Fix Font Load

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copecone committed 2026-10-05 15:26:38 +09:00
1 parent b15903f1e0
commit 6e348ecae3
2 files changed
+5 -3

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@@ -14,8 +14,8 @@ internal static class ModAssets
public static void Load()
{
FontBundle = BundleLoader.GetBundle("fonts");
NanumSquareNeoNormal = FontBundle.LoadAsset<TMP_FontAsset>("Assets/Fonts/NanumSquareNeoOTF-Bd SDF.asset");
NanumSquareNeoBold = FontBundle.LoadAsset<TMP_FontAsset>("Assets/Fonts/NanumSquareNeoOTF-Hv SDF.asset");
NanumSquareNeoNormal = FontBundle.LoadAsset<TMP_FontAsset>("NanumSquareNeoOTF-Bd SDF");
NanumSquareNeoBold = FontBundle.LoadAsset<TMP_FontAsset>("NanumSquareNeoOTF-Eb SDF");
Melon<RenderMod>.Logger.Msg("Fonts loaded successfully.");
ShaderBundle = BundleLoader.GetBundle("shaders");