Files
ADOFAIRenderer/Patch/Game/scrPressToStartPatch.cs
T

25 lines
945 B
C#

using ADOFAIRenderer.Core;
using HarmonyLib;
namespace ADOFAIRenderer.Patch.Game;
[HarmonyPatch(typeof(scrPressToStart))]
// ReSharper disable once InconsistentNaming
public class scrPressToStartPatch
{
[HarmonyPrefix]
[HarmonyPatch("ShowText")]
private static bool PreventShowText()
{
if (!RenderManager.Instance || !RenderManager.Instance.skipPressToStart) return true;
RenderManager.Instance.skipPressToStart = false;
// scrPressToStart.ShowText ends with ShowDifficultyContainer(mode). Skipping ShowText skips that call too,
// which leaves the difficulty selector active and clickable. DontShow deactivates difficultyContainer
// and makes the keyboard difficulty shortcuts (difficultyUIMode != DontShow checks) do nothing.
if (scrUIController.instance)
scrUIController.instance.ShowDifficultyContainer(DifficultyUIMode.DontShow);
return false;
}
}