");
}
// 4. legacy top-level Advanced properties -> AdvancedConfig
string[] legacyAdvancedProps = { "RandomSeed", "ProcessAudio", "NonTile" };
foreach (var prop in legacyAdvancedProps)
{
var legacyToken = configObj[prop];
if (legacyToken != null && legacyToken.Type != JTokenType.Null)
{
if (configObj["AdvancedConfig"] == null || configObj["AdvancedConfig"]!.Type == JTokenType.Null)
{
configObj["AdvancedConfig"] = new JObject();
}
var advancedConfigObj = (JObject)configObj["AdvancedConfig"]!;
advancedConfigObj[prop] ??= legacyToken;
}
configObj.Remove(prop);
}
if (configObj["AdvancedConfig"] != null && configObj["AdvancedConfig"]!.Type == JTokenType.Null)
{
configObj.Remove("AdvancedConfig");
}
}
var preset = jObject.ToObject<RenderPreset>();
if (preset != null && !string.IsNullOrEmpty(preset.Name))
{
presets.Add(preset);
}
}
catch (Exception ex)
{
MelonLogger.Warning($"Error loading preset file '{Path.GetFileName(file)}': {ex.Message}");
}
}
}
catch (Exception ex)
{
MelonLogger.Error($"Error retrieving preset list: {ex.Message}");
}
return presets;
}
private static void TryChangeKey(JObject configObj, string keyBefore, string targetKey)
{
var legacyToken = configObj[keyBefore];
if (legacyToken != null && legacyToken.Type != JTokenType.Null)
configObj[targetKey] = legacyToken;
configObj.Remove(keyBefore);
}
public static void DeletePreset(string name)
{
string dir = GetPresetsDirectory();
string safeName = GetSafeFileName(name);
string filePath = Path.Combine(dir, safeName + ".json");
if (File.Exists(filePath))
{
File.Delete(filePath);
}
}
}
+11
View File
@@ -0,0 +1,11 @@
using System.Diagnostics.CodeAnalysis;
namespace ADOFAIRenderer.Data;
[SuppressMessage("ReSharper", "InconsistentNaming")]
public enum RateControlMode
{
CBR,
VBR,
CQP
}
+91 -5
View File
@@ -1,5 +1,6 @@
using System.Diagnostics.CodeAnalysis; using System.Diagnostics.CodeAnalysis;
using ADOFAIRenderer.Util.FFmpeg; using Newtonsoft.Json;
using UnityEngine;
namespace ADOFAIRenderer.Data; namespace ADOFAIRenderer.Data;
@@ -16,8 +17,30 @@ public class RenderConfig
public AudioEncodingConfig AudioConfig { get; set; } = new(); public AudioEncodingConfig AudioConfig { get; set; } = new();
public AdvancedConfig AdvancedConfig { get; set; } = new(); public AdvancedConfig AdvancedConfig { get; set; } = new();
public double DelayAfterEnd { get; set; } public double DelayAfterEnd { get; set; } = 15;
public bool ShowJudgementText { get; set; } = false; public bool ShowJudgementText { get; set; } = false;
public void CopyFrom(RenderConfig? source)
{
if (source == null) return;
RenderFPS = source.RenderFPS;
VideoFPS = source.VideoFPS;
RenderWidth = source.RenderWidth;
RenderHeight = source.RenderHeight;
DelayAfterEnd = source.DelayAfterEnd;
ShowJudgementText = source.ShowJudgementText;
VideoConfig.CopyFrom(source.VideoConfig);
AudioConfig.CopyFrom(source.AudioConfig);
AdvancedConfig.CopyFrom(source.AdvancedConfig);
}
public RenderConfig Clone()
{
var clone = new RenderConfig();
clone.CopyFrom(this);
return clone;
}
} }
[SuppressMessage("ReSharper", "RedundantDefaultMemberInitializer")] [SuppressMessage("ReSharper", "RedundantDefaultMemberInitializer")]
@@ -27,6 +50,34 @@ public class AdvancedConfig
public bool ProcessAudio { get; set; } = true; public bool ProcessAudio { get; set; } = true;
public bool NonTile { get; set; } = false; public bool NonTile { get; set; } = false;
public string FileExtension { get; set; } = "mkv"; public string FileExtension { get; set; } = "mkv";
[JsonConverter(typeof(ColorJsonConverter))]
public Color? firePlanetColor = null;
[JsonConverter(typeof(ColorJsonConverter))]
public Color? icePlanetColor = null;
[JsonConverter(typeof(ColorJsonConverter))]
public Color? windPlanetColor = null;
public void CopyFrom(AdvancedConfig? source)
{
if (source == null) return;
RandomSeed = source.RandomSeed;
ProcessAudio = source.ProcessAudio;
NonTile = source.NonTile;
FileExtension = source.FileExtension;
firePlanetColor = source.firePlanetColor;
icePlanetColor = source.icePlanetColor;
windPlanetColor = source.windPlanetColor;
}
public AdvancedConfig Clone()
{
var clone = new AdvancedConfig();
clone.CopyFrom(this);
return clone;
}
} }
public class VideoEncodingConfig public class VideoEncodingConfig
@@ -40,11 +91,30 @@ public class VideoEncodingConfig
public int QP { get; set; } = 18; public int QP { get; set; } = 18;
public double KeyframeInterval { get; set; } = 2.0; public double KeyframeInterval { get; set; } = 2.0;
public bool ForceSoftwareEncoder { get; set; } public bool ForceSoftwareEncoder { get; set; }
public void CopyFrom(VideoEncodingConfig? source)
{
if (source == null) return;
Codec = source.Codec;
RateControlMode = source.RateControlMode;
Bitrate = source.Bitrate;
MaxBitrate = source.MaxBitrate;
QP = source.QP;
KeyframeInterval = source.KeyframeInterval;
ForceSoftwareEncoder = source.ForceSoftwareEncoder;
}
public VideoEncodingConfig Clone()
{
var clone = new VideoEncodingConfig();
clone.CopyFrom(this);
return clone;
}
} }
public class AudioEncodingConfig public class AudioEncodingConfig
{ {
private int _audioSampleRate = 44100; private int _audioSampleRate = 48000;
private int _audioChannels = 2; private int _audioChannels = 2;
private int _audioBitrate = 256000; private int _audioBitrate = 256000;
@@ -52,8 +122,8 @@ public class AudioEncodingConfig
public int AudioSampleRate public int AudioSampleRate
{ {
get => _audioSampleRate <= 0 ? 44100 : _audioSampleRate; get => _audioSampleRate <= 0 ? 48000 : _audioSampleRate;
set => _audioSampleRate = value <= 0 ? 44100 : value; set => _audioSampleRate = value <= 0 ? 48000 : value;
} }
public int AudioChannels public int AudioChannels
@@ -67,4 +137,20 @@ public class AudioEncodingConfig
get => _audioBitrate <= 0 ? 256000 : _audioBitrate; get => _audioBitrate <= 0 ? 256000 : _audioBitrate;
set => _audioBitrate = value <= 0 ? 256000 : value; set => _audioBitrate = value <= 0 ? 256000 : value;
} }
public void CopyFrom(AudioEncodingConfig? source)
{
if (source == null) return;
RenderAudio = source.RenderAudio;
AudioSampleRate = source.AudioSampleRate;
AudioChannels = source.AudioChannels;
AudioBitrate = source.AudioBitrate;
}
public AudioEncodingConfig Clone()
{
var clone = new AudioEncodingConfig();
clone.CopyFrom(this);
return clone;
}
}␍ }␍
+670 -17
View File
@@ -1,21 +1,674 @@
MIT License GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (c) 2026 ADOFAI Editor Forum Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Permission is hereby granted, free of charge, to any person obtaining a copy Preamble
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all The GNU General Public License is a free, copyleft license for
copies or substantial portions of the Software. software and other kinds of works.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR The licenses for most software and other practical works are designed
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, to take away your freedom to share and change the works. By contrast,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE the GNU General Public License is intended to guarantee your freedom to
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER share and change all versions of a program--to make sure it remains free
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, software for all its users. We, the Free Software Foundation, use the
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE GNU General Public License for most of our software; it applies also to
SOFTWARE. any other work released this way by its authors. You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
To protect your rights, we need to prevent others from denying you
these rights or asking you to surrender the rights. Therefore, you have
certain responsibilities if you distribute copies of the software, or if
you modify it: responsibilities to respect the freedom of others.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must pass on to the recipients the same
freedoms that you received. You must make sure that they, too, receive
or can get the source code. And you must show them these terms so they
know their rights.
Developers that use the GNU GPL protect your rights with two steps:
(1) assert copyright on the software, and (2) offer you this License
giving you legal permission to copy, distribute and/or modify it.
For the developers' and authors' protection, the GPL clearly explains
that there is no warranty for this free software. For both users' and
authors' sake, the GPL requires that modified versions be marked as
changed, so that their problems will not be attributed erroneously to
authors of previous versions.
Some devices are designed to deny users access to install or run
modified versions of the software inside them, although the manufacturer
can do so. This is fundamentally incompatible with the aim of
protecting users' freedom to change the software. The systematic
pattern of such abuse occurs in the area of products for individuals to
use, which is precisely where it is most unacceptable. Therefore, we
have designed this version of the GPL to prohibit the practice for those
products. If such problems arise substantially in other domains, we
stand ready to extend this provision to those domains in future versions
of the GPL, as needed to protect the freedom of users.
Finally, every program is threatened constantly by software patents.
States should not allow patents to restrict development and use of
software on general-purpose computers, but in those that do, we wish to
avoid the special danger that patents applied to a free program could
make it effectively proprietary. To prevent this, the GPL assures that
patents cannot be used to render the program non-free.
The precise terms and conditions for copying, distribution and
modification follow.
TERMS AND CONDITIONS
0. Definitions.
"This License" refers to version 3 of the GNU General Public License.
"Copyright" also means copyright-like laws that apply to other kinds of
works, such as semiconductor masks.
"The Program" refers to any copyrightable work licensed under this
License. Each licensee is addressed as "you". "Licensees" and
"recipients" may be individuals or organizations.
To "modify" a work means to copy from or adapt all or part of the work
in a fashion requiring copyright permission, other than the making of an
exact copy. The resulting work is called a "modified version" of the
earlier work or a work "based on" the earlier work.
A "covered work" means either the unmodified Program or a work based
on the Program.
To "propagate" a work means to do anything with it that, without
permission, would make you directly or secondarily liable for
infringement under applicable copyright law, except executing it on a
computer or modifying a private copy. Propagation includes copying,
distribution (with or without modification), making available to the
public, and in some countries other activities as well.
To "convey" a work means any kind of propagation that enables other
parties to make or receive copies. Mere interaction with a user through
a computer network, with no transfer of a copy, is not conveying.
An interactive user interface displays "Appropriate Legal Notices"
to the extent that it includes a convenient and prominently visible
feature that (1) displays an appropriate copyright notice, and (2)
tells the user that there is no warranty for the work (except to the
extent that warranties are provided), that licensees may convey the
work under this License, and how to view a copy of this License. If
the interface presents a list of user commands or options, such as a
menu, a prominent item in the list meets this criterion.
1. Source Code.
The "source code" for a work means the preferred form of the work
for making modifications to it. "Object code" means any non-source
form of a work.
A "Standard Interface" means an interface that either is an official
standard defined by a recognized standards body, or, in the case of
interfaces specified for a particular programming language, one that
is widely used among developers working in that language.
The "System Libraries" of an executable work include anything, other
than the work as a whole, that (a) is included in the normal form of
packaging a Major Component, but which is not part of that Major
Component, and (b) serves only to enable use of the work with that
Major Component, or to implement a Standard Interface for which an
implementation is available to the public in source code form. A
"Major Component", in this context, means a major essential component
(kernel, window system, and so on) of the specific operating system
(if any) on which the executable work runs, or a compiler used to
produce the work, or an object code interpreter used to run it.
The "Corresponding Source" for a work in object code form means all
the source code needed to generate, install, and (for an executable
work) run the object code and to modify the work, including scripts to
control those activities. However, it does not include the work's
System Libraries, or general-purpose tools or generally available free
programs which are used unmodified in performing those activities but
which are not part of the work. For example, Corresponding Source
includes interface definition files associated with source files for
the work, and the source code for shared libraries and dynamically
linked subprograms that the work is specifically designed to require,
such as by intimate data communication or control flow between those
subprograms and other parts of the work.
The Corresponding Source need not include anything that users
can regenerate automatically from other parts of the Corresponding
Source.
The Corresponding Source for a work in source code form is that
same work.
2. Basic Permissions.
All rights granted under this License are granted for the term of
copyright on the Program, and are irrevocable provided the stated
conditions are met. This License explicitly affirms your unlimited
permission to run the unmodified Program. The output from running a
covered work is covered by this License only if the output, given its
content, constitutes a covered work. This License acknowledges your
rights of fair use or other equivalent, as provided by copyright law.
You may make, run and propagate covered works that you do not
convey, without conditions so long as your license otherwise remains
in force. You may convey covered works to others for the sole purpose
of having them make modifications exclusively for you, or provide you
with facilities for running those works, provided that you comply with
the terms of this License in conveying all material for which you do
not control copyright. Those thus making or running the covered works
for you must do so exclusively on your behalf, under your direction
and control, on terms that prohibit them from making any copies of
your copyrighted material outside their relationship with you.
Conveying under any other circumstances is permitted solely under
the conditions stated below. Sublicensing is not allowed; section 10
makes it unnecessary.
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
No covered work shall be deemed part of an effective technological
measure under any applicable law fulfilling obligations under article
11 of the WIPO copyright treaty adopted on 20 December 1996, or
similar laws prohibiting or restricting circumvention of such
measures.
When you convey a covered work, you waive any legal power to forbid
circumvention of technological measures to the extent such circumvention
is effected by exercising rights under this License with respect to
the covered work, and you disclaim any intention to limit operation or
modification of the work as a means of enforcing, against the work's
users, your or third parties' legal rights to forbid circumvention of
technological measures.
4. Conveying Verbatim Copies.
You may convey verbatim copies of the Program's source code as you
receive it, in any medium, provided that you conspicuously and
appropriately publish on each copy an appropriate copyright notice;
keep intact all notices stating that this License and any
non-permissive terms added in accord with section 7 apply to the code;
keep intact all notices of the absence of any warranty; and give all
recipients a copy of this License along with the Program.
You may charge any price or no price for each copy that you convey,
and you may offer support or warranty protection for a fee.
5. Conveying Modified Source Versions.
You may convey a work based on the Program, or the modifications to
produce it from the Program, in the form of source code under the
terms of section 4, provided that you also meet all of these conditions:
a) The work must carry prominent notices stating that you modified
it, and giving a relevant date.
b) The work must carry prominent notices stating that it is
released under this License and any conditions added under section
7. This requirement modifies the requirement in section 4 to
"keep intact all notices".
c) You must license the entire work, as a whole, under this
License to anyone who comes into possession of a copy. This
License will therefore apply, along with any applicable section 7
additional terms, to the whole of the work, and all its parts,
regardless of how they are packaged. This License gives no
permission to license the work in any other way, but it does not
invalidate such permission if you have separately received it.
d) If the work has interactive user interfaces, each must display
Appropriate Legal Notices; however, if the Program has interactive
interfaces that do not display Appropriate Legal Notices, your
work need not make them do so.
A compilation of a covered work with other separate and independent
works, which are not by their nature extensions of the covered work,
and which are not combined with it such as to form a larger program,
in or on a volume of a storage or distribution medium, is called an
"aggregate" if the compilation and its resulting copyright are not
used to limit the access or legal rights of the compilation's users
beyond what the individual works permit. Inclusion of a covered work
in an aggregate does not cause this License to apply to the other
parts of the aggregate.
6. Conveying Non-Source Forms.
You may convey a covered work in object code form under the terms
of sections 4 and 5, provided that you also convey the
machine-readable Corresponding Source under the terms of this License,
in one of these ways:
a) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by the
Corresponding Source fixed on a durable physical medium
customarily used for software interchange.
b) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by a
written offer, valid for at least three years and valid for as
long as you offer spare parts or customer support for that product
model, to give anyone who possesses the object code either (1) a
copy of the Corresponding Source for all the software in the
product that is covered by this License, on a durable physical
medium customarily used for software interchange, for a price no
more than your reasonable cost of physically performing this
conveying of source, or (2) access to copy the
Corresponding Source from a network server at no charge.
c) Convey individual copies of the object code with a copy of the
written offer to provide the Corresponding Source. This
alternative is allowed only occasionally and noncommercially, and
only if you received the object code with such an offer, in accord
with subsection 6b.
d) Convey the object code by offering access from a designated
place (gratis or for a charge), and offer equivalent access to the
Corresponding Source in the same way through the same place at no
further charge. You need not require recipients to copy the
Corresponding Source along with the object code. If the place to
copy the object code is a network server, the Corresponding Source
may be on a different server (operated by you or a third party)
that supports equivalent copying facilities, provided you maintain
clear directions next to the object code saying where to find the
Corresponding Source. Regardless of what server hosts the
Corresponding Source, you remain obligated to ensure that it is
available for as long as needed to satisfy these requirements.
e) Convey the object code using peer-to-peer transmission, provided
you inform other peers where the object code and Corresponding
Source of the work are being offered to the general public at no
charge under subsection 6d.
A separable portion of the object code, whose source code is excluded
from the Corresponding Source as a System Library, need not be
included in conveying the object code work.
A "User Product" is either (1) a "consumer product", which means any
tangible personal property which is normally used for personal, family,
or household purposes, or (2) anything designed or sold for incorporation
into a dwelling. In determining whether a product is a consumer product,
doubtful cases shall be resolved in favor of coverage. For a particular
product received by a particular user, "normally used" refers to a
typical or common use of that class of product, regardless of the status
of the particular user or of the way in which the particular user
actually uses, or expects or is expected to use, the product. A product
is a consumer product regardless of whether the product has substantial
commercial, industrial or non-consumer uses, unless such uses represent
the only significant mode of use of the product.
"Installation Information" for a User Product means any methods,
procedures, authorization keys, or other information required to install
and execute modified versions of a covered work in that User Product from
a modified version of its Corresponding Source. The information must
suffice to ensure that the continued functioning of the modified object
code is in no case prevented or interfered with solely because
modification has been made.
If you convey an object code work under this section in, or with, or
specifically for use in, a User Product, and the conveying occurs as
part of a transaction in which the right of possession and use of the
User Product is transferred to the recipient in perpetuity or for a
fixed term (regardless of how the transaction is characterized), the
Corresponding Source conveyed under this section must be accompanied
by the Installation Information. But this requirement does not apply
if neither you nor any third party retains the ability to install
modified object code on the User Product (for example, the work has
been installed in ROM).
The requirement to provide Installation Information does not include a
requirement to continue to provide support service, warranty, or updates
for a work that has been modified or installed by the recipient, or for
the User Product in which it has been modified or installed. Access to a
network may be denied when the modification itself materially and
adversely affects the operation of the network or violates the rules and
protocols for communication across the network.
Corresponding Source conveyed, and Installation Information provided,
in accord with this section must be in a format that is publicly
documented (and with an implementation available to the public in
source code form), and must require no special password or key for
unpacking, reading or copying.
7. Additional Terms.
"Additional permissions" are terms that supplement the terms of this
License by making exceptions from one or more of its conditions.
Additional permissions that are applicable to the entire Program shall
be treated as though they were included in this License, to the extent
that they are valid under applicable law. If additional permissions
apply only to part of the Program, that part may be used separately
under those permissions, but the entire Program remains governed by
this License without regard to the additional permissions.
When you convey a copy of a covered work, you may at your option
remove any additional permissions from that copy, or from any part of
it. (Additional permissions may be written to require their own
removal in certain cases when you modify the work.) You may place
additional permissions on material, added by you to a covered work,
for which you have or can give appropriate copyright permission.
Notwithstanding any other provision of this License, for material you
add to a covered work, you may (if authorized by the copyright holders of
that material) supplement the terms of this License with terms:
a) Disclaiming warranty or limiting liability differently from the
terms of sections 15 and 16 of this License; or
b) Requiring preservation of specified reasonable legal notices or
author attributions in that material or in the Appropriate Legal
Notices displayed by works containing it; or
c) Prohibiting misrepresentation of the origin of that material, or
requiring that modified versions of such material be marked in
reasonable ways as different from the original version; or
d) Limiting the use for publicity purposes of names of licensors or
authors of the material; or
e) Declining to grant rights under trademark law for use of some
trade names, trademarks, or service marks; or
f) Requiring indemnification of licensors and authors of that
material by anyone who conveys the material (or modified versions of
it) with contractual assumptions of liability to the recipient, for
any liability that these contractual assumptions directly impose on
those licensors and authors.
All other non-permissive additional terms are considered "further
restrictions" within the meaning of section 10. If the Program as you
received it, or any part of it, contains a notice stating that it is
governed by this License along with a term that is a further
restriction, you may remove that term. If a license document contains
a further restriction but permits relicensing or conveying under this
License, you may add to a covered work material governed by the terms
of that license document, provided that the further restriction does
not survive such relicensing or conveying.
If you add terms to a covered work in accord with this section, you
must place, in the relevant source files, a statement of the
additional terms that apply to those files, or a notice indicating
where to find the applicable terms.
Additional terms, permissive or non-permissive, may be stated in the
form of a separately written license, or stated as exceptions;
the above requirements apply either way.
8. Termination.
You may not propagate or modify a covered work except as expressly
provided under this License. Any attempt otherwise to propagate or
modify it is void, and will automatically terminate your rights under
this License (including any patent licenses granted under the third
paragraph of section 11).
However, if you cease all violation of this License, then your
license from a particular copyright holder is reinstated (a)
provisionally, unless and until the copyright holder explicitly and
finally terminates your license, and (b) permanently, if the copyright
holder fails to notify you of the violation by some reasonable means
prior to 60 days after the cessation.
Moreover, your license from a particular copyright holder is
reinstated permanently if the copyright holder notifies you of the
violation by some reasonable means, this is the first time you have
received notice of violation of this License (for any work) from that
copyright holder, and you cure the violation prior to 30 days after
your receipt of the notice.
Termination of your rights under this section does not terminate the
licenses of parties who have received copies or rights from you under
this License. If your rights have been terminated and not permanently
reinstated, you do not qualify to receive new licenses for the same
material under section 10.
9. Acceptance Not Required for Having Copies.
You are not required to accept this License in order to receive or
run a copy of the Program. Ancillary propagation of a covered work
occurring solely as a consequence of using peer-to-peer transmission
to receive a copy likewise does not require acceptance. However,
nothing other than this License grants you permission to propagate or
modify any covered work. These actions infringe copyright if you do
not accept this License. Therefore, by modifying or propagating a
covered work, you indicate your acceptance of this License to do so.
10. Automatic Licensing of Downstream Recipients.
Each time you convey a covered work, the recipient automatically
receives a license from the original licensors, to run, modify and
propagate that work, subject to this License. You are not responsible
for enforcing compliance by third parties with this License.
An "entity transaction" is a transaction transferring control of an
organization, or substantially all assets of one, or subdividing an
organization, or merging organizations. If propagation of a covered
work results from an entity transaction, each party to that
transaction who receives a copy of the work also receives whatever
licenses to the work the party's predecessor in interest had or could
give under the previous paragraph, plus a right to possession of the
Corresponding Source of the work from the predecessor in interest, if
the predecessor has it or can get it with reasonable efforts.
You may not impose any further restrictions on the exercise of the
rights granted or affirmed under this License. For example, you may
not impose a license fee, royalty, or other charge for exercise of
rights granted under this License, and you may not initiate litigation
(including a cross-claim or counterclaim in a lawsuit) alleging that
any patent claim is infringed by making, using, selling, offering for
sale, or importing the Program or any portion of it.
11. Patents.
A "contributor" is a copyright holder who authorizes use under this
License of the Program or a work on which the Program is based. The
work thus licensed is called the contributor's "contributor version".
A contributor's "essential patent claims" are all patent claims
owned or controlled by the contributor, whether already acquired or
hereafter acquired, that would be infringed by some manner, permitted
by this License, of making, using, or selling its contributor version,
but do not include claims that would be infringed only as a
consequence of further modification of the contributor version. For
purposes of this definition, "control" includes the right to grant
patent sublicenses in a manner consistent with the requirements of
this License.
Each contributor grants you a non-exclusive, worldwide, royalty-free
patent license under the contributor's essential patent claims, to
make, use, sell, offer for sale, import and otherwise run, modify and
propagate the contents of its contributor version.
In the following three paragraphs, a "patent license" is any express
agreement or commitment, however denominated, not to enforce a patent
(such as an express permission to practice a patent or covenant not to
sue for patent infringement). To "grant" such a patent license to a
party means to make such an agreement or commitment not to enforce a
patent against the party.
If you convey a covered work, knowingly relying on a patent license,
and the Corresponding Source of the work is not available for anyone
to copy, free of charge and under the terms of this License, through a
publicly available network server or other readily accessible means,
then you must either (1) cause the Corresponding Source to be so
available, or (2) arrange to deprive yourself of the benefit of the
patent license for this particular work, or (3) arrange, in a manner
consistent with the requirements of this License, to extend the patent
license to downstream recipients. "Knowingly relying" means you have
actual knowledge that, but for the patent license, your conveying the
covered work in a country, or your recipient's use of the covered work
in a country, would infringe one or more identifiable patents in that
country that you have reason to believe are valid.
If, pursuant to or in connection with a single transaction or
arrangement, you convey, or propagate by procuring conveyance of, a
covered work, and grant a patent license to some of the parties
receiving the covered work authorizing them to use, propagate, modify
or convey a specific copy of the covered work, then the patent license
you grant is automatically extended to all recipients of the covered
work and works based on it.
A patent license is "discriminatory" if it does not include within
the scope of its coverage, prohibits the exercise of, or is
conditioned on the non-exercise of one or more of the rights that are
specifically granted under this License. You may not convey a covered
work if you are a party to an arrangement with a third party that is
in the business of distributing software, under which you make payment
to the third party based on the extent of your activity of conveying
the work, and under which the third party grants, to any of the
parties who would receive the covered work from you, a discriminatory
patent license (a) in connection with copies of the covered work
conveyed by you (or copies made from those copies), or (b) primarily
for and in connection with specific products or compilations that
contain the covered work, unless you entered into that arrangement,
or that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot convey a
covered work so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you may
not convey it at all. For example, if you agree to terms that obligate you
to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.
13. Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU Affero General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the special requirements of the GNU Affero General Public License,
section 13, concerning interaction through a network will apply to the
combination as such.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of
the GNU General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU General Public License, you may choose any version ever published
by the Free Software Foundation.
If the Program specifies that a proxy can decide which future
versions of the GNU General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.
+22
View File
@@ -0,0 +1,22 @@
# ADOFAIRenderer API & Data Linking Exception (Dynamic Linking Only)
> **Additional Permission under GNU General Public License version 3 section 7**
---
Linking this Program statically or dynamically with other modules is making a combined work based on this Program. Thus, the terms and conditions of the GNU General Public License cover the whole combination.
As a special exception, the copyright holders of this Program give you permission to dynamically link this Program with independent modules that interact with or reference this Program solely through the public application programming interfaces (APIs), types, and data structures declared within the following namespaces:
- `ADOFAIRenderer.API`
- `ADOFAIRenderer.Data`
and to copy, convey, and distribute the resulting combined work under terms of your choice, without requiring such combined work or independent modules to be covered under the GNU General Public License version 3, provided that you also meet, for each linked independent module, the terms and conditions of the license of that module.
This exception applies exclusively to dynamic linking. Static linking, including but not limited to combining, embedding, compiling this Program into another binary, or merging assemblies (such as via ILMerge or Costura), is explicitly excluded from this exception and remains fully subject to the terms and copyleft requirements of the GNU General Public License version 3.
An **"independent module"** is a separate and distinct software module that is not derived from or based on this Program, other than referencing or communicating with the interfaces and types declared within the designated namespaces above.
This exception does not grant any permission to modify the source code of this Program itself outside the terms of the GNU General Public License version 3.
In accordance with section 7 of the GNU GPL version 3, if you modify this Program, you may extend this exception to your version of the Program, but you are not obligated to do so. If you do not wish to provide this exception in your derivative work, you may remove this exception statement from your version.
+52 -83
View File
@@ -1,85 +1,54 @@
{ {
"ui.button.presets": "Presets", "ui.render_config.window_title": "Render Config",
"ui.placeholder.render_fps": "Render FPS", "ui.render_config.presets": "Presets",
"ui.placeholder.video_fps": "Video FPS", "ui.render_config.preset_select": "Preset",
"ui.placeholder.render_width": "Render Width (px)", "ui.render_config.preset_name_placeholder": "New preset name...",
"ui.placeholder.render_height": "Render Height (px)", "ui.render_config.preset_save": "Save",
"ui.button.video_config": "Video Encoding Config", "ui.render_config.preset_delete": "Delete",
"ui.button.audio_config": "Audio Encoding Config", "ui.render_config.preset_delete_confirm": "Confirm?",
"ui.placeholder.delay_after_end": "Delay After Level End", "ui.render_config.preset_overwrite_title": "Overwrite Preset",
"ui.toggle.show_judgement": "Show Judgement", "ui.render_config.preset_overwrite_desc": "A preset named '{0}' already exists. Do you want to overwrite it?",
"ui.button.go_render": "Go Render", "ui.render_config.preset_delete_title": "Delete Preset",
"ui.button.advanced_settings": "Advanced Settings...", "ui.render_config.preset_delete_desc": "Are you sure you want to delete preset '{0}'?",
"ui.version.expired": " (Expired)", "ui.render_config.preset_name_empty": "Please enter a preset name.",
"ui.validation.required_fields": "Required input fields are empty or invalid. Please fill in all settings.", "ui.render_config.preset_custom": "(Modified)",
"ui.render_config.confirm": "Confirm",
"ui.advanced.title": "Advanced Settings", "ui.render_config.cancel": "Cancel",
"ui.advanced.file_extension": "File Extension", "ui.render_config.render_fps": "Render FPS",
"ui.advanced.process_audio": "Process Audio", "ui.render_config.video_fps": "Video FPS",
"ui.advanced.non_tile_mode": "Non-Tile Mode", "ui.render_config.render_width": "Render Width",
"ui.advanced.random_seed": "Random Seed (Optional)", "ui.render_config.render_height": "Render Height",
"ui.button.cancel": "Cancel", "ui.render_config.delay_after_end": "Delay After End (s)",
"ui.button.save": "Save", "ui.render_config.show_judgement": "Show Judgement Text",
"ui.render_config.video_encoding": "Video Encoding Config",
"ui.video.title": "Video Encoding Settings", "ui.render_config.audio_encoding": "Audio Encoding Config",
"ui.video.codec": "Codec", "ui.render_config.global_settings": "Global Settings",
"ui.video.rate_control": "Bitrate Control Mode", "ui.render_config.advanced_settings": "Advanced Settings",
"ui.video.bitrate": "Bitrate (kbps)", "ui.render_config.go_render": "Go Render",
"ui.video.max_bitrate": "Max Bitrate (kbps)", "ui.render_config.codec": "Codec",
"ui.video.qp": "Quality (QP)", "ui.render_config.rate_control": "Rate Control Mode",
"ui.video.keyframe_interval": "Keyframe Interval (s)", "ui.render_config.bitrate": "Bitrate (kbps)",
"ui.video.force_software": "Force Software Encoder", "ui.render_config.max_bitrate": "Max Bitrate (kbps)",
"ui.video.qp_zero_warning": "Warning: Setting QP to 0 applies lossless encoding and may result in very large file sizes.", "ui.render_config.qp": "Quality (QP)",
"ui.render_config.keyframe_interval": "Keyframe Interval (s)",
"ui.audio.title": "Audio Encoding Settings", "ui.render_config.force_software": "Force Software Encoder",
"ui.audio.rendering": "Audio Rendering", "ui.render_config.render_audio": "Render Audio",
"ui.audio.sample_rate": "Sample Rate (Hz)", "ui.render_config.sample_rate": "Sample Rate (Hz)",
"ui.audio.channels": "Audio Channels", "ui.render_config.channels": "Audio Channels",
"ui.audio.channels_mono": "1 (Mono)", "ui.render_config.audio_bitrate": "Audio Bitrate (kbps)",
"ui.audio.channels_stereo": "2 (Stereo)", "ui.render_config.output_dir": "Output Directory",
"ui.audio.bitrate": "Audio Bitrate (kbps)", "ui.render_config.browse": "Browse...",
"ui.render_config.reset_default": "Reset to Default",
"ui.preset.title": "Preset Settings", "ui.render_config.file_extension": "File Extension",
"ui.preset.new_name": "New Preset Name", "ui.render_config.process_audio": "Process Audio",
"ui.preset.no_presets": "No saved presets.", "ui.render_config.non_tile": "Non-Tile Mode",
"ui.button.load": "Load", "ui.render_config.random_seed": "Random Seed (Optional)",
"ui.button.delete": "Delete", "ui.render_config.validation_title": "Invalid Settings",
"ui.button.close": "Close", "ui.render_config.validation_error": "Please check your input values:\n- Width and Height must be integers > 0\n- Render FPS and Video FPS must be > 0\n- Delay After End must be >= 0",
"ui.preset.save_failed": "Save Failed", "ui.render_config.invalid_path": "Output directory path is invalid:\n{0}",
"ui.preset.enter_name": "Please enter a preset name.", "ui.render_config.planet_colors": "Planet Colors (Optional)",
"ui.preset.invalid_inputs": "Cannot save preset because required input values are empty or invalid.", "ui.render_config.fire_planet": "Fire Planet",
"ui.preset.save_error": "An error occurred while saving the preset: {0}", "ui.render_config.ice_planet": "Ice Planet",
"ui.preset.delete_title": "Delete Preset", "ui.render_config.wind_planet": "Wind Planet",
"ui.preset.delete_confirm": "Are you sure you want to delete the preset '{0}'?", "ui.render_config.expired": "(Expired)"
"ui.button.yes": "Yes",
"ui.button.no": "No",
"ui.button.ok": "OK",
"ui.ffmpeg.title": "FFmpeg Library Installation Required",
"ui.ffmpeg.desc_main": "FFmpeg shared libraries are required to render video.",
"ui.ffmpeg.desc_osx": "For macOS, reliable public builds are unavailable, so FFmpeg 8.1 must be built manually.\nClick the button below to open the official FFmpeg website.",
"ui.ffmpeg.desc_auto": "Click the button below to automatically download and install from the internet.\n<color=#aaaaaa><size=13>(Download size: ~70MB, extracted to UserLibs folder)</size></color>",
"ui.ffmpeg.button_download": "Download & Install",
"ui.ffmpeg.button_open_web": "Open Download Page",
"ui.ffmpeg.button_cancel": "Cancel",
"ui.ffmpeg.button_opening": "Opening...",
"ui.ffmpeg.status_downloading": "Downloading... ({0:F1}%)",
"ui.ffmpeg.status_extracting": "Extracting FFmpeg files...",
"ui.ffmpeg.status_done": "Done! Restarting audio/video engine...",
"ui.ffmpeg.status_failed": "Failed to download FFmpeg: {0}",
"ui.escape.cancelling": "<color=#FF5252>Cancelling in {0:F1}s..</color>\n<size=40><color=#DDDDDD>Hold Esc to cancel render</color></size>",
"ui.monitor.title": "ADOFAI Renderer Realtime Monitor",
"ui.monitor.queue": "• Queue: <b>{0}</b> / {1} frames",
"ui.monitor.rendered_frames": "• Rendered Frames: <b>{0}</b>",
"ui.monitor.frames_sent": "• Frames Sent: <b>{0}</b>",
"ui.monitor.throttling": "• Throttling Controls: {0} times",
"ui.monitor.readback_failures": "• Readback Hard Failures: <color=#ff3333>{0}</color> times",
"ui.monitor.skip_retry": "• Render Skip-Retry: {0} / {1}",
"ui.monitor.memory": "• Mono Heap Memory: {0:F2} MB",
"ui.notification.complete_title": "Rendering Complete!",
"ui.notification.complete_msg": "{0} saved successfully.",
"ui.notification.video_fallback": "Video"
} }
+52 -83
View File
@@ -1,85 +1,54 @@
{ {
"ui.button.presets": "프리셋", "ui.render_config.window_title": "렌더 설정",
"ui.placeholder.render_fps": "렌더링 FPS", "ui.render_config.presets": "프리셋",
"ui.placeholder.video_fps": "영상 FPS", "ui.render_config.preset_select": "프리셋 선택",
"ui.placeholder.render_width": "렌더링 너비 (px)", "ui.render_config.preset_name_placeholder": "새 프리셋 이름...",
"ui.placeholder.render_height": "렌더링 높이 (px)", "ui.render_config.preset_save": "저장",
"ui.button.video_config": "비디오 인코딩 설정", "ui.render_config.preset_delete": "삭제",
"ui.button.audio_config": "오디오 인코딩 설정", "ui.render_config.preset_delete_confirm": "삭제 확인",
"ui.placeholder.delay_after_end": "레벨 종료 후 대기 시간 (초)", "ui.render_config.preset_overwrite_title": "프리셋 덮어쓰기",
"ui.toggle.show_judgement": "판정 텍스트 표시", "ui.render_config.preset_overwrite_desc": "'{0}' 프리셋이 이미 존재합니다. 덮어쓰시겠습니까?",
"ui.button.go_render": "렌더링 시작", "ui.render_config.preset_delete_title": "프리셋 삭제",
"ui.button.advanced_settings": "고급 설정...", "ui.render_config.preset_delete_desc": "'{0}' 프리셋을 정말 삭제하시겠습니까?",
"ui.version.expired": " (만료됨)", "ui.render_config.preset_name_empty": "프리셋 이름을 입력해 주세요.",
"ui.validation.required_fields": "필수 입력란이 비어 있거나 올바르지 않습니다. 모든 설정을 확인해 주세요.", "ui.render_config.preset_custom": "(수정됨)",
"ui.render_config.confirm": "확인",
"ui.advanced.title": "고급 설정", "ui.render_config.cancel": "취소",
"ui.advanced.file_extension": "파일 확장자", "ui.render_config.render_fps": "렌더링 FPS",
"ui.advanced.process_audio": "오디오 처리", "ui.render_config.video_fps": "영상 FPS",
"ui.advanced.non_tile_mode": "논타일 모드", "ui.render_config.render_width": "렌더링 너비",
"ui.advanced.random_seed": "랜덤 시드 (선택 사항)", "ui.render_config.render_height": "렌더링 높이",
"ui.button.cancel": "취소", "ui.render_config.delay_after_end": "종료 후 대기 시간 (초)",
"ui.button.save": "저장", "ui.render_config.show_judgement": "판정 텍스트 표시",
"ui.render_config.video_encoding": "비디오 인코딩 설정",
"ui.video.title": "비디오 인코딩 설정", "ui.render_config.audio_encoding": "오디오 인코딩 설정",
"ui.video.codec": "코덱", "ui.render_config.global_settings": "전역 설정",
"ui.video.rate_control": "비트레이트 제어 모드", "ui.render_config.advanced_settings": "고급 설정",
"ui.video.bitrate": "비트레이트 (kbps)", "ui.render_config.go_render": "렌더링하러 가다",
"ui.video.max_bitrate": "최대 비트레이트 (kbps)", "ui.render_config.codec": "코덱",
"ui.video.qp": "품질 (QP)", "ui.render_config.rate_control": "비트레이트 제어 모드",
"ui.video.keyframe_interval": "키프레임 간격 (초)", "ui.render_config.bitrate": "비트레이트 (kbps)",
"ui.video.force_software": "강제 소프트웨어 인코더", "ui.render_config.max_bitrate": "최대 비트레이트 (kbps)",
"ui.video.qp_zero_warning": "경고: QP를 0으로 설정하면 무손실 인코딩이 적용되어 파일 크기가 매우 커질 수 있습니다.", "ui.render_config.qp": "품질 (QP)",
"ui.render_config.keyframe_interval": "키프레임 간격 (초)",
"ui.audio.title": "오디오 인코딩 설정", "ui.render_config.force_software": "강제 소프트웨어 인코더",
"ui.audio.rendering": "오디오 렌더링", "ui.render_config.render_audio": "오디오 렌더링",
"ui.audio.sample_rate": "샘플레이트 (Hz)", "ui.render_config.sample_rate": "샘플레이트 (Hz)",
"ui.audio.channels": "오디오 채널", "ui.render_config.channels": "오디오 채널",
"ui.audio.channels_mono": "1 (모노)", "ui.render_config.audio_bitrate": "오디오 비트레이트 (kbps)",
"ui.audio.channels_stereo": "2 (스테레오)", "ui.render_config.output_dir": "출력 디렉토리",
"ui.audio.bitrate": "오디오 비트레이트 (kbps)", "ui.render_config.browse": "찾아보기...",
"ui.render_config.reset_default": "기본값으로 초기화",
"ui.preset.title": "프리셋 설정", "ui.render_config.file_extension": "파일 확장자",
"ui.preset.new_name": "새 프리셋 이름", "ui.render_config.process_audio": "오디오 처리",
"ui.preset.no_presets": "저장된 프리셋이 없습니다.", "ui.render_config.non_tile": "논타일 모드",
"ui.button.load": "불러오기", "ui.render_config.random_seed": "랜덤 시드 (선택 사항)",
"ui.button.delete": "삭제", "ui.render_config.validation_title": "설정 오류",
"ui.button.close": "닫기", "ui.render_config.validation_error": "입력값을 확인해 주세요:\n- 너비와 높이는 0보다 큰 정수여야 합니다.\n- 렌더 FPS와 영상 FPS는 0보다 커야 합니다.\n- 종료 후 대기 시간은 0 이상이어야 합니다.",
"ui.preset.save_failed": "저장 실패", "ui.render_config.invalid_path": "출력 디렉토리 경로가 올바르지 않습니다:\n{0}",
"ui.preset.enter_name": "프리셋 이름을 입력해 주세요.", "ui.render_config.planet_colors": "행성 색상 설정 (선택 사항)",
"ui.preset.invalid_inputs": "필수 입력값이 비어 있거나 올바르지 않아 프리셋을 저장할 수 없습니다.", "ui.render_config.fire_planet": "불 행성",
"ui.preset.save_error": "프리셋 저장 중 오류가 발생했습니다: {0}", "ui.render_config.ice_planet": "얼음 행성",
"ui.preset.delete_title": "프리셋 삭제", "ui.render_config.wind_planet": "바람 행성",
"ui.preset.delete_confirm": "정말 '{0}' 프리셋을 삭제하시겠습니까?", "ui.render_config.expired": "(만료됨)"
"ui.button.yes": "예",
"ui.button.no": "아니오",
"ui.button.ok": "확인",
"ui.ffmpeg.title": "FFmpeg 라이브러리 설치 필요",
"ui.ffmpeg.desc_main": "영상을 렌더링하려면 FFmpeg 공유 라이브러리가 필요합니다.",
"ui.ffmpeg.desc_osx": "macOS의 경우 신뢰할 수 있는 빌드가 제공되지 않아 FFmpeg 8.1을 직접 빌드해야 합니다.\n아래 버튼을 눌러 공식 FFmpeg 웹사이트를 방문하세요.",
"ui.ffmpeg.desc_auto": "아래 버튼을 눌러 인터넷에서 자동으로 다운로드하여 설치합니다.\n<color=#aaaaaa><size=13>(다운로드 크기: 약 70MB, UserLibs 폴더에 압축 해제됨)</size></color>",
"ui.ffmpeg.button_download": "다운로드 및 설치",
"ui.ffmpeg.button_open_web": "다운로드 페이지 열기",
"ui.ffmpeg.button_cancel": "취소",
"ui.ffmpeg.button_opening": "열리는 중...",
"ui.ffmpeg.status_downloading": "다운로드 중... ({0:F1}%)",
"ui.ffmpeg.status_extracting": "FFmpeg 파일 압축 해제 중...",
"ui.ffmpeg.status_done": "완료! 오디오/비디오 엔진을 재시작합니다...",
"ui.ffmpeg.status_failed": "FFmpeg 다운로드 실패: {0}",
"ui.escape.cancelling": "<color=#FF5252>{0:F1}초 후 취소됩니다..</color>\n<size=40><color=#DDDDDD>렌더링을 취소하려면 Esc를 길게 누르세요</color></size>",
"ui.monitor.title": "ADOFAI Renderer 실시간 모니터",
"ui.monitor.queue": "• 대기열: <b>{0}</b> / {1} 프레임",
"ui.monitor.rendered_frames": "• 렌더링된 프레임: <b>{0}</b>",
"ui.monitor.frames_sent": "• 전송된 프레임: <b>{0}</b>",
"ui.monitor.throttling": "• 쓰로틀링 제어: {0}회",
"ui.monitor.readback_failures": "• 리드백 실패: <color=#ff3333>{0}</color>회",
"ui.monitor.skip_retry": "• 렌더 건너뜀-재시도: {0} / {1}",
"ui.monitor.memory": "• 모노 힙 메모리: {0:F2} MB",
"ui.notification.complete_title": "렌더링 완료!",
"ui.notification.complete_msg": "{0}이(가) 성공적으로 저장되었습니다.",
"ui.notification.video_fallback": "동영상"
} }
+9 -4
View File
@@ -1,7 +1,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Reflection;
using MelonLoader; using MelonLoader;
using Newtonsoft.Json; using Newtonsoft.Json;
using UnityEngine; using UnityEngine;
@@ -33,6 +32,11 @@ internal static class LocalizationManager
private static bool _initialized; private static bool _initialized;
static LocalizationManager()
{
Initialize();
}
/// <summary> /// <summary>
/// Initializes the localization system and loads embedded language dictionaries. /// Initializes the localization system and loads embedded language dictionaries.
/// </summary> /// </summary>
@@ -115,7 +119,7 @@ internal static class LocalizationManager
localeCode = FallbackLocaleCode; localeCode = FallbackLocaleCode;
} }
var isChanged = (language != CurrentLanguage) || (localeCode != CurrentLocaleCode); var isChanged = language != CurrentLanguage || localeCode != CurrentLocaleCode;
CurrentLanguage = language; CurrentLanguage = language;
CurrentLocaleCode = localeCode; CurrentLocaleCode = localeCode;
@@ -140,6 +144,7 @@ internal static class LocalizationManager
public static string Get(string key) public static string Get(string key)
{ {
if (string.IsNullOrEmpty(key)) return string.Empty; if (string.IsNullOrEmpty(key)) return string.Empty;
if (!_initialized) Initialize();
// 1. Try currently active locale // 1. Try currently active locale
if (Locales.TryGetValue(CurrentLocaleCode, out var activeDict) && activeDict.TryGetValue(key, out var val)) if (Locales.TryGetValue(CurrentLocaleCode, out var activeDict) && activeDict.TryGetValue(key, out var val))
@@ -165,7 +170,7 @@ internal static class LocalizationManager
public static string Get(string key, params object[] args) public static string Get(string key, params object[] args)
{ {
var template = Get(key); var template = Get(key);
if (args == null || args.Length == 0) return template; if (args.Length == 0) return template;
try try
{ {
@@ -185,7 +190,6 @@ internal static class LocalizationManager
return language switch return language switch
{ {
SystemLanguage.Korean => "ko", SystemLanguage.Korean => "ko",
SystemLanguage.English => "en",
_ => "en" _ => "en"
}; };
} }
@@ -218,6 +222,7 @@ internal static class LocalizationManager
/// <summary> /// <summary>
/// Convenient shorthand alias for <see cref="LocalizationManager"/>. /// Convenient shorthand alias for <see cref="LocalizationManager"/>.
/// </summary> /// </summary>
// ReSharper disable once InconsistentNaming
internal static class I18n internal static class I18n
{ {
/// <inheritdoc cref="LocalizationManager.Get(string)"/> /// <inheritdoc cref="LocalizationManager.Get(string)"/>
+1 -1
View File
@@ -158,7 +158,7 @@ public static class RenderEnvironmentPatches
[SuppressMessage("ReSharper", "InconsistentNaming")] [SuppressMessage("ReSharper", "InconsistentNaming")]
public static void Prefix(ref bool stream) public static void Prefix(ref bool stream)
{ {
if (RenderManager.Instance && RenderManager.Instance.OverrideLoading && RenderManager.Instance.Configuration.AdvancedConfig.ProcessAudio) if (RenderManager.Instance && RenderManager.Instance.stage >= RenderStage.Load && RenderManager.Instance.Configuration.AdvancedConfig.ProcessAudio)
stream = false; stream = false;
} }
} }
+25
View File
@@ -0,0 +1,25 @@
using ADOFAIRenderer.Core;
using HarmonyLib;
namespace ADOFAIRenderer.Patch.Game;
[HarmonyPatch(typeof(DetailedResults))]
// ReSharper disable once InconsistentNaming
public static class DetailedResultsPatch
{
[HarmonyPrefix]
[HarmonyPatch("Show")]
// ReSharper disable once InconsistentNaming
public static bool PreventShow(DetailedResults __instance)
{
if (!RenderManager.IsActive) return true;
if (__instance)
{
__instance.enabled = false;
if (__instance.gameObject) __instance.gameObject.SetActive(false);
}
return false;
}
}
-1
View File
@@ -40,7 +40,6 @@ public static class EndscreenLanternsPatch
for (var i = 0; i < lampSequencesArray.Length; i++) for (var i = 0; i < lampSequencesArray.Length; i++)
{ {
var item = lampSequencesArray.GetValue(i); var item = lampSequencesArray.GetValue(i);
if (item == null) continue;
try try
{ {
var killMethod = item.GetType().GetMethod("Kill", new[] { typeof(bool) }); var killMethod = item.GetType().GetMethod("Kill", new[] { typeof(bool) });
+16
View File
@@ -18,4 +18,20 @@ public static class PersistencePatch
__result = SkipIntroBehavior.Off; __result = SkipIntroBehavior.Off;
} }
} }
[HarmonyPostfix]
[HarmonyPatch("GetPlayerColor")]
// ReSharper disable once InconsistentNaming
public static void OverridePlayerColor(bool red, ref PlanetColor __result)
{
if (!RenderManager.Instance || RenderManager.Instance.stage == RenderStage.None) return;
var advConf = RenderManager.Instance.Configuration.AdvancedConfig;
__result = red switch
{
true when advConf.firePlanetColor.HasValue => new PlanetColor(advConf.firePlanetColor.Value),
false when advConf.icePlanetColor.HasValue => new PlanetColor(advConf.icePlanetColor.Value),
_ => __result
};
}
} }
+35
View File
@@ -0,0 +1,35 @@
using ADOFAIRenderer.Core;
using HarmonyLib;
namespace ADOFAIRenderer.Patch.Game;
[HarmonyPatch(typeof(PlanetarySystem))]
public static class PlanetarySystemPatch
{
[HarmonyPostfix]
[HarmonyPatch("Init")]
// ReSharper disable once InconsistentNaming
public static void OnInit(PlanetarySystem __instance)
{
ApplyWindPlanetColor(__instance);
}
[HarmonyPostfix]
[HarmonyPatch("ApplyMultiplanetColors")]
// ReSharper disable once InconsistentNaming
public static void OnApplyMultiplanetColors(PlanetarySystem __instance)
{
ApplyWindPlanetColor(__instance);
}
private static void ApplyWindPlanetColor(PlanetarySystem planetarySystem)
{
if (RenderManager.Instance == null || RenderManager.Instance.stage == RenderStage.None) return;
var advConf = RenderManager.Instance.Configuration.AdvancedConfig;
if (advConf.windPlanetColor.HasValue && planetarySystem.planetGreen)
{
planetarySystem.planetGreen.planetRenderer.SetColor(new PlanetColor(advConf.windPlanetColor.Value));
}
}
}
+6 -9
View File
@@ -14,7 +14,7 @@ public static class scnGamePatch
[HarmonyPatch("Play")] [HarmonyPatch("Play")]
public static void ProcessFloors() public static void ProcessFloors()
{ {
var nonTile = RenderManager.Instance.OverrideLoading && var nonTile = RenderManager.Instance.stage >= RenderStage.Load &&
RenderManager.Instance.Configuration.AdvancedConfig.NonTile; RenderManager.Instance.Configuration.AdvancedConfig.NonTile;
if (!nonTile) return; if (!nonTile) return;
@@ -77,11 +77,9 @@ public static class scnGamePatch
if (!RenderManager.IsActive) if (!RenderManager.IsActive)
{ {
// Remove FFmpeg player if it was attached previously // Remove FFmpeg player if it was attached previously
var oldPlayer = __instance.videoBG.gameObject.GetComponent<FFmpegVideoBGPlayer>(); var oldPlayer = __instance.videoBG.gameObject.GetComponent<VideoBGPlayer>();
if (oldPlayer != null) if (oldPlayer) Object.Destroy(oldPlayer);
{
Object.Destroy(oldPlayer);
}
// Re-enable native player component // Re-enable native player component
__instance.videoBG.enabled = true; __instance.videoBG.enabled = true;
return true; // Execute original return true; // Execute original
@@ -125,10 +123,9 @@ public static class scnGamePatch
__instance.videoBG.enabled = false; __instance.videoBG.enabled = false;
// Add or retrieve our custom FFmpeg video background player // Add or retrieve our custom FFmpeg video background player
var player = __instance.videoBG.gameObject.GetComponent<FFmpegVideoBGPlayer>(); if (!__instance.videoBG.gameObject.TryGetComponent<VideoBGPlayer>(out var player))
if (player == null)
{ {
player = __instance.videoBG.gameObject.AddComponent<FFmpegVideoBGPlayer>(); player = __instance.videoBG.gameObject.AddComponent<VideoBGPlayer>();
} }
var isLooping = __instance.levelData.miscSettings.GetBool("loopVideo"); var isLooping = __instance.levelData.miscSettings.GetBool("loopVideo");
+34
View File
@@ -41,4 +41,38 @@ public static class scrControllerPatch
{ {
return !RenderManager.IsActive; return !RenderManager.IsActive;
} }
[HarmonyPostfix]
[HarmonyPatch("OnLandOnPortal")]
public static void PreventWinTextsPostfix(scrController __instance)
{
if (!RenderManager.IsActive || __instance == null) return;
if (__instance.txtCongrats)
{
__instance.txtCongrats.text = string.Empty;
__instance.txtCongrats.gameObject.SetActive(false);
}
if (__instance.txtAprilCongrats)
{
__instance.txtAprilCongrats.text = string.Empty;
__instance.txtAprilCongrats.gameObject.SetActive(false);
}
if (__instance.txtAllStrictClear)
{
__instance.txtAllStrictClear.text = string.Empty;
__instance.txtAllStrictClear.gameObject.SetActive(false);
}
if (__instance.detailedResults)
{
__instance.detailedResults.enabled = false;
if (__instance.detailedResults.gameObject != null)
{
__instance.detailedResults.gameObject.SetActive(false);
}
}
}
} }
-40
View File
@@ -1,40 +0,0 @@
using HarmonyLib;
namespace ADOFAIRenderer.Patch.Game;
[HarmonyPatch(typeof(scrDecoration))]
// ReSharper disable once InconsistentNaming
public static class scrDecorationPatch
{
[HarmonyPrefix]
[HarmonyPatch("SetRotation")]
// ReSharper disable once InconsistentNaming
public static bool SetRotationPrefix(scrDecoration __instance)
{
return __instance != null && __instance && __instance.pivotTrans != null;
}
[HarmonyPrefix]
[HarmonyPatch("SetScale")]
// ReSharper disable once InconsistentNaming
public static bool SetScalePrefix(scrDecoration __instance)
{
return __instance != null && __instance && __instance.pivotTrans != null;
}
[HarmonyPrefix]
[HarmonyPatch("SetOpacity")]
// ReSharper disable once InconsistentNaming
public static bool SetOpacityPrefix(scrDecoration __instance)
{
return __instance != null && __instance;
}
[HarmonyPrefix]
[HarmonyPatch("UpdatePosition")]
// ReSharper disable once InconsistentNaming
public static bool UpdatePositionPrefix(scrDecoration __instance)
{
return __instance != null && __instance && __instance.pivotTrans != null;
}
}
+1 -1
View File
@@ -14,7 +14,7 @@ public class scrFloorPatch
{ {
if (!scrLevelMaker.instance.listFloors.Contains(__instance)) return true; if (!scrLevelMaker.instance.listFloors.Contains(__instance)) return true;
var nonTile = RenderManager.Instance.OverrideLoading && var nonTile = RenderManager.Instance.stage >= RenderStage.Load &&
RenderManager.Instance.Configuration.AdvancedConfig.NonTile; RenderManager.Instance.Configuration.AdvancedConfig.NonTile;
return !nonTile; return !nonTile;
} }
+1 -1
View File
@@ -13,7 +13,7 @@ public static class scrPortalParticlesPatch
// ReSharper disable once InconsistentNaming // ReSharper disable once InconsistentNaming
public static void ForceScaledTime(scrPortalParticles __instance) public static void ForceScaledTime(scrPortalParticles __instance)
{ {
if (!RenderManager.Instance || !RenderManager.Instance.OverrideLoading) return; if (!RenderManager.Instance || RenderManager.Instance.stage < RenderStage.Load) return;
if (__instance == null) return; if (__instance == null) return;
var particleSystems = __instance.GetComponentsInChildren<ParticleSystem>(true); var particleSystems = __instance.GetComponentsInChildren<ParticleSystem>(true);
+6
View File
@@ -14,6 +14,12 @@ public class scrPressToStartPatch
if (!RenderManager.Instance || !RenderManager.Instance.skipPressToStart) return true; if (!RenderManager.Instance || !RenderManager.Instance.skipPressToStart) return true;
RenderManager.Instance.skipPressToStart = false; RenderManager.Instance.skipPressToStart = false;
// scrPressToStart.ShowText ends with ShowDifficultyContainer(mode). Skipping ShowText skips that call too,
// which leaves the difficulty selector active and clickable. DontShow deactivates difficultyContainer
// and makes the keyboard difficulty shortcuts (difficultyUIMode != DontShow checks) do nothing.
if (scrUIController.instance)
scrUIController.instance.ShowDifficultyContainer(DifficultyUIMode.DontShow);
return false; return false;
} }
} }
+97
View File
@@ -0,0 +1,97 @@
# ADOFAI Renderer
> **Lossless, stutter-free, and high-quality video rendering for *A Dance of Fire and Ice* — even on low-end PCs.**
> [!NOTE]
> This project is currently in active development. Features, APIs, and documentation are subject to change at any time.
---
## 📖 About The Project
**ADOFAIRenderer** was originally initiated by **square3ang** in 2024 and officially saw its first alpha release in 2025. Today, it is actively maintained under the **ADOFAI Editor Forum** as a support project dedicated to level creators.
By decoupling the game's simulation timestep from wall-clock time, ADOFAI Renderer enables creators to produce smooth, ultra-high-definition game videos with perfect audio sync, regardless of hardware limitations or level complexity.
> Generative AI technology was partially utilized in the development of this mod.
---
## ✨ Key Features
- **🎮 Low-Spec Friendly Offline Rendering**
- Eliminates lag, frame drops, and stuttering caused by complex visual effects and heavy custom levels from the final video.
- Guarantees deterministic, frame-perfect video capture.
- **🌐 Cross-Platform Support**
- Fully supports **Windows**, **macOS**, and **Linux** environments.
- **🎥 Fully Customizable Video Output**
- **Independent Frame Rates**: Configure `Render FPS` and `Video FPS` independently.
- **Arbitrary Resolutions**: Render in standard HD/4K or any custom resolution.
- **Encoding Options**: Supports modern codecs (AV1, etc.) with configurable Bitrate Control (CBR, VBR, QP/Lossless) and hardware acceleration (with software fallback).
- **🎵 Sample-Accurate Audio Rendering**
- Captures and synchronizes in-game music and sound effects directly with rendered video frames.
- Custom audio sample rate, channels (mono/stereo), and bitrate settings.
- **⚙️ Creator-Focused Workflow & UI**
- **In-Game Configuration**: Easily tune video, audio, and advanced rendering parameters directly inside ADOFAI.
- **Preset System**: Save and load custom render configurations for different use cases.
- **Real-Time Monitor**: Live HUD tracking render queue, sent frames, memory usage, and throttling.
- **Advanced Controls**: Toggle judgement texts, adjust post-level delay, configure random seeds, or enable Non-Tile mode.
- **📦 Built-in FFmpeg Integration**
- Integrated one-click in-game FFmpeg downloader and setup for seamless installation.
- **🔌 Developer API**
- Offers a fluent API (`RenderSession`) allowing other mods to programmatically configure, trigger, and control rendering sessions.
- Full API reference and usage details are documented directly in the codebase via XML documentation comments.
---
## 🛠️ Requirements
- **Operating System**: Windows, macOS, or Linux
- **A Dance of Fire and Ice**
- **[MelonLoader](https://melonwiki.xyz/)**
- **FFmpeg** (Can be downloaded automatically via the in-game popup)
---
## 🏗️ Building from Source
> [!WARNING]
> The build configuration (`ADOFAIRenderer.csproj`) is currently tailored specifically for **Windows**. Building on other operating systems (macOS, Linux) may fail or require manual adjustments to MSBuild tasks and assembly reference paths.
### Prerequisites
- **.NET SDK** (supporting .NET Standard 2.1, e.g., .NET 8.0 SDK or newer)
- **A Dance of Fire and Ice** with **[MelonLoader](https://melonwiki.xyz/)** (Mono runtime) installed.
- **Environment Variable**: Set `ADOFAI_PATH` to your game directory (e.g., `C:/Program Files (x86)/Steam/steamapps/common/A Dance of Fire and Ice`).
### Compile ADOFAIRenderer
Once `ADOFAI_PATH` is configured in your environment:
```bash
dotnet build ADOFAIRenderer.csproj -c Release
```
The compiled mod will be output to `bin/Release/netstandard2.1/ADOFAIRenderer.dll`.
---
## 👥 Credits & History
- **Original Author**: [square3ang](https://github.com/square3ang) (2024-2025)
- **Current Maintainer**: [ADOFAI Editor Forum](https://git.yunizun.org/ADOFAIEditorForum) (2026)
- A community-driven initiative supporting custom level designers and video creators.
---
## 📄 License
This project is licensed under the **GNU General Public License v3.0 with API & Data Linking Exception (GPLv3 with Exception, Dynamic Linking Only)**.
- Third-party mods and external tools that reference or dynamically link to ADOFAIRenderer solely via the `ADOFAIRenderer.API` and `ADOFAIRenderer.Data` namespaces are exempt from GPLv3 copyleft requirements and may be distributed under terms of their author's choice. (Static linking is excluded from this exception.)
- For full license terms and exception details, see [LICENSE](LICENSE) and [LICENSE-EXCEPTION.md](LICENSE-EXCEPTION.md).
+9 -40
View File
@@ -1,73 +1,42 @@
using System; using System;
using ADOFAIRenderer; using ADOFAIRenderer;
using ADOFAIRenderer.Core; using ADOFAIRenderer.Core;
using ADOFAIRenderer.Data; using ADOFAIRenderer.Core.Data;
using ADOFAIRenderer.Util; using ADOFAIRenderer.UI;
using FFmpeg.AutoGen; using FFmpeg.AutoGen;
using MelonLoader; using MelonLoader;
using MelonLoader.Utils; using MelonLoader.Utils;
using UnityEngine; using UnityEngine;
using UnityEngine.EventSystems;
using Object = UnityEngine.Object; using Object = UnityEngine.Object;
[assembly: MelonInfo(typeof(RenderMod), "ADOFAI Renderer", "0.3.3-BETA", "ADOFAI Editor Forum")] [assembly: MelonInfo(typeof(RenderMod), "ADOFAI Renderer", "0.4.0-BETA", "ADOFAI Editor Forum")]
[assembly: MelonGame("7th Beat Games", "A Dance of Fire and Ice")] [assembly: MelonGame("7th Beat Games", "A Dance of Fire and Ice")]
namespace ADOFAIRenderer; namespace ADOFAIRenderer;
internal class RenderMod : MelonMod internal class RenderMod : MelonMod
{ {
public static AssetBundle FontBundle = null!;
// ReSharper disable once MemberCanBePrivate.Global // ReSharper disable once MemberCanBePrivate.Global
public static AssetBundle SceneBundle = null!;
// ReSharper disable once MemberCanBePrivate.Global
public static AssetBundle ShaderBundle = null!;
public static ComputeShader ColorConversionShader = null!;
public static bool IsFeatureDisabled = false; public static bool IsFeatureDisabled = false;
public static DateTime ExpirationTime = new(2026, 09, 21, 0, 0, 0, DateTimeKind.Utc); public static DateTime ExpirationTime = new(2026, 11, 21, 0, 0, 0, DateTimeKind.Utc);
public override void OnInitializeMelon() public override void OnInitializeMelon()
{ {
GlobalSettings.Load(); GlobalSettings.Load();
Localization.LocalizationManager.Initialize();
ffmpeg.RootPath = MelonEnvironment.UserLibsDirectory; ffmpeg.RootPath = MelonEnvironment.UserLibsDirectory;
var renderManagerObj = new GameObject("Render Manager"); var renderManagerObj = new GameObject("Render Manager");
var updateHookerObj = new GameObject("Update Hooker"); var updateHookerObj = new GameObject("Update Hooker");
var uiManagerObj = new GameObject("Renderer UI Manager");
Object.DontDestroyOnLoad(renderManagerObj); Object.DontDestroyOnLoad(renderManagerObj);
Object.DontDestroyOnLoad(updateHookerObj); Object.DontDestroyOnLoad(updateHookerObj);
Object.DontDestroyOnLoad(uiManagerObj);
renderManagerObj.AddComponent<RenderManager>(); renderManagerObj.AddComponent<RenderManager>();
updateHookerObj.AddComponent<FirstUpdateHook>(); updateHookerObj.AddComponent<FirstUpdateHook>();
LoadBundles(); uiManagerObj.AddComponent<RendererUIManager>();
} ModAssets.Load();
private static void LoadBundles()
{
FontBundle = BundleLoader.GetBundle("fonts");
SceneBundle = BundleLoader.GetBundle("scenes");
SceneBundle.GetAllScenePaths();
try
{
ShaderBundle = BundleLoader.GetBundle("shaders");
ColorConversionShader = ShaderBundle.LoadAsset<ComputeShader>("ColorConversion");
Melon<RenderMod>.Logger.Msg("Color conversion Compute Shader loaded successfully.");
}
catch (Exception ex)
{
Melon<RenderMod>.Logger.Warning($"Failed to load Shader AssetBundle. GPU color conversion will be disabled and fallback to CPU. Error: {ex.Message}");
}
}
public static void FixEventSystem()
{
if (EventSystem.current == null) return;
var currentModule = EventSystem.current.currentInputModule;
if (currentModule) return;
Melon<RenderMod>.Logger.Msg("Ported Unity 6 Input Module.");
var newModule = EventSystem.current.gameObject.AddComponent<StandaloneInputModule>();
newModule.enabled = true;
} }
public override void OnApplicationQuit() public override void OnApplicationQuit()
+75 -189
View File
@@ -1,10 +1,12 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using MelonLoader;
using O5Kit.Core;
using O5Kit.Factory;
using TMPro; using TMPro;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityEngine.UIElements; using UnityEngine.UIElements;
using Button = UnityEngine.UI.Button;
using Image = UnityEngine.UI.Image; using Image = UnityEngine.UI.Image;
namespace ADOFAIRenderer.UI; namespace ADOFAIRenderer.UI;
@@ -29,6 +31,7 @@ internal class CommonWarningDialogUI : MonoBehaviour
{ {
public static CommonWarningDialogUI? Instance { get; private set; } public static CommonWarningDialogUI? Instance { get; private set; }
private readonly List<VisualElement> _disabledElements = new(); private readonly List<VisualElement> _disabledElements = new();
private O5Window? _window;
private void Awake() private void Awake()
{ {
@@ -37,6 +40,9 @@ internal class CommonWarningDialogUI : MonoBehaviour
private void OnDestroy() private void OnDestroy()
{ {
_window?.Dispose();
_window = null;
foreach (var elem in _disabledElements) foreach (var elem in _disabledElements)
{ {
if (elem != null) if (elem != null)
@@ -52,46 +58,6 @@ internal class CommonWarningDialogUI : MonoBehaviour
} }
} }
private static TMP_FontAsset GetNanumSquareNeoBdFontAsset()
{
TMP_FontAsset? font = null;
if (RenderMod.FontBundle)
{
try
{
font = RenderMod.FontBundle.LoadAsset<TMP_FontAsset>("NanumSquareNeoOTF-Bd SDF");
}
catch
{
// Loading failed
}
}
// Fallback processing
if (!font)
{
try
{
font = RDString.fontData.fontTMP;
}
catch
{
// ignored
}
}
if (!font)
{
// ReSharper disable once Unity.UnknownResource
font = Resources.Load<TMP_FontAsset>("Fonts & Materials/LiberationSans SDF");
}
if (font) return font;
var fonts = Resources.FindObjectsOfTypeAll<TMP_FontAsset>();
if (fonts.Length > 0) font = fonts[0];
return font!;
}
public static void ShowDialog(string title, string description, params DialogButton[] buttons) public static void ShowDialog(string title, string description, params DialogButton[] buttons)
{ {
if (buttons.Length == 0) return; if (buttons.Length == 0) return;
@@ -127,9 +93,8 @@ internal class CommonWarningDialogUI : MonoBehaviour
// Canvas setup // Canvas setup
var canvas = gameObject.AddComponent<Canvas>(); var canvas = gameObject.AddComponent<Canvas>();
canvas.renderMode = RenderMode.ScreenSpaceOverlay; canvas.renderMode = RenderMode.ScreenSpaceOverlay;
canvas.sortingOrder = 32766; // Just below FFmpegDownloadUI (32767) canvas.sortingOrder = 32766;
// Responsive Canvas Scaler setup
var scaler = gameObject.AddComponent<CanvasScaler>(); var scaler = gameObject.AddComponent<CanvasScaler>();
scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize; scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
scaler.referenceResolution = new Vector2(1920, 1080); scaler.referenceResolution = new Vector2(1920, 1080);
@@ -138,13 +103,15 @@ internal class CommonWarningDialogUI : MonoBehaviour
gameObject.AddComponent<GraphicRaycaster>(); gameObject.AddComponent<GraphicRaycaster>();
// 1. Create full screen overlay background var ctx = RendererUIManager.Context;
var bgPanelObj = new GameObject("BackgroundPanel");
// 1. Create full screen backdrop (scrim) to block background input
var bgPanelObj = new GameObject("Backdrop");
bgPanelObj.transform.SetParent(transform, false); bgPanelObj.transform.SetParent(transform, false);
bgPanelObj.layer = 5; bgPanelObj.layer = 5;
var bgImage = bgPanelObj.AddComponent<Image>(); var bgImage = bgPanelObj.AddComponent<Image>();
bgImage.color = new Color(0f, 0f, 0f, 0.65f); // Dark transparent overlay bgImage.color = new Color(0f, 0f, 0f, 0.65f);
bgImage.raycastTarget = true; bgImage.raycastTarget = true;
var bgRect = bgPanelObj.GetComponent<RectTransform>(); var bgRect = bgPanelObj.GetComponent<RectTransform>();
@@ -153,112 +120,66 @@ internal class CommonWarningDialogUI : MonoBehaviour
bgRect.offsetMin = Vector2.zero; bgRect.offsetMin = Vector2.zero;
bgRect.offsetMax = Vector2.zero; bgRect.offsetMax = Vector2.zero;
var font = GetNanumSquareNeoBdFontAsset(); // 2. Create actual native O5Window
_window = O5Window.Create(ctx, bgPanelObj.transform, new O5WindowOptions
{
Id = "RendererMod_WarningDialog",
Title = title,
Size = new Vector2(540, 240),
Draggable = true,
Resizable = false,
ShowCloseButton = false,
ShowOutline = true,
Padding = new RectOffset(16, 16, 16, 16)
});
// 2. Create modal container // 3. Build content inside window.Content
var modalContainerObj = new GameObject("ModalContainer"); var content = _window.Content;
modalContainerObj.transform.SetParent(bgPanelObj.transform, false);
modalContainerObj.layer = 5;
var modalImage = modalContainerObj.AddComponent<Image>(); var vLayout = content.gameObject.AddComponent<VerticalLayoutGroup>();
modalImage.color = new Color(0.08f, 0.08f, 0.1f, 0.88f); // Matching background tone of existing UI vLayout.spacing = 16f;
vLayout.padding = new RectOffset(16, 16, 12, 12);
vLayout.childControlWidth = true;
vLayout.childControlHeight = true;
vLayout.childForceExpandWidth = true;
vLayout.childForceExpandHeight = false;
var modalOutline = modalContainerObj.AddComponent<Outline>(); // Description text
modalOutline.effectColor = Color.white; var descText = O5Factory.ControlText(ctx, content, 18f, noPad: true);
modalOutline.effectDistance = new Vector2(3.0f, -3.0f); // Consistent with existing UI outline style
var modalRect = modalContainerObj.GetComponent<RectTransform>();
modalRect.anchorMin = new Vector2(0.5f, 0.5f);
modalRect.anchorMax = new Vector2(0.5f, 0.5f);
modalRect.pivot = new Vector2(0.5f, 0.5f);
modalRect.sizeDelta = new Vector2(650, 360);
// 3. Create title text
var titleObj = new GameObject("TitleText");
titleObj.transform.SetParent(modalContainerObj.transform, false);
titleObj.layer = 5;
var titleText = titleObj.AddComponent<TextMeshProUGUI>();
titleText.text = title;
titleText.fontSize = 24;
titleText.font = font;
titleText.color = new Color(1.0f, 0.8f, 0.2f, 1.0f); // Orange/yellow tone matching warning theme
titleText.alignment = TextAlignmentOptions.Center;
var titleRect = titleObj.GetComponent<RectTransform>();
titleRect.anchorMin = new Vector2(0, 1);
titleRect.anchorMax = new Vector2(1, 1);
titleRect.pivot = new Vector2(0.5f, 1);
titleRect.anchoredPosition = new Vector2(0, -35);
titleRect.sizeDelta = new Vector2(0, 40);
// 4. Create description text
var descObj = new GameObject("DescriptionText");
descObj.transform.SetParent(modalContainerObj.transform, false);
descObj.layer = 5;
var descText = descObj.AddComponent<TextMeshProUGUI>();
descText.text = description; descText.text = description;
descText.fontSize = 20;
descText.font = font;
descText.color = new Color(0.85f, 0.85f, 0.85f, 1f);
descText.alignment = TextAlignmentOptions.Center; descText.alignment = TextAlignmentOptions.Center;
descText.lineSpacing = 8; descText.textWrappingMode = TextWrappingModes.Normal;
descText.lineSpacing = 6;
descText.color = new Color(0.88f, 0.88f, 0.88f, 1f);
var descRect = descObj.GetComponent<RectTransform>(); // ReSharper disable once InconsistentNaming
descRect.anchorMin = new Vector2(0, 0.5f); var descLE = descText.gameObject.AddComponent<LayoutElement>();
descRect.anchorMax = new Vector2(1, 1); descLE.flexibleWidth = 1f;
descRect.pivot = new Vector2(0.5f, 0.5f); descLE.flexibleHeight = 1f;
descRect.anchoredPosition = new Vector2(0, -65);
descRect.sizeDelta = new Vector2(-40, 120);
// 5. Create button container // Button action row
var buttonContainerObj = new GameObject("ButtonContainer", typeof(RectTransform)); var btnRowObj = new GameObject("ButtonRow");
buttonContainerObj.transform.SetParent(modalContainerObj.transform, false); btnRowObj.transform.SetParent(content, false);
buttonContainerObj.layer = 5; var btnRowRect = btnRowObj.AddComponent<RectTransform>();
var btnRowLE = btnRowObj.AddComponent<LayoutElement>();
btnRowLE.preferredHeight = 40f;
btnRowLE.flexibleWidth = 1f;
var btnContainerRect = buttonContainerObj.GetComponent<RectTransform>(); var hLayout = btnRowObj.AddComponent<HorizontalLayoutGroup>();
btnContainerRect.anchorMin = new Vector2(0, 0); hLayout.spacing = 10f;
btnContainerRect.anchorMax = new Vector2(1, 0); hLayout.childAlignment = TextAnchor.MiddleCenter;
btnContainerRect.pivot = new Vector2(0.5f, 0); hLayout.childControlWidth = true;
btnContainerRect.anchoredPosition = new Vector2(0, 35); hLayout.childControlHeight = true;
btnContainerRect.sizeDelta = new Vector2(0, 50); hLayout.childForceExpandWidth = true;
hLayout.childForceExpandHeight = true;
// 6. Dynamic button layout and styling for (var i = 0; i < buttons.Length; i++)
float totalWidth = 560f;
float spacing = 15f;
float buttonHeight = 45f;
int numButtons = buttons.Length;
float buttonWidth = numButtons == 1
? 200f
: (totalWidth - (spacing * (numButtons - 1))) / numButtons;
float startX = numButtons == 1
? 0
: (-totalWidth / 2f) + (buttonWidth / 2f);
for (int i = 0; i < numButtons; i++)
{ {
var btnData = buttons[i]; var btnData = buttons[i];
var btnObj = new GameObject($"Button_{i}"); var btn = O5Factory.Button(
btnObj.transform.SetParent(buttonContainerObj.transform, false); ctx: ctx,
btnObj.layer = 5; parent: btnRowRect,
onClick: () =>
// Define default colors
Color baseColor = btnData.BackgroundColor ?? new Color(0.2f, 0.2f, 0.23f, 1f); // Custom color or gray default
Color hoverColor = ApplyColorBrightness(baseColor, 1.2f);
Color pressedColor = ApplyColorBrightness(baseColor, 0.8f);
var btnImage = btnObj.AddComponent<Image>();
btnImage.color = baseColor;
btnImage.raycastTarget = true;
var btn = btnObj.AddComponent<Button>();
SetupButtonStyle(btn, baseColor, hoverColor, pressedColor);
// Register click callback
btn.onClick.AddListener(() =>
{ {
try try
{ {
@@ -266,59 +187,24 @@ internal class CommonWarningDialogUI : MonoBehaviour
} }
catch (Exception ex) catch (Exception ex)
{ {
MelonLoader.Melon<RenderMod>.Logger.Error($"Dialog Button Click Event Error: {ex}"); Melon<RenderMod>.Logger.Error($"Dialog Button Click Event Error: {ex}");
} }
Destroy(gameObject); Destroy(gameObject);
}); },
text: btnData.Text,
id: $"btn_dialog_{i}",
height: 40f
);
var btnRect = btnObj.GetComponent<RectTransform>(); if (btnData.BackgroundColor.HasValue)
btnRect.anchorMin = new Vector2(0.5f, 0.5f);
btnRect.anchorMax = new Vector2(0.5f, 0.5f);
btnRect.pivot = new Vector2(0.5f, 0.5f);
float posX = numButtons == 1
? 0
: startX + i * (buttonWidth + spacing);
btnRect.anchoredPosition = new Vector2(posX, 0);
btnRect.sizeDelta = new Vector2(buttonWidth, buttonHeight);
// Add text label
var txtObj = new GameObject("Text");
txtObj.transform.SetParent(btnObj.transform, false);
txtObj.layer = 5;
var text = txtObj.AddComponent<TextMeshProUGUI>();
text.text = btnData.Text;
text.fontSize = 20;
text.font = font;
text.color = Color.white;
text.alignment = TextAlignmentOptions.Center;
var txtRect = txtObj.GetComponent<RectTransform>();
txtRect.anchorMin = Vector2.zero;
txtRect.anchorMax = Vector2.one;
txtRect.offsetMin = Vector2.zero;
txtRect.offsetMax = Vector2.zero;
}
}
private void SetupButtonStyle(Button button, Color normalColor, Color hoverColor, Color pressedColor)
{ {
button.transition = Selectable.Transition.ColorTint; btn.NormalColor = btnData.BackgroundColor.Value;
var colors = button.colors; btn.UpdateVisual();
colors.normalColor = normalColor;
colors.highlightedColor = hoverColor;
colors.pressedColor = pressedColor;
colors.disabledColor = new Color(0.3f, 0.3f, 0.3f, 1f);
button.colors = colors;
} }
private Color ApplyColorBrightness(Color color, float factor) var le = btn.Rect.gameObject.AddComponent<LayoutElement>();
{ le.flexibleWidth = 1f;
float r = Mathf.Clamp01(color.r * factor); le.preferredHeight = 40f;
float g = Mathf.Clamp01(color.g * factor); }
float b = Mathf.Clamp01(color.b * factor);
return new Color(r, g, b, color.a);
} }
} }
+3 -38
View File
@@ -30,39 +30,6 @@ internal class DebugMonitorUI : MonoBehaviour
private RectTransform _fillRect = null!; private RectTransform _fillRect = null!;
private TextMeshProUGUI _progressText = null!; private TextMeshProUGUI _progressText = null!;
private static TMP_FontAsset GetNanumSquareNeoBdFontAsset()
{
TMP_FontAsset? font = null;
if (RenderMod.FontBundle != null)
{
try
{
font = RenderMod.FontBundle.LoadAsset<TMP_FontAsset>("NanumSquareNeoOTF-Bd SDF");
}
catch
{
// Loading failed
}
}
// Fallback: Use game's own font or built-in TMP SDF font if AssetBundle loading fails
if (font == null)
{
font = RDString.fontData.fontTMP;
}
if (font == null)
{
// ReSharper disable once Unity.UnknownResource
font = Resources.Load<TMP_FontAsset>("Fonts & Materials/LiberationSans SDF");
}
if (font != null) return font;
var fonts = Resources.FindObjectsOfTypeAll<TMP_FontAsset>();
if (fonts.Length > 0) font = fonts[0];
return font!;
}
private void Start() private void Start()
{ {
// Set UI layer (5) // Set UI layer (5)
@@ -112,8 +79,7 @@ internal class DebugMonitorUI : MonoBehaviour
_text.overflowMode = TextOverflowModes.Overflow; _text.overflowMode = TextOverflowModes.Overflow;
// Load and apply font // Load and apply font
var font = GetNanumSquareNeoBdFontAsset(); _text.font = ModAssets.NanumSquareNeoNormal;
_text.font = font;
var textRect = textObj.GetComponent<RectTransform>(); var textRect = textObj.GetComponent<RectTransform>();
textRect.anchorMin = Vector2.zero; textRect.anchorMin = Vector2.zero;
@@ -166,7 +132,7 @@ internal class DebugMonitorUI : MonoBehaviour
_progressText.richText = true; _progressText.richText = true;
_progressText.fontSize = BarTextFontSize; _progressText.fontSize = BarTextFontSize;
_progressText.alignment = TextAlignmentOptions.Center; _progressText.alignment = TextAlignmentOptions.Center;
_progressText.font = font; _progressText.font = ModAssets.NanumSquareNeoNormal;
_progressText.color = BarTextColor; _progressText.color = BarTextColor;
// Add progress bar text outline for readability // Add progress bar text outline for readability
@@ -198,14 +164,13 @@ internal class DebugMonitorUI : MonoBehaviour
} }
} }
sb.AppendLine($"• Queue: <b>{queueCount}</b> / {RenderManager.MaxQueuedFrames} frames"); sb.AppendLine($"• Queue: <b>{queueCount}</b> / {(RenderManager.Instance ? RenderManager.Instance.QueueFrameLimit : RenderManager.MaxQueuedFrames)} frames");
sb.AppendLine($"• Rendered Frames: <b>{(RenderManager.Instance ? RenderManager.Instance.frameCount : 0)}</b>"); sb.AppendLine($"• Rendered Frames: <b>{(RenderManager.Instance ? RenderManager.Instance.frameCount : 0)}</b>");
sb.AppendLine($"• Frames Sent: <b>{(RenderManager.Instance ? Interlocked.Read(ref RenderManager.Instance.framesSent) : 0)}</b>"); sb.AppendLine($"• Frames Sent: <b>{(RenderManager.Instance ? Interlocked.Read(ref RenderManager.Instance.framesSent) : 0)}</b>");
sb.AppendLine(); sb.AppendLine();
sb.AppendLine($"• Throttling Controls: {(RenderManager.Instance ? RenderManager.Instance.throttleCount : 0)} times"); sb.AppendLine($"• Throttling Controls: {(RenderManager.Instance ? RenderManager.Instance.throttleCount : 0)} times");
sb.AppendLine($"• Readback Hard Failures: <color=#ff3333>{(RenderManager.Instance ? RenderManager.Instance.readbackFailureCount : 0)}</color> times"); sb.AppendLine($"• Readback Hard Failures: <color=#ff3333>{(RenderManager.Instance ? RenderManager.Instance.readbackFailureCount : 0)}</color> times");
sb.AppendLine($"• Render Skip-Retry: {(RenderManager.Instance ? RenderManager.Instance.skipCount : 0)} / {RenderManager.MaxRenderRetry}");
var memoryMb = GC.GetTotalMemory(false) / (1024.0 * 1024.0); var memoryMb = GC.GetTotalMemory(false) / (1024.0 * 1024.0);
sb.AppendLine($"• Mono Heap Memory: {memoryMb:F2} MB"); sb.AppendLine($"• Mono Heap Memory: {memoryMb:F2} MB");
+124 -222
View File
@@ -4,11 +4,13 @@ using System.IO.Compression;
using System.Net.Http; using System.Net.Http;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using MelonLoader;
using MelonLoader.Utils;
using O5Kit.Core;
using O5Kit.Factory;
using TMPro; using TMPro;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using MelonLoader;
using MelonLoader.Utils;
namespace ADOFAIRenderer.UI; namespace ADOFAIRenderer.UI;
@@ -22,6 +24,7 @@ internal class FFmpegDownloadUI : MonoBehaviour
private GameObject _statusTextObj = null!; private GameObject _statusTextObj = null!;
private TextMeshProUGUI _statusText = null!; private TextMeshProUGUI _statusText = null!;
private O5Window? _window;
private bool _isDownloading; private bool _isDownloading;
private string DownloadUrl => Application.platform switch private string DownloadUrl => Application.platform switch
{ {
@@ -85,46 +88,6 @@ internal class FFmpegDownloadUI : MonoBehaviour
} }
} }
private static TMP_FontAsset GetNanumSquareNeoBdFontAsset()
{
TMP_FontAsset? font = null;
if (RenderMod.FontBundle)
{
try
{
font = RenderMod.FontBundle.LoadAsset<TMP_FontAsset>("NanumSquareNeoOTF-Bd SDF");
}
catch
{
// Loading failed
}
}
// Fallback processing
if (font == null)
{
try
{
font = RDString.fontData.fontTMP;
}
catch
{
// ignored
}
}
if (font == null)
{
// ReSharper disable once Unity.UnknownResource
font = Resources.Load<TMP_FontAsset>("Fonts & Materials/LiberationSans SDF");
}
if (font) return font;
var fonts = Resources.FindObjectsOfTypeAll<TMP_FontAsset>();
if (fonts.Length > 0) font = fonts[0];
return font!;
}
private void Start() private void Start()
{ {
// Set UI layer (5) // Set UI layer (5)
@@ -144,13 +107,15 @@ internal class FFmpegDownloadUI : MonoBehaviour
gameObject.AddComponent<GraphicRaycaster>(); gameObject.AddComponent<GraphicRaycaster>();
// 1. Create full screen overlay background var ctx = RendererUIManager.Context;
var bgPanelObj = new GameObject("BackgroundPanel");
// 1. Create full screen backdrop
var bgPanelObj = new GameObject("Backdrop");
bgPanelObj.transform.SetParent(transform, false); bgPanelObj.transform.SetParent(transform, false);
bgPanelObj.layer = 5; bgPanelObj.layer = 5;
var bgImage = bgPanelObj.AddComponent<Image>(); var bgImage = bgPanelObj.AddComponent<Image>();
bgImage.color = new Color(0f, 0f, 0f, 0.65f); // Dark transparent overlay bgImage.color = new Color(0f, 0f, 0f, 0.65f);
bgImage.raycastTarget = true; bgImage.raycastTarget = true;
var bgRect = bgPanelObj.GetComponent<RectTransform>(); var bgRect = bgPanelObj.GetComponent<RectTransform>();
@@ -159,51 +124,31 @@ internal class FFmpegDownloadUI : MonoBehaviour
bgRect.offsetMin = Vector2.zero; bgRect.offsetMin = Vector2.zero;
bgRect.offsetMax = Vector2.zero; bgRect.offsetMax = Vector2.zero;
var font = GetNanumSquareNeoBdFontAsset(); // 2. Create actual native O5Window
_window = O5Window.Create(ctx, bgPanelObj.transform, new O5WindowOptions
{
Id = "RendererMod_FFmpegDownloadDialog",
Title = "FFmpeg Library Installation Required",
Size = new Vector2(580, 270),
Draggable = true,
Resizable = false,
ShowCloseButton = false,
ShowOutline = true,
Padding = new RectOffset(16, 16, 16, 16)
});
// 2. Create modal container var content = _window.Content;
var modalContainerObj = new GameObject("ModalContainer");
modalContainerObj.transform.SetParent(bgPanelObj.transform, false);
modalContainerObj.layer = 5;
var modalImage = modalContainerObj.AddComponent<Image>(); var vLayout = content.gameObject.AddComponent<VerticalLayoutGroup>();
modalImage.color = new Color(0.08f, 0.08f, 0.1f, 0.88f); vLayout.spacing = 14f;
vLayout.padding = new RectOffset(16, 16, 10, 10);
vLayout.childControlWidth = true;
vLayout.childControlHeight = true;
vLayout.childForceExpandWidth = true;
vLayout.childForceExpandHeight = false;
var modalOutline = modalContainerObj.AddComponent<Outline>(); // 3. Description text
modalOutline.effectColor = Color.white; var descText = O5Factory.ControlText(ctx, content, 18f, noPad: true);
modalOutline.effectDistance = new Vector2(3.0f, -3.0f);
var modalRect = modalContainerObj.GetComponent<RectTransform>();
modalRect.anchorMin = new Vector2(0.5f, 0.5f);
modalRect.anchorMax = new Vector2(0.5f, 0.5f);
modalRect.pivot = new Vector2(0.5f, 0.5f);
modalRect.sizeDelta = new Vector2(600, 320);
// 4. Create title text
var titleObj = new GameObject("TitleText");
titleObj.transform.SetParent(modalContainerObj.transform, false);
titleObj.layer = 5;
var titleText = titleObj.AddComponent<TextMeshProUGUI>();
titleText.text = "FFmpeg Library Installation Required";
titleText.fontSize = 26;
titleText.font = font;
titleText.color = Color.white;
titleText.alignment = TextAlignmentOptions.Center;
var titleRect = titleObj.GetComponent<RectTransform>();
titleRect.anchorMin = new Vector2(0, 1);
titleRect.anchorMax = new Vector2(1, 1);
titleRect.pivot = new Vector2(0.5f, 1);
titleRect.anchoredPosition = new Vector2(0, -35);
titleRect.sizeDelta = new Vector2(0, 40);
// 5. Create description text
var descObj = new GameObject("DescriptionText");
descObj.transform.SetParent(modalContainerObj.transform, false);
descObj.layer = 5;
var descText = descObj.AddComponent<TextMeshProUGUI>();
var descStrBuilder = new StringBuilder(); var descStrBuilder = new StringBuilder();
descStrBuilder.AppendLine("FFmpeg shared libraries are required to render video."); descStrBuilder.AppendLine("FFmpeg shared libraries are required to render video.");
if (Application.platform == RuntimePlatform.OSXPlayer) if (Application.platform == RuntimePlatform.OSXPlayer)
@@ -216,139 +161,104 @@ internal class FFmpegDownloadUI : MonoBehaviour
descStrBuilder.AppendLine("Click the button below to automatically download and install from the internet."); descStrBuilder.AppendLine("Click the button below to automatically download and install from the internet.");
descStrBuilder.AppendLine("<color=#aaaaaa><size=13>(Download size: ~70MB, extracted to UserLibs folder)</size></color>"); descStrBuilder.AppendLine("<color=#aaaaaa><size=13>(Download size: ~70MB, extracted to UserLibs folder)</size></color>");
} }
descText.text = descStrBuilder.ToString(); descText.text = descStrBuilder.ToString();
descText.fontSize = 16;
descText.font = font;
descText.color = new Color(0.85f, 0.85f, 0.85f, 1f);
descText.alignment = TextAlignmentOptions.Center; descText.alignment = TextAlignmentOptions.Center;
descText.lineSpacing = 10; descText.textWrappingMode = TextWrappingModes.Normal;
descText.lineSpacing = 5;
descText.color = new Color(0.85f, 0.85f, 0.85f, 1f);
var descRect = descObj.GetComponent<RectTransform>(); var descLE = descText.gameObject.AddComponent<LayoutElement>();
descRect.anchorMin = new Vector2(0, 0.5f); descLE.flexibleWidth = 1f;
descRect.anchorMax = new Vector2(1, 1); descLE.flexibleHeight = 1f;
descRect.pivot = new Vector2(0.5f, 0.5f);
descRect.anchoredPosition = new Vector2(0, -60);
descRect.sizeDelta = new Vector2(-40, 100);
// 6. Create button container // 4. Button container
_buttonContainerObj = new GameObject("ButtonContainer", typeof(RectTransform)); _buttonContainerObj = new GameObject("ButtonContainer");
_buttonContainerObj.transform.SetParent(modalContainerObj.transform, false); _buttonContainerObj.transform.SetParent(content, false);
_buttonContainerObj.layer = 5; _buttonContainerObj.layer = 5;
var btnContainerRect = _buttonContainerObj.GetComponent<RectTransform>(); var btnContainerLE = _buttonContainerObj.AddComponent<LayoutElement>();
btnContainerRect.anchorMin = new Vector2(0, 0); btnContainerLE.preferredHeight = 40f;
btnContainerRect.anchorMax = new Vector2(1, 0); btnContainerLE.flexibleWidth = 1f;
btnContainerRect.pivot = new Vector2(0.5f, 0);
btnContainerRect.anchoredPosition = new Vector2(0, 35);
btnContainerRect.sizeDelta = new Vector2(0, 50);
// 7. Create download button var btnLayout = _buttonContainerObj.AddComponent<HorizontalLayoutGroup>();
var downloadBtnObj = new GameObject("DownloadButton"); btnLayout.spacing = 10f;
downloadBtnObj.transform.SetParent(_buttonContainerObj.transform, false); btnLayout.childAlignment = TextAnchor.MiddleCenter;
downloadBtnObj.layer = 5; btnLayout.childControlWidth = true;
btnLayout.childControlHeight = true;
btnLayout.childForceExpandWidth = true;
btnLayout.childForceExpandHeight = true;
var downloadImg = downloadBtnObj.AddComponent<Image>(); Action onDownloadClick = Application.platform != RuntimePlatform.OSXPlayer
downloadImg.color = new Color(0.0f, 0.8f, 1.0f, 1.0f); // Sleek cyan/blue ? StartDownloadProcess
downloadImg.raycastTarget = true; : () => { Application.OpenURL("https://ffmpeg.org"); Destroy(gameObject); };
var downloadBtn = downloadBtnObj.AddComponent<Button>(); var downloadBtn = O5Factory.Button(
SetupButtonStyle(downloadBtn, new Color(0.0f, 0.8f, 1.0f, 1.0f), new Color(0.2f, 0.9f, 1.0f, 1.0f), new Color(0.0f, 0.6f, 0.8f, 1.0f)); ctx: ctx,
if (Application.platform != RuntimePlatform.OSXPlayer) downloadBtn.onClick.AddListener(StartDownloadProcess); parent: _buttonContainerObj.transform,
else onClick: onDownloadClick,
{ text: Application.platform != RuntimePlatform.OSXPlayer ? "Download & Install" : "Open Website",
downloadBtn.onClick.AddListener(OpenFFmpegWebsite); id: "btn_ffmpeg_download",
void OpenFFmpegWebsite() { Application.OpenURL("https://ffmpeg.org"); Destroy(gameObject); } height: 40f
} );
downloadBtn.NormalColor = ctx.Theme.ObjectActiveBright;
downloadBtn.UpdateVisual();
var downloadBtnRect = downloadBtnObj.GetComponent<RectTransform>(); var downloadBtnLE = downloadBtn.Rect.gameObject.AddComponent<LayoutElement>();
downloadBtnRect.anchorMin = new Vector2(0.5f, 0.5f); downloadBtnLE.flexibleWidth = 1f;
downloadBtnRect.anchorMax = new Vector2(0.5f, 0.5f); downloadBtnLE.preferredHeight = 40f;
downloadBtnRect.pivot = new Vector2(1f, 0.5f);
downloadBtnRect.anchoredPosition = new Vector2(-15, 0);
downloadBtnRect.sizeDelta = new Vector2(180, 45);
var downloadTextObj = new GameObject("DownloadText"); var cancelBtn = O5Factory.Button(
downloadTextObj.transform.SetParent(downloadBtnObj.transform, false); ctx: ctx,
downloadTextObj.layer = 5; parent: _buttonContainerObj.transform,
onClick: CancelProcess,
text: "Cancel",
id: "btn_ffmpeg_cancel",
height: 40f
);
var cancelBtnLE = cancelBtn.Rect.gameObject.AddComponent<LayoutElement>();
cancelBtnLE.flexibleWidth = 1f;
cancelBtnLE.preferredHeight = 40f;
var downloadText = downloadTextObj.AddComponent<TextMeshProUGUI>(); // 5. Progress bar container
downloadText.text = Application.platform != RuntimePlatform.OSXPlayer ? "Download & Install" : "Open Website";
downloadText.fontSize = 20;
downloadText.font = font;
downloadText.color = Color.white;
downloadText.alignment = TextAlignmentOptions.Center;
var downloadTextRect = downloadTextObj.GetComponent<RectTransform>();
downloadTextRect.anchorMin = Vector2.zero;
downloadTextRect.anchorMax = Vector2.one;
downloadTextRect.offsetMin = Vector2.zero;
downloadTextRect.offsetMax = Vector2.zero;
// 8. Create cancel button
var cancelBtnObj = new GameObject("CancelButton");
cancelBtnObj.transform.SetParent(_buttonContainerObj.transform, false);
cancelBtnObj.layer = 5;
var cancelImg = cancelBtnObj.AddComponent<Image>();
cancelImg.color = new Color(0.2f, 0.2f, 0.23f, 1f);
cancelImg.raycastTarget = true;
var cancelBtn = cancelBtnObj.AddComponent<Button>();
SetupButtonStyle(cancelBtn, new Color(0.2f, 0.2f, 0.23f, 1f), new Color(0.25f, 0.25f, 0.28f, 1f), new Color(0.15f, 0.15f, 0.18f, 1f));
cancelBtn.onClick.AddListener(CancelProcess);
var cancelBtnRect = cancelBtnObj.GetComponent<RectTransform>();
cancelBtnRect.anchorMin = new Vector2(0.5f, 0.5f);
cancelBtnRect.anchorMax = new Vector2(0.5f, 0.5f);
cancelBtnRect.pivot = new Vector2(0f, 0.5f);
cancelBtnRect.anchoredPosition = new Vector2(15, 0);
cancelBtnRect.sizeDelta = new Vector2(180, 45);
var cancelTextObj = new GameObject("CancelText");
cancelTextObj.transform.SetParent(cancelBtnObj.transform, false);
cancelTextObj.layer = 5;
var cancelText = cancelTextObj.AddComponent<TextMeshProUGUI>();
cancelText.text = "Cancel";
cancelText.fontSize = 20;
cancelText.font = font;
cancelText.color = new Color(0.9f, 0.9f, 0.9f, 1f);
cancelText.alignment = TextAlignmentOptions.Center;
var cancelTextRect = cancelTextObj.GetComponent<RectTransform>();
cancelTextRect.anchorMin = Vector2.zero;
cancelTextRect.anchorMax = Vector2.one;
cancelTextRect.offsetMin = Vector2.zero;
cancelTextRect.offsetMax = Vector2.zero;
// 9. Create progress bar container
_progressBarObj = new GameObject("ProgressBarContainer"); _progressBarObj = new GameObject("ProgressBarContainer");
_progressBarObj.transform.SetParent(modalContainerObj.transform, false); _progressBarObj.transform.SetParent(content, false);
_progressBarObj.layer = 5; _progressBarObj.layer = 5;
_progressBarObj.SetActive(false); _progressBarObj.SetActive(false);
var pbLE = _progressBarObj.AddComponent<LayoutElement>();
pbLE.preferredHeight = 24f;
pbLE.flexibleWidth = 1f;
var barBgImg = _progressBarObj.AddComponent<Image>(); var barBgImg = _progressBarObj.AddComponent<Image>();
barBgImg.color = new Color(0.08f, 0.08f, 0.1f, 1.0f); barBgImg.sprite = ctx.Sprites.RoundedControl;
barBgImg.type = Image.Type.Sliced;
barBgImg.color = ctx.Theme.ObjectBG;
var barBgOutline = _progressBarObj.AddComponent<Outline>(); var barOutlineObj = new GameObject("BarOutline");
barBgOutline.effectColor = Color.white; barOutlineObj.transform.SetParent(_progressBarObj.transform, false);
barBgOutline.effectDistance = new Vector2(3.0f, -3.0f); barOutlineObj.layer = 5;
var barRect = _progressBarObj.GetComponent<RectTransform>(); var barOutlineImg = barOutlineObj.AddComponent<Image>();
barRect.anchorMin = new Vector2(0.5f, 0); barOutlineImg.sprite = ctx.Sprites.RoundedOutline;
barRect.anchorMax = new Vector2(0.5f, 0); barOutlineImg.type = Image.Type.Sliced;
barRect.pivot = new Vector2(0.5f, 0); barOutlineImg.color = ctx.Theme.ControlOutlineIdle;
barRect.anchoredPosition = new Vector2(0, 75); barOutlineImg.raycastTarget = false;
barRect.sizeDelta = new Vector2(480, 24);
// 10. Create progress bar fill image var barOutlineRect = barOutlineObj.GetComponent<RectTransform>();
barOutlineRect.anchorMin = Vector2.zero;
barOutlineRect.anchorMax = Vector2.one;
barOutlineRect.offsetMin = Vector2.zero;
barOutlineRect.offsetMax = Vector2.zero;
// Progress bar fill image
_progressBarFillObj = new GameObject("ProgressBarFill"); _progressBarFillObj = new GameObject("ProgressBarFill");
_progressBarFillObj.transform.SetParent(_progressBarObj.transform, false); _progressBarFillObj.transform.SetParent(_progressBarObj.transform, false);
_progressBarFillObj.layer = 5; _progressBarFillObj.layer = 5;
var fillImg = _progressBarFillObj.AddComponent<Image>(); var fillImg = _progressBarFillObj.AddComponent<Image>();
fillImg.color = new Color(0.0f, 0.8f, 1.0f, 1.0f); fillImg.sprite = ctx.Sprites.RoundedControl;
fillImg.type = Image.Type.Sliced;
fillImg.color = ctx.Theme.ObjectActiveBright;
_fillRect = _progressBarFillObj.GetComponent<RectTransform>(); _fillRect = _progressBarFillObj.GetComponent<RectTransform>();
_fillRect.anchorMin = new Vector2(0, 0); _fillRect.anchorMin = new Vector2(0, 0);
@@ -357,20 +267,17 @@ internal class FFmpegDownloadUI : MonoBehaviour
_fillRect.anchoredPosition = Vector2.zero; _fillRect.anchoredPosition = Vector2.zero;
_fillRect.sizeDelta = Vector2.zero; _fillRect.sizeDelta = Vector2.zero;
// 11. Create progress text // Progress text
var progressTextObj = new GameObject("ProgressBarText"); var progressTextObj = new GameObject("ProgressBarText");
progressTextObj.transform.SetParent(_progressBarObj.transform, false); progressTextObj.transform.SetParent(_progressBarObj.transform, false);
progressTextObj.layer = 5; progressTextObj.layer = 5;
_progressText = progressTextObj.AddComponent<TextMeshProUGUI>(); _progressText = progressTextObj.AddComponent<TextMeshProUGUI>();
_progressText.fontSize = 16; _progressText.fontSize = 13;
_progressText.font = font; _progressText.font = ctx.Fonts.Regular;
_progressText.color = Color.white; _progressText.color = Color.white;
_progressText.alignment = TextAlignmentOptions.Center; _progressText.alignment = TextAlignmentOptions.Center;
_progressText.raycastTarget = false;
var progressTextOutline = progressTextObj.AddComponent<Outline>();
progressTextOutline.effectColor = new Color(0, 0, 0, 0.8f);
progressTextOutline.effectDistance = new Vector2(1, -1);
var progressTextRect = progressTextObj.GetComponent<RectTransform>(); var progressTextRect = progressTextObj.GetComponent<RectTransform>();
progressTextRect.anchorMin = Vector2.zero; progressTextRect.anchorMin = Vector2.zero;
@@ -378,35 +285,28 @@ internal class FFmpegDownloadUI : MonoBehaviour
progressTextRect.offsetMin = Vector2.zero; progressTextRect.offsetMin = Vector2.zero;
progressTextRect.offsetMax = Vector2.zero; progressTextRect.offsetMax = Vector2.zero;
// 12. Create status text // 6. Status text
_statusTextObj = new GameObject("StatusText"); _statusTextObj = new GameObject("StatusText");
_statusTextObj.transform.SetParent(modalContainerObj.transform, false); _statusTextObj.transform.SetParent(content, false);
_statusTextObj.layer = 5; _statusTextObj.layer = 5;
_statusTextObj.SetActive(false); _statusTextObj.SetActive(false);
var statusLE = _statusTextObj.AddComponent<LayoutElement>();
statusLE.preferredHeight = 22f;
statusLE.flexibleWidth = 1f;
_statusText = _statusTextObj.AddComponent<TextMeshProUGUI>(); _statusText = _statusTextObj.AddComponent<TextMeshProUGUI>();
_statusText.fontSize = 16; _statusText.fontSize = 14;
_statusText.font = font; _statusText.font = ctx.Fonts.Regular;
_statusText.color = new Color(0.8f, 0.8f, 0.8f, 1f); _statusText.color = new Color(0.8f, 0.8f, 0.8f, 1f);
_statusText.alignment = TextAlignmentOptions.Center; _statusText.alignment = TextAlignmentOptions.Center;
_statusText.raycastTarget = false;
var statusRect = _statusTextObj.GetComponent<RectTransform>(); var statusRect = _statusTextObj.GetComponent<RectTransform>();
statusRect.anchorMin = new Vector2(0, 0); statusRect.anchorMin = Vector2.zero;
statusRect.anchorMax = new Vector2(1, 0); statusRect.anchorMax = Vector2.one;
statusRect.pivot = new Vector2(0.5f, 0); statusRect.offsetMin = Vector2.zero;
statusRect.anchoredPosition = new Vector2(0, 35); statusRect.offsetMax = Vector2.zero;
statusRect.sizeDelta = new Vector2(0, 30);
}
private void SetupButtonStyle(Button button, Color normalColor, Color hoverColor, Color pressedColor)
{
button.transition = Selectable.Transition.ColorTint;
var colors = button.colors;
colors.normalColor = normalColor;
colors.highlightedColor = hoverColor;
colors.pressedColor = pressedColor;
colors.disabledColor = new Color(0.3f, 0.3f, 0.3f, 1f);
button.colors = colors;
} }
private void Update() private void Update()
@@ -683,6 +583,8 @@ internal class FFmpegDownloadUI : MonoBehaviour
private void OnDestroy() private void OnDestroy()
{ {
_window?.Dispose();
_window = null;
_cts?.Dispose(); _cts?.Dispose();
if (Instance == this) if (Instance == this)
{ {
+112
View File
@@ -0,0 +1,112 @@
using System;
using ADOFAIRenderer.Localization;
using TMPro;
using UnityEngine;
namespace ADOFAIRenderer.UI;
/// <summary>
/// Component that binds a TextMeshProUGUI component to a localization key or dynamic string provider,
/// automatically updating the displayed text whenever the active language changes.
/// </summary>
internal class LocalizedText : MonoBehaviour
{
private TextMeshProUGUI? _textComponent;
private string? _key;
private Func<string>? _dynamicProvider;
/// <summary>
/// Gets or sets the localization key. Setting this will clear any dynamic provider.
/// </summary>
public string? Key
{
get => _key;
set
{
_key = value;
_dynamicProvider = null;
Refresh();
}
}
/// <summary>
/// Sets a dynamic string provider function.
/// </summary>
public void SetDynamic(Func<string> provider)
{
_dynamicProvider = provider;
_key = null;
Refresh();
}
private void Awake()
{
EnsureComponent();
LocalizationManager.OnLanguageChanged += HandleLanguageChanged;
}
private void OnEnable()
{
Refresh();
}
private void OnDestroy()
{
LocalizationManager.OnLanguageChanged -= HandleLanguageChanged;
}
private void HandleLanguageChanged(SystemLanguage language)
{
Refresh();
}
private void EnsureComponent()
{
if (_textComponent == null)
{
_textComponent = GetComponent<TextMeshProUGUI>();
}
}
/// <summary>
/// Refreshes the text using either the dynamic provider or the static localization key.
/// </summary>
public void Refresh()
{
EnsureComponent();
if (_textComponent == null) return;
if (_dynamicProvider != null)
{
_textComponent.text = _dynamicProvider();
}
else if (!string.IsNullOrEmpty(_key))
{
_textComponent.text = LocalizationManager.Get(_key);
}
}
/// <summary>
/// Binds a TextMeshProUGUI component to a localization key.
/// </summary>
public static LocalizedText Bind(TextMeshProUGUI target, string key)
{
if (target == null) throw new ArgumentNullException(nameof(target));
var component = target.GetComponent<LocalizedText>() ?? target.gameObject.AddComponent<LocalizedText>();
component._textComponent = target;
component.Key = key;
return component;
}
/// <summary>
/// Binds a TextMeshProUGUI component to a dynamic string provider function.
/// </summary>
public static LocalizedText Bind(TextMeshProUGUI target, Func<string> provider)
{
if (target == null) throw new ArgumentNullException(nameof(target));
var component = target.GetComponent<LocalizedText>() ?? target.gameObject.AddComponent<LocalizedText>();
component._textComponent = target;
component.SetDynamic(provider);
return component;
}
}
File diff suppressed because it is too large. Load diff
+109
View File
@@ -0,0 +1,109 @@
using System.Diagnostics.CodeAnalysis;
using ADOFAIRenderer.Util;
using MelonLoader;
using O5Kit.Core;
using TMPro;
namespace ADOFAIRenderer.UI;
using UnityEngine;
[SuppressMessage("ReSharper", "MemberCanBePrivate.Global")]
internal static class ModAssets
{
public static void Load()
{
FontBundle = BundleLoader.GetBundle("fonts");
NanumSquareNeoNormal = FontBundle.LoadAsset<TMP_FontAsset>("NanumSquareNeoOTF-Bd SDF");
NanumSquareNeoBold = FontBundle.LoadAsset<TMP_FontAsset>("NanumSquareNeoOTF-Eb SDF");
Melon<RenderMod>.Logger.Msg("Fonts loaded successfully.");
ShaderBundle = BundleLoader.GetBundle("shaders");
ColorConversionShader = ShaderBundle.LoadAsset<ComputeShader>("ColorConversion");
Melon<RenderMod>.Logger.Msg("Shader loaded successfully.");
}
public static AssetBundle FontBundle = null!;
public static AssetBundle ShaderBundle = null!;
public static TMP_FontAsset NanumSquareNeoNormal = null!;
public static TMP_FontAsset NanumSquareNeoBold = null!;
public static ComputeShader ColorConversionShader = null!;
}
internal sealed class RendererFontProvider : IFontProvider
{
private static readonly DefaultFontProvider DefaultFontProvider = new();
private bool _disposed;
public TMP_FontAsset Regular => ModAssets.NanumSquareNeoNormal;
public TMP_FontAsset Medium => ModAssets.NanumSquareNeoBold;
public TMP_FontAsset Monospace => DefaultFontProvider.Monospace;
public void Dispose()
{
if (_disposed) return;
_disposed = true;
}
}
internal class RendererUIManager : MonoBehaviour
{
public static RendererUIManager Instance = null!;
public static O5Context Context => Instance._context;
public O5WindowManager WindowManager => _windowManager;
private O5Context _context = null!;
private O5WindowManager _windowManager = null!;
private void Awake() {
Instance = this;
_context = new O5Context(
config: new O5Config {
UIScale = 1.0f,
MiddleClickToDefault = true,
SliderSensitivity = 1.0f
},
theme: O5Theme.Dark with
{
PanelBG = new Color(0.067f, 0.067f, 0.067f, 1f),
TopBar = new Color(0f, 0f, 0f, 0.6f),
MenuBG = new Color(0f, 0f, 0f, 0.6f),
MenuHover = new Color(1.000f, 0.294f, 0.079f, .6f),
ObjectBG = new Color(0f, 0f, 0f, 1f),
ObjectButton = new Color(0f, 0f, 0f, 1f),
ObjectActive = new Color(1.000f, 0.294f, 0.079f, 1f),
ObjectActiveBright = new Color(1.000f, 0.294f, 0.079f, 1f),
ControlOutlineIdle = new Color(1f, 1f, 1f, 0.4f),
ButtonHover = new Color(0.133f, 0.133f, 0.133f, 1.0f),
ControlOutlineHover = new Color(1f, 1f, 1f, 0.4f),
CardHeader = new Color(0.157f, 0f, 0f, 1f),
CardPanel = new Color(0, 0, 0, 0f),
SoftRed = new Color(1.000f, 0.576f, 0.590f, 1f),
MathOk = new Color(0.408f, 0.827f, 0.569f, 1f),
MathWarn = new Color(0.964f, 0.647f, 0.315f, 1f),
MathErr = new Color(1.000f, 0.576f, 0.590f, 1f),
CornerRadius = 12, OutlineWidth = 2, ControlHeight = 40, FontSizeBody = 18, FontSizeH1 = 48,
Outline = new Color(1f, 1f, 1f, 0.2f),
TextDimAlpha = 1f
},
fonts: new RendererFontProvider()
);
_windowManager = O5WindowManager.Create(_context, transform, "RendererMod_Canvas");
}
private void Update() {
O5Object.TickAll();
Context.Tooltip.Tick();
O5Kit.Input.O5ShortcutManager.HandleUpdate();
}
private void OnDestroy() {
_windowManager.Dispose();
_context.Dispose();
}
}
File diff suppressed because it is too large. Load diff
+1 -1
View File
@@ -108,7 +108,7 @@ internal static class AudioSpectrumGenerator
return; return;
} }
var currentFrame = (RenderManager.Instance != null) ? RenderManager.Instance.frameCount : -1; var currentFrame = RenderManager.Instance ? RenderManager.Instance.frameCount : -1;
lock (CachedSpectrums) lock (CachedSpectrums)
{ {
-5
View File
@@ -15,11 +15,6 @@ internal class AudioSyncCalculator
{ {
_sampleRate = sampleRate; _sampleRate = sampleRate;
_fpsRational = RationalUtil.Double2MaxPrecisionInt(fps); _fpsRational = RationalUtil.Double2MaxPrecisionInt(fps);
// NTSC
if (Math.Abs(fps - 29.97) < 0.001) _fpsRational = (30000, 1001);
if (Math.Abs(fps - 59.94) < 0.001) _fpsRational = (60000, 1001);
if (Math.Abs(fps - 23.976) < 0.001 || Math.Abs(fps - 23.98) < 0.001) _fpsRational = (24000, 1001);
} }
public void Reset() public void Reset()
+2 -3
View File
@@ -4,8 +4,8 @@ using System.Resources;
using MelonLoader; using MelonLoader;
using UnityEngine; using UnityEngine;
namespace ADOFAIRenderer.Util namespace ADOFAIRenderer.Util;
{
internal static class BundleLoader internal static class BundleLoader
{ {
private static readonly string BundlePlatform; private static readonly string BundlePlatform;
@@ -41,4 +41,3 @@ namespace ADOFAIRenderer.Util
throw new InvalidOperationException("ExecutingAssembly has not been set."); throw new InvalidOperationException("ExecutingAssembly has not been set.");
} }
} }
}
-10
View File
@@ -1,10 +0,0 @@
using System.Diagnostics.CodeAnalysis;
namespace ADOFAIRenderer.Util.FFmpeg
{
[SuppressMessage("ReSharper", "InconsistentNaming")]
public enum Codec
{
H264, H265, VP9, AV1, VVC
}
}
File diff suppressed because it is too large. Load diff
File diff suppressed because it is too large. Load diff
-12
View File
@@ -1,12 +0,0 @@
using System.Diagnostics.CodeAnalysis;
namespace ADOFAIRenderer.Util.FFmpeg
{
[SuppressMessage("ReSharper", "InconsistentNaming")]
public enum RateControlMode
{
CBR,
VBR,
CQP
}
}
+4 -4
View File
@@ -2,11 +2,12 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis; using System.Diagnostics.CodeAnalysis;
using System.Linq; using System.Linq;
using ADOFAIRenderer.Data;
namespace ADOFAIRenderer.Util.FFmpeg;
namespace ADOFAIRenderer.Util.FFmpeg
{
[SuppressMessage("ReSharper", "InconsistentNaming")] [SuppressMessage("ReSharper", "InconsistentNaming")]
public enum EncoderKind internal enum EncoderKind
{ {
Software, Software,
NVENC, NVENC,
@@ -110,4 +111,3 @@ namespace ADOFAIRenderer.Util.FFmpeg
public override string ToString() => Name; public override string ToString() => Name;
} }
}
-517
View File
@@ -1,517 +0,0 @@
using System;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using ADOFAIRenderer.Util.FFmpeg;
using MelonLoader;
using UnityEngine;
using FFmpeg.AutoGen;
namespace ADOFAIRenderer.Util
{
// ReSharper disable once InconsistentNaming
internal class FFmpegVideoBGPlayer : MonoBehaviour
{
private static readonly int YTex = Shader.PropertyToID("_YTex");
private static readonly int UVTex = Shader.PropertyToID("_UVTex");
private static readonly int Result = Shader.PropertyToID("_Result");
private static readonly int Width = Shader.PropertyToID("Width");
private static readonly int Height = Shader.PropertyToID("Height");
private static readonly int UTex = Shader.PropertyToID("_UTex");
private static readonly int VTex = Shader.PropertyToID("_VTex");
private static readonly int ColorRange = Shader.PropertyToID("ColorRange");
[SuppressMessage("ReSharper", "InconsistentNaming")]
private enum GPUMode
{
None,
YUV420P,
NV12
}
private FFmpegNativeDecoder? _decoder;
// CPU fallback rendering
// ReSharper disable once InconsistentNaming
private Texture2D? _textureRGBA;
// GPU conversion textures
private Texture2D? _textureY;
private Texture2D? _textureU;
private Texture2D? _textureV;
private Texture2D? _textureUV;
// Compute Shader variables
private ComputeShader? _computeShader;
private RenderTexture? _renderTexture;
private int _kernelIndex = -1;
private double _currentFrameTimestamp;
private double _nextFrameTimestamp;
private GPUMode _gpuMode = GPUMode.None;
private RenderTexture? _targetTexture;
private bool _isLooping;
private bool _isInitialized;
private GameObject? _quad;
private Material? _material;
// ReSharper disable once InconsistentNaming
public void Init(string videoPath, RenderTexture? targetTexture, bool loop, Camera? targetCamera, GameObject videoBGGo)
{
CleanUp();
_targetTexture = targetTexture;
_isLooping = loop;
if (_targetTexture == null && targetCamera != null)
{
SetupBackgroundQuad(targetCamera, videoBGGo);
}
if (!File.Exists(videoPath))
{
Melon<RenderMod>.Logger.Warning($"[FFmpegVideoBGPlayer] Video file does not exist: {videoPath}");
return;
}
try
{
_decoder = new FFmpegNativeDecoder(videoPath);
_computeShader = RenderMod.ColorConversionShader;
var w = _decoder.Width;
var h = _decoder.Height;
var pixFmt = _decoder.PixelFormat;
var gpuInitSuccess = false;
if (_computeShader != null)
{
switch (pixFmt)
{
case AVPixelFormat.AV_PIX_FMT_NV12:
try
{
_kernelIndex = _computeShader.FindKernel("CSMain_NV12ToRGBA");
_textureY = new Texture2D(w, h, TextureFormat.R8, false);
_textureUV = new Texture2D(w / 2, h / 2, TextureFormat.RG16, false);
ConfigureTexture(_textureY);
ConfigureTexture(_textureUV);
_gpuMode = GPUMode.NV12;
gpuInitSuccess = true;
Melon<RenderMod>.Logger.Msg("[FFmpegVideoBGPlayer] Initialized Compute Shader NV12 mode successfully");
}
catch
{
// ignored
}
break;
case AVPixelFormat.AV_PIX_FMT_YUV420P:
case AVPixelFormat.AV_PIX_FMT_YUVJ420P:
try
{
_kernelIndex = _computeShader.FindKernel("CSMain_YUV420PToRGBA");
_textureY = new Texture2D(w, h, TextureFormat.R8, false);
_textureU = new Texture2D(w / 2, h / 2, TextureFormat.R8, false);
_textureV = new Texture2D(w / 2, h / 2, TextureFormat.R8, false);
ConfigureTexture(_textureY);
ConfigureTexture(_textureU);
ConfigureTexture(_textureV);
_gpuMode = GPUMode.YUV420P;
gpuInitSuccess = true;
Melon<RenderMod>.Logger.Msg("[FFmpegVideoBGPlayer] Initialized Compute Shader YUV420P mode successfully");
}
catch
{
// ignored
}
break;
default:
Melon<RenderMod>.Logger.Msg("[FFmpegVideoBGPlayer] Cannot use Compute Shader for colorspace conversion.");
break;
}
}
if (gpuInitSuccess && _computeShader != null)
{
_renderTexture = new RenderTexture(w, h, 0, RenderTextureFormat.ARGB32)
{
enableRandomWrite = true
};
_renderTexture.Create();
}
else
{
_textureRGBA = new Texture2D(w, h, TextureFormat.RGBA32, false);
ConfigureTexture(_textureRGBA);
_gpuMode = GPUMode.None;
Melon<RenderMod>.Logger.Warning("[FFmpegVideoBGPlayer] GPU acceleration unsupported or failed to load, falling back to CPU (RGBA).");
}
_currentFrameTimestamp = 0.0;
_nextFrameTimestamp = 0.0;
_isInitialized = true;
Melon<RenderMod>.Logger.Msg($"[FFmpegVideoBGPlayer] Successfully initialized - Resolution: {w}x{h}, FPS: {_decoder.FPS:F2}");
}
catch (Exception ex)
{
Melon<RenderMod>.Logger.Error($"[FFmpegVideoBGPlayer] Error during initialization: {ex}");
CleanUp();
}
}
private static void ConfigureTexture(Texture2D tex)
{
tex.wrapMode = TextureWrapMode.Clamp;
tex.filterMode = FilterMode.Bilinear;
}
private void LateUpdate()
{
if (!_isInitialized || _decoder == null) return;
var cond = scrConductor.instance;
if (!cond || !cond.hasSongStarted) return;
var pitch = cond.song.pitch;
var separateCountdownOffset = cond.separateCountdownTime ?
cond.crotchetAtStart * cond.adjustedCountdownTicks : 0.0;
var songTime = (cond.dspTime - cond.dspTimeSong) * pitch - cond.addoffset - separateCountdownOffset;
var vidOffset = scrVfxPlus.instance ? scrVfxPlus.instance.vidOffset : 0.0;
var targetVideoTime = songTime + vidOffset;
if (targetVideoTime < 0)
{
if (_targetTexture)
{
var active = RenderTexture.active;
RenderTexture.active = _targetTexture;
GL.Clear(true, true, Color.black);
RenderTexture.active = active;
}
if (_quad)
{
_quad.SetActive(false);
}
return;
}
if (ADOBase.customLevel)
{
ADOBase.customLevel.ShowTutorialBackground(false);
}
try
{
if (targetVideoTime < _currentFrameTimestamp || targetVideoTime - _currentFrameTimestamp > 1.0)
{
_decoder.SeekToTime(targetVideoTime);
_currentFrameTimestamp = targetVideoTime;
_nextFrameTimestamp = targetVideoTime;
}
bool frameUpdated = false;
while (targetVideoTime >= _nextFrameTimestamp)
{
double timestamp = 0.0;
bool success = false;
if (_gpuMode == GPUMode.NV12 && _textureY && _textureUV)
{
success = _decoder.TryReadNV12Frame(
_textureY.GetRawTextureData<byte>(),
_textureUV.GetRawTextureData<byte>(),
out timestamp
);
}
else if (_gpuMode == GPUMode.YUV420P && _textureY && _textureU && _textureV)
{
success = _decoder.TryReadYUV420PFrame(
_textureY.GetRawTextureData<byte>(),
_textureU.GetRawTextureData<byte>(),
_textureV.GetRawTextureData<byte>(),
out timestamp
);
}
else
{
if (_textureRGBA != null)
{
success = _decoder.TryReadFrame(
_textureRGBA.GetRawTextureData<byte>(),
vflip: true,
out timestamp
);
}
}
if (success)
{
_currentFrameTimestamp = timestamp;
_nextFrameTimestamp = timestamp + (1.0 / _decoder.FPS);
frameUpdated = true;
}
else
{
if (_isLooping)
{
_decoder.SeekToTime(0);
_currentFrameTimestamp = 0;
_nextFrameTimestamp = 1.0 / _decoder.FPS;
break;
}
else
{
break;
}
}
}
if (frameUpdated)
{
RenderToTarget();
}
}
catch (Exception ex)
{
Melon<RenderMod>.Logger.Error($"[FFmpegVideoBGPlayer] Error during playback update: {ex}");
_isInitialized = false;
}
}
private void RenderToTarget()
{
if (_decoder == null) return;
int w = _decoder.Width;
int h = _decoder.Height;
if (_gpuMode == GPUMode.NV12 && _textureY && _textureUV && _computeShader && _renderTexture)
{
_textureY.Apply();
_textureUV.Apply();
_computeShader.SetTexture(_kernelIndex, YTex, _textureY);
_computeShader.SetTexture(_kernelIndex, UVTex, _textureUV);
_computeShader.SetTexture(_kernelIndex, Result, _renderTexture);
_computeShader.SetInt(Width, w);
_computeShader.SetInt(Height, h);
_computeShader.SetInt(ColorRange, _decoder.ColorRange == AVColorRange.AVCOL_RANGE_JPEG ? 1 : 0);
int threadGroupsX = (w + 7) / 8;
int threadGroupsY = (h + 7) / 8;
_computeShader.Dispatch(_kernelIndex, threadGroupsX, threadGroupsY, 1);
if (_targetTexture)
{
Graphics.Blit(_renderTexture, _targetTexture);
}
else if (_material)
{
if (_material.mainTexture != _renderTexture)
{
_material.mainTexture = _renderTexture;
}
if (_quad != null && !_quad.activeSelf)
{
_quad.SetActive(true);
}
}
}
else if (_gpuMode == GPUMode.YUV420P && _textureY && _textureU && _textureV && _computeShader && _renderTexture)
{
_textureY.Apply();
_textureU.Apply();
_textureV.Apply();
_computeShader.SetTexture(_kernelIndex, YTex, _textureY);
_computeShader.SetTexture(_kernelIndex, UTex, _textureU);
_computeShader.SetTexture(_kernelIndex, VTex, _textureV);
_computeShader.SetTexture(_kernelIndex, Result, _renderTexture);
_computeShader.SetInt(Width, w);
_computeShader.SetInt(Height, h);
_computeShader.SetInt(ColorRange, _decoder.ColorRange == AVColorRange.AVCOL_RANGE_JPEG ? 1 : 0);
int threadGroupsX = (w + 7) / 8;
int threadGroupsY = (h + 7) / 8;
_computeShader.Dispatch(_kernelIndex, threadGroupsX, threadGroupsY, 1);
if (_targetTexture)
{
Graphics.Blit(_renderTexture, _targetTexture);
}
else if (_material)
{
if (_material.mainTexture != _renderTexture)
{
_material.mainTexture = _renderTexture;
}
if (_quad != null && !_quad.activeSelf)
{
_quad.SetActive(true);
}
}
}
else if (_textureRGBA)
{
_textureRGBA.Apply();
if (_targetTexture)
{
Graphics.Blit(_textureRGBA, _targetTexture);
}
else if (_material)
{
if (_material.mainTexture != _textureRGBA)
{
_material.mainTexture = _textureRGBA;
}
if (_quad != null && !_quad.activeSelf)
{
_quad.SetActive(true);
}
}
}
}
private void OnDestroy()
{
CleanUp();
}
public void CleanUp()
{
_isInitialized = false;
if (_decoder != null)
{
_decoder.Dispose();
_decoder = null;
Melon<RenderMod>.Logger.Msg("[FFmpegVideoBGPlayer] Decoder successfully disposed.");
}
if (_textureRGBA != null)
{
Destroy(_textureRGBA);
_textureRGBA = null;
}
if (_textureY != null) Destroy(_textureY);
if (_textureU != null) Destroy(_textureU);
if (_textureV != null) Destroy(_textureV);
if (_textureUV != null) Destroy(_textureUV);
_textureY = null;
_textureU = null;
_textureV = null;
_textureUV = null;
if (_renderTexture != null)
{
_renderTexture.Release();
Destroy(_renderTexture);
_renderTexture = null;
}
if (_quad != null)
{
Destroy(_quad);
_quad = null;
}
if (_material != null)
{
Destroy(_material);
_material = null;
}
}
// ReSharper disable once InconsistentNaming
private void SetupBackgroundQuad(Camera targetCamera, GameObject videoBGGo)
{
_quad = GameObject.CreatePrimitive(PrimitiveType.Quad);
_quad.name = "FFmpegVideoBGQuad";
// ReSharper disable once Unity.UnresolvedComponentOrScriptableObject
var col = _quad.GetComponent("MeshCollider");
if (col) Destroy(col);
_quad.transform.parent = targetCamera.transform;
var zPos = targetCamera.farClipPlane - 0.5f;
_quad.transform.localPosition = new Vector3(0f, 0f, zPos);
_quad.transform.localRotation = Quaternion.identity;
float height;
float width;
if (targetCamera.orthographic)
{
height = 2.0f * targetCamera.orthographicSize;
width = height * targetCamera.aspect;
}
else
{
height = 2.0f * zPos * Mathf.Tan(targetCamera.fieldOfView * 0.5f * Mathf.Deg2Rad);
width = height * targetCamera.aspect;
}
_quad.transform.localScale = new Vector3(width, height, 1.0f);
_quad.layer = videoBGGo.layer;
// Set vertex colors to white so Sprites/Default works properly (otherwise it may draw transparently)
var meshFilter = _quad.GetComponent<MeshFilter>();
if (meshFilter != null && meshFilter.mesh != null)
{
var mesh = meshFilter.mesh;
var colors = new Color[mesh.vertexCount];
for (var i = 0; i < colors.Length; i++)
{
colors[i] = Color.white;
}
mesh.colors = colors;
}
Shader? shader = null;
if (scrCamera.instance != null)
{
try
{
var camQuadMeshField = typeof(scrCamera).GetField("camQuadMesh", System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
if (camQuadMeshField != null)
{
var renderer = camQuadMeshField.GetValue(scrCamera.instance) as MeshRenderer;
if (renderer != null && renderer.sharedMaterial != null)
{
shader = renderer.sharedMaterial.shader;
}
}
}
catch (Exception)
{
// ignored
}
}
if (shader == null) shader = Shader.Find("Sprites/Default");
if (shader == null) shader = Shader.Find("Unlit/Texture");
if (shader == null) shader = Shader.Find("Standard");
_material = new Material(shader)
{
color = Color.white
};
_quad.GetComponent<MeshRenderer>().material = _material;
// Set inactive initially to prevent white flash
_quad.SetActive(false);
}
}
}
-161
View File
@@ -1,161 +0,0 @@
using System;
using System.Diagnostics;
using System.IO;
using System.Runtime.InteropServices;
using System.Threading;
using System.Threading.Tasks;
using MelonLoader;
namespace ADOFAIRenderer.Util;
internal static class FolderDialogUtil
{
public static void OpenFolderBrowser(string initialDirectory, Action<string?> onSelected)
{
var syncContext = SynchronizationContext.Current;
Task.Run(() =>
{
string? selected = null;
try
{
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
selected = OpenWindowsFolderBrowser(initialDirectory);
}
else if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
{
selected = OpenMacFolderBrowser(initialDirectory);
}
else if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
{
selected = OpenLinuxFolderBrowser(initialDirectory);
}
}
catch (Exception ex)
{
MelonLogger.Warning($"[FolderDialogUtil] Failed to open folder browser: {ex.Message}");
}
if (syncContext != null)
{
syncContext.Post(_ => onSelected(selected), null);
}
else
{
onSelected(selected);
}
});
}
private static string? OpenWindowsFolderBrowser(string initialDirectory)
{
try
{
var escapedDir = initialDirectory.Replace("'", "''");
var script = $@"
[System.Reflection.Assembly]::LoadWithPartialName('System.Windows.Forms') | Out-Null
$f = New-Object System.Windows.Forms.FolderBrowserDialog
$f.Description = 'Select Output Directory'
if ([System.IO.Directory]::Exists('{escapedDir}')) {{
$f.SelectedPath = '{escapedDir}'
}}
$f.ShowNewFolderButton = $true
if ($f.ShowDialog() -eq [System.Windows.Forms.DialogResult]::OK) {{
[Console]::Write($f.SelectedPath)
}}";
var bytes = System.Text.Encoding.Unicode.GetBytes(script);
var base64 = Convert.ToBase64String(bytes);
var startInfo = new ProcessStartInfo
{
FileName = "powershell.exe",
Arguments = $"-NoProfile -NonInteractive -ExecutionPolicy Bypass -EncodedCommand {base64}",
CreateNoWindow = true,
UseShellExecute = false,
RedirectStandardOutput = true,
WindowStyle = ProcessWindowStyle.Hidden
};
using var process = Process.Start(startInfo);
if (process == null) return null;
var output = process.StandardOutput.ReadToEnd().Trim();
process.WaitForExit();
return !string.IsNullOrEmpty(output) && Directory.Exists(output) ? output : null;
}
catch (Exception ex)
{
MelonLogger.Warning($"[FolderDialogUtil] Windows folder dialog error: {ex.Message}");
return null;
}
}
private static string? OpenMacFolderBrowser(string initialDirectory)
{
try
{
var escaped = initialDirectory.Replace("\"", "\\\"");
var script = $"POSIX path of (choose folder with prompt \"Select Output Directory\" default location \"{escaped}\")";
var startInfo = new ProcessStartInfo
{
FileName = "osascript",
CreateNoWindow = true,
UseShellExecute = false,
RedirectStandardOutput = true,
WindowStyle = ProcessWindowStyle.Hidden
};
startInfo.ArgumentList.Add("-e");
startInfo.ArgumentList.Add(script);
using var process = Process.Start(startInfo);
if (process == null) return null;
var output = process.StandardOutput.ReadToEnd().Trim();
process.WaitForExit();
return !string.IsNullOrEmpty(output) && Directory.Exists(output) ? output : null;
}
catch
{
return null;
}
}
private static string? OpenLinuxFolderBrowser(string initialDirectory)
{
try
{
var startInfo = new ProcessStartInfo
{
FileName = "zenity",
CreateNoWindow = true,
UseShellExecute = false,
RedirectStandardOutput = true,
WindowStyle = ProcessWindowStyle.Hidden
};
startInfo.ArgumentList.Add("--file-selection");
startInfo.ArgumentList.Add("--directory");
startInfo.ArgumentList.Add("--title=Select Output Directory");
if (!string.IsNullOrEmpty(initialDirectory) && Directory.Exists(initialDirectory))
{
startInfo.ArgumentList.Add($"--filename={initialDirectory}");
}
using var process = Process.Start(startInfo);
if (process == null) return null;
var output = process.StandardOutput.ReadToEnd().Trim();
process.WaitForExit();
return !string.IsNullOrEmpty(output) && Directory.Exists(output) ? output : null;
}
catch
{
return null;
}
}
}
+87 -65
View File
@@ -3,6 +3,7 @@ using System.Buffers;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using ADOFAIRenderer.Core; using ADOFAIRenderer.Core;
using ADOFAIRenderer.UI;
using FFmpeg.AutoGen; using FFmpeg.AutoGen;
using MelonLoader; using MelonLoader;
using Unity.Collections; using Unity.Collections;
@@ -26,11 +27,33 @@ namespace ADOFAIRenderer.Util
private bool _isInitialized; private bool _isInitialized;
private volatile bool _isDisposed; private volatile bool _isDisposed;
private readonly AVPixelFormat _targetFormat; private readonly ComputeShader? _computeShader;
private readonly int _kernelIndex = -1;
private readonly bool _useGPUConversion;
private readonly AVPixelFormat _expectedFormat;
public FrameReader(AVPixelFormat targetFormat) public FrameReader(AVPixelFormat targetFormat)
{ {
_targetFormat = targetFormat; _computeShader = ModAssets.ColorConversionShader;
if (_computeShader)
{
var kernelName = targetFormat switch
{
AVPixelFormat.AV_PIX_FMT_NV12 => "CSMain_NV12",
AVPixelFormat.AV_PIX_FMT_YUV420P => "CSMain_YUV420P",
_ => null
};
if (kernelName != null)
{
try { _kernelIndex = _computeShader.FindKernel(kernelName); }
catch { _kernelIndex = -1; }
}
}
_useGPUConversion = _kernelIndex >= 0;
_expectedFormat = _useGPUConversion ? targetFormat : AVPixelFormat.AV_PIX_FMT_RGBA;
InitializePool(); InitializePool();
} }
@@ -50,6 +73,16 @@ namespace ADOFAIRenderer.Util
} }
} }
/// <summary>
/// Bytes of the readback buffer of one frame: Width x Height x 3 / 2 when the GPU conversion to NV12 / YUV420P
/// is used, Width x Height x 4 (RGBA) otherwise. The same size as ReadbackRequestState.Setup uses.
/// </summary>
public long GetFrameBufferBytes(int width, int height)
{
var pixels = (long)width * height;
return _useGPUConversion ? pixels * 3 / 2 : pixels * 4;
}
public void RequestFrameCapture(Texture texture, long currentFrame) public void RequestFrameCapture(Texture texture, long currentFrame)
{ {
if (!RenderManager.IsCapturingActive) return; if (!RenderManager.IsCapturingActive) return;
@@ -70,72 +103,35 @@ namespace ADOFAIRenderer.Util
state.IsInFlight = true; state.IsInFlight = true;
} }
// Check if GPU color conversion is enabled
bool useGPUConversion = RenderMod.ColorConversionShader;
AVPixelFormat expectedFmt = AVPixelFormat.AV_PIX_FMT_RGBA;
if (useGPUConversion)
{
expectedFmt = _targetFormat;
// Compute Shader only supports NV12 and YUV420P; fallback to CPU for other formats
if (expectedFmt != AVPixelFormat.AV_PIX_FMT_NV12 && expectedFmt != AVPixelFormat.AV_PIX_FMT_YUV420P)
{
useGPUConversion = false;
}
}
var bufferSize = texture.width * texture.height * 4; // RGBA = 4 channel var bufferSize = texture.width * texture.height * 4; // RGBA = 4 channel
state.Setup(currentFrame, bufferSize, useGPUConversion, expectedFmt, texture.width, texture.height); state.Setup(currentFrame, bufferSize, _useGPUConversion, _expectedFormat, texture.width, texture.height);
if (useGPUConversion && state.GPUBuffer != null && RenderMod.ColorConversionShader) if (_useGPUConversion && state.GPUBuffer != null && _computeShader)
{ {
int kernelIndex = -1; _computeShader.SetTexture(_kernelIndex, SourceTexture, texture);
if (expectedFmt == AVPixelFormat.AV_PIX_FMT_NV12) _computeShader.SetBuffer(_kernelIndex, DestinationBuffer, state.GPUBuffer);
{ _computeShader.SetInt(Width, texture.width);
kernelIndex = RenderMod.ColorConversionShader.FindKernel("CSMain_NV12"); _computeShader.SetInt(Height, texture.height);
}
else if (expectedFmt == AVPixelFormat.AV_PIX_FMT_YUV420P)
{
kernelIndex = RenderMod.ColorConversionShader.FindKernel("CSMain_YUV420P");
}
if (kernelIndex >= 0) var threadGroupsX = _expectedFormat == AVPixelFormat.AV_PIX_FMT_NV12
{
RenderMod.ColorConversionShader.SetTexture(kernelIndex, SourceTexture, texture);
RenderMod.ColorConversionShader.SetBuffer(kernelIndex, DestinationBuffer, state.GPUBuffer);
RenderMod.ColorConversionShader.SetInt(Width, texture.width);
RenderMod.ColorConversionShader.SetInt(Height, texture.height);
var threadGroupsX = expectedFmt == AVPixelFormat.AV_PIX_FMT_NV12
? (texture.width + 31) / 32 ? (texture.width + 31) / 32
: (texture.width + 63) / 64; : (texture.width + 63) / 64;
var threadGroupsY = (texture.height + 15) / 16; var threadGroupsY = (texture.height + 15) / 16;
RenderMod.ColorConversionShader.Dispatch(kernelIndex, threadGroupsX, threadGroupsY, 1); _computeShader.Dispatch(_kernelIndex, threadGroupsX, threadGroupsY, 1);
AsyncGPUReadback.Request( AsyncGPUReadback.RequestIntoNativeArray(
ref state.NativeBuffer, state.GPUBuffer, state.CachedCallback
);
/*AsyncGPUReadback.Request(
state.GPUBuffer, state.GPUBuffer,
state.CachedCallback state.CachedCallback
); );*/
}
else
{
// If kernel is not found, fallback to standard RGBA texture readback
AsyncGPUReadback.RequestIntoNativeArray(
ref state.NativeBuffer,
texture,
0,
state.CachedCallback
);
}
} }
else else
{ {
AsyncGPUReadback.RequestIntoNativeArray( AsyncGPUReadback.RequestIntoNativeArray(
ref state.NativeBuffer, ref state.NativeBuffer, texture, 0, state.CachedCallback
texture,
0,
state.CachedCallback
); );
} }
} }
@@ -154,7 +150,7 @@ namespace ADOFAIRenderer.Util
} }
} }
if (RenderManager.Instance && RenderManager.Instance.IsRenderCancelled) if (RenderManager.Instance && RenderManager.Instance.IsRenderAborted)
{ {
RecycleState(state); RecycleState(state);
return; return;
@@ -168,16 +164,11 @@ namespace ADOFAIRenderer.Util
} }
Melon<RenderMod>.Logger.Warning($"[OOM Prevent] GPU Readback failed for frame {frame}. Queue deadlock prevented by sending a black frame."); Melon<RenderMod>.Logger.Warning($"[OOM Prevent] GPU Readback failed for frame {frame}. Queue deadlock prevented by sending a black frame.");
var byteSize = state.IsGPUConversion var blackFrame = CreateBlackFrame(state, out var byteSize);
? state.Width * state.Height * 3 / 2
: state.Width * state.Height * 4;
var blackFrame = ArrayPool<byte>.Shared.Rent(byteSize);
Array.Clear(blackFrame, 0, byteSize);
var capFrame = new RenderManager.CapturedFrame var capFrame = new RenderManager.CapturedFrame
{ {
ManagedBuffer = blackFrame, ManagedBuffer = blackFrame, Length = byteSize,
Length = byteSize IsColorConverted = state.IsGPUConversion
}; };
PushToQueue(frame, capFrame); PushToQueue(frame, capFrame);
RecycleState(state); RecycleState(state);
@@ -186,25 +177,56 @@ namespace ADOFAIRenderer.Util
{ {
unsafe unsafe
{ {
/*
if (state.IsGPUConversion) if (state.IsGPUConversion)
{ {
var data = request.GetData<byte>(); var data = request.GetData<byte>();
// Copy async request buffer data to persistent NativeBuffer memory // Copy async request buffer data to persistent NativeBuffer memory
NativeArray<byte>.Copy(data, state.NativeBuffer, data.Length); NativeArray<byte>.Copy(data, state.NativeBuffer, data.Length);
} }
*/
var ptr = (IntPtr)state.NativeBuffer.GetUnsafeReadOnlyPtr(); var ptr = (IntPtr)state.NativeBuffer.GetUnsafeReadOnlyPtr();
var capFrame = new RenderManager.CapturedFrame var capFrame = new RenderManager.CapturedFrame
{ {
NativePointer = ptr, NativePointer = ptr, Length = state.NativeBuffer.Length,
Length = state.NativeBuffer.Length, ReadbackState = state, IsColorConverted = state.IsGPUConversion
ReadbackState = state
}; };
PushToQueue(frame, capFrame); PushToQueue(frame, capFrame);
} }
} }
} }
/// <summary>
/// Creates a black frame in the same format as the frames of this reader, from ArrayPool&lt;byte&gt;.Shared
/// (returned to the pool by the render thread after encoding).
///
/// GPU conversion (NV12 / YUV420P, full range): Width × Height × 3 / 2 bytes.
/// Y plane (Width × Height bytes) = 0, U/V data (the rest) = 128.
/// 128 is the zero chroma value of the 8-bit full range: the U/V offset 0.5 of RGB2YUV_BT709_Full
/// in ColorConversion.compute, which the encoder input of this path uses.
/// Both NV12 (interleaved UV) and YUV420P (U plane, then V plane) store all chroma after the Y plane,
/// so the same fill applies to both.
/// No GPU conversion (RGBA input, converted by the encoder): Width × Height × 4 bytes, all 0.
/// </summary>
private static byte[] CreateBlackFrame(ReadbackRequestState state, out int byteSize)
{
var lumaSize = state.Width * state.Height;
byteSize = state.IsGPUConversion ? lumaSize * 3 / 2 : lumaSize * 4;
var frame = ArrayPool<byte>.Shared.Rent(byteSize);
if (state.IsGPUConversion)
{
Array.Clear(frame, 0, lumaSize);
frame.AsSpan(lumaSize, byteSize - lumaSize).Fill(128);
}
else
{
Array.Clear(frame, 0, byteSize);
}
return frame;
}
internal void RecycleState(ReadbackRequestState state) internal void RecycleState(ReadbackRequestState state)
{ {
lock (_poolLock) lock (_poolLock)
+5 -4
View File
@@ -2,12 +2,14 @@ using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis; using System.Diagnostics.CodeAnalysis;
using System.Linq; using System.Linq;
using System.Text.RegularExpressions; using System.Text.RegularExpressions;
using ADOFAIRenderer.Data;
using ADOFAIRenderer.Util.FFmpeg; using ADOFAIRenderer.Util.FFmpeg;
using ADOFAIRenderer.Util.OS;
using MelonLoader; using MelonLoader;
using UnityEngine; using UnityEngine;
namespace ADOFAIRenderer.Util namespace ADOFAIRenderer.Util;
{
[SuppressMessage("ReSharper", "InconsistentNaming")] [SuppressMessage("ReSharper", "InconsistentNaming")]
internal enum GPUVendor internal enum GPUVendor
{ {
@@ -120,7 +122,7 @@ namespace ADOFAIRenderer.Util
!int.TryParse(regMatch.Groups[4].Value, out var build)) continue; !int.TryParse(regMatch.Groups[4].Value, out var build)) continue;
var nvidiaVerInt = sub % 10 * 10000 + build; var nvidiaVerInt = sub % 10 * 10000 + build;
_cachedNvidiaVersion = nvidiaVerInt / 100f; _cachedNvidiaVersion = nvidiaVerInt / 100.0;
Melon<RenderMod>.Logger.Msg($"Parsed NVIDIA Driver Version from Registry (RegistryUtil): {_cachedNvidiaVersion:F2}"); Melon<RenderMod>.Logger.Msg($"Parsed NVIDIA Driver Version from Registry (RegistryUtil): {_cachedNvidiaVersion:F2}");
return _cachedNvidiaVersion; return _cachedNvidiaVersion;
} }
@@ -150,4 +152,3 @@ namespace ADOFAIRenderer.Util
return prioritized; return prioritized;
} }
} }
}
+615
View File
@@ -0,0 +1,615 @@
using System;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using MelonLoader;
namespace ADOFAIRenderer.Util.OS;
[SuppressMessage("ReSharper", "InconsistentNaming")]
[SuppressMessage("ReSharper", "UnusedMember.Local")]
internal static class FolderDialogUtil
{
private static int _isDialogOpen;
public static void OpenFolderBrowser(string initialDirectory, Action<string?> onSelected)
{
if (Interlocked.CompareExchange(ref _isDialogOpen, 1, 0) != 0)
{
MelonLogger.Msg("[FolderDialogUtil] Folder dialog is already open.");
return;
}
var syncContext = SynchronizationContext.Current;
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
var ownerHandle = GetGameWindowHandle();
var thread = new Thread(() =>
{
string? selected = null;
int oleHr = -1;
try
{
oleHr = OleInitialize(IntPtr.Zero);
selected = OpenWindowsFolderBrowser(initialDirectory, ownerHandle);
}
catch (Exception ex)
{
MelonLogger.Warning($"[FolderDialogUtil] Windows folder dialog error: {ex.Message}");
}
finally
{
if (oleHr >= 0)
{
try
{
OleUninitialize();
}
catch
{
// Ignore uninitialize error
}
}
Interlocked.Exchange(ref _isDialogOpen, 0);
}
DispatchResult(syncContext, onSelected, selected);
})
{
IsBackground = true,
Name = "FolderDialog-Win"
};
thread.SetApartmentState(ApartmentState.STA);
thread.Start();
}
else
{
Task.Run(() =>
{
string? selected = null;
try
{
if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
{
selected = OpenMacFolderBrowser(initialDirectory);
}
else if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
{
selected = OpenLinuxFolderBrowser(initialDirectory);
}
}
catch (Exception ex)
{
MelonLogger.Warning($"[FolderDialogUtil] Failed to open folder browser: {ex.Message}");
}
finally
{
Interlocked.Exchange(ref _isDialogOpen, 0);
}
DispatchResult(syncContext, onSelected, selected);
});
}
}
private static void DispatchResult(SynchronizationContext? syncContext, Action<string?> onSelected, string? selected)
{
if (syncContext != null)
{
syncContext.Post(_ =>
{
try
{
onSelected(selected);
}
catch (Exception ex)
{
MelonLogger.Warning($"[FolderDialogUtil] Error in folder selected callback: {ex.Message}");
}
}, null);
}
else
{
try
{
onSelected(selected);
}
catch (Exception ex)
{
MelonLogger.Warning($"[FolderDialogUtil] Error in folder selected callback: {ex.Message}");
}
}
}
#region Windows Implementation
private static readonly Guid CLSID_FileOpenDialog = new("DC1C5A9C-E88A-4DDE-A5A1-60F82A20AEF7");
private static readonly Guid IID_IFileOpenDialog = new("d57c7288-d4ad-4768-be02-9d969532d960");
private static readonly Guid IID_IShellItem = new("43826D1E-E718-42EE-BC55-A1E261C37BFE");
private const int ERROR_CANCELLED_HR = unchecked((int)0x800704C7);
[DllImport("user32.dll")]
private static extern IntPtr GetActiveWindow();
[DllImport("user32.dll")]
private static extern IntPtr GetForegroundWindow();
[DllImport("user32.dll")]
private static extern uint GetWindowThreadProcessId(IntPtr hWnd, out uint lpdwProcessId);
private static IntPtr GetGameWindowHandle()
{
try
{
var active = GetActiveWindow();
if (active != IntPtr.Zero) return active;
var currentPid = (uint)Process.GetCurrentProcess().Id;
var fg = GetForegroundWindow();
if (fg != IntPtr.Zero)
{
GetWindowThreadProcessId(fg, out var fgPid);
if (fgPid == currentPid)
{
return fg;
}
}
var mainHandle = Process.GetCurrentProcess().MainWindowHandle;
if (mainHandle != IntPtr.Zero)
{
return mainHandle;
}
}
catch
{
// Ignore failure to detect window handle
}
return IntPtr.Zero;
}
private static string? OpenWindowsFolderBrowser(string initialDirectory, IntPtr ownerHandle)
{
try
{
return OpenWindowsFolderBrowserModern(initialDirectory, ownerHandle);
}
catch (Exception ex)
{
MelonLogger.Warning($"[FolderDialogUtil] Modern folder dialog failed ({ex.Message}), falling back to legacy dialog.");
return OpenWindowsFolderBrowserLegacy(initialDirectory, ownerHandle);
}
}
private static string? OpenWindowsFolderBrowserModern(string initialDirectory, IntPtr ownerHandle)
{
// 1. Try native CoCreateInstance first (works on Mono and .NET without class registration)
var clsid = CLSID_FileOpenDialog;
var iid = IID_IFileOpenDialog;
int createHr = CoCreateInstance(ref clsid, IntPtr.Zero, 1 /* CLSCTX_INPROC_SERVER */, ref iid, out var dialog);
if (createHr != 0)
{
// 2. Fallback to Activator via Type.GetTypeFromCLSID
var comType = Type.GetTypeFromCLSID(CLSID_FileOpenDialog);
if (comType != null)
{
var instance = Activator.CreateInstance(comType);
dialog = instance as IFileOpenDialog;
}
}
if (dialog == null)
{
throw new COMException("Failed to instantiate IFileOpenDialog via COM.", createHr);
}
try
{
dialog.SetOptions(FOS.FOS_PICKFOLDERS | FOS.FOS_FORCEFILESYSTEM | FOS.FOS_PATHMUSTEXIST);
dialog.SetTitle("Select Output Directory");
if (!string.IsNullOrWhiteSpace(initialDirectory))
{
try
{
var normalized = Path.GetFullPath(initialDirectory).TrimEnd('\\', '/');
if (Directory.Exists(normalized))
{
var shellItemGuid = IID_IShellItem;
int itemHr = SHCreateItemFromParsingName(normalized, IntPtr.Zero, ref shellItemGuid, out var initialItem);
if (itemHr == 0)
{
try
{
dialog.SetFolder(initialItem);
dialog.SetDefaultFolder(initialItem);
}
finally
{
Marshal.ReleaseComObject(initialItem);
}
}
}
}
catch
{
// Ignore failure to set initial folder
}
}
int hr = dialog.Show(ownerHandle);
if (hr != 0 && hr != ERROR_CANCELLED_HR && ownerHandle != IntPtr.Zero)
{
// If Show failed with ownerHandle (e.g. cross-thread or invalid handle), retry without owner
MelonLogger.Msg($"[FolderDialogUtil] dialog.Show(ownerHandle) returned 0x{hr:X8}, retrying with IntPtr.Zero.");
hr = dialog.Show(IntPtr.Zero);
}
if (hr == ERROR_CANCELLED_HR)
{
return null;
}
if (hr != 0)
{
throw new COMException("IFileOpenDialog.Show failed", hr);
}
dialog.GetResult(out var resultItem);
try
{
if (resultItem.GetDisplayName(SIGDN.SIGDN_FILESYSPATH, out var pszPath) == 0 && pszPath != IntPtr.Zero)
{
try
{
var path = Marshal.PtrToStringUni(pszPath);
return !string.IsNullOrEmpty(path) && Directory.Exists(path) ? path : null;
}
finally
{
Marshal.FreeCoTaskMem(pszPath);
}
}
}
finally
{
Marshal.ReleaseComObject(resultItem);
}
return null;
}
finally
{
Marshal.ReleaseComObject(dialog);
}
}
private static string? OpenWindowsFolderBrowserLegacy(string initialDirectory, IntPtr ownerHandle)
{
IntPtr pszDisplayName = Marshal.AllocHGlobal(260 * sizeof(char));
IntPtr initialDirPtr = IntPtr.Zero;
BrowseCallbackProc? callback = null;
IntPtr pidl = IntPtr.Zero;
try
{
var bi = new BROWSEINFO
{
hwndOwner = ownerHandle,
pidlRoot = IntPtr.Zero,
pszDisplayName = pszDisplayName,
lpszTitle = "Select Output Directory",
ulFlags = BIF_RETURNONLYFSDIRS | BIF_NEWDIALOGSTYLE | BIF_EDITBOX
};
if (!string.IsNullOrWhiteSpace(initialDirectory))
{
try
{
var normalized = Path.GetFullPath(initialDirectory).TrimEnd('\\', '/');
if (Directory.Exists(normalized))
{
initialDirPtr = Marshal.StringToHGlobalUni(normalized);
callback = (hwnd, uMsg, _, lpData) =>
{
if (uMsg == BFFM_INITIALIZED && lpData != IntPtr.Zero)
{
SendMessage(hwnd, BFFM_SETSELECTIONW, (IntPtr)1, lpData);
}
return 0;
};
bi.lpfn = callback;
bi.lParam = initialDirPtr;
}
}
catch
{
// Ignore failure to prepare initial directory
}
}
pidl = SHBrowseForFolderW(ref bi);
if (pidl == IntPtr.Zero && ownerHandle != IntPtr.Zero)
{
// If it returned null with ownerHandle, check if retry with IntPtr.Zero is appropriate
// But note: cancelling also returns Zero. We do not redundantly re-prompt if cancelled.
}
if (pidl != IntPtr.Zero)
{
var sb = new StringBuilder(260);
if (SHGetPathFromIDListW(pidl, sb))
{
var path = sb.ToString();
return !string.IsNullOrEmpty(path) && Directory.Exists(path) ? path : null;
}
}
return null;
}
finally
{
if (pidl != IntPtr.Zero)
{
Marshal.FreeCoTaskMem(pidl);
}
if (initialDirPtr != IntPtr.Zero)
{
Marshal.FreeHGlobal(initialDirPtr);
}
if (pszDisplayName != IntPtr.Zero)
{
Marshal.FreeHGlobal(pszDisplayName);
}
GC.KeepAlive(callback);
}
}
#region COM & Win32 Interop Definitions
[Flags]
private enum FOS : uint
{
FOS_NOCHANGEDIR = 0x00000008,
FOS_PICKFOLDERS = 0x00000020,
FOS_FORCEFILESYSTEM = 0x00000040,
FOS_PATHMUSTEXIST = 0x00000800,
FOS_FILEMUSTEXIST = 0x00001000,
}
private enum SIGDN : uint
{
SIGDN_FILESYSPATH = 0x80058000
}
[ComImport]
[Guid("43826D1E-E718-42EE-BC55-A1E261C37BFE")]
[InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
private interface IShellItem
{
void BindToHandler(IntPtr pbc, [In] ref Guid bhid, [In] ref Guid riid, out IntPtr ppv);
void GetParent(out IShellItem ppsi);
[PreserveSig]
int GetDisplayName(SIGDN sigdnName, out IntPtr ppszName);
void GetAttributes(uint sfgaoMask, out uint psfgaoAttribs);
void Compare(IShellItem psi, uint hint, out int piOrder);
}
[ComImport]
[Guid("d57c7288-d4ad-4768-be02-9d969532d960")]
[InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
private interface IFileOpenDialog
{
[PreserveSig]
int Show(IntPtr parent);
void SetFileTypes(uint cFileTypes, IntPtr rgFilterSpec);
void SetFileTypeIndex(uint iFileType);
void GetFileTypeIndex(out uint piFileType);
void Advise(IntPtr pfde, out uint pdwCookie);
void Unadvise(uint dwCookie);
void SetOptions(FOS fos);
void GetOptions(out FOS pfos);
void SetDefaultFolder(IShellItem psi);
void SetFolder(IShellItem psi);
void GetFolder(out IShellItem ppsi);
void GetCurrentSelection(out IShellItem ppsi);
void SetFileName([MarshalAs(UnmanagedType.LPWStr)] string pszName);
void GetFileName([MarshalAs(UnmanagedType.LPWStr)] out string pszName);
void SetTitle([MarshalAs(UnmanagedType.LPWStr)] string pszTitle);
void SetOkButtonLabel([MarshalAs(UnmanagedType.LPWStr)] string pszText);
void SetFileNameLabel([MarshalAs(UnmanagedType.LPWStr)] string pszLabel);
void GetResult(out IShellItem ppsi);
void AddPlace(IShellItem psi, int fdap);
void SetDefaultExtension([MarshalAs(UnmanagedType.LPWStr)] string pszDefaultExtension);
void Close(int hr);
void SetClientGuid(ref Guid guid);
void ClearClientData();
void SetFilter(IntPtr pFilter);
void GetResults(out IntPtr ppenum);
void GetSelectedItems(out IntPtr ppsai);
}
[DllImport("ole32.dll", ExactSpelling = true)]
private static extern int OleInitialize(IntPtr pvReserved);
[DllImport("ole32.dll", ExactSpelling = true)]
private static extern void OleUninitialize();
[DllImport("ole32.dll", ExactSpelling = true)]
private static extern int CoCreateInstance(
[In] ref Guid rclsid,
IntPtr pUnkOuter,
uint dwClsContext,
[In] ref Guid riid,
[Out, MarshalAs(UnmanagedType.Interface)] out IFileOpenDialog ppv);
[DllImport("shell32.dll", CharSet = CharSet.Unicode, PreserveSig = true)]
private static extern int SHCreateItemFromParsingName(
[MarshalAs(UnmanagedType.LPWStr)] string pszPath,
IntPtr pbc,
[In] ref Guid riid,
[Out, MarshalAs(UnmanagedType.Interface)] out IShellItem ppv);
private const uint BIF_RETURNONLYFSDIRS = 0x0001;
private const uint BIF_NEWDIALOGSTYLE = 0x0040;
private const uint BIF_EDITBOX = 0x0010;
private const uint BFFM_INITIALIZED = 1;
private const uint BFFM_SETSELECTIONW = 0x0400 + 103;
private delegate int BrowseCallbackProc(IntPtr hwnd, uint uMsg, IntPtr lParam, IntPtr lpData);
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
private struct BROWSEINFO
{
public IntPtr hwndOwner;
public IntPtr pidlRoot;
public IntPtr pszDisplayName;
public string lpszTitle;
public uint ulFlags;
public BrowseCallbackProc? lpfn;
public IntPtr lParam;
public int iImage;
}
[DllImport("shell32.dll", CharSet = CharSet.Unicode)]
private static extern IntPtr SHBrowseForFolderW(ref BROWSEINFO lpbi);
[DllImport("shell32.dll", CharSet = CharSet.Unicode)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool SHGetPathFromIDListW(IntPtr pidl, StringBuilder pszPath);
[DllImport("user32.dll", CharSet = CharSet.Unicode)]
private static extern IntPtr SendMessage(IntPtr hWnd, uint Msg, IntPtr wParam, IntPtr lParam);
#endregion
#endregion
#region macOS Implementation
private static string? OpenMacFolderBrowser(string initialDirectory)
{
try
{
string script;
if (!string.IsNullOrEmpty(initialDirectory) && Directory.Exists(initialDirectory))
{
var escaped = initialDirectory.Replace("\\", "\\\\").Replace("\"", "\\\"");
script = $"POSIX path of (choose folder with prompt \"Select Output Directory\" default location (POSIX file \"{escaped}\"))";
}
else
{
script = "POSIX path of (choose folder with prompt \"Select Output Directory\")";
}
var startInfo = new ProcessStartInfo
{
FileName = "osascript",
CreateNoWindow = true,
UseShellExecute = false,
RedirectStandardOutput = true,
WindowStyle = ProcessWindowStyle.Hidden
};
startInfo.ArgumentList.Add("-e");
startInfo.ArgumentList.Add(script);
using var process = Process.Start(startInfo);
if (process == null) return null;
var output = process.StandardOutput.ReadToEnd().Trim();
process.WaitForExit();
return !string.IsNullOrEmpty(output) && Directory.Exists(output) ? output : null;
}
catch (Exception ex)
{
MelonLogger.Warning($"[FolderDialogUtil] Mac folder dialog error: {ex.Message}");
return null;
}
}
#endregion
#region Linux Implementation
private static string? OpenLinuxFolderBrowser(string initialDirectory)
{
try
{
var startInfo = new ProcessStartInfo
{
FileName = "zenity",
CreateNoWindow = true,
UseShellExecute = false,
RedirectStandardOutput = true,
WindowStyle = ProcessWindowStyle.Hidden
};
startInfo.ArgumentList.Add("--file-selection");
startInfo.ArgumentList.Add("--directory");
startInfo.ArgumentList.Add("--title=Select Output Directory");
if (!string.IsNullOrEmpty(initialDirectory) && Directory.Exists(initialDirectory))
{
startInfo.ArgumentList.Add($"--filename={initialDirectory}");
}
try
{
using var process = Process.Start(startInfo);
if (process != null)
{
var output = process.StandardOutput.ReadToEnd().Trim();
process.WaitForExit();
if (process.ExitCode == 0 && !string.IsNullOrEmpty(output) && Directory.Exists(output))
{
return output;
}
}
}
catch
{
// Fallback to kdialog if zenity fails to start
}
var kdialogInfo = new ProcessStartInfo
{
FileName = "kdialog",
CreateNoWindow = true,
UseShellExecute = false,
RedirectStandardOutput = true,
WindowStyle = ProcessWindowStyle.Hidden
};
kdialogInfo.ArgumentList.Add("--getexistingdirectory");
if (!string.IsNullOrEmpty(initialDirectory) && Directory.Exists(initialDirectory))
{
kdialogInfo.ArgumentList.Add(initialDirectory);
}
kdialogInfo.ArgumentList.Add("--title");
kdialogInfo.ArgumentList.Add("Select Output Directory");
using var kdialogProcess = Process.Start(kdialogInfo);
if (kdialogProcess == null) return null;
var koutput = kdialogProcess.StandardOutput.ReadToEnd().Trim();
kdialogProcess.WaitForExit();
return !string.IsNullOrEmpty(koutput) && Directory.Exists(koutput) ? koutput : null;
}
catch (Exception ex)
{
MelonLogger.Warning($"[FolderDialogUtil] Linux folder dialog error: {ex.Message}");
return null;
}
}
#endregion
}
+583
View File
@@ -0,0 +1,583 @@
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Threading;
using MelonLoader;
namespace ADOFAIRenderer.Util.OS;
/// <summary>
/// Sends native desktop notifications on Windows, macOS, and Linux.
/// <para>
/// - <b>Windows</b>: Toast notification shown by a hidden <c>powershell.exe</c> process
/// (WinRT <c>ToastNotificationManager</c>, script passed with <c>-EncodedCommand</c>).
/// With a folder path, the script also registers the <c>adofai-renderer://</c> URL protocol under
/// <c>HKCU\Software\Classes\adofai-renderer</c> (open command: <c>explorer.exe "&lt;folder&gt;"</c>)
/// so the toast button opens the folder; the key is overwritten on each notification and stays registered.
/// When PowerShell fails, a Win32 <c>Shell_NotifyIcon</c> balloon is shown via P/Invoke.
/// </para>
/// <para>
/// - <b>macOS</b>: Uses <c>osascript</c> with AppleScript's <c>display notification</c>.
/// </para>
/// <para>
/// - <b>Linux</b>: Uses <c>notify-send</c> (libnotify) with <c>xdg-open</c> for folder actions.
/// </para>
/// </summary>
internal static class OSNotification
{
/// <summary>
/// Sends a native desktop notification.
/// If <paramref name="folderPath"/> is provided, Windows and Linux will attempt to open
/// the folder when the notification is clicked/dismissed.
/// </summary>
/// <param name="title">The notification title.</param>
/// <param name="message">The notification body text.</param>
/// <param name="folderPath">Optional folder path to open on click (Windows balloon click / Linux action).</param>
public static void Show(string title, string message, string? folderPath = null)
{
try
{
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
WindowsNotification.Send(title, message, folderPath);
}
else if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
{
MacNotification.Send(title, message);
}
else if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
{
LinuxNotification.Send(title, message, folderPath);
}
}
catch (Exception ex)
{
MelonLogger.Warning($"[OSNotification] Failed to send notification: {ex.Message}");
}
}
#region Windows — Toast (primary) + Shell_NotifyIcon (fallback)
/// <summary>
/// Windows notification with two strategies:
/// <para>1. <b>Toast</b> via PowerShell — persists in Action Center.</para>
/// <para>2. <b>Shell_NotifyIcon balloon</b> via P/Invoke — fallback if toast fails.</para>
/// </summary>
private static class WindowsNotification
{
public static void Send(string title, string message, string? folderPath)
{
var thread = new Thread(() =>
{
try
{
if (!TrySendToast(title, message, folderPath))
{
SendBalloon(title, message, folderPath);
}
}
catch (Exception ex)
{
MelonLogger.Warning($"[OSNotification] Windows notification failed: {ex.Message}");
}
})
{
IsBackground = true,
Name = "OSNotification-Win"
};
thread.Start();
}
#region Toast via PowerShell
/// <summary>
/// Attempts to show a Windows Toast notification via PowerShell.
/// With a folder path, registers the adofai-renderer:// protocol in HKCU first (see class summary).
/// Waits up to 5 seconds for the process. Returns true when it exits with code 0,
/// false when it exits with another code, does not exit within 5 seconds, or fails to start.
/// </summary>
private static bool TrySendToast(string title, string message, string? folderPath)
{
try
{
string xmlTitle = System.Security.SecurityElement.Escape(title) ?? title;
string xmlMessage = System.Security.SecurityElement.Escape(message) ?? message;
string toastXml;
string psScript;
if (!string.IsNullOrEmpty(folderPath))
{
var escapedFolder = folderPath.Replace("'", "''");
toastXml =
"<toast launch=\"adofai-renderer://\" activationType=\"protocol\">" +
"<visual><binding template=\"ToastGeneric\">" +
$"<text>{xmlTitle}</text><text>{xmlMessage}</text>" +
"</binding></visual>" +
"<actions>" +
"<action content=\"Open Render Folder\" arguments=\"adofai-renderer://\" activationType=\"protocol\"/>" +
"</actions></toast>";
psScript =
"$protocolPath = 'HKCU:\\Software\\Classes\\adofai-renderer'\n" +
"$null = New-Item -Path $protocolPath -Force\n" +
"$null = New-ItemProperty -Path $protocolPath -Name 'URL Protocol' -Value '' -PropertyType String -Force\n" +
"Set-Item -Path $protocolPath -Value 'URL:adofai-renderer Protocol' | Out-Null\n" +
"$cmdPath = \"$protocolPath\\shell\\open\\command\"\n" +
"$null = New-Item -Path $cmdPath -Force\n" +
$"Set-Item -Path $cmdPath -Value 'explorer.exe \"{escapedFolder}\"' | Out-Null\n" +
"[Windows.UI.Notifications.ToastNotificationManager, Windows.UI.Notifications, ContentType = WindowsRuntime] | Out-Null\n" +
"[Windows.Data.Xml.Dom.XmlDocument, Windows.Data, ContentType = WindowsRuntime] | Out-Null\n" +
"$xml = [Windows.Data.Xml.Dom.XmlDocument]::new()\n" +
$"$xml.LoadXml('{toastXml}')\n" +
"[Windows.UI.Notifications.ToastNotificationManager]::CreateToastNotifier('ADOFAI Renderer').Show([Windows.UI.Notifications.ToastNotification]::new($xml))";
}
else
{
toastXml =
"<toast><visual><binding template=\"ToastGeneric\">" +
$"<text>{xmlTitle}</text><text>{xmlMessage}</text>" +
"</binding></visual></toast>";
psScript =
"[Windows.UI.Notifications.ToastNotificationManager, Windows.UI.Notifications, ContentType = WindowsRuntime] | Out-Null\n" +
"[Windows.Data.Xml.Dom.XmlDocument, Windows.Data, ContentType = WindowsRuntime] | Out-Null\n" +
"$xml = [Windows.Data.Xml.Dom.XmlDocument]::new()\n" +
$"$xml.LoadXml('{toastXml}')\n" +
"[Windows.UI.Notifications.ToastNotificationManager]::CreateToastNotifier('ADOFAI Renderer').Show([Windows.UI.Notifications.ToastNotification]::new($xml))";
}
byte[] bytes = System.Text.Encoding.Unicode.GetBytes(psScript);
string base64 = Convert.ToBase64String(bytes);
var startInfo = new ProcessStartInfo
{
FileName = "powershell.exe",
Arguments = $"-NoProfile -NonInteractive -ExecutionPolicy Bypass -EncodedCommand {base64}",
CreateNoWindow = true,
UseShellExecute = false,
RedirectStandardError = true,
WindowStyle = ProcessWindowStyle.Hidden
};
using var process = new Process();
process.StartInfo = startInfo;
process.Start();
process.WaitForExit(5000);
// If PowerShell exited with error, treat as failure
if (process.ExitCode != 0)
{
string stderr = process.StandardError.ReadToEnd().Trim();
if (!string.IsNullOrEmpty(stderr))
MelonLogger.Warning($"[OSNotification] Toast failed (using fallback): {stderr}");
return false;
}
return true;
}
catch (Exception ex)
{
MelonLogger.Warning($"[OSNotification] Toast failed (using fallback): {ex.Message}");
return false;
}
}
#endregion
#region Balloon via Shell_NotifyIcon
// ReSharper disable InconsistentNaming
private const int NIM_ADD = 0x00;
private const int NIM_DELETE = 0x02;
private const int NIF_MESSAGE = 0x01;
private const int NIF_ICON = 0x02;
private const int NIF_TIP = 0x04;
private const int NIF_INFO = 0x10;
private const int NIIF_INFO = 0x01;
private const int WM_USER = 0x0400;
private const int WM_TRAYICON = WM_USER + 1;
private const int NIN_BALLOONUSERCLICK = 0x0405;
private const int WS_OVERLAPPED = 0x00000000;
private const uint WM_CLOSE = 0x0010;
private const int TRAY_ICON_UID = 29471;
// ReSharper restore InconsistentNaming
[DllImport("shell32.dll", CharSet = CharSet.Unicode)]
private static extern bool Shell_NotifyIconW(int dwMessage, ref NotifyIconDataW lpData);
[DllImport("user32.dll", CharSet = CharSet.Unicode)]
private static extern IntPtr CreateWindowExW(
int dwExStyle, string lpClassName, string lpWindowName,
int dwStyle, int x, int y, int nWidth, int nHeight,
IntPtr hWndParent, IntPtr hMenu, IntPtr hInstance, IntPtr lpParam);
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool DestroyWindow(IntPtr hWnd);
[DllImport("user32.dll")]
private static extern IntPtr LoadIconW(IntPtr hInstance, IntPtr lpIconName);
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool GetMessageW(out Msg lpMsg, IntPtr hWnd, uint wMsgFilterMin, uint wMsgFilterMax);
[DllImport("user32.dll")]
private static extern IntPtr TranslateMessage(ref Msg lpMsg);
[DllImport("user32.dll")]
private static extern IntPtr DispatchMessageW(ref Msg lpMsg);
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool PostMessageW(IntPtr hWnd, uint msg, IntPtr wParam, IntPtr lParam);
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
private struct NotifyIconDataW
{
public int cbSize;
public IntPtr hWnd;
public int uID;
public int uFlags;
public int uCallbackMessage;
public IntPtr hIcon;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 128)]
public string szTip;
public int dwState;
public int dwStateMask;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 256)]
public string szInfo;
public int uTimeoutOrVersion;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 64)]
public string szInfoTitle;
public int dwInfoFlags;
}
[StructLayout(LayoutKind.Sequential)]
private struct Msg
{
public IntPtr hwnd;
public uint message;
public IntPtr wParam;
public IntPtr lParam;
public uint time;
public int pt_x;
public int pt_y;
}
private static void SendBalloon(string title, string message, string? folderPath)
{
if (title.Length > 63) title = title.Substring(0, 63);
if (message.Length > 255) message = message.Substring(0, 255);
IntPtr hWnd = IntPtr.Zero;
var nid = new NotifyIconDataW();
try
{
var hwndMessage = new IntPtr(-3);
hWnd = CreateWindowExW(
0, "Static", "ADOFAIRendererNotify",
WS_OVERLAPPED, 0, 0, 0, 0,
hwndMessage, IntPtr.Zero, IntPtr.Zero, IntPtr.Zero);
if (hWnd == IntPtr.Zero)
{
MelonLogger.Warning("[OSNotification] Cannot create message window.");
return;
}
IntPtr hIcon = LoadIconW(IntPtr.Zero, (IntPtr)32512);
nid.cbSize = Marshal.SizeOf(typeof(NotifyIconDataW));
nid.hWnd = hWnd;
nid.uID = TRAY_ICON_UID;
nid.uFlags = NIF_MESSAGE | NIF_ICON | NIF_TIP | NIF_INFO;
nid.uCallbackMessage = WM_TRAYICON;
nid.hIcon = hIcon;
nid.szTip = "ADOFAI Renderer";
nid.szInfo = message;
nid.szInfoTitle = title;
nid.dwInfoFlags = NIIF_INFO;
nid.uTimeoutOrVersion = 4;
Shell_NotifyIconW(NIM_ADD, ref nid);
if (!string.IsNullOrEmpty(folderPath))
{
var capturedFolder = folderPath;
var closeTimer = new System.Threading.Timer(_ =>
{
try { PostMessageW(hWnd, WM_CLOSE, IntPtr.Zero, IntPtr.Zero); }
catch { /* ignored */ }
}, null, 12000, Timeout.Infinite);
try
{
while (GetMessageW(out var msg, IntPtr.Zero, 0, 0))
{
if (msg.message == WM_CLOSE)
break;
if (msg.message == WM_TRAYICON)
{
int notifyMsg = (int)(long)msg.lParam;
if (notifyMsg == NIN_BALLOONUSERCLICK)
{
try
{
var psi = new ProcessStartInfo();
psi.FileName = capturedFolder;
psi.UseShellExecute = true;
Process.Start(psi);
}
catch (Exception ex)
{
MelonLogger.Warning(
$"[OSNotification] Cannot open folder: {ex.Message}");
}
break;
}
}
TranslateMessage(ref msg);
DispatchMessageW(ref msg);
}
}
finally
{
closeTimer.Dispose();
}
}
else
{
Thread.Sleep(500);
}
}
catch (Exception ex)
{
MelonLogger.Warning($"[OSNotification] Balloon notification failed: {ex.Message}");
}
finally
{
if (hWnd != IntPtr.Zero)
{
nid.uFlags = 0;
Shell_NotifyIconW(NIM_DELETE, ref nid);
DestroyWindow(hWnd);
}
}
}
#endregion
}
#endregion
#region macOS — osascript
/// <summary>
/// macOS notification using <c>osascript -e 'display notification ...'</c>.
/// </summary>
private static class MacNotification
{
public static void Send(string title, string message)
{
// AppleScript string escaping: backslash and double-quote
string escapedTitle = EscapeAppleScript(title);
string escapedMessage = EscapeAppleScript(message);
// Use ProcessStartInfo with ArgumentList to avoid shell-level escaping issues.
// Each argument is passed directly to the process without shell interpretation.
var script =
$"display notification \"{escapedMessage}\" with title \"{escapedTitle}\"";
var startInfo = new ProcessStartInfo
{
FileName = "osascript",
CreateNoWindow = true,
UseShellExecute = false,
WindowStyle = ProcessWindowStyle.Hidden
};
startInfo.ArgumentList.Add("-e");
startInfo.ArgumentList.Add(script);
RunProcess(startInfo);
}
private static string EscapeAppleScript(string value)
{
// In AppleScript string literals, escape backslash and double-quote
return value
.Replace("\\", "\\\\")
.Replace("\"", "\\\"");
}
}
#endregion
#region Linux — notify-send / gdbus
/// <summary>
/// Linux notification using <c>notify-send</c> (libnotify CLI).
/// Falls back to <c>gdbus</c> (D-Bus direct call) if notify-send is unavailable.
/// </summary>
private static class LinuxNotification
{
public static void Send(string title, string message, string? folderPath)
{
if (!string.IsNullOrEmpty(folderPath))
{
ShowWithAction(title, message, folderPath);
}
else
{
ShowSimple(title, message);
}
}
private static void ShowSimple(string title, string message)
{
// Try notify-send first
if (TryNotifySend(title, message))
return;
// Fallback to gdbus
TryGdbus(title, message);
}
private static void ShowWithAction(string title, string message, string folderPath)
{
// Run on a background thread because notify-send with --action blocks
// until the notification is dismissed or the action is clicked.
System.Threading.Tasks.Task.Run(() =>
{
try
{
var startInfo = new ProcessStartInfo
{
FileName = "notify-send",
CreateNoWindow = true,
UseShellExecute = false,
RedirectStandardOutput = true,
WindowStyle = ProcessWindowStyle.Hidden
};
startInfo.ArgumentList.Add("-a");
startInfo.ArgumentList.Add("ADOFAI Renderer");
startInfo.ArgumentList.Add("--action=open_folder=Open Render Folder");
startInfo.ArgumentList.Add(title);
startInfo.ArgumentList.Add(message);
using var process = new Process();
process.StartInfo = startInfo;
process.Start();
string output = process.StandardOutput.ReadToEnd().Trim();
process.WaitForExit();
if (output == "open_folder")
{
var openInfo = new ProcessStartInfo
{
FileName = "xdg-open",
CreateNoWindow = true,
UseShellExecute = false,
WindowStyle = ProcessWindowStyle.Hidden
};
openInfo.ArgumentList.Add(folderPath);
RunProcess(openInfo);
}
}
catch (Exception ex)
{
MelonLogger.Warning($"[OSNotification] Linux notification processing failed: {ex.Message}");
// Fallback: show without action
ShowSimple(title, message);
}
});
}
private static bool TryNotifySend(string title, string message)
{
try
{
var startInfo = new ProcessStartInfo
{
FileName = "notify-send",
CreateNoWindow = true,
UseShellExecute = false,
WindowStyle = ProcessWindowStyle.Hidden
};
startInfo.ArgumentList.Add("-a");
startInfo.ArgumentList.Add("ADOFAI Renderer");
startInfo.ArgumentList.Add(title);
startInfo.ArgumentList.Add(message);
RunProcess(startInfo);
return true;
}
catch
{
return false;
}
}
private static void TryGdbus(string title, string message)
{
try
{
// Direct D-Bus call to org.freedesktop.Notifications
var startInfo = new ProcessStartInfo
{
FileName = "gdbus",
CreateNoWindow = true,
UseShellExecute = false,
WindowStyle = ProcessWindowStyle.Hidden
};
startInfo.ArgumentList.Add("call");
startInfo.ArgumentList.Add("--session");
startInfo.ArgumentList.Add("--dest=org.freedesktop.Notifications");
startInfo.ArgumentList.Add("--object-path=/org/freedesktop/Notifications");
startInfo.ArgumentList.Add("--method=org.freedesktop.Notifications.Notify");
startInfo.ArgumentList.Add("ADOFAI Renderer"); // app_name
startInfo.ArgumentList.Add("0"); // replaces_id
startInfo.ArgumentList.Add(""); // app_icon
startInfo.ArgumentList.Add(title); // summary
startInfo.ArgumentList.Add(message); // body
startInfo.ArgumentList.Add("[]"); // actions
startInfo.ArgumentList.Add("{}"); // hints
startInfo.ArgumentList.Add("-1"); // expire_timeout
RunProcess(startInfo);
}
catch (Exception ex)
{
MelonLogger.Warning($"[OSNotification] gdbus notification failed: {ex.Message}");
}
}
}
#endregion
#region Shared utility
/// <summary>
/// Starts a process fire-and-forget. Does not redirect output or wait for exit.
/// </summary>
private static void RunProcess(ProcessStartInfo startInfo)
{
using var process = new Process();
process.StartInfo = startInfo;
process.Start();
}
#endregion
}
+129
View File
@@ -0,0 +1,129 @@
using System;
namespace ADOFAIRenderer.Util.OS;
internal static class RegistryUtil
{
private static readonly Type? RegistryKeyType;
private static readonly Type? RegistryHiveType;
private static readonly Type? RegistryViewType;
private static readonly System.Reflection.MethodInfo? OpenBaseKeyMethod;
private static readonly System.Reflection.MethodInfo? OpenSubKeyMethod;
private static readonly System.Reflection.MethodInfo? GetSubKeyNamesMethod;
private static readonly System.Reflection.MethodInfo? GetValueMethod;
static RegistryUtil()
{
try
{
RegistryKeyType = Type.GetType("Microsoft.Win32.RegistryKey");
RegistryHiveType = Type.GetType("Microsoft.Win32.RegistryHive");
RegistryViewType = Type.GetType("Microsoft.Win32.RegistryView");
if (RegistryKeyType == null || RegistryHiveType == null || RegistryViewType == null)
{
var mscorlib = typeof(object).Assembly;
RegistryKeyType = mscorlib.GetType("Microsoft.Win32.RegistryKey");
RegistryHiveType = mscorlib.GetType("Microsoft.Win32.RegistryHive");
RegistryViewType = mscorlib.GetType("Microsoft.Win32.RegistryView");
}
if (RegistryKeyType != null)
{
OpenBaseKeyMethod = RegistryKeyType.GetMethod("OpenBaseKey", new[] { RegistryHiveType!, RegistryViewType! });
OpenSubKeyMethod = RegistryKeyType.GetMethod("OpenSubKey", new[] { typeof(string) });
GetSubKeyNamesMethod = RegistryKeyType.GetMethod("GetSubKeyNames");
GetValueMethod = RegistryKeyType.GetMethod("GetValue", new[] { typeof(string) });
}
}
catch
{
// ignored
}
}
private static void CloseKey(object? key)
{
if (key == null || RegistryKeyType == null) return;
try
{
if (key is IDisposable disposable)
{
disposable.Dispose();
}
else
{
var closeMethod = RegistryKeyType.GetMethod("Close");
closeMethod?.Invoke(key, null);
}
}
catch
{
// ignored
}
}
// ReSharper disable once InconsistentNaming
public static string[]? GetHKLMSubKeyNames(string parentKeyPath)
{
if (RegistryKeyType == null || OpenBaseKeyMethod == null || OpenSubKeyMethod == null || GetSubKeyNamesMethod == null)
return null;
try
{
object hiveLocalMachine = Enum.ToObject(RegistryHiveType!, 0x80000002);
object viewRegistry64 = Enum.ToObject(RegistryViewType!, 256);
object? baseKey = OpenBaseKeyMethod.Invoke(null, new[] { hiveLocalMachine, viewRegistry64 });
if (baseKey == null) return null;
object? key = OpenSubKeyMethod.Invoke(baseKey, new object[] { parentKeyPath });
if (key == null)
{
CloseKey(baseKey);
return null;
}
string[]? subkeyNames = GetSubKeyNamesMethod.Invoke(key, null) as string[];
CloseKey(key);
CloseKey(baseKey);
return subkeyNames;
}
catch
{
return null;
}
}
// ReSharper disable once InconsistentNaming
public static string? GetHKLMValue(string keyPath, string valueName)
{
if (RegistryKeyType == null || OpenBaseKeyMethod == null || OpenSubKeyMethod == null || GetValueMethod == null)
return null;
try
{
object hiveLocalMachine = Enum.ToObject(RegistryHiveType!, 0x80000002);
object viewRegistry64 = Enum.ToObject(RegistryViewType!, 256);
object? baseKey = OpenBaseKeyMethod.Invoke(null, new[] { hiveLocalMachine, viewRegistry64 });
if (baseKey == null) return null;
object? key = OpenSubKeyMethod.Invoke(baseKey, new object[] { keyPath });
if (key == null)
{
CloseKey(baseKey);
return null;
}
string? value = GetValueMethod.Invoke(key, new object[] { valueName }) as string;
CloseKey(key);
CloseKey(baseKey);
return value;
}
catch
{
return null;
}
}
}
-578
View File
@@ -1,578 +0,0 @@
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Threading;
using MelonLoader;
namespace ADOFAIRenderer.Util
{
/// <summary>
/// Sends native desktop notifications on Windows, macOS, and Linux.
/// <para>
/// - <b>Windows</b>: Uses Win32 <c>Shell_NotifyIcon</c> (system tray balloon) via P/Invoke.
/// No PowerShell, no UWP, no WinRT dependencies.
/// </para>
/// <para>
/// - <b>macOS</b>: Uses <c>osascript</c> with AppleScript's <c>display notification</c>.
/// </para>
/// <para>
/// - <b>Linux</b>: Uses <c>notify-send</c> (libnotify) with <c>xdg-open</c> for folder actions.
/// </para>
/// </summary>
internal static class OSNotification
{
/// <summary>
/// Sends a native desktop notification.
/// If <paramref name="folderPath"/> is provided, Windows and Linux will attempt to open
/// the folder when the notification is clicked/dismissed.
/// </summary>
/// <param name="title">The notification title.</param>
/// <param name="message">The notification body text.</param>
/// <param name="folderPath">Optional folder path to open on click (Windows balloon click / Linux action).</param>
public static void Show(string title, string message, string? folderPath = null)
{
try
{
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
WindowsNotification.Send(title, message, folderPath);
}
else if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
{
MacNotification.Send(title, message);
}
else if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
{
LinuxNotification.Send(title, message, folderPath);
}
}
catch (Exception ex)
{
MelonLogger.Warning($"[OSNotification] Failed to send notification: {ex.Message}");
}
}
#region Windows — Toast (primary) + Shell_NotifyIcon (fallback)
/// <summary>
/// Windows notification with two strategies:
/// <para>1. <b>Toast</b> via PowerShell — persists in Action Center.</para>
/// <para>2. <b>Shell_NotifyIcon balloon</b> via P/Invoke — fallback if toast fails.</para>
/// </summary>
private static class WindowsNotification
{
public static void Send(string title, string message, string? folderPath)
{
var thread = new Thread(() =>
{
try
{
if (!TrySendToast(title, message, folderPath))
{
SendBalloon(title, message, folderPath);
}
}
catch (Exception ex)
{
MelonLogger.Warning($"[OSNotification] Windows notification failed: {ex.Message}");
}
})
{
IsBackground = true,
Name = "OSNotification-Win"
};
thread.Start();
}
#region Toast via PowerShell
/// <summary>
/// Attempts to show a Windows Toast notification via PowerShell.
/// Returns true if the process launched successfully, false otherwise.
/// </summary>
private static bool TrySendToast(string title, string message, string? folderPath)
{
try
{
string xmlTitle = System.Security.SecurityElement.Escape(title) ?? title;
string xmlMessage = System.Security.SecurityElement.Escape(message) ?? message;
string toastXml;
string psScript;
if (!string.IsNullOrEmpty(folderPath))
{
var escapedFolder = folderPath.Replace("'", "''");
toastXml =
"<toast launch=\"adofai-renderer://\" activationType=\"protocol\">" +
"<visual><binding template=\"ToastGeneric\">" +
$"<text>{xmlTitle}</text><text>{xmlMessage}</text>" +
"</binding></visual>" +
"<actions>" +
"<action content=\"Open Render Folder\" arguments=\"adofai-renderer://\" activationType=\"protocol\"/>" +
"</actions></toast>";
psScript =
"$protocolPath = 'HKCU:\\Software\\Classes\\adofai-renderer'\n" +
"$null = New-Item -Path $protocolPath -Force\n" +
"$null = New-ItemProperty -Path $protocolPath -Name 'URL Protocol' -Value '' -PropertyType String -Force\n" +
"Set-Item -Path $protocolPath -Value 'URL:adofai-renderer Protocol' | Out-Null\n" +
"$cmdPath = \"$protocolPath\\shell\\open\\command\"\n" +
"$null = New-Item -Path $cmdPath -Force\n" +
$"Set-Item -Path $cmdPath -Value 'explorer.exe \"{escapedFolder}\"' | Out-Null\n" +
"[Windows.UI.Notifications.ToastNotificationManager, Windows.UI.Notifications, ContentType = WindowsRuntime] | Out-Null\n" +
"[Windows.Data.Xml.Dom.XmlDocument, Windows.Data, ContentType = WindowsRuntime] | Out-Null\n" +
"$xml = [Windows.Data.Xml.Dom.XmlDocument]::new()\n" +
$"$xml.LoadXml('{toastXml}')\n" +
"[Windows.UI.Notifications.ToastNotificationManager]::CreateToastNotifier('ADOFAI Renderer').Show([Windows.UI.Notifications.ToastNotification]::new($xml))";
}
else
{
toastXml =
"<toast><visual><binding template=\"ToastGeneric\">" +
$"<text>{xmlTitle}</text><text>{xmlMessage}</text>" +
"</binding></visual></toast>";
psScript =
"[Windows.UI.Notifications.ToastNotificationManager, Windows.UI.Notifications, ContentType = WindowsRuntime] | Out-Null\n" +
"[Windows.Data.Xml.Dom.XmlDocument, Windows.Data, ContentType = WindowsRuntime] | Out-Null\n" +
"$xml = [Windows.Data.Xml.Dom.XmlDocument]::new()\n" +
$"$xml.LoadXml('{toastXml}')\n" +
"[Windows.UI.Notifications.ToastNotificationManager]::CreateToastNotifier('ADOFAI Renderer').Show([Windows.UI.Notifications.ToastNotification]::new($xml))";
}
byte[] bytes = System.Text.Encoding.Unicode.GetBytes(psScript);
string base64 = Convert.ToBase64String(bytes);
var startInfo = new ProcessStartInfo
{
FileName = "powershell.exe",
Arguments = $"-NoProfile -NonInteractive -ExecutionPolicy Bypass -EncodedCommand {base64}",
CreateNoWindow = true,
UseShellExecute = false,
RedirectStandardError = true,
WindowStyle = ProcessWindowStyle.Hidden
};
using var process = new Process();
process.StartInfo = startInfo;
process.Start();
process.WaitForExit(5000);
// If PowerShell exited with error, treat as failure
if (process.ExitCode != 0)
{
string stderr = process.StandardError.ReadToEnd().Trim();
if (!string.IsNullOrEmpty(stderr))
MelonLogger.Warning($"[OSNotification] Toast failed (using fallback): {stderr}");
return false;
}
return true;
}
catch (Exception ex)
{
MelonLogger.Warning($"[OSNotification] Toast failed (using fallback): {ex.Message}");
return false;
}
}
#endregion
#region Balloon via Shell_NotifyIcon
// ReSharper disable InconsistentNaming
private const int NIM_ADD = 0x00;
private const int NIM_DELETE = 0x02;
private const int NIF_MESSAGE = 0x01;
private const int NIF_ICON = 0x02;
private const int NIF_TIP = 0x04;
private const int NIF_INFO = 0x10;
private const int NIIF_INFO = 0x01;
private const int WM_USER = 0x0400;
private const int WM_TRAYICON = WM_USER + 1;
private const int NIN_BALLOONUSERCLICK = 0x0405;
private const int WS_OVERLAPPED = 0x00000000;
private const uint WM_CLOSE = 0x0010;
private const int TRAY_ICON_UID = 29471;
// ReSharper restore InconsistentNaming
[DllImport("shell32.dll", CharSet = CharSet.Unicode)]
private static extern bool Shell_NotifyIconW(int dwMessage, ref NotifyIconDataW lpData);
[DllImport("user32.dll", CharSet = CharSet.Unicode)]
private static extern IntPtr CreateWindowExW(
int dwExStyle, string lpClassName, string lpWindowName,
int dwStyle, int x, int y, int nWidth, int nHeight,
IntPtr hWndParent, IntPtr hMenu, IntPtr hInstance, IntPtr lpParam);
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool DestroyWindow(IntPtr hWnd);
[DllImport("user32.dll")]
private static extern IntPtr LoadIconW(IntPtr hInstance, IntPtr lpIconName);
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool GetMessageW(out Msg lpMsg, IntPtr hWnd, uint wMsgFilterMin, uint wMsgFilterMax);
[DllImport("user32.dll")]
private static extern IntPtr TranslateMessage(ref Msg lpMsg);
[DllImport("user32.dll")]
private static extern IntPtr DispatchMessageW(ref Msg lpMsg);
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool PostMessageW(IntPtr hWnd, uint msg, IntPtr wParam, IntPtr lParam);
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
private struct NotifyIconDataW
{
public int cbSize;
public IntPtr hWnd;
public int uID;
public int uFlags;
public int uCallbackMessage;
public IntPtr hIcon;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 128)]
public string szTip;
public int dwState;
public int dwStateMask;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 256)]
public string szInfo;
public int uTimeoutOrVersion;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 64)]
public string szInfoTitle;
public int dwInfoFlags;
}
[StructLayout(LayoutKind.Sequential)]
private struct Msg
{
public IntPtr hwnd;
public uint message;
public IntPtr wParam;
public IntPtr lParam;
public uint time;
public int pt_x;
public int pt_y;
}
private static void SendBalloon(string title, string message, string? folderPath)
{
if (title.Length > 63) title = title.Substring(0, 63);
if (message.Length > 255) message = message.Substring(0, 255);
IntPtr hWnd = IntPtr.Zero;
var nid = new NotifyIconDataW();
try
{
var hwndMessage = new IntPtr(-3);
hWnd = CreateWindowExW(
0, "Static", "ADOFAIRendererNotify",
WS_OVERLAPPED, 0, 0, 0, 0,
hwndMessage, IntPtr.Zero, IntPtr.Zero, IntPtr.Zero);
if (hWnd == IntPtr.Zero)
{
MelonLogger.Warning("[OSNotification] Cannot create message window.");
return;
}
IntPtr hIcon = LoadIconW(IntPtr.Zero, (IntPtr)32512);
nid.cbSize = Marshal.SizeOf(typeof(NotifyIconDataW));
nid.hWnd = hWnd;
nid.uID = TRAY_ICON_UID;
nid.uFlags = NIF_MESSAGE | NIF_ICON | NIF_TIP | NIF_INFO;
nid.uCallbackMessage = WM_TRAYICON;
nid.hIcon = hIcon;
nid.szTip = "ADOFAI Renderer";
nid.szInfo = message;
nid.szInfoTitle = title;
nid.dwInfoFlags = NIIF_INFO;
nid.uTimeoutOrVersion = 4;
Shell_NotifyIconW(NIM_ADD, ref nid);
if (!string.IsNullOrEmpty(folderPath))
{
var capturedFolder = folderPath;
var closeTimer = new System.Threading.Timer(_ =>
{
try { PostMessageW(hWnd, WM_CLOSE, IntPtr.Zero, IntPtr.Zero); }
catch { /* ignored */ }
}, null, 12000, Timeout.Infinite);
try
{
while (GetMessageW(out var msg, IntPtr.Zero, 0, 0))
{
if (msg.message == WM_CLOSE)
break;
if (msg.message == WM_TRAYICON)
{
int notifyMsg = (int)(long)msg.lParam;
if (notifyMsg == NIN_BALLOONUSERCLICK)
{
try
{
var psi = new ProcessStartInfo();
psi.FileName = capturedFolder;
psi.UseShellExecute = true;
Process.Start(psi);
}
catch (Exception ex)
{
MelonLogger.Warning(
$"[OSNotification] Cannot open folder: {ex.Message}");
}
break;
}
}
TranslateMessage(ref msg);
DispatchMessageW(ref msg);
}
}
finally
{
closeTimer.Dispose();
}
}
else
{
Thread.Sleep(500);
}
}
catch (Exception ex)
{
MelonLogger.Warning($"[OSNotification] Balloon notification failed: {ex.Message}");
}
finally
{
if (hWnd != IntPtr.Zero)
{
nid.uFlags = 0;
Shell_NotifyIconW(NIM_DELETE, ref nid);
DestroyWindow(hWnd);
}
}
}
#endregion
}
#endregion
#region macOS — osascript
/// <summary>
/// macOS notification using <c>osascript -e 'display notification ...'</c>.
/// </summary>
private static class MacNotification
{
public static void Send(string title, string message)
{
// AppleScript string escaping: backslash and double-quote
string escapedTitle = EscapeAppleScript(title);
string escapedMessage = EscapeAppleScript(message);
// Use ProcessStartInfo with ArgumentList to avoid shell-level escaping issues.
// Each argument is passed directly to the process without shell interpretation.
var script =
$"display notification \"{escapedMessage}\" with title \"{escapedTitle}\"";
var startInfo = new ProcessStartInfo
{
FileName = "osascript",
CreateNoWindow = true,
UseShellExecute = false,
WindowStyle = ProcessWindowStyle.Hidden
};
startInfo.ArgumentList.Add("-e");
startInfo.ArgumentList.Add(script);
RunProcess(startInfo);
}
private static string EscapeAppleScript(string value)
{
// In AppleScript string literals, escape backslash and double-quote
return value
.Replace("\\", "\\\\")
.Replace("\"", "\\\"");
}
}
#endregion
#region Linux — notify-send / gdbus
/// <summary>
/// Linux notification using <c>notify-send</c> (libnotify CLI).
/// Falls back to <c>gdbus</c> (D-Bus direct call) if notify-send is unavailable.
/// </summary>
private static class LinuxNotification
{
public static void Send(string title, string message, string? folderPath)
{
if (!string.IsNullOrEmpty(folderPath))
{
ShowWithAction(title, message, folderPath);
}
else
{
ShowSimple(title, message);
}
}
private static void ShowSimple(string title, string message)
{
// Try notify-send first
if (TryNotifySend(title, message))
return;
// Fallback to gdbus
TryGdbus(title, message);
}
private static void ShowWithAction(string title, string message, string folderPath)
{
// Run on a background thread because notify-send with --action blocks
// until the notification is dismissed or the action is clicked.
System.Threading.Tasks.Task.Run(() =>
{
try
{
var startInfo = new ProcessStartInfo
{
FileName = "notify-send",
CreateNoWindow = true,
UseShellExecute = false,
RedirectStandardOutput = true,
WindowStyle = ProcessWindowStyle.Hidden
};
startInfo.ArgumentList.Add("-a");
startInfo.ArgumentList.Add("ADOFAI Renderer");
startInfo.ArgumentList.Add("--action=open_folder=Open Render Folder");
startInfo.ArgumentList.Add(title);
startInfo.ArgumentList.Add(message);
using var process = new Process();
process.StartInfo = startInfo;
process.Start();
string output = process.StandardOutput.ReadToEnd().Trim();
process.WaitForExit();
if (output == "open_folder")
{
var openInfo = new ProcessStartInfo
{
FileName = "xdg-open",
CreateNoWindow = true,
UseShellExecute = false,
WindowStyle = ProcessWindowStyle.Hidden
};
openInfo.ArgumentList.Add(folderPath);
RunProcess(openInfo);
}
}
catch (Exception ex)
{
MelonLogger.Warning($"[OSNotification] Linux notification processing failed: {ex.Message}");
// Fallback: show without action
ShowSimple(title, message);
}
});
}
private static bool TryNotifySend(string title, string message)
{
try
{
var startInfo = new ProcessStartInfo
{
FileName = "notify-send",
CreateNoWindow = true,
UseShellExecute = false,
WindowStyle = ProcessWindowStyle.Hidden
};
startInfo.ArgumentList.Add("-a");
startInfo.ArgumentList.Add("ADOFAI Renderer");
startInfo.ArgumentList.Add(title);
startInfo.ArgumentList.Add(message);
RunProcess(startInfo);
return true;
}
catch
{
return false;
}
}
private static void TryGdbus(string title, string message)
{
try
{
// Direct D-Bus call to org.freedesktop.Notifications
var startInfo = new ProcessStartInfo
{
FileName = "gdbus",
CreateNoWindow = true,
UseShellExecute = false,
WindowStyle = ProcessWindowStyle.Hidden
};
startInfo.ArgumentList.Add("call");
startInfo.ArgumentList.Add("--session");
startInfo.ArgumentList.Add("--dest=org.freedesktop.Notifications");
startInfo.ArgumentList.Add("--object-path=/org/freedesktop/Notifications");
startInfo.ArgumentList.Add("--method=org.freedesktop.Notifications.Notify");
startInfo.ArgumentList.Add("ADOFAI Renderer"); // app_name
startInfo.ArgumentList.Add("0"); // replaces_id
startInfo.ArgumentList.Add(""); // app_icon
startInfo.ArgumentList.Add(title); // summary
startInfo.ArgumentList.Add(message); // body
startInfo.ArgumentList.Add("[]"); // actions
startInfo.ArgumentList.Add("{}"); // hints
startInfo.ArgumentList.Add("-1"); // expire_timeout
RunProcess(startInfo);
}
catch (Exception ex)
{
MelonLogger.Warning($"[OSNotification] gdbus notification failed: {ex.Message}");
}
}
}
#endregion
#region Shared utility
/// <summary>
/// Starts a process fire-and-forget. Does not redirect output or wait for exit.
/// </summary>
private static void RunProcess(ProcessStartInfo startInfo)
{
using var process = new Process();
process.StartInfo = startInfo;
process.Start();
}
#endregion
}
}
-128
View File
@@ -1,128 +0,0 @@
using System;
namespace ADOFAIRenderer.Util
{
internal static class RegistryUtil
{
private static readonly Type? RegistryKeyType;
private static readonly Type? RegistryHiveType;
private static readonly Type? RegistryViewType;
private static readonly System.Reflection.MethodInfo? OpenBaseKeyMethod;
private static readonly System.Reflection.MethodInfo? OpenSubKeyMethod;
private static readonly System.Reflection.MethodInfo? GetSubKeyNamesMethod;
private static readonly System.Reflection.MethodInfo? GetValueMethod;
static RegistryUtil()
{
try
{
RegistryKeyType = Type.GetType("Microsoft.Win32.RegistryKey");
RegistryHiveType = Type.GetType("Microsoft.Win32.RegistryHive");
RegistryViewType = Type.GetType("Microsoft.Win32.RegistryView");
if (RegistryKeyType == null || RegistryHiveType == null || RegistryViewType == null)
{
var mscorlib = typeof(object).Assembly;
RegistryKeyType = mscorlib.GetType("Microsoft.Win32.RegistryKey");
RegistryHiveType = mscorlib.GetType("Microsoft.Win32.RegistryHive");
RegistryViewType = mscorlib.GetType("Microsoft.Win32.RegistryView");
}
if (RegistryKeyType != null)
{
OpenBaseKeyMethod = RegistryKeyType.GetMethod("OpenBaseKey", new[] { RegistryHiveType!, RegistryViewType! });
OpenSubKeyMethod = RegistryKeyType.GetMethod("OpenSubKey", new[] { typeof(string) });
GetSubKeyNamesMethod = RegistryKeyType.GetMethod("GetSubKeyNames");
GetValueMethod = RegistryKeyType.GetMethod("GetValue", new[] { typeof(string) });
}
}
catch
{
// ignored
}
}
private static void CloseKey(object? key)
{
if (key == null || RegistryKeyType == null) return;
try
{
if (key is IDisposable disposable)
{
disposable.Dispose();
}
else
{
var closeMethod = RegistryKeyType.GetMethod("Close");
closeMethod?.Invoke(key, null);
}
}
catch
{
// ignored
}
}
public static string[]? GetHKLMSubKeyNames(string parentKeyPath)
{
if (RegistryKeyType == null || OpenBaseKeyMethod == null || OpenSubKeyMethod == null || GetSubKeyNamesMethod == null)
return null;
try
{
object hiveLocalMachine = Enum.ToObject(RegistryHiveType!, 0x80000002);
object viewRegistry64 = Enum.ToObject(RegistryViewType!, 256);
object? baseKey = OpenBaseKeyMethod.Invoke(null, new[] { hiveLocalMachine, viewRegistry64 });
if (baseKey == null) return null;
object? key = OpenSubKeyMethod.Invoke(baseKey, new object[] { parentKeyPath });
if (key == null)
{
CloseKey(baseKey);
return null;
}
string[]? subkeyNames = GetSubKeyNamesMethod.Invoke(key, null) as string[];
CloseKey(key);
CloseKey(baseKey);
return subkeyNames;
}
catch
{
return null;
}
}
public static string? GetHKLMValue(string keyPath, string valueName)
{
if (RegistryKeyType == null || OpenBaseKeyMethod == null || OpenSubKeyMethod == null || GetValueMethod == null)
return null;
try
{
object hiveLocalMachine = Enum.ToObject(RegistryHiveType!, 0x80000002);
object viewRegistry64 = Enum.ToObject(RegistryViewType!, 256);
object? baseKey = OpenBaseKeyMethod.Invoke(null, new[] { hiveLocalMachine, viewRegistry64 });
if (baseKey == null) return null;
object? key = OpenSubKeyMethod.Invoke(baseKey, new object[] { keyPath });
if (key == null)
{
CloseKey(baseKey);
return null;
}
string? value = GetValueMethod.Invoke(key, new object[] { valueName }) as string;
CloseKey(key);
CloseKey(baseKey);
return value;
}
catch
{
return null;
}
}
}
}
-29
View File
@@ -1,29 +0,0 @@
using System;
using System.IO;
using MelonLoader;
namespace ADOFAIRenderer.Util
{
internal static class StreamUtil
{
public static void WriteNativePtrToStream(IntPtr nativePtr, int length, Stream destinationStream)
{
if (nativePtr == IntPtr.Zero)
throw new ArgumentNullException(nameof(nativePtr));
if (length <= 0) return;
unsafe
{
try
{
var span = new ReadOnlySpan<byte>((void*)nativePtr, length);
destinationStream.Write(span);
}
catch (IOException err)
{
Melon<RenderMod>.Logger.Error($"FFmpeg pipe closed unexpectedly: {err.Message}");
}
}
}
}
}
+528
View File
@@ -0,0 +1,528 @@
using System;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using ADOFAIRenderer.UI;
using ADOFAIRenderer.Util.FFmpeg;
using MelonLoader;
using UnityEngine;
using FFmpeg.AutoGen;
namespace ADOFAIRenderer.Util;
// ReSharper disable once InconsistentNaming
internal class VideoBGPlayer : MonoBehaviour
{
private static readonly int YTex = Shader.PropertyToID("_YTex");
private static readonly int UVTex = Shader.PropertyToID("_UVTex");
private static readonly int Result = Shader.PropertyToID("_Result");
private static readonly int Width = Shader.PropertyToID("Width");
private static readonly int Height = Shader.PropertyToID("Height");
private static readonly int UTex = Shader.PropertyToID("_UTex");
private static readonly int VTex = Shader.PropertyToID("_VTex");
private static readonly int ColorRange = Shader.PropertyToID("ColorRange");
private static readonly int ColorMatrix = Shader.PropertyToID("ColorMatrix");
[SuppressMessage("ReSharper", "InconsistentNaming")]
private enum GPUMode
{
None,
YUV420P,
NV12
}
private FFmpegNativeDecoder? _decoder;
// CPU fallback rendering
// ReSharper disable once InconsistentNaming
private Texture2D? _textureRGBA;
// GPU conversion textures
private Texture2D? _textureY;
private Texture2D? _textureU;
private Texture2D? _textureV;
private Texture2D? _textureUV;
// Compute Shader variables
private ComputeShader? _computeShader;
private RenderTexture? _renderTexture;
private int _kernelIndex = -1;
private double _currentFrameTimestamp;
private double _nextFrameTimestamp;
private GPUMode _gpuMode = GPUMode.None;
private RenderTexture? _targetTexture;
private bool _isLooping;
private bool _isInitialized;
private GameObject? _quad;
private Material? _material;
// ReSharper disable once InconsistentNaming
public void Init(string videoPath, RenderTexture? targetTexture, bool loop, Camera? targetCamera, GameObject videoBGGo)
{
CleanUp();
_targetTexture = targetTexture;
_isLooping = loop;
if (_targetTexture == null && targetCamera != null)
{
SetupBackgroundQuad(targetCamera, videoBGGo);
}
if (!File.Exists(videoPath))
{
Melon<RenderMod>.Logger.Warning($"[FFmpegVideoBGPlayer] Video file does not exist: {videoPath}");
return;
}
try
{
_decoder = new FFmpegNativeDecoder(videoPath);
_computeShader = ModAssets.ColorConversionShader;
var w = _decoder.Width;
var h = _decoder.Height;
var pixFmt = _decoder.PixelFormat;
var gpuInitSuccess = false;
if (_computeShader != null)
{
switch (pixFmt)
{
case AVPixelFormat.AV_PIX_FMT_NV12:
try
{
_kernelIndex = _computeShader.FindKernel("CSMain_NV12ToRGBA");
_textureY = new Texture2D(w, h, TextureFormat.R8, false);
_textureUV = new Texture2D((w + 1) / 2, (h + 1) / 2, TextureFormat.RG16, false);
ConfigureTexture(_textureY);
ConfigureTexture(_textureUV);
_gpuMode = GPUMode.NV12;
gpuInitSuccess = true;
Melon<RenderMod>.Logger.Msg("[FFmpegVideoBGPlayer] Initialized Compute Shader NV12 mode successfully");
}
catch
{
// ignored
}
break;
case AVPixelFormat.AV_PIX_FMT_YUV420P:
case AVPixelFormat.AV_PIX_FMT_YUVJ420P:
try
{
_kernelIndex = _computeShader.FindKernel("CSMain_YUV420PToRGBA");
_textureY = new Texture2D(w, h, TextureFormat.R8, false);
_textureU = new Texture2D((w + 1) / 2, (h + 1) / 2, TextureFormat.R8, false);
_textureV = new Texture2D((w + 1) / 2, (h + 1) / 2, TextureFormat.R8, false);
ConfigureTexture(_textureY);
ConfigureTexture(_textureU);
ConfigureTexture(_textureV);
_gpuMode = GPUMode.YUV420P;
gpuInitSuccess = true;
Melon<RenderMod>.Logger.Msg("[FFmpegVideoBGPlayer] Initialized Compute Shader YUV420P mode successfully");
}
catch
{
// ignored
}
break;
default:
Melon<RenderMod>.Logger.Msg("[FFmpegVideoBGPlayer] Cannot use Compute Shader for colorspace conversion.");
break;
}
}
if (gpuInitSuccess && _computeShader != null)
{
_renderTexture = new RenderTexture(w, h, 0, RenderTextureFormat.ARGB32)
{
enableRandomWrite = true
};
_renderTexture.Create();
}
else
{
_textureRGBA = new Texture2D(w, h, TextureFormat.RGBA32, false);
ConfigureTexture(_textureRGBA);
_gpuMode = GPUMode.None;
Melon<RenderMod>.Logger.Warning("[FFmpegVideoBGPlayer] GPU acceleration unsupported or failed to load, falling back to CPU (RGBA).");
}
_currentFrameTimestamp = 0.0;
_nextFrameTimestamp = 0.0;
_isInitialized = true;
Melon<RenderMod>.Logger.Msg($"[FFmpegVideoBGPlayer] Successfully initialized - Resolution: {w}x{h}, FPS: {_decoder.FPS:F2}");
}
catch (Exception ex)
{
Melon<RenderMod>.Logger.Error($"[FFmpegVideoBGPlayer] Error during initialization: {ex}");
CleanUp();
}
}
private static void ConfigureTexture(Texture2D tex)
{
tex.wrapMode = TextureWrapMode.Clamp;
tex.filterMode = FilterMode.Bilinear;
}
private void LateUpdate()
{
if (!_isInitialized || _decoder == null) return;
var cond = scrConductor.instance;
if (!cond || !cond.hasSongStarted) return;
var pitch = cond.song.pitch;
var separateCountdownOffset = cond.separateCountdownTime ?
cond.crotchetAtStart * cond.adjustedCountdownTicks : 0.0;
var songTime = (cond.dspTime - cond.dspTimeSong) * pitch - cond.addoffset - separateCountdownOffset;
var vidOffset = scrVfxPlus.instance ? scrVfxPlus.instance.vidOffset : 0.0;
var targetVideoTime = songTime + vidOffset;
// When looping is enabled, the playback position is the elapsed time wrapped into [0, Duration).
// When it is disabled, the position keeps increasing and the last frame stays on screen after the end.
var videoDuration = _decoder.Duration;
if (_isLooping && targetVideoTime >= 0 && videoDuration > 0)
{
targetVideoTime %= videoDuration;
}
if (targetVideoTime < 0)
{
if (_targetTexture)
{
var active = RenderTexture.active;
RenderTexture.active = _targetTexture;
GL.Clear(true, true, Color.black);
RenderTexture.active = active;
}
if (_quad)
{
_quad.SetActive(false);
}
return;
}
if (ADOBase.customLevel)
{
ADOBase.customLevel.ShowTutorialBackground(false);
}
try
{
if (targetVideoTime < _currentFrameTimestamp || targetVideoTime - _currentFrameTimestamp > 1.0)
{
_decoder.SeekToTime(targetVideoTime);
_currentFrameTimestamp = targetVideoTime;
_nextFrameTimestamp = targetVideoTime;
}
bool frameUpdated = false;
while (targetVideoTime >= _nextFrameTimestamp)
{
double timestamp = 0.0;
bool success = false;
if (_gpuMode == GPUMode.NV12 && _textureY && _textureUV)
{
success = _decoder.TryReadNV12Frame(
_textureY.GetRawTextureData<byte>(),
_textureUV.GetRawTextureData<byte>(),
out timestamp
);
}
else if (_gpuMode == GPUMode.YUV420P && _textureY && _textureU && _textureV)
{
success = _decoder.TryReadYUV420PFrame(
_textureY.GetRawTextureData<byte>(),
_textureU.GetRawTextureData<byte>(),
_textureV.GetRawTextureData<byte>(),
out timestamp
);
}
else
{
if (_textureRGBA != null)
{
success = _decoder.TryReadFrame(
_textureRGBA.GetRawTextureData<byte>(),
vflip: true,
out timestamp
);
}
}
if (success)
{
_currentFrameTimestamp = timestamp;
_nextFrameTimestamp = timestamp + (1.0 / _decoder.FPS);
frameUpdated = true;
}
else
{
if (_isLooping)
{
_decoder.SeekToTime(0);
_currentFrameTimestamp = 0;
_nextFrameTimestamp = 1.0 / _decoder.FPS;
break;
}
else
{
break;
}
}
}
if (frameUpdated)
{
RenderToTarget();
}
}
catch (Exception ex)
{
Melon<RenderMod>.Logger.Error($"[FFmpegVideoBGPlayer] Error during playback update: {ex}");
_isInitialized = false;
}
}
private void RenderToTarget()
{
if (_decoder == null) return;
int w = _decoder.Width;
int h = _decoder.Height;
if (_gpuMode == GPUMode.NV12 && _textureY && _textureUV && _computeShader && _renderTexture)
{
_textureY.Apply();
_textureUV.Apply();
_computeShader.SetTexture(_kernelIndex, YTex, _textureY);
_computeShader.SetTexture(_kernelIndex, UVTex, _textureUV);
_computeShader.SetTexture(_kernelIndex, Result, _renderTexture);
_computeShader.SetInt(Width, w);
_computeShader.SetInt(Height, h);
_computeShader.SetInt(ColorRange, _decoder.ColorRange == AVColorRange.AVCOL_RANGE_JPEG ? 1 : 0);
_computeShader.SetInt(ColorMatrix, _decoder.ColorMatrix);
int threadGroupsX = (w + 7) / 8;
int threadGroupsY = (h + 7) / 8;
_computeShader.Dispatch(_kernelIndex, threadGroupsX, threadGroupsY, 1);
if (_targetTexture)
{
Graphics.Blit(_renderTexture, _targetTexture);
}
else if (_material)
{
if (_material.mainTexture != _renderTexture)
{
_material.mainTexture = _renderTexture;
}
if (_quad != null && !_quad.activeSelf)
{
_quad.SetActive(true);
}
}
}
else if (_gpuMode == GPUMode.YUV420P && _textureY && _textureU && _textureV && _computeShader && _renderTexture)
{
_textureY.Apply();
_textureU.Apply();
_textureV.Apply();
_computeShader.SetTexture(_kernelIndex, YTex, _textureY);
_computeShader.SetTexture(_kernelIndex, UTex, _textureU);
_computeShader.SetTexture(_kernelIndex, VTex, _textureV);
_computeShader.SetTexture(_kernelIndex, Result, _renderTexture);
_computeShader.SetInt(Width, w);
_computeShader.SetInt(Height, h);
_computeShader.SetInt(ColorRange, _decoder.ColorRange == AVColorRange.AVCOL_RANGE_JPEG ? 1 : 0);
_computeShader.SetInt(ColorMatrix, _decoder.ColorMatrix);
int threadGroupsX = (w + 7) / 8;
int threadGroupsY = (h + 7) / 8;
_computeShader.Dispatch(_kernelIndex, threadGroupsX, threadGroupsY, 1);
if (_targetTexture)
{
Graphics.Blit(_renderTexture, _targetTexture);
}
else if (_material)
{
if (_material.mainTexture != _renderTexture)
{
_material.mainTexture = _renderTexture;
}
if (_quad != null && !_quad.activeSelf)
{
_quad.SetActive(true);
}
}
}
else if (_textureRGBA)
{
_textureRGBA.Apply();
if (_targetTexture)
{
Graphics.Blit(_textureRGBA, _targetTexture);
}
else if (_material)
{
if (_material.mainTexture != _textureRGBA)
{
_material.mainTexture = _textureRGBA;
}
if (_quad != null && !_quad.activeSelf)
{
_quad.SetActive(true);
}
}
}
}
private void OnDestroy()
{
CleanUp();
}
public void CleanUp()
{
_isInitialized = false;
if (_decoder != null)
{
_decoder.Dispose();
_decoder = null;
Melon<RenderMod>.Logger.Msg("[FFmpegVideoBGPlayer] Decoder successfully disposed.");
}
if (_textureRGBA != null)
{
Destroy(_textureRGBA);
_textureRGBA = null;
}
if (_textureY != null) Destroy(_textureY);
if (_textureU != null) Destroy(_textureU);
if (_textureV != null) Destroy(_textureV);
if (_textureUV != null) Destroy(_textureUV);
_textureY = null;
_textureU = null;
_textureV = null;
_textureUV = null;
if (_renderTexture != null)
{
_renderTexture.Release();
Destroy(_renderTexture);
_renderTexture = null;
}
if (_quad != null)
{
Destroy(_quad);
_quad = null;
}
if (_material != null)
{
Destroy(_material);
_material = null;
}
}
// ReSharper disable once InconsistentNaming
private void SetupBackgroundQuad(Camera targetCamera, GameObject videoBGGo)
{
_quad = GameObject.CreatePrimitive(PrimitiveType.Quad);
_quad.name = "FFmpegVideoBGQuad";
// ReSharper disable once Unity.UnresolvedComponentOrScriptableObject
var col = _quad.GetComponent("MeshCollider");
if (col) Destroy(col);
_quad.transform.parent = targetCamera.transform;
var zPos = targetCamera.farClipPlane - 0.5f;
_quad.transform.localPosition = new Vector3(0f, 0f, zPos);
_quad.transform.localRotation = Quaternion.identity;
float height;
float width;
if (targetCamera.orthographic)
{
height = 2.0f * targetCamera.orthographicSize;
width = height * targetCamera.aspect;
}
else
{
height = 2.0f * zPos * Mathf.Tan(targetCamera.fieldOfView * 0.5f * Mathf.Deg2Rad);
width = height * targetCamera.aspect;
}
_quad.transform.localScale = new Vector3(width, height, 1.0f);
_quad.layer = videoBGGo.layer;
// Set vertex colors to white so Sprites/Default works properly (otherwise it may draw transparently)
var meshFilter = _quad.GetComponent<MeshFilter>();
if (meshFilter != null && meshFilter.mesh != null)
{
var mesh = meshFilter.mesh;
var colors = new Color[mesh.vertexCount];
for (var i = 0; i < colors.Length; i++)
{
colors[i] = Color.white;
}
mesh.colors = colors;
}
Shader? shader = null;
if (scrCamera.instance != null)
{
try
{
var camQuadMeshField = typeof(scrCamera).GetField("camQuadMesh", System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
if (camQuadMeshField != null)
{
var renderer = camQuadMeshField.GetValue(scrCamera.instance) as MeshRenderer;
if (renderer != null && renderer.sharedMaterial != null)
{
shader = renderer.sharedMaterial.shader;
}
}
}
catch (Exception)
{
// ignored
}
}
if (shader == null) shader = Shader.Find("Sprites/Default");
if (shader == null) shader = Shader.Find("Unlit/Texture");
if (shader == null) shader = Shader.Find("Standard");
_material = new Material(shader)
{
color = Color.white
};
_quad.GetComponent<MeshRenderer>().material = _material;
// Set inactive initially to prevent white flash
_quad.SetActive(false);
}
}