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No files matched your search
@@ -42,3 +42,4 @@ GEMINI.md
|
||||
# Developer Description Files
|
||||
/AsyncInputAutoplayFix.md
|
||||
/AudioMixerExplanation.md
|
||||
/O5Theme.md
|
||||
+85
-29
@@ -3,17 +3,22 @@
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netstandard2.1</TargetFramework>
|
||||
<Nullable>enable</Nullable>
|
||||
<NoWarn>MSB3277</NoWarn>
|
||||
<NoWarn>MSB3277;1591</NoWarn>
|
||||
<GenerateDocumentationFile>true</GenerateDocumentationFile>
|
||||
<EnableSourceControlManagerQueries>false</EnableSourceControlManagerQueries>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
|
||||
<LangVersion>10</LangVersion>
|
||||
<LangVersion>11</LangVersion>
|
||||
<PackageLicenseExpression>GPL-3.0-or-later</PackageLicenseExpression>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>$(ADOFAI_PATH)\MelonLoader\net35\0Harmony.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="O5Kit">
|
||||
<HintPath>$(ADOFAI_PATH)\UserLibs\O5Kit.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>$(ADOFAI_PATH)\A Dance of Fire and Ice_Data\Managed\Assembly-CSharp.dll</HintPath>
|
||||
</Reference>
|
||||
@@ -77,36 +82,87 @@
|
||||
<Reference Include="Newtonsoft.Json">
|
||||
<HintPath>$(ADOFAI_PATH)\A Dance of Fire and Ice_Data\Managed\Newtonsoft.Json.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Remove="Bundle\Win64\fonts" />
|
||||
<EmbeddedResource Include="Bundle\Win64\fonts" />
|
||||
<None Remove="Bundle\Win64\scenes" />
|
||||
<EmbeddedResource Include="Bundle\Win64\scenes" />
|
||||
<None Remove="Bundle\Win64\shaders" />
|
||||
<EmbeddedResource Include="Bundle\Win64\shaders" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Remove="Bundle\Linux\fonts" />
|
||||
<EmbeddedResource Include="Bundle\Linux\fonts" />
|
||||
<None Remove="Bundle\Linux\scenes" />
|
||||
<EmbeddedResource Include="Bundle\Linux\scenes" />
|
||||
<None Remove="Bundle\Linux\shaders" />
|
||||
<EmbeddedResource Include="Bundle\Linux\shaders" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Remove="Bundle\OSX\fonts" />
|
||||
<EmbeddedResource Include="Bundle\OSX\fonts" />
|
||||
<None Remove="Bundle\OSX\scenes" />
|
||||
<EmbeddedResource Include="Bundle\OSX\scenes" />
|
||||
<None Remove="Bundle\OSX\shaders" />
|
||||
<EmbeddedResource Include="Bundle\OSX\shaders" />
|
||||
<Reference Include="UniTask">
|
||||
<HintPath>$(ADOFAI_PATH)\A Dance of Fire and Ice_Data\Managed\UniTask.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="FFmpeg.AutoGen" Version="8.1.0" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="Localization/Locale/*.json" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Folder Include="Bundle/" />
|
||||
<EmbeddedResource Include="Bundle/Linux/*" />
|
||||
<EmbeddedResource Include="Bundle/Win64/*" />
|
||||
<EmbeddedResource Include="Bundle/OSX/*" />
|
||||
</ItemGroup>
|
||||
|
||||
<!-- Build 후 XML 문서에서 ADOFAIRenderer.API 네임스페이스만 남기고 나머지 제거 -->
|
||||
<UsingTask TaskName="FilterXmlDoc" TaskFactory="RoslynCodeTaskFactory" AssemblyFile="$(MSBuildToolsPath)\Microsoft.Build.Tasks.Core.dll">
|
||||
<ParameterGroup>
|
||||
<XmlFilePath ParameterType="System.String" Required="true" />
|
||||
<TargetNamespace ParameterType="System.String" Required="true" />
|
||||
</ParameterGroup>
|
||||
<Task>
|
||||
<Using Namespace="System" />
|
||||
<Using Namespace="System.IO" />
|
||||
<Using Namespace="System.Collections.Generic" />
|
||||
<Using Namespace="System.Xml.Linq" />
|
||||
<Code Type="Fragment" Language="cs">
|
||||
<![CDATA[
|
||||
if (!File.Exists(XmlFilePath)) return true;
|
||||
try
|
||||
{
|
||||
var doc = XDocument.Load(XmlFilePath);
|
||||
var members = doc.Root?.Element("members");
|
||||
if (members != null)
|
||||
{
|
||||
var prefix = TargetNamespace + ".";
|
||||
var toRemove = new List<XElement>();
|
||||
|
||||
foreach (var member in members.Elements("member"))
|
||||
{
|
||||
var nameAttr = member.Attribute("name")?.Value;
|
||||
if (string.IsNullOrEmpty(nameAttr)) continue;
|
||||
|
||||
// XML 주석 형식: T:네임스페이스.타입, M:메서드, P:프로퍼티, F:필드/열거형, E:이벤트 등
|
||||
int colonIndex = nameAttr.IndexOf(':');
|
||||
string fullName = colonIndex >= 0 ? nameAttr.Substring(colonIndex + 1) : nameAttr;
|
||||
|
||||
if (!fullName.StartsWith(prefix, StringComparison.Ordinal) && !fullName.Equals(TargetNamespace, StringComparison.Ordinal))
|
||||
{
|
||||
toRemove.Add(member);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var elem in toRemove)
|
||||
{
|
||||
elem.Remove();
|
||||
}
|
||||
|
||||
doc.Save(XmlFilePath);
|
||||
Log.LogMessage(Microsoft.Build.Framework.MessageImportance.High, $"[FilterXmlDoc] Kept '{TargetNamespace}' namespace docs. Removed {toRemove.Count} other members.");
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.LogWarning($"[FilterXmlDoc] XML filtering failed: {ex.Message}");
|
||||
}
|
||||
]]>
|
||||
</Code>
|
||||
</Task>
|
||||
</UsingTask>
|
||||
|
||||
<Target Name="FilterDocumentationFile" AfterTargets="Build" Condition="'$(GenerateDocumentationFile)' == 'true'">
|
||||
<PropertyGroup>
|
||||
<_XmlDocPath Condition="'$(_XmlDocPath)' == '' and Exists('$(TargetDir)$(TargetName).xml')">$(TargetDir)$(TargetName).xml</_XmlDocPath>
|
||||
<_XmlDocPath Condition="'$(_XmlDocPath)' == '' and Exists('$(DocumentationFile)')">$(DocumentationFile)</_XmlDocPath>
|
||||
</PropertyGroup>
|
||||
<FilterXmlDoc Condition="'$(_XmlDocPath)' != ''" XmlFilePath="$(_XmlDocPath)" TargetNamespace="ADOFAIRenderer.API" />
|
||||
</Target>
|
||||
</Project>
|
||||
@@ -0,0 +1,122 @@
|
||||
using System;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.IO;
|
||||
|
||||
namespace ADOFAIRenderer.API;
|
||||
|
||||
/// <summary>
|
||||
/// Represents the result and metadata of a completed or canceled render session.
|
||||
/// </summary>
|
||||
[SuppressMessage("ReSharper", "UnusedType.Global")]
|
||||
[SuppressMessage("ReSharper", "MemberCanBePrivate.Global")]
|
||||
public class RenderResult
|
||||
{
|
||||
/// <summary>
|
||||
/// Indicates whether the rendering session completed successfully.
|
||||
/// </summary>
|
||||
public bool Success { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The absolute output path of the rendered video file. Empty string if rendering failed or output was not created.
|
||||
/// </summary>
|
||||
public string OutputPath { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Total number of video frames sent to the encoder.
|
||||
/// </summary>
|
||||
public long TotalFrames { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The calculated video duration in seconds (based on TotalFrames and FPS).
|
||||
/// </summary>
|
||||
public double VideoDuration { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Total wall-clock time spent rendering.
|
||||
/// </summary>
|
||||
public TimeSpan RenderDuration { get; }
|
||||
|
||||
/// <summary>
|
||||
/// File size of the output video in bytes (0 if failed or file does not exist).
|
||||
/// </summary>
|
||||
public long FileSizeBytes { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Error message or reason if rendering failed or was canceled; <c>null</c> on success.
|
||||
/// </summary>
|
||||
public string? ErrorMessage { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="RenderResult"/> class.
|
||||
/// </summary>
|
||||
/// <param name="success">Whether the render session completed successfully.</param>
|
||||
/// <param name="outputPath">The absolute output path of the rendered video file.</param>
|
||||
/// <param name="totalFrames">Total number of video frames sent to the encoder.</param>
|
||||
/// <param name="videoDuration">Calculated video duration in seconds.</param>
|
||||
/// <param name="renderDuration">Total wall-clock time spent rendering.</param>
|
||||
/// <param name="fileSizeBytes">File size of the output video in bytes.</param>
|
||||
/// <param name="errorMessage">Error message or reason if failed or canceled; otherwise, <c>null</c>.</param>
|
||||
public RenderResult(
|
||||
bool success,
|
||||
string outputPath,
|
||||
long totalFrames,
|
||||
double videoDuration,
|
||||
TimeSpan renderDuration,
|
||||
long fileSizeBytes = 0,
|
||||
string? errorMessage = null)
|
||||
{
|
||||
Success = success;
|
||||
OutputPath = outputPath;
|
||||
TotalFrames = totalFrames;
|
||||
VideoDuration = videoDuration;
|
||||
RenderDuration = renderDuration;
|
||||
FileSizeBytes = fileSizeBytes;
|
||||
ErrorMessage = errorMessage;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a successful <see cref="RenderResult"/> instance from the specified render metrics.
|
||||
/// </summary>
|
||||
/// <param name="outputPath">The path to the rendered video file.</param>
|
||||
/// <param name="totalFrames">Total number of video frames sent to the encoder.</param>
|
||||
/// <param name="fps">The effective frames per second used to compute video duration.</param>
|
||||
/// <param name="renderDuration">Total wall-clock time spent rendering.</param>
|
||||
/// <returns>A new <see cref="RenderResult"/> representing a successful render session.</returns>
|
||||
internal static RenderResult CreateSuccess(string outputPath, long totalFrames, double fps, TimeSpan renderDuration)
|
||||
{
|
||||
var fileSizeBytes = 0L;
|
||||
if (!string.IsNullOrEmpty(outputPath) && File.Exists(outputPath))
|
||||
{
|
||||
try { fileSizeBytes = new FileInfo(outputPath).Length; }
|
||||
catch { /* ignored */ }
|
||||
}
|
||||
|
||||
var videoDuration = fps > 0 ? totalFrames / fps : 0.0;
|
||||
return new RenderResult(true, outputPath, totalFrames, videoDuration, renderDuration, fileSizeBytes);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a failed or cancelled <see cref="RenderResult"/> instance.
|
||||
/// </summary>
|
||||
/// <param name="errorMessage">Error message or reason for failure/cancellation.</param>
|
||||
/// <param name="totalFrames">Total number of video frames sent to the encoder prior to termination.</param>
|
||||
/// <param name="fps">The effective frames per second used to compute video duration.</param>
|
||||
/// <param name="renderDuration">Total wall-clock time spent rendering prior to termination.</param>
|
||||
/// <returns>A new <see cref="RenderResult"/> representing a failed or canceled render session.</returns>
|
||||
internal static RenderResult CreateFailure(string? errorMessage, long totalFrames, double fps, TimeSpan renderDuration)
|
||||
{
|
||||
var videoDuration = fps > 0 ? totalFrames / fps : 0.0;
|
||||
return new RenderResult(false, string.Empty, totalFrames, videoDuration, renderDuration, 0, errorMessage ?? "Rendering failed or was cancelled.");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a string summarizing the render result metrics or failure reason.
|
||||
/// </summary>
|
||||
/// <returns>A string representation of the <see cref="RenderResult"/>.</returns>
|
||||
public override string ToString()
|
||||
{
|
||||
return Success
|
||||
? $"[RenderResult: Success, Output={OutputPath}, Frames={TotalFrames}, VideoDuration={VideoDuration:F2}s, Time={RenderDuration.TotalSeconds:F1}s, Size={FileSizeBytes / 1024.0 / 1024.0:F2}MB]"
|
||||
: $"[RenderResult: Failed/Cancelled, Error={ErrorMessage ?? "Unknown"}]";
|
||||
}
|
||||
}
|
||||
+80
-3
@@ -1,12 +1,16 @@
|
||||
using System;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.IO;
|
||||
using ADOFAIRenderer.Core;
|
||||
using ADOFAIRenderer.Data;
|
||||
using ADOFAIRenderer.Util;
|
||||
|
||||
namespace ADOFAIRenderer.API;
|
||||
|
||||
/// <summary>
|
||||
/// Fluent builder for configuring and starting a render session.
|
||||
/// </summary>
|
||||
[SuppressMessage("ReSharper", "UnusedType.Global")]
|
||||
public class RenderSession
|
||||
{
|
||||
private bool _auto = true;
|
||||
@@ -29,11 +33,18 @@ public class RenderSession
|
||||
|
||||
private bool _timePatch = true;
|
||||
private bool _screenPatch = true;
|
||||
private string? _outputPath;
|
||||
|
||||
private bool _notification = true;
|
||||
|
||||
private Func<bool>? _endCondition;
|
||||
private Action<RenderResult>? _onComplete;
|
||||
private Action? _onLastUpdate;
|
||||
|
||||
/// <summary>
|
||||
/// Sets whether automatic rendering is enabled.
|
||||
/// Sets whether auto mode is enabled.
|
||||
/// </summary>
|
||||
/// <param name="enabled"><c>true</c> to enable automatic rendering; otherwise, <c>false</c>. Default is <c>true</c>.</param>
|
||||
/// <param name="enabled"><c>true</c> to enable auto mode; otherwise, <c>false</c>. Default is <c>true</c>.</param>
|
||||
/// <returns>The current <see cref="RenderSession"/> instance for method chaining.</returns>
|
||||
public RenderSession WithAuto(bool enabled = true)
|
||||
{
|
||||
@@ -60,21 +71,87 @@ public class RenderSession
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the custom condition function that determines when the render session should end.
|
||||
/// </summary>
|
||||
/// <param name="endCondition">A delegate returning <c>true</c> when the session end condition is met.</param>
|
||||
/// <returns>The current <see cref="RenderSession"/> instance for method chaining.</returns>
|
||||
public RenderSession WithEndCondition(Func<bool> endCondition)
|
||||
{
|
||||
_endCondition = endCondition;
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the custom output path for the rendered file.
|
||||
/// </summary>
|
||||
/// <param name="outputPath">The file path where the output will be saved, or <c>null</c> to use the default capture directory.</param>
|
||||
/// <returns>The current <see cref="RenderSession"/> instance for method chaining.</returns>
|
||||
public RenderSession WithOutputPath(string? outputPath)
|
||||
{
|
||||
_outputPath = outputPath;
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets whether desktop notifications should be displayed when rendering completes.
|
||||
/// </summary>
|
||||
/// <param name="enabled"><c>true</c> to enable desktop notifications; otherwise, <c>false</c>.</param>
|
||||
/// <returns>The current <see cref="RenderSession"/> instance for method chaining.</returns>
|
||||
public RenderSession WithNotification(bool enabled)
|
||||
{
|
||||
_notification = enabled;
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a callback action to be invoked when the render session completes or fails.
|
||||
/// </summary>
|
||||
/// <param name="callback">The callback action that receives the resulting <see cref="RenderResult"/>.</param>
|
||||
/// <returns>The current <see cref="RenderSession"/> instance for method chaining.</returns>
|
||||
public RenderSession OnComplete(Action<RenderResult> callback)
|
||||
{
|
||||
_onComplete += callback;
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a callback action to be invoked on the last update of each frame in the render session.
|
||||
/// </summary>
|
||||
/// <param name="callback">The callback action to execute.</param>
|
||||
/// <returns>The current <see cref="RenderSession"/> instance for method chaining.</returns>
|
||||
public RenderSession OnLastUpdate(Action callback)
|
||||
{
|
||||
_onLastUpdate += callback;
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies the configured flags and initiates the render session.
|
||||
/// </summary>
|
||||
/// <param name="renderConfig">The configuration settings for the render session.</param>
|
||||
/// <param name="levelPath">The file path of the level to render.</param>
|
||||
/// <exception cref="InvalidOperationException">Thrown when the output directory cannot be determined from the output path.</exception>
|
||||
public void Start(RenderConfig renderConfig, string levelPath)
|
||||
{
|
||||
RenderContext.Auto = _auto;
|
||||
RenderContext.TimePatch = _timePatch;
|
||||
RenderContext.ScreenPatch = _screenPatch;
|
||||
RenderContext.OutputPath = _outputPath;
|
||||
RenderContext.Notification = _notification;
|
||||
|
||||
if (_endCondition is not null) RenderContext.EndCondition = _endCondition;
|
||||
if (_onComplete is not null) RenderContext.OnComplete = _onComplete;
|
||||
if (_onLastUpdate is not null) RenderContext.OnLastUpdate = _onLastUpdate;
|
||||
|
||||
RenderManager.Instance.levelPath = levelPath;
|
||||
RenderManager.Instance.Configuration = renderConfig;
|
||||
|
||||
RenderManager.Instance.SetupCaptureDirectory();
|
||||
RenderManager.Instance.stage = RenderStage.Load;
|
||||
|
||||
if (_outputPath is null) RenderManager.Instance.SetupCaptureDirectory();
|
||||
else FileUtil.CreateDirectory(Path.GetDirectoryName(_outputPath) ?? throw new InvalidOperationException());
|
||||
|
||||
RenderManager.Instance.SetupGameScene();
|
||||
}
|
||||
}
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,79 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using MelonLoader;
|
||||
using MelonLoader.Utils;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace ADOFAIRenderer.Core.Data;
|
||||
|
||||
public class GlobalConfig
|
||||
{
|
||||
public string? OutputDirectory { get; set; }
|
||||
}
|
||||
|
||||
public static class GlobalSettings
|
||||
{
|
||||
private static string SettingsFilePath =>
|
||||
Path.Combine(MelonEnvironment.GameRootDirectory, "UserData", "ADOFAIRenderer", "global_settings.json");
|
||||
|
||||
public static GlobalConfig Current { get; set; } = new();
|
||||
|
||||
public static string DefaultOutputDirectory =>
|
||||
Path.Combine(MelonEnvironment.GameRootDirectory, "Render");
|
||||
|
||||
public static string EffectiveOutputDirectory
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!string.IsNullOrWhiteSpace(Current.OutputDirectory) && Directory.Exists(Current.OutputDirectory))
|
||||
{
|
||||
return Current.OutputDirectory;
|
||||
}
|
||||
|
||||
return DefaultOutputDirectory;
|
||||
}
|
||||
}
|
||||
|
||||
static GlobalSettings()
|
||||
{
|
||||
Load();
|
||||
}
|
||||
|
||||
public static void Load()
|
||||
{
|
||||
try
|
||||
{
|
||||
if (File.Exists(SettingsFilePath))
|
||||
{
|
||||
var json = File.ReadAllText(SettingsFilePath);
|
||||
Current = JsonConvert.DeserializeObject<GlobalConfig>(json) ?? new GlobalConfig();
|
||||
return;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MelonLogger.Warning($"[GlobalSettings] Failed to load global settings: {ex.Message}");
|
||||
}
|
||||
|
||||
Current = new GlobalConfig();
|
||||
}
|
||||
|
||||
public static void Save()
|
||||
{
|
||||
try
|
||||
{
|
||||
var dir = Path.GetDirectoryName(SettingsFilePath);
|
||||
if (!string.IsNullOrEmpty(dir) && !Directory.Exists(dir))
|
||||
{
|
||||
Directory.CreateDirectory(dir);
|
||||
}
|
||||
|
||||
var json = JsonConvert.SerializeObject(Current, Formatting.Indented);
|
||||
File.WriteAllText(SettingsFilePath, json);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MelonLogger.Warning($"[GlobalSettings] Failed to save global settings: {ex.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
+49
-50
@@ -1,66 +1,65 @@
|
||||
using ADOFAIRenderer.UI;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ADOFAIRenderer.Core
|
||||
namespace ADOFAIRenderer.Core;
|
||||
|
||||
[DefaultExecutionOrder(int.MinValue)]
|
||||
internal class FirstUpdateHook : MonoBehaviour
|
||||
{
|
||||
[DefaultExecutionOrder(int.MinValue)]
|
||||
internal class FirstUpdateHook : MonoBehaviour
|
||||
private bool _checkedFFmpeg;
|
||||
private bool _checkedNvidiaDriver;
|
||||
|
||||
private void Update()
|
||||
{
|
||||
private bool _checkedFFmpeg;
|
||||
private bool _checkedNvidiaDriver;
|
||||
|
||||
private void Update()
|
||||
if (!_checkedFFmpeg)
|
||||
{
|
||||
if (!_checkedFFmpeg)
|
||||
if (FFmpegDownloadUI.Instance) return;
|
||||
|
||||
if (!FFmpegDownloadUI.CheckFFmpegExists())
|
||||
{
|
||||
if (FFmpegDownloadUI.Instance) return;
|
||||
|
||||
if (!FFmpegDownloadUI.CheckFFmpegExists())
|
||||
{
|
||||
FFmpegDownloadUI.ShowDownloadUI();
|
||||
return;
|
||||
}
|
||||
_checkedFFmpeg = true;
|
||||
}
|
||||
|
||||
if (!_checkedNvidiaDriver)
|
||||
{
|
||||
if (CommonWarningDialogUI.Instance) return;
|
||||
|
||||
_checkedNvidiaDriver = true;
|
||||
CheckNvidiaDriverWarning();
|
||||
}
|
||||
|
||||
if (RenderManager.Instance)
|
||||
{
|
||||
RenderManager.Instance.OnPreRenderUpdate();
|
||||
FFmpegDownloadUI.ShowDownloadUI();
|
||||
return;
|
||||
}
|
||||
_checkedFFmpeg = true;
|
||||
}
|
||||
|
||||
private void CheckNvidiaDriverWarning()
|
||||
if (!_checkedNvidiaDriver)
|
||||
{
|
||||
var driverVer = Util.GPUUtil.GetNvidiaDriverVersion();
|
||||
if (driverVer is null or >= 610.00f) return;
|
||||
if (CommonWarningDialogUI.Instance) return;
|
||||
|
||||
var currentVersion = driverVer.Value.ToString("F2");
|
||||
_checkedNvidiaDriver = true;
|
||||
CheckNvidiaDriverWarning();
|
||||
}
|
||||
|
||||
CommonWarningDialogUI.ShowDialog(
|
||||
"NVIDIA 그래픽 드라이버 업데이트 권장",
|
||||
$"현재 감지된 NVIDIA 그래픽 드라이버 버전: <b><color=#ff5555>{currentVersion}</color></b>\n\n하드웨어 가속(NVENC)을 사용하여 영상을 렌더링하려면 드라이버 버전 <b><color=#55ff55>610.00 이상</color></b>이 필요합니다.\n\n드라이버 버전이 낮으면 인코딩이 실패하거나 소프트웨어(CPU) 인코딩으로 대체되어 렌더링이 매우 느려집니다. 드라이버 업데이트를 진행해 주시기 바랍니다.",
|
||||
new DialogButton("드라이버 업데이트", () =>
|
||||
{
|
||||
Application.OpenURL("https://www.nvidia.com/Download/index.aspx");
|
||||
Application.Quit();
|
||||
}, new Color(0.0f, 0.8f, 1.0f, 1.0f)),
|
||||
new DialogButton("기능 비활성화", () =>
|
||||
{
|
||||
RenderMod.IsFeatureDisabled = true;
|
||||
}),
|
||||
new DialogButton("이번만 그냥 진행", () =>
|
||||
{
|
||||
// 아무 동작 안 함
|
||||
})
|
||||
);
|
||||
if (RenderManager.Instance)
|
||||
{
|
||||
RenderManager.Instance.OnPreUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
private void CheckNvidiaDriverWarning()
|
||||
{
|
||||
var driverVer = Util.GPUUtil.GetNvidiaDriverVersion();
|
||||
if (driverVer is null or >= 610.00f) return;
|
||||
|
||||
var currentVersion = driverVer.Value.ToString("F2");
|
||||
|
||||
CommonWarningDialogUI.ShowDialog(
|
||||
"NVIDIA Graphics Driver Update Recommended",
|
||||
$"Currently detected NVIDIA graphics driver version: <b><color=#ff5555>{currentVersion}</color></b>\n\nDriver version <b><color=#55ff55>610.00 or higher</color></b> is required to render video using hardware acceleration (NVENC).\n\nIf the driver version is lower, encoding may fail or fallback to software (CPU) encoding, significantly slowing down rendering. Please update your graphics driver.",
|
||||
new DialogButton("Update Driver", () =>
|
||||
{
|
||||
Application.OpenURL("https://www.nvidia.com/Download/index.aspx");
|
||||
Application.Quit();
|
||||
}, new Color(0.0f, 0.8f, 1.0f, 1.0f)),
|
||||
new DialogButton("Disable Feature", () =>
|
||||
{
|
||||
RenderMod.IsFeatureDisabled = true;
|
||||
}),
|
||||
new DialogButton("Continue Anyway", () =>
|
||||
{
|
||||
// ignored
|
||||
})
|
||||
);
|
||||
}
|
||||
}
|
||||
+24
-22
@@ -1,35 +1,37 @@
|
||||
using System.Collections;
|
||||
using System.Reflection;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using HarmonyLib;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ADOFAIRenderer.Core
|
||||
namespace ADOFAIRenderer.Core;
|
||||
|
||||
[DefaultExecutionOrder(int.MaxValue)]
|
||||
internal class PostRenderHook : MonoBehaviour
|
||||
{
|
||||
[DefaultExecutionOrder(int.MaxValue)]
|
||||
internal class PostRenderHook : MonoBehaviour
|
||||
private FieldInfo? _camQuadMeshField;
|
||||
private MeshRenderer? _camQuadMeshRenderer;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
private FieldInfo? _camQuadMeshField;
|
||||
_camQuadMeshField = AccessTools.Field(typeof(scrCamera), "camQuadMesh");
|
||||
}
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_camQuadMeshField = AccessTools.Field(typeof(scrCamera), "camQuadMesh");
|
||||
}
|
||||
private void LateUpdate()
|
||||
{
|
||||
if (RenderManager.Instance)
|
||||
RenderManager.Instance.OnLastUpdate();
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
if (RenderManager.Instance)
|
||||
RenderManager.Instance.OnLastUpdate();
|
||||
PostFrameAsync().Forget();
|
||||
}
|
||||
|
||||
StartCoroutine(PostFrameCoroutine());
|
||||
}
|
||||
private async UniTaskVoid PostFrameAsync()
|
||||
{
|
||||
await UniTask.WaitForEndOfFrame(this, destroyCancellationToken);
|
||||
|
||||
private IEnumerator PostFrameCoroutine()
|
||||
{
|
||||
yield return new WaitForEndOfFrame();
|
||||
if (!_camQuadMeshRenderer && scrCamera.instance)
|
||||
_camQuadMeshRenderer = _camQuadMeshField?.GetValue(scrCamera.instance) as MeshRenderer;
|
||||
|
||||
var val = (MeshRenderer)_camQuadMeshField!.GetValue(scrCamera.instance);
|
||||
if (RenderManager.Instance)
|
||||
RenderManager.Instance.OnPostFrame(val.sharedMaterial.mainTexture as RenderTexture);
|
||||
}
|
||||
if (RenderManager.Instance && _camQuadMeshRenderer)
|
||||
RenderManager.Instance.OnPostFrame(_camQuadMeshRenderer.sharedMaterial.mainTexture as RenderTexture);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,189 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using MelonLoader;
|
||||
using MelonLoader.Utils;
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
|
||||
namespace ADOFAIRenderer.Data;
|
||||
|
||||
internal class RenderPreset
|
||||
{
|
||||
public string Name { get; set; } = string.Empty;
|
||||
public RenderConfig Config { get; set; } = null!;
|
||||
}
|
||||
|
||||
internal static class PresetManager
|
||||
{
|
||||
private static string GetPresetsDirectory()
|
||||
{
|
||||
return Path.Combine(MelonEnvironment.GameRootDirectory, "UserData", "ADOFAIRenderer", "Presets");
|
||||
}
|
||||
|
||||
private static string GetSafeFileName(string name)
|
||||
{
|
||||
return Path.GetInvalidFileNameChars().Aggregate(name, (current, c) => current.Replace(c, '_'));
|
||||
}
|
||||
|
||||
public static void SavePreset(string name, RenderConfig config)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(name))
|
||||
{
|
||||
throw new ArgumentException("Preset name cannot be empty.");
|
||||
}
|
||||
|
||||
string dir = GetPresetsDirectory();
|
||||
if (!Directory.Exists(dir))
|
||||
{
|
||||
Directory.CreateDirectory(dir);
|
||||
}
|
||||
|
||||
var preset = new RenderPreset
|
||||
{
|
||||
Name = name,
|
||||
Config = config
|
||||
};
|
||||
|
||||
string json = JsonConvert.SerializeObject(preset, Formatting.Indented);
|
||||
string safeName = GetSafeFileName(name);
|
||||
string filePath = Path.Combine(dir, safeName + ".json");
|
||||
File.WriteAllText(filePath, json);
|
||||
}
|
||||
|
||||
public static List<RenderPreset> GetPresets()
|
||||
{
|
||||
var presets = new List<RenderPreset>();
|
||||
var dir = GetPresetsDirectory();
|
||||
|
||||
if (!Directory.Exists(dir)) return presets;
|
||||
|
||||
try
|
||||
{
|
||||
var files = Directory.GetFiles(dir, "*.json");
|
||||
foreach (var file in files)
|
||||
{
|
||||
try
|
||||
{
|
||||
var json = File.ReadAllText(file);
|
||||
var jObject = JsonConvert.DeserializeObject<JObject>(json);
|
||||
if (jObject == null) continue;
|
||||
|
||||
var configToken = jObject["Config"];
|
||||
if (configToken is JObject configObj)
|
||||
{
|
||||
TryChangeKey(configObj, "DelayAfterLevelEnd", "DelayAfterEnd");
|
||||
|
||||
// 1. legacy EncodingConfig -> VideoConfig
|
||||
if (configObj["EncodingConfig"] is JObject oldEncodingConfigObj)
|
||||
{
|
||||
configObj["VideoConfig"] ??= oldEncodingConfigObj;
|
||||
configObj.Remove("EncodingConfig");
|
||||
}
|
||||
|
||||
// 2. legacy top-level Codec -> VideoConfig.Codec
|
||||
var legacyCodecToken = configObj["Codec"];
|
||||
if (legacyCodecToken != null && legacyCodecToken.Type != JTokenType.Null)
|
||||
{
|
||||
if (configObj["VideoConfig"] == null || configObj["VideoConfig"]!.Type == JTokenType.Null)
|
||||
{
|
||||
configObj["VideoConfig"] = new JObject();
|
||||
}
|
||||
|
||||
var videoConfigObj = (JObject)configObj["VideoConfig"]!;
|
||||
videoConfigObj["Codec"] ??= legacyCodecToken;
|
||||
|
||||
configObj.Remove("Codec");
|
||||
}
|
||||
|
||||
// 3. legacy top-level Audio properties -> AudioConfig
|
||||
string[] legacyAudioProps = { "RenderAudio", "AudioSampleRate", "AudioChannels", "AudioBitrate" };
|
||||
foreach (var prop in legacyAudioProps)
|
||||
{
|
||||
var legacyToken = configObj[prop];
|
||||
if (legacyToken != null && legacyToken.Type != JTokenType.Null)
|
||||
{
|
||||
if (configObj["AudioConfig"] == null || configObj["AudioConfig"]!.Type == JTokenType.Null)
|
||||
{
|
||||
configObj["AudioConfig"] = new JObject();
|
||||
}
|
||||
|
||||
var audioConfigObj = (JObject)configObj["AudioConfig"]!;
|
||||
audioConfigObj[prop] ??= legacyToken;
|
||||
}
|
||||
|
||||
configObj.Remove(prop);
|
||||
}
|
||||
|
||||
if (configObj["AudioConfig"] != null && configObj["AudioConfig"]!.Type == JTokenType.Null)
|
||||
{
|
||||
configObj.Remove("AudioConfig");
|
||||
}
|
||||
|
||||
// 4. legacy top-level Advanced properties -> AdvancedConfig
|
||||
string[] legacyAdvancedProps = { "RandomSeed", "ProcessAudio", "NonTile" };
|
||||
foreach (var prop in legacyAdvancedProps)
|
||||
{
|
||||
var legacyToken = configObj[prop];
|
||||
if (legacyToken != null && legacyToken.Type != JTokenType.Null)
|
||||
{
|
||||
if (configObj["AdvancedConfig"] == null || configObj["AdvancedConfig"]!.Type == JTokenType.Null)
|
||||
{
|
||||
configObj["AdvancedConfig"] = new JObject();
|
||||
}
|
||||
|
||||
var advancedConfigObj = (JObject)configObj["AdvancedConfig"]!;
|
||||
advancedConfigObj[prop] ??= legacyToken;
|
||||
}
|
||||
|
||||
configObj.Remove(prop);
|
||||
}
|
||||
|
||||
if (configObj["AdvancedConfig"] != null && configObj["AdvancedConfig"]!.Type == JTokenType.Null)
|
||||
{
|
||||
configObj.Remove("AdvancedConfig");
|
||||
}
|
||||
}
|
||||
|
||||
var preset = jObject.ToObject<RenderPreset>();
|
||||
if (preset != null && !string.IsNullOrEmpty(preset.Name))
|
||||
{
|
||||
presets.Add(preset);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MelonLogger.Warning($"Error loading preset file '{Path.GetFileName(file)}': {ex.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MelonLogger.Error($"Error retrieving preset list: {ex.Message}");
|
||||
}
|
||||
|
||||
return presets;
|
||||
}
|
||||
|
||||
private static void TryChangeKey(JObject configObj, string keyBefore, string targetKey)
|
||||
{
|
||||
var legacyToken = configObj[keyBefore];
|
||||
if (legacyToken != null && legacyToken.Type != JTokenType.Null)
|
||||
configObj[targetKey] = legacyToken;
|
||||
|
||||
configObj.Remove(keyBefore);
|
||||
}
|
||||
|
||||
public static void DeletePreset(string name)
|
||||
{
|
||||
var dir = GetPresetsDirectory();
|
||||
var safeName = GetSafeFileName(name);
|
||||
var filePath = Path.Combine(dir, safeName + ".json");
|
||||
|
||||
if (File.Exists(filePath))
|
||||
{
|
||||
File.Delete(filePath);
|
||||
}
|
||||
}
|
||||
}
|
||||
+755
-782
File diff suppressed because it is too large.
Load diff
@@ -0,0 +1,29 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using FFmpeg.AutoGen;
|
||||
|
||||
namespace ADOFAIRenderer.Data;
|
||||
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
public enum Codec
|
||||
{
|
||||
H264, H265, VP9, AV1, VVC
|
||||
}
|
||||
|
||||
internal static class CodecUtil
|
||||
{
|
||||
public static readonly Dictionary<Codec, AVCodecID> AudioCodecMatch = new()
|
||||
{
|
||||
[Codec.H264] = AVCodecID.AV_CODEC_ID_AAC,
|
||||
[Codec.H265] = AVCodecID.AV_CODEC_ID_AAC,
|
||||
[Codec.VP9] = AVCodecID.AV_CODEC_ID_OPUS,
|
||||
[Codec.AV1] = AVCodecID.AV_CODEC_ID_OPUS,
|
||||
[Codec.VVC] = AVCodecID.AV_CODEC_ID_OPUS
|
||||
};
|
||||
|
||||
public static readonly Dictionary<AVCodecID, List<int>> AvailableSampleRate = new()
|
||||
{
|
||||
[AVCodecID.AV_CODEC_ID_AAC] = new List<int> { 44100, 48000, 96000 },
|
||||
[AVCodecID.AV_CODEC_ID_OPUS] = new List<int> { 48000 }
|
||||
};
|
||||
}
|
||||
@@ -1,78 +0,0 @@
|
||||
namespace ADOFAIRenderer.Data
|
||||
{
|
||||
/// <summary>
|
||||
/// Base class for double input validation limits.
|
||||
/// Multiple limits can be composed on a single input field — all are checked in order.
|
||||
/// </summary>
|
||||
internal abstract class DoubleLimit
|
||||
{
|
||||
/// <summary>
|
||||
/// Validates the given double value against this limit.
|
||||
/// </summary>
|
||||
/// <param name="value">The parsed double value to validate.</param>
|
||||
/// <param name="errorMessage">
|
||||
/// When validation fails, set to a human-readable error message.
|
||||
/// When validation succeeds, set to null.
|
||||
/// </param>
|
||||
/// <returns>true if the value satisfies this limit; false otherwise.</returns>
|
||||
public abstract bool Validate(double value, out string errorMessage);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Requires the double value to be strictly positive (> 0).
|
||||
/// </summary>
|
||||
internal class PositiveOnlyDoubleLimit : DoubleLimit
|
||||
{
|
||||
public override bool Validate(double value, out string errorMessage)
|
||||
{
|
||||
if (value > 0)
|
||||
{
|
||||
errorMessage = null!;
|
||||
return true;
|
||||
}
|
||||
|
||||
errorMessage = "값은 0보다 큰 양수여야 합니다.";
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Requires the double value to be within an inclusive [Min, Max] range.
|
||||
/// Either bound can be null to represent an unbounded side.
|
||||
/// </summary>
|
||||
internal class RangeDoubleLimit : DoubleLimit
|
||||
{
|
||||
public double? Min { get; }
|
||||
public double? Max { get; }
|
||||
|
||||
/// <param name="min">Inclusive lower bound, or null for no lower bound.</param>
|
||||
/// <param name="max">Inclusive upper bound, or null for no upper bound.</param>
|
||||
public RangeDoubleLimit(double? min, double? max)
|
||||
{
|
||||
Min = min;
|
||||
Max = max;
|
||||
}
|
||||
|
||||
public override bool Validate(double value, out string errorMessage)
|
||||
{
|
||||
if (Min.HasValue && value < Min.Value)
|
||||
{
|
||||
errorMessage = Max.HasValue
|
||||
? $"값은 {Min.Value}에서 {Max.Value} 사이의 숫자여야 합니다."
|
||||
: $"값은 {Min.Value} 이상의 숫자여야 합니다.";
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Max.HasValue && value > Max.Value)
|
||||
{
|
||||
errorMessage = Min.HasValue
|
||||
? $"값은 {Min.Value}에서 {Max.Value} 사이의 숫자여야 합니다."
|
||||
: $"값은 {Max.Value} 이하의 숫자여야 합니다.";
|
||||
return false;
|
||||
}
|
||||
|
||||
errorMessage = null!;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,77 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using MelonLoader;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace ADOFAIRenderer.Data.Input
|
||||
{
|
||||
internal class DoubleInputValidator
|
||||
{
|
||||
private struct FieldEntry
|
||||
{
|
||||
public List<DoubleLimit> Limits;
|
||||
}
|
||||
|
||||
private readonly VisualElement _rootVisualElement;
|
||||
private readonly Dictionary<string, FieldEntry> _fields = new();
|
||||
|
||||
public DoubleInputValidator(VisualElement rootVisualElement)
|
||||
{
|
||||
_rootVisualElement = rootVisualElement;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Registers one or more <see cref="DoubleLimit"/>s for the field with the given name.
|
||||
/// Multiple limits can be added to the same field — they are all checked in order.
|
||||
/// </summary>
|
||||
/// <param name="fieldName">The name of the DoubleField in the UXML.</param>
|
||||
/// <param name="limits">The limits to apply.</param>
|
||||
public DoubleInputValidator AddLimits(string fieldName, params DoubleLimit[] limits)
|
||||
{
|
||||
if (!_fields.TryGetValue(fieldName, out var entry))
|
||||
{
|
||||
entry = new FieldEntry
|
||||
{
|
||||
Limits = new List<DoubleLimit>()
|
||||
};
|
||||
}
|
||||
|
||||
entry.Limits.AddRange(limits);
|
||||
_fields[fieldName] = entry;
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queries all registered fields from the root VisualElement and
|
||||
/// registers value-changed callbacks that rollback invalid values.
|
||||
/// </summary>
|
||||
public void SetupValidation()
|
||||
{
|
||||
foreach (var (fieldName, entry) in _fields)
|
||||
{
|
||||
var field = _rootVisualElement.Q<DoubleField>(fieldName);
|
||||
if (field == null)
|
||||
{
|
||||
Melon<RenderMod>.Logger.Warning(
|
||||
$"DoubleField '{fieldName}'을(를) 찾을 수 없습니다. 유효성 검사를 건너뜁니다.");
|
||||
continue;
|
||||
}
|
||||
|
||||
var limits = entry.Limits;
|
||||
|
||||
field.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
if (string.IsNullOrEmpty(field.text))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (limits.Any(limit => !limit.Validate(evt.newValue, out _)))
|
||||
{
|
||||
field.SetValueWithoutNotify(evt.previousValue);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,86 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using MelonLoader;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace ADOFAIRenderer.Data.Input
|
||||
{
|
||||
/// <summary>
|
||||
/// Binds a UI Toolkit <see cref="DropdownField"/> to an enum type.
|
||||
/// Populates choices from enum names and provides typed access to the selected value.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The enum type to bind.</typeparam>
|
||||
internal class EnumDropdownBinder<T> where T : struct, Enum
|
||||
{
|
||||
private readonly DropdownField? _dropdown;
|
||||
private readonly List<T> _values;
|
||||
private Action<T>? _onValueChanged;
|
||||
|
||||
/// <summary>
|
||||
/// The currently selected enum value.
|
||||
/// </summary>
|
||||
public T Value => _dropdown is { index: >= 0 } && _dropdown.index < _values.Count
|
||||
? _values[_dropdown.index]
|
||||
: default;
|
||||
|
||||
/// <summary>
|
||||
/// Queries a <see cref="DropdownField"/> by name from the root VisualElement,
|
||||
/// populates it with enum names, and selects the default value.
|
||||
/// </summary>
|
||||
/// <param name="rootVisualElement">The root VisualElement loaded from the UXML bundle.</param>
|
||||
/// <param name="fieldName">The name of the DropdownField in the UXML.</param>
|
||||
/// <param name="defaultValue">The initial selected value. Defaults to the first enum member.</param>
|
||||
public EnumDropdownBinder(VisualElement rootVisualElement, string fieldName, T? defaultValue = null)
|
||||
{
|
||||
_values = Enum.GetValues(typeof(T)).Cast<T>().ToList();
|
||||
|
||||
_dropdown = rootVisualElement.Q<DropdownField>(fieldName);
|
||||
if (_dropdown == null)
|
||||
{
|
||||
Melon<RenderMod>.Logger.Error(
|
||||
$"DropdownField '{fieldName}'을(를) 찾을 수 없습니다.");
|
||||
return;
|
||||
}
|
||||
|
||||
_dropdown.choices = _values.Select(v => v.ToString()).ToList();
|
||||
|
||||
// Register the callback BEFORE setting index so the initial selection fires it too
|
||||
_dropdown.RegisterValueChangedCallback(_ =>
|
||||
{
|
||||
_onValueChanged?.Invoke(Value);
|
||||
});
|
||||
|
||||
var initial = defaultValue ?? _values[0];
|
||||
_dropdown.index = _values.IndexOf(initial);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Registers a callback that fires when the selection changes, providing the new enum value.
|
||||
/// </summary>
|
||||
public void OnValueChanged(Action<T> callback)
|
||||
{
|
||||
_onValueChanged = callback;
|
||||
|
||||
// Fire immediately with current value so the caller gets the initial state
|
||||
if (_dropdown != null)
|
||||
{
|
||||
callback(Value);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the selected enum value and updates the dropdown index.
|
||||
/// </summary>
|
||||
/// <param name="value">The enum value to set.</param>
|
||||
public void SetValue(T value)
|
||||
{
|
||||
if (_dropdown == null) return;
|
||||
int idx = _values.IndexOf(value);
|
||||
if (idx >= 0)
|
||||
{
|
||||
_dropdown.index = idx;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,77 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using MelonLoader;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace ADOFAIRenderer.Data.Input
|
||||
{
|
||||
internal class IntegerInputValidator
|
||||
{
|
||||
private struct FieldEntry
|
||||
{
|
||||
public List<IntegerLimit> Limits;
|
||||
}
|
||||
|
||||
private readonly VisualElement _rootVisualElement;
|
||||
private readonly Dictionary<string, FieldEntry> _fields = new();
|
||||
|
||||
public IntegerInputValidator(VisualElement rootVisualElement)
|
||||
{
|
||||
_rootVisualElement = rootVisualElement;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Registers one or more <see cref="IntegerLimit"/>s for the field with the given name.
|
||||
/// Multiple limits can be added to the same field — they are all checked in order.
|
||||
/// </summary>
|
||||
/// <param name="fieldName">The name of the IntegerField in the UXML.</param>
|
||||
/// <param name="limits">The limits to apply.</param>
|
||||
public IntegerInputValidator AddLimits(string fieldName, params IntegerLimit[] limits)
|
||||
{
|
||||
if (!_fields.TryGetValue(fieldName, out var entry))
|
||||
{
|
||||
entry = new FieldEntry
|
||||
{
|
||||
Limits = new List<IntegerLimit>()
|
||||
};
|
||||
}
|
||||
|
||||
entry.Limits.AddRange(limits);
|
||||
_fields[fieldName] = entry;
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queries all registered fields from the root VisualElement and
|
||||
/// registers value-changed callbacks that rollback invalid values.
|
||||
/// </summary>
|
||||
public void SetupValidation()
|
||||
{
|
||||
foreach (var (fieldName, entry) in _fields)
|
||||
{
|
||||
var field = _rootVisualElement.Q<IntegerField>(fieldName);
|
||||
if (field == null)
|
||||
{
|
||||
Melon<RenderMod>.Logger.Warning(
|
||||
$"IntegerField '{fieldName}'을(를) 찾을 수 없습니다. 유효성 검사를 건너뜁니다.");
|
||||
continue;
|
||||
}
|
||||
|
||||
var limits = entry.Limits;
|
||||
|
||||
field.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
if (string.IsNullOrEmpty(field.text))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (limits.Any(limit => !limit.Validate(evt.newValue, out _)))
|
||||
{
|
||||
field.SetValueWithoutNotify(evt.previousValue);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,78 +0,0 @@
|
||||
namespace ADOFAIRenderer.Data
|
||||
{
|
||||
/// <summary>
|
||||
/// Base class for integer input validation limits.
|
||||
/// Multiple limits can be composed on a single input field — all are checked in order.
|
||||
/// </summary>
|
||||
internal abstract class IntegerLimit
|
||||
{
|
||||
/// <summary>
|
||||
/// Validates the given integer value against this limit.
|
||||
/// </summary>
|
||||
/// <param name="value">The parsed integer value to validate.</param>
|
||||
/// <param name="errorMessage">
|
||||
/// When validation fails, set to a human-readable error message.
|
||||
/// When validation succeeds, set to null.
|
||||
/// </param>
|
||||
/// <returns>true if the value satisfies this limit; false otherwise.</returns>
|
||||
public abstract bool Validate(int value, out string errorMessage);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Requires the integer value to be strictly positive (> 0).
|
||||
/// </summary>
|
||||
internal class PositiveOnlyIntegerLimit : IntegerLimit
|
||||
{
|
||||
public override bool Validate(int value, out string errorMessage)
|
||||
{
|
||||
if (value > 0)
|
||||
{
|
||||
errorMessage = null!;
|
||||
return true;
|
||||
}
|
||||
|
||||
errorMessage = "값은 0보다 큰 양의 정수여야 합니다.";
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Requires the integer value to be within an inclusive [Min, Max] range.
|
||||
/// Either bound can be null to represent an unbounded side.
|
||||
/// </summary>
|
||||
internal class RangeIntegerLimit : IntegerLimit
|
||||
{
|
||||
public int? Min { get; }
|
||||
public int? Max { get; }
|
||||
|
||||
/// <param name="min">Inclusive lower bound, or null for no lower bound.</param>
|
||||
/// <param name="max">Inclusive upper bound, or null for no upper bound.</param>
|
||||
public RangeIntegerLimit(int? min, int? max)
|
||||
{
|
||||
Min = min;
|
||||
Max = max;
|
||||
}
|
||||
|
||||
public override bool Validate(int value, out string errorMessage)
|
||||
{
|
||||
if (Min.HasValue && value < Min.Value)
|
||||
{
|
||||
errorMessage = Max.HasValue
|
||||
? $"값은 {Min.Value}에서 {Max.Value} 사이의 정수여야 합니다."
|
||||
: $"값은 {Min.Value} 이상의 정수여야 합니다.";
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Max.HasValue && value > Max.Value)
|
||||
{
|
||||
errorMessage = Min.HasValue
|
||||
? $"값은 {Min.Value}에서 {Max.Value} 사이의 정수여야 합니다."
|
||||
: $"값은 {Max.Value} 이하의 정수여야 합니다.";
|
||||
return false;
|
||||
}
|
||||
|
||||
errorMessage = null!;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,190 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using MelonLoader;
|
||||
using MelonLoader.Utils;
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
|
||||
namespace ADOFAIRenderer.Data
|
||||
{
|
||||
internal class RenderPreset
|
||||
{
|
||||
public string Name { get; set; } = string.Empty;
|
||||
public RenderConfig Config { get; set; } = null!;
|
||||
}
|
||||
|
||||
internal static class PresetManager
|
||||
{
|
||||
private static string GetPresetsDirectory()
|
||||
{
|
||||
return Path.Combine(MelonEnvironment.GameRootDirectory, "UserData", "ADOFAIRenderer", "Presets");
|
||||
}
|
||||
|
||||
private static string GetSafeFileName(string name)
|
||||
{
|
||||
return Path.GetInvalidFileNameChars().Aggregate(name, (current, c) => current.Replace(c, '_'));
|
||||
}
|
||||
|
||||
public static void SavePreset(string name, RenderConfig config)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(name))
|
||||
{
|
||||
throw new ArgumentException("프리셋 이름은 비어 있을 수 없습니다.");
|
||||
}
|
||||
|
||||
string dir = GetPresetsDirectory();
|
||||
if (!Directory.Exists(dir))
|
||||
{
|
||||
Directory.CreateDirectory(dir);
|
||||
}
|
||||
|
||||
var preset = new RenderPreset
|
||||
{
|
||||
Name = name,
|
||||
Config = config
|
||||
};
|
||||
|
||||
string json = JsonConvert.SerializeObject(preset, Formatting.Indented);
|
||||
string safeName = GetSafeFileName(name);
|
||||
string filePath = Path.Combine(dir, safeName + ".json");
|
||||
File.WriteAllText(filePath, json);
|
||||
}
|
||||
|
||||
public static List<RenderPreset> GetPresets()
|
||||
{
|
||||
var presets = new List<RenderPreset>();
|
||||
var dir = GetPresetsDirectory();
|
||||
|
||||
if (!Directory.Exists(dir)) return presets;
|
||||
|
||||
try
|
||||
{
|
||||
var files = Directory.GetFiles(dir, "*.json");
|
||||
foreach (var file in files)
|
||||
{
|
||||
try
|
||||
{
|
||||
var json = File.ReadAllText(file);
|
||||
var jObject = JsonConvert.DeserializeObject<JObject>(json);
|
||||
if (jObject == null) continue;
|
||||
|
||||
var configToken = jObject["Config"];
|
||||
if (configToken is JObject configObj)
|
||||
{
|
||||
TryChangeKey(configObj, "DelayAfterLevelEnd", "DelayAfterEnd");
|
||||
|
||||
// 1. legacy EncodingConfig -> VideoConfig
|
||||
if (configObj["EncodingConfig"] is JObject oldEncodingConfigObj)
|
||||
{
|
||||
configObj["VideoConfig"] ??= oldEncodingConfigObj;
|
||||
configObj.Remove("EncodingConfig");
|
||||
}
|
||||
|
||||
// 2. legacy top-level Codec -> VideoConfig.Codec
|
||||
var legacyCodecToken = configObj["Codec"];
|
||||
if (legacyCodecToken != null && legacyCodecToken.Type != JTokenType.Null)
|
||||
{
|
||||
if (configObj["VideoConfig"] == null || configObj["VideoConfig"]!.Type == JTokenType.Null)
|
||||
{
|
||||
configObj["VideoConfig"] = new JObject();
|
||||
}
|
||||
|
||||
var videoConfigObj = (JObject)configObj["VideoConfig"]!;
|
||||
videoConfigObj["Codec"] ??= legacyCodecToken;
|
||||
|
||||
configObj.Remove("Codec");
|
||||
}
|
||||
|
||||
// 3. legacy top-level Audio properties -> AudioConfig
|
||||
string[] legacyAudioProps = { "RenderAudio", "AudioSampleRate", "AudioChannels", "AudioBitrate" };
|
||||
foreach (var prop in legacyAudioProps)
|
||||
{
|
||||
var legacyToken = configObj[prop];
|
||||
if (legacyToken != null && legacyToken.Type != JTokenType.Null)
|
||||
{
|
||||
if (configObj["AudioConfig"] == null || configObj["AudioConfig"]!.Type == JTokenType.Null)
|
||||
{
|
||||
configObj["AudioConfig"] = new JObject();
|
||||
}
|
||||
|
||||
var audioConfigObj = (JObject)configObj["AudioConfig"]!;
|
||||
audioConfigObj[prop] ??= legacyToken;
|
||||
}
|
||||
|
||||
configObj.Remove(prop);
|
||||
}
|
||||
|
||||
if (configObj["AudioConfig"] != null && configObj["AudioConfig"]!.Type == JTokenType.Null)
|
||||
{
|
||||
configObj.Remove("AudioConfig");
|
||||
}
|
||||
|
||||
// 4. legacy top-level Advanced properties -> AdvancedConfig
|
||||
string[] legacyAdvancedProps = { "RandomSeed", "ProcessAudio", "NonTile" };
|
||||
foreach (var prop in legacyAdvancedProps)
|
||||
{
|
||||
var legacyToken = configObj[prop];
|
||||
if (legacyToken != null && legacyToken.Type != JTokenType.Null)
|
||||
{
|
||||
if (configObj["AdvancedConfig"] == null || configObj["AdvancedConfig"]!.Type == JTokenType.Null)
|
||||
{
|
||||
configObj["AdvancedConfig"] = new JObject();
|
||||
}
|
||||
|
||||
var advancedConfigObj = (JObject)configObj["AdvancedConfig"]!;
|
||||
advancedConfigObj[prop] ??= legacyToken;
|
||||
}
|
||||
|
||||
configObj.Remove(prop);
|
||||
}
|
||||
|
||||
if (configObj["AdvancedConfig"] != null && configObj["AdvancedConfig"]!.Type == JTokenType.Null)
|
||||
{
|
||||
configObj.Remove("AdvancedConfig");
|
||||
}
|
||||
}
|
||||
|
||||
var preset = jObject.ToObject<RenderPreset>();
|
||||
if (preset != null && !string.IsNullOrEmpty(preset.Name))
|
||||
{
|
||||
presets.Add(preset);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MelonLogger.Warning($"프리셋 파일 '{Path.GetFileName(file)}' 로드 중 오류 발생: {ex.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MelonLogger.Error($"프리셋 목록을 불러오는 중 오류 발생: {ex.Message}");
|
||||
}
|
||||
|
||||
return presets;
|
||||
}
|
||||
|
||||
private static void TryChangeKey(JObject configObj, string keyBefore, string targetKey)
|
||||
{
|
||||
var legacyToken = configObj[keyBefore];
|
||||
if (legacyToken != null && legacyToken.Type != JTokenType.Null)
|
||||
configObj[targetKey] = legacyToken;
|
||||
|
||||
configObj.Remove(keyBefore);
|
||||
}
|
||||
|
||||
public static void DeletePreset(string name)
|
||||
{
|
||||
string dir = GetPresetsDirectory();
|
||||
string safeName = GetSafeFileName(name);
|
||||
string filePath = Path.Combine(dir, safeName + ".json");
|
||||
|
||||
if (File.Exists(filePath))
|
||||
{
|
||||
File.Delete(filePath);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
|
||||
namespace ADOFAIRenderer.Data;
|
||||
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
public enum RateControlMode
|
||||
{
|
||||
CBR,
|
||||
VBR,
|
||||
CQP
|
||||
}
|
||||
+63
-56
@@ -1,67 +1,74 @@
|
||||
using ADOFAIRenderer.Util.FFmpeg;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ADOFAIRenderer.Data
|
||||
namespace ADOFAIRenderer.Data;
|
||||
|
||||
[SuppressMessage("ReSharper", "RedundantDefaultMemberInitializer")]
|
||||
public class RenderConfig
|
||||
{
|
||||
public class RenderConfig
|
||||
public double RenderFPS { get; set; }
|
||||
public double VideoFPS { get; set; }
|
||||
|
||||
public int RenderWidth { get; set; }
|
||||
public int RenderHeight { get; set; }
|
||||
|
||||
public VideoEncodingConfig VideoConfig { get; set; } = new();
|
||||
public AudioEncodingConfig AudioConfig { get; set; } = new();
|
||||
public AdvancedConfig AdvancedConfig { get; set; } = new();
|
||||
|
||||
public double DelayAfterEnd { get; set; } = 15;
|
||||
public bool ShowJudgementText { get; set; } = false;
|
||||
}
|
||||
|
||||
[SuppressMessage("ReSharper", "RedundantDefaultMemberInitializer")]
|
||||
public class AdvancedConfig
|
||||
{
|
||||
public int? RandomSeed { get; set; } = null;
|
||||
public bool ProcessAudio { get; set; } = true;
|
||||
public bool NonTile { get; set; } = false;
|
||||
public string FileExtension { get; set; } = "mkv";
|
||||
|
||||
public Color? firePlanetColor = null;
|
||||
public Color? icePlanetColor = null;
|
||||
public Color? windPlanetColor = null;
|
||||
}
|
||||
|
||||
public class VideoEncodingConfig
|
||||
{
|
||||
public Codec Codec { get; set; } = Codec.H264;
|
||||
public RateControlMode RateControlMode { get; set; } = RateControlMode.CBR;
|
||||
|
||||
public int Bitrate { get; set; } = 30000;
|
||||
public int MaxBitrate { get; set; } = 50000;
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public int QP { get; set; } = 18;
|
||||
public double KeyframeInterval { get; set; } = 2.0;
|
||||
public bool ForceSoftwareEncoder { get; set; }
|
||||
}
|
||||
|
||||
public class AudioEncodingConfig
|
||||
{
|
||||
private int _audioSampleRate = 48000;
|
||||
private int _audioChannels = 2;
|
||||
private int _audioBitrate = 256000;
|
||||
|
||||
public bool RenderAudio { get; set; } = true;
|
||||
|
||||
public int AudioSampleRate
|
||||
{
|
||||
public double RenderFPS { get; set; }
|
||||
public double VideoFPS { get; set; }
|
||||
|
||||
public int RenderWidth { get; set; }
|
||||
public int RenderHeight { get; set; }
|
||||
|
||||
public VideoEncodingConfig VideoConfig { get; set; } = new();
|
||||
public AudioEncodingConfig AudioConfig { get; set; } = new();
|
||||
public AdvancedConfig AdvancedConfig { get; set; } = new();
|
||||
|
||||
public double DelayAfterEnd { get; set; }
|
||||
public bool ShowJudgementText { get; set; }
|
||||
get => _audioSampleRate <= 0 ? 48000 : _audioSampleRate;
|
||||
set => _audioSampleRate = value <= 0 ? 48000 : value;
|
||||
}
|
||||
|
||||
public class AdvancedConfig
|
||||
public int AudioChannels
|
||||
{
|
||||
public int? RandomSeed { get; set; } = null;
|
||||
public bool ProcessAudio { get; set; } = true;
|
||||
public bool NonTile { get; set; } = false;
|
||||
get => _audioChannels <= 0 ? 2 : _audioChannels;
|
||||
set => _audioChannels = value <= 0 ? 2 : value;
|
||||
}
|
||||
|
||||
public class VideoEncodingConfig
|
||||
public int AudioBitrate
|
||||
{
|
||||
public Codec Codec { get; set; } = Codec.H264;
|
||||
public RateControlMode RateControlMode { get; set; } = RateControlMode.CBR;
|
||||
|
||||
public int Bitrate { get; set; } = 30000;
|
||||
public int MaxBitrate { get; set; } = 50000;
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public int QP { get; set; } = 18;
|
||||
public double KeyframeInterval { get; set; } = 2.0;
|
||||
public bool ForceSoftwareEncoder { get; set; }
|
||||
}
|
||||
|
||||
public class AudioEncodingConfig
|
||||
{
|
||||
private int _audioSampleRate = 44100;
|
||||
private int _audioChannels = 2;
|
||||
private int _audioBitrate = 256000;
|
||||
|
||||
public bool RenderAudio { get; set; } = true;
|
||||
|
||||
public int AudioSampleRate
|
||||
{
|
||||
get => _audioSampleRate <= 0 ? 44100 : _audioSampleRate;
|
||||
set => _audioSampleRate = value <= 0 ? 44100 : value;
|
||||
}
|
||||
|
||||
public int AudioChannels
|
||||
{
|
||||
get => _audioChannels <= 0 ? 2 : _audioChannels;
|
||||
set => _audioChannels = value <= 0 ? 2 : value;
|
||||
}
|
||||
|
||||
public int AudioBitrate
|
||||
{
|
||||
get => _audioBitrate <= 0 ? 256000 : _audioBitrate;
|
||||
set => _audioBitrate = value <= 0 ? 256000 : value;
|
||||
}
|
||||
get => _audioBitrate <= 0 ? 256000 : _audioBitrate;
|
||||
set => _audioBitrate = value <= 0 ? 256000 : value;
|
||||
}
|
||||
}
|
||||
@@ -1,21 +1,674 @@
|
||||
MIT License
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (c) 2026 ADOFAI Editor Forum
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
Preamble
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||
@@ -0,0 +1,42 @@
|
||||
# ADOFAIRenderer API & Data Linking Exception (Dynamic Linking Only)
|
||||
|
||||
> **Additional Permission under GNU General Public License version 3 section 7**
|
||||
|
||||
---
|
||||
|
||||
## 1. Legal Terms (Official)
|
||||
|
||||
Linking this Program statically or dynamically with other modules is making a combined work based on this Program. Thus, the terms and conditions of the GNU General Public License cover the whole combination.
|
||||
|
||||
As a special exception, the copyright holders of this Program give you permission to dynamically link this Program with independent modules that interact with or reference this Program solely through the public application programming interfaces (APIs), types, and data structures declared within the following namespaces:
|
||||
|
||||
- `ADOFAIRenderer.API`
|
||||
- `ADOFAIRenderer.Data`
|
||||
|
||||
and to copy, convey, and distribute the resulting combined work under terms of your choice, without requiring such combined work or independent modules to be covered under the GNU General Public License version 3, provided that you also meet, for each linked independent module, the terms and conditions of the license of that module.
|
||||
|
||||
This exception applies exclusively to dynamic linking. Static linking, including but not limited to combining, embedding, compiling this Program into another binary, or merging assemblies (such as via ILMerge or Costura), is explicitly excluded from this exception and remains fully subject to the terms and copyleft requirements of the GNU General Public License version 3.
|
||||
|
||||
An **"independent module"** is a separate and distinct software module that is not derived from or based on this Program, other than referencing or communicating with the interfaces and types declared within the designated namespaces above.
|
||||
|
||||
This exception does not grant any permission to modify the source code of this Program itself outside the terms of the GNU General Public License version 3.
|
||||
|
||||
In accordance with section 7 of the GNU GPL version 3, if you modify this Program, you may extend this exception to your version of the Program, but you are not obligated to do so. If you do not wish to provide this exception in your derivative work, you may remove this exception statement from your version.
|
||||
|
||||
---
|
||||
|
||||
## 2. 조항 해설 (Korean Guide)
|
||||
|
||||
본 문서는 GNU General Public License 버전 3 (GPLv3) 제7조(추가적인 허가, Additional Permissions)에 따라 제공되는 공식 예외 조항입니다.
|
||||
|
||||
### 핵심 요약
|
||||
|
||||
- **동적 링킹(Dynamic Linking)만 허용**:
|
||||
- 본 예외 조항은 **동적 링킹(런타임 참조 및 어셈블리 동적 로드)**에만 배타적으로 적용됩니다.
|
||||
- ADOFAIRenderer 또는 그 일부 코드를 대상 모드/프로그램에 직접 병합하거나 포함(ILMerge, Costura, 바이너리 직접 내장/정적 컴파일 등)하는 **정적 링킹(Static Linking)은 본 예외 대상에서 제외**되며, 순수 GPLv3의 카피레프트(전염성) 의무가 그대로 적용됩니다.
|
||||
- **외부 모드의 라이선스 자유**:
|
||||
- 제3자 모드 또는 외부 프로그램이 동적 링킹을 통해 `ADOFAIRenderer.API` 및 `ADOFAIRenderer.Data` 네임스페이스의 공개 API, 클래스, 데이터 구조만을 참조·호출하여 연동하는 경우, 해당 모드는 **GPLv3의 카피레프트 의무를 적용받지 않습니다.**
|
||||
- 외부 모드 개발자는 자신의 모드를 MIT, Apache-2.0, 독점/상용 라이선스 등 원하는 라이선스로 자유롭게 배포할 수 있습니다.
|
||||
- **ADOFAIRenderer 코어 보호**:
|
||||
- ADOFAIRenderer 자체의 소스 코드(렌더링 파이프라인, 코어 패치, 내부 유틸리티 등)를 수정하거나 재배포하는 경우에는 본 예외 조항이 적용되지 않으며, 순수 GPLv3 라이선스 조건이 그대로 적용됩니다.
|
||||
|
||||
@@ -0,0 +1,40 @@
|
||||
{
|
||||
"ui.render_config.window_title": "Render Config",
|
||||
"ui.render_config.render_fps": "Render FPS",
|
||||
"ui.render_config.video_fps": "Video FPS",
|
||||
"ui.render_config.render_width": "Render Width",
|
||||
"ui.render_config.render_height": "Render Height",
|
||||
"ui.render_config.delay_after_end": "Delay After End (s)",
|
||||
"ui.render_config.show_judgement": "Show Judgement Text",
|
||||
"ui.render_config.video_encoding": "Video Encoding Config",
|
||||
"ui.render_config.audio_encoding": "Audio Encoding Config",
|
||||
"ui.render_config.global_settings": "Global Settings",
|
||||
"ui.render_config.advanced_settings": "Advanced Settings",
|
||||
"ui.render_config.go_render": "Go Render",
|
||||
"ui.render_config.codec": "Codec",
|
||||
"ui.render_config.rate_control": "Rate Control Mode",
|
||||
"ui.render_config.bitrate": "Bitrate (kbps)",
|
||||
"ui.render_config.max_bitrate": "Max Bitrate (kbps)",
|
||||
"ui.render_config.qp": "Quality (QP)",
|
||||
"ui.render_config.keyframe_interval": "Keyframe Interval (s)",
|
||||
"ui.render_config.force_software": "Force Software Encoder",
|
||||
"ui.render_config.render_audio": "Render Audio",
|
||||
"ui.render_config.sample_rate": "Sample Rate (Hz)",
|
||||
"ui.render_config.channels": "Audio Channels",
|
||||
"ui.render_config.audio_bitrate": "Audio Bitrate (kbps)",
|
||||
"ui.render_config.output_dir": "Output Directory",
|
||||
"ui.render_config.browse": "Browse...",
|
||||
"ui.render_config.reset_default": "Reset to Default",
|
||||
"ui.render_config.file_extension": "File Extension",
|
||||
"ui.render_config.process_audio": "Process Audio",
|
||||
"ui.render_config.non_tile": "Non-Tile Mode",
|
||||
"ui.render_config.random_seed": "Random Seed (Optional)",
|
||||
"ui.render_config.validation_title": "Invalid Settings",
|
||||
"ui.render_config.validation_error": "Please check your input values:\n- Width and Height must be integers > 0\n- Render FPS and Video FPS must be > 0\n- Delay After End must be >= 0",
|
||||
"ui.render_config.invalid_path": "Output directory path is invalid:\n{0}",
|
||||
"ui.render_config.planet_colors": "Planet Colors (Optional)",
|
||||
"ui.render_config.fire_planet": "Fire Planet",
|
||||
"ui.render_config.ice_planet": "Ice Planet",
|
||||
"ui.render_config.wind_planet": "Wind Planet",
|
||||
"ui.render_config.expired": "(Expired)"
|
||||
}
|
||||
@@ -0,0 +1,40 @@
|
||||
{
|
||||
"ui.render_config.window_title": "렌더 설정",
|
||||
"ui.render_config.render_fps": "렌더링 FPS",
|
||||
"ui.render_config.video_fps": "영상 FPS",
|
||||
"ui.render_config.render_width": "렌더링 너비",
|
||||
"ui.render_config.render_height": "렌더링 높이",
|
||||
"ui.render_config.delay_after_end": "종료 후 대기 시간 (초)",
|
||||
"ui.render_config.show_judgement": "판정 텍스트 표시",
|
||||
"ui.render_config.video_encoding": "Video Encoding Config",
|
||||
"ui.render_config.audio_encoding": "Audio Encoding Config",
|
||||
"ui.render_config.global_settings": "Global Settings",
|
||||
"ui.render_config.advanced_settings": "Advanced Settings",
|
||||
"ui.render_config.go_render": "렌더 시작",
|
||||
"ui.render_config.codec": "코덱",
|
||||
"ui.render_config.rate_control": "비트레이트 제어 모드",
|
||||
"ui.render_config.bitrate": "비트레이트 (kbps)",
|
||||
"ui.render_config.max_bitrate": "최대 비트레이트 (kbps)",
|
||||
"ui.render_config.qp": "품질 (QP)",
|
||||
"ui.render_config.keyframe_interval": "키프레임 간격 (초)",
|
||||
"ui.render_config.force_software": "강제 소프트웨어 인코더",
|
||||
"ui.render_config.render_audio": "오디오 렌더링",
|
||||
"ui.render_config.sample_rate": "샘플레이트 (Hz)",
|
||||
"ui.render_config.channels": "오디오 채널",
|
||||
"ui.render_config.audio_bitrate": "오디오 비트레이트 (kbps)",
|
||||
"ui.render_config.output_dir": "출력 디렉토리",
|
||||
"ui.render_config.browse": "찾아보기...",
|
||||
"ui.render_config.reset_default": "기본값으로 초기화",
|
||||
"ui.render_config.file_extension": "파일 확장자",
|
||||
"ui.render_config.process_audio": "오디오 처리",
|
||||
"ui.render_config.non_tile": "논타일 모드",
|
||||
"ui.render_config.random_seed": "랜덤 시드 (선택 사항)",
|
||||
"ui.render_config.validation_title": "설정 오류",
|
||||
"ui.render_config.validation_error": "입력값을 확인해 주세요:\n- 너비와 높이는 0보다 큰 정수여야 합니다.\n- 렌더 FPS와 영상 FPS는 0보다 커야 합니다.\n- 종료 후 대기 시간은 0 이상이어야 합니다.",
|
||||
"ui.render_config.invalid_path": "출력 디렉토리 경로가 올바르지 않습니다:\n{0}",
|
||||
"ui.render_config.planet_colors": "행성 색상 설정 (선택 사항)",
|
||||
"ui.render_config.fire_planet": "불 행성",
|
||||
"ui.render_config.ice_planet": "얼음 행성",
|
||||
"ui.render_config.wind_planet": "바람 행성",
|
||||
"ui.render_config.expired": "(만료됨)"
|
||||
}
|
||||
@@ -0,0 +1,246 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using MelonLoader;
|
||||
using Newtonsoft.Json;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ADOFAIRenderer.Localization;
|
||||
|
||||
/// <summary>
|
||||
/// Provides access to localized strings and handles language synchronization with the game.
|
||||
/// </summary>
|
||||
internal static class LocalizationManager
|
||||
{
|
||||
private static readonly Dictionary<string, Dictionary<string, string>> Locales = new(StringComparer.OrdinalIgnoreCase);
|
||||
private static readonly string FallbackLocaleCode = "en";
|
||||
|
||||
/// <summary>
|
||||
/// Event triggered when the active language changes.
|
||||
/// </summary>
|
||||
public static event Action<SystemLanguage>? OnLanguageChanged;
|
||||
|
||||
/// <summary>
|
||||
/// Currently active SystemLanguage.
|
||||
/// </summary>
|
||||
public static SystemLanguage CurrentLanguage { get; private set; } = SystemLanguage.English;
|
||||
|
||||
/// <summary>
|
||||
/// Currently active locale code (e.g. "en", "ko").
|
||||
/// </summary>
|
||||
public static string CurrentLocaleCode { get; private set; } = "en";
|
||||
|
||||
private static bool _initialized;
|
||||
|
||||
static LocalizationManager()
|
||||
{
|
||||
Initialize();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initializes the localization system and loads embedded language dictionaries.
|
||||
/// </summary>
|
||||
public static void Initialize()
|
||||
{
|
||||
if (_initialized) return;
|
||||
_initialized = true;
|
||||
|
||||
LoadEmbeddedLocales();
|
||||
|
||||
// Detect initial language from game settings
|
||||
var initialLang = DetectGameLanguage();
|
||||
SetLanguage(initialLang, notify: false);
|
||||
|
||||
LogMsg($"[Localization] Initialized. Active language: {CurrentLanguage} ({CurrentLocaleCode})");
|
||||
}
|
||||
|
||||
private static void LogMsg(string msg)
|
||||
{
|
||||
try { Melon<RenderMod>.Logger.Msg(msg); }
|
||||
catch { Console.WriteLine(msg); }
|
||||
}
|
||||
|
||||
private static void LogError(string msg)
|
||||
{
|
||||
try { Melon<RenderMod>.Logger.Error(msg); }
|
||||
catch { Console.Error.WriteLine(msg); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Loads all *.json locale files embedded in this assembly.
|
||||
/// </summary>
|
||||
private static void LoadEmbeddedLocales()
|
||||
{
|
||||
var assembly = typeof(LocalizationManager).Assembly;
|
||||
var resourceNames = assembly.GetManifestResourceNames();
|
||||
|
||||
foreach (var resourceName in resourceNames)
|
||||
{
|
||||
if (!resourceName.EndsWith(".json", StringComparison.OrdinalIgnoreCase)) continue;
|
||||
if (!resourceName.Contains("Localization.Locale")) continue;
|
||||
|
||||
try
|
||||
{
|
||||
using var stream = assembly.GetManifestResourceStream(resourceName);
|
||||
if (stream == null) continue;
|
||||
|
||||
using var reader = new StreamReader(stream);
|
||||
var json = reader.ReadToEnd();
|
||||
var dict = JsonConvert.DeserializeObject<Dictionary<string, string>>(json);
|
||||
|
||||
if (dict != null)
|
||||
{
|
||||
// Extract locale code from resource name: e.g. "ADOFAIRenderer.Localization.Locale.ko.json" -> "ko"
|
||||
var parts = resourceName.Split('.');
|
||||
if (parts.Length >= 2)
|
||||
{
|
||||
var code = parts[^2].ToLowerInvariant();
|
||||
Locales[code] = dict;
|
||||
LogMsg($"[Localization] Loaded locale '{code}' ({dict.Count} keys).");
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
LogError($"[Localization] Failed to load locale resource '{resourceName}': {ex.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the active language and notifies subscribers if changed.
|
||||
/// </summary>
|
||||
public static void SetLanguage(SystemLanguage language, bool notify = true)
|
||||
{
|
||||
var localeCode = LanguageToLocaleCode(language);
|
||||
if (!Locales.ContainsKey(localeCode))
|
||||
{
|
||||
// Fallback to English if translation for this language does not exist
|
||||
localeCode = FallbackLocaleCode;
|
||||
}
|
||||
|
||||
var isChanged = language != CurrentLanguage || localeCode != CurrentLocaleCode;
|
||||
|
||||
CurrentLanguage = language;
|
||||
CurrentLocaleCode = localeCode;
|
||||
|
||||
if (isChanged && notify)
|
||||
{
|
||||
LogMsg($"[Localization] Language changed to: {CurrentLanguage} ({CurrentLocaleCode})");
|
||||
try
|
||||
{
|
||||
OnLanguageChanged?.Invoke(CurrentLanguage);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
LogError($"[Localization] Error during OnLanguageChanged notification: {ex.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves a localized string for the specified key.
|
||||
/// </summary>
|
||||
public static string Get(string key)
|
||||
{
|
||||
if (string.IsNullOrEmpty(key)) return string.Empty;
|
||||
if (!_initialized) Initialize();
|
||||
|
||||
// 1. Try currently active locale
|
||||
if (Locales.TryGetValue(CurrentLocaleCode, out var activeDict) && activeDict.TryGetValue(key, out var val))
|
||||
{
|
||||
return val;
|
||||
}
|
||||
|
||||
// 2. Fallback to English locale
|
||||
if (CurrentLocaleCode != FallbackLocaleCode &&
|
||||
Locales.TryGetValue(FallbackLocaleCode, out var fallbackDict) &&
|
||||
fallbackDict.TryGetValue(key, out var fallbackVal))
|
||||
{
|
||||
return fallbackVal;
|
||||
}
|
||||
|
||||
// 3. Fallback to raw key if missing
|
||||
return key;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves a formatted localized string.
|
||||
/// </summary>
|
||||
public static string Get(string key, params object[] args)
|
||||
{
|
||||
var template = Get(key);
|
||||
if (args.Length == 0) return template;
|
||||
|
||||
try
|
||||
{
|
||||
return string.Format(template, args);
|
||||
}
|
||||
catch (FormatException)
|
||||
{
|
||||
return template;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Maps Unity's SystemLanguage enum to an internal locale code.
|
||||
/// </summary>
|
||||
private static string LanguageToLocaleCode(SystemLanguage language)
|
||||
{
|
||||
return language switch
|
||||
{
|
||||
SystemLanguage.Korean => "ko",
|
||||
_ => "en"
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to read the game's current language from RDString or Persistence.
|
||||
/// </summary>
|
||||
private static SystemLanguage DetectGameLanguage()
|
||||
{
|
||||
try
|
||||
{
|
||||
// First attempt: RDString.language
|
||||
return RDString.language;
|
||||
}
|
||||
catch
|
||||
{
|
||||
try
|
||||
{
|
||||
// Fallback attempt: Persistence.language
|
||||
return Persistence.language;
|
||||
}
|
||||
catch
|
||||
{
|
||||
return SystemLanguage.English;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Convenient shorthand alias for <see cref="LocalizationManager"/>.
|
||||
/// </summary>
|
||||
// ReSharper disable once InconsistentNaming
|
||||
internal static class I18n
|
||||
{
|
||||
/// <inheritdoc cref="LocalizationManager.Get(string)"/>
|
||||
public static string Get(string key) => LocalizationManager.Get(key);
|
||||
|
||||
/// <inheritdoc cref="LocalizationManager.Get(string, object[])"/>
|
||||
public static string Get(string key, params object[] args) => LocalizationManager.Get(key, args);
|
||||
|
||||
/// <inheritdoc cref="LocalizationManager.CurrentLanguage"/>
|
||||
public static SystemLanguage CurrentLanguage => LocalizationManager.CurrentLanguage;
|
||||
|
||||
/// <inheritdoc cref="LocalizationManager.CurrentLocaleCode"/>
|
||||
public static string CurrentLocaleCode => LocalizationManager.CurrentLocaleCode;
|
||||
|
||||
/// <inheritdoc cref="LocalizationManager.OnLanguageChanged"/>
|
||||
public static event Action<SystemLanguage>? OnLanguageChanged
|
||||
{
|
||||
add => LocalizationManager.OnLanguageChanged += value;
|
||||
remove => LocalizationManager.OnLanguageChanged -= value;
|
||||
}
|
||||
}
|
||||
@@ -1,21 +1,20 @@
|
||||
using ADOFAIRenderer.Core;
|
||||
using HarmonyLib;
|
||||
|
||||
namespace ADOFAIRenderer.Patch.Engine
|
||||
namespace ADOFAIRenderer.Patch.Engine;
|
||||
|
||||
[HarmonyPatch(typeof(AsyncInputUtils), "UpdateOffsetTime")]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static class AsyncInputPatches
|
||||
{
|
||||
[HarmonyPatch(typeof(AsyncInputUtils), "UpdateOffsetTime")]
|
||||
[HarmonyPrefix]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static class AsyncInputPatches
|
||||
public static bool Prefix()
|
||||
{
|
||||
[HarmonyPrefix]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static bool Prefix()
|
||||
{
|
||||
if (!RenderManager.IsActive) return true;
|
||||
// Force offsetTick to match instantly without 1/100 damping division when rendering
|
||||
AsyncInputManager.offsetTick = AsyncInputManager.currFrameTick - (ulong)(scrConductor.instance.dspTime * 10000000.0);
|
||||
AsyncInputManager.offsetTickUpdated = true;
|
||||
return false; // Skip the original damped offset calculation
|
||||
}
|
||||
if (!RenderManager.IsActive) return true;
|
||||
// Force offsetTick to match instantly without 1/100 damping division when rendering
|
||||
AsyncInputManager.offsetTick = AsyncInputManager.currFrameTick - (long)(scrConductor.instance.dspTime * 10000000.0);
|
||||
AsyncInputManager.offsetTickUpdated = true;
|
||||
return false; // Skip the original damped offset calculation
|
||||
}
|
||||
}
|
||||
@@ -4,112 +4,109 @@ using HarmonyLib;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Audio;
|
||||
|
||||
namespace ADOFAIRenderer.Patch.Engine
|
||||
namespace ADOFAIRenderer.Patch.Engine;
|
||||
|
||||
[HarmonyPatch(typeof(AudioManager), "_Play")]
|
||||
public static class AudioManagerPlayPatch
|
||||
{
|
||||
[HarmonyPatch(typeof(AudioManager), "_Play")]
|
||||
public static class AudioManagerPlayPatch
|
||||
[HarmonyPrefix]
|
||||
public static bool Prefix(string snd, double time, AudioMixerGroup group, float volume, int priority)
|
||||
{
|
||||
[HarmonyPrefix]
|
||||
public static bool Prefix(string snd, double time, AudioMixerGroup group, float volume, int priority)
|
||||
if (RenderManager.IsCapturingActive && RenderManager.Instance.Configuration.AudioConfig.RenderAudio)
|
||||
{
|
||||
if (RenderManager.IsCapturingActive && RenderManager.Instance.Configuration.AudioConfig.RenderAudio)
|
||||
// Cache the clip on the main thread
|
||||
RenderManager.Instance.AudioMixer?.CacheClip(snd);
|
||||
}
|
||||
return true; // Let the original method execute to prevent NullReferenceException
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static void Postfix(AudioSource __result, string snd, double time, AudioMixerGroup group, float volume, int priority)
|
||||
{
|
||||
if (RenderManager.IsCapturingActive && RenderManager.Instance.Configuration.AudioConfig.RenderAudio && __result != null)
|
||||
{
|
||||
// Convert absolute DSP time to relative time in seconds from render start
|
||||
double relativeStartTime = time - RenderManager.Instance.dspTimeBase;
|
||||
|
||||
// Register event to the offline mixer (default pitch = 1.0f) and map it to the AudioSource
|
||||
RenderManager.Instance.AudioMixer?.RegisterSoundEvent(__result, snd, relativeStartTime, -1.0, volume, 1.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(scrConductor), "PlayWithEndTime")]
|
||||
public static class PlayWithEndTimePatch
|
||||
{
|
||||
[HarmonyPrefix]
|
||||
public static bool Prefix(string snd, double time, double endTime, float volume, int priority)
|
||||
{
|
||||
if (RenderManager.IsCapturingActive && RenderManager.Instance.Configuration.AudioConfig.RenderAudio)
|
||||
{
|
||||
var mixer = RenderManager.Instance.AudioMixer;
|
||||
if (mixer != null)
|
||||
{
|
||||
// Cache the clip on the main thread
|
||||
RenderManager.Instance.AudioMixer?.CacheClip(snd);
|
||||
}
|
||||
return true; // Let the original method execute to prevent NullReferenceException
|
||||
}
|
||||
mixer.CacheClip(snd);
|
||||
|
||||
[HarmonyPostfix]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static void Postfix(AudioSource __result, string snd, double time, AudioMixerGroup group, float volume, int priority)
|
||||
{
|
||||
if (RenderManager.IsCapturingActive && RenderManager.Instance.Configuration.AudioConfig.RenderAudio && __result != null)
|
||||
{
|
||||
// Convert absolute DSP time to relative time in seconds from render start
|
||||
// Convert absolute DSP times to relative times in seconds from render start
|
||||
double relativeStartTime = time - RenderManager.Instance.dspTimeBase;
|
||||
double relativeEndTime = endTime - RenderManager.Instance.dspTimeBase;
|
||||
|
||||
// Register event to the offline mixer (default pitch = 1.0f) and map it to the AudioSource
|
||||
RenderManager.Instance.AudioMixer?.RegisterSoundEvent(__result, snd, relativeStartTime, -1.0, volume, 1.0f);
|
||||
// Register looping sound event to the offline mixer (default pitch = 1.0f)
|
||||
mixer.RegisterSoundEvent(snd, relativeStartTime, relativeEndTime, volume, 1.0f);
|
||||
}
|
||||
}
|
||||
return true; // Let the original method execute
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(scrConductor), "PlayWithEndTime")]
|
||||
public static class PlayWithEndTimePatch
|
||||
[HarmonyPatch(typeof(AudioSource), "pitch", MethodType.Setter)]
|
||||
public static class AudioSourcePitchPatch
|
||||
{
|
||||
[HarmonyPostfix]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static void Postfix(AudioSource __instance, float value)
|
||||
{
|
||||
[HarmonyPrefix]
|
||||
public static bool Prefix(string snd, double time, double endTime, float volume, int priority)
|
||||
if (RenderManager.IsCapturingActive && RenderManager.Instance.Configuration.AudioConfig.RenderAudio)
|
||||
{
|
||||
if (RenderManager.IsCapturingActive && RenderManager.Instance.Configuration.AudioConfig.RenderAudio)
|
||||
var mixer = RenderManager.Instance.AudioMixer;
|
||||
if (mixer != null && mixer.TryGetSoundEvent(__instance, out var soundEvent))
|
||||
{
|
||||
var mixer = RenderManager.Instance.AudioMixer;
|
||||
if (mixer != null)
|
||||
{
|
||||
// Cache the clip on the main thread
|
||||
mixer.CacheClip(snd);
|
||||
|
||||
// Convert absolute DSP times to relative times in seconds from render start
|
||||
double relativeStartTime = time - RenderManager.Instance.dspTimeBase;
|
||||
double relativeEndTime = endTime - RenderManager.Instance.dspTimeBase;
|
||||
|
||||
// Register looping sound event to the offline mixer (default pitch = 1.0f)
|
||||
mixer.RegisterSoundEvent(snd, relativeStartTime, relativeEndTime, volume, 1.0f);
|
||||
}
|
||||
}
|
||||
return true; // Let the original method execute
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(AudioSource), "pitch", MethodType.Setter)]
|
||||
public static class AudioSourcePitchPatch
|
||||
{
|
||||
[HarmonyPostfix]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static void Postfix(AudioSource __instance, float value)
|
||||
{
|
||||
if (RenderManager.IsCapturingActive && RenderManager.Instance.Configuration.AudioConfig.RenderAudio)
|
||||
{
|
||||
var mixer = RenderManager.Instance.AudioMixer;
|
||||
if (mixer != null && mixer.TryGetSoundEvent(__instance, out var soundEvent))
|
||||
{
|
||||
soundEvent.Pitch = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
[HarmonyPatch(typeof(AudioSource), "SetScheduledEndTime", typeof(double))]
|
||||
public static class AudioSourceSetScheduledEndTimePatch
|
||||
{
|
||||
[HarmonyPostfix]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static void Postfix(AudioSource __instance, double time)
|
||||
{
|
||||
if (RenderManager.IsCapturingActive && RenderManager.Instance.Configuration.AudioConfig.RenderAudio)
|
||||
{
|
||||
var mixer = RenderManager.Instance.AudioMixer;
|
||||
if (mixer != null && mixer.TryGetSoundEvent(__instance, out var soundEvent))
|
||||
{
|
||||
soundEvent.EndTime = time - RenderManager.Instance.dspTimeBase;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(AudioSource), "Stop", new Type[0])]
|
||||
public static class AudioSourceStopPatch
|
||||
{
|
||||
[HarmonyPostfix]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static void Postfix(AudioSource __instance)
|
||||
{
|
||||
if (RenderManager.IsCapturingActive && RenderManager.Instance.Configuration.AudioConfig.RenderAudio)
|
||||
{
|
||||
RenderManager.Instance.AudioMixer?.RemoveSourceMapping(__instance);
|
||||
soundEvent.Pitch = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(AudioSource), "SetScheduledEndTime", typeof(double))]
|
||||
public static class AudioSourceSetScheduledEndTimePatch
|
||||
{
|
||||
[HarmonyPostfix]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static void Postfix(AudioSource __instance, double time)
|
||||
{
|
||||
if (RenderManager.IsCapturingActive && RenderManager.Instance.Configuration.AudioConfig.RenderAudio)
|
||||
{
|
||||
var mixer = RenderManager.Instance.AudioMixer;
|
||||
if (mixer != null && mixer.TryGetSoundEvent(__instance, out var soundEvent))
|
||||
{
|
||||
soundEvent.EndTime = time - RenderManager.Instance.dspTimeBase;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(AudioSource), "Stop", new Type[0])]
|
||||
public static class AudioSourceStopPatch
|
||||
{
|
||||
[HarmonyPostfix]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static void Postfix(AudioSource __instance)
|
||||
{
|
||||
if (RenderManager.IsCapturingActive && RenderManager.Instance.Configuration.AudioConfig.RenderAudio)
|
||||
{
|
||||
RenderManager.Instance.AudioMixer?.RemoveSourceMapping(__instance);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,168 +1,165 @@
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using ADOFAIRenderer.Core;
|
||||
using ADOFAIRenderer.Util;
|
||||
using ADOFAIRenderer.Util.Audio;
|
||||
using HarmonyLib;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ADOFAIRenderer.Patch.Engine
|
||||
namespace ADOFAIRenderer.Patch.Engine;
|
||||
|
||||
public static class RenderEnvironmentPatches
|
||||
{
|
||||
public static class RenderEnvironmentPatches
|
||||
private static double TimeSpent => RenderManager.Instance.frameCount / RenderManager.Instance.Configuration.RenderFPS;
|
||||
|
||||
[HarmonyPatch(typeof(Time), "time", MethodType.Getter)]
|
||||
public static class TimePatch
|
||||
{
|
||||
private const bool RenderPatch = true;
|
||||
private static double TimeSpent => RenderManager.Instance.frameCount / RenderManager.Instance.Configuration.RenderFPS;
|
||||
|
||||
[HarmonyPatch(typeof(Time), "time", MethodType.Getter)]
|
||||
public static class TimePatch
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
public static bool Prefix(ref float __result)
|
||||
{
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
public static bool Prefix(ref float __result)
|
||||
{
|
||||
if (!RenderManager.IsCapturingActive || !RenderContext.TimePatch) return true;
|
||||
__result = (float)(TimeSpent + RenderManager.Instance.timeBase);
|
||||
return false;
|
||||
}
|
||||
if (!RenderManager.IsCapturingActive || !RenderContext.TimePatch) return true;
|
||||
__result = (float)(TimeSpent + RenderManager.Instance.timeBase);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(Time), "timeAsDouble", MethodType.Getter)]
|
||||
public static class TimeAsDoublePatch
|
||||
[HarmonyPatch(typeof(Time), "timeAsDouble", MethodType.Getter)]
|
||||
public static class TimeAsDoublePatch
|
||||
{
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
public static bool Prefix(ref double __result)
|
||||
{
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
public static bool Prefix(ref double __result)
|
||||
{
|
||||
if (!RenderManager.IsCapturingActive || !RenderContext.TimePatch) return true;
|
||||
__result = TimeSpent + RenderManager.Instance.timeBase;
|
||||
return false;
|
||||
}
|
||||
if (!RenderManager.IsCapturingActive || !RenderContext.TimePatch) return true;
|
||||
__result = TimeSpent + RenderManager.Instance.timeBase;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(Time), "unscaledTime", MethodType.Getter)]
|
||||
public static class UnscaledTimePatch
|
||||
[HarmonyPatch(typeof(Time), "unscaledTime", MethodType.Getter)]
|
||||
public static class UnscaledTimePatch
|
||||
{
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
public static bool Prefix(ref float __result)
|
||||
{
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
public static bool Prefix(ref float __result)
|
||||
{
|
||||
if (!RenderManager.IsCapturingActive || !RenderContext.TimePatch) return true;
|
||||
__result = (float)(TimeSpent + RenderManager.Instance.unscaledTimeBase);
|
||||
return false;
|
||||
}
|
||||
if (!RenderManager.IsCapturingActive || !RenderContext.TimePatch) return true;
|
||||
__result = (float)(TimeSpent + RenderManager.Instance.unscaledTimeBase);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(Time), "unscaledTimeAsDouble", MethodType.Getter)]
|
||||
public static class UnscaledTimeAsDoublePatch
|
||||
[HarmonyPatch(typeof(Time), "unscaledTimeAsDouble", MethodType.Getter)]
|
||||
public static class UnscaledTimeAsDoublePatch
|
||||
{
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
public static bool Prefix(ref double __result)
|
||||
{
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
public static bool Prefix(ref double __result)
|
||||
{
|
||||
if (!RenderManager.IsCapturingActive || !RenderContext.TimePatch) return true;
|
||||
__result = TimeSpent + RenderManager.Instance.unscaledTimeBase;
|
||||
return false;
|
||||
}
|
||||
if (!RenderManager.IsCapturingActive || !RenderContext.TimePatch) return true;
|
||||
__result = TimeSpent + RenderManager.Instance.unscaledTimeBase;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(AudioSettings), "dspTime", MethodType.Getter)]
|
||||
public static class DspTimePatch
|
||||
[HarmonyPatch(typeof(AudioSettings), "dspTime", MethodType.Getter)]
|
||||
public static class DspTimePatch
|
||||
{
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
public static bool Prefix(ref double __result)
|
||||
{
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
public static bool Prefix(ref double __result)
|
||||
{
|
||||
if (!RenderManager.IsCapturingActive || !RenderContext.TimePatch) return true;
|
||||
__result = TimeSpent + RenderManager.Instance.dspTimeBase;
|
||||
return false;
|
||||
}
|
||||
if (!RenderManager.IsCapturingActive || !RenderContext.TimePatch) return true;
|
||||
__result = TimeSpent + RenderManager.Instance.dspTimeBase;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(AudioSource), "PlayScheduled")]
|
||||
public static class PlayScheduledPatch
|
||||
[HarmonyPatch(typeof(AudioSource), "PlayScheduled")]
|
||||
public static class PlayScheduledPatch
|
||||
{
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static bool Prefix(AudioSource __instance, double time)
|
||||
{
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static bool Prefix(AudioSource __instance, double time)
|
||||
{
|
||||
return !RenderManager.IsActive;
|
||||
}
|
||||
return !RenderManager.IsActive;
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(Time), "frameCount", MethodType.Getter)]
|
||||
public static class FrameCountPatch
|
||||
[HarmonyPatch(typeof(Time), "frameCount", MethodType.Getter)]
|
||||
public static class FrameCountPatch
|
||||
{
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
public static bool Prefix(ref int __result)
|
||||
{
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
public static bool Prefix(ref int __result)
|
||||
{
|
||||
if (!RenderManager.IsCapturingActive || !RenderContext.TimePatch) return true;
|
||||
__result = (int)(RenderManager.Instance.frameCount + RenderManager.Instance.frameCountBase);
|
||||
return false;
|
||||
}
|
||||
if (!RenderManager.IsCapturingActive || !RenderContext.TimePatch) return true;
|
||||
__result = (int)(RenderManager.Instance.frameCount + RenderManager.Instance.frameCountBase);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(Time), "deltaTime", MethodType.Getter)]
|
||||
public static class DeltaTimePatch
|
||||
[HarmonyPatch(typeof(Time), "deltaTime", MethodType.Getter)]
|
||||
public static class DeltaTimePatch
|
||||
{
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
public static bool Prefix(ref float __result)
|
||||
{
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
public static bool Prefix(ref float __result)
|
||||
{
|
||||
if (!RenderManager.IsCapturingActive || !RenderContext.TimePatch) return true;
|
||||
__result = (float)(1 / RenderManager.Instance.Configuration.RenderFPS);
|
||||
return false;
|
||||
}
|
||||
if (!RenderManager.IsCapturingActive || !RenderContext.TimePatch) return true;
|
||||
__result = (float)(1 / RenderManager.Instance.Configuration.RenderFPS);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(Time), "unscaledDeltaTime", MethodType.Getter)]
|
||||
public static class UnscaledDeltaTimePatch
|
||||
[HarmonyPatch(typeof(Time), "unscaledDeltaTime", MethodType.Getter)]
|
||||
public static class UnscaledDeltaTimePatch
|
||||
{
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
public static bool Prefix(ref float __result)
|
||||
{
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
public static bool Prefix(ref float __result)
|
||||
{
|
||||
if (!RenderManager.IsCapturingActive || !RenderContext.TimePatch) return true;
|
||||
__result = (float)(1 / RenderManager.Instance.Configuration.RenderFPS);
|
||||
return false;
|
||||
}
|
||||
if (!RenderManager.IsCapturingActive || !RenderContext.TimePatch) return true;
|
||||
__result = (float)(1 / RenderManager.Instance.Configuration.RenderFPS);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(Screen), "width", MethodType.Getter)]
|
||||
public static class ScreenWidthPatch
|
||||
[HarmonyPatch(typeof(Screen), "width", MethodType.Getter)]
|
||||
public static class ScreenWidthPatch
|
||||
{
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
public static bool Prefix(ref int __result)
|
||||
{
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
public static bool Prefix(ref int __result)
|
||||
{
|
||||
if (!RenderManager.IsActive || !RenderContext.ScreenPatch || !RenderManager.Instance) return true;
|
||||
__result = RenderManager.Instance.Configuration.RenderWidth;
|
||||
return false;
|
||||
}
|
||||
if (!RenderManager.IsActive || !RenderContext.ScreenPatch || !RenderManager.Instance) return true;
|
||||
__result = RenderManager.Instance.Configuration.RenderWidth;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(Screen), "height", MethodType.Getter)]
|
||||
public static class ScreenHeightPatch
|
||||
[HarmonyPatch(typeof(Screen), "height", MethodType.Getter)]
|
||||
public static class ScreenHeightPatch
|
||||
{
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
public static bool Prefix(ref int __result)
|
||||
{
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
public static bool Prefix(ref int __result)
|
||||
{
|
||||
if (!RenderManager.IsActive || !RenderContext.ScreenPatch || !RenderManager.Instance) return true;
|
||||
__result = RenderManager.Instance.Configuration.RenderHeight;
|
||||
return false;
|
||||
}
|
||||
if (!RenderManager.IsActive || !RenderContext.ScreenPatch || !RenderManager.Instance) return true;
|
||||
__result = RenderManager.Instance.Configuration.RenderHeight;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(AudioSource), "GetSpectrumData", typeof(float[]), typeof(int), typeof(FFTWindow))]
|
||||
public static class GetSpectrumDataPatch
|
||||
[HarmonyPatch(typeof(AudioSource), "GetSpectrumData", typeof(float[]), typeof(int), typeof(FFTWindow))]
|
||||
public static class GetSpectrumDataPatch
|
||||
{
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
public static bool Prefix(AudioSource __instance, float[] samples, int channel, FFTWindow window)
|
||||
{
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
public static bool Prefix(AudioSource __instance, float[] samples, int channel, FFTWindow window)
|
||||
{
|
||||
if (!RenderManager.IsCapturingActive || !RenderManager.Instance.Configuration.AdvancedConfig.ProcessAudio) return true;
|
||||
AudioSpectrumGenerator.GetSpectrumData(samples, channel, window);
|
||||
return false;
|
||||
}
|
||||
if (!RenderManager.IsCapturingActive || !RenderManager.Instance.Configuration.AdvancedConfig.ProcessAudio) return true;
|
||||
AudioSpectrumGenerator.GetSpectrumData(samples, channel, window);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(AudioManager), "FindOrLoadAudioClipExternal", typeof(string), typeof(bool), typeof(float), typeof(bool))]
|
||||
public static class FindOrLoadAudioClipExternalPatch
|
||||
[HarmonyPatch(typeof(AudioManager), "FindOrLoadAudioClipExternal", typeof(string), typeof(bool), typeof(float), typeof(bool))]
|
||||
public static class FindOrLoadAudioClipExternalPatch
|
||||
{
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
public static void Prefix(ref bool stream)
|
||||
{
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
public static void Prefix(ref bool stream)
|
||||
{
|
||||
if (RenderManager.Instance && RenderManager.Instance.OverrideLoading && RenderManager.Instance.Configuration.AdvancedConfig.ProcessAudio)
|
||||
stream = false;
|
||||
}
|
||||
if (RenderManager.Instance && RenderManager.Instance.stage >= RenderStage.Load && RenderManager.Instance.Configuration.AdvancedConfig.ProcessAudio)
|
||||
stream = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,73 +2,71 @@ using System.Diagnostics.CodeAnalysis;
|
||||
using ADOFAIRenderer.Core;
|
||||
using HarmonyLib;
|
||||
|
||||
namespace ADOFAIRenderer.Patch.Game
|
||||
namespace ADOFAIRenderer.Patch.Game;
|
||||
|
||||
[HarmonyPatch(typeof(EndscreenLanterns))]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static class EndscreenLanternsPatch
|
||||
{
|
||||
[HarmonyPatch(typeof(EndscreenLanterns))]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static class EndscreenLanternsPatch
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch("Show")]
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
public static bool ForceHide(EndscreenLanterns __instance, ref int __result)
|
||||
{
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch("Show")]
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
public static bool ForceHide(EndscreenLanterns __instance, ref int __result)
|
||||
if (!RenderManager.IsActive) return true;
|
||||
if (__instance != null)
|
||||
{
|
||||
if (!RenderManager.IsActive) return true;
|
||||
if (__instance != null)
|
||||
{
|
||||
__instance.Hide();
|
||||
}
|
||||
__result = 0; // Return 0 lanterns shown
|
||||
return false; // Skip original Show method
|
||||
__instance.Hide();
|
||||
}
|
||||
__result = 0; // Return 0 lanterns shown
|
||||
return false; // Skip original Show method
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch("Hide")]
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
public static void PrefixHide(EndscreenLanterns __instance)
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch("Hide")]
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
public static void PrefixHide(EndscreenLanterns __instance)
|
||||
{
|
||||
if (__instance == null) return;
|
||||
if (!RenderManager.IsActive) return;
|
||||
|
||||
var traverse = Traverse.Create(__instance);
|
||||
|
||||
// Kill lampSequences (private Sequence[] lampSequences) via reflection
|
||||
var lampSequencesField = traverse.Field("lampSequences");
|
||||
var lampSequencesObj = lampSequencesField.GetValue();
|
||||
if (lampSequencesObj is System.Array lampSequencesArray)
|
||||
{
|
||||
if (__instance == null) return;
|
||||
if (!RenderManager.IsActive) return;
|
||||
|
||||
var traverse = Traverse.Create(__instance);
|
||||
|
||||
// Kill lampSequences (private Sequence[] lampSequences) via reflection
|
||||
var lampSequencesField = traverse.Field("lampSequences");
|
||||
var lampSequencesObj = lampSequencesField.GetValue();
|
||||
if (lampSequencesObj is System.Array lampSequencesArray)
|
||||
for (var i = 0; i < lampSequencesArray.Length; i++)
|
||||
{
|
||||
for (var i = 0; i < lampSequencesArray.Length; i++)
|
||||
var item = lampSequencesArray.GetValue(i);
|
||||
try
|
||||
{
|
||||
var item = lampSequencesArray.GetValue(i);
|
||||
if (item == null) continue;
|
||||
try
|
||||
{
|
||||
var killMethod = item.GetType().GetMethod("Kill", new[] { typeof(bool) });
|
||||
killMethod?.Invoke(item, new object[] { false });
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Ignore reflection errors
|
||||
}
|
||||
lampSequencesArray.SetValue(null, i);
|
||||
var killMethod = item.GetType().GetMethod("Kill", new[] { typeof(bool) });
|
||||
killMethod?.Invoke(item, new object[] { false });
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Ignore reflection errors
|
||||
}
|
||||
lampSequencesArray.SetValue(null, i);
|
||||
}
|
||||
|
||||
// Kill chainSequence (private Sequence chainSequence) via reflection
|
||||
var chainSequenceField = traverse.Field("chainSequence");
|
||||
var chainSequenceObj = chainSequenceField.GetValue();
|
||||
if (chainSequenceObj == null) return;
|
||||
|
||||
try
|
||||
{
|
||||
var killMethod = chainSequenceObj.GetType().GetMethod("Kill", new[] { typeof(bool) });
|
||||
killMethod?.Invoke(chainSequenceObj, new object[] { false });
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Ignore reflection errors
|
||||
}
|
||||
chainSequenceField.SetValue(null);
|
||||
}
|
||||
|
||||
// Kill chainSequence (private Sequence chainSequence) via reflection
|
||||
var chainSequenceField = traverse.Field("chainSequence");
|
||||
var chainSequenceObj = chainSequenceField.GetValue();
|
||||
if (chainSequenceObj == null) return;
|
||||
|
||||
try
|
||||
{
|
||||
var killMethod = chainSequenceObj.GetType().GetMethod("Kill", new[] { typeof(bool) });
|
||||
killMethod?.Invoke(chainSequenceObj, new object[] { false });
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Ignore reflection errors
|
||||
}
|
||||
chainSequenceField.SetValue(null);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
using ADOFAIRenderer.Localization;
|
||||
using HarmonyLib;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ADOFAIRenderer.Patch.Game;
|
||||
|
||||
/// <summary>
|
||||
/// Synchronizes mod localization with ADOFAI's in-game language settings.
|
||||
/// </summary>
|
||||
[HarmonyPatch(typeof(RDString))]
|
||||
internal static class LanguageSyncPatch
|
||||
{
|
||||
[HarmonyPatch(nameof(RDString.ChangeLanguage))]
|
||||
[HarmonyPostfix]
|
||||
public static void OnChangeLanguage(SystemLanguage language)
|
||||
{
|
||||
LocalizationManager.SetLanguage(language);
|
||||
}
|
||||
|
||||
[HarmonyPatch(nameof(RDString.Setup))]
|
||||
[HarmonyPostfix]
|
||||
public static void OnSetup()
|
||||
{
|
||||
LocalizationManager.SetLanguage(RDString.language);
|
||||
}
|
||||
}
|
||||
@@ -1,22 +1,37 @@
|
||||
using ADOFAIRenderer.Core;
|
||||
using HarmonyLib;
|
||||
|
||||
namespace ADOFAIRenderer.Patch.Game
|
||||
namespace ADOFAIRenderer.Patch.Game;
|
||||
|
||||
[HarmonyPatch(typeof(Persistence))]
|
||||
public static class PersistencePatch
|
||||
{
|
||||
[HarmonyPatch(typeof(Persistence))]
|
||||
public static class PersistencePatch
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch("skipIntroBehavior", MethodType.Getter)]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static void LockSkipIntroBehavior(ref SkipIntroBehavior __result)
|
||||
{
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch("skipIntroBehavior", MethodType.Getter)]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static void LockSkipIntroBehavior(ref SkipIntroBehavior __result)
|
||||
if (RenderManager.IsActive &&
|
||||
scrConductor.instance != null &&
|
||||
!scrConductor.instance.hasSongStarted)
|
||||
{
|
||||
if (RenderManager.IsActive &&
|
||||
scrConductor.instance != null &&
|
||||
!scrConductor.instance.hasSongStarted)
|
||||
{
|
||||
__result = SkipIntroBehavior.Off;
|
||||
}
|
||||
__result = SkipIntroBehavior.Off;
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch("GetPlayerColor")]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static void OverridePlayerColor(bool red, ref PlanetColor __result)
|
||||
{
|
||||
if (!RenderManager.Instance || RenderManager.Instance.stage == RenderStage.None) return;
|
||||
var advConf = RenderManager.Instance.Configuration.AdvancedConfig;
|
||||
|
||||
__result = red switch
|
||||
{
|
||||
true when advConf.firePlanetColor.HasValue => new PlanetColor(advConf.firePlanetColor.Value),
|
||||
false when advConf.icePlanetColor.HasValue => new PlanetColor(advConf.icePlanetColor.Value),
|
||||
_ => __result
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
using ADOFAIRenderer.Core;
|
||||
using HarmonyLib;
|
||||
|
||||
namespace ADOFAIRenderer.Patch.Game;
|
||||
|
||||
[HarmonyPatch(typeof(PlanetarySystem))]
|
||||
public static class PlanetarySystemPatch
|
||||
{
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch("Init")]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static void OnInit(PlanetarySystem __instance)
|
||||
{
|
||||
ApplyWindPlanetColor(__instance);
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch("ApplyMultiplanetColors")]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static void OnApplyMultiplanetColors(PlanetarySystem __instance)
|
||||
{
|
||||
ApplyWindPlanetColor(__instance);
|
||||
}
|
||||
|
||||
private static void ApplyWindPlanetColor(PlanetarySystem planetarySystem)
|
||||
{
|
||||
if (RenderManager.Instance == null || RenderManager.Instance.stage == RenderStage.None) return;
|
||||
|
||||
var advConf = RenderManager.Instance.Configuration.AdvancedConfig;
|
||||
if (advConf.windPlanetColor.HasValue && planetarySystem.planetGreen)
|
||||
{
|
||||
planetarySystem.planetGreen.planetRenderer.SetColor(new PlanetColor(advConf.windPlanetColor.Value));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -4,48 +4,47 @@ using MelonLoader;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace ADOFAIRenderer.Patch.Game
|
||||
namespace ADOFAIRenderer.Patch.Game;
|
||||
|
||||
[HarmonyPatch(typeof(scnEditor))]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static class scnEditorPatch
|
||||
{
|
||||
[HarmonyPatch(typeof(scnEditor))]
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch("Start")]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static class scnEditorPatch
|
||||
public static void AddButtonRender(scnEditor __instance)
|
||||
{
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch("Start")]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static void AddButtonRender(scnEditor __instance)
|
||||
if (RenderMod.IsFeatureDisabled) return;
|
||||
if (!__instance || !__instance.buttonExit)
|
||||
{
|
||||
if (RenderMod.IsFeatureDisabled) return;
|
||||
if (!__instance || !__instance.buttonExit)
|
||||
{
|
||||
Melon<RenderMod>.Logger.Msg("scnEditor에 렌더 버튼을 만들 수 없습니다.");
|
||||
return;
|
||||
}
|
||||
|
||||
var cloneTarget = __instance.buttonExit!.gameObject;
|
||||
var buttonContainer = cloneTarget.transform.parent!;
|
||||
|
||||
var buttonObj = Object.Instantiate(cloneTarget, buttonContainer)!;
|
||||
buttonObj.name = "buttonRender";
|
||||
|
||||
var button = buttonObj.GetComponent<Button>()!;
|
||||
// Clear persistent and non-persistent listeners from the original button
|
||||
button.onClick = new Button.ButtonClickedEvent();
|
||||
button.onClick.AddListener(RenderManager.StartRender);
|
||||
|
||||
// The button root has an Image component for the background (rounded box).
|
||||
// We want to change the icon sprite, which is on a child GameObject.
|
||||
var images = buttonObj.GetComponentsInChildren<Image>();
|
||||
if (images.Length <= 1) return;
|
||||
|
||||
// ReSharper disable once Unity.UnknownResource
|
||||
// images[0] is the background on the root, images[1] is the icon on the child
|
||||
var sprite = Resources.Load<Sprite>("LevelEditor/LevelEvents/MoveCamera");
|
||||
if (sprite == null) return;
|
||||
|
||||
var iconImage = images[1];
|
||||
iconImage.sprite = sprite;
|
||||
iconImage.rectTransform.sizeDelta = new Vector2(24, 24);
|
||||
Melon<RenderMod>.Logger.Msg("Cannot create render button in scnEditor.");
|
||||
return;
|
||||
}
|
||||
|
||||
var cloneTarget = __instance.buttonExit!.gameObject;
|
||||
var buttonContainer = cloneTarget.transform.parent!;
|
||||
|
||||
var buttonObj = Object.Instantiate(cloneTarget, buttonContainer)!;
|
||||
buttonObj.name = "buttonRender";
|
||||
|
||||
var button = buttonObj.GetComponent<Button>()!;
|
||||
// Clear persistent and non-persistent listeners from the original button
|
||||
button.onClick = new Button.ButtonClickedEvent();
|
||||
button.onClick.AddListener(RenderManager.StartRender);
|
||||
|
||||
// The button root has an Image component for the background (rounded box).
|
||||
// We want to change the icon sprite, which is on a child GameObject.
|
||||
var images = buttonObj.GetComponentsInChildren<Image>();
|
||||
if (images.Length <= 1) return;
|
||||
|
||||
// ReSharper disable once Unity.UnknownResource
|
||||
// images[0] is the background on the root, images[1] is the icon on the child
|
||||
var sprite = Resources.Load<Sprite>("LevelEditor/LevelEvents/MoveCamera");
|
||||
if (sprite == null) return;
|
||||
|
||||
var iconImage = images[1];
|
||||
iconImage.sprite = sprite;
|
||||
iconImage.rectTransform.sizeDelta = new Vector2(24, 24);
|
||||
}
|
||||
}
|
||||
+117
-121
@@ -4,139 +4,135 @@ using ADOFAIRenderer.Util;
|
||||
using HarmonyLib;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ADOFAIRenderer.Patch.Game
|
||||
namespace ADOFAIRenderer.Patch.Game;
|
||||
|
||||
[HarmonyPatch(typeof(scnGame))]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static class scnGamePatch
|
||||
{
|
||||
[HarmonyPatch(typeof(scnGame))]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static class scnGamePatch
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch("Play")]
|
||||
public static void ProcessFloors()
|
||||
{
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch("Play")]
|
||||
public static void ProcessFloors()
|
||||
var nonTile = RenderManager.Instance.stage >= RenderStage.Load &&
|
||||
RenderManager.Instance.Configuration.AdvancedConfig.NonTile;
|
||||
|
||||
if (!nonTile) return;
|
||||
foreach (var floor in scrLevelMaker.instance.listFloors)
|
||||
{
|
||||
var nonTile = RenderManager.Instance.OverrideLoading &&
|
||||
RenderManager.Instance.Configuration.AdvancedConfig.NonTile;
|
||||
DisableRenderers(
|
||||
floor.floorRenderer.renderer, floor.legacyFloorSpriteRenderer,
|
||||
floor.iconsprite, floor.outlineSprite,
|
||||
floor.topGlow, floor.bottomGlow,
|
||||
floor.multiplanetLine
|
||||
);
|
||||
|
||||
if (!nonTile) return;
|
||||
foreach (var floor in scrLevelMaker.instance.listFloors)
|
||||
{
|
||||
DisableRenderers(
|
||||
floor.floorRenderer.renderer, floor.legacyFloorSpriteRenderer,
|
||||
floor.iconsprite, floor.outlineSprite,
|
||||
floor.topGlow, floor.bottomGlow,
|
||||
floor.multiplanetLine
|
||||
);
|
||||
if (floor.holdRenderer) DisableRenderer(floor.holdRenderer.m_meshRenderer);
|
||||
|
||||
if (floor.holdRenderer) DisableRenderer(floor.holdRenderer.m_meshRenderer);
|
||||
|
||||
if (floor.dummyPlanets == null) continue;
|
||||
foreach (var planet in floor.dummyPlanets)
|
||||
DisablePlanetRenderer(planet);
|
||||
}
|
||||
|
||||
var players = scrPlayerManager.instance.players;
|
||||
if (players == null) return;
|
||||
|
||||
foreach (var player in players)
|
||||
{
|
||||
var planets = player.planetarySystem?.planetList;
|
||||
if (planets == null) continue;
|
||||
|
||||
foreach (var planet in planets)
|
||||
DisablePlanetRenderer(planet.planetRenderer);
|
||||
}
|
||||
return;
|
||||
|
||||
void DisablePlanetRenderer(PlanetRenderer planet)
|
||||
{
|
||||
if (planet.sprite) DisableRenderer(planet.sprite.meshRenderer);
|
||||
DisableRenderers(
|
||||
planet.coreParticles.GetRenderer(), planet.tailParticles.GetRenderer(),
|
||||
planet.tailParticlesCoop.GetRenderer(), planet.sparks.GetRenderer(), planet.ring, planet.glow,
|
||||
planet.faceSprite, planet.faceDetails, planet.samuraiSprite
|
||||
);
|
||||
}
|
||||
|
||||
void DisableRenderers(params Renderer?[] renderers)
|
||||
{
|
||||
foreach (var renderer in renderers) DisableRenderer(renderer);
|
||||
}
|
||||
|
||||
void DisableRenderer(Renderer? renderer)
|
||||
{
|
||||
if (renderer) renderer.enabled = false;
|
||||
}
|
||||
if (floor.dummyPlanets == null) continue;
|
||||
foreach (var planet in floor.dummyPlanets)
|
||||
DisablePlanetRenderer(planet);
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch("UpdateVideo")]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static bool ReplaceVideo(scnGame __instance)
|
||||
var players = scrPlayerManager.instance.players;
|
||||
if (players == null) return;
|
||||
|
||||
foreach (var player in players)
|
||||
{
|
||||
// Only replace when rendering is active
|
||||
if (!RenderManager.IsActive)
|
||||
{
|
||||
// Remove FFmpeg player if it was attached previously
|
||||
var oldPlayer = __instance.videoBG.gameObject.GetComponent<FFmpegVideoBGPlayer>();
|
||||
if (oldPlayer != null)
|
||||
{
|
||||
Object.Destroy(oldPlayer);
|
||||
}
|
||||
// Re-enable native player component
|
||||
__instance.videoBG.enabled = true;
|
||||
return true; // Execute original
|
||||
}
|
||||
var planets = player.planetarySystem?.planetList;
|
||||
if (planets == null) continue;
|
||||
|
||||
string text = __instance.levelData.miscSettings.GetString("bgVideo");
|
||||
if (string.IsNullOrEmpty(text))
|
||||
{
|
||||
__instance.videoBG.gameObject.SetActive(false);
|
||||
return false; // Skip original
|
||||
}
|
||||
foreach (var planet in planets)
|
||||
DisablePlanetRenderer(planet.planetRenderer);
|
||||
}
|
||||
return;
|
||||
|
||||
__instance.videoBG.gameObject.SetActive(true);
|
||||
void DisablePlanetRenderer(PlanetRenderer planet)
|
||||
{
|
||||
if (planet.sprite) DisableRenderer(planet.sprite.meshRenderer);
|
||||
DisableRenderers(
|
||||
planet.coreParticles.GetRenderer(), planet.tailParticles.GetRenderer(),
|
||||
planet.tailParticlesCoop.GetRenderer(), planet.sparks.GetRenderer(), planet.ring, planet.glow,
|
||||
planet.faceSprite, planet.faceDetails, planet.samuraiSprite
|
||||
);
|
||||
}
|
||||
|
||||
// We can only play external video files via FFmpegNativeDecoder.
|
||||
// Internal/Bundle level background videos are built-in VideoClips, so we fallback to native Unity VideoPlayer.
|
||||
if (ADOBase.isInternalLevel || ADOBase.isBundleLevel)
|
||||
{
|
||||
__instance.videoBG.enabled = true;
|
||||
return true; // Execute original
|
||||
}
|
||||
void DisableRenderers(params Renderer?[] renderers)
|
||||
{
|
||||
foreach (var renderer in renderers) DisableRenderer(renderer);
|
||||
}
|
||||
|
||||
// Custom level video path
|
||||
var videoPath = Path.Combine(Path.GetDirectoryName(ADOBase.levelPath) ?? "", text);
|
||||
if (!File.Exists(videoPath))
|
||||
{
|
||||
return true; // Let the original print error
|
||||
}
|
||||
|
||||
// Disable native VideoPlayer component (to prevent it from attempting real-time playback and sync errors)
|
||||
var targetCamera = __instance.videoBG.targetCamera;
|
||||
if (!targetCamera)
|
||||
{
|
||||
var camGo = GameObject.Find("BGStaticCam");
|
||||
if (camGo != null)
|
||||
{
|
||||
targetCamera = camGo.GetComponent<Camera>();
|
||||
}
|
||||
}
|
||||
|
||||
__instance.videoBG.enabled = false;
|
||||
|
||||
// Add or retrieve our custom FFmpeg video background player
|
||||
var player = __instance.videoBG.gameObject.GetComponent<FFmpegVideoBGPlayer>();
|
||||
if (player == null)
|
||||
{
|
||||
player = __instance.videoBG.gameObject.AddComponent<FFmpegVideoBGPlayer>();
|
||||
}
|
||||
|
||||
var isLooping = __instance.levelData.miscSettings.GetBool("loopVideo");
|
||||
|
||||
// Initialize player. If targetTexture is null (CameraFarPlane mode), it will build a quad in front of targetCamera.
|
||||
player.Init(videoPath, __instance.videoBG.targetTexture, isLooping, targetCamera, __instance.videoBG.gameObject);
|
||||
|
||||
return false; // Skip original UpdateVideo
|
||||
void DisableRenderer(Renderer? renderer)
|
||||
{
|
||||
if (renderer) renderer.enabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch("UpdateVideo")]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static bool ReplaceVideo(scnGame __instance)
|
||||
{
|
||||
// Only replace when rendering is active
|
||||
if (!RenderManager.IsActive)
|
||||
{
|
||||
// Remove FFmpeg player if it was attached previously
|
||||
var oldPlayer = __instance.videoBG.gameObject.GetComponent<VideoBGPlayer>();
|
||||
if (oldPlayer) Object.Destroy(oldPlayer);
|
||||
|
||||
// Re-enable native player component
|
||||
__instance.videoBG.enabled = true;
|
||||
return true; // Execute original
|
||||
}
|
||||
|
||||
string text = __instance.levelData.miscSettings.GetString("bgVideo");
|
||||
if (string.IsNullOrEmpty(text))
|
||||
{
|
||||
__instance.videoBG.gameObject.SetActive(false);
|
||||
return false; // Skip original
|
||||
}
|
||||
|
||||
__instance.videoBG.gameObject.SetActive(true);
|
||||
|
||||
// We can only play external video files via FFmpegNativeDecoder.
|
||||
// Internal/Bundle level background videos are built-in VideoClips, so we fall back to native Unity VideoPlayer.
|
||||
if (ADOBase.isInternalLevel || ADOBase.isBundleLevel)
|
||||
{
|
||||
__instance.videoBG.enabled = true;
|
||||
return true; // Execute original
|
||||
}
|
||||
|
||||
// Custom level video path
|
||||
var videoPath = Path.Combine(Path.GetDirectoryName(ADOBase.levelPath) ?? "", text);
|
||||
if (!File.Exists(videoPath))
|
||||
{
|
||||
return true; // Let the original print error
|
||||
}
|
||||
|
||||
// Disable native VideoPlayer component (to prevent it from attempting real-time playback and sync errors)
|
||||
var targetCamera = __instance.videoBG.targetCamera;
|
||||
if (!targetCamera)
|
||||
{
|
||||
var camGo = GameObject.Find("BGStaticCam");
|
||||
if (camGo != null)
|
||||
{
|
||||
targetCamera = camGo.GetComponent<Camera>();
|
||||
}
|
||||
}
|
||||
|
||||
__instance.videoBG.enabled = false;
|
||||
|
||||
// Add or retrieve our custom FFmpeg video background player
|
||||
if (!__instance.videoBG.gameObject.TryGetComponent<VideoBGPlayer>(out var player))
|
||||
{
|
||||
player = __instance.videoBG.gameObject.AddComponent<VideoBGPlayer>();
|
||||
}
|
||||
|
||||
var isLooping = __instance.levelData.miscSettings.GetBool("loopVideo");
|
||||
|
||||
// Initialize player. If targetTexture is null (CameraFarPlane mode), it will build a quad in front of targetCamera.
|
||||
player.Init(videoPath, __instance.videoBG.targetTexture, isLooping, targetCamera, __instance.videoBG.gameObject);
|
||||
|
||||
return false; // Skip original UpdateVideo
|
||||
}
|
||||
}
|
||||
@@ -1,23 +1,22 @@
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using HarmonyLib;
|
||||
|
||||
namespace ADOFAIRenderer.Patch.Game
|
||||
{
|
||||
[HarmonyPatch(typeof(scrCamera))]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public class scrCameraPatch
|
||||
{
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch("SetCustomFrameRate")]
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
private static bool FixCamRT(scrCamera __instance, bool enable, float frame)
|
||||
{
|
||||
// There is an issue that `mainTexture.Release` triggers even if `mainTexture` is `camRT`, so mod tries to fix it
|
||||
if (enable || __instance.enableCustomFPS != enable) return true;
|
||||
namespace ADOFAIRenderer.Patch.Game;
|
||||
|
||||
__instance.enableCustomFPS = enable;
|
||||
__instance.frameRate = frame;
|
||||
return false;
|
||||
}
|
||||
[HarmonyPatch(typeof(scrCamera))]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public class scrCameraPatch
|
||||
{
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch("SetCustomFrameRate")]
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
private static bool FixCamRT(scrCamera __instance, bool enable, float frame)
|
||||
{
|
||||
// There is an issue that `mainTexture.Release` triggers even if `mainTexture` is `camRT`, so mod tries to fix it
|
||||
if (enable || __instance.enableCustomFPS != enable) return true;
|
||||
|
||||
__instance.enableCustomFPS = enable;
|
||||
__instance.frameRate = frame;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -1,45 +1,44 @@
|
||||
using ADOFAIRenderer.Core;
|
||||
using HarmonyLib;
|
||||
|
||||
namespace ADOFAIRenderer.Patch.Game
|
||||
namespace ADOFAIRenderer.Patch.Game;
|
||||
|
||||
[HarmonyPatch(typeof(scrController))]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static class scrControllerPatch
|
||||
{
|
||||
[HarmonyPatch(typeof(scrController))]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static class scrControllerPatch
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch("TogglePauseGame")]
|
||||
public static bool PreventPause()
|
||||
{
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch("TogglePauseGame")]
|
||||
public static bool PreventPause()
|
||||
{
|
||||
return !RenderManager.IsActive;
|
||||
}
|
||||
return !RenderManager.IsActive;
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch("PortalTravelAction")]
|
||||
public static bool PreventPortalTravel()
|
||||
{
|
||||
return !RenderManager.IsActive;
|
||||
}
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch("PortalTravelAction")]
|
||||
public static bool PreventPortalTravel()
|
||||
{
|
||||
return !RenderManager.IsActive;
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch("FailAction")]
|
||||
public static bool PreventFailAction()
|
||||
{
|
||||
return !RenderManager.IsActive;
|
||||
}
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch("FailAction")]
|
||||
public static bool PreventFailAction()
|
||||
{
|
||||
return !RenderManager.IsActive;
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch("Fail2Action")]
|
||||
public static bool PreventFail2Action()
|
||||
{
|
||||
return !RenderManager.IsActive;
|
||||
}
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch("Fail2Action")]
|
||||
public static bool PreventFail2Action()
|
||||
{
|
||||
return !RenderManager.IsActive;
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch("OnPlayerDied")]
|
||||
public static bool PreventPlayerDied()
|
||||
{
|
||||
return !RenderManager.IsActive;
|
||||
}
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch("OnPlayerDied")]
|
||||
public static bool PreventPlayerDied()
|
||||
{
|
||||
return !RenderManager.IsActive;
|
||||
}
|
||||
}
|
||||
@@ -1,41 +0,0 @@
|
||||
using HarmonyLib;
|
||||
|
||||
namespace ADOFAIRenderer.Patch.Game
|
||||
{
|
||||
[HarmonyPatch(typeof(scrDecoration))]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static class scrDecorationPatch
|
||||
{
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch("SetRotation")]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static bool SetRotationPrefix(scrDecoration __instance)
|
||||
{
|
||||
return __instance != null && __instance && __instance.pivotTrans != null;
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch("SetScale")]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static bool SetScalePrefix(scrDecoration __instance)
|
||||
{
|
||||
return __instance != null && __instance && __instance.pivotTrans != null;
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch("SetOpacity")]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static bool SetOpacityPrefix(scrDecoration __instance)
|
||||
{
|
||||
return __instance != null && __instance;
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch("UpdatePosition")]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static bool UpdatePositionPrefix(scrDecoration __instance)
|
||||
{
|
||||
return __instance != null && __instance && __instance.pivotTrans != null;
|
||||
}
|
||||
}
|
||||
}
|
||||
+15
-16
@@ -1,22 +1,21 @@
|
||||
using ADOFAIRenderer.Core;
|
||||
using HarmonyLib;
|
||||
|
||||
namespace ADOFAIRenderer.Patch.Game
|
||||
{
|
||||
[HarmonyPatch(typeof(scrFloor))]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public class scrFloorPatch
|
||||
{
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch("SpawnPortalParticles")]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static bool SkipPortalSpawn(scrFloor __instance)
|
||||
{
|
||||
if (!scrLevelMaker.instance.listFloors.Contains(__instance)) return true;
|
||||
namespace ADOFAIRenderer.Patch.Game;
|
||||
|
||||
var nonTile = RenderManager.Instance.OverrideLoading &&
|
||||
RenderManager.Instance.Configuration.AdvancedConfig.NonTile;
|
||||
return !nonTile;
|
||||
}
|
||||
[HarmonyPatch(typeof(scrFloor))]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public class scrFloorPatch
|
||||
{
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch("SpawnPortalParticles")]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static bool SkipPortalSpawn(scrFloor __instance)
|
||||
{
|
||||
if (!scrLevelMaker.instance.listFloors.Contains(__instance)) return true;
|
||||
|
||||
var nonTile = RenderManager.Instance.stage >= RenderStage.Load &&
|
||||
RenderManager.Instance.Configuration.AdvancedConfig.NonTile;
|
||||
return !nonTile;
|
||||
}
|
||||
}
|
||||
@@ -1,15 +1,14 @@
|
||||
using ADOFAIRenderer.Core;
|
||||
using HarmonyLib;
|
||||
|
||||
namespace ADOFAIRenderer.Patch.Game
|
||||
namespace ADOFAIRenderer.Patch.Game;
|
||||
|
||||
[HarmonyPatch(typeof(scrHitTextManager), "ShowHitText")]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public class scrHitTextManagerPatch
|
||||
{
|
||||
[HarmonyPatch(typeof(scrHitTextManager), "ShowHitText")]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public class scrHitTextManagerPatch
|
||||
public static bool Prefix()
|
||||
{
|
||||
public static bool Prefix()
|
||||
{
|
||||
return !RenderManager.IsActive || RenderManager.Instance is { Configuration: { ShowJudgementText: true } };
|
||||
}
|
||||
return !RenderManager.IsActive || RenderManager.Instance is { Configuration: { ShowJudgementText: true } };
|
||||
}
|
||||
}
|
||||
@@ -1,17 +1,16 @@
|
||||
using ADOFAIRenderer.Core;
|
||||
using HarmonyLib;
|
||||
|
||||
namespace ADOFAIRenderer.Patch.Game
|
||||
namespace ADOFAIRenderer.Patch.Game;
|
||||
|
||||
[HarmonyPatch(typeof(scrMistakesManager))]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static class scrMistakesManagerPatch
|
||||
{
|
||||
[HarmonyPatch(typeof(scrMistakesManager))]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static class scrMistakesManagerPatch
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch("SaveCustom")]
|
||||
public static bool PreventSaveCustom()
|
||||
{
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch("SaveCustom")]
|
||||
public static bool PreventSaveCustom()
|
||||
{
|
||||
return !RenderManager.IsActive;
|
||||
}
|
||||
return !RenderManager.IsActive;
|
||||
}
|
||||
}
|
||||
@@ -1,21 +1,20 @@
|
||||
using ADOFAIRenderer.Core;
|
||||
using HarmonyLib;
|
||||
|
||||
namespace ADOFAIRenderer.Patch.Game
|
||||
{
|
||||
[HarmonyPatch(typeof(scrPlayerManager))]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static class scrPlayerManagerPatch
|
||||
{
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch("AnyValidInputWasTriggered")]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
private static bool IgnoreInput(ref bool __result)
|
||||
{
|
||||
if (!RenderManager.IsActive) return true;
|
||||
namespace ADOFAIRenderer.Patch.Game;
|
||||
|
||||
__result = RenderManager.Instance && RenderManager.Instance.frameCount == 0 && RenderManager.Instance.countdown == 0;
|
||||
return false;
|
||||
}
|
||||
[HarmonyPatch(typeof(scrPlayerManager))]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static class scrPlayerManagerPatch
|
||||
{
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch("AnyValidInputWasTriggered")]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
private static bool IgnoreInput(ref bool __result)
|
||||
{
|
||||
if (!RenderManager.IsActive) return true;
|
||||
|
||||
__result = RenderManager.Instance && RenderManager.Instance.frameCount == 0 && RenderManager.Instance.countdown == 0;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -2,28 +2,27 @@ using ADOFAIRenderer.Core;
|
||||
using HarmonyLib;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ADOFAIRenderer.Patch.Game
|
||||
namespace ADOFAIRenderer.Patch.Game;
|
||||
|
||||
[HarmonyPatch(typeof(scrPortalParticles))]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static class scrPortalParticlesPatch
|
||||
{
|
||||
[HarmonyPatch(typeof(scrPortalParticles))]
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch("Start")]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static class scrPortalParticlesPatch
|
||||
public static void ForceScaledTime(scrPortalParticles __instance)
|
||||
{
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch("Start")]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static void ForceScaledTime(scrPortalParticles __instance)
|
||||
if (!RenderManager.Instance || RenderManager.Instance.stage < RenderStage.Load) return;
|
||||
if (__instance == null) return;
|
||||
|
||||
var particleSystems = __instance.GetComponentsInChildren<ParticleSystem>(true);
|
||||
foreach (var ps in particleSystems)
|
||||
{
|
||||
if (!RenderManager.Instance || !RenderManager.Instance.OverrideLoading) return;
|
||||
if (__instance == null) return;
|
||||
if (ps == null) continue;
|
||||
|
||||
var particleSystems = __instance.GetComponentsInChildren<ParticleSystem>(true);
|
||||
foreach (var ps in particleSystems)
|
||||
{
|
||||
if (ps == null) continue;
|
||||
|
||||
var main = ps.main;
|
||||
main.useUnscaledTime = false;
|
||||
}
|
||||
var main = ps.main;
|
||||
main.useUnscaledTime = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,20 +1,19 @@
|
||||
using ADOFAIRenderer.Core;
|
||||
using HarmonyLib;
|
||||
|
||||
namespace ADOFAIRenderer.Patch.Game
|
||||
{
|
||||
[HarmonyPatch(typeof(scrPressToStart))]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public class scrPressToStartPatch
|
||||
{
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch("ShowText")]
|
||||
private static bool PreventShowText()
|
||||
{
|
||||
if (!RenderManager.Instance || !RenderManager.Instance.skipPressToStart) return true;
|
||||
namespace ADOFAIRenderer.Patch.Game;
|
||||
|
||||
RenderManager.Instance.skipPressToStart = false;
|
||||
return false;
|
||||
}
|
||||
[HarmonyPatch(typeof(scrPressToStart))]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public class scrPressToStartPatch
|
||||
{
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch("ShowText")]
|
||||
private static bool PreventShowText()
|
||||
{
|
||||
if (!RenderManager.Instance || !RenderManager.Instance.skipPressToStart) return true;
|
||||
|
||||
RenderManager.Instance.skipPressToStart = false;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -4,34 +4,34 @@ using HarmonyLib;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace ADOFAIRenderer.Patch.Game
|
||||
namespace ADOFAIRenderer.Patch.Game;
|
||||
|
||||
[HarmonyPatch(typeof(scrShowIfDebug))]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static class scrShowIfDebugPatch
|
||||
{
|
||||
[HarmonyPatch(typeof(scrShowIfDebug))]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static class scrShowIfDebugPatch
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch("Update")]
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
private static void IgnoreInput(Text ___txt, Color ___defaultColor)
|
||||
{
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch("Update")]
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
private static void IgnoreInput(Text ___txt, Color ___defaultColor)
|
||||
if (!RenderManager.IsActive) return;
|
||||
|
||||
___txt.enabled = true;
|
||||
___txt.text = "Render";
|
||||
if (RenderManager.Instance)
|
||||
{
|
||||
if (!RenderManager.IsActive) return;
|
||||
if (RenderManager.Instance.countdown > 0) ___txt.text = $"Render in {RenderManager.Instance.countdown}s..";
|
||||
|
||||
___txt.text = "Render";
|
||||
if (RenderManager.Instance)
|
||||
if (RenderManager.Instance.endFrame != -1)
|
||||
{
|
||||
if (RenderManager.Instance.countdown > 0) ___txt.text = $"Render in {RenderManager.Instance.countdown}s..";
|
||||
|
||||
if (RenderManager.Instance.wonFrame != -1)
|
||||
{
|
||||
var elapsedFrames = RenderManager.Instance.frameCount - RenderManager.Instance.wonFrame;
|
||||
var remainingTime = RenderManager.Instance.Configuration.DelayAfterEnd - elapsedFrames / RenderManager.Instance.Configuration.RenderFPS;
|
||||
if (remainingTime < 0) remainingTime = 0;
|
||||
___txt.text += $"\nWaiting for {remainingTime:F1}s..";
|
||||
}
|
||||
var elapsedFrames = RenderManager.Instance.frameCount - RenderManager.Instance.endFrame;
|
||||
var remainingTime = RenderManager.Instance.Configuration.DelayAfterEnd - elapsedFrames / RenderManager.Instance.Configuration.RenderFPS;
|
||||
if (remainingTime < 0) remainingTime = 0;
|
||||
___txt.text += $"\nWaiting for {remainingTime:F1}s..";
|
||||
}
|
||||
|
||||
___txt.color = ___defaultColor;
|
||||
}
|
||||
|
||||
___txt.color = ___defaultColor;
|
||||
}
|
||||
}
|
||||
@@ -1,21 +1,20 @@
|
||||
using ADOFAIRenderer.Core;
|
||||
using HarmonyLib;
|
||||
|
||||
namespace ADOFAIRenderer.Patch.Game
|
||||
namespace ADOFAIRenderer.Patch.Game;
|
||||
|
||||
[HarmonyPatch(typeof(scrUIController))]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public class scrUIControllerPatch
|
||||
{
|
||||
[HarmonyPatch(typeof(scrUIController))]
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch("ShowEndscreenLanterns")]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public class scrUIControllerPatch
|
||||
public static void PreventEndscreenLanternsPostfix(scrUIController __instance)
|
||||
{
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch("ShowEndscreenLanterns")]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static void PreventEndscreenLanternsPostfix(scrUIController __instance)
|
||||
if (RenderManager.IsActive && __instance != null)
|
||||
{
|
||||
if (RenderManager.IsActive && __instance != null)
|
||||
{
|
||||
__instance.HideEndscreenLanterns();
|
||||
}
|
||||
__instance.HideEndscreenLanterns();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,95 @@
|
||||
# ADOFAI Renderer
|
||||
|
||||
> **Lossless, stutter-free, and high-quality video rendering for *A Dance of Fire and Ice* — even on low-end PCs.**
|
||||
|
||||
> [!NOTE]
|
||||
> This project is currently in active development. Features, APIs, and documentation are subject to change at any time.
|
||||
|
||||
---
|
||||
|
||||
## 📖 About The Project
|
||||
|
||||
**ADOFAIRenderer** was originally initiated by **square3ang** in 2024 and officially saw its first alpha release in 2025. Today, it is actively maintained under the **ADOFAI Editor Forum** as a support project dedicated to level creators.
|
||||
|
||||
By decoupling the game's simulation timestep from wall-clock time, ADOFAI Renderer enables creators to produce smooth, ultra-high-definition game videos with perfect audio sync, regardless of hardware limitations or level complexity.
|
||||
|
||||
---
|
||||
|
||||
## ✨ Key Features
|
||||
|
||||
- **🎮 Low-Spec Friendly Offline Rendering**
|
||||
- Eliminates lag, frame drops, and stuttering caused by complex visual effects and heavy custom levels from the final video.
|
||||
- Guarantees deterministic, frame-perfect video capture.
|
||||
|
||||
- **🌐 Cross-Platform Support**
|
||||
- Fully supports **Windows**, **macOS**, and **Linux** environments.
|
||||
|
||||
- **🎥 Fully Customizable Video Output**
|
||||
- **Independent Frame Rates**: Configure `Render FPS` and `Video FPS` independently.
|
||||
- **Arbitrary Resolutions**: Render in standard HD/4K or any custom resolution.
|
||||
- **Encoding Options**: Supports modern codecs (AV1, etc.) with configurable Bitrate Control (CBR, VBR, QP/Lossless) and hardware acceleration (with software fallback).
|
||||
|
||||
- **🎵 Sample-Accurate Audio Rendering**
|
||||
- Captures and synchronizes in-game music and sound effects directly with rendered video frames.
|
||||
- Custom audio sample rate, channels (mono/stereo), and bitrate settings.
|
||||
|
||||
- **⚙️ Creator-Focused Workflow & UI**
|
||||
- **In-Game Configuration**: Easily tune video, audio, and advanced rendering parameters directly inside ADOFAI.
|
||||
- **Preset System**: Save and load custom render configurations for different use cases.
|
||||
- **Real-Time Monitor**: Live HUD tracking render queue, sent frames, memory usage, and throttling.
|
||||
- **Advanced Controls**: Toggle judgement texts, adjust post-level delay, configure random seeds, or enable Non-Tile mode.
|
||||
|
||||
- **📦 Built-in FFmpeg Integration**
|
||||
- Integrated one-click in-game FFmpeg downloader and setup for seamless installation.
|
||||
|
||||
- **🔌 Developer API**
|
||||
- Offers a fluent API (`RenderSession`) allowing other mods to programmatically configure, trigger, and control rendering sessions.
|
||||
- Full API reference and usage details are documented directly in the codebase via XML documentation comments.
|
||||
|
||||
---
|
||||
|
||||
## 🛠️ Requirements
|
||||
|
||||
- **Operating System**: Windows, macOS, or Linux
|
||||
- **A Dance of Fire and Ice**
|
||||
- **[MelonLoader](https://melonwiki.xyz/)**
|
||||
- **FFmpeg** (Can be downloaded automatically via the in-game popup)
|
||||
|
||||
---
|
||||
|
||||
## 🏗️ Building from Source
|
||||
|
||||
> [!WARNING]
|
||||
> The build configuration (`ADOFAIRenderer.csproj`) is currently tailored specifically for **Windows**. Building on other operating systems (macOS, Linux) may fail or require manual adjustments to MSBuild tasks and assembly reference paths.
|
||||
|
||||
### Prerequisites
|
||||
|
||||
- **.NET SDK** (supporting .NET Standard 2.1, e.g., .NET 8.0 SDK or newer)
|
||||
- **A Dance of Fire and Ice** with **[MelonLoader](https://melonwiki.xyz/)** (Mono runtime) installed.
|
||||
- **Environment Variable**: Set `ADOFAI_PATH` to your game directory (e.g., `C:/Program Files (x86)/Steam/steamapps/common/A Dance of Fire and Ice`).
|
||||
|
||||
### Compile ADOFAIRenderer
|
||||
|
||||
Once `ADOFAI_PATH` is configured in your environment:
|
||||
|
||||
```bash
|
||||
dotnet build ADOFAIRenderer.csproj -c Release
|
||||
```
|
||||
|
||||
The compiled mod will be output to `bin/Release/netstandard2.1/ADOFAIRenderer.dll`.
|
||||
|
||||
---
|
||||
|
||||
## 👥 Credits & History
|
||||
|
||||
- **Original Author**: [square3ang](https://github.com/square3ang) (2024-2025)
|
||||
- **Current Maintainer**: [ADOFAI Editor Forum](https://git.yunizun.org/ADOFAIEditorForum) (2026)
|
||||
- A community-driven initiative supporting custom level designers and video creators.
|
||||
|
||||
---
|
||||
|
||||
## 📄 License
|
||||
|
||||
This project is licensed under the **GNU General Public License v3.0 with API & Data Linking Exception (GPLv3 with Exception, Dynamic Linking Only)**.
|
||||
- Third-party mods and external tools that reference or dynamically link to ADOFAIRenderer solely via the `ADOFAIRenderer.API` and `ADOFAIRenderer.Data` namespaces are exempt from GPLv3 copyleft requirements and may be distributed under terms of their author's choice. (Static linking is excluded from this exception.)
|
||||
- For full license terms and exception details, see [LICENSE](LICENSE) and [LICENSE-EXCEPTION.md](LICENSE-EXCEPTION.md).
|
||||
+32
-59
@@ -1,75 +1,48 @@
|
||||
using System;
|
||||
using ADOFAIRenderer;
|
||||
using ADOFAIRenderer.Core;
|
||||
using ADOFAIRenderer.Util;
|
||||
using ADOFAIRenderer.Core.Data;
|
||||
using ADOFAIRenderer.UI;
|
||||
using FFmpeg.AutoGen;
|
||||
using MelonLoader;
|
||||
using MelonLoader.Utils;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
[assembly: MelonInfo(typeof(RenderMod), "ADOFAI Renderer", "0.3.1-BETA", "ADOFAI Editor Forum")]
|
||||
[assembly: MelonInfo(typeof(RenderMod), "ADOFAI Renderer", "0.2.3-INDEV", "ADOFAI Editor Forum")]
|
||||
[assembly: MelonGame("7th Beat Games", "A Dance of Fire and Ice")]
|
||||
|
||||
namespace ADOFAIRenderer
|
||||
namespace ADOFAIRenderer;
|
||||
|
||||
internal class RenderMod : MelonMod
|
||||
{
|
||||
internal class RenderMod : MelonMod
|
||||
// ReSharper disable once MemberCanBePrivate.Global
|
||||
public static bool IsFeatureDisabled = false;
|
||||
public static DateTime ExpirationTime = new(2026, 11, 21, 0, 0, 0, DateTimeKind.Utc);
|
||||
|
||||
public override void OnInitializeMelon()
|
||||
{
|
||||
public static AssetBundle FontBundle = null!;
|
||||
// ReSharper disable once MemberCanBePrivate.Global
|
||||
public static AssetBundle SceneBundle = null!;
|
||||
// ReSharper disable once MemberCanBePrivate.Global
|
||||
public static AssetBundle ShaderBundle = null!;
|
||||
public static ComputeShader ColorConversionShader = null!;
|
||||
public static bool IsFeatureDisabled = false;
|
||||
GlobalSettings.Load();
|
||||
Localization.LocalizationManager.Initialize();
|
||||
ffmpeg.RootPath = MelonEnvironment.UserLibsDirectory;
|
||||
|
||||
public override void OnInitializeMelon()
|
||||
{
|
||||
ffmpeg.RootPath = MelonEnvironment.UserLibsDirectory;
|
||||
var renderManagerObj = new GameObject("Render Manager");
|
||||
var updateHookerObj = new GameObject("Update Hooker");
|
||||
var uiManagerObj = new GameObject("Renderer UI Manager");
|
||||
Object.DontDestroyOnLoad(renderManagerObj);
|
||||
Object.DontDestroyOnLoad(updateHookerObj);
|
||||
Object.DontDestroyOnLoad(uiManagerObj);
|
||||
|
||||
var renderManagerObj = new GameObject("Render Manager");
|
||||
var updateHookerObj = new GameObject("Update Hooker");
|
||||
Object.DontDestroyOnLoad(renderManagerObj);
|
||||
Object.DontDestroyOnLoad(updateHookerObj);
|
||||
renderManagerObj.AddComponent<RenderManager>();
|
||||
updateHookerObj.AddComponent<FirstUpdateHook>();
|
||||
uiManagerObj.AddComponent<RendererUIManager>();
|
||||
ModAssets.Load();
|
||||
}
|
||||
|
||||
renderManagerObj.AddComponent<RenderManager>();
|
||||
updateHookerObj.AddComponent<FirstUpdateHook>();
|
||||
LoadBundles();
|
||||
}
|
||||
|
||||
private static void LoadBundles()
|
||||
{
|
||||
FontBundle = BundleLoader.GetBundle("fonts");
|
||||
SceneBundle = BundleLoader.GetBundle("scenes");
|
||||
SceneBundle.GetAllScenePaths();
|
||||
try
|
||||
{
|
||||
ShaderBundle = BundleLoader.GetBundle("shaders");
|
||||
ColorConversionShader = ShaderBundle.LoadAsset<ComputeShader>("ColorConversion");
|
||||
Melon<RenderMod>.Logger.Msg("컬러 변환 Compute Shader 로드 완료.");
|
||||
}
|
||||
catch (System.Exception ex)
|
||||
{
|
||||
Melon<RenderMod>.Logger.Warning($"Shader 에셋번들을 로드할 수 없습니다. GPU 컬러 변환이 비활성화되며 CPU로 폴백합니다. 에러: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
public static void FixEventSystem()
|
||||
{
|
||||
if (EventSystem.current == null) return;
|
||||
var currentModule = EventSystem.current.currentInputModule;
|
||||
|
||||
if (currentModule != null) return;
|
||||
Melon<RenderMod>.Logger.Msg("Unity 6 인풋 모듈 이식.");
|
||||
|
||||
var newModule = EventSystem.current.gameObject.AddComponent<StandaloneInputModule>();
|
||||
newModule.enabled = true;
|
||||
}
|
||||
|
||||
public override void OnApplicationQuit()
|
||||
{
|
||||
if (RenderManager.Instance == null) return;
|
||||
Melon<RenderMod>.Logger.Msg("MelonLoader 종료 감지: RenderManager의 활성 프로세스를 강제 수거 및 종료합니다.");
|
||||
RenderManager.Instance.CleanUpActiveRender();
|
||||
}
|
||||
public override void OnApplicationQuit()
|
||||
{
|
||||
if (RenderManager.Instance == null) return;
|
||||
Melon<RenderMod>.Logger.Msg("MelonLoader shutdown detected: Forcefully terminating and cleaning up active RenderManager processes.");
|
||||
RenderManager.Instance.CleanUpActiveRender();
|
||||
}
|
||||
}
|
||||
+271
-310
@@ -7,317 +7,278 @@ using UnityEngine.UIElements;
|
||||
using Button = UnityEngine.UI.Button;
|
||||
using Image = UnityEngine.UI.Image;
|
||||
|
||||
namespace ADOFAIRenderer.UI
|
||||
namespace ADOFAIRenderer.UI;
|
||||
|
||||
internal class DialogButton
|
||||
{
|
||||
internal class DialogButton
|
||||
// ReSharper disable FieldCanBeMadeReadOnly.Global
|
||||
public string Text;
|
||||
public Action OnClick;
|
||||
public Color? BackgroundColor;
|
||||
// ReSharper restore FieldCanBeMadeReadOnly.Global
|
||||
|
||||
public DialogButton(string text, Action onClick, Color? backgroundColor = null)
|
||||
{
|
||||
public string Text;
|
||||
public Action OnClick;
|
||||
public Color? BackgroundColor;
|
||||
|
||||
public DialogButton(string text, Action onClick, Color? backgroundColor = null)
|
||||
{
|
||||
Text = text;
|
||||
OnClick = onClick;
|
||||
BackgroundColor = backgroundColor;
|
||||
}
|
||||
}
|
||||
|
||||
internal class CommonWarningDialogUI : MonoBehaviour
|
||||
{
|
||||
public static CommonWarningDialogUI? Instance { get; private set; }
|
||||
private readonly List<VisualElement> _disabledElements = new();
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
foreach (var elem in _disabledElements)
|
||||
{
|
||||
if (elem != null)
|
||||
{
|
||||
elem.SetEnabled(true);
|
||||
}
|
||||
}
|
||||
_disabledElements.Clear();
|
||||
|
||||
if (Instance == this)
|
||||
{
|
||||
Instance = null;
|
||||
}
|
||||
}
|
||||
|
||||
private static TMP_FontAsset GetNanumSquareNeoBdFontAsset()
|
||||
{
|
||||
TMP_FontAsset? font = null;
|
||||
if (RenderMod.FontBundle)
|
||||
{
|
||||
try
|
||||
{
|
||||
font = RenderMod.FontBundle.LoadAsset<TMP_FontAsset>("NanumSquareNeoOTF-Bd SDF");
|
||||
}
|
||||
catch
|
||||
{
|
||||
// 로딩 실패
|
||||
}
|
||||
}
|
||||
|
||||
// 폴백 처리
|
||||
if (!font)
|
||||
{
|
||||
try
|
||||
{
|
||||
font = RDString.fontData.fontTMP;
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
}
|
||||
if (!font)
|
||||
{
|
||||
// ReSharper disable once Unity.UnknownResource
|
||||
font = Resources.Load<TMP_FontAsset>("Fonts & Materials/LiberationSans SDF");
|
||||
}
|
||||
|
||||
if (font) return font;
|
||||
var fonts = Resources.FindObjectsOfTypeAll<TMP_FontAsset>();
|
||||
if (fonts.Length > 0) font = fonts[0];
|
||||
|
||||
return font!;
|
||||
}
|
||||
|
||||
public static void ShowDialog(string title, string description, params DialogButton[] buttons)
|
||||
{
|
||||
if (buttons.Length == 0) return;
|
||||
|
||||
var obj = new GameObject("CommonWarningDialogUI");
|
||||
DontDestroyOnLoad(obj);
|
||||
var dialog = obj.AddComponent<CommonWarningDialogUI>();
|
||||
dialog.Initialize(title, description, buttons);
|
||||
}
|
||||
|
||||
private void Initialize(string title, string description, DialogButton[] buttons)
|
||||
{
|
||||
if (!UnityEngine.EventSystems.EventSystem.current)
|
||||
{
|
||||
var eventSystemObj = new GameObject("EventSystem");
|
||||
eventSystemObj.transform.SetParent(transform);
|
||||
eventSystemObj.AddComponent<UnityEngine.EventSystems.EventSystem>();
|
||||
eventSystemObj.AddComponent<UnityEngine.EventSystems.StandaloneInputModule>();
|
||||
}
|
||||
|
||||
foreach (var doc in FindObjectsByType<UIDocument>(FindObjectsSortMode.None))
|
||||
{
|
||||
if (doc && doc.rootVisualElement != null && doc.rootVisualElement.enabledSelf)
|
||||
{
|
||||
doc.rootVisualElement.SetEnabled(false);
|
||||
_disabledElements.Add(doc.rootVisualElement);
|
||||
}
|
||||
}
|
||||
|
||||
// UI 레이어(5) 설정
|
||||
gameObject.layer = 5;
|
||||
|
||||
// Canvas 설정
|
||||
var canvas = gameObject.AddComponent<Canvas>();
|
||||
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
|
||||
canvas.sortingOrder = 32766; // FFmpegDownloadUI(32767) 바로 아래
|
||||
|
||||
// 해상도 대응 캔버스 스케일러 설정
|
||||
var scaler = gameObject.AddComponent<CanvasScaler>();
|
||||
scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
|
||||
scaler.referenceResolution = new Vector2(1920, 1080);
|
||||
scaler.screenMatchMode = CanvasScaler.ScreenMatchMode.MatchWidthOrHeight;
|
||||
scaler.matchWidthOrHeight = 0.5f;
|
||||
|
||||
gameObject.AddComponent<GraphicRaycaster>();
|
||||
|
||||
// 1. 전체 화면 오버레이 배경 생성
|
||||
var bgPanelObj = new GameObject("BackgroundPanel");
|
||||
bgPanelObj.transform.SetParent(transform, false);
|
||||
bgPanelObj.layer = 5;
|
||||
|
||||
var bgImage = bgPanelObj.AddComponent<Image>();
|
||||
bgImage.color = new Color(0f, 0f, 0f, 0.65f); // 어두운 투명 오버레이
|
||||
bgImage.raycastTarget = true;
|
||||
|
||||
var bgRect = bgPanelObj.GetComponent<RectTransform>();
|
||||
bgRect.anchorMin = Vector2.zero;
|
||||
bgRect.anchorMax = Vector2.one;
|
||||
bgRect.offsetMin = Vector2.zero;
|
||||
bgRect.offsetMax = Vector2.zero;
|
||||
|
||||
var font = GetNanumSquareNeoBdFontAsset();
|
||||
|
||||
// 2. 모달 컨테이너 생성
|
||||
var modalContainerObj = new GameObject("ModalContainer");
|
||||
modalContainerObj.transform.SetParent(bgPanelObj.transform, false);
|
||||
modalContainerObj.layer = 5;
|
||||
|
||||
var modalImage = modalContainerObj.AddComponent<Image>();
|
||||
modalImage.color = new Color(0.08f, 0.08f, 0.1f, 0.88f); // 기존 UI의 배경 톤과 동일
|
||||
|
||||
var modalOutline = modalContainerObj.AddComponent<Outline>();
|
||||
modalOutline.effectColor = Color.white;
|
||||
modalOutline.effectDistance = new Vector2(3.0f, -3.0f); // 기존 UI 외곽선 스타일 일관성
|
||||
|
||||
var modalRect = modalContainerObj.GetComponent<RectTransform>();
|
||||
modalRect.anchorMin = new Vector2(0.5f, 0.5f);
|
||||
modalRect.anchorMax = new Vector2(0.5f, 0.5f);
|
||||
modalRect.pivot = new Vector2(0.5f, 0.5f);
|
||||
modalRect.sizeDelta = new Vector2(650, 360);
|
||||
|
||||
// 3. 타이틀 텍스트 생성
|
||||
var titleObj = new GameObject("TitleText");
|
||||
titleObj.transform.SetParent(modalContainerObj.transform, false);
|
||||
titleObj.layer = 5;
|
||||
|
||||
var titleText = titleObj.AddComponent<TextMeshProUGUI>();
|
||||
titleText.text = title;
|
||||
titleText.fontSize = 24;
|
||||
titleText.font = font;
|
||||
titleText.color = new Color(1.0f, 0.8f, 0.2f, 1.0f); // 경고 테마에 맞는 주황/황색 계열
|
||||
titleText.alignment = TextAlignmentOptions.Center;
|
||||
|
||||
var titleRect = titleObj.GetComponent<RectTransform>();
|
||||
titleRect.anchorMin = new Vector2(0, 1);
|
||||
titleRect.anchorMax = new Vector2(1, 1);
|
||||
titleRect.pivot = new Vector2(0.5f, 1);
|
||||
titleRect.anchoredPosition = new Vector2(0, -35);
|
||||
titleRect.sizeDelta = new Vector2(0, 40);
|
||||
|
||||
// 4. 본문 설명 텍스트 생성
|
||||
var descObj = new GameObject("DescriptionText");
|
||||
descObj.transform.SetParent(modalContainerObj.transform, false);
|
||||
descObj.layer = 5;
|
||||
|
||||
var descText = descObj.AddComponent<TextMeshProUGUI>();
|
||||
descText.text = description;
|
||||
descText.fontSize = 20;
|
||||
descText.font = font;
|
||||
descText.color = new Color(0.85f, 0.85f, 0.85f, 1f);
|
||||
descText.alignment = TextAlignmentOptions.Center;
|
||||
descText.lineSpacing = 8;
|
||||
|
||||
var descRect = descObj.GetComponent<RectTransform>();
|
||||
descRect.anchorMin = new Vector2(0, 0.5f);
|
||||
descRect.anchorMax = new Vector2(1, 1);
|
||||
descRect.pivot = new Vector2(0.5f, 0.5f);
|
||||
descRect.anchoredPosition = new Vector2(0, -65);
|
||||
descRect.sizeDelta = new Vector2(-40, 120);
|
||||
|
||||
// 5. 버튼 컨테이너 생성
|
||||
var buttonContainerObj = new GameObject("ButtonContainer", typeof(RectTransform));
|
||||
buttonContainerObj.transform.SetParent(modalContainerObj.transform, false);
|
||||
buttonContainerObj.layer = 5;
|
||||
|
||||
var btnContainerRect = buttonContainerObj.GetComponent<RectTransform>();
|
||||
btnContainerRect.anchorMin = new Vector2(0, 0);
|
||||
btnContainerRect.anchorMax = new Vector2(1, 0);
|
||||
btnContainerRect.pivot = new Vector2(0.5f, 0);
|
||||
btnContainerRect.anchoredPosition = new Vector2(0, 35);
|
||||
btnContainerRect.sizeDelta = new Vector2(0, 50);
|
||||
|
||||
// 6. 가변 버튼 동적 배치 및 스타일링
|
||||
float totalWidth = 560f;
|
||||
float spacing = 15f;
|
||||
float buttonHeight = 45f;
|
||||
int numButtons = buttons.Length;
|
||||
|
||||
float buttonWidth = numButtons == 1
|
||||
? 200f
|
||||
: (totalWidth - (spacing * (numButtons - 1))) / numButtons;
|
||||
|
||||
float startX = numButtons == 1
|
||||
? 0
|
||||
: (-totalWidth / 2f) + (buttonWidth / 2f);
|
||||
|
||||
for (int i = 0; i < numButtons; i++)
|
||||
{
|
||||
var btnData = buttons[i];
|
||||
var btnObj = new GameObject($"Button_{i}");
|
||||
btnObj.transform.SetParent(buttonContainerObj.transform, false);
|
||||
btnObj.layer = 5;
|
||||
|
||||
// 기본 색상 정의
|
||||
Color baseColor = btnData.BackgroundColor ?? new Color(0.2f, 0.2f, 0.23f, 1f); // 커스텀 색상 또는 회색톤 기본값
|
||||
Color hoverColor = ApplyColorBrightness(baseColor, 1.2f);
|
||||
Color pressedColor = ApplyColorBrightness(baseColor, 0.8f);
|
||||
|
||||
var btnImage = btnObj.AddComponent<Image>();
|
||||
btnImage.color = baseColor;
|
||||
btnImage.raycastTarget = true;
|
||||
|
||||
var btn = btnObj.AddComponent<Button>();
|
||||
SetupButtonStyle(btn, baseColor, hoverColor, pressedColor);
|
||||
|
||||
// 클릭 콜백 등록
|
||||
btn.onClick.AddListener(() =>
|
||||
{
|
||||
try
|
||||
{
|
||||
btnData.OnClick();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MelonLoader.Melon<RenderMod>.Logger.Error($"Dialog Button Click Event Error: {ex}");
|
||||
}
|
||||
Destroy(gameObject);
|
||||
});
|
||||
|
||||
var btnRect = btnObj.GetComponent<RectTransform>();
|
||||
btnRect.anchorMin = new Vector2(0.5f, 0.5f);
|
||||
btnRect.anchorMax = new Vector2(0.5f, 0.5f);
|
||||
btnRect.pivot = new Vector2(0.5f, 0.5f);
|
||||
|
||||
float posX = numButtons == 1
|
||||
? 0
|
||||
: startX + i * (buttonWidth + spacing);
|
||||
|
||||
btnRect.anchoredPosition = new Vector2(posX, 0);
|
||||
btnRect.sizeDelta = new Vector2(buttonWidth, buttonHeight);
|
||||
|
||||
// 텍스트 라벨 추가
|
||||
var txtObj = new GameObject("Text");
|
||||
txtObj.transform.SetParent(btnObj.transform, false);
|
||||
txtObj.layer = 5;
|
||||
|
||||
var text = txtObj.AddComponent<TextMeshProUGUI>();
|
||||
text.text = btnData.Text;
|
||||
text.fontSize = 20;
|
||||
text.font = font;
|
||||
text.color = Color.white;
|
||||
text.alignment = TextAlignmentOptions.Center;
|
||||
|
||||
var txtRect = txtObj.GetComponent<RectTransform>();
|
||||
txtRect.anchorMin = Vector2.zero;
|
||||
txtRect.anchorMax = Vector2.one;
|
||||
txtRect.offsetMin = Vector2.zero;
|
||||
txtRect.offsetMax = Vector2.zero;
|
||||
}
|
||||
}
|
||||
|
||||
private void SetupButtonStyle(Button button, Color normalColor, Color hoverColor, Color pressedColor)
|
||||
{
|
||||
button.transition = Selectable.Transition.ColorTint;
|
||||
var colors = button.colors;
|
||||
colors.normalColor = normalColor;
|
||||
colors.highlightedColor = hoverColor;
|
||||
colors.pressedColor = pressedColor;
|
||||
colors.disabledColor = new Color(0.3f, 0.3f, 0.3f, 1f);
|
||||
button.colors = colors;
|
||||
}
|
||||
|
||||
private Color ApplyColorBrightness(Color color, float factor)
|
||||
{
|
||||
float r = Mathf.Clamp01(color.r * factor);
|
||||
float g = Mathf.Clamp01(color.g * factor);
|
||||
float b = Mathf.Clamp01(color.b * factor);
|
||||
return new Color(r, g, b, color.a);
|
||||
}
|
||||
Text = text;
|
||||
OnClick = onClick;
|
||||
BackgroundColor = backgroundColor;
|
||||
}
|
||||
}
|
||||
|
||||
internal class CommonWarningDialogUI : MonoBehaviour
|
||||
{
|
||||
public static CommonWarningDialogUI? Instance { get; private set; }
|
||||
private readonly List<VisualElement> _disabledElements = new();
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
foreach (var elem in _disabledElements)
|
||||
{
|
||||
if (elem != null)
|
||||
{
|
||||
elem.SetEnabled(true);
|
||||
}
|
||||
}
|
||||
_disabledElements.Clear();
|
||||
|
||||
if (Instance == this)
|
||||
{
|
||||
Instance = null;
|
||||
}
|
||||
}
|
||||
|
||||
public static void ShowDialog(string title, string description, params DialogButton[] buttons)
|
||||
{
|
||||
if (buttons.Length == 0) return;
|
||||
|
||||
var obj = new GameObject("CommonWarningDialogUI");
|
||||
DontDestroyOnLoad(obj);
|
||||
var dialog = obj.AddComponent<CommonWarningDialogUI>();
|
||||
dialog.Initialize(title, description, buttons);
|
||||
}
|
||||
|
||||
private void Initialize(string title, string description, DialogButton[] buttons)
|
||||
{
|
||||
if (!UnityEngine.EventSystems.EventSystem.current)
|
||||
{
|
||||
var eventSystemObj = new GameObject("EventSystem");
|
||||
eventSystemObj.transform.SetParent(transform);
|
||||
eventSystemObj.AddComponent<UnityEngine.EventSystems.EventSystem>();
|
||||
eventSystemObj.AddComponent<UnityEngine.EventSystems.StandaloneInputModule>();
|
||||
}
|
||||
|
||||
foreach (var doc in FindObjectsByType<UIDocument>(FindObjectsSortMode.None))
|
||||
{
|
||||
if (doc && doc.rootVisualElement is { enabledSelf: true })
|
||||
{
|
||||
doc.rootVisualElement.SetEnabled(false);
|
||||
_disabledElements.Add(doc.rootVisualElement);
|
||||
}
|
||||
}
|
||||
|
||||
// Set UI layer (5)
|
||||
gameObject.layer = 5;
|
||||
|
||||
// Canvas setup
|
||||
var canvas = gameObject.AddComponent<Canvas>();
|
||||
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
|
||||
canvas.sortingOrder = 32766; // Just below FFmpegDownloadUI (32767)
|
||||
|
||||
// Responsive Canvas Scaler setup
|
||||
var scaler = gameObject.AddComponent<CanvasScaler>();
|
||||
scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
|
||||
scaler.referenceResolution = new Vector2(1920, 1080);
|
||||
scaler.screenMatchMode = CanvasScaler.ScreenMatchMode.MatchWidthOrHeight;
|
||||
scaler.matchWidthOrHeight = 0.5f;
|
||||
|
||||
gameObject.AddComponent<GraphicRaycaster>();
|
||||
|
||||
// 1. Create full screen overlay background
|
||||
var bgPanelObj = new GameObject("BackgroundPanel");
|
||||
bgPanelObj.transform.SetParent(transform, false);
|
||||
bgPanelObj.layer = 5;
|
||||
|
||||
var bgImage = bgPanelObj.AddComponent<Image>();
|
||||
bgImage.color = new Color(0f, 0f, 0f, 0.65f); // Dark transparent overlay
|
||||
bgImage.raycastTarget = true;
|
||||
|
||||
var bgRect = bgPanelObj.GetComponent<RectTransform>();
|
||||
bgRect.anchorMin = Vector2.zero;
|
||||
bgRect.anchorMax = Vector2.one;
|
||||
bgRect.offsetMin = Vector2.zero;
|
||||
bgRect.offsetMax = Vector2.zero;
|
||||
|
||||
var font = ModAssets.NanumSquareNeoNormal;
|
||||
|
||||
// 2. Create modal container
|
||||
var modalContainerObj = new GameObject("ModalContainer");
|
||||
modalContainerObj.transform.SetParent(bgPanelObj.transform, false);
|
||||
modalContainerObj.layer = 5;
|
||||
|
||||
var modalImage = modalContainerObj.AddComponent<Image>();
|
||||
modalImage.color = new Color(0.08f, 0.08f, 0.1f, 0.88f); // Matching background tone of existing UI
|
||||
|
||||
var modalOutline = modalContainerObj.AddComponent<Outline>();
|
||||
modalOutline.effectColor = Color.white;
|
||||
modalOutline.effectDistance = new Vector2(3.0f, -3.0f); // Consistent with existing UI outline style
|
||||
|
||||
var modalRect = modalContainerObj.GetComponent<RectTransform>();
|
||||
modalRect.anchorMin = new Vector2(0.5f, 0.5f);
|
||||
modalRect.anchorMax = new Vector2(0.5f, 0.5f);
|
||||
modalRect.pivot = new Vector2(0.5f, 0.5f);
|
||||
modalRect.sizeDelta = new Vector2(650, 360);
|
||||
|
||||
// 3. Create title text
|
||||
var titleObj = new GameObject("TitleText");
|
||||
titleObj.transform.SetParent(modalContainerObj.transform, false);
|
||||
titleObj.layer = 5;
|
||||
|
||||
var titleText = titleObj.AddComponent<TextMeshProUGUI>();
|
||||
titleText.text = title;
|
||||
titleText.fontSize = 24;
|
||||
titleText.font = font;
|
||||
titleText.color = new Color(1.0f, 0.8f, 0.2f, 1.0f); // Orange/yellow tone matching warning theme
|
||||
titleText.alignment = TextAlignmentOptions.Center;
|
||||
|
||||
var titleRect = titleObj.GetComponent<RectTransform>();
|
||||
titleRect.anchorMin = new Vector2(0, 1);
|
||||
titleRect.anchorMax = new Vector2(1, 1);
|
||||
titleRect.pivot = new Vector2(0.5f, 1);
|
||||
titleRect.anchoredPosition = new Vector2(0, -35);
|
||||
titleRect.sizeDelta = new Vector2(0, 40);
|
||||
|
||||
// 4. Create description text
|
||||
var descObj = new GameObject("DescriptionText");
|
||||
descObj.transform.SetParent(modalContainerObj.transform, false);
|
||||
descObj.layer = 5;
|
||||
|
||||
var descText = descObj.AddComponent<TextMeshProUGUI>();
|
||||
descText.text = description;
|
||||
descText.fontSize = 20;
|
||||
descText.font = font;
|
||||
descText.color = new Color(0.85f, 0.85f, 0.85f, 1f);
|
||||
descText.alignment = TextAlignmentOptions.Center;
|
||||
descText.lineSpacing = 8;
|
||||
|
||||
var descRect = descObj.GetComponent<RectTransform>();
|
||||
descRect.anchorMin = new Vector2(0, 0.5f);
|
||||
descRect.anchorMax = new Vector2(1, 1);
|
||||
descRect.pivot = new Vector2(0.5f, 0.5f);
|
||||
descRect.anchoredPosition = new Vector2(0, -65);
|
||||
descRect.sizeDelta = new Vector2(-40, 120);
|
||||
|
||||
// 5. Create button container
|
||||
var buttonContainerObj = new GameObject("ButtonContainer", typeof(RectTransform));
|
||||
buttonContainerObj.transform.SetParent(modalContainerObj.transform, false);
|
||||
buttonContainerObj.layer = 5;
|
||||
|
||||
var btnContainerRect = buttonContainerObj.GetComponent<RectTransform>();
|
||||
btnContainerRect.anchorMin = new Vector2(0, 0);
|
||||
btnContainerRect.anchorMax = new Vector2(1, 0);
|
||||
btnContainerRect.pivot = new Vector2(0.5f, 0);
|
||||
btnContainerRect.anchoredPosition = new Vector2(0, 35);
|
||||
btnContainerRect.sizeDelta = new Vector2(0, 50);
|
||||
|
||||
// 6. Dynamic button layout and styling
|
||||
float totalWidth = 560f;
|
||||
float spacing = 15f;
|
||||
float buttonHeight = 45f;
|
||||
int numButtons = buttons.Length;
|
||||
|
||||
float buttonWidth = numButtons == 1
|
||||
? 200f
|
||||
: (totalWidth - (spacing * (numButtons - 1))) / numButtons;
|
||||
|
||||
float startX = numButtons == 1
|
||||
? 0
|
||||
: (-totalWidth / 2f) + (buttonWidth / 2f);
|
||||
|
||||
for (int i = 0; i < numButtons; i++)
|
||||
{
|
||||
var btnData = buttons[i];
|
||||
var btnObj = new GameObject($"Button_{i}");
|
||||
btnObj.transform.SetParent(buttonContainerObj.transform, false);
|
||||
btnObj.layer = 5;
|
||||
|
||||
// Define default colors
|
||||
Color baseColor = btnData.BackgroundColor ?? new Color(0.2f, 0.2f, 0.23f, 1f); // Custom color or gray default
|
||||
Color hoverColor = ApplyColorBrightness(baseColor, 1.2f);
|
||||
Color pressedColor = ApplyColorBrightness(baseColor, 0.8f);
|
||||
|
||||
var btnImage = btnObj.AddComponent<Image>();
|
||||
btnImage.color = baseColor;
|
||||
btnImage.raycastTarget = true;
|
||||
|
||||
var btn = btnObj.AddComponent<Button>();
|
||||
SetupButtonStyle(btn, baseColor, hoverColor, pressedColor);
|
||||
|
||||
// Register click callback
|
||||
btn.onClick.AddListener(() =>
|
||||
{
|
||||
try
|
||||
{
|
||||
btnData.OnClick();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MelonLoader.Melon<RenderMod>.Logger.Error($"Dialog Button Click Event Error: {ex}");
|
||||
}
|
||||
Destroy(gameObject);
|
||||
});
|
||||
|
||||
var btnRect = btnObj.GetComponent<RectTransform>();
|
||||
btnRect.anchorMin = new Vector2(0.5f, 0.5f);
|
||||
btnRect.anchorMax = new Vector2(0.5f, 0.5f);
|
||||
btnRect.pivot = new Vector2(0.5f, 0.5f);
|
||||
|
||||
float posX = numButtons == 1
|
||||
? 0
|
||||
: startX + i * (buttonWidth + spacing);
|
||||
|
||||
btnRect.anchoredPosition = new Vector2(posX, 0);
|
||||
btnRect.sizeDelta = new Vector2(buttonWidth, buttonHeight);
|
||||
|
||||
// Add text label
|
||||
var txtObj = new GameObject("Text");
|
||||
txtObj.transform.SetParent(btnObj.transform, false);
|
||||
txtObj.layer = 5;
|
||||
|
||||
var text = txtObj.AddComponent<TextMeshProUGUI>();
|
||||
text.text = btnData.Text;
|
||||
text.fontSize = 20;
|
||||
text.font = font;
|
||||
text.color = Color.white;
|
||||
text.alignment = TextAlignmentOptions.Center;
|
||||
|
||||
var txtRect = txtObj.GetComponent<RectTransform>();
|
||||
txtRect.anchorMin = Vector2.zero;
|
||||
txtRect.anchorMax = Vector2.one;
|
||||
txtRect.offsetMin = Vector2.zero;
|
||||
txtRect.offsetMax = Vector2.zero;
|
||||
}
|
||||
}
|
||||
|
||||
private void SetupButtonStyle(Button button, Color normalColor, Color hoverColor, Color pressedColor)
|
||||
{
|
||||
button.transition = Selectable.Transition.ColorTint;
|
||||
var colors = button.colors;
|
||||
colors.normalColor = normalColor;
|
||||
colors.highlightedColor = hoverColor;
|
||||
colors.pressedColor = pressedColor;
|
||||
colors.disabledColor = new Color(0.3f, 0.3f, 0.3f, 1f);
|
||||
button.colors = colors;
|
||||
}
|
||||
|
||||
private Color ApplyColorBrightness(Color color, float factor)
|
||||
{
|
||||
float r = Mathf.Clamp01(color.r * factor);
|
||||
float g = Mathf.Clamp01(color.g * factor);
|
||||
float b = Mathf.Clamp01(color.b * factor);
|
||||
return new Color(r, g, b, color.a);
|
||||
}
|
||||
}
|
||||
+175
-211
@@ -6,229 +6,193 @@ using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace ADOFAIRenderer.UI
|
||||
namespace ADOFAIRenderer.UI;
|
||||
|
||||
internal class DebugMonitorUI : MonoBehaviour
|
||||
{
|
||||
internal class DebugMonitorUI : MonoBehaviour
|
||||
// --- Progress Bar UI Configuration Constants ---
|
||||
private const float BarWidth = 800f;
|
||||
private const float BarHeight = 28f;
|
||||
private const float BarPosX = 0f;
|
||||
private const float BarPosY = -420f; // Y position relative to screen center (Reference: 1920x1080)
|
||||
private const int BarTextFontSize = 16; // Increased font size for visibility
|
||||
private static readonly Color BarBackgroundColor = new(0.08f, 0.08f, 0.1f, 1.0f);
|
||||
private static readonly Color BarFillColor = new(0.0f, 0.8f, 1.0f, 1.0f); // Sleek cyan/blue
|
||||
private static readonly Color BarTextColor = new(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
|
||||
// --- Progress Bar Outline Configuration Constants ---
|
||||
private static readonly Color BarOutlineColor = Color.white; // Contrasting white outline
|
||||
private static readonly Vector2 BarOutlineDistance = new(3.0f, -3.0f); // Outline thickness
|
||||
|
||||
private TextMeshProUGUI _text = null!;
|
||||
private GameObject _progressBarObj = null!;
|
||||
private GameObject _progressBarFillObj = null!;
|
||||
private RectTransform _fillRect = null!;
|
||||
private TextMeshProUGUI _progressText = null!;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
// --- Progress Bar UI Configuration Constants ---
|
||||
private const float BarWidth = 800f;
|
||||
private const float BarHeight = 28f;
|
||||
private const float BarPosX = 0f;
|
||||
private const float BarPosY = -420f; // Y position relative to screen center (Reference: 1920x1080)
|
||||
private const int BarTextFontSize = 16; // 눈에 띄게 증가된 텍스트 크기
|
||||
private static readonly Color BarBackgroundColor = new(0.08f, 0.08f, 0.1f, 1.0f);
|
||||
private static readonly Color BarFillColor = new(0.0f, 0.8f, 1.0f, 1.0f); // Sleek cyan/blue
|
||||
private static readonly Color BarTextColor = new(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
// Set UI layer (5)
|
||||
gameObject.layer = 5;
|
||||
|
||||
// --- Progress Bar Outline Configuration Constants ---
|
||||
private static readonly Color BarOutlineColor = Color.white; // 대비되는 흰색 윤곽선
|
||||
private static readonly Vector2 BarOutlineDistance = new(3.0f, -3.0f); // 3px의 굵고 직관적인 윤곽선 두께
|
||||
// Canvas setup
|
||||
var canvas = gameObject.AddComponent<Canvas>();
|
||||
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
|
||||
canvas.sortingOrder = 9999;
|
||||
|
||||
private TextMeshProUGUI _text = null!;
|
||||
private GameObject _progressBarObj = null!;
|
||||
private GameObject _progressBarFillObj = null!;
|
||||
private RectTransform _fillRect = null!;
|
||||
private TextMeshProUGUI _progressText = null!;
|
||||
// Dynamic resolution scaling setup (Reference: 1920x1080)
|
||||
var scaler = gameObject.AddComponent<CanvasScaler>();
|
||||
scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
|
||||
scaler.referenceResolution = new Vector2(1920, 1080);
|
||||
scaler.screenMatchMode = CanvasScaler.ScreenMatchMode.MatchWidthOrHeight;
|
||||
scaler.matchWidthOrHeight = 0.5f;
|
||||
|
||||
private static TMP_FontAsset GetNanumSquareNeoBdFontAsset()
|
||||
gameObject.AddComponent<GraphicRaycaster>();
|
||||
|
||||
// Create background panel
|
||||
var panelObj = new GameObject("BackgroundPanel");
|
||||
panelObj.transform.SetParent(transform, false);
|
||||
panelObj.layer = 5;
|
||||
|
||||
var image = panelObj.AddComponent<Image>();
|
||||
image.color = new Color(0.08f, 0.08f, 0.1f, 0.88f); // Dark tone acrylic style
|
||||
|
||||
var panelRect = panelObj.GetComponent<RectTransform>();
|
||||
panelRect.anchorMin = new Vector2(1, 1);
|
||||
panelRect.anchorMax = new Vector2(1, 1);
|
||||
panelRect.pivot = new Vector2(1, 1);
|
||||
panelRect.anchoredPosition = new Vector2(-30, -30);
|
||||
panelRect.sizeDelta = new Vector2(360, 220);
|
||||
|
||||
// Create text
|
||||
var textObj = new GameObject("MonitorText");
|
||||
textObj.transform.SetParent(panelObj.transform, false);
|
||||
textObj.layer = 5;
|
||||
|
||||
_text = textObj.AddComponent<TextMeshProUGUI>();
|
||||
_text.richText = true;
|
||||
_text.fontSize = 16;
|
||||
_text.alignment = TextAlignmentOptions.TopLeft;
|
||||
|
||||
// Prevent TMPro text clipping
|
||||
_text.textWrappingMode = TextWrappingModes.Normal;
|
||||
_text.overflowMode = TextOverflowModes.Overflow;
|
||||
|
||||
// Load and apply font
|
||||
_text.font = ModAssets.NanumSquareNeoNormal;
|
||||
|
||||
var textRect = textObj.GetComponent<RectTransform>();
|
||||
textRect.anchorMin = Vector2.zero;
|
||||
textRect.anchorMax = Vector2.one;
|
||||
textRect.offsetMin = new Vector2(20, 20); // Padding margin
|
||||
textRect.offsetMax = new Vector2(-20, -20);
|
||||
|
||||
// --- Progress Bar UI Setup ---
|
||||
// 1. Progress Bar Container
|
||||
_progressBarObj = new GameObject("ProgressBar");
|
||||
_progressBarObj.transform.SetParent(transform, false);
|
||||
_progressBarObj.layer = 5;
|
||||
|
||||
var bgImage = _progressBarObj.AddComponent<Image>();
|
||||
bgImage.color = BarBackgroundColor;
|
||||
|
||||
// Add progress bar outline component
|
||||
var bgOutline = _progressBarObj.AddComponent<Outline>();
|
||||
bgOutline.effectColor = BarOutlineColor;
|
||||
bgOutline.effectDistance = BarOutlineDistance;
|
||||
|
||||
var barRect = _progressBarObj.GetComponent<RectTransform>();
|
||||
barRect.anchorMin = new Vector2(0.5f, 0.5f);
|
||||
barRect.anchorMax = new Vector2(0.5f, 0.5f);
|
||||
barRect.pivot = new Vector2(0.5f, 0.5f);
|
||||
barRect.anchoredPosition = new Vector2(BarPosX, BarPosY);
|
||||
barRect.sizeDelta = new Vector2(BarWidth, BarHeight);
|
||||
|
||||
// 2. Progress Bar Fill
|
||||
_progressBarFillObj = new GameObject("ProgressBarFill");
|
||||
_progressBarFillObj.transform.SetParent(_progressBarObj.transform, false);
|
||||
_progressBarFillObj.layer = 5;
|
||||
|
||||
var fillImage = _progressBarFillObj.AddComponent<Image>();
|
||||
fillImage.color = BarFillColor;
|
||||
|
||||
_fillRect = _progressBarFillObj.GetComponent<RectTransform>();
|
||||
_fillRect.anchorMin = new Vector2(0, 0);
|
||||
_fillRect.anchorMax = new Vector2(0, 1);
|
||||
_fillRect.pivot = new Vector2(0, 0.5f);
|
||||
_fillRect.anchoredPosition = Vector2.zero;
|
||||
_fillRect.sizeDelta = new Vector2(0, 0); // width will be updated dynamically in Update()
|
||||
|
||||
// 3. Progress Bar Text
|
||||
var progressTextObj = new GameObject("ProgressBarText");
|
||||
progressTextObj.transform.SetParent(_progressBarObj.transform, false);
|
||||
progressTextObj.layer = 5;
|
||||
|
||||
_progressText = progressTextObj.AddComponent<TextMeshProUGUI>();
|
||||
_progressText.richText = true;
|
||||
_progressText.fontSize = BarTextFontSize;
|
||||
_progressText.alignment = TextAlignmentOptions.Center;
|
||||
_progressText.font = ModAssets.NanumSquareNeoNormal;
|
||||
_progressText.color = BarTextColor;
|
||||
|
||||
// Add progress bar text outline for readability
|
||||
var textOutline = progressTextObj.AddComponent<Outline>();
|
||||
textOutline.effectColor = new Color(0f, 0f, 0f, 0.9f);
|
||||
textOutline.effectDistance = new Vector2(1.5f, -1.5f);
|
||||
|
||||
var textRectBar = progressTextObj.GetComponent<RectTransform>();
|
||||
textRectBar.anchorMin = Vector2.zero;
|
||||
textRectBar.anchorMax = Vector2.one;
|
||||
textRectBar.offsetMin = Vector2.zero;
|
||||
textRectBar.offsetMax = Vector2.zero;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (!_text) return;
|
||||
|
||||
var sb = new StringBuilder();
|
||||
sb.AppendLine("<b><color=#00ccff>ADOFAI Renderer Realtime Monitor</color></b>");
|
||||
sb.AppendLine();
|
||||
|
||||
var queueCount = 0;
|
||||
if (RenderManager.Instance)
|
||||
{
|
||||
TMP_FontAsset? font = null;
|
||||
if (RenderMod.FontBundle != null)
|
||||
lock (RenderManager.Instance.ImageQueue)
|
||||
{
|
||||
try
|
||||
{
|
||||
font = RenderMod.FontBundle.LoadAsset<TMP_FontAsset>("NanumSquareNeoOTF-Bd SDF");
|
||||
}
|
||||
catch
|
||||
{
|
||||
// 로딩 실패
|
||||
}
|
||||
queueCount = RenderManager.Instance.ImageQueue.Count;
|
||||
}
|
||||
|
||||
// 폴백 처리: 에셋 번들에서 실패 시 게임 자체 NanumSquareNeo 또는 내장 TMP SDF 폰트 사용
|
||||
if (font == null)
|
||||
{
|
||||
font = RDString.fontData.fontTMP;
|
||||
}
|
||||
if (font == null)
|
||||
{
|
||||
// ReSharper disable once Unity.UnknownResource
|
||||
font = Resources.Load<TMP_FontAsset>("Fonts & Materials/LiberationSans SDF");
|
||||
}
|
||||
|
||||
if (font != null) return font;
|
||||
var fonts = Resources.FindObjectsOfTypeAll<TMP_FontAsset>();
|
||||
if (fonts.Length > 0) font = fonts[0];
|
||||
|
||||
return font!;
|
||||
}
|
||||
|
||||
private void Start()
|
||||
sb.AppendLine($"• Queue: <b>{queueCount}</b> / {RenderManager.MaxQueuedFrames} frames");
|
||||
sb.AppendLine($"• Rendered Frames: <b>{(RenderManager.Instance ? RenderManager.Instance.frameCount : 0)}</b>");
|
||||
sb.AppendLine($"• Frames Sent: <b>{(RenderManager.Instance ? Interlocked.Read(ref RenderManager.Instance.framesSent) : 0)}</b>");
|
||||
|
||||
sb.AppendLine();
|
||||
sb.AppendLine($"• Throttling Controls: {(RenderManager.Instance ? RenderManager.Instance.throttleCount : 0)} times");
|
||||
sb.AppendLine($"• Readback Hard Failures: <color=#ff3333>{(RenderManager.Instance ? RenderManager.Instance.readbackFailureCount : 0)}</color> times");
|
||||
|
||||
var memoryMb = GC.GetTotalMemory(false) / (1024.0 * 1024.0);
|
||||
sb.AppendLine($"• Mono Heap Memory: {memoryMb:F2} MB");
|
||||
|
||||
_text.text = sb.ToString();
|
||||
|
||||
// Update Progress Bar
|
||||
var progress = 0f;
|
||||
var currentFloor = 0;
|
||||
var totalFloors = 0;
|
||||
|
||||
if (scrController.instance && ADOBase.lm && ADOBase.lm.listFloors != null)
|
||||
{
|
||||
// UI 레이어(5) 설정
|
||||
gameObject.layer = 5;
|
||||
|
||||
// Canvas 설정
|
||||
var canvas = gameObject.AddComponent<Canvas>();
|
||||
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
|
||||
canvas.sortingOrder = 9999;
|
||||
|
||||
// 해상도 다이내믹 스케일링 설정 (Reference: 1920x1080)
|
||||
var scaler = gameObject.AddComponent<CanvasScaler>();
|
||||
scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
|
||||
scaler.referenceResolution = new Vector2(1920, 1080);
|
||||
scaler.screenMatchMode = CanvasScaler.ScreenMatchMode.MatchWidthOrHeight;
|
||||
scaler.matchWidthOrHeight = 0.5f;
|
||||
|
||||
gameObject.AddComponent<GraphicRaycaster>();
|
||||
|
||||
// 배경 패널 생성
|
||||
var panelObj = new GameObject("BackgroundPanel");
|
||||
panelObj.transform.SetParent(transform, false);
|
||||
panelObj.layer = 5;
|
||||
|
||||
var image = panelObj.AddComponent<Image>();
|
||||
image.color = new Color(0.08f, 0.08f, 0.1f, 0.88f); // 약간 더 고급스러운 다크톤 아크릴 감성
|
||||
|
||||
var panelRect = panelObj.GetComponent<RectTransform>();
|
||||
panelRect.anchorMin = new Vector2(1, 1);
|
||||
panelRect.anchorMax = new Vector2(1, 1);
|
||||
panelRect.pivot = new Vector2(1, 1);
|
||||
panelRect.anchoredPosition = new Vector2(-30, -30);
|
||||
panelRect.sizeDelta = new Vector2(360, 220);
|
||||
|
||||
// 텍스트 생성
|
||||
var textObj = new GameObject("MonitorText");
|
||||
textObj.transform.SetParent(panelObj.transform, false);
|
||||
textObj.layer = 5;
|
||||
|
||||
_text = textObj.AddComponent<TextMeshProUGUI>();
|
||||
_text.richText = true;
|
||||
_text.fontSize = 16; // 13에서 16으로 증가
|
||||
_text.alignment = TextAlignmentOptions.TopLeft;
|
||||
|
||||
// TMPro 텍스트 잘림 현상 예방
|
||||
_text.textWrappingMode = TextWrappingModes.Normal;
|
||||
_text.overflowMode = TextOverflowModes.Overflow;
|
||||
|
||||
// NanumSquareNeo-Bd SDF 폰트 로드 및 적용
|
||||
var font = GetNanumSquareNeoBdFontAsset();
|
||||
_text.font = font;
|
||||
|
||||
var textRect = textObj.GetComponent<RectTransform>();
|
||||
textRect.anchorMin = Vector2.zero;
|
||||
textRect.anchorMax = Vector2.one;
|
||||
textRect.offsetMin = new Vector2(20, 20); // 좀 더 넉넉하고 패딩 여백
|
||||
textRect.offsetMax = new Vector2(-20, -20);
|
||||
|
||||
// --- Progress Bar UI Setup ---
|
||||
// 1. Progress Bar Container
|
||||
_progressBarObj = new GameObject("ProgressBar");
|
||||
_progressBarObj.transform.SetParent(transform, false);
|
||||
_progressBarObj.layer = 5;
|
||||
|
||||
var bgImage = _progressBarObj.AddComponent<Image>();
|
||||
bgImage.color = BarBackgroundColor;
|
||||
|
||||
// 프로그레스 바 흰색 윤곽선 컴포넌트 추가
|
||||
var bgOutline = _progressBarObj.AddComponent<Outline>();
|
||||
bgOutline.effectColor = BarOutlineColor;
|
||||
bgOutline.effectDistance = BarOutlineDistance;
|
||||
|
||||
var barRect = _progressBarObj.GetComponent<RectTransform>();
|
||||
barRect.anchorMin = new Vector2(0.5f, 0.5f);
|
||||
barRect.anchorMax = new Vector2(0.5f, 0.5f);
|
||||
barRect.pivot = new Vector2(0.5f, 0.5f);
|
||||
barRect.anchoredPosition = new Vector2(BarPosX, BarPosY);
|
||||
barRect.sizeDelta = new Vector2(BarWidth, BarHeight);
|
||||
|
||||
// 2. Progress Bar Fill
|
||||
_progressBarFillObj = new GameObject("ProgressBarFill");
|
||||
_progressBarFillObj.transform.SetParent(_progressBarObj.transform, false);
|
||||
_progressBarFillObj.layer = 5;
|
||||
|
||||
var fillImage = _progressBarFillObj.AddComponent<Image>();
|
||||
fillImage.color = BarFillColor;
|
||||
|
||||
_fillRect = _progressBarFillObj.GetComponent<RectTransform>();
|
||||
_fillRect.anchorMin = new Vector2(0, 0);
|
||||
_fillRect.anchorMax = new Vector2(0, 1);
|
||||
_fillRect.pivot = new Vector2(0, 0.5f);
|
||||
_fillRect.anchoredPosition = Vector2.zero;
|
||||
_fillRect.sizeDelta = new Vector2(0, 0); // width will be updated dynamically in Update()
|
||||
|
||||
// 3. Progress Bar Text
|
||||
var progressTextObj = new GameObject("ProgressBarText");
|
||||
progressTextObj.transform.SetParent(_progressBarObj.transform, false);
|
||||
progressTextObj.layer = 5;
|
||||
|
||||
_progressText = progressTextObj.AddComponent<TextMeshProUGUI>();
|
||||
_progressText.richText = true;
|
||||
_progressText.fontSize = BarTextFontSize; // 14에서 18로 증가
|
||||
_progressText.alignment = TextAlignmentOptions.Center;
|
||||
_progressText.font = font;
|
||||
_progressText.color = BarTextColor;
|
||||
|
||||
// 프로그레스 바 내부 텍스트 아웃라인 추가 (진행율 가독성 확보)
|
||||
var textOutline = progressTextObj.AddComponent<Outline>();
|
||||
textOutline.effectColor = new Color(0f, 0f, 0f, 0.9f);
|
||||
textOutline.effectDistance = new Vector2(1.5f, -1.5f);
|
||||
|
||||
var textRectBar = progressTextObj.GetComponent<RectTransform>();
|
||||
textRectBar.anchorMin = Vector2.zero;
|
||||
textRectBar.anchorMax = Vector2.one;
|
||||
textRectBar.offsetMin = Vector2.zero;
|
||||
textRectBar.offsetMax = Vector2.zero;
|
||||
currentFloor = scrController.instance.currFloor ? scrController.instance.currFloor.seqID : 0;
|
||||
totalFloors = ADOBase.lm.listFloors.Count - 1;
|
||||
if (totalFloors > 0)
|
||||
{
|
||||
progress = Mathf.Clamp01((float)currentFloor / totalFloors);
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (!_text) return;
|
||||
|
||||
var sb = new StringBuilder();
|
||||
sb.AppendLine("<b><color=#00ccff>ADOFAI Renderer Realtime Monitor</color></b>");
|
||||
sb.AppendLine();
|
||||
|
||||
var queueCount = 0;
|
||||
if (RenderManager.Instance)
|
||||
{
|
||||
lock (RenderManager.Instance.ImageQueue)
|
||||
{
|
||||
queueCount = RenderManager.Instance.ImageQueue.Count;
|
||||
}
|
||||
}
|
||||
|
||||
sb.AppendLine($"• Queue: <b>{queueCount}</b> / {RenderManager.MaxQueuedFrames} frames");
|
||||
sb.AppendLine($"• Rendered Frames: <b>{(RenderManager.Instance ? RenderManager.Instance.frameCount : 0)}</b>");
|
||||
sb.AppendLine($"• Frames Sent: <b>{(RenderManager.Instance ? Interlocked.Read(ref RenderManager.Instance.framesSent) : 0)}</b>");
|
||||
|
||||
sb.AppendLine();
|
||||
sb.AppendLine($"• Throttling Controls: {(RenderManager.Instance ? RenderManager.Instance.throttleCount : 0)} times");
|
||||
sb.AppendLine($"• Readback Hard Failures: <color=#ff3333>{(RenderManager.Instance ? RenderManager.Instance.readbackFailureCount : 0)}</color> times");
|
||||
sb.AppendLine($"• Render Skip-Retry: {(RenderManager.Instance ? RenderManager.Instance.skipCount : 0)} / {RenderManager.MaxRenderRetry}");
|
||||
|
||||
var memoryMb = GC.GetTotalMemory(false) / (1024.0 * 1024.0);
|
||||
sb.AppendLine($"• Mono Heap Memory: {memoryMb:F2} MB");
|
||||
|
||||
_text.text = sb.ToString();
|
||||
|
||||
// Update Progress Bar
|
||||
var progress = 0f;
|
||||
var currentFloor = 0;
|
||||
var totalFloors = 0;
|
||||
|
||||
if (scrController.instance && ADOBase.lm && ADOBase.lm.listFloors != null)
|
||||
{
|
||||
currentFloor = scrController.instance.currFloor ? scrController.instance.currFloor.seqID : 0;
|
||||
totalFloors = ADOBase.lm.listFloors.Count - 1;
|
||||
if (totalFloors > 0)
|
||||
{
|
||||
progress = Mathf.Clamp01((float)currentFloor / totalFloors);
|
||||
}
|
||||
}
|
||||
|
||||
if (_fillRect) _fillRect.sizeDelta = new Vector2(BarWidth * progress, 0);
|
||||
if (_progressText) _progressText.text = $"{progress * 100f:F1}% ({currentFloor}/{totalFloors})";
|
||||
}
|
||||
if (_fillRect) _fillRect.sizeDelta = new Vector2(BarWidth * progress, 0);
|
||||
if (_progressText) _progressText.text = $"{progress * 100f:F1}% ({currentFloor}/{totalFloors})";
|
||||
}
|
||||
}
|
||||
+104
-106
@@ -4,128 +4,126 @@ using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace ADOFAIRenderer.UI
|
||||
namespace ADOFAIRenderer.UI;
|
||||
|
||||
internal class EscapeHandlerUI : MonoBehaviour
|
||||
{
|
||||
internal class EscapeHandlerUI : MonoBehaviour
|
||||
private GameObject _containerObj = null!;
|
||||
private TextMeshProUGUI _textComponent = null!;
|
||||
private Stopwatch? _escapeStopwatch;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
private GameObject _containerObj = null!;
|
||||
private TextMeshProUGUI _textComponent = null!;
|
||||
private Stopwatch? _escapeStopwatch;
|
||||
// Set UI layer (5)
|
||||
gameObject.layer = 5;
|
||||
|
||||
private void Start()
|
||||
// Canvas setup
|
||||
var canvas = gameObject.AddComponent<Canvas>();
|
||||
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
|
||||
canvas.sortingOrder = 10000; // Placed above debug monitor
|
||||
|
||||
// Responsive Canvas Scaler setup
|
||||
var scaler = gameObject.AddComponent<CanvasScaler>();
|
||||
scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
|
||||
scaler.referenceResolution = new Vector2(1920, 1080);
|
||||
scaler.screenMatchMode = CanvasScaler.ScreenMatchMode.MatchWidthOrHeight;
|
||||
scaler.matchWidthOrHeight = 0.5f;
|
||||
|
||||
gameObject.AddComponent<GraphicRaycaster>();
|
||||
|
||||
// 1. Create container and background panel object
|
||||
_containerObj = new GameObject("EscapeContainer");
|
||||
_containerObj.transform.SetParent(transform, false);
|
||||
_containerObj.layer = 5;
|
||||
|
||||
var bgImage = _containerObj.AddComponent<Image>();
|
||||
bgImage.color = new Color(0.05f, 0.05f, 0.07f, 0.85f); // Dark tone acrylic style
|
||||
|
||||
var containerRect = _containerObj.GetComponent<RectTransform>();
|
||||
containerRect.anchorMin = new Vector2(0.5f, 0.5f);
|
||||
containerRect.anchorMax = new Vector2(0.5f, 0.5f);
|
||||
containerRect.pivot = new Vector2(0.5f, 0.5f);
|
||||
containerRect.anchoredPosition = Vector2.zero; // Screen center
|
||||
containerRect.sizeDelta = new Vector2(460, 160);
|
||||
|
||||
// 2. Create text object
|
||||
var textObj = new GameObject("EscapeText");
|
||||
textObj.transform.SetParent(_containerObj.transform, false);
|
||||
textObj.layer = 5;
|
||||
|
||||
_textComponent = textObj.AddComponent<TextMeshProUGUI>();
|
||||
_textComponent.alignment = TextAlignmentOptions.Center;
|
||||
_textComponent.fontSize = 60;
|
||||
_textComponent.textWrappingMode = TextWrappingModes.NoWrap;
|
||||
_textComponent.richText = true;
|
||||
|
||||
// Apply game's default font (RDString.fontData.fontTMP)
|
||||
if (RDString.fontData.fontTMP != null)
|
||||
_textComponent.font = RDString.fontData.fontTMP;
|
||||
|
||||
var textRect = textObj.GetComponent<RectTransform>();
|
||||
textRect.anchorMin = Vector2.zero;
|
||||
textRect.anchorMax = Vector2.one;
|
||||
textRect.offsetMin = new Vector2(10, 10);
|
||||
textRect.offsetMax = new Vector2(-10, -10);
|
||||
|
||||
// Initial state disabled
|
||||
_containerObj.SetActive(false);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
// Destroy self if rendering is no longer active
|
||||
if (!RenderManager.IsActive)
|
||||
{
|
||||
// UI 레이어(5) 설정
|
||||
gameObject.layer = 5;
|
||||
Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
|
||||
// Canvas 설정
|
||||
var canvas = gameObject.AddComponent<Canvas>();
|
||||
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
|
||||
canvas.sortingOrder = 10000; // 디버그 모니터보다 위에 오도록 설정
|
||||
if (Input.GetKey(KeyCode.Escape))
|
||||
{
|
||||
if (_escapeStopwatch == null)
|
||||
{
|
||||
_escapeStopwatch = new Stopwatch();
|
||||
_escapeStopwatch.Start();
|
||||
_containerObj.SetActive(true);
|
||||
}
|
||||
|
||||
// 해상도 대응 캔버스 스케일러 설정
|
||||
var scaler = gameObject.AddComponent<CanvasScaler>();
|
||||
scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
|
||||
scaler.referenceResolution = new Vector2(1920, 1080);
|
||||
scaler.screenMatchMode = CanvasScaler.ScreenMatchMode.MatchWidthOrHeight;
|
||||
scaler.matchWidthOrHeight = 0.5f;
|
||||
var elapsed = (float)_escapeStopwatch.Elapsed.TotalSeconds;
|
||||
var remaining = Mathf.Max(0f, 3f - elapsed);
|
||||
|
||||
gameObject.AddComponent<GraphicRaycaster>();
|
||||
// Update remaining time text
|
||||
_textComponent.text = $"<color=#FF5252>Cancelling in {remaining:F1}s..</color>\n<size=40><color=#DDDDDD>Hold Esc to cancel render</color></size>";
|
||||
|
||||
// 1. 컨테이너 및 배경 패널 오브젝트 생성
|
||||
_containerObj = new GameObject("EscapeContainer");
|
||||
_containerObj.transform.SetParent(transform, false);
|
||||
_containerObj.layer = 5;
|
||||
// Micro pulse animation (container smoothly scales up while holding)
|
||||
var scale = 1.0f + elapsed / 3.0f * 0.15f;
|
||||
_containerObj.transform.localScale = new Vector3(scale, scale, 1f);
|
||||
|
||||
var bgImage = _containerObj.AddComponent<Image>();
|
||||
// 고급스러운 다크톤 아크릴 감성
|
||||
bgImage.color = new Color(0.05f, 0.05f, 0.07f, 0.85f);
|
||||
if (elapsed < 3f) return;
|
||||
|
||||
var containerRect = _containerObj.GetComponent<RectTransform>();
|
||||
containerRect.anchorMin = new Vector2(0.5f, 0.5f);
|
||||
containerRect.anchorMax = new Vector2(0.5f, 0.5f);
|
||||
containerRect.pivot = new Vector2(0.5f, 0.5f);
|
||||
containerRect.anchoredPosition = Vector2.zero; // 화면 중앙
|
||||
containerRect.sizeDelta = new Vector2(460, 160);
|
||||
|
||||
// 2. 텍스트 오브젝트 생성
|
||||
var textObj = new GameObject("EscapeText");
|
||||
textObj.transform.SetParent(_containerObj.transform, false);
|
||||
textObj.layer = 5;
|
||||
|
||||
_textComponent = textObj.AddComponent<TextMeshProUGUI>();
|
||||
_textComponent.alignment = TextAlignmentOptions.Center;
|
||||
_textComponent.fontSize = 60;
|
||||
_textComponent.textWrappingMode = TextWrappingModes.NoWrap;
|
||||
_textComponent.richText = true;
|
||||
|
||||
// 게임의 기본 폰트 적용 (RDString.fontData.fontTMP)
|
||||
if (RDString.fontData.fontTMP != null)
|
||||
_textComponent.font = RDString.fontData.fontTMP;
|
||||
|
||||
var textRect = textObj.GetComponent<RectTransform>();
|
||||
textRect.anchorMin = Vector2.zero;
|
||||
textRect.anchorMax = Vector2.one;
|
||||
textRect.offsetMin = new Vector2(10, 10);
|
||||
textRect.offsetMax = new Vector2(-10, -10);
|
||||
|
||||
// 초기 상태는 비활성화
|
||||
_escapeStopwatch.Stop();
|
||||
_escapeStopwatch = null;
|
||||
_containerObj.transform.localScale = Vector3.one; // Reset scale
|
||||
_containerObj.SetActive(false);
|
||||
|
||||
// Cancel rendering and exit scene
|
||||
if (RenderManager.Instance)
|
||||
RenderManager.Instance.CancelRender();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
// 렌더링이 더 이상 활성화되어 있지 않으면 자가 파괴
|
||||
if (!RenderManager.IsActive)
|
||||
{
|
||||
Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
|
||||
if (Input.GetKey(KeyCode.Escape))
|
||||
{
|
||||
if (_escapeStopwatch == null)
|
||||
{
|
||||
_escapeStopwatch = new Stopwatch();
|
||||
_escapeStopwatch.Start();
|
||||
_containerObj.SetActive(true);
|
||||
}
|
||||
|
||||
var elapsed = (float)_escapeStopwatch.Elapsed.TotalSeconds;
|
||||
var remaining = Mathf.Max(0f, 3f - elapsed);
|
||||
|
||||
// 남은 시간 텍스트 업데이트
|
||||
_textComponent.text = $"<color=#FF5252>탈출까지 {remaining:F1}초..</color>\n<size=40><color=#DDDDDD>Esc 키를 계속 누르고 계세요</color></size>";
|
||||
|
||||
// 마이크로 펄스 애니메이션 적용 (누르는 동안 컨테이너 전체 크기가 부드럽게 커짐)
|
||||
var scale = 1.0f + elapsed / 3.0f * 0.15f;
|
||||
_containerObj.transform.localScale = new Vector3(scale, scale, 1f);
|
||||
|
||||
if (elapsed < 3f) return;
|
||||
|
||||
_escapeStopwatch.Stop();
|
||||
_escapeStopwatch = null;
|
||||
_containerObj.transform.localScale = Vector3.one; // 스케일 초기화
|
||||
_containerObj.SetActive(false);
|
||||
|
||||
// 렌더링 취소 및 씬 이탈
|
||||
if (RenderManager.Instance)
|
||||
RenderManager.Instance.CancelRender();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_escapeStopwatch == null) return;
|
||||
_escapeStopwatch.Stop();
|
||||
_escapeStopwatch = null;
|
||||
_containerObj.transform.localScale = Vector3.one; // 스케일 초기화
|
||||
_containerObj.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
else
|
||||
{
|
||||
if (_escapeStopwatch == null) return;
|
||||
_escapeStopwatch.Stop();
|
||||
_escapeStopwatch = null;
|
||||
_containerObj.transform.localScale = Vector3.one; // Reset scale
|
||||
_containerObj.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (_escapeStopwatch == null) return;
|
||||
_escapeStopwatch.Stop();
|
||||
_escapeStopwatch = null;
|
||||
}
|
||||
}
|
||||
+608
-649
File diff suppressed because it is too large.
Load diff
File diff suppressed because it is too large.
Load diff
@@ -0,0 +1,109 @@
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using ADOFAIRenderer.Util;
|
||||
using MelonLoader;
|
||||
using O5Kit.Core;
|
||||
using TMPro;
|
||||
|
||||
namespace ADOFAIRenderer.UI;
|
||||
|
||||
using UnityEngine;
|
||||
|
||||
[SuppressMessage("ReSharper", "MemberCanBePrivate.Global")]
|
||||
internal static class ModAssets
|
||||
{
|
||||
public static void Load()
|
||||
{
|
||||
FontBundle = BundleLoader.GetBundle("fonts");
|
||||
NanumSquareNeoNormal = FontBundle.LoadAsset<TMP_FontAsset>("NanumSquareNeoOTF-Bd SDF");
|
||||
NanumSquareNeoBold = FontBundle.LoadAsset<TMP_FontAsset>("NanumSquareNeoOTF-Eb SDF");
|
||||
Melon<RenderMod>.Logger.Msg("Fonts loaded successfully.");
|
||||
|
||||
ShaderBundle = BundleLoader.GetBundle("shaders");
|
||||
ColorConversionShader = ShaderBundle.LoadAsset<ComputeShader>("ColorConversion");
|
||||
Melon<RenderMod>.Logger.Msg("Shader loaded successfully.");
|
||||
}
|
||||
|
||||
public static AssetBundle FontBundle = null!;
|
||||
public static AssetBundle ShaderBundle = null!;
|
||||
|
||||
public static TMP_FontAsset NanumSquareNeoNormal = null!;
|
||||
public static TMP_FontAsset NanumSquareNeoBold = null!;
|
||||
|
||||
public static ComputeShader ColorConversionShader = null!;
|
||||
}
|
||||
|
||||
internal sealed class RendererFontProvider : IFontProvider
|
||||
{
|
||||
private static readonly DefaultFontProvider DefaultFontProvider = new();
|
||||
private bool _disposed;
|
||||
|
||||
public TMP_FontAsset Regular => ModAssets.NanumSquareNeoNormal;
|
||||
public TMP_FontAsset Medium => ModAssets.NanumSquareNeoBold;
|
||||
public TMP_FontAsset Monospace => DefaultFontProvider.Monospace;
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_disposed) return;
|
||||
_disposed = true;
|
||||
}
|
||||
}
|
||||
|
||||
internal class RendererUIManager : MonoBehaviour
|
||||
{
|
||||
public static RendererUIManager Instance = null!;
|
||||
|
||||
public static O5Context Context => Instance._context;
|
||||
public O5WindowManager WindowManager => _windowManager;
|
||||
|
||||
private O5Context _context = null!;
|
||||
private O5WindowManager _windowManager = null!;
|
||||
|
||||
private void Awake() {
|
||||
Instance = this;
|
||||
|
||||
_context = new O5Context(
|
||||
config: new O5Config {
|
||||
UIScale = 1.0f,
|
||||
MiddleClickToDefault = true,
|
||||
SliderSensitivity = 1.0f
|
||||
},
|
||||
theme: O5Theme.Dark with
|
||||
{
|
||||
PanelBG = new Color(0.067f, 0.067f, 0.067f, 1f),
|
||||
TopBar = new Color(0f, 0f, 0f, 0.6f),
|
||||
MenuBG = new Color(0f, 0f, 0f, 0.6f),
|
||||
MenuHover = new Color(1.000f, 0.294f, 0.079f, .6f),
|
||||
ObjectBG = new Color(0f, 0f, 0f, 1f),
|
||||
ObjectButton = new Color(0f, 0f, 0f, 1f),
|
||||
ObjectActive = new Color(1.000f, 0.294f, 0.079f, 1f),
|
||||
ObjectActiveBright = new Color(1.000f, 0.294f, 0.079f, 1f),
|
||||
ControlOutlineIdle = new Color(1f, 1f, 1f, 0.4f),
|
||||
ButtonHover = new Color(0.133f, 0.133f, 0.133f, 1.0f),
|
||||
ControlOutlineHover = new Color(1f, 1f, 1f, 0.4f),
|
||||
CardHeader = new Color(0.157f, 0f, 0f, 1f),
|
||||
CardPanel = new Color(0, 0, 0, 0f),
|
||||
SoftRed = new Color(1.000f, 0.576f, 0.590f, 1f),
|
||||
MathOk = new Color(0.408f, 0.827f, 0.569f, 1f),
|
||||
MathWarn = new Color(0.964f, 0.647f, 0.315f, 1f),
|
||||
MathErr = new Color(1.000f, 0.576f, 0.590f, 1f),
|
||||
CornerRadius = 12, OutlineWidth = 2, ControlHeight = 40, FontSizeBody = 18, FontSizeH1 = 48,
|
||||
Outline = new Color(1f, 1f, 1f, 0.2f),
|
||||
TextDimAlpha = 1f
|
||||
},
|
||||
fonts: new RendererFontProvider()
|
||||
);
|
||||
|
||||
_windowManager = O5WindowManager.Create(_context, transform, "RendererMod_Canvas");
|
||||
}
|
||||
|
||||
private void Update() {
|
||||
O5Object.TickAll();
|
||||
Context.Tooltip.Tick();
|
||||
O5Kit.Input.O5ShortcutManager.HandleUpdate();
|
||||
}
|
||||
|
||||
private void OnDestroy() {
|
||||
_windowManager.Dispose();
|
||||
_context.Dispose();
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large.
Load diff
@@ -1,101 +1,100 @@
|
||||
using System;
|
||||
|
||||
namespace ADOFAIRenderer.Util.Audio
|
||||
namespace ADOFAIRenderer.Util.Audio;
|
||||
|
||||
internal static class AudioResampler
|
||||
{
|
||||
internal static class AudioResampler
|
||||
public static float[] Resample(float[] inputSamples, int inputChannels, int inputFrequency, int targetChannels, int targetFrequency)
|
||||
{
|
||||
public static float[] Resample(float[] inputSamples, int inputChannels, int inputFrequency, int targetChannels, int targetFrequency)
|
||||
// ── Safety Validation ──
|
||||
if (inputSamples.Length == 0 ||
|
||||
inputChannels <= 0 || targetChannels <= 0 ||
|
||||
inputFrequency <= 0 || targetFrequency <= 0)
|
||||
{
|
||||
// ── Safety Validation ──
|
||||
if (inputSamples.Length == 0 ||
|
||||
inputChannels <= 0 || targetChannels <= 0 ||
|
||||
inputFrequency <= 0 || targetFrequency <= 0)
|
||||
return Array.Empty<float>();
|
||||
}
|
||||
|
||||
// If format is identical, return original samples
|
||||
if (inputFrequency == targetFrequency && inputChannels == targetChannels)
|
||||
return inputSamples;
|
||||
|
||||
int inputLength = inputSamples.Length / inputChannels;
|
||||
int targetLength = (int)Math.Floor((double)inputLength * targetFrequency / inputFrequency);
|
||||
float[] outputSamples = new float[targetLength * targetChannels];
|
||||
|
||||
for (int i = 0; i < targetLength; i++)
|
||||
{
|
||||
double srcIndex = (double)i * inputFrequency / targetFrequency;
|
||||
long idxLow = (long)Math.Floor(srcIndex);
|
||||
long idxHigh = idxLow + 1;
|
||||
float t = (float)(srcIndex - idxLow);
|
||||
|
||||
if (idxHigh >= inputLength) idxHigh = inputLength - 1;
|
||||
if (idxLow >= inputLength) idxLow = inputLength - 1;
|
||||
|
||||
if (targetChannels == 1) // 1. Mono Output
|
||||
{
|
||||
return Array.Empty<float>();
|
||||
float valLow, valHigh;
|
||||
if (inputChannels == 1) // Mono -> Mono
|
||||
{
|
||||
valLow = inputSamples[idxLow];
|
||||
valHigh = inputSamples[idxHigh];
|
||||
}
|
||||
else // Multi -> Mono (Downmix: Average all channels)
|
||||
{
|
||||
float sumLow = 0f;
|
||||
float sumHigh = 0f;
|
||||
for (int c = 0; c < inputChannels; c++)
|
||||
{
|
||||
sumLow += inputSamples[idxLow * inputChannels + c];
|
||||
sumHigh += inputSamples[idxHigh * inputChannels + c];
|
||||
}
|
||||
valLow = sumLow / inputChannels;
|
||||
valHigh = sumHigh / inputChannels;
|
||||
}
|
||||
outputSamples[i] = valLow + t * (valHigh - valLow);
|
||||
}
|
||||
|
||||
// If format is identical, return original samples
|
||||
if (inputFrequency == targetFrequency && inputChannels == targetChannels)
|
||||
return inputSamples;
|
||||
|
||||
int inputLength = inputSamples.Length / inputChannels;
|
||||
int targetLength = (int)Math.Floor((double)inputLength * targetFrequency / inputFrequency);
|
||||
float[] outputSamples = new float[targetLength * targetChannels];
|
||||
|
||||
for (int i = 0; i < targetLength; i++)
|
||||
else if (targetChannels == 2) // 2. Stereo Output
|
||||
{
|
||||
double srcIndex = (double)i * inputFrequency / targetFrequency;
|
||||
long idxLow = (long)Math.Floor(srcIndex);
|
||||
long idxHigh = idxLow + 1;
|
||||
float t = (float)(srcIndex - idxLow);
|
||||
if (inputChannels == 1) // Mono -> Stereo (Duplicate to Left/Right)
|
||||
{
|
||||
float valLow = inputSamples[idxLow];
|
||||
float valHigh = inputSamples[idxHigh];
|
||||
float val = valLow + t * (valHigh - valLow);
|
||||
outputSamples[i * 2] = val;
|
||||
outputSamples[i * 2 + 1] = val;
|
||||
}
|
||||
else // Stereo/Multi -> Stereo (Map Left/Right, ignore extra channels)
|
||||
{
|
||||
float valLowL = inputSamples[idxLow * inputChannels];
|
||||
float valHighL = inputSamples[idxHigh * inputChannels];
|
||||
outputSamples[i * 2] = valLowL + t * (valHighL - valLowL);
|
||||
|
||||
if (idxHigh >= inputLength) idxHigh = inputLength - 1;
|
||||
if (idxLow >= inputLength) idxLow = inputLength - 1;
|
||||
|
||||
if (targetChannels == 1) // 1. Mono Output
|
||||
float valLowR = inputSamples[idxLow * inputChannels + 1];
|
||||
float valHighR = inputSamples[idxHigh * inputChannels + 1];
|
||||
outputSamples[i * 2 + 1] = valLowR + t * (valHighR - valLowR);
|
||||
}
|
||||
}
|
||||
else // 3. Multi-channel Output (e.g., 5.1 Surround)
|
||||
{
|
||||
for (int c = 0; c < targetChannels; c++)
|
||||
{
|
||||
float valLow, valHigh;
|
||||
if (inputChannels == 1) // Mono -> Mono
|
||||
if (c < inputChannels)
|
||||
{
|
||||
valLow = inputSamples[idxLow];
|
||||
valHigh = inputSamples[idxHigh];
|
||||
valLow = inputSamples[idxLow * inputChannels + c];
|
||||
valHigh = inputSamples[idxHigh * inputChannels + c];
|
||||
}
|
||||
else // Multi -> Mono (Downmix: Average all channels)
|
||||
else
|
||||
{
|
||||
float sumLow = 0f;
|
||||
float sumHigh = 0f;
|
||||
for (int c = 0; c < inputChannels; c++)
|
||||
{
|
||||
sumLow += inputSamples[idxLow * inputChannels + c];
|
||||
sumHigh += inputSamples[idxHigh * inputChannels + c];
|
||||
}
|
||||
valLow = sumLow / inputChannels;
|
||||
valHigh = sumHigh / inputChannels;
|
||||
}
|
||||
outputSamples[i] = valLow + t * (valHigh - valLow);
|
||||
}
|
||||
else if (targetChannels == 2) // 2. Stereo Output
|
||||
{
|
||||
if (inputChannels == 1) // Mono -> Stereo (Duplicate to Left/Right)
|
||||
{
|
||||
float valLow = inputSamples[idxLow];
|
||||
float valHigh = inputSamples[idxHigh];
|
||||
float val = valLow + t * (valHigh - valLow);
|
||||
outputSamples[i * 2] = val;
|
||||
outputSamples[i * 2 + 1] = val;
|
||||
}
|
||||
else // Stereo/Multi -> Stereo (Map Left/Right, ignore extra channels)
|
||||
{
|
||||
float valLowL = inputSamples[idxLow * inputChannels];
|
||||
float valHighL = inputSamples[idxHigh * inputChannels];
|
||||
outputSamples[i * 2] = valLowL + t * (valHighL - valLowL);
|
||||
|
||||
float valLowR = inputSamples[idxLow * inputChannels + 1];
|
||||
float valHighR = inputSamples[idxHigh * inputChannels + 1];
|
||||
outputSamples[i * 2 + 1] = valLowR + t * (valHighR - valLowR);
|
||||
}
|
||||
}
|
||||
else // 3. Multi-channel Output (e.g., 5.1 Surround)
|
||||
{
|
||||
for (int c = 0; c < targetChannels; c++)
|
||||
{
|
||||
float valLow, valHigh;
|
||||
if (c < inputChannels)
|
||||
{
|
||||
valLow = inputSamples[idxLow * inputChannels + c];
|
||||
valHigh = inputSamples[idxHigh * inputChannels + c];
|
||||
}
|
||||
else
|
||||
{
|
||||
valLow = inputSamples[idxLow * inputChannels];
|
||||
valHigh = inputSamples[idxHigh * inputChannels];
|
||||
}
|
||||
outputSamples[i * targetChannels + c] = valLow + t * (valHigh - valLow);
|
||||
valLow = inputSamples[idxLow * inputChannels];
|
||||
valHigh = inputSamples[idxHigh * inputChannels];
|
||||
}
|
||||
outputSamples[i * targetChannels + c] = valLow + t * (valHigh - valLow);
|
||||
}
|
||||
}
|
||||
|
||||
return outputSamples;
|
||||
}
|
||||
|
||||
return outputSamples;
|
||||
}
|
||||
}
|
||||
@@ -3,238 +3,239 @@ using System.Collections.Generic;
|
||||
using ADOFAIRenderer.Core;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ADOFAIRenderer.Util.Audio
|
||||
namespace ADOFAIRenderer.Util.Audio;
|
||||
|
||||
internal static class AudioSpectrumGenerator
|
||||
{
|
||||
internal static class AudioSpectrumGenerator
|
||||
// ReSharper disable MemberCanBePrivate.Global
|
||||
public static float[]? AudioClipData { get; private set; }
|
||||
public static int Channels { get; private set; }
|
||||
public static int Frequency { get; private set; }
|
||||
public static int TotalSamples { get; private set; }
|
||||
// ReSharper restore MemberCanBePrivate.Global
|
||||
|
||||
private static long _cachedFrame = -1;
|
||||
private static readonly Dictionary<int, float[]> CachedSpectrums = new();
|
||||
|
||||
public static void Initialize(AudioClip? clip)
|
||||
{
|
||||
public static float[]? AudioClipData { get; private set; }
|
||||
public static int Channels { get; private set; }
|
||||
public static int Frequency { get; private set; }
|
||||
public static int TotalSamples { get; private set; }
|
||||
|
||||
private static long _cachedFrame = -1;
|
||||
private static readonly Dictionary<int, float[]> CachedSpectrums = new();
|
||||
|
||||
public static void Initialize(AudioClip? clip)
|
||||
if (!clip)
|
||||
{
|
||||
if (!clip)
|
||||
{
|
||||
Clear();
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
Channels = clip.channels;
|
||||
Frequency = clip.frequency;
|
||||
int samplesCount = clip.samples;
|
||||
|
||||
float[] rawSamples = new float[samplesCount * Channels];
|
||||
clip.GetData(rawSamples, 0);
|
||||
|
||||
if (Channels == 1)
|
||||
{
|
||||
AudioClipData = rawSamples;
|
||||
TotalSamples = samplesCount;
|
||||
}
|
||||
else
|
||||
{
|
||||
AudioClipData = new float[samplesCount];
|
||||
TotalSamples = samplesCount;
|
||||
for (int i = 0; i < samplesCount; i++)
|
||||
{
|
||||
float sum = 0f;
|
||||
for (int c = 0; c < Channels; c++)
|
||||
{
|
||||
sum += rawSamples[i * Channels + c];
|
||||
}
|
||||
AudioClipData[i] = sum / Channels;
|
||||
}
|
||||
}
|
||||
MelonLoader.MelonLogger.Msg($"[AudioSpectrumGenerator] Cached audio clip: {clip.name}, Samples: {TotalSamples}, Frequency: {Frequency}Hz, Channels: {Channels}");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
MelonLoader.MelonLogger.Error($"[AudioSpectrumGenerator] Failed to initialize audio cache: {e}");
|
||||
Clear();
|
||||
}
|
||||
Clear();
|
||||
return;
|
||||
}
|
||||
|
||||
public static void Clear()
|
||||
try
|
||||
{
|
||||
AudioClipData = null;
|
||||
TotalSamples = 0;
|
||||
Channels = 0;
|
||||
Frequency = 0;
|
||||
lock (CachedSpectrums)
|
||||
Channels = clip.channels;
|
||||
Frequency = clip.frequency;
|
||||
int samplesCount = clip.samples;
|
||||
|
||||
float[] rawSamples = new float[samplesCount * Channels];
|
||||
clip.GetData(rawSamples, 0);
|
||||
|
||||
if (Channels == 1)
|
||||
{
|
||||
_cachedFrame = -1;
|
||||
AudioClipData = rawSamples;
|
||||
TotalSamples = samplesCount;
|
||||
}
|
||||
else
|
||||
{
|
||||
AudioClipData = new float[samplesCount];
|
||||
TotalSamples = samplesCount;
|
||||
for (int i = 0; i < samplesCount; i++)
|
||||
{
|
||||
float sum = 0f;
|
||||
for (int c = 0; c < Channels; c++)
|
||||
{
|
||||
sum += rawSamples[i * Channels + c];
|
||||
}
|
||||
AudioClipData[i] = sum / Channels;
|
||||
}
|
||||
}
|
||||
MelonLoader.MelonLogger.Msg($"[AudioSpectrumGenerator] Cached audio clip: {clip.name}, Samples: {TotalSamples}, Frequency: {Frequency}Hz, Channels: {Channels}");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
MelonLoader.MelonLogger.Error($"[AudioSpectrumGenerator] Failed to initialize audio cache: {e}");
|
||||
Clear();
|
||||
}
|
||||
}
|
||||
|
||||
public static void Clear()
|
||||
{
|
||||
AudioClipData = null;
|
||||
TotalSamples = 0;
|
||||
Channels = 0;
|
||||
Frequency = 0;
|
||||
lock (CachedSpectrums)
|
||||
{
|
||||
_cachedFrame = -1;
|
||||
CachedSpectrums.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
public static void GetSpectrumData(float[] samples, int channel, FFTWindow window)
|
||||
{
|
||||
if (AudioClipData == null || AudioClipData.Length == 0 || !scrConductor.instance || !scrConductor.instance.hasSongStarted || !scrConductor.instance.song)
|
||||
{
|
||||
Array.Clear(samples, 0, samples.Length);
|
||||
return;
|
||||
}
|
||||
|
||||
var conductor = scrConductor.instance;
|
||||
var pitch = conductor.song.pitch;
|
||||
var separateCountdownOffset = conductor.separateCountdownTime ?
|
||||
conductor.crotchetAtStart * conductor.adjustedCountdownTicks : 0.0;
|
||||
|
||||
// Calculate the actual scheduled start time of the song
|
||||
var songScheduledStartTime = conductor.skipOffset ?
|
||||
conductor.dspTimeSong + conductor.addoffset / pitch :
|
||||
conductor.dspTimeSong + separateCountdownOffset / pitch;
|
||||
|
||||
if (conductor.dspTime < songScheduledStartTime)
|
||||
{
|
||||
Array.Clear(samples, 0, samples.Length);
|
||||
return;
|
||||
}
|
||||
|
||||
var songTime = (conductor.dspTime - conductor.dspTimeSong) * pitch - separateCountdownOffset;
|
||||
|
||||
var n = samples.Length;
|
||||
if (n == 0 || (n & (n - 1)) != 0) // Ensure it's a power of 2
|
||||
{
|
||||
Array.Clear(samples, 0, samples.Length);
|
||||
return;
|
||||
}
|
||||
|
||||
var currentFrame = (RenderManager.Instance != null) ? RenderManager.Instance.frameCount : -1;
|
||||
|
||||
lock (CachedSpectrums)
|
||||
{
|
||||
if (currentFrame != _cachedFrame)
|
||||
{
|
||||
_cachedFrame = currentFrame;
|
||||
CachedSpectrums.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
public static void GetSpectrumData(float[] samples, int channel, FFTWindow window)
|
||||
{
|
||||
if (AudioClipData == null || AudioClipData.Length == 0 || !scrConductor.instance || !scrConductor.instance.hasSongStarted || !scrConductor.instance.song)
|
||||
if (CachedSpectrums.TryGetValue(n, out var cached))
|
||||
{
|
||||
Array.Clear(samples, 0, samples.Length);
|
||||
Array.Copy(cached, samples, n);
|
||||
return;
|
||||
}
|
||||
|
||||
var conductor = scrConductor.instance;
|
||||
var pitch = conductor.song.pitch;
|
||||
var separateCountdownOffset = conductor.separateCountdownTime ?
|
||||
conductor.crotchetAtStart * conductor.adjustedCountdownTicks : 0.0;
|
||||
|
||||
// Calculate the actual scheduled start time of the song
|
||||
var songScheduledStartTime = conductor.skipOffset ?
|
||||
conductor.dspTimeSong + conductor.addoffset / pitch :
|
||||
conductor.dspTimeSong + separateCountdownOffset / pitch;
|
||||
|
||||
if (conductor.dspTime < songScheduledStartTime)
|
||||
{
|
||||
Array.Clear(samples, 0, samples.Length);
|
||||
return;
|
||||
}
|
||||
|
||||
var songTime = (conductor.dspTime - conductor.dspTimeSong) * pitch - separateCountdownOffset;
|
||||
|
||||
var n = samples.Length;
|
||||
if (n == 0 || (n & (n - 1)) != 0) // Ensure it's a power of 2
|
||||
{
|
||||
Array.Clear(samples, 0, samples.Length);
|
||||
return;
|
||||
}
|
||||
|
||||
var currentFrame = (RenderManager.Instance != null) ? RenderManager.Instance.frameCount : -1;
|
||||
|
||||
lock (CachedSpectrums)
|
||||
{
|
||||
if (currentFrame != _cachedFrame)
|
||||
{
|
||||
_cachedFrame = currentFrame;
|
||||
CachedSpectrums.Clear();
|
||||
}
|
||||
|
||||
if (CachedSpectrums.TryGetValue(n, out var cached))
|
||||
{
|
||||
Array.Copy(cached, samples, n);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
var fftSize = 2 * n;
|
||||
var frequency = Frequency;
|
||||
var totalSamples = TotalSamples;
|
||||
var currentSampleIndex = (long)(songTime * frequency);
|
||||
|
||||
var windowSamples = new float[fftSize];
|
||||
for (var i = 0; i < fftSize; i++)
|
||||
{
|
||||
var idx = currentSampleIndex - fftSize / 2 + i;
|
||||
if (idx >= 0 && idx < totalSamples)
|
||||
{
|
||||
windowSamples[i] = AudioClipData[idx];
|
||||
}
|
||||
else
|
||||
{
|
||||
windowSamples[i] = 0f;
|
||||
}
|
||||
}
|
||||
|
||||
var spectrum = new float[n];
|
||||
CalculateFFT(windowSamples, spectrum);
|
||||
|
||||
lock (CachedSpectrums)
|
||||
{
|
||||
CachedSpectrums[n] = spectrum;
|
||||
Array.Copy(spectrum, samples, n);
|
||||
}
|
||||
}
|
||||
|
||||
private static void CalculateFFT(float[] samples, float[] spectrum)
|
||||
var fftSize = 2 * n;
|
||||
var frequency = Frequency;
|
||||
var totalSamples = TotalSamples;
|
||||
var currentSampleIndex = (long)(songTime * frequency);
|
||||
|
||||
var windowSamples = new float[fftSize];
|
||||
for (var i = 0; i < fftSize; i++)
|
||||
{
|
||||
var n = samples.Length;
|
||||
|
||||
// Apply Blackman-Harris window
|
||||
const float a0 = 0.35875f;
|
||||
const float a1 = 0.48829f;
|
||||
const float a2 = 0.14128f;
|
||||
const float a3 = 0.01168f;
|
||||
|
||||
var re = new float[n];
|
||||
var im = new float[n];
|
||||
|
||||
for (var i = 0; i < n; i++)
|
||||
var idx = currentSampleIndex - fftSize / 2 + i;
|
||||
if (idx >= 0 && idx < totalSamples)
|
||||
{
|
||||
var angle = 2.0 * Math.PI * i / (n - 1);
|
||||
var w = (float)(a0 - a1 * Math.Cos(angle) + a2 * Math.Cos(2.0 * angle) - a3 * Math.Cos(3.0 * angle));
|
||||
re[i] = samples[i] * w;
|
||||
im[i] = 0f;
|
||||
windowSamples[i] = AudioClipData[idx];
|
||||
}
|
||||
|
||||
// Cooley-Tukey Radix-2 FFT
|
||||
var m = (int)Math.Round(Math.Log(n, 2));
|
||||
|
||||
// Bit-reversal
|
||||
var j = 0;
|
||||
for (var i = 0; i < n - 1; i++)
|
||||
else
|
||||
{
|
||||
if (i < j)
|
||||
windowSamples[i] = 0f;
|
||||
}
|
||||
}
|
||||
|
||||
var spectrum = new float[n];
|
||||
CalculateFFT(windowSamples, spectrum);
|
||||
|
||||
lock (CachedSpectrums)
|
||||
{
|
||||
CachedSpectrums[n] = spectrum;
|
||||
Array.Copy(spectrum, samples, n);
|
||||
}
|
||||
}
|
||||
|
||||
private static void CalculateFFT(float[] samples, float[] spectrum)
|
||||
{
|
||||
var n = samples.Length;
|
||||
|
||||
// Apply Blackman-Harris window
|
||||
const float a0 = 0.35875f;
|
||||
const float a1 = 0.48829f;
|
||||
const float a2 = 0.14128f;
|
||||
const float a3 = 0.01168f;
|
||||
|
||||
var re = new float[n];
|
||||
var im = new float[n];
|
||||
|
||||
for (var i = 0; i < n; i++)
|
||||
{
|
||||
var angle = 2.0 * Math.PI * i / (n - 1);
|
||||
var w = (float)(a0 - a1 * Math.Cos(angle) + a2 * Math.Cos(2.0 * angle) - a3 * Math.Cos(3.0 * angle));
|
||||
re[i] = samples[i] * w;
|
||||
im[i] = 0f;
|
||||
}
|
||||
|
||||
// Cooley-Tukey Radix-2 FFT
|
||||
var m = (int)Math.Round(Math.Log(n, 2));
|
||||
|
||||
// Bit-reversal
|
||||
var j = 0;
|
||||
for (var i = 0; i < n - 1; i++)
|
||||
{
|
||||
if (i < j)
|
||||
{
|
||||
var temp = re[i];
|
||||
re[i] = re[j];
|
||||
re[j] = temp;
|
||||
|
||||
temp = im[i];
|
||||
im[i] = im[j];
|
||||
im[j] = temp;
|
||||
}
|
||||
var k = n / 2;
|
||||
while (k <= j)
|
||||
{
|
||||
j -= k;
|
||||
k /= 2;
|
||||
}
|
||||
j += k;
|
||||
}
|
||||
|
||||
// FFT stages
|
||||
for (var stage = 1; stage <= m; stage++)
|
||||
{
|
||||
var le = 1 << stage;
|
||||
var le2 = le / 2;
|
||||
var ur = 1f;
|
||||
var ui = 0f;
|
||||
var wr = (float)Math.Cos(Math.PI / le2);
|
||||
var wi = -(float)Math.Sin(Math.PI / le2);
|
||||
|
||||
for (var sub = 0; sub < le2; sub++)
|
||||
{
|
||||
for (var item = sub; item < n; item += le)
|
||||
{
|
||||
var temp = re[i];
|
||||
re[i] = re[j];
|
||||
re[j] = temp;
|
||||
var ip = item + le2;
|
||||
var tr = re[ip] * ur - im[ip] * ui;
|
||||
var ti = re[ip] * ui + im[ip] * ur;
|
||||
|
||||
temp = im[i];
|
||||
im[i] = im[j];
|
||||
im[j] = temp;
|
||||
re[ip] = re[item] - tr;
|
||||
im[ip] = im[item] - ti;
|
||||
re[item] += tr;
|
||||
im[item] += ti;
|
||||
}
|
||||
var k = n / 2;
|
||||
while (k <= j)
|
||||
{
|
||||
j -= k;
|
||||
k /= 2;
|
||||
}
|
||||
j += k;
|
||||
var tempUr = ur;
|
||||
ur = tempUr * wr - ui * wi;
|
||||
ui = tempUr * wi + ui * wr;
|
||||
}
|
||||
}
|
||||
|
||||
// FFT stages
|
||||
for (var stage = 1; stage <= m; stage++)
|
||||
{
|
||||
var le = 1 << stage;
|
||||
var le2 = le / 2;
|
||||
var ur = 1f;
|
||||
var ui = 0f;
|
||||
var wr = (float)Math.Cos(Math.PI / le2);
|
||||
var wi = -(float)Math.Sin(Math.PI / le2);
|
||||
|
||||
for (var sub = 0; sub < le2; sub++)
|
||||
{
|
||||
for (var item = sub; item < n; item += le)
|
||||
{
|
||||
var ip = item + le2;
|
||||
var tr = re[ip] * ur - im[ip] * ui;
|
||||
var ti = re[ip] * ui + im[ip] * ur;
|
||||
|
||||
re[ip] = re[item] - tr;
|
||||
im[ip] = im[item] - ti;
|
||||
re[item] += tr;
|
||||
im[item] += ti;
|
||||
}
|
||||
var tempUr = ur;
|
||||
ur = tempUr * wr - ui * wi;
|
||||
ui = tempUr * wi + ui * wr;
|
||||
}
|
||||
}
|
||||
|
||||
// Normalize and fill spectrum
|
||||
var factor = 2.0f / n;
|
||||
var outLen = Math.Min(spectrum.Length, n / 2);
|
||||
for (var i = 0; i < outLen; i++)
|
||||
{
|
||||
spectrum[i] = (float)Math.Sqrt(re[i] * re[i] + im[i] * im[i]) * factor;
|
||||
}
|
||||
// Normalize and fill spectrum
|
||||
var factor = 2.0f / n;
|
||||
var outLen = Math.Min(spectrum.Length, n / 2);
|
||||
for (var i = 0; i < outLen; i++)
|
||||
{
|
||||
spectrum[i] = (float)Math.Sqrt(re[i] * re[i] + im[i] * im[i]) * factor;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,41 +1,40 @@
|
||||
using System;
|
||||
|
||||
namespace ADOFAIRenderer.Util.Audio
|
||||
namespace ADOFAIRenderer.Util.Audio;
|
||||
|
||||
internal class AudioSyncCalculator
|
||||
{
|
||||
internal class AudioSyncCalculator
|
||||
private readonly long _sampleRate;
|
||||
private readonly (long Numerator, long Denominator) _fpsRational;
|
||||
|
||||
// ReSharper disable once NotAccessedField.Local
|
||||
private long _currentSample;
|
||||
private long _remainder;
|
||||
|
||||
public AudioSyncCalculator(long sampleRate, double fps)
|
||||
{
|
||||
private readonly long _sampleRate;
|
||||
private readonly (long Numerator, long Denominator) _fpsRational;
|
||||
_sampleRate = sampleRate;
|
||||
_fpsRational = RationalUtil.Double2MaxPrecisionInt(fps);
|
||||
|
||||
// ReSharper disable once NotAccessedField.Local
|
||||
private long _currentSample;
|
||||
private long _remainder;
|
||||
// NTSC
|
||||
if (Math.Abs(fps - 29.97) < 0.001) _fpsRational = (30000, 1001);
|
||||
if (Math.Abs(fps - 59.94) < 0.001) _fpsRational = (60000, 1001);
|
||||
if (Math.Abs(fps - 23.976) < 0.001 || Math.Abs(fps - 23.98) < 0.001) _fpsRational = (24000, 1001);
|
||||
}
|
||||
|
||||
public AudioSyncCalculator(long sampleRate, double fps)
|
||||
{
|
||||
_sampleRate = sampleRate;
|
||||
_fpsRational = RationalUtil.Double2MaxPrecisionInt(fps);
|
||||
public void Reset()
|
||||
{
|
||||
_currentSample = 0;
|
||||
_remainder = 0;
|
||||
}
|
||||
|
||||
// NTSC
|
||||
if (Math.Abs(fps - 29.97) < 0.001) _fpsRational = (30000, 1001);
|
||||
if (Math.Abs(fps - 59.94) < 0.001) _fpsRational = (60000, 1001);
|
||||
if (Math.Abs(fps - 23.976) < 0.001 || Math.Abs(fps - 23.98) < 0.001) _fpsRational = (24000, 1001);
|
||||
}
|
||||
public int GetNextFrameSamples()
|
||||
{
|
||||
var numerator = _sampleRate * _fpsRational.Denominator + _remainder;
|
||||
var samplesNeeded = numerator / _fpsRational.Numerator;
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
_currentSample = 0;
|
||||
_remainder = 0;
|
||||
}
|
||||
|
||||
public int GetNextFrameSamples()
|
||||
{
|
||||
var numerator = _sampleRate * _fpsRational.Denominator + _remainder;
|
||||
var samplesNeeded = numerator / _fpsRational.Numerator;
|
||||
|
||||
_remainder = numerator % _fpsRational.Numerator;
|
||||
_currentSample += samplesNeeded;
|
||||
return (int)samplesNeeded;
|
||||
}
|
||||
_remainder = numerator % _fpsRational.Numerator;
|
||||
_currentSample += samplesNeeded;
|
||||
return (int)samplesNeeded;
|
||||
}
|
||||
}
|
||||
+17
-18
@@ -1,24 +1,23 @@
|
||||
using System;
|
||||
|
||||
namespace ADOFAIRenderer.Util.Audio.Filter
|
||||
namespace ADOFAIRenderer.Util.Audio.Filter;
|
||||
|
||||
internal class Gain : IAudioFilter
|
||||
{
|
||||
internal class Gain : IAudioFilter
|
||||
public float Level = 0f;
|
||||
|
||||
public void Initialize(int sampleRate, int channels) { }
|
||||
|
||||
public float ProcessSample(float sample, int channel) =>
|
||||
sample * (float)Math.Pow(10, Level / 20);
|
||||
|
||||
public void ProcessBlock(Span<float> buffer)
|
||||
{
|
||||
public float Level = 0f;
|
||||
|
||||
public void Initialize(int sampleRate, int channels) { }
|
||||
|
||||
public float ProcessSample(float sample, int channel) =>
|
||||
sample * (float)Math.Pow(10, Level / 20);
|
||||
|
||||
public void ProcessBlock(Span<float> buffer)
|
||||
{
|
||||
for (var i = 0; i < buffer.Length; i++)
|
||||
buffer[i] = ProcessSample(buffer[i], 0);
|
||||
}
|
||||
|
||||
public void Reset() { }
|
||||
|
||||
public double Latency => 0.0;
|
||||
for (var i = 0; i < buffer.Length; i++)
|
||||
buffer[i] = ProcessSample(buffer[i], 0);
|
||||
}
|
||||
|
||||
public void Reset() { }
|
||||
|
||||
public double Latency => 0.0;
|
||||
}
|
||||
@@ -1,33 +1,32 @@
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace ADOFAIRenderer.Util.Audio.Filter
|
||||
namespace ADOFAIRenderer.Util.Audio.Filter;
|
||||
|
||||
internal class HardClip : IAudioFilter
|
||||
{
|
||||
internal class HardClip : IAudioFilter
|
||||
// ReSharper disable once MemberCanBePrivate.Global
|
||||
// ReSharper disable once FieldCanBeMadeReadOnly.Global
|
||||
// ReSharper disable once ConvertToConstant.Global
|
||||
public float Threshold = 1.0f;
|
||||
|
||||
public void Initialize(int sampleRate, int channels) { }
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public float ProcessSample(float sample, int channel)
|
||||
{
|
||||
// ReSharper disable once MemberCanBePrivate.Global
|
||||
// ReSharper disable once FieldCanBeMadeReadOnly.Global
|
||||
// ReSharper disable once ConvertToConstant.Global
|
||||
public float Threshold = 1.0f;
|
||||
|
||||
public void Initialize(int sampleRate, int channels) { }
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public float ProcessSample(float sample, int channel)
|
||||
{
|
||||
if (sample > Threshold) return Threshold;
|
||||
if (sample < -Threshold) return -Threshold;
|
||||
return sample;
|
||||
}
|
||||
|
||||
public void ProcessBlock(Span<float> buffer)
|
||||
{
|
||||
for (var i = 0; i < buffer.Length; i++)
|
||||
buffer[i] = ProcessSample(buffer[i], 0);
|
||||
}
|
||||
|
||||
public void Reset() { }
|
||||
|
||||
public double Latency => 0.0;
|
||||
if (sample > Threshold) return Threshold;
|
||||
if (sample < -Threshold) return -Threshold;
|
||||
return sample;
|
||||
}
|
||||
|
||||
public void ProcessBlock(Span<float> buffer)
|
||||
{
|
||||
for (var i = 0; i < buffer.Length; i++)
|
||||
buffer[i] = ProcessSample(buffer[i], 0);
|
||||
}
|
||||
|
||||
public void Reset() { }
|
||||
|
||||
public double Latency => 0.0;
|
||||
}
|
||||
@@ -1,16 +1,15 @@
|
||||
using System;
|
||||
|
||||
namespace ADOFAIRenderer.Util.Audio.Filter
|
||||
namespace ADOFAIRenderer.Util.Audio.Filter;
|
||||
|
||||
internal interface IAudioFilter
|
||||
{
|
||||
internal interface IAudioFilter
|
||||
{
|
||||
void Initialize(int sampleRate, int channels);
|
||||
void Initialize(int sampleRate, int channels);
|
||||
|
||||
float ProcessSample(float sample, int channel);
|
||||
void ProcessBlock(Span<float> buffer);
|
||||
float ProcessSample(float sample, int channel);
|
||||
void ProcessBlock(Span<float> buffer);
|
||||
|
||||
void Reset();
|
||||
void Reset();
|
||||
|
||||
double Latency { get; }
|
||||
}
|
||||
double Latency { get; }
|
||||
}
|
||||
+218
-219
@@ -1,229 +1,228 @@
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace ADOFAIRenderer.Util.Audio.Filter
|
||||
namespace ADOFAIRenderer.Util.Audio.Filter;
|
||||
|
||||
// ReSharper disable once InconsistentNaming
|
||||
internal class RMSCompressor : IAudioFilter
|
||||
{
|
||||
// ReSharper disable once InconsistentNaming
|
||||
internal class RMSCompressor : IAudioFilter
|
||||
private float _thresholdDb = -20f;
|
||||
private float _ratio = 4f;
|
||||
private float _attackTime = 0.010f; // in seconds
|
||||
private float _releaseTime = 0.100f; // in seconds
|
||||
private float _kneeDb = 5f; // in dB
|
||||
private float _rmsWindowTime = 0.030f; // in seconds
|
||||
private float _lookAheadTime; // in seconds
|
||||
private int _lookAheadSamples;
|
||||
|
||||
private int _sampleRate = 44100;
|
||||
private int _channels = 2;
|
||||
|
||||
private float _attackCoef;
|
||||
private float _releaseCoef;
|
||||
private float _rmsCoef;
|
||||
|
||||
// Per-channel state
|
||||
private float[] _rmsState = Array.Empty<float>(); // running mean-square (MS) state
|
||||
private float[] _gainState = Array.Empty<float>(); // smoothed gain reduction in dB
|
||||
private float[][] _delayBuffers = Array.Empty<float[]>(); // circular delay buffers
|
||||
private int[] _delayWriteIndices = Array.Empty<int>();
|
||||
|
||||
public float LookAheadTime
|
||||
{
|
||||
private float _thresholdDb = -20f;
|
||||
private float _ratio = 4f;
|
||||
private float _attackTime = 0.010f; // in seconds
|
||||
private float _releaseTime = 0.100f; // in seconds
|
||||
private float _kneeDb = 5f; // in dB
|
||||
private float _rmsWindowTime = 0.030f; // in seconds
|
||||
private float _lookAheadTime; // in seconds
|
||||
private int _lookAheadSamples;
|
||||
|
||||
private int _sampleRate = 44100;
|
||||
private int _channels = 2;
|
||||
|
||||
private float _attackCoef;
|
||||
private float _releaseCoef;
|
||||
private float _rmsCoef;
|
||||
|
||||
// Per-channel state
|
||||
private float[] _rmsState = Array.Empty<float>(); // running mean-square (MS) state
|
||||
private float[] _gainState = Array.Empty<float>(); // smoothed gain reduction in dB
|
||||
private float[][] _delayBuffers = Array.Empty<float[]>(); // circular delay buffers
|
||||
private int[] _delayWriteIndices = Array.Empty<int>();
|
||||
|
||||
public float LookAheadTime
|
||||
get => _lookAheadTime;
|
||||
set
|
||||
{
|
||||
get => _lookAheadTime;
|
||||
set
|
||||
{
|
||||
_lookAheadTime = Math.Max(0f, Math.Min(1.0f, value));
|
||||
UpdateLookAheadSettings();
|
||||
}
|
||||
}
|
||||
|
||||
public double Latency => _lookAheadTime;
|
||||
|
||||
public float ThresholdDb
|
||||
{
|
||||
get => _thresholdDb;
|
||||
set => _thresholdDb = value;
|
||||
}
|
||||
|
||||
public float Ratio
|
||||
{
|
||||
get => _ratio;
|
||||
set => _ratio = Math.Max(1f, value);
|
||||
}
|
||||
|
||||
public float AttackTime
|
||||
{
|
||||
get => _attackTime;
|
||||
set
|
||||
{
|
||||
_attackTime = Math.Max(0.0001f, value);
|
||||
UpdateAttackCoef();
|
||||
}
|
||||
}
|
||||
|
||||
public float ReleaseTime
|
||||
{
|
||||
get => _releaseTime;
|
||||
set
|
||||
{
|
||||
_releaseTime = Math.Max(0.0001f, value);
|
||||
UpdateReleaseCoef();
|
||||
}
|
||||
}
|
||||
|
||||
public float KneeDb
|
||||
{
|
||||
get => _kneeDb;
|
||||
set => _kneeDb = Math.Max(0f, value);
|
||||
}
|
||||
|
||||
public float RmsWindowTime
|
||||
{
|
||||
get => _rmsWindowTime;
|
||||
set
|
||||
{
|
||||
_rmsWindowTime = Math.Max(0.0001f, value);
|
||||
UpdateRmsCoef();
|
||||
}
|
||||
}
|
||||
|
||||
public void Initialize(int sampleRate, int channels)
|
||||
{
|
||||
_sampleRate = sampleRate;
|
||||
_channels = channels;
|
||||
|
||||
UpdateAttackCoef();
|
||||
UpdateReleaseCoef();
|
||||
UpdateRmsCoef();
|
||||
_lookAheadTime = Math.Max(0f, Math.Min(1.0f, value));
|
||||
UpdateLookAheadSettings();
|
||||
|
||||
_rmsState = new float[channels];
|
||||
_gainState = new float[channels];
|
||||
|
||||
Reset();
|
||||
}
|
||||
|
||||
private void UpdateLookAheadSettings()
|
||||
{
|
||||
_lookAheadSamples = (int)Math.Round(_sampleRate * _lookAheadTime);
|
||||
ReallocateDelayBuffers();
|
||||
}
|
||||
|
||||
private void ReallocateDelayBuffers()
|
||||
{
|
||||
if (_channels <= 0) return;
|
||||
|
||||
_delayBuffers = new float[_channels][];
|
||||
_delayWriteIndices = new int[_channels];
|
||||
|
||||
for (int i = 0; i < _channels; i++)
|
||||
{
|
||||
_delayBuffers[i] = _lookAheadSamples > 0 ? new float[_lookAheadSamples] : Array.Empty<float>();
|
||||
_delayWriteIndices[i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateAttackCoef()
|
||||
{
|
||||
_attackCoef = (float)Math.Exp(-1.0 / (_sampleRate * _attackTime));
|
||||
}
|
||||
|
||||
private void UpdateReleaseCoef()
|
||||
{
|
||||
_releaseCoef = (float)Math.Exp(-1.0 / (_sampleRate * _releaseTime));
|
||||
}
|
||||
|
||||
private void UpdateRmsCoef()
|
||||
{
|
||||
_rmsCoef = (float)Math.Exp(-1.0 / (_sampleRate * _rmsWindowTime));
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public float ProcessSample(float sample, int channel)
|
||||
{
|
||||
if (channel < 0 || channel >= _channels)
|
||||
{
|
||||
return sample;
|
||||
}
|
||||
|
||||
// Calculate running Mean-Square (MS) level
|
||||
// v_c[n] = alpha * v_c[n-1] + (1 - alpha) * x^2[n]
|
||||
float sq = sample * sample;
|
||||
_rmsState[channel] = _rmsCoef * _rmsState[channel] + (1.0f - _rmsCoef) * sq;
|
||||
|
||||
float rmsSq = Math.Max(0f, _rmsState[channel]);
|
||||
// Convert to dB. 10 * log10(rmsSq) is equivalent to 20 * log10(sqrt(rmsSq))
|
||||
float rmsDb = 10.0f * (float)Math.Log10(rmsSq + 1e-12f);
|
||||
|
||||
// Calculate static envelope curve (gain reduction in dB)
|
||||
float gStatic = 0f;
|
||||
if (_kneeDb > 0f)
|
||||
{
|
||||
if (rmsDb > _thresholdDb + _kneeDb * 0.5f)
|
||||
{
|
||||
gStatic = (1f / _ratio - 1f) * (rmsDb - _thresholdDb);
|
||||
}
|
||||
else if (rmsDb >= _thresholdDb - _kneeDb * 0.5f)
|
||||
{
|
||||
float diff = rmsDb - _thresholdDb + _kneeDb * 0.5f;
|
||||
gStatic = (1f / _ratio - 1f) * diff * diff / (2f * _kneeDb);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (rmsDb > _thresholdDb)
|
||||
{
|
||||
gStatic = (1f / _ratio - 1f) * (rmsDb - _thresholdDb);
|
||||
}
|
||||
}
|
||||
|
||||
// Apply ballistics (attack and release) on the dB gain reduction
|
||||
float lastGain = _gainState[channel];
|
||||
float targetGain = gStatic;
|
||||
|
||||
// Note: Since targetGain and lastGain are <= 0 (gain reduction in dB),
|
||||
// targetGain < lastGain means target gain reduction is larger (more negative),
|
||||
// so we are in the attack phase.
|
||||
float coef = targetGain < lastGain ? _attackCoef : _releaseCoef;
|
||||
float currentGain = coef * lastGain + (1f - coef) * targetGain;
|
||||
_gainState[channel] = currentGain;
|
||||
|
||||
// Convert back to linear gain multiplier
|
||||
float linearGain = (float)Math.Pow(10.0, currentGain / 20.0);
|
||||
|
||||
if (_lookAheadSamples > 0 && _delayBuffers.Length > channel && _delayBuffers[channel].Length > 0)
|
||||
{
|
||||
var buffer = _delayBuffers[channel];
|
||||
int writeIdx = _delayWriteIndices[channel];
|
||||
float delayedSample = buffer[writeIdx];
|
||||
buffer[writeIdx] = sample;
|
||||
_delayWriteIndices[channel] = (writeIdx + 1) % _lookAheadSamples;
|
||||
return delayedSample * linearGain;
|
||||
}
|
||||
|
||||
return sample * linearGain;
|
||||
}
|
||||
|
||||
public void ProcessBlock(Span<float> buffer)
|
||||
{
|
||||
for (var i = 0; i < buffer.Length; i++)
|
||||
{
|
||||
int channel = i % _channels;
|
||||
buffer[i] = ProcessSample(buffer[i], channel);
|
||||
}
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
Array.Clear(_rmsState, 0, _rmsState.Length);
|
||||
Array.Clear(_gainState, 0, _gainState.Length);
|
||||
|
||||
for (int i = 0; i < _delayBuffers.Length; i++)
|
||||
{
|
||||
Array.Clear(_delayBuffers[i], 0, _delayBuffers[i].Length);
|
||||
}
|
||||
Array.Clear(_delayWriteIndices, 0, _delayWriteIndices.Length);
|
||||
}
|
||||
}
|
||||
|
||||
public double Latency => _lookAheadTime;
|
||||
|
||||
public float ThresholdDb
|
||||
{
|
||||
get => _thresholdDb;
|
||||
set => _thresholdDb = value;
|
||||
}
|
||||
|
||||
public float Ratio
|
||||
{
|
||||
get => _ratio;
|
||||
set => _ratio = Math.Max(1f, value);
|
||||
}
|
||||
|
||||
public float AttackTime
|
||||
{
|
||||
get => _attackTime;
|
||||
set
|
||||
{
|
||||
_attackTime = Math.Max(0.0001f, value);
|
||||
UpdateAttackCoef();
|
||||
}
|
||||
}
|
||||
|
||||
public float ReleaseTime
|
||||
{
|
||||
get => _releaseTime;
|
||||
set
|
||||
{
|
||||
_releaseTime = Math.Max(0.0001f, value);
|
||||
UpdateReleaseCoef();
|
||||
}
|
||||
}
|
||||
|
||||
public float KneeDb
|
||||
{
|
||||
get => _kneeDb;
|
||||
set => _kneeDb = Math.Max(0f, value);
|
||||
}
|
||||
|
||||
public float RmsWindowTime
|
||||
{
|
||||
get => _rmsWindowTime;
|
||||
set
|
||||
{
|
||||
_rmsWindowTime = Math.Max(0.0001f, value);
|
||||
UpdateRmsCoef();
|
||||
}
|
||||
}
|
||||
|
||||
public void Initialize(int sampleRate, int channels)
|
||||
{
|
||||
_sampleRate = sampleRate;
|
||||
_channels = channels;
|
||||
|
||||
UpdateAttackCoef();
|
||||
UpdateReleaseCoef();
|
||||
UpdateRmsCoef();
|
||||
UpdateLookAheadSettings();
|
||||
|
||||
_rmsState = new float[channels];
|
||||
_gainState = new float[channels];
|
||||
|
||||
Reset();
|
||||
}
|
||||
|
||||
private void UpdateLookAheadSettings()
|
||||
{
|
||||
_lookAheadSamples = (int)Math.Round(_sampleRate * _lookAheadTime);
|
||||
ReallocateDelayBuffers();
|
||||
}
|
||||
|
||||
private void ReallocateDelayBuffers()
|
||||
{
|
||||
if (_channels <= 0) return;
|
||||
|
||||
_delayBuffers = new float[_channels][];
|
||||
_delayWriteIndices = new int[_channels];
|
||||
|
||||
for (int i = 0; i < _channels; i++)
|
||||
{
|
||||
_delayBuffers[i] = _lookAheadSamples > 0 ? new float[_lookAheadSamples] : Array.Empty<float>();
|
||||
_delayWriteIndices[i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateAttackCoef()
|
||||
{
|
||||
_attackCoef = (float)Math.Exp(-1.0 / (_sampleRate * _attackTime));
|
||||
}
|
||||
|
||||
private void UpdateReleaseCoef()
|
||||
{
|
||||
_releaseCoef = (float)Math.Exp(-1.0 / (_sampleRate * _releaseTime));
|
||||
}
|
||||
|
||||
private void UpdateRmsCoef()
|
||||
{
|
||||
_rmsCoef = (float)Math.Exp(-1.0 / (_sampleRate * _rmsWindowTime));
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public float ProcessSample(float sample, int channel)
|
||||
{
|
||||
if (channel < 0 || channel >= _channels)
|
||||
{
|
||||
return sample;
|
||||
}
|
||||
|
||||
// Calculate running Mean-Square (MS) level
|
||||
// v_c[n] = alpha * v_c[n-1] + (1 - alpha) * x^2[n]
|
||||
float sq = sample * sample;
|
||||
_rmsState[channel] = _rmsCoef * _rmsState[channel] + (1.0f - _rmsCoef) * sq;
|
||||
|
||||
float rmsSq = Math.Max(0f, _rmsState[channel]);
|
||||
// Convert to dB. 10 * log10(rmsSq) is equivalent to 20 * log10(sqrt(rmsSq))
|
||||
float rmsDb = 10.0f * (float)Math.Log10(rmsSq + 1e-12f);
|
||||
|
||||
// Calculate static envelope curve (gain reduction in dB)
|
||||
float gStatic = 0f;
|
||||
if (_kneeDb > 0f)
|
||||
{
|
||||
if (rmsDb > _thresholdDb + _kneeDb * 0.5f)
|
||||
{
|
||||
gStatic = (1f / _ratio - 1f) * (rmsDb - _thresholdDb);
|
||||
}
|
||||
else if (rmsDb >= _thresholdDb - _kneeDb * 0.5f)
|
||||
{
|
||||
float diff = rmsDb - _thresholdDb + _kneeDb * 0.5f;
|
||||
gStatic = (1f / _ratio - 1f) * diff * diff / (2f * _kneeDb);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (rmsDb > _thresholdDb)
|
||||
{
|
||||
gStatic = (1f / _ratio - 1f) * (rmsDb - _thresholdDb);
|
||||
}
|
||||
}
|
||||
|
||||
// Apply ballistics (attack and release) on the dB gain reduction
|
||||
float lastGain = _gainState[channel];
|
||||
float targetGain = gStatic;
|
||||
|
||||
// Note: Since targetGain and lastGain are <= 0 (gain reduction in dB),
|
||||
// targetGain < lastGain means target gain reduction is larger (more negative),
|
||||
// so we are in the attack phase.
|
||||
float coef = targetGain < lastGain ? _attackCoef : _releaseCoef;
|
||||
float currentGain = coef * lastGain + (1f - coef) * targetGain;
|
||||
_gainState[channel] = currentGain;
|
||||
|
||||
// Convert back to linear gain multiplier
|
||||
float linearGain = (float)Math.Pow(10.0, currentGain / 20.0);
|
||||
|
||||
if (_lookAheadSamples > 0 && _delayBuffers.Length > channel && _delayBuffers[channel].Length > 0)
|
||||
{
|
||||
var buffer = _delayBuffers[channel];
|
||||
int writeIdx = _delayWriteIndices[channel];
|
||||
float delayedSample = buffer[writeIdx];
|
||||
buffer[writeIdx] = sample;
|
||||
_delayWriteIndices[channel] = (writeIdx + 1) % _lookAheadSamples;
|
||||
return delayedSample * linearGain;
|
||||
}
|
||||
|
||||
return sample * linearGain;
|
||||
}
|
||||
|
||||
public void ProcessBlock(Span<float> buffer)
|
||||
{
|
||||
for (var i = 0; i < buffer.Length; i++)
|
||||
{
|
||||
int channel = i % _channels;
|
||||
buffer[i] = ProcessSample(buffer[i], channel);
|
||||
}
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
Array.Clear(_rmsState, 0, _rmsState.Length);
|
||||
Array.Clear(_gainState, 0, _gainState.Length);
|
||||
|
||||
foreach (var delayBuffer in _delayBuffers)
|
||||
{
|
||||
Array.Clear(delayBuffer, 0, delayBuffer.Length);
|
||||
}
|
||||
Array.Clear(_delayWriteIndices, 0, _delayWriteIndices.Length);
|
||||
}
|
||||
}
|
||||
+332
-333
@@ -5,413 +5,412 @@ using ADOFAIRenderer.Util.Audio.Filter;
|
||||
using MelonLoader;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ADOFAIRenderer.Util.Audio
|
||||
namespace ADOFAIRenderer.Util.Audio;
|
||||
|
||||
internal class AudioClipCache
|
||||
{
|
||||
internal class AudioClipCache
|
||||
private readonly Dictionary<string, CachedClipData> _cache = new();
|
||||
|
||||
public class CachedClipData
|
||||
{
|
||||
private readonly Dictionary<string, CachedClipData> _cache = new();
|
||||
public float[] Samples = null!; // Pre-resampled to target channels and sample rate
|
||||
public double Duration;
|
||||
}
|
||||
|
||||
public class CachedClipData
|
||||
public CachedClipData? GetOrCache(string clipName, int targetChannels, int targetSampleRate, bool allowLoad = true)
|
||||
{
|
||||
if (string.IsNullOrEmpty(clipName)) return null;
|
||||
|
||||
lock (_cache)
|
||||
{
|
||||
public float[] Samples = null!; // Pre-resampled to target channels and sample rate
|
||||
public double Duration;
|
||||
}
|
||||
if (_cache.TryGetValue(clipName, out var cached))
|
||||
return cached;
|
||||
|
||||
public CachedClipData? GetOrCache(string clipName, int targetChannels, int targetSampleRate, bool allowLoad = true)
|
||||
{
|
||||
if (string.IsNullOrEmpty(clipName)) return null;
|
||||
if (!allowLoad) return null;
|
||||
|
||||
lock (_cache)
|
||||
if (!AudioManager.Instance) return null;
|
||||
|
||||
var clip = AudioManager.Instance.FindOrLoadAudioClip(clipName);
|
||||
if (!clip) return null;
|
||||
|
||||
try
|
||||
{
|
||||
if (_cache.TryGetValue(clipName, out var cached))
|
||||
return cached;
|
||||
var totalSamples = clip.samples;
|
||||
var channels = clip.channels;
|
||||
var rawSamples = new float[totalSamples * channels];
|
||||
clip.GetData(rawSamples, 0);
|
||||
|
||||
if (!allowLoad) return null;
|
||||
// Auto-resample during cache generation
|
||||
var resampled = AudioResampler.Resample(rawSamples, channels, clip.frequency, targetChannels, targetSampleRate);
|
||||
|
||||
if (!AudioManager.Instance) return null;
|
||||
|
||||
var clip = AudioManager.Instance.FindOrLoadAudioClip(clipName);
|
||||
if (!clip) return null;
|
||||
|
||||
try
|
||||
var data = new CachedClipData
|
||||
{
|
||||
var totalSamples = clip.samples;
|
||||
var channels = clip.channels;
|
||||
var rawSamples = new float[totalSamples * channels];
|
||||
clip.GetData(rawSamples, 0);
|
||||
Samples = resampled,
|
||||
Duration = (double)resampled.Length / (targetChannels * targetSampleRate)
|
||||
};
|
||||
|
||||
// Auto-resample during cache generation
|
||||
var resampled = AudioResampler.Resample(rawSamples, channels, clip.frequency, targetChannels, targetSampleRate);
|
||||
|
||||
var data = new CachedClipData
|
||||
{
|
||||
Samples = resampled,
|
||||
Duration = (double)resampled.Length / (targetChannels * targetSampleRate)
|
||||
};
|
||||
|
||||
_cache[clipName] = data;
|
||||
return data;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
MelonLogger.Error($"[AudioClipCache] Failed to cache and resample clip {clipName}: {e}");
|
||||
return null;
|
||||
}
|
||||
_cache[clipName] = data;
|
||||
return data;
|
||||
}
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
lock (_cache)
|
||||
catch (Exception e)
|
||||
{
|
||||
_cache.Clear();
|
||||
MelonLogger.Error($"[AudioClipCache] Failed to cache and resample clip {clipName}: {e}");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal class OfflineAudioMixer
|
||||
public void Clear()
|
||||
{
|
||||
public class SoundEvent
|
||||
lock (_cache)
|
||||
{
|
||||
public string ClipName = null!;
|
||||
public double StartTime; // In seconds relative to dspTimeBase
|
||||
public double EndTime; // In seconds relative to dspTimeBase (-1 if one-shot)
|
||||
public float Volume;
|
||||
public float Pitch;
|
||||
_cache.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private readonly List<SoundEvent> _activeEvents = new();
|
||||
private ConditionalWeakTable<AudioSource, SoundEvent> _sourceMappings = new();
|
||||
private readonly object _lock = new();
|
||||
internal class OfflineAudioMixer
|
||||
{
|
||||
public class SoundEvent
|
||||
{
|
||||
public string ClipName = null!;
|
||||
public double StartTime; // In seconds relative to dspTimeBase
|
||||
public double EndTime; // In seconds relative to dspTimeBase (-1 if one-shot)
|
||||
public float Volume;
|
||||
public float Pitch;
|
||||
}
|
||||
|
||||
// Target Audio Settings
|
||||
private readonly int _targetChannels;
|
||||
private readonly int _targetSampleRate;
|
||||
private const float ClipVolume = .5f;
|
||||
private readonly List<SoundEvent> _activeEvents = new();
|
||||
private ConditionalWeakTable<AudioSource, SoundEvent> _sourceMappings = new();
|
||||
private readonly object _lock = new();
|
||||
|
||||
// Audio Filter Settings
|
||||
private readonly LinkedList<IAudioFilter> _filters = new();
|
||||
// Target Audio Settings
|
||||
private readonly int _targetChannels;
|
||||
private readonly int _targetSampleRate;
|
||||
private const float ClipVolume = .5f;
|
||||
|
||||
// BGM Cached Samples (Pre-resampled)
|
||||
private float[]? _bgmSamples;
|
||||
private double _bgmDuration;
|
||||
// Audio Filter Settings
|
||||
private readonly LinkedList<IAudioFilter> _filters = new();
|
||||
|
||||
// Clip Cache
|
||||
private readonly AudioClipCache _clipCache = new();
|
||||
private bool _isPrimed;
|
||||
// BGM Cached Samples (Pre-resampled)
|
||||
private float[]? _bgmSamples;
|
||||
private double _bgmDuration;
|
||||
|
||||
public OfflineAudioMixer(int targetChannels, int targetSampleRate)
|
||||
// Clip Cache
|
||||
private readonly AudioClipCache _clipCache = new();
|
||||
private bool _isPrimed;
|
||||
|
||||
public OfflineAudioMixer(int targetChannels, int targetSampleRate)
|
||||
{
|
||||
_targetChannels = targetChannels;
|
||||
_targetSampleRate = targetSampleRate;
|
||||
|
||||
var rmsCompressor = new RMSCompressor
|
||||
{
|
||||
_targetChannels = targetChannels;
|
||||
_targetSampleRate = targetSampleRate;
|
||||
ThresholdDb = -10, Ratio = 2,
|
||||
AttackTime = 0.1f, ReleaseTime = 0.1f,
|
||||
KneeDb = 10, RmsWindowTime = 0.02f
|
||||
};
|
||||
rmsCompressor.Initialize(_targetSampleRate, _targetChannels);
|
||||
_filters.AddLast(rmsCompressor);
|
||||
|
||||
var rmsCompressor = new RMSCompressor
|
||||
{
|
||||
ThresholdDb = -10, Ratio = 2,
|
||||
AttackTime = 0.1f, ReleaseTime = 0.1f,
|
||||
KneeDb = 10, RmsWindowTime = 0.02f
|
||||
};
|
||||
rmsCompressor.Initialize(_targetSampleRate, _targetChannels);
|
||||
_filters.AddLast(rmsCompressor);
|
||||
|
||||
var limiter = new RMSCompressor
|
||||
{
|
||||
ThresholdDb = 0, Ratio = float.PositiveInfinity,
|
||||
AttackTime = 0f, ReleaseTime = 0.05f,
|
||||
KneeDb = 0, RmsWindowTime = 0.02f,
|
||||
LookAheadTime = 0.01f
|
||||
};
|
||||
limiter.Initialize(_targetSampleRate, _targetChannels);
|
||||
_filters.AddLast(limiter);
|
||||
|
||||
var hardClip = new HardClip();
|
||||
hardClip.Initialize(_targetSampleRate, _targetChannels);
|
||||
_filters.AddLast(hardClip);
|
||||
|
||||
var truePeakSafetyGain = new Gain { Level = -1f };
|
||||
truePeakSafetyGain.Initialize(_targetSampleRate, _targetChannels);
|
||||
_filters.AddLast(truePeakSafetyGain);
|
||||
}
|
||||
|
||||
public void InitializeBGM(AudioClip? clip)
|
||||
var limiter = new RMSCompressor
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
if (!clip)
|
||||
{
|
||||
_bgmSamples = null;
|
||||
_bgmDuration = 0;
|
||||
return;
|
||||
}
|
||||
ThresholdDb = 0, Ratio = float.PositiveInfinity,
|
||||
AttackTime = 0f, ReleaseTime = 0.05f,
|
||||
KneeDb = 0, RmsWindowTime = 0.02f,
|
||||
LookAheadTime = 0.01f
|
||||
};
|
||||
limiter.Initialize(_targetSampleRate, _targetChannels);
|
||||
_filters.AddLast(limiter);
|
||||
|
||||
try
|
||||
{
|
||||
int originalSamples = clip.samples;
|
||||
int originalChannels = clip.channels;
|
||||
float[] rawSamples = new float[originalSamples * originalChannels];
|
||||
clip.GetData(rawSamples, 0);
|
||||
var hardClip = new HardClip();
|
||||
hardClip.Initialize(_targetSampleRate, _targetChannels);
|
||||
_filters.AddLast(hardClip);
|
||||
|
||||
// Pre-resample the BGM to the target format
|
||||
_bgmSamples = AudioResampler.Resample(rawSamples, originalChannels, clip.frequency, _targetChannels, _targetSampleRate);
|
||||
_bgmDuration = (double)_bgmSamples.Length / (_targetChannels * _targetSampleRate);
|
||||
var truePeakSafetyGain = new Gain { Level = -1f };
|
||||
truePeakSafetyGain.Initialize(_targetSampleRate, _targetChannels);
|
||||
_filters.AddLast(truePeakSafetyGain);
|
||||
}
|
||||
|
||||
Melon<RenderMod>.Logger.Msg($"[OfflineAudioMixer] Initialized resampled BGM: {clip.name}, Samples: {_bgmSamples.Length / _targetChannels}, TargetFreq: {_targetSampleRate}Hz, TargetChannels: {_targetChannels}");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Melon<RenderMod>.Logger.Error($"[OfflineAudioMixer] Failed to initialize and resample BGM: {e}");
|
||||
_bgmSamples = null;
|
||||
_bgmDuration = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void CacheClip(string clipName)
|
||||
public void InitializeBGM(AudioClip? clip)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
_clipCache.GetOrCache(clipName, _targetChannels, _targetSampleRate, allowLoad: true);
|
||||
}
|
||||
|
||||
public void RegisterSoundEvent(AudioSource? source, string clipName, double startTime, double endTime, float volume, float pitch)
|
||||
{
|
||||
lock (_lock)
|
||||
if (!clip)
|
||||
{
|
||||
var ev = new SoundEvent
|
||||
{
|
||||
ClipName = clipName,
|
||||
StartTime = startTime,
|
||||
EndTime = endTime,
|
||||
Volume = volume,
|
||||
Pitch = pitch
|
||||
};
|
||||
_activeEvents.Add(ev);
|
||||
|
||||
if (!source) return;
|
||||
_sourceMappings.Remove(source);
|
||||
_sourceMappings.Add(source, ev);
|
||||
}
|
||||
}
|
||||
|
||||
public void RegisterSoundEvent(string clipName, double startTime, double endTime, float volume, float pitch)
|
||||
{
|
||||
RegisterSoundEvent(null, clipName, startTime, endTime, volume, pitch);
|
||||
}
|
||||
|
||||
public bool TryGetSoundEvent(AudioSource? source, out SoundEvent ev)
|
||||
{
|
||||
if (source == null)
|
||||
{
|
||||
ev = null!;
|
||||
return false;
|
||||
}
|
||||
lock (_lock)
|
||||
{
|
||||
return _sourceMappings.TryGetValue(source, out ev);
|
||||
}
|
||||
}
|
||||
|
||||
public bool RemoveSourceMapping(AudioSource source)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
return _sourceMappings.Remove(source);
|
||||
}
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
_activeEvents.Clear();
|
||||
_sourceMappings = new ConditionalWeakTable<AudioSource, SoundEvent>();
|
||||
_bgmSamples = null;
|
||||
_bgmDuration = 0;
|
||||
_clipCache.Clear();
|
||||
_isPrimed = false;
|
||||
foreach (var filter in _filters)
|
||||
{
|
||||
filter.Reset();
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
private void PrimeFilters(double totalLatency, double dspTimeBase)
|
||||
{
|
||||
int latencySamples = (int)Math.Round(totalLatency * _targetSampleRate);
|
||||
if (latencySamples <= 0) return;
|
||||
|
||||
// Rent temporary buffer to prime filters with initial audio
|
||||
float[] tempBuffer = System.Buffers.ArrayPool<float>.Shared.Rent(latencySamples * _targetChannels);
|
||||
try
|
||||
{
|
||||
Array.Clear(tempBuffer, 0, latencySamples * _targetChannels);
|
||||
int originalSamples = clip.samples;
|
||||
int originalChannels = clip.channels;
|
||||
float[] rawSamples = new float[originalSamples * originalChannels];
|
||||
clip.GetData(rawSamples, 0);
|
||||
|
||||
// Mix starting from -totalLatency to 0
|
||||
MixBGM(tempBuffer, latencySamples, -totalLatency, dspTimeBase, totalLatency);
|
||||
MixEffectSounds(tempBuffer, latencySamples, -totalLatency, totalLatency);
|
||||
// Pre-resample the BGM to the target format
|
||||
_bgmSamples = AudioResampler.Resample(rawSamples, originalChannels, clip.frequency, _targetChannels, _targetSampleRate);
|
||||
_bgmDuration = (double)_bgmSamples.Length / (_targetChannels * _targetSampleRate);
|
||||
|
||||
// Feed the buffer into filters to prime circular delay buffers
|
||||
foreach (var filter in _filters)
|
||||
{
|
||||
filter.ProcessBlock(tempBuffer.AsSpan(0, latencySamples * _targetChannels));
|
||||
}
|
||||
Melon<RenderMod>.Logger.Msg($"[OfflineAudioMixer] Initialized resampled BGM: {clip.name}, Samples: {_bgmSamples.Length / _targetChannels}, TargetFreq: {_targetSampleRate}Hz, TargetChannels: {_targetChannels}");
|
||||
}
|
||||
finally
|
||||
catch (Exception e)
|
||||
{
|
||||
System.Buffers.ArrayPool<float>.Shared.Return(tempBuffer);
|
||||
Melon<RenderMod>.Logger.Error($"[OfflineAudioMixer] Failed to initialize and resample BGM: {e}");
|
||||
_bgmSamples = null;
|
||||
_bgmDuration = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void GenerateAudioForFrame(float[] mixedBuffer, int samplesNeeded, double frameStartTime, double dspTimeBase)
|
||||
public void CacheClip(string clipName)
|
||||
{
|
||||
_clipCache.GetOrCache(clipName, _targetChannels, _targetSampleRate, allowLoad: true);
|
||||
}
|
||||
|
||||
public void RegisterSoundEvent(AudioSource? source, string clipName, double startTime, double endTime, float volume, float pitch)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
// mixedBuffer size must be at least samplesNeeded * _targetChannels
|
||||
Array.Clear(mixedBuffer, 0, samplesNeeded * _targetChannels);
|
||||
|
||||
lock (_lock)
|
||||
var ev = new SoundEvent
|
||||
{
|
||||
double totalLatency = 0;
|
||||
foreach (var filter in _filters)
|
||||
ClipName = clipName,
|
||||
StartTime = startTime,
|
||||
EndTime = endTime,
|
||||
Volume = volume,
|
||||
Pitch = pitch
|
||||
};
|
||||
_activeEvents.Add(ev);
|
||||
|
||||
if (!source) return;
|
||||
_sourceMappings.Remove(source);
|
||||
_sourceMappings.Add(source, ev);
|
||||
}
|
||||
}
|
||||
|
||||
public void RegisterSoundEvent(string clipName, double startTime, double endTime, float volume, float pitch)
|
||||
{
|
||||
RegisterSoundEvent(null, clipName, startTime, endTime, volume, pitch);
|
||||
}
|
||||
|
||||
public bool TryGetSoundEvent(AudioSource? source, out SoundEvent ev)
|
||||
{
|
||||
if (source == null)
|
||||
{
|
||||
ev = null!;
|
||||
return false;
|
||||
}
|
||||
lock (_lock)
|
||||
{
|
||||
return _sourceMappings.TryGetValue(source, out ev);
|
||||
}
|
||||
}
|
||||
|
||||
public bool RemoveSourceMapping(AudioSource source)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
return _sourceMappings.Remove(source);
|
||||
}
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
_activeEvents.Clear();
|
||||
_sourceMappings = new ConditionalWeakTable<AudioSource, SoundEvent>();
|
||||
_bgmSamples = null;
|
||||
_bgmDuration = 0;
|
||||
_clipCache.Clear();
|
||||
_isPrimed = false;
|
||||
foreach (var filter in _filters)
|
||||
{
|
||||
filter.Reset();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void PrimeFilters(double totalLatency, double dspTimeBase)
|
||||
{
|
||||
int latencySamples = (int)Math.Round(totalLatency * _targetSampleRate);
|
||||
if (latencySamples <= 0) return;
|
||||
|
||||
// Rent temporary buffer to prime filters with initial audio
|
||||
float[] tempBuffer = System.Buffers.ArrayPool<float>.Shared.Rent(latencySamples * _targetChannels);
|
||||
try
|
||||
{
|
||||
Array.Clear(tempBuffer, 0, latencySamples * _targetChannels);
|
||||
|
||||
// Mix starting from -totalLatency to 0
|
||||
MixBGM(tempBuffer, latencySamples, -totalLatency, dspTimeBase, totalLatency);
|
||||
MixEffectSounds(tempBuffer, latencySamples, -totalLatency, totalLatency);
|
||||
|
||||
// Feed the buffer into filters to prime circular delay buffers
|
||||
foreach (var filter in _filters)
|
||||
{
|
||||
filter.ProcessBlock(tempBuffer.AsSpan(0, latencySamples * _targetChannels));
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
System.Buffers.ArrayPool<float>.Shared.Return(tempBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
public void GenerateAudioForFrame(float[] mixedBuffer, int samplesNeeded, double frameStartTime, double dspTimeBase)
|
||||
{
|
||||
// mixedBuffer size must be at least samplesNeeded * _targetChannels
|
||||
Array.Clear(mixedBuffer, 0, samplesNeeded * _targetChannels);
|
||||
|
||||
lock (_lock)
|
||||
{
|
||||
double totalLatency = 0;
|
||||
foreach (var filter in _filters)
|
||||
{
|
||||
totalLatency += filter.Latency;
|
||||
}
|
||||
|
||||
// Prime filters on first frame execution if latency exists
|
||||
if (!_isPrimed && totalLatency > 0)
|
||||
{
|
||||
PrimeFilters(totalLatency, dspTimeBase);
|
||||
_isPrimed = true;
|
||||
}
|
||||
|
||||
// 1. Mix BGM
|
||||
MixBGM(mixedBuffer, samplesNeeded, frameStartTime, dspTimeBase, totalLatency);
|
||||
|
||||
// 2. Mix Hitsounds/Effect Sounds
|
||||
MixEffectSounds(mixedBuffer, samplesNeeded, frameStartTime, totalLatency);
|
||||
|
||||
foreach (var filter in _filters)
|
||||
filter.ProcessBlock(mixedBuffer.AsSpan(0, samplesNeeded * _targetChannels));
|
||||
|
||||
for (var i = 0; i < samplesNeeded * _targetChannels; i++)
|
||||
{
|
||||
if (Math.Abs(mixedBuffer[i]) > 1) Melon<RenderMod>.Logger.Msg("Warning Why Audio Sample Is Larger Than 1");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void MixBGM(float[] mixedBuffer, int samplesNeeded, double frameStartTime, double dspTimeBase, double totalLatency)
|
||||
{
|
||||
if (_bgmSamples == null || _bgmSamples.Length == 0) return;
|
||||
|
||||
var conductor = scrConductor.instance;
|
||||
if (!conductor) return;
|
||||
|
||||
double pitch = conductor.song.pitch;
|
||||
var dspTimeSong = conductor.dspTimeSong;
|
||||
var separateCountdownOffset = conductor.separateCountdownTime
|
||||
? conductor.crotchetAtStart / pitch * conductor.adjustedCountdownTicks
|
||||
: 0.0;
|
||||
|
||||
// BGM Playback start time relative to dspTimeBase
|
||||
var time1 = dspTimeSong + separateCountdownOffset;
|
||||
var relativeTime1 = time1 - dspTimeBase;
|
||||
var adjustedRelativeTime1 = relativeTime1 - totalLatency;
|
||||
|
||||
var totalSamples = _bgmSamples.Length / _targetChannels;
|
||||
|
||||
for (int s = 0; s < samplesNeeded; s++)
|
||||
{
|
||||
double sampleTime = frameStartTime + (double)s / _targetSampleRate;
|
||||
double clipTime = (sampleTime - adjustedRelativeTime1) * pitch;
|
||||
|
||||
if (clipTime >= 0 && clipTime < _bgmDuration)
|
||||
{
|
||||
double sampleIdxDouble = clipTime * _targetSampleRate;
|
||||
long idxLow = (long)Math.Floor(sampleIdxDouble);
|
||||
long idxHigh = idxLow + 1;
|
||||
float t = (float)(sampleIdxDouble - idxLow);
|
||||
|
||||
if (idxHigh >= totalSamples) idxHigh = totalSamples - 1;
|
||||
if (idxLow >= totalSamples) idxLow = totalSamples - 1;
|
||||
|
||||
for (var c = 0; c < _targetChannels; c++)
|
||||
{
|
||||
totalLatency += filter.Latency;
|
||||
}
|
||||
|
||||
// Prime filters on first frame execution if latency exists
|
||||
if (!_isPrimed && totalLatency > 0)
|
||||
{
|
||||
PrimeFilters(totalLatency, dspTimeBase);
|
||||
_isPrimed = true;
|
||||
}
|
||||
|
||||
// 1. Mix BGM
|
||||
MixBGM(mixedBuffer, samplesNeeded, frameStartTime, dspTimeBase, totalLatency);
|
||||
|
||||
// 2. Mix Hitsounds/Effect Sounds
|
||||
MixEffectSounds(mixedBuffer, samplesNeeded, frameStartTime, totalLatency);
|
||||
|
||||
foreach (var filter in _filters)
|
||||
filter.ProcessBlock(mixedBuffer.AsSpan(0, samplesNeeded * _targetChannels));
|
||||
|
||||
for (var i = 0; i < samplesNeeded * _targetChannels; i++)
|
||||
{
|
||||
if (Math.Abs(mixedBuffer[i]) > 1) Melon<RenderMod>.Logger.Msg("Warning Why Audio Sample Is Larger Than 1");
|
||||
float valLow = _bgmSamples[idxLow * _targetChannels + c];
|
||||
float valHigh = _bgmSamples[idxHigh * _targetChannels + c];
|
||||
mixedBuffer[s * _targetChannels + c] += (valLow + t * (valHigh - valLow)) * (scnGame.instance.levelData.volume * 0.01f)
|
||||
* ClipVolume;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void MixBGM(float[] mixedBuffer, int samplesNeeded, double frameStartTime, double dspTimeBase, double totalLatency)
|
||||
private void MixEffectSounds(float[] mixedBuffer, int samplesNeeded, double frameStartTime, double totalLatency)
|
||||
{
|
||||
for (var i = _activeEvents.Count - 1; i >= 0; i--)
|
||||
{
|
||||
if (_bgmSamples == null || _bgmSamples.Length == 0) return;
|
||||
|
||||
var conductor = scrConductor.instance;
|
||||
if (!conductor) return;
|
||||
|
||||
double pitch = conductor.song.pitch;
|
||||
var dspTimeSong = conductor.dspTimeSong;
|
||||
var separateCountdownOffset = conductor.separateCountdownTime
|
||||
? conductor.crotchetAtStart / pitch * conductor.adjustedCountdownTicks
|
||||
: 0.0;
|
||||
|
||||
// BGM Playback start time relative to dspTimeBase
|
||||
var time1 = dspTimeSong + separateCountdownOffset;
|
||||
var relativeTime1 = time1 - dspTimeBase;
|
||||
var adjustedRelativeTime1 = relativeTime1 - totalLatency;
|
||||
|
||||
var totalSamples = _bgmSamples.Length / _targetChannels;
|
||||
|
||||
for (int s = 0; s < samplesNeeded; s++)
|
||||
var ev = _activeEvents[i];
|
||||
var clipData = _clipCache.GetOrCache(ev.ClipName, _targetChannels, _targetSampleRate, allowLoad: false);
|
||||
if (clipData == null)
|
||||
{
|
||||
double sampleTime = frameStartTime + (double)s / _targetSampleRate;
|
||||
double clipTime = (sampleTime - adjustedRelativeTime1) * pitch;
|
||||
|
||||
if (clipTime >= 0 && clipTime < _bgmDuration)
|
||||
{
|
||||
double sampleIdxDouble = clipTime * _targetSampleRate;
|
||||
long idxLow = (long)Math.Floor(sampleIdxDouble);
|
||||
long idxHigh = idxLow + 1;
|
||||
float t = (float)(sampleIdxDouble - idxLow);
|
||||
|
||||
if (idxHigh >= totalSamples) idxHigh = totalSamples - 1;
|
||||
if (idxLow >= totalSamples) idxLow = totalSamples - 1;
|
||||
|
||||
for (var c = 0; c < _targetChannels; c++)
|
||||
{
|
||||
float valLow = _bgmSamples[idxLow * _targetChannels + c];
|
||||
float valHigh = _bgmSamples[idxHigh * _targetChannels + c];
|
||||
mixedBuffer[s * _targetChannels + c] += (valLow + t * (valHigh - valLow)) * (scnGame.instance.levelData.volume * 0.01f)
|
||||
* ClipVolume;
|
||||
}
|
||||
}
|
||||
_activeEvents.RemoveAt(i);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
private void MixEffectSounds(float[] mixedBuffer, int samplesNeeded, double frameStartTime, double totalLatency)
|
||||
{
|
||||
for (var i = _activeEvents.Count - 1; i >= 0; i--)
|
||||
var isSoundFinished = false;
|
||||
var totalSamples = clipData.Samples.Length / _targetChannels;
|
||||
double adjustedStartTime = ev.StartTime - totalLatency;
|
||||
double adjustedEndTime = ev.EndTime >= 0 ? ev.EndTime - totalLatency : -1.0;
|
||||
|
||||
for (var s = 0; s < samplesNeeded; s++)
|
||||
{
|
||||
var ev = _activeEvents[i];
|
||||
var clipData = _clipCache.GetOrCache(ev.ClipName, _targetChannels, _targetSampleRate, allowLoad: false);
|
||||
if (clipData == null)
|
||||
var sampleTime = frameStartTime + (double)s / _targetSampleRate;
|
||||
|
||||
// If it is a looping sound and has reached or exceeded its end time, stop playing.
|
||||
if (adjustedEndTime >= 0 && sampleTime >= adjustedEndTime)
|
||||
{
|
||||
_activeEvents.RemoveAt(i);
|
||||
continue;
|
||||
isSoundFinished = true;
|
||||
break;
|
||||
}
|
||||
|
||||
var isSoundFinished = false;
|
||||
var totalSamples = clipData.Samples.Length / _targetChannels;
|
||||
double adjustedStartTime = ev.StartTime - totalLatency;
|
||||
double adjustedEndTime = ev.EndTime >= 0 ? ev.EndTime - totalLatency : -1.0;
|
||||
var elapsed = sampleTime - adjustedStartTime;
|
||||
if (elapsed < 0) continue; // Sound hasn't started yet
|
||||
|
||||
for (var s = 0; s < samplesNeeded; s++)
|
||||
var soundTime = elapsed * ev.Pitch;
|
||||
|
||||
if (soundTime >= clipData.Duration)
|
||||
{
|
||||
var sampleTime = frameStartTime + (double)s / _targetSampleRate;
|
||||
|
||||
// If it is a looping sound and has reached or exceeded its end time, stop playing.
|
||||
if (adjustedEndTime >= 0 && sampleTime >= adjustedEndTime)
|
||||
if (ev.EndTime < 0) // One-shot
|
||||
{
|
||||
isSoundFinished = true;
|
||||
break;
|
||||
}
|
||||
|
||||
var elapsed = sampleTime - adjustedStartTime;
|
||||
if (elapsed < 0) continue; // Sound hasn't started yet
|
||||
|
||||
var soundTime = elapsed * ev.Pitch;
|
||||
|
||||
if (soundTime >= clipData.Duration)
|
||||
{
|
||||
if (ev.EndTime < 0) // One-shot
|
||||
{
|
||||
isSoundFinished = true;
|
||||
break;
|
||||
}
|
||||
|
||||
// Looping
|
||||
soundTime %= clipData.Duration;
|
||||
}
|
||||
|
||||
// Linear interpolation for pitch shifting in the mixer loop
|
||||
double sampleIdxDouble = soundTime * _targetSampleRate;
|
||||
long idxLow = (long)Math.Floor(sampleIdxDouble);
|
||||
long idxHigh = idxLow + 1;
|
||||
float t = (float)(sampleIdxDouble - idxLow);
|
||||
|
||||
if (idxHigh >= totalSamples) idxHigh = totalSamples - 1;
|
||||
if (idxLow >= totalSamples) idxLow = totalSamples - 1;
|
||||
|
||||
for (var c = 0; c < _targetChannels; c++)
|
||||
{
|
||||
float valLow = clipData.Samples[idxLow * _targetChannels + c];
|
||||
float valHigh = clipData.Samples[idxHigh * _targetChannels + c];
|
||||
mixedBuffer[s * _targetChannels + c] += (valLow + t * (valHigh - valLow)) * ev.Volume
|
||||
* ClipVolume * 2 / 3;
|
||||
}
|
||||
// Looping
|
||||
soundTime %= clipData.Duration;
|
||||
}
|
||||
|
||||
// Clean up finished sound events (both one-shot and looping)
|
||||
if (isSoundFinished)
|
||||
// Linear interpolation for pitch shifting in the mixer loop
|
||||
double sampleIdxDouble = soundTime * _targetSampleRate;
|
||||
long idxLow = (long)Math.Floor(sampleIdxDouble);
|
||||
long idxHigh = idxLow + 1;
|
||||
float t = (float)(sampleIdxDouble - idxLow);
|
||||
|
||||
if (idxHigh >= totalSamples) idxHigh = totalSamples - 1;
|
||||
if (idxLow >= totalSamples) idxLow = totalSamples - 1;
|
||||
|
||||
for (var c = 0; c < _targetChannels; c++)
|
||||
{
|
||||
_activeEvents.RemoveAt(i);
|
||||
float valLow = clipData.Samples[idxLow * _targetChannels + c];
|
||||
float valHigh = clipData.Samples[idxHigh * _targetChannels + c];
|
||||
mixedBuffer[s * _targetChannels + c] += (valLow + t * (valHigh - valLow)) * ev.Volume
|
||||
* ClipVolume * 2 / 3;
|
||||
}
|
||||
}
|
||||
|
||||
// Clean up finished sound events (both one-shot and looping)
|
||||
if (isSoundFinished)
|
||||
{
|
||||
_activeEvents.RemoveAt(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+26
-27
@@ -4,41 +4,40 @@ using System.Resources;
|
||||
using MelonLoader;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ADOFAIRenderer.Util
|
||||
namespace ADOFAIRenderer.Util;
|
||||
|
||||
internal static class BundleLoader
|
||||
{
|
||||
internal static class BundleLoader
|
||||
private static readonly string BundlePlatform;
|
||||
private static readonly Assembly? ExecutingAssembly;
|
||||
|
||||
static BundleLoader()
|
||||
{
|
||||
private static readonly string BundlePlatform;
|
||||
private static readonly Assembly? ExecutingAssembly;
|
||||
|
||||
static BundleLoader()
|
||||
BundlePlatform = Application.platform switch
|
||||
{
|
||||
BundlePlatform = Application.platform switch
|
||||
{
|
||||
RuntimePlatform.WindowsPlayer => "Win64",
|
||||
RuntimePlatform.OSXPlayer => "OSX",
|
||||
_ => "Linux"
|
||||
};
|
||||
ExecutingAssembly = Assembly.GetExecutingAssembly();
|
||||
}
|
||||
RuntimePlatform.WindowsPlayer => "Win64",
|
||||
RuntimePlatform.OSXPlayer => "OSX",
|
||||
_ => "Linux"
|
||||
};
|
||||
ExecutingAssembly = Assembly.GetExecutingAssembly();
|
||||
}
|
||||
|
||||
public static AssetBundle GetBundle(string resourcePath)
|
||||
public static AssetBundle GetBundle(string resourcePath)
|
||||
{
|
||||
if (ExecutingAssembly != null)
|
||||
{
|
||||
if (ExecutingAssembly != null)
|
||||
var bundlePath = $"ADOFAIRenderer.Bundle.{BundlePlatform}.{resourcePath}";
|
||||
using var resourceStream = ExecutingAssembly.GetManifestResourceStream(bundlePath);
|
||||
if (resourceStream != null)
|
||||
{
|
||||
var bundlePath = $"ADOFAIRenderer.Bundle.{BundlePlatform}.{resourcePath}";
|
||||
using var resourceStream = ExecutingAssembly.GetManifestResourceStream(bundlePath);
|
||||
if (resourceStream != null)
|
||||
{
|
||||
return AssetBundle.LoadFromStream(resourceStream);
|
||||
}
|
||||
|
||||
Melon<RenderMod>.Logger.Error($"DLL에서 번들 리소스를 찾을 수 없습니다.\n{bundlePath}");
|
||||
throw new MissingManifestResourceException("Could not find bundle resource in DLL.");
|
||||
return AssetBundle.LoadFromStream(resourceStream);
|
||||
}
|
||||
|
||||
Melon<RenderMod>.Logger.Error("실행 어셈블리가 제대로 설정되지 않았습니다.");
|
||||
throw new InvalidOperationException("ExecutingAssembly has not been set.");
|
||||
Melon<RenderMod>.Logger.Error($"Could not find bundle resource in DLL.\n{bundlePath}");
|
||||
throw new MissingManifestResourceException("Could not find bundle resource in DLL.");
|
||||
}
|
||||
|
||||
Melon<RenderMod>.Logger.Error("Executing assembly has not been set properly.");
|
||||
throw new InvalidOperationException("ExecutingAssembly has not been set.");
|
||||
}
|
||||
}
|
||||
@@ -1,10 +0,0 @@
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
|
||||
namespace ADOFAIRenderer.Util.FFmpeg
|
||||
{
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
public enum Codec
|
||||
{
|
||||
H264, H265, VP9, AV1, VVC
|
||||
}
|
||||
}
|
||||
+740
-740
File diff suppressed because it is too large.
Load diff
+578
-612
File diff suppressed because it is too large.
Load diff
@@ -1,12 +0,0 @@
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
|
||||
namespace ADOFAIRenderer.Util.FFmpeg
|
||||
{
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
public enum RateControlMode
|
||||
{
|
||||
CBR,
|
||||
VBR,
|
||||
CQP
|
||||
}
|
||||
}
|
||||
+106
-106
@@ -2,112 +2,112 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using ADOFAIRenderer.Data;
|
||||
|
||||
namespace ADOFAIRenderer.Util.FFmpeg
|
||||
namespace ADOFAIRenderer.Util.FFmpeg;
|
||||
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
internal enum EncoderKind
|
||||
{
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
public enum EncoderKind
|
||||
{
|
||||
Software,
|
||||
NVENC,
|
||||
AMF,
|
||||
QSV,
|
||||
VideoToolbox
|
||||
}
|
||||
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
internal sealed class VideoEncoder : IEquatable<VideoEncoder>
|
||||
{
|
||||
// ReSharper disable MemberCanBePrivate.Global
|
||||
|
||||
// ── H.264 ──
|
||||
public static readonly VideoEncoder H264_NVENC = new("h264_nvenc", Codec.H264, GPUVendor.NVIDIA, EncoderKind.NVENC);
|
||||
public static readonly VideoEncoder H264_QSV = new("h264_qsv", Codec.H264, GPUVendor.Intel, EncoderKind.QSV);
|
||||
public static readonly VideoEncoder H264_AMF = new("h264_amf", Codec.H264, GPUVendor.AMD, EncoderKind.AMF);
|
||||
public static readonly VideoEncoder H264_VideoToolbox = new("h264_videotoolbox", Codec.H264, GPUVendor.Apple, EncoderKind.VideoToolbox);
|
||||
public static readonly VideoEncoder Libx264 = new("libx264", Codec.H264, GPUVendor.Unknown, EncoderKind.Software);
|
||||
|
||||
// ── H.265 (HEVC) ──
|
||||
public static readonly VideoEncoder HEVC_NVENC = new("hevc_nvenc", Codec.H265, GPUVendor.NVIDIA, EncoderKind.NVENC);
|
||||
public static readonly VideoEncoder HEVC_QSV = new("hevc_qsv", Codec.H265, GPUVendor.Intel, EncoderKind.QSV);
|
||||
public static readonly VideoEncoder HEVC_AMF = new("hevc_amf", Codec.H265, GPUVendor.AMD, EncoderKind.AMF);
|
||||
public static readonly VideoEncoder HEVC_VideoToolbox = new("hevc_videotoolbox", Codec.H265, GPUVendor.Apple, EncoderKind.VideoToolbox);
|
||||
public static readonly VideoEncoder Libx265 = new("libx265", Codec.H265, GPUVendor.Unknown, EncoderKind.Software);
|
||||
|
||||
// ── VP9 ──
|
||||
public static readonly VideoEncoder VP9_NVENC = new("vp9_nvenc", Codec.VP9, GPUVendor.NVIDIA, EncoderKind.NVENC);
|
||||
public static readonly VideoEncoder VP9_QSV = new("vp9_qsv", Codec.VP9, GPUVendor.Intel, EncoderKind.QSV);
|
||||
public static readonly VideoEncoder LibvpxVP9 = new("libvpx-vp9", Codec.VP9, GPUVendor.Unknown, EncoderKind.Software);
|
||||
|
||||
// ── AV1 ──
|
||||
public static readonly VideoEncoder AV1_NVENC = new("av1_nvenc", Codec.AV1, GPUVendor.NVIDIA, EncoderKind.NVENC);
|
||||
public static readonly VideoEncoder AV1_QSV = new("av1_qsv", Codec.AV1, GPUVendor.Intel, EncoderKind.QSV);
|
||||
public static readonly VideoEncoder AV1_AMF = new("av1_amf", Codec.AV1, GPUVendor.AMD, EncoderKind.AMF);
|
||||
public static readonly VideoEncoder LibSvtAv1 = new("libsvtav1", Codec.AV1, GPUVendor.Unknown, EncoderKind.Software);
|
||||
public static readonly VideoEncoder LibAomAv1 = new("libaom-av1", Codec.AV1, GPUVendor.Unknown, EncoderKind.Software);
|
||||
|
||||
// ── VVC ──
|
||||
public static readonly VideoEncoder LibVvenc = new("libvvenc", Codec.VVC, GPUVendor.Unknown, EncoderKind.Software);
|
||||
|
||||
// ReSharper restore MemberCanBePrivate.Global
|
||||
|
||||
public static readonly IReadOnlyList<VideoEncoder> All = new[]
|
||||
{
|
||||
H264_NVENC, H264_QSV, H264_AMF, H264_VideoToolbox, Libx264,
|
||||
HEVC_NVENC, HEVC_QSV, HEVC_AMF, HEVC_VideoToolbox, Libx265,
|
||||
VP9_NVENC, VP9_QSV, LibvpxVP9,
|
||||
AV1_NVENC, AV1_QSV, AV1_AMF, LibSvtAv1, LibAomAv1,
|
||||
LibVvenc
|
||||
};
|
||||
|
||||
private static readonly Dictionary<string, VideoEncoder> ByName =
|
||||
All.ToDictionary(e => e.Name, StringComparer.OrdinalIgnoreCase);
|
||||
|
||||
public string Name { get; }
|
||||
public Codec Codec { get; }
|
||||
public GPUVendor Vendor { get; }
|
||||
public EncoderKind Kind { get; }
|
||||
public bool IsHardware => Kind != EncoderKind.Software;
|
||||
|
||||
private VideoEncoder(string name, Codec codec, GPUVendor vendor, EncoderKind kind)
|
||||
{
|
||||
Name = name;
|
||||
Codec = codec;
|
||||
Vendor = vendor;
|
||||
Kind = kind;
|
||||
}
|
||||
|
||||
public static VideoEncoder? FromName(string name)
|
||||
{
|
||||
return string.IsNullOrEmpty(name) ? null : ByName.GetValueOrDefault(name);
|
||||
}
|
||||
|
||||
public bool Equals(VideoEncoder other)
|
||||
{
|
||||
if (ReferenceEquals(null, other)) return false;
|
||||
return ReferenceEquals(this, other) || string.Equals(Name, other.Name, StringComparison.OrdinalIgnoreCase);
|
||||
}
|
||||
|
||||
public override bool Equals(object? obj)
|
||||
{
|
||||
return ReferenceEquals(this, obj) || obj is VideoEncoder other && Equals(other);
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return StringComparer.OrdinalIgnoreCase.GetHashCode(Name);
|
||||
}
|
||||
|
||||
public static bool operator ==(VideoEncoder left, VideoEncoder right)
|
||||
{
|
||||
return Equals(left, right);
|
||||
}
|
||||
|
||||
public static bool operator !=(VideoEncoder left, VideoEncoder right)
|
||||
{
|
||||
return !Equals(left, right);
|
||||
}
|
||||
|
||||
public override string ToString() => Name;
|
||||
}
|
||||
Software,
|
||||
NVENC,
|
||||
AMF,
|
||||
QSV,
|
||||
VideoToolbox
|
||||
}
|
||||
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
internal sealed class VideoEncoder : IEquatable<VideoEncoder>
|
||||
{
|
||||
// ReSharper disable MemberCanBePrivate.Global
|
||||
|
||||
// ── H.264 ──
|
||||
public static readonly VideoEncoder H264_NVENC = new("h264_nvenc", Codec.H264, GPUVendor.NVIDIA, EncoderKind.NVENC);
|
||||
public static readonly VideoEncoder H264_QSV = new("h264_qsv", Codec.H264, GPUVendor.Intel, EncoderKind.QSV);
|
||||
public static readonly VideoEncoder H264_AMF = new("h264_amf", Codec.H264, GPUVendor.AMD, EncoderKind.AMF);
|
||||
public static readonly VideoEncoder H264_VideoToolbox = new("h264_videotoolbox", Codec.H264, GPUVendor.Apple, EncoderKind.VideoToolbox);
|
||||
public static readonly VideoEncoder Libx264 = new("libx264", Codec.H264, GPUVendor.Unknown, EncoderKind.Software);
|
||||
|
||||
// ── H.265 (HEVC) ──
|
||||
public static readonly VideoEncoder HEVC_NVENC = new("hevc_nvenc", Codec.H265, GPUVendor.NVIDIA, EncoderKind.NVENC);
|
||||
public static readonly VideoEncoder HEVC_QSV = new("hevc_qsv", Codec.H265, GPUVendor.Intel, EncoderKind.QSV);
|
||||
public static readonly VideoEncoder HEVC_AMF = new("hevc_amf", Codec.H265, GPUVendor.AMD, EncoderKind.AMF);
|
||||
public static readonly VideoEncoder HEVC_VideoToolbox = new("hevc_videotoolbox", Codec.H265, GPUVendor.Apple, EncoderKind.VideoToolbox);
|
||||
public static readonly VideoEncoder Libx265 = new("libx265", Codec.H265, GPUVendor.Unknown, EncoderKind.Software);
|
||||
|
||||
// ── VP9 ──
|
||||
public static readonly VideoEncoder VP9_NVENC = new("vp9_nvenc", Codec.VP9, GPUVendor.NVIDIA, EncoderKind.NVENC);
|
||||
public static readonly VideoEncoder VP9_QSV = new("vp9_qsv", Codec.VP9, GPUVendor.Intel, EncoderKind.QSV);
|
||||
public static readonly VideoEncoder LibvpxVP9 = new("libvpx-vp9", Codec.VP9, GPUVendor.Unknown, EncoderKind.Software);
|
||||
|
||||
// ── AV1 ──
|
||||
public static readonly VideoEncoder AV1_NVENC = new("av1_nvenc", Codec.AV1, GPUVendor.NVIDIA, EncoderKind.NVENC);
|
||||
public static readonly VideoEncoder AV1_QSV = new("av1_qsv", Codec.AV1, GPUVendor.Intel, EncoderKind.QSV);
|
||||
public static readonly VideoEncoder AV1_AMF = new("av1_amf", Codec.AV1, GPUVendor.AMD, EncoderKind.AMF);
|
||||
public static readonly VideoEncoder LibSvtAv1 = new("libsvtav1", Codec.AV1, GPUVendor.Unknown, EncoderKind.Software);
|
||||
public static readonly VideoEncoder LibAomAv1 = new("libaom-av1", Codec.AV1, GPUVendor.Unknown, EncoderKind.Software);
|
||||
|
||||
// ── VVC ──
|
||||
public static readonly VideoEncoder LibVvenc = new("libvvenc", Codec.VVC, GPUVendor.Unknown, EncoderKind.Software);
|
||||
|
||||
// ReSharper restore MemberCanBePrivate.Global
|
||||
|
||||
public static readonly IReadOnlyList<VideoEncoder> All = new[]
|
||||
{
|
||||
H264_NVENC, H264_QSV, H264_AMF, H264_VideoToolbox, Libx264,
|
||||
HEVC_NVENC, HEVC_QSV, HEVC_AMF, HEVC_VideoToolbox, Libx265,
|
||||
VP9_NVENC, VP9_QSV, LibvpxVP9,
|
||||
AV1_NVENC, AV1_QSV, AV1_AMF, LibSvtAv1, LibAomAv1,
|
||||
LibVvenc
|
||||
};
|
||||
|
||||
private static readonly Dictionary<string, VideoEncoder> ByName =
|
||||
All.ToDictionary(e => e.Name, StringComparer.OrdinalIgnoreCase);
|
||||
|
||||
public string Name { get; }
|
||||
public Codec Codec { get; }
|
||||
public GPUVendor Vendor { get; }
|
||||
public EncoderKind Kind { get; }
|
||||
public bool IsHardware => Kind != EncoderKind.Software;
|
||||
|
||||
private VideoEncoder(string name, Codec codec, GPUVendor vendor, EncoderKind kind)
|
||||
{
|
||||
Name = name;
|
||||
Codec = codec;
|
||||
Vendor = vendor;
|
||||
Kind = kind;
|
||||
}
|
||||
|
||||
public static VideoEncoder? FromName(string name)
|
||||
{
|
||||
return string.IsNullOrEmpty(name) ? null : ByName.GetValueOrDefault(name);
|
||||
}
|
||||
|
||||
public bool Equals(VideoEncoder other)
|
||||
{
|
||||
if (ReferenceEquals(null, other)) return false;
|
||||
return ReferenceEquals(this, other) || string.Equals(Name, other.Name, StringComparison.OrdinalIgnoreCase);
|
||||
}
|
||||
|
||||
public override bool Equals(object? obj)
|
||||
{
|
||||
return ReferenceEquals(this, obj) || obj is VideoEncoder other && Equals(other);
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return StringComparer.OrdinalIgnoreCase.GetHashCode(Name);
|
||||
}
|
||||
|
||||
public static bool operator ==(VideoEncoder left, VideoEncoder right)
|
||||
{
|
||||
return Equals(left, right);
|
||||
}
|
||||
|
||||
public static bool operator !=(VideoEncoder left, VideoEncoder right)
|
||||
{
|
||||
return !Equals(left, right);
|
||||
}
|
||||
|
||||
public override string ToString() => Name;
|
||||
}
|
||||
@@ -1,517 +0,0 @@
|
||||
using System;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.IO;
|
||||
using ADOFAIRenderer.Util.FFmpeg;
|
||||
using MelonLoader;
|
||||
using UnityEngine;
|
||||
using FFmpeg.AutoGen;
|
||||
|
||||
namespace ADOFAIRenderer.Util
|
||||
{
|
||||
// ReSharper disable once InconsistentNaming
|
||||
internal class FFmpegVideoBGPlayer : MonoBehaviour
|
||||
{
|
||||
private static readonly int YTex = Shader.PropertyToID("_YTex");
|
||||
private static readonly int UVTex = Shader.PropertyToID("_UVTex");
|
||||
private static readonly int Result = Shader.PropertyToID("_Result");
|
||||
private static readonly int Width = Shader.PropertyToID("Width");
|
||||
private static readonly int Height = Shader.PropertyToID("Height");
|
||||
private static readonly int UTex = Shader.PropertyToID("_UTex");
|
||||
private static readonly int VTex = Shader.PropertyToID("_VTex");
|
||||
private static readonly int ColorRange = Shader.PropertyToID("ColorRange");
|
||||
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
private enum GPUMode
|
||||
{
|
||||
None,
|
||||
YUV420P,
|
||||
NV12
|
||||
}
|
||||
|
||||
private FFmpegNativeDecoder? _decoder;
|
||||
|
||||
// CPU fallback rendering
|
||||
// ReSharper disable once InconsistentNaming
|
||||
private Texture2D? _textureRGBA;
|
||||
|
||||
// GPU conversion textures
|
||||
private Texture2D? _textureY;
|
||||
private Texture2D? _textureU;
|
||||
private Texture2D? _textureV;
|
||||
private Texture2D? _textureUV;
|
||||
|
||||
// Compute Shader variables
|
||||
private ComputeShader? _computeShader;
|
||||
private RenderTexture? _renderTexture;
|
||||
private int _kernelIndex = -1;
|
||||
|
||||
private double _currentFrameTimestamp;
|
||||
private double _nextFrameTimestamp;
|
||||
private GPUMode _gpuMode = GPUMode.None;
|
||||
private RenderTexture? _targetTexture;
|
||||
private bool _isLooping;
|
||||
private bool _isInitialized;
|
||||
|
||||
private GameObject? _quad;
|
||||
private Material? _material;
|
||||
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public void Init(string videoPath, RenderTexture? targetTexture, bool loop, Camera? targetCamera, GameObject videoBGGo)
|
||||
{
|
||||
CleanUp();
|
||||
|
||||
_targetTexture = targetTexture;
|
||||
_isLooping = loop;
|
||||
|
||||
if (_targetTexture == null && targetCamera != null)
|
||||
{
|
||||
SetupBackgroundQuad(targetCamera, videoBGGo);
|
||||
}
|
||||
|
||||
if (!File.Exists(videoPath))
|
||||
{
|
||||
Melon<RenderMod>.Logger.Warning($"[FFmpegVideoBGPlayer] 비디오 파일이 존재하지 않습니다: {videoPath}");
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
_decoder = new FFmpegNativeDecoder(videoPath);
|
||||
_computeShader = RenderMod.ColorConversionShader;
|
||||
|
||||
var w = _decoder.Width;
|
||||
var h = _decoder.Height;
|
||||
var pixFmt = _decoder.PixelFormat;
|
||||
|
||||
var gpuInitSuccess = false;
|
||||
|
||||
if (_computeShader != null)
|
||||
{
|
||||
switch (pixFmt)
|
||||
{
|
||||
case AVPixelFormat.AV_PIX_FMT_NV12:
|
||||
try
|
||||
{
|
||||
_kernelIndex = _computeShader.FindKernel("CSMain_NV12ToRGBA");
|
||||
|
||||
_textureY = new Texture2D(w, h, TextureFormat.R8, false);
|
||||
_textureUV = new Texture2D(w / 2, h / 2, TextureFormat.RG16, false);
|
||||
ConfigureTexture(_textureY);
|
||||
ConfigureTexture(_textureUV);
|
||||
|
||||
_gpuMode = GPUMode.NV12;
|
||||
gpuInitSuccess = true;
|
||||
Melon<RenderMod>.Logger.Msg($"[FFmpegVideoBGPlayer] Compute Shader NV12 모드 초기화 완료");
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
|
||||
break;
|
||||
case AVPixelFormat.AV_PIX_FMT_YUV420P:
|
||||
case AVPixelFormat.AV_PIX_FMT_YUVJ420P:
|
||||
try
|
||||
{
|
||||
_kernelIndex = _computeShader.FindKernel("CSMain_YUV420PToRGBA");
|
||||
|
||||
_textureY = new Texture2D(w, h, TextureFormat.R8, false);
|
||||
_textureU = new Texture2D(w / 2, h / 2, TextureFormat.R8, false);
|
||||
_textureV = new Texture2D(w / 2, h / 2, TextureFormat.R8, false);
|
||||
ConfigureTexture(_textureY);
|
||||
ConfigureTexture(_textureU);
|
||||
ConfigureTexture(_textureV);
|
||||
|
||||
_gpuMode = GPUMode.YUV420P;
|
||||
gpuInitSuccess = true;
|
||||
Melon<RenderMod>.Logger.Msg($"[FFmpegVideoBGPlayer] Compute Shader YUV420P 모드 초기화 완료");
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
|
||||
break;
|
||||
default:
|
||||
Melon<RenderMod>.Logger.Msg("[FFmpegVideoBGPlayer] 색공간 변환에 Compute Shader를 사용할 수 없습니다.");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (gpuInitSuccess && _computeShader != null)
|
||||
{
|
||||
_renderTexture = new RenderTexture(w, h, 0, RenderTextureFormat.ARGB32)
|
||||
{
|
||||
enableRandomWrite = true
|
||||
};
|
||||
_renderTexture.Create();
|
||||
}
|
||||
else
|
||||
{
|
||||
_textureRGBA = new Texture2D(w, h, TextureFormat.RGBA32, false);
|
||||
ConfigureTexture(_textureRGBA);
|
||||
_gpuMode = GPUMode.None;
|
||||
Melon<RenderMod>.Logger.Warning($"[FFmpegVideoBGPlayer] GPU 가속 미지원 또는 로드 실패로 CPU 폴백(RGBA)으로 진행합니다.");
|
||||
}
|
||||
|
||||
_currentFrameTimestamp = 0.0;
|
||||
_nextFrameTimestamp = 0.0;
|
||||
_isInitialized = true;
|
||||
|
||||
Melon<RenderMod>.Logger.Msg($"[FFmpegVideoBGPlayer] 초기화 성공 - 해상도: {w}x{h}, FPS: {_decoder.FPS:F2}");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Melon<RenderMod>.Logger.Error($"[FFmpegVideoBGPlayer] 초기화 중 에러 발생: {ex}");
|
||||
CleanUp();
|
||||
}
|
||||
}
|
||||
|
||||
private static void ConfigureTexture(Texture2D tex)
|
||||
{
|
||||
tex.wrapMode = TextureWrapMode.Clamp;
|
||||
tex.filterMode = FilterMode.Bilinear;
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
if (!_isInitialized || _decoder == null) return;
|
||||
|
||||
var cond = scrConductor.instance;
|
||||
if (!cond || !cond.hasSongStarted) return;
|
||||
|
||||
var pitch = cond.song.pitch;
|
||||
var separateCountdownOffset = cond.separateCountdownTime ?
|
||||
cond.crotchetAtStart * cond.adjustedCountdownTicks : 0.0;
|
||||
var songTime = (cond.dspTime - cond.dspTimeSong) * pitch - cond.addoffset - separateCountdownOffset;
|
||||
|
||||
var vidOffset = scrVfxPlus.instance ? scrVfxPlus.instance.vidOffset : 0.0;
|
||||
var targetVideoTime = songTime + vidOffset;
|
||||
|
||||
if (targetVideoTime < 0)
|
||||
{
|
||||
if (_targetTexture)
|
||||
{
|
||||
var active = RenderTexture.active;
|
||||
RenderTexture.active = _targetTexture;
|
||||
GL.Clear(true, true, Color.black);
|
||||
RenderTexture.active = active;
|
||||
}
|
||||
if (_quad)
|
||||
{
|
||||
_quad.SetActive(false);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if (ADOBase.customLevel)
|
||||
{
|
||||
ADOBase.customLevel.ShowTutorialBackground(false);
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
if (targetVideoTime < _currentFrameTimestamp || targetVideoTime - _currentFrameTimestamp > 1.0)
|
||||
{
|
||||
_decoder.SeekToTime(targetVideoTime);
|
||||
_currentFrameTimestamp = targetVideoTime;
|
||||
_nextFrameTimestamp = targetVideoTime;
|
||||
}
|
||||
|
||||
bool frameUpdated = false;
|
||||
while (targetVideoTime >= _nextFrameTimestamp)
|
||||
{
|
||||
double timestamp = 0.0;
|
||||
bool success = false;
|
||||
|
||||
if (_gpuMode == GPUMode.NV12 && _textureY && _textureUV)
|
||||
{
|
||||
success = _decoder.TryReadNV12Frame(
|
||||
_textureY.GetRawTextureData<byte>(),
|
||||
_textureUV.GetRawTextureData<byte>(),
|
||||
out timestamp
|
||||
);
|
||||
}
|
||||
else if (_gpuMode == GPUMode.YUV420P && _textureY && _textureU && _textureV)
|
||||
{
|
||||
success = _decoder.TryReadYUV420PFrame(
|
||||
_textureY.GetRawTextureData<byte>(),
|
||||
_textureU.GetRawTextureData<byte>(),
|
||||
_textureV.GetRawTextureData<byte>(),
|
||||
out timestamp
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_textureRGBA != null)
|
||||
{
|
||||
success = _decoder.TryReadFrame(
|
||||
_textureRGBA.GetRawTextureData<byte>(),
|
||||
vflip: true,
|
||||
out timestamp
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
if (success)
|
||||
{
|
||||
_currentFrameTimestamp = timestamp;
|
||||
_nextFrameTimestamp = timestamp + (1.0 / _decoder.FPS);
|
||||
frameUpdated = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_isLooping)
|
||||
{
|
||||
_decoder.SeekToTime(0);
|
||||
_currentFrameTimestamp = 0;
|
||||
_nextFrameTimestamp = 1.0 / _decoder.FPS;
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (frameUpdated)
|
||||
{
|
||||
RenderToTarget();
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Melon<RenderMod>.Logger.Error($"[FFmpegVideoBGPlayer] Update 재생 중 에러 발생: {ex}");
|
||||
_isInitialized = false;
|
||||
}
|
||||
}
|
||||
|
||||
private void RenderToTarget()
|
||||
{
|
||||
if (_decoder == null) return;
|
||||
|
||||
int w = _decoder.Width;
|
||||
int h = _decoder.Height;
|
||||
|
||||
if (_gpuMode == GPUMode.NV12 && _textureY && _textureUV && _computeShader && _renderTexture)
|
||||
{
|
||||
_textureY.Apply();
|
||||
_textureUV.Apply();
|
||||
|
||||
_computeShader.SetTexture(_kernelIndex, YTex, _textureY);
|
||||
_computeShader.SetTexture(_kernelIndex, UVTex, _textureUV);
|
||||
_computeShader.SetTexture(_kernelIndex, Result, _renderTexture);
|
||||
_computeShader.SetInt(Width, w);
|
||||
_computeShader.SetInt(Height, h);
|
||||
_computeShader.SetInt(ColorRange, _decoder.ColorRange == AVColorRange.AVCOL_RANGE_JPEG ? 1 : 0);
|
||||
|
||||
int threadGroupsX = (w + 7) / 8;
|
||||
int threadGroupsY = (h + 7) / 8;
|
||||
_computeShader.Dispatch(_kernelIndex, threadGroupsX, threadGroupsY, 1);
|
||||
|
||||
if (_targetTexture)
|
||||
{
|
||||
Graphics.Blit(_renderTexture, _targetTexture);
|
||||
}
|
||||
else if (_material)
|
||||
{
|
||||
if (_material.mainTexture != _renderTexture)
|
||||
{
|
||||
_material.mainTexture = _renderTexture;
|
||||
}
|
||||
if (_quad != null && !_quad.activeSelf)
|
||||
{
|
||||
_quad.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (_gpuMode == GPUMode.YUV420P && _textureY && _textureU && _textureV && _computeShader && _renderTexture)
|
||||
{
|
||||
_textureY.Apply();
|
||||
_textureU.Apply();
|
||||
_textureV.Apply();
|
||||
|
||||
_computeShader.SetTexture(_kernelIndex, YTex, _textureY);
|
||||
_computeShader.SetTexture(_kernelIndex, UTex, _textureU);
|
||||
_computeShader.SetTexture(_kernelIndex, VTex, _textureV);
|
||||
_computeShader.SetTexture(_kernelIndex, Result, _renderTexture);
|
||||
_computeShader.SetInt(Width, w);
|
||||
_computeShader.SetInt(Height, h);
|
||||
_computeShader.SetInt(ColorRange, _decoder.ColorRange == AVColorRange.AVCOL_RANGE_JPEG ? 1 : 0);
|
||||
|
||||
int threadGroupsX = (w + 7) / 8;
|
||||
int threadGroupsY = (h + 7) / 8;
|
||||
_computeShader.Dispatch(_kernelIndex, threadGroupsX, threadGroupsY, 1);
|
||||
|
||||
if (_targetTexture)
|
||||
{
|
||||
Graphics.Blit(_renderTexture, _targetTexture);
|
||||
}
|
||||
else if (_material)
|
||||
{
|
||||
if (_material.mainTexture != _renderTexture)
|
||||
{
|
||||
_material.mainTexture = _renderTexture;
|
||||
}
|
||||
if (_quad != null && !_quad.activeSelf)
|
||||
{
|
||||
_quad.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (_textureRGBA)
|
||||
{
|
||||
_textureRGBA.Apply();
|
||||
if (_targetTexture)
|
||||
{
|
||||
Graphics.Blit(_textureRGBA, _targetTexture);
|
||||
}
|
||||
else if (_material)
|
||||
{
|
||||
if (_material.mainTexture != _textureRGBA)
|
||||
{
|
||||
_material.mainTexture = _textureRGBA;
|
||||
}
|
||||
if (_quad != null && !_quad.activeSelf)
|
||||
{
|
||||
_quad.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
CleanUp();
|
||||
}
|
||||
|
||||
public void CleanUp()
|
||||
{
|
||||
_isInitialized = false;
|
||||
|
||||
if (_decoder != null)
|
||||
{
|
||||
_decoder.Dispose();
|
||||
_decoder = null;
|
||||
Melon<RenderMod>.Logger.Msg("[FFmpegVideoBGPlayer] 디코더 해제 완료.");
|
||||
}
|
||||
|
||||
if (_textureRGBA != null)
|
||||
{
|
||||
Destroy(_textureRGBA);
|
||||
_textureRGBA = null;
|
||||
}
|
||||
|
||||
if (_textureY != null) Destroy(_textureY);
|
||||
if (_textureU != null) Destroy(_textureU);
|
||||
if (_textureV != null) Destroy(_textureV);
|
||||
if (_textureUV != null) Destroy(_textureUV);
|
||||
|
||||
_textureY = null;
|
||||
_textureU = null;
|
||||
_textureV = null;
|
||||
_textureUV = null;
|
||||
|
||||
if (_renderTexture != null)
|
||||
{
|
||||
_renderTexture.Release();
|
||||
Destroy(_renderTexture);
|
||||
_renderTexture = null;
|
||||
}
|
||||
|
||||
if (_quad != null)
|
||||
{
|
||||
Destroy(_quad);
|
||||
_quad = null;
|
||||
}
|
||||
|
||||
if (_material != null)
|
||||
{
|
||||
Destroy(_material);
|
||||
_material = null;
|
||||
}
|
||||
}
|
||||
|
||||
// ReSharper disable once InconsistentNaming
|
||||
private void SetupBackgroundQuad(Camera targetCamera, GameObject videoBGGo)
|
||||
{
|
||||
_quad = GameObject.CreatePrimitive(PrimitiveType.Quad);
|
||||
_quad.name = "FFmpegVideoBGQuad";
|
||||
|
||||
// ReSharper disable once Unity.UnresolvedComponentOrScriptableObject
|
||||
var col = _quad.GetComponent("MeshCollider");
|
||||
if (col) Destroy(col);
|
||||
|
||||
_quad.transform.parent = targetCamera.transform;
|
||||
|
||||
var zPos = targetCamera.farClipPlane - 0.5f;
|
||||
_quad.transform.localPosition = new Vector3(0f, 0f, zPos);
|
||||
_quad.transform.localRotation = Quaternion.identity;
|
||||
|
||||
float height;
|
||||
float width;
|
||||
if (targetCamera.orthographic)
|
||||
{
|
||||
height = 2.0f * targetCamera.orthographicSize;
|
||||
width = height * targetCamera.aspect;
|
||||
}
|
||||
else
|
||||
{
|
||||
height = 2.0f * zPos * Mathf.Tan(targetCamera.fieldOfView * 0.5f * Mathf.Deg2Rad);
|
||||
width = height * targetCamera.aspect;
|
||||
}
|
||||
_quad.transform.localScale = new Vector3(width, height, 1.0f);
|
||||
_quad.layer = videoBGGo.layer;
|
||||
|
||||
// Set vertex colors to white so Sprites/Default works properly (otherwise it may draw transparently)
|
||||
var meshFilter = _quad.GetComponent<MeshFilter>();
|
||||
if (meshFilter != null && meshFilter.mesh != null)
|
||||
{
|
||||
var mesh = meshFilter.mesh;
|
||||
var colors = new Color[mesh.vertexCount];
|
||||
for (var i = 0; i < colors.Length; i++)
|
||||
{
|
||||
colors[i] = Color.white;
|
||||
}
|
||||
mesh.colors = colors;
|
||||
}
|
||||
|
||||
Shader? shader = null;
|
||||
if (scrCamera.instance != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
var camQuadMeshField = typeof(scrCamera).GetField("camQuadMesh", System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
|
||||
if (camQuadMeshField != null)
|
||||
{
|
||||
var renderer = camQuadMeshField.GetValue(scrCamera.instance) as MeshRenderer;
|
||||
if (renderer != null && renderer.sharedMaterial != null)
|
||||
{
|
||||
shader = renderer.sharedMaterial.shader;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
}
|
||||
|
||||
if (shader == null) shader = Shader.Find("Sprites/Default");
|
||||
if (shader == null) shader = Shader.Find("Unlit/Texture");
|
||||
if (shader == null) shader = Shader.Find("Standard");
|
||||
|
||||
_material = new Material(shader)
|
||||
{
|
||||
color = Color.white
|
||||
};
|
||||
|
||||
_quad.GetComponent<MeshRenderer>().material = _material;
|
||||
|
||||
// Set inactive initially to prevent white flash
|
||||
_quad.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
using System.IO;
|
||||
|
||||
namespace ADOFAIRenderer.Util;
|
||||
|
||||
internal static class FileUtil
|
||||
{
|
||||
public static void CreateDirectory(string path)
|
||||
{
|
||||
if (!Directory.Exists(path)) Directory.CreateDirectory(path);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,615 @@
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using MelonLoader;
|
||||
|
||||
namespace ADOFAIRenderer.Util;
|
||||
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
[SuppressMessage("ReSharper", "UnusedMember.Local")]
|
||||
internal static class FolderDialogUtil
|
||||
{
|
||||
private static int _isDialogOpen;
|
||||
|
||||
public static void OpenFolderBrowser(string initialDirectory, Action<string?> onSelected)
|
||||
{
|
||||
if (Interlocked.CompareExchange(ref _isDialogOpen, 1, 0) != 0)
|
||||
{
|
||||
MelonLogger.Msg("[FolderDialogUtil] Folder dialog is already open.");
|
||||
return;
|
||||
}
|
||||
|
||||
var syncContext = SynchronizationContext.Current;
|
||||
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
|
||||
{
|
||||
var ownerHandle = GetGameWindowHandle();
|
||||
|
||||
var thread = new Thread(() =>
|
||||
{
|
||||
string? selected = null;
|
||||
int oleHr = -1;
|
||||
try
|
||||
{
|
||||
oleHr = OleInitialize(IntPtr.Zero);
|
||||
selected = OpenWindowsFolderBrowser(initialDirectory, ownerHandle);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MelonLogger.Warning($"[FolderDialogUtil] Windows folder dialog error: {ex.Message}");
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (oleHr >= 0)
|
||||
{
|
||||
try
|
||||
{
|
||||
OleUninitialize();
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Ignore uninitialize error
|
||||
}
|
||||
}
|
||||
Interlocked.Exchange(ref _isDialogOpen, 0);
|
||||
}
|
||||
|
||||
DispatchResult(syncContext, onSelected, selected);
|
||||
})
|
||||
{
|
||||
IsBackground = true,
|
||||
Name = "FolderDialog-Win"
|
||||
};
|
||||
thread.SetApartmentState(ApartmentState.STA);
|
||||
thread.Start();
|
||||
}
|
||||
else
|
||||
{
|
||||
Task.Run(() =>
|
||||
{
|
||||
string? selected = null;
|
||||
try
|
||||
{
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
|
||||
{
|
||||
selected = OpenMacFolderBrowser(initialDirectory);
|
||||
}
|
||||
else if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
|
||||
{
|
||||
selected = OpenLinuxFolderBrowser(initialDirectory);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MelonLogger.Warning($"[FolderDialogUtil] Failed to open folder browser: {ex.Message}");
|
||||
}
|
||||
finally
|
||||
{
|
||||
Interlocked.Exchange(ref _isDialogOpen, 0);
|
||||
}
|
||||
|
||||
DispatchResult(syncContext, onSelected, selected);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private static void DispatchResult(SynchronizationContext? syncContext, Action<string?> onSelected, string? selected)
|
||||
{
|
||||
if (syncContext != null)
|
||||
{
|
||||
syncContext.Post(_ =>
|
||||
{
|
||||
try
|
||||
{
|
||||
onSelected(selected);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MelonLogger.Warning($"[FolderDialogUtil] Error in folder selected callback: {ex.Message}");
|
||||
}
|
||||
}, null);
|
||||
}
|
||||
else
|
||||
{
|
||||
try
|
||||
{
|
||||
onSelected(selected);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MelonLogger.Warning($"[FolderDialogUtil] Error in folder selected callback: {ex.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#region Windows Implementation
|
||||
|
||||
private static readonly Guid CLSID_FileOpenDialog = new("DC1C5A9C-E88A-4DDE-A5A1-60F82A20AEF7");
|
||||
private static readonly Guid IID_IFileOpenDialog = new("d57c7288-d4ad-4768-be02-9d969532d960");
|
||||
private static readonly Guid IID_IShellItem = new("43826D1E-E718-42EE-BC55-A1E261C37BFE");
|
||||
private const int ERROR_CANCELLED_HR = unchecked((int)0x800704C7);
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
private static extern IntPtr GetActiveWindow();
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
private static extern IntPtr GetForegroundWindow();
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
private static extern uint GetWindowThreadProcessId(IntPtr hWnd, out uint lpdwProcessId);
|
||||
|
||||
private static IntPtr GetGameWindowHandle()
|
||||
{
|
||||
try
|
||||
{
|
||||
var active = GetActiveWindow();
|
||||
if (active != IntPtr.Zero) return active;
|
||||
|
||||
var currentPid = (uint)Process.GetCurrentProcess().Id;
|
||||
var fg = GetForegroundWindow();
|
||||
if (fg != IntPtr.Zero)
|
||||
{
|
||||
GetWindowThreadProcessId(fg, out var fgPid);
|
||||
if (fgPid == currentPid)
|
||||
{
|
||||
return fg;
|
||||
}
|
||||
}
|
||||
|
||||
var mainHandle = Process.GetCurrentProcess().MainWindowHandle;
|
||||
if (mainHandle != IntPtr.Zero)
|
||||
{
|
||||
return mainHandle;
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Ignore failure to detect window handle
|
||||
}
|
||||
|
||||
return IntPtr.Zero;
|
||||
}
|
||||
|
||||
private static string? OpenWindowsFolderBrowser(string initialDirectory, IntPtr ownerHandle)
|
||||
{
|
||||
try
|
||||
{
|
||||
return OpenWindowsFolderBrowserModern(initialDirectory, ownerHandle);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MelonLogger.Warning($"[FolderDialogUtil] Modern folder dialog failed ({ex.Message}), falling back to legacy dialog.");
|
||||
return OpenWindowsFolderBrowserLegacy(initialDirectory, ownerHandle);
|
||||
}
|
||||
}
|
||||
|
||||
private static string? OpenWindowsFolderBrowserModern(string initialDirectory, IntPtr ownerHandle)
|
||||
{
|
||||
// 1. Try native CoCreateInstance first (works on Mono and .NET without class registration)
|
||||
var clsid = CLSID_FileOpenDialog;
|
||||
var iid = IID_IFileOpenDialog;
|
||||
int createHr = CoCreateInstance(ref clsid, IntPtr.Zero, 1 /* CLSCTX_INPROC_SERVER */, ref iid, out var dialog);
|
||||
|
||||
if (createHr != 0)
|
||||
{
|
||||
// 2. Fallback to Activator via Type.GetTypeFromCLSID
|
||||
var comType = Type.GetTypeFromCLSID(CLSID_FileOpenDialog);
|
||||
if (comType != null)
|
||||
{
|
||||
var instance = Activator.CreateInstance(comType);
|
||||
dialog = instance as IFileOpenDialog;
|
||||
}
|
||||
}
|
||||
|
||||
if (dialog == null)
|
||||
{
|
||||
throw new COMException("Failed to instantiate IFileOpenDialog via COM.", createHr);
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
dialog.SetOptions(FOS.FOS_PICKFOLDERS | FOS.FOS_FORCEFILESYSTEM | FOS.FOS_PATHMUSTEXIST);
|
||||
dialog.SetTitle("Select Output Directory");
|
||||
|
||||
if (!string.IsNullOrWhiteSpace(initialDirectory))
|
||||
{
|
||||
try
|
||||
{
|
||||
var normalized = Path.GetFullPath(initialDirectory).TrimEnd('\\', '/');
|
||||
if (Directory.Exists(normalized))
|
||||
{
|
||||
var shellItemGuid = IID_IShellItem;
|
||||
int itemHr = SHCreateItemFromParsingName(normalized, IntPtr.Zero, ref shellItemGuid, out var initialItem);
|
||||
if (itemHr == 0)
|
||||
{
|
||||
try
|
||||
{
|
||||
dialog.SetFolder(initialItem);
|
||||
dialog.SetDefaultFolder(initialItem);
|
||||
}
|
||||
finally
|
||||
{
|
||||
Marshal.ReleaseComObject(initialItem);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Ignore failure to set initial folder
|
||||
}
|
||||
}
|
||||
|
||||
int hr = dialog.Show(ownerHandle);
|
||||
if (hr != 0 && hr != ERROR_CANCELLED_HR && ownerHandle != IntPtr.Zero)
|
||||
{
|
||||
// If Show failed with ownerHandle (e.g. cross-thread or invalid handle), retry without owner
|
||||
MelonLogger.Msg($"[FolderDialogUtil] dialog.Show(ownerHandle) returned 0x{hr:X8}, retrying with IntPtr.Zero.");
|
||||
hr = dialog.Show(IntPtr.Zero);
|
||||
}
|
||||
|
||||
if (hr == ERROR_CANCELLED_HR)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
if (hr != 0)
|
||||
{
|
||||
throw new COMException("IFileOpenDialog.Show failed", hr);
|
||||
}
|
||||
|
||||
dialog.GetResult(out var resultItem);
|
||||
|
||||
try
|
||||
{
|
||||
if (resultItem.GetDisplayName(SIGDN.SIGDN_FILESYSPATH, out var pszPath) == 0 && pszPath != IntPtr.Zero)
|
||||
{
|
||||
try
|
||||
{
|
||||
var path = Marshal.PtrToStringUni(pszPath);
|
||||
return !string.IsNullOrEmpty(path) && Directory.Exists(path) ? path : null;
|
||||
}
|
||||
finally
|
||||
{
|
||||
Marshal.FreeCoTaskMem(pszPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
Marshal.ReleaseComObject(resultItem);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
finally
|
||||
{
|
||||
Marshal.ReleaseComObject(dialog);
|
||||
}
|
||||
}
|
||||
|
||||
private static string? OpenWindowsFolderBrowserLegacy(string initialDirectory, IntPtr ownerHandle)
|
||||
{
|
||||
IntPtr pszDisplayName = Marshal.AllocHGlobal(260 * sizeof(char));
|
||||
IntPtr initialDirPtr = IntPtr.Zero;
|
||||
BrowseCallbackProc? callback = null;
|
||||
IntPtr pidl = IntPtr.Zero;
|
||||
|
||||
try
|
||||
{
|
||||
var bi = new BROWSEINFO
|
||||
{
|
||||
hwndOwner = ownerHandle,
|
||||
pidlRoot = IntPtr.Zero,
|
||||
pszDisplayName = pszDisplayName,
|
||||
lpszTitle = "Select Output Directory",
|
||||
ulFlags = BIF_RETURNONLYFSDIRS | BIF_NEWDIALOGSTYLE | BIF_EDITBOX
|
||||
};
|
||||
|
||||
if (!string.IsNullOrWhiteSpace(initialDirectory))
|
||||
{
|
||||
try
|
||||
{
|
||||
var normalized = Path.GetFullPath(initialDirectory).TrimEnd('\\', '/');
|
||||
if (Directory.Exists(normalized))
|
||||
{
|
||||
initialDirPtr = Marshal.StringToHGlobalUni(normalized);
|
||||
callback = (hwnd, uMsg, _, lpData) =>
|
||||
{
|
||||
if (uMsg == BFFM_INITIALIZED && lpData != IntPtr.Zero)
|
||||
{
|
||||
SendMessage(hwnd, BFFM_SETSELECTIONW, (IntPtr)1, lpData);
|
||||
}
|
||||
return 0;
|
||||
};
|
||||
bi.lpfn = callback;
|
||||
bi.lParam = initialDirPtr;
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Ignore failure to prepare initial directory
|
||||
}
|
||||
}
|
||||
|
||||
pidl = SHBrowseForFolderW(ref bi);
|
||||
if (pidl == IntPtr.Zero && ownerHandle != IntPtr.Zero)
|
||||
{
|
||||
// If it returned null with ownerHandle, check if retry with IntPtr.Zero is appropriate
|
||||
// But note: cancelling also returns Zero. We do not redundantly re-prompt if cancelled.
|
||||
}
|
||||
|
||||
if (pidl != IntPtr.Zero)
|
||||
{
|
||||
var sb = new StringBuilder(260);
|
||||
if (SHGetPathFromIDListW(pidl, sb))
|
||||
{
|
||||
var path = sb.ToString();
|
||||
return !string.IsNullOrEmpty(path) && Directory.Exists(path) ? path : null;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (pidl != IntPtr.Zero)
|
||||
{
|
||||
Marshal.FreeCoTaskMem(pidl);
|
||||
}
|
||||
if (initialDirPtr != IntPtr.Zero)
|
||||
{
|
||||
Marshal.FreeHGlobal(initialDirPtr);
|
||||
}
|
||||
if (pszDisplayName != IntPtr.Zero)
|
||||
{
|
||||
Marshal.FreeHGlobal(pszDisplayName);
|
||||
}
|
||||
GC.KeepAlive(callback);
|
||||
}
|
||||
}
|
||||
|
||||
#region COM & Win32 Interop Definitions
|
||||
|
||||
[Flags]
|
||||
private enum FOS : uint
|
||||
{
|
||||
FOS_NOCHANGEDIR = 0x00000008,
|
||||
FOS_PICKFOLDERS = 0x00000020,
|
||||
FOS_FORCEFILESYSTEM = 0x00000040,
|
||||
FOS_PATHMUSTEXIST = 0x00000800,
|
||||
FOS_FILEMUSTEXIST = 0x00001000,
|
||||
}
|
||||
|
||||
private enum SIGDN : uint
|
||||
{
|
||||
SIGDN_FILESYSPATH = 0x80058000
|
||||
}
|
||||
|
||||
[ComImport]
|
||||
[Guid("43826D1E-E718-42EE-BC55-A1E261C37BFE")]
|
||||
[InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
|
||||
private interface IShellItem
|
||||
{
|
||||
void BindToHandler(IntPtr pbc, [In] ref Guid bhid, [In] ref Guid riid, out IntPtr ppv);
|
||||
void GetParent(out IShellItem ppsi);
|
||||
[PreserveSig]
|
||||
int GetDisplayName(SIGDN sigdnName, out IntPtr ppszName);
|
||||
void GetAttributes(uint sfgaoMask, out uint psfgaoAttribs);
|
||||
void Compare(IShellItem psi, uint hint, out int piOrder);
|
||||
}
|
||||
|
||||
[ComImport]
|
||||
[Guid("d57c7288-d4ad-4768-be02-9d969532d960")]
|
||||
[InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
|
||||
private interface IFileOpenDialog
|
||||
{
|
||||
[PreserveSig]
|
||||
int Show(IntPtr parent);
|
||||
void SetFileTypes(uint cFileTypes, IntPtr rgFilterSpec);
|
||||
void SetFileTypeIndex(uint iFileType);
|
||||
void GetFileTypeIndex(out uint piFileType);
|
||||
void Advise(IntPtr pfde, out uint pdwCookie);
|
||||
void Unadvise(uint dwCookie);
|
||||
void SetOptions(FOS fos);
|
||||
void GetOptions(out FOS pfos);
|
||||
void SetDefaultFolder(IShellItem psi);
|
||||
void SetFolder(IShellItem psi);
|
||||
void GetFolder(out IShellItem ppsi);
|
||||
void GetCurrentSelection(out IShellItem ppsi);
|
||||
void SetFileName([MarshalAs(UnmanagedType.LPWStr)] string pszName);
|
||||
void GetFileName([MarshalAs(UnmanagedType.LPWStr)] out string pszName);
|
||||
void SetTitle([MarshalAs(UnmanagedType.LPWStr)] string pszTitle);
|
||||
void SetOkButtonLabel([MarshalAs(UnmanagedType.LPWStr)] string pszText);
|
||||
void SetFileNameLabel([MarshalAs(UnmanagedType.LPWStr)] string pszLabel);
|
||||
void GetResult(out IShellItem ppsi);
|
||||
void AddPlace(IShellItem psi, int fdap);
|
||||
void SetDefaultExtension([MarshalAs(UnmanagedType.LPWStr)] string pszDefaultExtension);
|
||||
void Close(int hr);
|
||||
void SetClientGuid(ref Guid guid);
|
||||
void ClearClientData();
|
||||
void SetFilter(IntPtr pFilter);
|
||||
void GetResults(out IntPtr ppenum);
|
||||
void GetSelectedItems(out IntPtr ppsai);
|
||||
}
|
||||
|
||||
[DllImport("ole32.dll", ExactSpelling = true)]
|
||||
private static extern int OleInitialize(IntPtr pvReserved);
|
||||
|
||||
[DllImport("ole32.dll", ExactSpelling = true)]
|
||||
private static extern void OleUninitialize();
|
||||
|
||||
[DllImport("ole32.dll", ExactSpelling = true)]
|
||||
private static extern int CoCreateInstance(
|
||||
[In] ref Guid rclsid,
|
||||
IntPtr pUnkOuter,
|
||||
uint dwClsContext,
|
||||
[In] ref Guid riid,
|
||||
[Out, MarshalAs(UnmanagedType.Interface)] out IFileOpenDialog ppv);
|
||||
|
||||
[DllImport("shell32.dll", CharSet = CharSet.Unicode, PreserveSig = true)]
|
||||
private static extern int SHCreateItemFromParsingName(
|
||||
[MarshalAs(UnmanagedType.LPWStr)] string pszPath,
|
||||
IntPtr pbc,
|
||||
[In] ref Guid riid,
|
||||
[Out, MarshalAs(UnmanagedType.Interface)] out IShellItem ppv);
|
||||
|
||||
private const uint BIF_RETURNONLYFSDIRS = 0x0001;
|
||||
private const uint BIF_NEWDIALOGSTYLE = 0x0040;
|
||||
private const uint BIF_EDITBOX = 0x0010;
|
||||
private const uint BFFM_INITIALIZED = 1;
|
||||
private const uint BFFM_SETSELECTIONW = 0x0400 + 103;
|
||||
|
||||
private delegate int BrowseCallbackProc(IntPtr hwnd, uint uMsg, IntPtr lParam, IntPtr lpData);
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
|
||||
private struct BROWSEINFO
|
||||
{
|
||||
public IntPtr hwndOwner;
|
||||
public IntPtr pidlRoot;
|
||||
public IntPtr pszDisplayName;
|
||||
public string lpszTitle;
|
||||
public uint ulFlags;
|
||||
public BrowseCallbackProc? lpfn;
|
||||
public IntPtr lParam;
|
||||
public int iImage;
|
||||
}
|
||||
|
||||
[DllImport("shell32.dll", CharSet = CharSet.Unicode)]
|
||||
private static extern IntPtr SHBrowseForFolderW(ref BROWSEINFO lpbi);
|
||||
|
||||
[DllImport("shell32.dll", CharSet = CharSet.Unicode)]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
private static extern bool SHGetPathFromIDListW(IntPtr pidl, StringBuilder pszPath);
|
||||
|
||||
[DllImport("user32.dll", CharSet = CharSet.Unicode)]
|
||||
private static extern IntPtr SendMessage(IntPtr hWnd, uint Msg, IntPtr wParam, IntPtr lParam);
|
||||
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
|
||||
#region macOS Implementation
|
||||
|
||||
private static string? OpenMacFolderBrowser(string initialDirectory)
|
||||
{
|
||||
try
|
||||
{
|
||||
string script;
|
||||
if (!string.IsNullOrEmpty(initialDirectory) && Directory.Exists(initialDirectory))
|
||||
{
|
||||
var escaped = initialDirectory.Replace("\\", "\\\\").Replace("\"", "\\\"");
|
||||
script = $"POSIX path of (choose folder with prompt \"Select Output Directory\" default location (POSIX file \"{escaped}\"))";
|
||||
}
|
||||
else
|
||||
{
|
||||
script = "POSIX path of (choose folder with prompt \"Select Output Directory\")";
|
||||
}
|
||||
|
||||
var startInfo = new ProcessStartInfo
|
||||
{
|
||||
FileName = "osascript",
|
||||
CreateNoWindow = true,
|
||||
UseShellExecute = false,
|
||||
RedirectStandardOutput = true,
|
||||
WindowStyle = ProcessWindowStyle.Hidden
|
||||
};
|
||||
startInfo.ArgumentList.Add("-e");
|
||||
startInfo.ArgumentList.Add(script);
|
||||
|
||||
using var process = Process.Start(startInfo);
|
||||
if (process == null) return null;
|
||||
|
||||
var output = process.StandardOutput.ReadToEnd().Trim();
|
||||
process.WaitForExit();
|
||||
|
||||
return !string.IsNullOrEmpty(output) && Directory.Exists(output) ? output : null;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MelonLogger.Warning($"[FolderDialogUtil] Mac folder dialog error: {ex.Message}");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Linux Implementation
|
||||
|
||||
private static string? OpenLinuxFolderBrowser(string initialDirectory)
|
||||
{
|
||||
try
|
||||
{
|
||||
var startInfo = new ProcessStartInfo
|
||||
{
|
||||
FileName = "zenity",
|
||||
CreateNoWindow = true,
|
||||
UseShellExecute = false,
|
||||
RedirectStandardOutput = true,
|
||||
WindowStyle = ProcessWindowStyle.Hidden
|
||||
};
|
||||
startInfo.ArgumentList.Add("--file-selection");
|
||||
startInfo.ArgumentList.Add("--directory");
|
||||
startInfo.ArgumentList.Add("--title=Select Output Directory");
|
||||
if (!string.IsNullOrEmpty(initialDirectory) && Directory.Exists(initialDirectory))
|
||||
{
|
||||
startInfo.ArgumentList.Add($"--filename={initialDirectory}");
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
using var process = Process.Start(startInfo);
|
||||
if (process != null)
|
||||
{
|
||||
var output = process.StandardOutput.ReadToEnd().Trim();
|
||||
process.WaitForExit();
|
||||
|
||||
if (process.ExitCode == 0 && !string.IsNullOrEmpty(output) && Directory.Exists(output))
|
||||
{
|
||||
return output;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Fallback to kdialog if zenity fails to start
|
||||
}
|
||||
|
||||
var kdialogInfo = new ProcessStartInfo
|
||||
{
|
||||
FileName = "kdialog",
|
||||
CreateNoWindow = true,
|
||||
UseShellExecute = false,
|
||||
RedirectStandardOutput = true,
|
||||
WindowStyle = ProcessWindowStyle.Hidden
|
||||
};
|
||||
kdialogInfo.ArgumentList.Add("--getexistingdirectory");
|
||||
if (!string.IsNullOrEmpty(initialDirectory) && Directory.Exists(initialDirectory))
|
||||
{
|
||||
kdialogInfo.ArgumentList.Add(initialDirectory);
|
||||
}
|
||||
kdialogInfo.ArgumentList.Add("--title");
|
||||
kdialogInfo.ArgumentList.Add("Select Output Directory");
|
||||
|
||||
using var kdialogProcess = Process.Start(kdialogInfo);
|
||||
if (kdialogProcess == null) return null;
|
||||
|
||||
var koutput = kdialogProcess.StandardOutput.ReadToEnd().Trim();
|
||||
kdialogProcess.WaitForExit();
|
||||
|
||||
return !string.IsNullOrEmpty(koutput) && Directory.Exists(koutput) ? koutput : null;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MelonLogger.Warning($"[FolderDialogUtil] Linux folder dialog error: {ex.Message}");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
+42
-59
@@ -3,6 +3,7 @@ using System.Buffers;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using ADOFAIRenderer.Core;
|
||||
using ADOFAIRenderer.UI;
|
||||
using FFmpeg.AutoGen;
|
||||
using MelonLoader;
|
||||
using Unity.Collections;
|
||||
@@ -70,72 +71,55 @@ namespace ADOFAIRenderer.Util
|
||||
state.IsInFlight = true;
|
||||
}
|
||||
|
||||
// GPU 컬러 변환 활성화 여부 검사
|
||||
bool useGPUConversion = RenderMod.ColorConversionShader;
|
||||
AVPixelFormat expectedFmt = AVPixelFormat.AV_PIX_FMT_RGBA;
|
||||
// Check if GPU color conversion is available
|
||||
var expectedFmt = AVPixelFormat.AV_PIX_FMT_RGBA;
|
||||
|
||||
if (useGPUConversion)
|
||||
var kernelIndex = -1;
|
||||
if (ModAssets.ColorConversionShader)
|
||||
{
|
||||
expectedFmt = _targetFormat;
|
||||
// Compute Shader는 NV12와 YUV420P만 지원하므로 그 외 포맷은 CPU 폴백 처리
|
||||
if (expectedFmt != AVPixelFormat.AV_PIX_FMT_NV12 && expectedFmt != AVPixelFormat.AV_PIX_FMT_YUV420P)
|
||||
var kernalName = _targetFormat switch
|
||||
{
|
||||
useGPUConversion = false;
|
||||
}
|
||||
AVPixelFormat.AV_PIX_FMT_NV12 => "CSMain_NV12",
|
||||
AVPixelFormat.AV_PIX_FMT_YUV420P => "CSMain_YUV420P",
|
||||
_ => null
|
||||
};
|
||||
|
||||
if (kernalName != null)
|
||||
kernelIndex = ModAssets.ColorConversionShader.FindKernel(kernalName);
|
||||
}
|
||||
|
||||
var useGPUConversion = kernelIndex >= 0;
|
||||
if (useGPUConversion) expectedFmt = _targetFormat;
|
||||
|
||||
var bufferSize = texture.width * texture.height * 4; // RGBA = 4 channel
|
||||
state.Setup(currentFrame, bufferSize, useGPUConversion, expectedFmt, texture.width, texture.height);
|
||||
|
||||
if (useGPUConversion && state.GPUBuffer != null && RenderMod.ColorConversionShader)
|
||||
if (useGPUConversion && state.GPUBuffer != null && ModAssets.ColorConversionShader)
|
||||
{
|
||||
int kernelIndex = -1;
|
||||
if (expectedFmt == AVPixelFormat.AV_PIX_FMT_NV12)
|
||||
{
|
||||
kernelIndex = RenderMod.ColorConversionShader.FindKernel("CSMain_NV12");
|
||||
}
|
||||
else if (expectedFmt == AVPixelFormat.AV_PIX_FMT_YUV420P)
|
||||
{
|
||||
kernelIndex = RenderMod.ColorConversionShader.FindKernel("CSMain_YUV420P");
|
||||
}
|
||||
ModAssets.ColorConversionShader.SetTexture(kernelIndex, SourceTexture, texture);
|
||||
ModAssets.ColorConversionShader.SetBuffer(kernelIndex, DestinationBuffer, state.GPUBuffer);
|
||||
ModAssets.ColorConversionShader.SetInt(Width, texture.width);
|
||||
ModAssets.ColorConversionShader.SetInt(Height, texture.height);
|
||||
|
||||
if (kernelIndex >= 0)
|
||||
{
|
||||
RenderMod.ColorConversionShader.SetTexture(kernelIndex, SourceTexture, texture);
|
||||
RenderMod.ColorConversionShader.SetBuffer(kernelIndex, DestinationBuffer, state.GPUBuffer);
|
||||
RenderMod.ColorConversionShader.SetInt(Width, texture.width);
|
||||
RenderMod.ColorConversionShader.SetInt(Height, texture.height);
|
||||
var threadGroupsX = expectedFmt == AVPixelFormat.AV_PIX_FMT_NV12
|
||||
? (texture.width + 31) / 32
|
||||
: (texture.width + 63) / 64;
|
||||
var threadGroupsY = (texture.height + 15) / 16;
|
||||
|
||||
var threadGroupsX = expectedFmt == AVPixelFormat.AV_PIX_FMT_NV12
|
||||
? (texture.width + 31) / 32
|
||||
: (texture.width + 63) / 64;
|
||||
var threadGroupsY = (texture.height + 15) / 16;
|
||||
ModAssets.ColorConversionShader.Dispatch(kernelIndex, threadGroupsX, threadGroupsY, 1);
|
||||
|
||||
RenderMod.ColorConversionShader.Dispatch(kernelIndex, threadGroupsX, threadGroupsY, 1);
|
||||
|
||||
AsyncGPUReadback.Request(
|
||||
state.GPUBuffer,
|
||||
state.CachedCallback
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
// 커널을 못 찾은 경우 기존 RGBA 텍스처 백업 기법으로 폴백
|
||||
AsyncGPUReadback.RequestIntoNativeArray(
|
||||
ref state.NativeBuffer,
|
||||
texture,
|
||||
0,
|
||||
state.CachedCallback
|
||||
);
|
||||
}
|
||||
AsyncGPUReadback.RequestIntoNativeArray(
|
||||
ref state.NativeBuffer, state.GPUBuffer, state.CachedCallback
|
||||
);
|
||||
/*AsyncGPUReadback.Request(
|
||||
state.GPUBuffer,
|
||||
state.CachedCallback
|
||||
);*/
|
||||
}
|
||||
else
|
||||
{
|
||||
AsyncGPUReadback.RequestIntoNativeArray(
|
||||
ref state.NativeBuffer,
|
||||
texture,
|
||||
0,
|
||||
state.CachedCallback
|
||||
ref state.NativeBuffer, texture, 0, state.CachedCallback
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -168,16 +152,14 @@ namespace ADOFAIRenderer.Util
|
||||
}
|
||||
Melon<RenderMod>.Logger.Warning($"[OOM Prevent] GPU Readback failed for frame {frame}. Queue deadlock prevented by sending a black frame.");
|
||||
|
||||
var byteSize = state.IsGPUConversion
|
||||
? state.Width * state.Height * 3 / 2
|
||||
: state.Width * state.Height * 4;
|
||||
var byteSize = state.Width * state.Height * 3 / 2;
|
||||
var blackFrame = ArrayPool<byte>.Shared.Rent(byteSize);
|
||||
Array.Clear(blackFrame, 0, byteSize);
|
||||
|
||||
var capFrame = new RenderManager.CapturedFrame
|
||||
{
|
||||
ManagedBuffer = blackFrame,
|
||||
Length = byteSize
|
||||
ManagedBuffer = blackFrame, Length = byteSize,
|
||||
IsColorConverted = true
|
||||
};
|
||||
PushToQueue(frame, capFrame);
|
||||
RecycleState(state);
|
||||
@@ -186,19 +168,20 @@ namespace ADOFAIRenderer.Util
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
/*
|
||||
if (state.IsGPUConversion)
|
||||
{
|
||||
var data = request.GetData<byte>();
|
||||
// 비동기 요청 버퍼 데이터를 지속성(NativeBuffer) 메모리로 복사
|
||||
// Copy async request buffer data to persistent NativeBuffer memory
|
||||
NativeArray<byte>.Copy(data, state.NativeBuffer, data.Length);
|
||||
}
|
||||
*/
|
||||
|
||||
var ptr = (IntPtr)state.NativeBuffer.GetUnsafeReadOnlyPtr();
|
||||
var capFrame = new RenderManager.CapturedFrame
|
||||
{
|
||||
NativePointer = ptr,
|
||||
Length = state.NativeBuffer.Length,
|
||||
ReadbackState = state
|
||||
NativePointer = ptr, Length = state.NativeBuffer.Length,
|
||||
ReadbackState = state, IsColorConverted = state.IsGPUConversion
|
||||
};
|
||||
PushToQueue(frame, capFrame);
|
||||
}
|
||||
|
||||
+120
-120
@@ -2,152 +2,152 @@ using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using System.Text.RegularExpressions;
|
||||
using ADOFAIRenderer.Data;
|
||||
using ADOFAIRenderer.Util.FFmpeg;
|
||||
using MelonLoader;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ADOFAIRenderer.Util
|
||||
namespace ADOFAIRenderer.Util;
|
||||
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
internal enum GPUVendor
|
||||
{
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
internal enum GPUVendor
|
||||
Unknown, NVIDIA, AMD, Intel, Apple
|
||||
}
|
||||
|
||||
internal static class GPUUtil
|
||||
{
|
||||
private const string NvidiaPattern =
|
||||
@"^NVIDIA GeForce [RG]TX [0-9]+(?> SUPER| Ti(?> SUPER)?)?(?> [0-9]+GB)?(?> Laptop GPU)?(?>/PCIe/SSE2)?$";
|
||||
|
||||
private const string IntelPattern =
|
||||
@"^Intel(?>\(R\))? (?>U?HD Graphics [0-9]+|Arc\(TM\) [A-C][0-9]+ Graphics)(?> \([^)]+\))?$";
|
||||
|
||||
// ReSharper disable once InconsistentNaming
|
||||
private const string AMDPattern =
|
||||
@"^AMD Radeon RX [0-9]+(?> XT)?$";
|
||||
|
||||
private static GPUVendor _cachedVendor = GPUVendor.Unknown;
|
||||
private static bool _hasCachedVendor;
|
||||
|
||||
private static GPUVendor GetActiveGPUVendor()
|
||||
{
|
||||
Unknown, NVIDIA, AMD, Intel, Apple
|
||||
}
|
||||
if (_hasCachedVendor) return _cachedVendor;
|
||||
|
||||
internal static class GPUUtil
|
||||
{
|
||||
private const string NvidiaPattern =
|
||||
@"^NVIDIA GeForce [RG]TX [0-9]+(?> SUPER| Ti(?> SUPER)?)?(?> [0-9]+GB)?(?> Laptop GPU)?(?>/PCIe/SSE2)?$";
|
||||
var gpuName = SystemInfo.graphicsDeviceName;
|
||||
Melon<RenderMod>.Logger.Msg($"Active GPU: {gpuName}");
|
||||
|
||||
private const string IntelPattern =
|
||||
@"^Intel(?>\(R\))? (?>U?HD Graphics [0-9]+$|Arc\(TM\) [A-C][0-9]+ Graphics)$";
|
||||
|
||||
// ReSharper disable once InconsistentNaming
|
||||
private const string AMDPattern =
|
||||
@"^AMD Radeon RX [0-9]+(?> XT)?$";
|
||||
|
||||
private static GPUVendor _cachedVendor = GPUVendor.Unknown;
|
||||
private static bool _hasCachedVendor;
|
||||
|
||||
private static GPUVendor GetActiveGPUVendor()
|
||||
_cachedVendor = GPUVendor.Unknown;
|
||||
foreach (Match unused in Regex.Matches(gpuName, NvidiaPattern))
|
||||
{
|
||||
if (_hasCachedVendor) return _cachedVendor;
|
||||
_cachedVendor = GPUVendor.NVIDIA;
|
||||
break;
|
||||
}
|
||||
|
||||
var gpuName = SystemInfo.graphicsDeviceName;
|
||||
Melon<RenderMod>.Logger.Msg($"Active GPU: {gpuName}");
|
||||
|
||||
_cachedVendor = GPUVendor.Unknown;
|
||||
foreach (Match unused in Regex.Matches(gpuName, NvidiaPattern))
|
||||
if (_cachedVendor == GPUVendor.Unknown)
|
||||
{
|
||||
foreach (Match unused in Regex.Matches(gpuName, IntelPattern))
|
||||
{
|
||||
_cachedVendor = GPUVendor.NVIDIA;
|
||||
_cachedVendor = GPUVendor.Intel;
|
||||
break;
|
||||
}
|
||||
|
||||
if (_cachedVendor == GPUVendor.Unknown)
|
||||
{
|
||||
foreach (Match unused in Regex.Matches(gpuName, IntelPattern))
|
||||
{
|
||||
_cachedVendor = GPUVendor.Intel;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (_cachedVendor == GPUVendor.Unknown)
|
||||
{
|
||||
foreach (Match unused in Regex.Matches(gpuName, AMDPattern))
|
||||
{
|
||||
_cachedVendor = GPUVendor.AMD;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (_cachedVendor == GPUVendor.Unknown && Application.platform == RuntimePlatform.OSXPlayer)
|
||||
{
|
||||
_cachedVendor = GPUVendor.Apple;
|
||||
}
|
||||
|
||||
_hasCachedVendor = true;
|
||||
return _cachedVendor;
|
||||
}
|
||||
|
||||
private static double? _cachedNvidiaVersion;
|
||||
private static bool _hasCachedNvidiaVersion;
|
||||
|
||||
public static double? GetNvidiaDriverVersion()
|
||||
if (_cachedVendor == GPUVendor.Unknown)
|
||||
{
|
||||
if (_hasCachedNvidiaVersion) return _cachedNvidiaVersion;
|
||||
|
||||
_hasCachedNvidiaVersion = true;
|
||||
_cachedNvidiaVersion = null;
|
||||
|
||||
if (GetActiveGPUVendor() != GPUVendor.NVIDIA) return null;
|
||||
|
||||
// 1. Try parsing from UnityEngine.SystemInfo.graphicsDeviceVersion
|
||||
var deviceVersion = SystemInfo.graphicsDeviceVersion;
|
||||
if (!string.IsNullOrEmpty(deviceVersion))
|
||||
foreach (Match unused in Regex.Matches(gpuName, AMDPattern))
|
||||
{
|
||||
var match = Regex.Match(deviceVersion, @"\b(\d+)\.(\d+)\.(\d+)\.(\d+)\b");
|
||||
if (match.Success)
|
||||
_cachedVendor = GPUVendor.AMD;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (_cachedVendor == GPUVendor.Unknown && Application.platform == RuntimePlatform.OSXPlayer)
|
||||
{
|
||||
_cachedVendor = GPUVendor.Apple;
|
||||
}
|
||||
|
||||
_hasCachedVendor = true;
|
||||
return _cachedVendor;
|
||||
}
|
||||
|
||||
private static double? _cachedNvidiaVersion;
|
||||
private static bool _hasCachedNvidiaVersion;
|
||||
|
||||
public static double? GetNvidiaDriverVersion()
|
||||
{
|
||||
if (_hasCachedNvidiaVersion) return _cachedNvidiaVersion;
|
||||
|
||||
_hasCachedNvidiaVersion = true;
|
||||
_cachedNvidiaVersion = null;
|
||||
|
||||
if (GetActiveGPUVendor() != GPUVendor.NVIDIA) return null;
|
||||
|
||||
// 1. Try parsing from UnityEngine.SystemInfo.graphicsDeviceVersion
|
||||
var deviceVersion = SystemInfo.graphicsDeviceVersion;
|
||||
if (!string.IsNullOrEmpty(deviceVersion))
|
||||
{
|
||||
var match = Regex.Match(deviceVersion, @"\b(\d+)\.(\d+)\.(\d+)\.(\d+)\b");
|
||||
if (match.Success)
|
||||
{
|
||||
if (int.TryParse(match.Groups[3].Value, out var sub) && int.TryParse(match.Groups[4].Value, out int build))
|
||||
{
|
||||
if (int.TryParse(match.Groups[3].Value, out var sub) && int.TryParse(match.Groups[4].Value, out int build))
|
||||
{
|
||||
var nvidiaVerInt = sub % 10 * 10000 + build;
|
||||
_cachedNvidiaVersion = nvidiaVerInt / 100.0;
|
||||
Melon<RenderMod>.Logger.Msg($"Parsed NVIDIA Driver Version from SystemInfo: {_cachedNvidiaVersion:F2}");
|
||||
return _cachedNvidiaVersion;
|
||||
}
|
||||
var nvidiaVerInt = sub % 10 * 10000 + build;
|
||||
_cachedNvidiaVersion = nvidiaVerInt / 100.0;
|
||||
Melon<RenderMod>.Logger.Msg($"Parsed NVIDIA Driver Version from SystemInfo: {_cachedNvidiaVersion:F2}");
|
||||
return _cachedNvidiaVersion;
|
||||
}
|
||||
}
|
||||
|
||||
// 2. Fallback to Windows Registry (only on Windows NT platforms via RegistryUtil)
|
||||
if (System.Environment.OSVersion.Platform != System.PlatformID.Win32NT) return null;
|
||||
const string classKey = @"SYSTEM\CurrentControlSet\Control\Class\{4d36e968-e325-11ce-bfc1-08002be10318}";
|
||||
var subkeys = RegistryUtil.GetHKLMSubKeyNames(classKey);
|
||||
if (subkeys == null) return null;
|
||||
|
||||
foreach (var subkey in subkeys)
|
||||
{
|
||||
var subkeyPath = classKey + "\\" + subkey;
|
||||
var provider = RegistryUtil.GetHKLMValue(subkeyPath, "ProviderName");
|
||||
if (provider == null || !provider.Contains("NVIDIA")) continue;
|
||||
|
||||
var driverVersionStr = RegistryUtil.GetHKLMValue(subkeyPath, "DriverVersion");
|
||||
if (string.IsNullOrEmpty(driverVersionStr)) continue;
|
||||
|
||||
var regMatch = Regex.Match(driverVersionStr, @"\b(\d+)\.(\d+)\.(\d+)\.(\d+)\b");
|
||||
if (!regMatch.Success) continue;
|
||||
if (!int.TryParse(regMatch.Groups[3].Value, out var sub) ||
|
||||
!int.TryParse(regMatch.Groups[4].Value, out var build)) continue;
|
||||
|
||||
var nvidiaVerInt = sub % 10 * 10000 + build;
|
||||
_cachedNvidiaVersion = nvidiaVerInt / 100f;
|
||||
Melon<RenderMod>.Logger.Msg($"Parsed NVIDIA Driver Version from Registry (RegistryUtil): {_cachedNvidiaVersion:F2}");
|
||||
return _cachedNvidiaVersion;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public static List<VideoEncoder> GetPrioritizedEncoders(Codec codec, bool forceSoftware = false)
|
||||
// 2. Fallback to Windows Registry (only on Windows NT platforms via RegistryUtil)
|
||||
if (System.Environment.OSVersion.Platform != System.PlatformID.Win32NT) return null;
|
||||
const string classKey = @"SYSTEM\CurrentControlSet\Control\Class\{4d36e968-e325-11ce-bfc1-08002be10318}";
|
||||
var subkeys = RegistryUtil.GetHKLMSubKeyNames(classKey);
|
||||
if (subkeys == null) return null;
|
||||
|
||||
foreach (var subkey in subkeys)
|
||||
{
|
||||
var encoders = VideoEncoder.All.Where(e => e.Codec == codec).ToList();
|
||||
if (forceSoftware)
|
||||
{
|
||||
return encoders.Where(e => !e.IsHardware).ToList();
|
||||
}
|
||||
var subkeyPath = classKey + "\\" + subkey;
|
||||
var provider = RegistryUtil.GetHKLMValue(subkeyPath, "ProviderName");
|
||||
if (provider == null || !provider.Contains("NVIDIA")) continue;
|
||||
|
||||
var vendor = GetActiveGPUVendor();
|
||||
var prioritized = new List<VideoEncoder>();
|
||||
var others = new List<VideoEncoder>();
|
||||
var driverVersionStr = RegistryUtil.GetHKLMValue(subkeyPath, "DriverVersion");
|
||||
if (string.IsNullOrEmpty(driverVersionStr)) continue;
|
||||
|
||||
foreach (var item in encoders)
|
||||
{
|
||||
if (item.Vendor == vendor) prioritized.Add(item);
|
||||
else others.Add(item);
|
||||
}
|
||||
var regMatch = Regex.Match(driverVersionStr, @"\b(\d+)\.(\d+)\.(\d+)\.(\d+)\b");
|
||||
if (!regMatch.Success) continue;
|
||||
if (!int.TryParse(regMatch.Groups[3].Value, out var sub) ||
|
||||
!int.TryParse(regMatch.Groups[4].Value, out var build)) continue;
|
||||
|
||||
prioritized.AddRange(others);
|
||||
return prioritized;
|
||||
var nvidiaVerInt = sub % 10 * 10000 + build;
|
||||
_cachedNvidiaVersion = nvidiaVerInt / 100f;
|
||||
Melon<RenderMod>.Logger.Msg($"Parsed NVIDIA Driver Version from Registry (RegistryUtil): {_cachedNvidiaVersion:F2}");
|
||||
return _cachedNvidiaVersion;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public static List<VideoEncoder> GetPrioritizedEncoders(Codec codec, bool forceSoftware = false)
|
||||
{
|
||||
var encoders = VideoEncoder.All.Where(e => e.Codec == codec).ToList();
|
||||
if (forceSoftware)
|
||||
{
|
||||
return encoders.Where(e => !e.IsHardware).ToList();
|
||||
}
|
||||
|
||||
var vendor = GetActiveGPUVendor();
|
||||
var prioritized = new List<VideoEncoder>();
|
||||
var others = new List<VideoEncoder>();
|
||||
|
||||
foreach (var item in encoders)
|
||||
{
|
||||
if (item.Vendor == vendor) prioritized.Add(item);
|
||||
else others.Add(item);
|
||||
}
|
||||
|
||||
prioritized.AddRange(others);
|
||||
return prioritized;
|
||||
}
|
||||
}
|
||||
+11
-11
@@ -48,7 +48,7 @@ namespace ADOFAIRenderer.Util
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MelonLogger.Warning($"[OSNotification] 알림을 보내지 못했습니다: {ex.Message}");
|
||||
MelonLogger.Warning($"[OSNotification] Failed to send notification: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -74,7 +74,7 @@ namespace ADOFAIRenderer.Util
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MelonLogger.Warning($"[OSNotification] Windows 알림 실패: {ex.Message}");
|
||||
MelonLogger.Warning($"[OSNotification] Windows notification failed: {ex.Message}");
|
||||
}
|
||||
})
|
||||
{
|
||||
@@ -110,7 +110,7 @@ namespace ADOFAIRenderer.Util
|
||||
$"<text>{xmlTitle}</text><text>{xmlMessage}</text>" +
|
||||
"</binding></visual>" +
|
||||
"<actions>" +
|
||||
"<action content=\"렌더 폴더 열기\" arguments=\"adofai-renderer://\" activationType=\"protocol\"/>" +
|
||||
"<action content=\"Open Render Folder\" arguments=\"adofai-renderer://\" activationType=\"protocol\"/>" +
|
||||
"</actions></toast>";
|
||||
|
||||
psScript =
|
||||
@@ -165,7 +165,7 @@ namespace ADOFAIRenderer.Util
|
||||
{
|
||||
string stderr = process.StandardError.ReadToEnd().Trim();
|
||||
if (!string.IsNullOrEmpty(stderr))
|
||||
MelonLogger.Warning($"[OSNotification] Toast 실패 (fallback 사용): {stderr}");
|
||||
MelonLogger.Warning($"[OSNotification] Toast failed (using fallback): {stderr}");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -173,7 +173,7 @@ namespace ADOFAIRenderer.Util
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MelonLogger.Warning($"[OSNotification] Toast 실패 (fallback 사용): {ex.Message}");
|
||||
MelonLogger.Warning($"[OSNotification] Toast failed (using fallback): {ex.Message}");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -283,7 +283,7 @@ namespace ADOFAIRenderer.Util
|
||||
|
||||
if (hWnd == IntPtr.Zero)
|
||||
{
|
||||
MelonLogger.Warning("[OSNotification] 메시지 윈도우를 생성할 수 없습니다.");
|
||||
MelonLogger.Warning("[OSNotification] Cannot create message window.");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -334,7 +334,7 @@ namespace ADOFAIRenderer.Util
|
||||
catch (Exception ex)
|
||||
{
|
||||
MelonLogger.Warning(
|
||||
$"[OSNotification] 폴더를 열 수 없습니다: {ex.Message}");
|
||||
$"[OSNotification] Cannot open folder: {ex.Message}");
|
||||
}
|
||||
|
||||
break;
|
||||
@@ -357,7 +357,7 @@ namespace ADOFAIRenderer.Util
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MelonLogger.Warning($"[OSNotification] Balloon 알림 실패: {ex.Message}");
|
||||
MelonLogger.Warning($"[OSNotification] Balloon notification failed: {ex.Message}");
|
||||
}
|
||||
finally
|
||||
{
|
||||
@@ -465,7 +465,7 @@ namespace ADOFAIRenderer.Util
|
||||
};
|
||||
startInfo.ArgumentList.Add("-a");
|
||||
startInfo.ArgumentList.Add("ADOFAI Renderer");
|
||||
startInfo.ArgumentList.Add("--action=open_folder=렌더 폴더 열기");
|
||||
startInfo.ArgumentList.Add("--action=open_folder=Open Render Folder");
|
||||
startInfo.ArgumentList.Add(title);
|
||||
startInfo.ArgumentList.Add(message);
|
||||
|
||||
@@ -491,7 +491,7 @@ namespace ADOFAIRenderer.Util
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MelonLogger.Warning($"[OSNotification] 리눅스 알림 처리 실패: {ex.Message}");
|
||||
MelonLogger.Warning($"[OSNotification] Linux notification processing failed: {ex.Message}");
|
||||
|
||||
// Fallback: show without action
|
||||
ShowSimple(title, message);
|
||||
@@ -554,7 +554,7 @@ namespace ADOFAIRenderer.Util
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MelonLogger.Warning($"[OSNotification] gdbus 알림 실패: {ex.Message}");
|
||||
MelonLogger.Warning($"[OSNotification] gdbus notification failed: {ex.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+12
-12
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
|
||||
namespace ADOFAIRenderer.Util
|
||||
{
|
||||
@@ -7,49 +7,49 @@ namespace ADOFAIRenderer.Util
|
||||
public static (int Numerator, int Denominator) Double2MaxPrecisionInt(double value,
|
||||
int maxDenominator = 100000000)
|
||||
{
|
||||
// 1. 예외 처리 및 부호 판별
|
||||
// 1. Edge case handling and sign detection
|
||||
if (value == 0.0) return (0, 1);
|
||||
|
||||
var isNegative = value < 0;
|
||||
var target = Math.Abs(value);
|
||||
// 2. 스턴-브로코 / 연속분수 경계값 초기화
|
||||
// 아래 두 행의 분수 (0/1, 1/0) 사이에서 시작하여 타겟에 가까워집니다.
|
||||
// 2. Stern-Brocot / continued fraction boundary initialization
|
||||
// Starts between (0/1, 1/0) and converges towards the target value.
|
||||
long m00 = 0, m01 = 1;
|
||||
long m10 = 1, m11 = 0;
|
||||
|
||||
var x = target;
|
||||
|
||||
// int 범위 오버플로우를 방지하면서 반복 처리
|
||||
// Iterate while preventing integer overflow
|
||||
while (true)
|
||||
{
|
||||
var ai = (long)Math.Floor(x);
|
||||
|
||||
// 다음 단계의 분자, 분모 계산 (오버플로우 방지를 위해 long으로 임시 계산)
|
||||
// Calculate next numerator and denominator (temporarily computed as long to prevent overflow)
|
||||
var nextNumerator = ai * m10 + m00;
|
||||
var nextDenominator = ai * m11 + m01;
|
||||
|
||||
// int 범위를 벗어나거나, 설정한 최대 분모를 초과하면 이전 단계의 최적값을 반환
|
||||
// If exceeding integer range or specified maximum denominator, return previous optimal value
|
||||
if (nextNumerator > int.MaxValue || nextDenominator > maxDenominator)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
// 행렬 업데이트
|
||||
// Update matrix
|
||||
m00 = m10; m01 = m11;
|
||||
m10 = nextNumerator; m11 = nextDenominator;
|
||||
|
||||
// 오차가 거의 없으면 (정밀도 도달) 종료
|
||||
// Terminate if error is negligible (precision limit reached)
|
||||
if (Math.Abs(x - ai) < 1e-15) break;
|
||||
|
||||
// 다음 연속분수 항 준비
|
||||
// Prepare next continued fraction term
|
||||
x = 1.0 / (x - ai);
|
||||
}
|
||||
|
||||
// 3. 최종 결정된 int 기반의 분자 분모
|
||||
// 3. Final determined integer numerator and denominator
|
||||
var finalNumerator = (int)m10;
|
||||
var finalDenominator = (int)m11;
|
||||
|
||||
// 부호 복원
|
||||
// Restore sign
|
||||
if (isNegative) finalNumerator = -finalNumerator;
|
||||
|
||||
return (finalNumerator, finalDenominator);
|
||||
|
||||
@@ -63,6 +63,7 @@ namespace ADOFAIRenderer.Util
|
||||
}
|
||||
}
|
||||
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static string[]? GetHKLMSubKeyNames(string parentKeyPath)
|
||||
{
|
||||
if (RegistryKeyType == null || OpenBaseKeyMethod == null || OpenSubKeyMethod == null || GetSubKeyNamesMethod == null)
|
||||
@@ -94,6 +95,7 @@ namespace ADOFAIRenderer.Util
|
||||
}
|
||||
}
|
||||
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static string? GetHKLMValue(string keyPath, string valueName)
|
||||
{
|
||||
if (RegistryKeyType == null || OpenBaseKeyMethod == null || OpenSubKeyMethod == null || GetValueMethod == null)
|
||||
|
||||
@@ -1,29 +0,0 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using MelonLoader;
|
||||
|
||||
namespace ADOFAIRenderer.Util
|
||||
{
|
||||
internal static class StreamUtil
|
||||
{
|
||||
public static void WriteNativePtrToStream(IntPtr nativePtr, int length, Stream destinationStream)
|
||||
{
|
||||
if (nativePtr == IntPtr.Zero)
|
||||
throw new ArgumentNullException(nameof(nativePtr));
|
||||
if (length <= 0) return;
|
||||
|
||||
unsafe
|
||||
{
|
||||
try
|
||||
{
|
||||
var span = new ReadOnlySpan<byte>((void*)nativePtr, length);
|
||||
destinationStream.Write(span);
|
||||
}
|
||||
catch (IOException err)
|
||||
{
|
||||
Melon<RenderMod>.Logger.Error($"FFmpeg 파이프가 예상치 못하게 닫혔습니다: {err.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,517 @@
|
||||
using System;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.IO;
|
||||
using ADOFAIRenderer.UI;
|
||||
using ADOFAIRenderer.Util.FFmpeg;
|
||||
using MelonLoader;
|
||||
using UnityEngine;
|
||||
using FFmpeg.AutoGen;
|
||||
|
||||
namespace ADOFAIRenderer.Util;
|
||||
|
||||
// ReSharper disable once InconsistentNaming
|
||||
internal class VideoBGPlayer : MonoBehaviour
|
||||
{
|
||||
private static readonly int YTex = Shader.PropertyToID("_YTex");
|
||||
private static readonly int UVTex = Shader.PropertyToID("_UVTex");
|
||||
private static readonly int Result = Shader.PropertyToID("_Result");
|
||||
private static readonly int Width = Shader.PropertyToID("Width");
|
||||
private static readonly int Height = Shader.PropertyToID("Height");
|
||||
private static readonly int UTex = Shader.PropertyToID("_UTex");
|
||||
private static readonly int VTex = Shader.PropertyToID("_VTex");
|
||||
private static readonly int ColorRange = Shader.PropertyToID("ColorRange");
|
||||
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
private enum GPUMode
|
||||
{
|
||||
None,
|
||||
YUV420P,
|
||||
NV12
|
||||
}
|
||||
|
||||
private FFmpegNativeDecoder? _decoder;
|
||||
|
||||
// CPU fallback rendering
|
||||
// ReSharper disable once InconsistentNaming
|
||||
private Texture2D? _textureRGBA;
|
||||
|
||||
// GPU conversion textures
|
||||
private Texture2D? _textureY;
|
||||
private Texture2D? _textureU;
|
||||
private Texture2D? _textureV;
|
||||
private Texture2D? _textureUV;
|
||||
|
||||
// Compute Shader variables
|
||||
private ComputeShader? _computeShader;
|
||||
private RenderTexture? _renderTexture;
|
||||
private int _kernelIndex = -1;
|
||||
|
||||
private double _currentFrameTimestamp;
|
||||
private double _nextFrameTimestamp;
|
||||
private GPUMode _gpuMode = GPUMode.None;
|
||||
private RenderTexture? _targetTexture;
|
||||
private bool _isLooping;
|
||||
private bool _isInitialized;
|
||||
|
||||
private GameObject? _quad;
|
||||
private Material? _material;
|
||||
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public void Init(string videoPath, RenderTexture? targetTexture, bool loop, Camera? targetCamera, GameObject videoBGGo)
|
||||
{
|
||||
CleanUp();
|
||||
|
||||
_targetTexture = targetTexture;
|
||||
_isLooping = loop;
|
||||
|
||||
if (_targetTexture == null && targetCamera != null)
|
||||
{
|
||||
SetupBackgroundQuad(targetCamera, videoBGGo);
|
||||
}
|
||||
|
||||
if (!File.Exists(videoPath))
|
||||
{
|
||||
Melon<RenderMod>.Logger.Warning($"[FFmpegVideoBGPlayer] Video file does not exist: {videoPath}");
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
_decoder = new FFmpegNativeDecoder(videoPath);
|
||||
_computeShader = ModAssets.ColorConversionShader;
|
||||
|
||||
var w = _decoder.Width;
|
||||
var h = _decoder.Height;
|
||||
var pixFmt = _decoder.PixelFormat;
|
||||
|
||||
var gpuInitSuccess = false;
|
||||
|
||||
if (_computeShader != null)
|
||||
{
|
||||
switch (pixFmt)
|
||||
{
|
||||
case AVPixelFormat.AV_PIX_FMT_NV12:
|
||||
try
|
||||
{
|
||||
_kernelIndex = _computeShader.FindKernel("CSMain_NV12ToRGBA");
|
||||
|
||||
_textureY = new Texture2D(w, h, TextureFormat.R8, false);
|
||||
_textureUV = new Texture2D(w / 2, h / 2, TextureFormat.RG16, false);
|
||||
ConfigureTexture(_textureY);
|
||||
ConfigureTexture(_textureUV);
|
||||
|
||||
_gpuMode = GPUMode.NV12;
|
||||
gpuInitSuccess = true;
|
||||
Melon<RenderMod>.Logger.Msg("[FFmpegVideoBGPlayer] Initialized Compute Shader NV12 mode successfully");
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
|
||||
break;
|
||||
case AVPixelFormat.AV_PIX_FMT_YUV420P:
|
||||
case AVPixelFormat.AV_PIX_FMT_YUVJ420P:
|
||||
try
|
||||
{
|
||||
_kernelIndex = _computeShader.FindKernel("CSMain_YUV420PToRGBA");
|
||||
|
||||
_textureY = new Texture2D(w, h, TextureFormat.R8, false);
|
||||
_textureU = new Texture2D(w / 2, h / 2, TextureFormat.R8, false);
|
||||
_textureV = new Texture2D(w / 2, h / 2, TextureFormat.R8, false);
|
||||
ConfigureTexture(_textureY);
|
||||
ConfigureTexture(_textureU);
|
||||
ConfigureTexture(_textureV);
|
||||
|
||||
_gpuMode = GPUMode.YUV420P;
|
||||
gpuInitSuccess = true;
|
||||
Melon<RenderMod>.Logger.Msg("[FFmpegVideoBGPlayer] Initialized Compute Shader YUV420P mode successfully");
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
|
||||
break;
|
||||
default:
|
||||
Melon<RenderMod>.Logger.Msg("[FFmpegVideoBGPlayer] Cannot use Compute Shader for colorspace conversion.");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (gpuInitSuccess && _computeShader != null)
|
||||
{
|
||||
_renderTexture = new RenderTexture(w, h, 0, RenderTextureFormat.ARGB32)
|
||||
{
|
||||
enableRandomWrite = true
|
||||
};
|
||||
_renderTexture.Create();
|
||||
}
|
||||
else
|
||||
{
|
||||
_textureRGBA = new Texture2D(w, h, TextureFormat.RGBA32, false);
|
||||
ConfigureTexture(_textureRGBA);
|
||||
_gpuMode = GPUMode.None;
|
||||
Melon<RenderMod>.Logger.Warning("[FFmpegVideoBGPlayer] GPU acceleration unsupported or failed to load, falling back to CPU (RGBA).");
|
||||
}
|
||||
|
||||
_currentFrameTimestamp = 0.0;
|
||||
_nextFrameTimestamp = 0.0;
|
||||
_isInitialized = true;
|
||||
|
||||
Melon<RenderMod>.Logger.Msg($"[FFmpegVideoBGPlayer] Successfully initialized - Resolution: {w}x{h}, FPS: {_decoder.FPS:F2}");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Melon<RenderMod>.Logger.Error($"[FFmpegVideoBGPlayer] Error during initialization: {ex}");
|
||||
CleanUp();
|
||||
}
|
||||
}
|
||||
|
||||
private static void ConfigureTexture(Texture2D tex)
|
||||
{
|
||||
tex.wrapMode = TextureWrapMode.Clamp;
|
||||
tex.filterMode = FilterMode.Bilinear;
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
if (!_isInitialized || _decoder == null) return;
|
||||
|
||||
var cond = scrConductor.instance;
|
||||
if (!cond || !cond.hasSongStarted) return;
|
||||
|
||||
var pitch = cond.song.pitch;
|
||||
var separateCountdownOffset = cond.separateCountdownTime ?
|
||||
cond.crotchetAtStart * cond.adjustedCountdownTicks : 0.0;
|
||||
var songTime = (cond.dspTime - cond.dspTimeSong) * pitch - cond.addoffset - separateCountdownOffset;
|
||||
|
||||
var vidOffset = scrVfxPlus.instance ? scrVfxPlus.instance.vidOffset : 0.0;
|
||||
var targetVideoTime = songTime + vidOffset;
|
||||
|
||||
if (targetVideoTime < 0)
|
||||
{
|
||||
if (_targetTexture)
|
||||
{
|
||||
var active = RenderTexture.active;
|
||||
RenderTexture.active = _targetTexture;
|
||||
GL.Clear(true, true, Color.black);
|
||||
RenderTexture.active = active;
|
||||
}
|
||||
if (_quad)
|
||||
{
|
||||
_quad.SetActive(false);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if (ADOBase.customLevel)
|
||||
{
|
||||
ADOBase.customLevel.ShowTutorialBackground(false);
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
if (targetVideoTime < _currentFrameTimestamp || targetVideoTime - _currentFrameTimestamp > 1.0)
|
||||
{
|
||||
_decoder.SeekToTime(targetVideoTime);
|
||||
_currentFrameTimestamp = targetVideoTime;
|
||||
_nextFrameTimestamp = targetVideoTime;
|
||||
}
|
||||
|
||||
bool frameUpdated = false;
|
||||
while (targetVideoTime >= _nextFrameTimestamp)
|
||||
{
|
||||
double timestamp = 0.0;
|
||||
bool success = false;
|
||||
|
||||
if (_gpuMode == GPUMode.NV12 && _textureY && _textureUV)
|
||||
{
|
||||
success = _decoder.TryReadNV12Frame(
|
||||
_textureY.GetRawTextureData<byte>(),
|
||||
_textureUV.GetRawTextureData<byte>(),
|
||||
out timestamp
|
||||
);
|
||||
}
|
||||
else if (_gpuMode == GPUMode.YUV420P && _textureY && _textureU && _textureV)
|
||||
{
|
||||
success = _decoder.TryReadYUV420PFrame(
|
||||
_textureY.GetRawTextureData<byte>(),
|
||||
_textureU.GetRawTextureData<byte>(),
|
||||
_textureV.GetRawTextureData<byte>(),
|
||||
out timestamp
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_textureRGBA != null)
|
||||
{
|
||||
success = _decoder.TryReadFrame(
|
||||
_textureRGBA.GetRawTextureData<byte>(),
|
||||
vflip: true,
|
||||
out timestamp
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
if (success)
|
||||
{
|
||||
_currentFrameTimestamp = timestamp;
|
||||
_nextFrameTimestamp = timestamp + (1.0 / _decoder.FPS);
|
||||
frameUpdated = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_isLooping)
|
||||
{
|
||||
_decoder.SeekToTime(0);
|
||||
_currentFrameTimestamp = 0;
|
||||
_nextFrameTimestamp = 1.0 / _decoder.FPS;
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (frameUpdated)
|
||||
{
|
||||
RenderToTarget();
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Melon<RenderMod>.Logger.Error($"[FFmpegVideoBGPlayer] Error during playback update: {ex}");
|
||||
_isInitialized = false;
|
||||
}
|
||||
}
|
||||
|
||||
private void RenderToTarget()
|
||||
{
|
||||
if (_decoder == null) return;
|
||||
|
||||
int w = _decoder.Width;
|
||||
int h = _decoder.Height;
|
||||
|
||||
if (_gpuMode == GPUMode.NV12 && _textureY && _textureUV && _computeShader && _renderTexture)
|
||||
{
|
||||
_textureY.Apply();
|
||||
_textureUV.Apply();
|
||||
|
||||
_computeShader.SetTexture(_kernelIndex, YTex, _textureY);
|
||||
_computeShader.SetTexture(_kernelIndex, UVTex, _textureUV);
|
||||
_computeShader.SetTexture(_kernelIndex, Result, _renderTexture);
|
||||
_computeShader.SetInt(Width, w);
|
||||
_computeShader.SetInt(Height, h);
|
||||
_computeShader.SetInt(ColorRange, _decoder.ColorRange == AVColorRange.AVCOL_RANGE_JPEG ? 1 : 0);
|
||||
|
||||
int threadGroupsX = (w + 7) / 8;
|
||||
int threadGroupsY = (h + 7) / 8;
|
||||
_computeShader.Dispatch(_kernelIndex, threadGroupsX, threadGroupsY, 1);
|
||||
|
||||
if (_targetTexture)
|
||||
{
|
||||
Graphics.Blit(_renderTexture, _targetTexture);
|
||||
}
|
||||
else if (_material)
|
||||
{
|
||||
if (_material.mainTexture != _renderTexture)
|
||||
{
|
||||
_material.mainTexture = _renderTexture;
|
||||
}
|
||||
if (_quad != null && !_quad.activeSelf)
|
||||
{
|
||||
_quad.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (_gpuMode == GPUMode.YUV420P && _textureY && _textureU && _textureV && _computeShader && _renderTexture)
|
||||
{
|
||||
_textureY.Apply();
|
||||
_textureU.Apply();
|
||||
_textureV.Apply();
|
||||
|
||||
_computeShader.SetTexture(_kernelIndex, YTex, _textureY);
|
||||
_computeShader.SetTexture(_kernelIndex, UTex, _textureU);
|
||||
_computeShader.SetTexture(_kernelIndex, VTex, _textureV);
|
||||
_computeShader.SetTexture(_kernelIndex, Result, _renderTexture);
|
||||
_computeShader.SetInt(Width, w);
|
||||
_computeShader.SetInt(Height, h);
|
||||
_computeShader.SetInt(ColorRange, _decoder.ColorRange == AVColorRange.AVCOL_RANGE_JPEG ? 1 : 0);
|
||||
|
||||
int threadGroupsX = (w + 7) / 8;
|
||||
int threadGroupsY = (h + 7) / 8;
|
||||
_computeShader.Dispatch(_kernelIndex, threadGroupsX, threadGroupsY, 1);
|
||||
|
||||
if (_targetTexture)
|
||||
{
|
||||
Graphics.Blit(_renderTexture, _targetTexture);
|
||||
}
|
||||
else if (_material)
|
||||
{
|
||||
if (_material.mainTexture != _renderTexture)
|
||||
{
|
||||
_material.mainTexture = _renderTexture;
|
||||
}
|
||||
if (_quad != null && !_quad.activeSelf)
|
||||
{
|
||||
_quad.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (_textureRGBA)
|
||||
{
|
||||
_textureRGBA.Apply();
|
||||
if (_targetTexture)
|
||||
{
|
||||
Graphics.Blit(_textureRGBA, _targetTexture);
|
||||
}
|
||||
else if (_material)
|
||||
{
|
||||
if (_material.mainTexture != _textureRGBA)
|
||||
{
|
||||
_material.mainTexture = _textureRGBA;
|
||||
}
|
||||
if (_quad != null && !_quad.activeSelf)
|
||||
{
|
||||
_quad.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
CleanUp();
|
||||
}
|
||||
|
||||
public void CleanUp()
|
||||
{
|
||||
_isInitialized = false;
|
||||
|
||||
if (_decoder != null)
|
||||
{
|
||||
_decoder.Dispose();
|
||||
_decoder = null;
|
||||
Melon<RenderMod>.Logger.Msg("[FFmpegVideoBGPlayer] Decoder successfully disposed.");
|
||||
}
|
||||
|
||||
if (_textureRGBA != null)
|
||||
{
|
||||
Destroy(_textureRGBA);
|
||||
_textureRGBA = null;
|
||||
}
|
||||
|
||||
if (_textureY != null) Destroy(_textureY);
|
||||
if (_textureU != null) Destroy(_textureU);
|
||||
if (_textureV != null) Destroy(_textureV);
|
||||
if (_textureUV != null) Destroy(_textureUV);
|
||||
|
||||
_textureY = null;
|
||||
_textureU = null;
|
||||
_textureV = null;
|
||||
_textureUV = null;
|
||||
|
||||
if (_renderTexture != null)
|
||||
{
|
||||
_renderTexture.Release();
|
||||
Destroy(_renderTexture);
|
||||
_renderTexture = null;
|
||||
}
|
||||
|
||||
if (_quad != null)
|
||||
{
|
||||
Destroy(_quad);
|
||||
_quad = null;
|
||||
}
|
||||
|
||||
if (_material != null)
|
||||
{
|
||||
Destroy(_material);
|
||||
_material = null;
|
||||
}
|
||||
}
|
||||
|
||||
// ReSharper disable once InconsistentNaming
|
||||
private void SetupBackgroundQuad(Camera targetCamera, GameObject videoBGGo)
|
||||
{
|
||||
_quad = GameObject.CreatePrimitive(PrimitiveType.Quad);
|
||||
_quad.name = "FFmpegVideoBGQuad";
|
||||
|
||||
// ReSharper disable once Unity.UnresolvedComponentOrScriptableObject
|
||||
var col = _quad.GetComponent("MeshCollider");
|
||||
if (col) Destroy(col);
|
||||
|
||||
_quad.transform.parent = targetCamera.transform;
|
||||
|
||||
var zPos = targetCamera.farClipPlane - 0.5f;
|
||||
_quad.transform.localPosition = new Vector3(0f, 0f, zPos);
|
||||
_quad.transform.localRotation = Quaternion.identity;
|
||||
|
||||
float height;
|
||||
float width;
|
||||
if (targetCamera.orthographic)
|
||||
{
|
||||
height = 2.0f * targetCamera.orthographicSize;
|
||||
width = height * targetCamera.aspect;
|
||||
}
|
||||
else
|
||||
{
|
||||
height = 2.0f * zPos * Mathf.Tan(targetCamera.fieldOfView * 0.5f * Mathf.Deg2Rad);
|
||||
width = height * targetCamera.aspect;
|
||||
}
|
||||
_quad.transform.localScale = new Vector3(width, height, 1.0f);
|
||||
_quad.layer = videoBGGo.layer;
|
||||
|
||||
// Set vertex colors to white so Sprites/Default works properly (otherwise it may draw transparently)
|
||||
var meshFilter = _quad.GetComponent<MeshFilter>();
|
||||
if (meshFilter != null && meshFilter.mesh != null)
|
||||
{
|
||||
var mesh = meshFilter.mesh;
|
||||
var colors = new Color[mesh.vertexCount];
|
||||
for (var i = 0; i < colors.Length; i++)
|
||||
{
|
||||
colors[i] = Color.white;
|
||||
}
|
||||
mesh.colors = colors;
|
||||
}
|
||||
|
||||
Shader? shader = null;
|
||||
if (scrCamera.instance != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
var camQuadMeshField = typeof(scrCamera).GetField("camQuadMesh", System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
|
||||
if (camQuadMeshField != null)
|
||||
{
|
||||
var renderer = camQuadMeshField.GetValue(scrCamera.instance) as MeshRenderer;
|
||||
if (renderer != null && renderer.sharedMaterial != null)
|
||||
{
|
||||
shader = renderer.sharedMaterial.shader;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
}
|
||||
|
||||
if (shader == null) shader = Shader.Find("Sprites/Default");
|
||||
if (shader == null) shader = Shader.Find("Unlit/Texture");
|
||||
if (shader == null) shader = Shader.Find("Standard");
|
||||
|
||||
_material = new Material(shader)
|
||||
{
|
||||
color = Color.white
|
||||
};
|
||||
|
||||
_quad.GetComponent<MeshRenderer>().material = _material;
|
||||
|
||||
// Set inactive initially to prevent white flash
|
||||
_quad.SetActive(false);
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user