Fix Font Load

This commit is contained in:
copecone committed 2026-10-05 15:26:38 +09:00
1 parent b15903f1e0
commit 6e348ecae3
2 files changed
+5 -3

No files matched your search

+3 -1
View File
@@ -94,7 +94,9 @@
<ItemGroup> <ItemGroup>
<Folder Include="Bundle/" /> <Folder Include="Bundle/" />
<EmbeddedResource Include="Bundle/*" /> <EmbeddedResource Include="Bundle/Linux/*" />
<EmbeddedResource Include="Bundle/Win64/*" />
<EmbeddedResource Include="Bundle/OSX/*" />
</ItemGroup> </ItemGroup>
<!-- Build 후 XML 문서에서 ADOFAIRenderer.API 네임스페이스만 남기고 나머지 제거 --> <!-- Build 후 XML 문서에서 ADOFAIRenderer.API 네임스페이스만 남기고 나머지 제거 -->
+2 -2
View File
@@ -14,8 +14,8 @@ internal static class ModAssets
public static void Load() public static void Load()
{ {
FontBundle = BundleLoader.GetBundle("fonts"); FontBundle = BundleLoader.GetBundle("fonts");
NanumSquareNeoNormal = FontBundle.LoadAsset<TMP_FontAsset>("Assets/Fonts/NanumSquareNeoOTF-Bd SDF.asset"); NanumSquareNeoNormal = FontBundle.LoadAsset<TMP_FontAsset>("NanumSquareNeoOTF-Bd SDF");
NanumSquareNeoBold = FontBundle.LoadAsset<TMP_FontAsset>("Assets/Fonts/NanumSquareNeoOTF-Hv SDF.asset"); NanumSquareNeoBold = FontBundle.LoadAsset<TMP_FontAsset>("NanumSquareNeoOTF-Eb SDF");
Melon<RenderMod>.Logger.Msg("Fonts loaded successfully."); Melon<RenderMod>.Logger.Msg("Fonts loaded successfully.");
ShaderBundle = BundleLoader.GetBundle("shaders"); ShaderBundle = BundleLoader.GetBundle("shaders");