Improve UI Text Consistency

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copecone committed 2026-05-25 01:09:05 +09:00
1 parent 1d9db816a1
commit b10f72b529
2 files changed
+2 -3

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+1 -1
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@@ -93,7 +93,7 @@ namespace ADOFAIRenderer.Component
var remaining = Mathf.Max(0f, 3f - elapsed);
// 남은 시간 텍스트 업데이트
_textComponent.text = $"<color=#FF5252>탈출까지 {remaining:F1}초...</color>\n<size=40><color=#DDDDDD>Esc 키를 계속 누르고 계세요</color></size>";
_textComponent.text = $"<color=#FF5252>탈출까지 {remaining:F1}초..</color>\n<size=40><color=#DDDDDD>Esc 키를 계속 누르고 계세요</color></size>";
// 마이크로 펄스 애니메이션 적용 (누르는 동안 컨테이너 전체 크기가 부드럽게 커짐)
var scale = 1.0f + (elapsed / 3.0f) * 0.15f;
+1 -2
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@@ -96,7 +96,7 @@ namespace ADOFAIRenderer.Component
RenderMod.FrameCountBase = Time.frameCount;
RenderMod.IsRendering = true;
Countdown = 3;
Countdown = 3; WonFrame = -1;
if (!_escapeHandlerObj)
{
@@ -216,7 +216,6 @@ namespace ADOFAIRenderer.Component
RenderMod.SkipCount = 0;
EndRequested = false;
EndSuccessful = false;
WonFrame = -1;
var targetFps = Configuration.TargetFPS;
var videoFps = Configuration.VideoFPS;