Files
ADOFAIRenderer/Data/PresetManager.cs
T

104 lines
3.2 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using MelonLoader;
using MelonLoader.Utils;
using Newtonsoft.Json;
namespace ADOFAIRenderer.Data
{
public class RenderPreset
{
public string Name { get; set; } = string.Empty;
public RenderConfig Config { get; set; } = null!;
}
public static class PresetManager
{
private static string GetPresetsDirectory()
{
return Path.Combine(MelonEnvironment.GameRootDirectory, "UserData", "ADOFAIRenderer", "Presets");
}
private static string GetSafeFileName(string name)
{
return Path.GetInvalidFileNameChars().Aggregate(name, (current, c) => current.Replace(c, '_'));
}
public static void SavePreset(string name, RenderConfig config)
{
if (string.IsNullOrWhiteSpace(name))
{
throw new ArgumentException("프리셋 이름은 비어 있을 수 없습니다.");
}
string dir = GetPresetsDirectory();
if (!Directory.Exists(dir))
{
Directory.CreateDirectory(dir);
}
var preset = new RenderPreset
{
Name = name,
Config = config
};
string json = JsonConvert.SerializeObject(preset, Formatting.Indented);
string safeName = GetSafeFileName(name);
string filePath = Path.Combine(dir, safeName + ".json");
File.WriteAllText(filePath, json);
}
public static List<RenderPreset> GetPresets()
{
var presets = new List<RenderPreset>();
string dir = GetPresetsDirectory();
if (!Directory.Exists(dir))
{
return presets;
}
try
{
string[] files = Directory.GetFiles(dir, "*.json");
foreach (string file in files)
{
try
{
string json = File.ReadAllText(file);
var preset = JsonConvert.DeserializeObject<RenderPreset>(json);
if (preset != null && !string.IsNullOrEmpty(preset.Name) && preset.Config != null)
{
presets.Add(preset);
}
}
catch (Exception ex)
{
MelonLogger.Warning($"프리셋 파일 '{Path.GetFileName(file)}' 로드 중 오류 발생: {ex.Message}");
}
}
}
catch (Exception ex)
{
MelonLogger.Error($"프리셋 목록을 불러오는 중 오류 발생: {ex.Message}");
}
return presets;
}
public static void DeletePreset(string name)
{
string dir = GetPresetsDirectory();
string safeName = GetSafeFileName(name);
string filePath = Path.Combine(dir, safeName + ".json");
if (File.Exists(filePath))
{
File.Delete(filePath);
}
}
}
}