SHA256
78 lines
2.5 KiB
C#
78 lines
2.5 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using MelonLoader;
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using UnityEngine.UIElements;
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namespace ADOFAIRenderer.Data.Input
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{
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internal class DoubleInputValidator
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{
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private struct FieldEntry
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{
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public List<DoubleLimit> Limits;
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}
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private readonly VisualElement _rootVisualElement;
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private readonly Dictionary<string, FieldEntry> _fields = new();
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public DoubleInputValidator(VisualElement rootVisualElement)
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{
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_rootVisualElement = rootVisualElement;
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}
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/// <summary>
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/// Registers one or more <see cref="DoubleLimit"/>s for the field with the given name.
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/// Multiple limits can be added to the same field — they are all checked in order.
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/// </summary>
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/// <param name="fieldName">The name of the DoubleField in the UXML.</param>
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/// <param name="limits">The limits to apply.</param>
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public DoubleInputValidator AddLimits(string fieldName, params DoubleLimit[] limits)
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{
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if (!_fields.TryGetValue(fieldName, out var entry))
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{
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entry = new FieldEntry
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{
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Limits = new List<DoubleLimit>()
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};
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}
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entry.Limits.AddRange(limits);
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_fields[fieldName] = entry;
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return this;
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}
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/// <summary>
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/// Queries all registered fields from the root VisualElement and
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/// registers value-changed callbacks that rollback invalid values.
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/// </summary>
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public void SetupValidation()
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{
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foreach (var (fieldName, entry) in _fields)
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{
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var field = _rootVisualElement.Q<DoubleField>(fieldName);
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if (field == null)
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{
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Melon<RenderMod>.Logger.Warning(
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$"DoubleField '{fieldName}'을(를) 찾을 수 없습니다. 유효성 검사를 건너뜁니다.");
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continue;
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}
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var limits = entry.Limits;
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field.RegisterValueChangedCallback(evt =>
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{
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if (string.IsNullOrEmpty(field.text))
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{
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return;
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}
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if (limits.Any(limit => !limit.Validate(evt.newValue, out _)))
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{
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field.SetValueWithoutNotify(evt.previousValue);
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}
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});
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}
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}
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}
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}
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