Files
ADOFAIRenderer/Util/ParticleUtil.cs
T
2026-08-10 03:08:42 +09:00

27 lines
898 B
C#

using System;
using System.Runtime.CompilerServices;
using UnityEngine;
namespace ADOFAIRenderer.Util
{
public static class ParticleUtil
{
private static readonly ConditionalWeakTable<ParticleSystem, ParticleSystemRenderer> Cache = new();
public static ParticleSystemRenderer? GetRenderer(this ParticleSystem ps)
{
if (!ps) return null;
if (Cache.TryGetValue(ps, out var renderer) && renderer) return renderer;
var particleSystems = ps.GetComponents<ParticleSystem>();
var renderers = ps.GetComponents<ParticleSystemRenderer>();
var index = Array.IndexOf(particleSystems, ps);
renderer = index >= 0 && index < renderers.Length ? renderers[index] : ps.GetComponent<ParticleSystemRenderer>();
if (renderer) Cache.Add(ps, renderer);
return renderer;
}
}
}