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Fix Font Load
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@@ -94,7 +94,9 @@
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<ItemGroup>
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<ItemGroup>
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<Folder Include="Bundle/" />
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<Folder Include="Bundle/" />
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<EmbeddedResource Include="Bundle/*" />
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<EmbeddedResource Include="Bundle/Linux/*" />
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<EmbeddedResource Include="Bundle/Win64/*" />
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<EmbeddedResource Include="Bundle/OSX/*" />
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</ItemGroup>
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</ItemGroup>
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<!-- Build 후 XML 문서에서 ADOFAIRenderer.API 네임스페이스만 남기고 나머지 제거 -->
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<!-- Build 후 XML 문서에서 ADOFAIRenderer.API 네임스페이스만 남기고 나머지 제거 -->
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@@ -14,8 +14,8 @@ internal static class ModAssets
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public static void Load()
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public static void Load()
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{
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{
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FontBundle = BundleLoader.GetBundle("fonts");
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FontBundle = BundleLoader.GetBundle("fonts");
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NanumSquareNeoNormal = FontBundle.LoadAsset<TMP_FontAsset>("Assets/Fonts/NanumSquareNeoOTF-Bd SDF.asset");
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NanumSquareNeoNormal = FontBundle.LoadAsset<TMP_FontAsset>("NanumSquareNeoOTF-Bd SDF");
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NanumSquareNeoBold = FontBundle.LoadAsset<TMP_FontAsset>("Assets/Fonts/NanumSquareNeoOTF-Hv SDF.asset");
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NanumSquareNeoBold = FontBundle.LoadAsset<TMP_FontAsset>("NanumSquareNeoOTF-Eb SDF");
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Melon<RenderMod>.Logger.Msg("Fonts loaded successfully.");
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Melon<RenderMod>.Logger.Msg("Fonts loaded successfully.");
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ShaderBundle = BundleLoader.GetBundle("shaders");
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ShaderBundle = BundleLoader.GetBundle("shaders");
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