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No files matched your search
+2
-1
@@ -41,4 +41,5 @@ GEMINI.md
|
||||
|
||||
# Developer Description Files
|
||||
/AsyncInputAutoplayFix.md
|
||||
/AudioMixerExplanation.md
|
||||
/AudioMixerExplanation.md
|
||||
/O5Theme.md
|
||||
+15
-27
@@ -9,12 +9,16 @@
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
|
||||
<LangVersion>11</LangVersion>
|
||||
<PackageLicenseExpression>GPL-3.0-or-later</PackageLicenseExpression>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>$(ADOFAI_PATH)\MelonLoader\net35\0Harmony.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="O5Kit">
|
||||
<HintPath>$(ADOFAI_PATH)\UserLibs\O5Kit.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>$(ADOFAI_PATH)\A Dance of Fire and Ice_Data\Managed\Assembly-CSharp.dll</HintPath>
|
||||
</Reference>
|
||||
@@ -80,37 +84,21 @@
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Remove="Bundle\Win64\fonts" />
|
||||
<EmbeddedResource Include="Bundle\Win64\fonts" />
|
||||
<None Remove="Bundle\Win64\scenes" />
|
||||
<EmbeddedResource Include="Bundle\Win64\scenes" />
|
||||
<None Remove="Bundle\Win64\shaders" />
|
||||
<EmbeddedResource Include="Bundle\Win64\shaders" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Remove="Bundle\Linux\fonts" />
|
||||
<EmbeddedResource Include="Bundle\Linux\fonts" />
|
||||
<None Remove="Bundle\Linux\scenes" />
|
||||
<EmbeddedResource Include="Bundle\Linux\scenes" />
|
||||
<None Remove="Bundle\Linux\shaders" />
|
||||
<EmbeddedResource Include="Bundle\Linux\shaders" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Remove="Bundle\OSX\fonts" />
|
||||
<EmbeddedResource Include="Bundle\OSX\fonts" />
|
||||
<None Remove="Bundle\OSX\scenes" />
|
||||
<EmbeddedResource Include="Bundle\OSX\scenes" />
|
||||
<None Remove="Bundle\OSX\shaders" />
|
||||
<EmbeddedResource Include="Bundle\OSX\shaders" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="FFmpeg.AutoGen" Version="8.1.0" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="Localization/Locale/*.json" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Folder Include="Bundle/" />
|
||||
<EmbeddedResource Include="Bundle/Linux/*" />
|
||||
<EmbeddedResource Include="Bundle/Win64/*" />
|
||||
<EmbeddedResource Include="Bundle/OSX/*" />
|
||||
</ItemGroup>
|
||||
|
||||
<!-- Build 후 XML 문서에서 ADOFAIRenderer.API 네임스페이스만 남기고 나머지 제거 -->
|
||||
<UsingTask TaskName="FilterXmlDoc" TaskFactory="RoslynCodeTaskFactory" AssemblyFile="$(MSBuildToolsPath)\Microsoft.Build.Tasks.Core.dll">
|
||||
<ParameterGroup>
|
||||
|
||||
@@ -146,8 +146,8 @@ public class RenderSession
|
||||
|
||||
RenderManager.Instance.levelPath = levelPath;
|
||||
RenderManager.Instance.Configuration = renderConfig;
|
||||
|
||||
RenderManager.Instance.StartLoadingOverride();
|
||||
|
||||
RenderManager.Instance.stage = RenderStage.Load;
|
||||
|
||||
if (_outputPath is null) RenderManager.Instance.SetupCaptureDirectory();
|
||||
else FileUtil.CreateDirectory(Path.GetDirectoryName(_outputPath) ?? throw new InvalidOperationException());
|
||||
|
||||
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+29
-106
@@ -9,13 +9,13 @@ using System.Linq;
|
||||
using ADOFAIRenderer.API;
|
||||
using ADOFAIRenderer.Data;
|
||||
using ADOFAIRenderer.UI;
|
||||
using ADOFAIRenderer.UI.Window;
|
||||
using ADOFAIRenderer.Util;
|
||||
using ADOFAIRenderer.Util.Audio;
|
||||
using ADOFAIRenderer.Util.FFmpeg;
|
||||
using FFmpeg.AutoGen;
|
||||
using HarmonyLib;
|
||||
using MelonLoader;
|
||||
using MelonLoader.Utils;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
using Random = UnityEngine.Random;
|
||||
@@ -23,6 +23,11 @@ using ThreadPriority = System.Threading.ThreadPriority;
|
||||
|
||||
namespace ADOFAIRenderer.Core;
|
||||
|
||||
internal enum RenderStage
|
||||
{
|
||||
None, Load, OnScene, Render
|
||||
}
|
||||
|
||||
internal static class RenderContext
|
||||
{
|
||||
public static bool Auto = true;
|
||||
@@ -69,11 +74,10 @@ internal class RenderManager : MonoBehaviour
|
||||
{
|
||||
// Singleton Accessors
|
||||
public static RenderManager Instance { get; private set; } = null!;
|
||||
public static bool IsActive => Instance && Instance.IsRendering;
|
||||
public static bool IsCapturingActive => Instance && Instance.IsCapturing;
|
||||
public static bool IsActive => Instance && Instance.stage >= RenderStage.OnScene;
|
||||
public static bool IsCapturingActive => Instance && Instance.stage >= RenderStage.Render;
|
||||
|
||||
public const int MaxQueuedFrames = 64;
|
||||
public const int MaxRenderRetry = 64;
|
||||
|
||||
// Statistics
|
||||
public long framesSent;
|
||||
@@ -88,9 +92,7 @@ internal class RenderManager : MonoBehaviour
|
||||
public RenderConfig Configuration = null!;
|
||||
|
||||
// Render Sessions State (OOP Instance Fields)
|
||||
public bool OverrideLoading { get; private set; }
|
||||
private bool IsRendering { get; set; }
|
||||
private bool IsCapturing { get; set; }
|
||||
public RenderStage stage = RenderStage.None;
|
||||
public double timeBase;
|
||||
public double unscaledTimeBase;
|
||||
public double dspTimeBase;
|
||||
@@ -100,8 +102,6 @@ internal class RenderManager : MonoBehaviour
|
||||
private AudioSyncCalculator SyncCalculator { get; set; } = null!;
|
||||
|
||||
private FrameReader? _frameReader;
|
||||
public bool renderCheck = true;
|
||||
public int skipCount;
|
||||
|
||||
public long frameCountForVideo;
|
||||
public long lastVideoFrameIndex = -1;
|
||||
@@ -146,28 +146,10 @@ internal class RenderManager : MonoBehaviour
|
||||
CleanUpActiveRender();
|
||||
}
|
||||
|
||||
public void StartLoadingOverride()
|
||||
{
|
||||
OverrideLoading = true;
|
||||
}
|
||||
|
||||
public void StartRendering()
|
||||
{
|
||||
IsRendering = true;
|
||||
}
|
||||
|
||||
public void StartCapturing()
|
||||
{
|
||||
IsCapturing = true;
|
||||
IsRenderCancelled = false;
|
||||
}
|
||||
|
||||
public void ResetRenderState(bool success)
|
||||
{
|
||||
IsRendering = false;
|
||||
IsCapturing = false;
|
||||
OverrideLoading = false;
|
||||
IsRenderCancelled = !success;
|
||||
stage = RenderStage.None;
|
||||
}
|
||||
|
||||
public void CleanUpActiveRender()
|
||||
@@ -237,9 +219,8 @@ internal class RenderManager : MonoBehaviour
|
||||
scrController.instance.noFailInfiniteMargin = true;
|
||||
}
|
||||
|
||||
StartRendering();
|
||||
countdown = 3;
|
||||
endFrame = -1;
|
||||
stage = RenderStage.OnScene;
|
||||
countdown = 3; endFrame = -1;
|
||||
|
||||
if (!_escapeHandlerObj)
|
||||
{
|
||||
@@ -252,7 +233,7 @@ internal class RenderManager : MonoBehaviour
|
||||
scrController.instance!.StartCoroutine(SetupPlay());
|
||||
}
|
||||
|
||||
if (!IsRendering) return;
|
||||
if (Instance.stage < RenderStage.OnScene) return;
|
||||
if (!scrController.instance || scrController.instance.state == States.Fail || scrController.instance.state == States.Fail2)
|
||||
{
|
||||
ResetRenderState(success: false);
|
||||
@@ -276,59 +257,13 @@ internal class RenderManager : MonoBehaviour
|
||||
|
||||
public void OnPreUpdate()
|
||||
{
|
||||
if (!IsRendering) return;
|
||||
|
||||
// [Retry logic when frame rendering is skipped due to lag (ported from original mod)]
|
||||
if (renderCheck && IsCapturing)
|
||||
{
|
||||
if (skipCount < MaxRenderRetry)
|
||||
{
|
||||
Melon<RenderMod>.Logger.Warning($"[Render Skipped] Frame {frameCount} rendering missed. Retrying... (Attempt {skipCount + 1}/{MaxRenderRetry})");
|
||||
skipCount++;
|
||||
Time.timeScale = 0f; // Pause progress time (retry)
|
||||
return; // Wait without advancing update
|
||||
}
|
||||
|
||||
// If retries exceed limit, supply a fallback black frame to prevent freezing the pipeline
|
||||
Melon<RenderMod>.Logger.Error($"[Render Skipped] Frame {frameCount} rendering failed after 60 retries. Supplying black frame.");
|
||||
|
||||
var currentFrame = frameCountForVideo++;
|
||||
var renderFPS = Configuration.RenderFPS;
|
||||
var videoFPS = Configuration.VideoFPS;
|
||||
var effectiveVideoFps = Math.Min(videoFPS, renderFPS);
|
||||
var videoFrameIndex = (long)(currentFrame * effectiveVideoFps / renderFPS);
|
||||
|
||||
if (videoFrameIndex > lastVideoFrameIndex)
|
||||
{
|
||||
lastVideoFrameIndex = videoFrameIndex;
|
||||
lastRequestedVideoFrameIndex = videoFrameIndex;
|
||||
|
||||
var byteSize = Configuration.RenderWidth * Configuration.RenderHeight * 4;
|
||||
var blackFrame = ArrayPool<byte>.Shared.Rent(byteSize);
|
||||
Array.Clear(blackFrame, 0, byteSize);
|
||||
|
||||
lock (ImageQueue)
|
||||
{
|
||||
ImageQueue[videoFrameIndex] = new CapturedFrame
|
||||
{
|
||||
ManagedBuffer = blackFrame,
|
||||
Length = byteSize
|
||||
};
|
||||
}
|
||||
FrameAvailableEvent.Set();
|
||||
}
|
||||
|
||||
renderCheck = false; // Allow progress
|
||||
}
|
||||
|
||||
skipCount = 0;
|
||||
renderCheck = true; // Reset for next frame check
|
||||
if (Instance.stage < RenderStage.OnScene) return;
|
||||
frameCount++;
|
||||
}
|
||||
|
||||
public void OnLastUpdate()
|
||||
{
|
||||
if (!OverrideLoading) return;
|
||||
if (Instance.stage < RenderStage.Load) return;
|
||||
if (!Configuration.AdvancedConfig.NonTile) return;
|
||||
foreach (var floor in scrLevelMaker.instance.listFloors
|
||||
.Where(floor => floor.holdRenderer && floor.holdRenderer.m_meshRenderer.enabled))
|
||||
@@ -342,14 +277,12 @@ internal class RenderManager : MonoBehaviour
|
||||
// ReSharper disable once Unity.IncorrectMethodSignature
|
||||
public void OnPostFrame(RenderTexture? texture)
|
||||
{
|
||||
if (!IsCapturing || !texture) return;
|
||||
|
||||
renderCheck = false; // Normal rendering complete for this frame
|
||||
if (Instance.stage < RenderStage.Render || !texture) return;
|
||||
|
||||
// [Backpressure Throttling]
|
||||
isThrottling = false;
|
||||
|
||||
while (IsCapturing && IsRendering)
|
||||
|
||||
while (Instance.stage >= RenderStage.Render)
|
||||
{
|
||||
int count;
|
||||
lock (ImageQueue)
|
||||
@@ -403,15 +336,15 @@ internal class RenderManager : MonoBehaviour
|
||||
var quitDelegate =
|
||||
(Func<bool>)Delegate.CreateDelegate(typeof(Func<bool>), scnEditor.instance, targetMethod);
|
||||
|
||||
if (Instance) Instance.StartLoadingOverride();
|
||||
Application.wantsToQuit -= quitDelegate;
|
||||
ADOBase.loader.LoadSceneWithTransition(WipeDirection.StartsFromRight, "Assets/Scenes/RenderSettingsScene.unity");
|
||||
RenderConfigWindow.CreateWindow();
|
||||
// ADOBase.loader.LoadSceneWithTransition(WipeDirection.StartsFromRight, "Assets/Scenes/RenderSettingsScene.unity");
|
||||
});
|
||||
}
|
||||
|
||||
public void SetupCaptureDirectory()
|
||||
{
|
||||
var renderDir = Path.Combine(MelonEnvironment.GameRootDirectory, "Render");
|
||||
var renderDir = GlobalSettings.EffectiveOutputDirectory;
|
||||
FileUtil.CreateDirectory(renderDir);
|
||||
}
|
||||
|
||||
@@ -431,9 +364,10 @@ internal class RenderManager : MonoBehaviour
|
||||
|
||||
private IEnumerator SetupPlay()
|
||||
{
|
||||
if (Configuration.AudioConfig.RenderAudio && Configuration.VideoConfig.Codec is Codec.VP9 or Codec.AV1 or Codec.VVC)
|
||||
if (Configuration.AudioConfig.RenderAudio)
|
||||
{
|
||||
Configuration.AudioConfig.AudioSampleRate = 48000;
|
||||
if (!CodecUtil.AvailableSampleRate[CodecUtil.AudioCodecMatch[Configuration.VideoConfig.Codec]].Contains(Configuration.AudioConfig.AudioSampleRate))
|
||||
Configuration.AudioConfig.AudioSampleRate = 48000; // most compatible value
|
||||
}
|
||||
|
||||
for (; countdown > 0; countdown--)
|
||||
@@ -470,7 +404,7 @@ internal class RenderManager : MonoBehaviour
|
||||
yield break;
|
||||
}
|
||||
|
||||
StartCapturing();
|
||||
Instance.stage = RenderStage.Render;
|
||||
scrController.instance.paused = scrController.instance.audioPaused = false;
|
||||
scrController.instance.levelWasSkipped = true;
|
||||
|
||||
@@ -511,8 +445,6 @@ internal class RenderManager : MonoBehaviour
|
||||
frameCountForVideo = 0;
|
||||
lastVideoFrameIndex = -1;
|
||||
lastRequestedVideoFrameIndex = -1;
|
||||
renderCheck = true;
|
||||
skipCount = 0;
|
||||
endRequested = false;
|
||||
endSuccessful = false;
|
||||
FrameAvailableEvent.Reset();
|
||||
@@ -525,14 +457,14 @@ internal class RenderManager : MonoBehaviour
|
||||
else {
|
||||
var fileName = startTime.ToString("yyyy-MM-dd HH-mm-ss") +
|
||||
$".{Configuration.AdvancedConfig.FileExtension.TrimStart('.').ToLower()}";
|
||||
CurrentOutPath = Path.Combine(MelonEnvironment.GameRootDirectory, "Render", fileName);
|
||||
CurrentOutPath = Path.Combine(GlobalSettings.EffectiveOutputDirectory, fileName);
|
||||
}
|
||||
|
||||
FFmpegNativeEncoder? videoFFmpeg = null;
|
||||
try
|
||||
{
|
||||
var effectiveVideoFps = Math.Min(videoFPS, renderFPS);
|
||||
var codecId = AudioCodecMatch[Configuration.VideoConfig.Codec];
|
||||
var codecId = CodecUtil.AudioCodecMatch[Configuration.VideoConfig.Codec];
|
||||
var settings = new FFmpegNativeEncoder.EncoderSettings
|
||||
{
|
||||
Width = Configuration.RenderWidth,
|
||||
@@ -592,7 +524,7 @@ internal class RenderManager : MonoBehaviour
|
||||
{
|
||||
var firstKey = ImageQueue.Keys[0];
|
||||
|
||||
if (firstKey > passCount && !IsCapturing)
|
||||
if (firstKey > passCount && Instance.stage < RenderStage.Render)
|
||||
{
|
||||
passCount = firstKey;
|
||||
}
|
||||
@@ -844,7 +776,7 @@ internal class RenderManager : MonoBehaviour
|
||||
_frameReader?.Dispose();
|
||||
AudioMixer?.Reset(); AudioMixer = null;
|
||||
SyncCalculator.Reset();
|
||||
|
||||
|
||||
RenderContext.Reset();
|
||||
|
||||
ADOBase.loader.LoadSceneWithTransition(WipeDirection.StartsFromRight, "scnEditor");
|
||||
@@ -885,13 +817,4 @@ internal class RenderManager : MonoBehaviour
|
||||
Melon<RenderMod>.Logger.Error($"OnLastUpdate callback caused error: {err}");
|
||||
}
|
||||
}
|
||||
|
||||
private static readonly Dictionary<Codec, AVCodecID> AudioCodecMatch = new()
|
||||
{
|
||||
[Codec.H264] = AVCodecID.AV_CODEC_ID_AAC,
|
||||
[Codec.H265] = AVCodecID.AV_CODEC_ID_AAC,
|
||||
[Codec.VP9] = AVCodecID.AV_CODEC_ID_OPUS,
|
||||
[Codec.AV1] = AVCodecID.AV_CODEC_ID_OPUS,
|
||||
[Codec.VVC] = AVCodecID.AV_CODEC_ID_OPUS
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,79 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using MelonLoader;
|
||||
using MelonLoader.Utils;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace ADOFAIRenderer.Data;
|
||||
|
||||
public class GlobalConfig
|
||||
{
|
||||
public string? OutputDirectory { get; set; }
|
||||
}
|
||||
|
||||
public static class GlobalSettings
|
||||
{
|
||||
private static string SettingsFilePath =>
|
||||
Path.Combine(MelonEnvironment.GameRootDirectory, "UserData", "ADOFAIRenderer", "global_settings.json");
|
||||
|
||||
public static GlobalConfig Current { get; set; } = new();
|
||||
|
||||
public static string DefaultOutputDirectory =>
|
||||
Path.Combine(MelonEnvironment.GameRootDirectory, "Render");
|
||||
|
||||
public static string EffectiveOutputDirectory
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!string.IsNullOrWhiteSpace(Current.OutputDirectory) && Directory.Exists(Current.OutputDirectory))
|
||||
{
|
||||
return Current.OutputDirectory;
|
||||
}
|
||||
|
||||
return DefaultOutputDirectory;
|
||||
}
|
||||
}
|
||||
|
||||
static GlobalSettings()
|
||||
{
|
||||
Load();
|
||||
}
|
||||
|
||||
public static void Load()
|
||||
{
|
||||
try
|
||||
{
|
||||
if (File.Exists(SettingsFilePath))
|
||||
{
|
||||
var json = File.ReadAllText(SettingsFilePath);
|
||||
Current = JsonConvert.DeserializeObject<GlobalConfig>(json) ?? new GlobalConfig();
|
||||
return;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MelonLogger.Warning($"[GlobalSettings] Failed to load global settings: {ex.Message}");
|
||||
}
|
||||
|
||||
Current = new GlobalConfig();
|
||||
}
|
||||
|
||||
public static void Save()
|
||||
{
|
||||
try
|
||||
{
|
||||
var dir = Path.GetDirectoryName(SettingsFilePath);
|
||||
if (!string.IsNullOrEmpty(dir) && !Directory.Exists(dir))
|
||||
{
|
||||
Directory.CreateDirectory(dir);
|
||||
}
|
||||
|
||||
var json = JsonConvert.SerializeObject(Current, Formatting.Indented);
|
||||
File.WriteAllText(SettingsFilePath, json);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MelonLogger.Warning($"[GlobalSettings] Failed to save global settings: {ex.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using ADOFAIRenderer.Util.FFmpeg;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ADOFAIRenderer.Data;
|
||||
|
||||
@@ -16,7 +17,7 @@ public class RenderConfig
|
||||
public AudioEncodingConfig AudioConfig { get; set; } = new();
|
||||
public AdvancedConfig AdvancedConfig { get; set; } = new();
|
||||
|
||||
public double DelayAfterEnd { get; set; }
|
||||
public double DelayAfterEnd { get; set; } = 15;
|
||||
public bool ShowJudgementText { get; set; } = false;
|
||||
}
|
||||
|
||||
@@ -27,6 +28,10 @@ public class AdvancedConfig
|
||||
public bool ProcessAudio { get; set; } = true;
|
||||
public bool NonTile { get; set; } = false;
|
||||
public string FileExtension { get; set; } = "mkv";
|
||||
|
||||
public Color? firePlanetColor = null;
|
||||
public Color? icePlanetColor = null;
|
||||
public Color? windPlanetColor = null;
|
||||
}
|
||||
|
||||
public class VideoEncodingConfig
|
||||
@@ -44,7 +49,7 @@ public class VideoEncodingConfig
|
||||
|
||||
public class AudioEncodingConfig
|
||||
{
|
||||
private int _audioSampleRate = 44100;
|
||||
private int _audioSampleRate = 48000;
|
||||
private int _audioChannels = 2;
|
||||
private int _audioBitrate = 256000;
|
||||
|
||||
@@ -52,8 +57,8 @@ public class AudioEncodingConfig
|
||||
|
||||
public int AudioSampleRate
|
||||
{
|
||||
get => _audioSampleRate <= 0 ? 44100 : _audioSampleRate;
|
||||
set => _audioSampleRate = value <= 0 ? 44100 : value;
|
||||
get => _audioSampleRate <= 0 ? 48000 : _audioSampleRate;
|
||||
set => _audioSampleRate = value <= 0 ? 48000 : value;
|
||||
}
|
||||
|
||||
public int AudioChannels
|
||||
|
||||
@@ -1,21 +1,674 @@
|
||||
MIT License
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (c) 2026 ADOFAI Editor Forum
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
Preamble
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||
@@ -0,0 +1,36 @@
|
||||
{
|
||||
"ui.render_config.window_title": "Render Config",
|
||||
"ui.render_config.render_fps": "Render FPS",
|
||||
"ui.render_config.video_fps": "Video FPS",
|
||||
"ui.render_config.render_width": "Render Width",
|
||||
"ui.render_config.render_height": "Render Height",
|
||||
"ui.render_config.delay_after_end": "Delay After End (s)",
|
||||
"ui.render_config.show_judgement": "Show Judgement Text",
|
||||
"ui.render_config.video_encoding": "Video Encoding Config",
|
||||
"ui.render_config.audio_encoding": "Audio Encoding Config",
|
||||
"ui.render_config.global_settings": "Global Settings",
|
||||
"ui.render_config.advanced_settings": "Advanced Settings",
|
||||
"ui.render_config.go_render": "Go Render",
|
||||
"ui.render_config.codec": "Codec",
|
||||
"ui.render_config.rate_control": "Rate Control Mode",
|
||||
"ui.render_config.bitrate": "Bitrate (kbps)",
|
||||
"ui.render_config.max_bitrate": "Max Bitrate (kbps)",
|
||||
"ui.render_config.qp": "Quality (QP)",
|
||||
"ui.render_config.keyframe_interval": "Keyframe Interval (s)",
|
||||
"ui.render_config.force_software": "Force Software Encoder",
|
||||
"ui.render_config.render_audio": "Render Audio",
|
||||
"ui.render_config.sample_rate": "Sample Rate (Hz)",
|
||||
"ui.render_config.channels": "Audio Channels",
|
||||
"ui.render_config.audio_bitrate": "Audio Bitrate (kbps)",
|
||||
"ui.render_config.output_dir": "Output Directory",
|
||||
"ui.render_config.browse": "Browse...",
|
||||
"ui.render_config.reset_default": "Reset to Default",
|
||||
"ui.render_config.file_extension": "File Extension",
|
||||
"ui.render_config.process_audio": "Process Audio",
|
||||
"ui.render_config.non_tile": "Non-Tile Mode",
|
||||
"ui.render_config.random_seed": "Random Seed (Optional)",
|
||||
"ui.render_config.validation_title": "Invalid Settings",
|
||||
"ui.render_config.validation_error": "Please check your input values:\n- Width and Height must be integers > 0\n- Render FPS and Video FPS must be > 0\n- Delay After End must be >= 0",
|
||||
"ui.render_config.invalid_path": "Output directory path is invalid:\n{0}",
|
||||
"ui.render_config.expired": "(Expired)"
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
{
|
||||
"ui.render_config.window_title": "렌더 설정",
|
||||
"ui.render_config.render_fps": "렌더링 FPS",
|
||||
"ui.render_config.video_fps": "영상 FPS",
|
||||
"ui.render_config.render_width": "렌더링 너비",
|
||||
"ui.render_config.render_height": "렌더링 높이",
|
||||
"ui.render_config.delay_after_end": "종료 후 대기 시간 (초)",
|
||||
"ui.render_config.show_judgement": "판정 텍스트 표시",
|
||||
"ui.render_config.video_encoding": "Video Encoding Config",
|
||||
"ui.render_config.audio_encoding": "Audio Encoding Config",
|
||||
"ui.render_config.global_settings": "Global Settings",
|
||||
"ui.render_config.advanced_settings": "Advanced Settings",
|
||||
"ui.render_config.go_render": "렌더 시작",
|
||||
"ui.render_config.codec": "코덱",
|
||||
"ui.render_config.rate_control": "비트레이트 제어 모드",
|
||||
"ui.render_config.bitrate": "비트레이트 (kbps)",
|
||||
"ui.render_config.max_bitrate": "최대 비트레이트 (kbps)",
|
||||
"ui.render_config.qp": "품질 (QP)",
|
||||
"ui.render_config.keyframe_interval": "키프레임 간격 (초)",
|
||||
"ui.render_config.force_software": "강제 소프트웨어 인코더",
|
||||
"ui.render_config.render_audio": "오디오 렌더링",
|
||||
"ui.render_config.sample_rate": "샘플레이트 (Hz)",
|
||||
"ui.render_config.channels": "오디오 채널",
|
||||
"ui.render_config.audio_bitrate": "오디오 비트레이트 (kbps)",
|
||||
"ui.render_config.output_dir": "출력 디렉토리",
|
||||
"ui.render_config.browse": "찾아보기...",
|
||||
"ui.render_config.reset_default": "기본값으로 초기화",
|
||||
"ui.render_config.file_extension": "파일 확장자",
|
||||
"ui.render_config.process_audio": "오디오 처리",
|
||||
"ui.render_config.non_tile": "논타일 모드",
|
||||
"ui.render_config.random_seed": "랜덤 시드 (선택 사항)",
|
||||
"ui.render_config.validation_title": "설정 오류",
|
||||
"ui.render_config.validation_error": "입력값을 확인해 주세요:\n- 너비와 높이는 0보다 큰 정수여야 합니다.\n- 렌더 FPS와 영상 FPS는 0보다 커야 합니다.\n- 종료 후 대기 시간은 0 이상이어야 합니다.",
|
||||
"ui.render_config.invalid_path": "출력 디렉토리 경로가 올바르지 않습니다:\n{0}",
|
||||
"ui.render_config.expired": "(만료됨)"
|
||||
}
|
||||
@@ -0,0 +1,246 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using MelonLoader;
|
||||
using Newtonsoft.Json;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ADOFAIRenderer.Localization;
|
||||
|
||||
/// <summary>
|
||||
/// Provides access to localized strings and handles language synchronization with the game.
|
||||
/// </summary>
|
||||
internal static class LocalizationManager
|
||||
{
|
||||
private static readonly Dictionary<string, Dictionary<string, string>> Locales = new(StringComparer.OrdinalIgnoreCase);
|
||||
private static readonly string FallbackLocaleCode = "en";
|
||||
|
||||
/// <summary>
|
||||
/// Event triggered when the active language changes.
|
||||
/// </summary>
|
||||
public static event Action<SystemLanguage>? OnLanguageChanged;
|
||||
|
||||
/// <summary>
|
||||
/// Currently active SystemLanguage.
|
||||
/// </summary>
|
||||
public static SystemLanguage CurrentLanguage { get; private set; } = SystemLanguage.English;
|
||||
|
||||
/// <summary>
|
||||
/// Currently active locale code (e.g. "en", "ko").
|
||||
/// </summary>
|
||||
public static string CurrentLocaleCode { get; private set; } = "en";
|
||||
|
||||
private static bool _initialized;
|
||||
|
||||
static LocalizationManager()
|
||||
{
|
||||
Initialize();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initializes the localization system and loads embedded language dictionaries.
|
||||
/// </summary>
|
||||
public static void Initialize()
|
||||
{
|
||||
if (_initialized) return;
|
||||
_initialized = true;
|
||||
|
||||
LoadEmbeddedLocales();
|
||||
|
||||
// Detect initial language from game settings
|
||||
var initialLang = DetectGameLanguage();
|
||||
SetLanguage(initialLang, notify: false);
|
||||
|
||||
LogMsg($"[Localization] Initialized. Active language: {CurrentLanguage} ({CurrentLocaleCode})");
|
||||
}
|
||||
|
||||
private static void LogMsg(string msg)
|
||||
{
|
||||
try { Melon<RenderMod>.Logger.Msg(msg); }
|
||||
catch { Console.WriteLine(msg); }
|
||||
}
|
||||
|
||||
private static void LogError(string msg)
|
||||
{
|
||||
try { Melon<RenderMod>.Logger.Error(msg); }
|
||||
catch { Console.Error.WriteLine(msg); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Loads all *.json locale files embedded in this assembly.
|
||||
/// </summary>
|
||||
private static void LoadEmbeddedLocales()
|
||||
{
|
||||
var assembly = typeof(LocalizationManager).Assembly;
|
||||
var resourceNames = assembly.GetManifestResourceNames();
|
||||
|
||||
foreach (var resourceName in resourceNames)
|
||||
{
|
||||
if (!resourceName.EndsWith(".json", StringComparison.OrdinalIgnoreCase)) continue;
|
||||
if (!resourceName.Contains("Localization.Locale")) continue;
|
||||
|
||||
try
|
||||
{
|
||||
using var stream = assembly.GetManifestResourceStream(resourceName);
|
||||
if (stream == null) continue;
|
||||
|
||||
using var reader = new StreamReader(stream);
|
||||
var json = reader.ReadToEnd();
|
||||
var dict = JsonConvert.DeserializeObject<Dictionary<string, string>>(json);
|
||||
|
||||
if (dict != null)
|
||||
{
|
||||
// Extract locale code from resource name: e.g. "ADOFAIRenderer.Localization.Locale.ko.json" -> "ko"
|
||||
var parts = resourceName.Split('.');
|
||||
if (parts.Length >= 2)
|
||||
{
|
||||
var code = parts[^2].ToLowerInvariant();
|
||||
Locales[code] = dict;
|
||||
LogMsg($"[Localization] Loaded locale '{code}' ({dict.Count} keys).");
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
LogError($"[Localization] Failed to load locale resource '{resourceName}': {ex.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the active language and notifies subscribers if changed.
|
||||
/// </summary>
|
||||
public static void SetLanguage(SystemLanguage language, bool notify = true)
|
||||
{
|
||||
var localeCode = LanguageToLocaleCode(language);
|
||||
if (!Locales.ContainsKey(localeCode))
|
||||
{
|
||||
// Fallback to English if translation for this language does not exist
|
||||
localeCode = FallbackLocaleCode;
|
||||
}
|
||||
|
||||
var isChanged = language != CurrentLanguage || localeCode != CurrentLocaleCode;
|
||||
|
||||
CurrentLanguage = language;
|
||||
CurrentLocaleCode = localeCode;
|
||||
|
||||
if (isChanged && notify)
|
||||
{
|
||||
LogMsg($"[Localization] Language changed to: {CurrentLanguage} ({CurrentLocaleCode})");
|
||||
try
|
||||
{
|
||||
OnLanguageChanged?.Invoke(CurrentLanguage);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
LogError($"[Localization] Error during OnLanguageChanged notification: {ex.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves a localized string for the specified key.
|
||||
/// </summary>
|
||||
public static string Get(string key)
|
||||
{
|
||||
if (string.IsNullOrEmpty(key)) return string.Empty;
|
||||
if (!_initialized) Initialize();
|
||||
|
||||
// 1. Try currently active locale
|
||||
if (Locales.TryGetValue(CurrentLocaleCode, out var activeDict) && activeDict.TryGetValue(key, out var val))
|
||||
{
|
||||
return val;
|
||||
}
|
||||
|
||||
// 2. Fallback to English locale
|
||||
if (CurrentLocaleCode != FallbackLocaleCode &&
|
||||
Locales.TryGetValue(FallbackLocaleCode, out var fallbackDict) &&
|
||||
fallbackDict.TryGetValue(key, out var fallbackVal))
|
||||
{
|
||||
return fallbackVal;
|
||||
}
|
||||
|
||||
// 3. Fallback to raw key if missing
|
||||
return key;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves a formatted localized string.
|
||||
/// </summary>
|
||||
public static string Get(string key, params object[] args)
|
||||
{
|
||||
var template = Get(key);
|
||||
if (args.Length == 0) return template;
|
||||
|
||||
try
|
||||
{
|
||||
return string.Format(template, args);
|
||||
}
|
||||
catch (FormatException)
|
||||
{
|
||||
return template;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Maps Unity's SystemLanguage enum to an internal locale code.
|
||||
/// </summary>
|
||||
private static string LanguageToLocaleCode(SystemLanguage language)
|
||||
{
|
||||
return language switch
|
||||
{
|
||||
SystemLanguage.Korean => "ko",
|
||||
_ => "en"
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to read the game's current language from RDString or Persistence.
|
||||
/// </summary>
|
||||
private static SystemLanguage DetectGameLanguage()
|
||||
{
|
||||
try
|
||||
{
|
||||
// First attempt: RDString.language
|
||||
return RDString.language;
|
||||
}
|
||||
catch
|
||||
{
|
||||
try
|
||||
{
|
||||
// Fallback attempt: Persistence.language
|
||||
return Persistence.language;
|
||||
}
|
||||
catch
|
||||
{
|
||||
return SystemLanguage.English;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Convenient shorthand alias for <see cref="LocalizationManager"/>.
|
||||
/// </summary>
|
||||
// ReSharper disable once InconsistentNaming
|
||||
internal static class I18n
|
||||
{
|
||||
/// <inheritdoc cref="LocalizationManager.Get(string)"/>
|
||||
public static string Get(string key) => LocalizationManager.Get(key);
|
||||
|
||||
/// <inheritdoc cref="LocalizationManager.Get(string, object[])"/>
|
||||
public static string Get(string key, params object[] args) => LocalizationManager.Get(key, args);
|
||||
|
||||
/// <inheritdoc cref="LocalizationManager.CurrentLanguage"/>
|
||||
public static SystemLanguage CurrentLanguage => LocalizationManager.CurrentLanguage;
|
||||
|
||||
/// <inheritdoc cref="LocalizationManager.CurrentLocaleCode"/>
|
||||
public static string CurrentLocaleCode => LocalizationManager.CurrentLocaleCode;
|
||||
|
||||
/// <inheritdoc cref="LocalizationManager.OnLanguageChanged"/>
|
||||
public static event Action<SystemLanguage>? OnLanguageChanged
|
||||
{
|
||||
add => LocalizationManager.OnLanguageChanged += value;
|
||||
remove => LocalizationManager.OnLanguageChanged -= value;
|
||||
}
|
||||
}
|
||||
@@ -13,7 +13,7 @@ public static class AsyncInputPatches
|
||||
{
|
||||
if (!RenderManager.IsActive) return true;
|
||||
// Force offsetTick to match instantly without 1/100 damping division when rendering
|
||||
AsyncInputManager.offsetTick = AsyncInputManager.currFrameTick - (ulong)(scrConductor.instance.dspTime * 10000000.0);
|
||||
AsyncInputManager.offsetTick = AsyncInputManager.currFrameTick - (long)(scrConductor.instance.dspTime * 10000000.0);
|
||||
AsyncInputManager.offsetTickUpdated = true;
|
||||
return false; // Skip the original damped offset calculation
|
||||
}
|
||||
|
||||
@@ -158,7 +158,7 @@ public static class RenderEnvironmentPatches
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
public static void Prefix(ref bool stream)
|
||||
{
|
||||
if (RenderManager.Instance && RenderManager.Instance.OverrideLoading && RenderManager.Instance.Configuration.AdvancedConfig.ProcessAudio)
|
||||
if (RenderManager.Instance && RenderManager.Instance.stage >= RenderStage.Load && RenderManager.Instance.Configuration.AdvancedConfig.ProcessAudio)
|
||||
stream = false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
using ADOFAIRenderer.Localization;
|
||||
using HarmonyLib;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ADOFAIRenderer.Patch.Game;
|
||||
|
||||
/// <summary>
|
||||
/// Synchronizes mod localization with ADOFAI's in-game language settings.
|
||||
/// </summary>
|
||||
[HarmonyPatch(typeof(RDString))]
|
||||
internal static class LanguageSyncPatch
|
||||
{
|
||||
[HarmonyPatch(nameof(RDString.ChangeLanguage))]
|
||||
[HarmonyPostfix]
|
||||
public static void OnChangeLanguage(SystemLanguage language)
|
||||
{
|
||||
LocalizationManager.SetLanguage(language);
|
||||
}
|
||||
|
||||
[HarmonyPatch(nameof(RDString.Setup))]
|
||||
[HarmonyPostfix]
|
||||
public static void OnSetup()
|
||||
{
|
||||
LocalizationManager.SetLanguage(RDString.language);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
using ADOFAIRenderer.Core;
|
||||
using HarmonyLib;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ADOFAIRenderer.Patch.Game;
|
||||
|
||||
[HarmonyPatch(typeof(PlanetRenderer))]
|
||||
public static class PlanetRendererPatch
|
||||
{
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch("SetColor")]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
private static void OverrideColor(PlanetRenderer __instance, ref PlanetColor planetColor)
|
||||
{
|
||||
if (RenderManager.Instance.stage == RenderStage.None) return;
|
||||
|
||||
var advConf = RenderManager.Instance.Configuration.AdvancedConfig;
|
||||
ApplyColor(ref planetColor, scrController.instance.planetRed, advConf.firePlanetColor);
|
||||
ApplyColor(ref planetColor, scrController.instance.planetBlue, advConf.icePlanetColor);
|
||||
ApplyColor(ref planetColor, scrController.instance.planetGreen, advConf.windPlanetColor);
|
||||
|
||||
return;
|
||||
|
||||
void ApplyColor(ref PlanetColor planetColor, scrPlanet? targetPlanet, Color? customColor)
|
||||
{
|
||||
if (targetPlanet != null && __instance == targetPlanet.planetRenderer && customColor != null)
|
||||
planetColor = new PlanetColor(customColor.Value);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -14,7 +14,7 @@ public static class scnGamePatch
|
||||
[HarmonyPatch("Play")]
|
||||
public static void ProcessFloors()
|
||||
{
|
||||
var nonTile = RenderManager.Instance.OverrideLoading &&
|
||||
var nonTile = RenderManager.Instance.stage >= RenderStage.Load &&
|
||||
RenderManager.Instance.Configuration.AdvancedConfig.NonTile;
|
||||
|
||||
if (!nonTile) return;
|
||||
|
||||
@@ -14,7 +14,7 @@ public class scrFloorPatch
|
||||
{
|
||||
if (!scrLevelMaker.instance.listFloors.Contains(__instance)) return true;
|
||||
|
||||
var nonTile = RenderManager.Instance.OverrideLoading &&
|
||||
var nonTile = RenderManager.Instance.stage >= RenderStage.Load &&
|
||||
RenderManager.Instance.Configuration.AdvancedConfig.NonTile;
|
||||
return !nonTile;
|
||||
}
|
||||
|
||||
@@ -13,7 +13,7 @@ public static class scrPortalParticlesPatch
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static void ForceScaledTime(scrPortalParticles __instance)
|
||||
{
|
||||
if (!RenderManager.Instance || !RenderManager.Instance.OverrideLoading) return;
|
||||
if (!RenderManager.Instance || RenderManager.Instance.stage < RenderStage.Load) return;
|
||||
if (__instance == null) return;
|
||||
|
||||
var particleSystems = __instance.GetComponentsInChildren<ParticleSystem>(true);
|
||||
|
||||
@@ -0,0 +1,93 @@
|
||||
# ADOFAI Renderer
|
||||
|
||||
> **Lossless, stutter-free, and high-quality video rendering for *A Dance of Fire and Ice* — even on low-end PCs.**
|
||||
|
||||
> [!NOTE]
|
||||
> This project is currently in active development. Features, APIs, and documentation are subject to change at any time.
|
||||
|
||||
---
|
||||
|
||||
## 📖 About The Project
|
||||
|
||||
**ADOFAIRenderer** was originally initiated by **square3ang** in 2024 and officially saw its first alpha release in 2025. Today, it is actively maintained under the **ADOFAI Editor Forum** as a support project dedicated to level creators.
|
||||
|
||||
By decoupling the game's simulation timestep from wall-clock time, ADOFAI Renderer enables creators to produce smooth, ultra-high-definition game videos with perfect audio sync, regardless of hardware limitations or level complexity.
|
||||
|
||||
---
|
||||
|
||||
## ✨ Key Features
|
||||
|
||||
- **🎮 Low-Spec Friendly Offline Rendering**
|
||||
- Eliminates lag, frame drops, and stuttering caused by complex visual effects and heavy custom levels from the final video.
|
||||
- Guarantees deterministic, frame-perfect video capture.
|
||||
|
||||
- **🌐 Cross-Platform Support**
|
||||
- Fully supports **Windows**, **macOS**, and **Linux** environments.
|
||||
|
||||
- **🎥 Fully Customizable Video Output**
|
||||
- **Independent Frame Rates**: Configure `Render FPS` and `Video FPS` independently.
|
||||
- **Arbitrary Resolutions**: Render in standard HD/4K or any custom resolution.
|
||||
- **Encoding Options**: Supports modern codecs (AV1, etc.) with configurable Bitrate Control (CBR, VBR, QP/Lossless) and hardware acceleration (with software fallback).
|
||||
|
||||
- **🎵 Sample-Accurate Audio Rendering**
|
||||
- Captures and synchronizes in-game music and sound effects directly with rendered video frames.
|
||||
- Custom audio sample rate, channels (mono/stereo), and bitrate settings.
|
||||
|
||||
- **⚙️ Creator-Focused Workflow & UI**
|
||||
- **In-Game Configuration**: Easily tune video, audio, and advanced rendering parameters directly inside ADOFAI.
|
||||
- **Preset System**: Save and load custom render configurations for different use cases.
|
||||
- **Real-Time Monitor**: Live HUD tracking render queue, sent frames, memory usage, and throttling.
|
||||
- **Advanced Controls**: Toggle judgement texts, adjust post-level delay, configure random seeds, or enable Non-Tile mode.
|
||||
|
||||
- **📦 Built-in FFmpeg Integration**
|
||||
- Integrated one-click in-game FFmpeg downloader and setup for seamless installation.
|
||||
|
||||
- **🔌 Developer API**
|
||||
- Offers a fluent API (`RenderSession`) allowing other mods to programmatically configure, trigger, and control rendering sessions.
|
||||
- Full API reference and usage details are documented directly in the codebase via XML documentation comments.
|
||||
|
||||
---
|
||||
|
||||
## 🛠️ Requirements
|
||||
|
||||
- **Operating System**: Windows, macOS, or Linux
|
||||
- **A Dance of Fire and Ice**
|
||||
- **[MelonLoader](https://melonwiki.xyz/)**
|
||||
- **FFmpeg** (Can be downloaded automatically via the in-game popup)
|
||||
|
||||
---
|
||||
|
||||
## 🏗️ Building from Source
|
||||
|
||||
> [!WARNING]
|
||||
> The build configuration (`ADOFAIRenderer.csproj`) is currently tailored specifically for **Windows**. Building on other operating systems (macOS, Linux) may fail or require manual adjustments to MSBuild tasks and assembly reference paths.
|
||||
|
||||
### Prerequisites
|
||||
|
||||
- **.NET SDK** (supporting .NET Standard 2.1, e.g., .NET 8.0 SDK or newer)
|
||||
- **A Dance of Fire and Ice** with **[MelonLoader](https://melonwiki.xyz/)** (Mono runtime) installed.
|
||||
- **Environment Variable**: Set `ADOFAI_PATH` to your game directory (e.g., `C:/Program Files (x86)/Steam/steamapps/common/A Dance of Fire and Ice`).
|
||||
|
||||
### Compile ADOFAIRenderer
|
||||
|
||||
Once `ADOFAI_PATH` is configured in your environment:
|
||||
|
||||
```bash
|
||||
dotnet build ADOFAIRenderer.csproj -c Release
|
||||
```
|
||||
|
||||
The compiled mod will be output to `bin/Release/netstandard2.1/ADOFAIRenderer.dll`.
|
||||
|
||||
---
|
||||
|
||||
## 👥 Credits & History
|
||||
|
||||
- **Original Author**: [square3ang](https://github.com/square3ang) (2024-2025)
|
||||
- **Current Maintainer**: [ADOFAI Editor Forum](https://git.yunizun.org/ADOFAIEditorForum) (2026)
|
||||
- A community-driven initiative supporting custom level designers and video creators.
|
||||
|
||||
---
|
||||
|
||||
## 📄 License
|
||||
|
||||
This project is licensed under the GNU General Public License v3.0 (GPLv3). See `LICENSE` for details.
|
||||
+30
-60
@@ -1,78 +1,48 @@
|
||||
using System;
|
||||
using ADOFAIRenderer;
|
||||
using ADOFAIRenderer.Core;
|
||||
using ADOFAIRenderer.Util;
|
||||
using ADOFAIRenderer.Data;
|
||||
using ADOFAIRenderer.UI;
|
||||
using FFmpeg.AutoGen;
|
||||
using MelonLoader;
|
||||
using MelonLoader.Utils;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
[assembly: MelonInfo(typeof(RenderMod), "ADOFAI Renderer", "0.3.2-BETA", "ADOFAI Editor Forum")]
|
||||
[assembly: MelonInfo(typeof(RenderMod), "ADOFAI Renderer", "0.2.1-INDEV", "ADOFAI Editor Forum")]
|
||||
[assembly: MelonGame("7th Beat Games", "A Dance of Fire and Ice")]
|
||||
|
||||
namespace ADOFAIRenderer
|
||||
namespace ADOFAIRenderer;
|
||||
|
||||
internal class RenderMod : MelonMod
|
||||
{
|
||||
internal class RenderMod : MelonMod
|
||||
// ReSharper disable once MemberCanBePrivate.Global
|
||||
public static bool IsFeatureDisabled = false;
|
||||
public static DateTime ExpirationTime = new(2026, 11, 21, 0, 0, 0, DateTimeKind.Utc);
|
||||
|
||||
public override void OnInitializeMelon()
|
||||
{
|
||||
public static AssetBundle FontBundle = null!;
|
||||
// ReSharper disable once MemberCanBePrivate.Global
|
||||
public static AssetBundle SceneBundle = null!;
|
||||
// ReSharper disable once MemberCanBePrivate.Global
|
||||
public static AssetBundle ShaderBundle = null!;
|
||||
public static ComputeShader ColorConversionShader = null!;
|
||||
public static bool IsFeatureDisabled = false;
|
||||
public static DateTime ExpirationTime = new(2026, 09, 21, 0, 0, 0, DateTimeKind.Utc);
|
||||
|
||||
public override void OnInitializeMelon()
|
||||
{
|
||||
ffmpeg.RootPath = MelonEnvironment.UserLibsDirectory;
|
||||
GlobalSettings.Load();
|
||||
Localization.LocalizationManager.Initialize();
|
||||
ffmpeg.RootPath = MelonEnvironment.UserLibsDirectory;
|
||||
|
||||
var renderManagerObj = new GameObject("Render Manager");
|
||||
var updateHookerObj = new GameObject("Update Hooker");
|
||||
Object.DontDestroyOnLoad(renderManagerObj);
|
||||
Object.DontDestroyOnLoad(updateHookerObj);
|
||||
var renderManagerObj = new GameObject("Render Manager");
|
||||
var updateHookerObj = new GameObject("Update Hooker");
|
||||
var uiManagerObj = new GameObject("Renderer UI Manager");
|
||||
Object.DontDestroyOnLoad(renderManagerObj);
|
||||
Object.DontDestroyOnLoad(updateHookerObj);
|
||||
Object.DontDestroyOnLoad(uiManagerObj);
|
||||
|
||||
renderManagerObj.AddComponent<RenderManager>();
|
||||
updateHookerObj.AddComponent<FirstUpdateHook>();
|
||||
LoadBundles();
|
||||
}
|
||||
renderManagerObj.AddComponent<RenderManager>();
|
||||
updateHookerObj.AddComponent<FirstUpdateHook>();
|
||||
uiManagerObj.AddComponent<RendererUIManager>();
|
||||
ModAssets.Load();
|
||||
}
|
||||
|
||||
private static void LoadBundles()
|
||||
{
|
||||
FontBundle = BundleLoader.GetBundle("fonts");
|
||||
SceneBundle = BundleLoader.GetBundle("scenes");
|
||||
SceneBundle.GetAllScenePaths();
|
||||
try
|
||||
{
|
||||
ShaderBundle = BundleLoader.GetBundle("shaders");
|
||||
ColorConversionShader = ShaderBundle.LoadAsset<ComputeShader>("ColorConversion");
|
||||
Melon<RenderMod>.Logger.Msg("Color conversion Compute Shader loaded successfully.");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Melon<RenderMod>.Logger.Warning($"Failed to load Shader AssetBundle. GPU color conversion will be disabled and fallback to CPU. Error: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
public static void FixEventSystem()
|
||||
{
|
||||
if (EventSystem.current == null) return;
|
||||
var currentModule = EventSystem.current.currentInputModule;
|
||||
|
||||
if (currentModule) return;
|
||||
Melon<RenderMod>.Logger.Msg("Ported Unity 6 Input Module.");
|
||||
|
||||
var newModule = EventSystem.current.gameObject.AddComponent<StandaloneInputModule>();
|
||||
newModule.enabled = true;
|
||||
}
|
||||
|
||||
public override void OnApplicationQuit()
|
||||
{
|
||||
if (RenderManager.Instance == null) return;
|
||||
Melon<RenderMod>.Logger.Msg("MelonLoader shutdown detected: Forcefully terminating and cleaning up active RenderManager processes.");
|
||||
RenderManager.Instance.CleanUpActiveRender();
|
||||
}
|
||||
public override void OnApplicationQuit()
|
||||
{
|
||||
if (RenderManager.Instance == null) return;
|
||||
Melon<RenderMod>.Logger.Msg("MelonLoader shutdown detected: Forcefully terminating and cleaning up active RenderManager processes.");
|
||||
RenderManager.Instance.CleanUpActiveRender();
|
||||
}
|
||||
}
|
||||
@@ -52,46 +52,6 @@ internal class CommonWarningDialogUI : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
private static TMP_FontAsset GetNanumSquareNeoBdFontAsset()
|
||||
{
|
||||
TMP_FontAsset? font = null;
|
||||
if (RenderMod.FontBundle)
|
||||
{
|
||||
try
|
||||
{
|
||||
font = RenderMod.FontBundle.LoadAsset<TMP_FontAsset>("NanumSquareNeoOTF-Bd SDF");
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Loading failed
|
||||
}
|
||||
}
|
||||
|
||||
// Fallback processing
|
||||
if (!font)
|
||||
{
|
||||
try
|
||||
{
|
||||
font = RDString.fontData.fontTMP;
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
}
|
||||
if (!font)
|
||||
{
|
||||
// ReSharper disable once Unity.UnknownResource
|
||||
font = Resources.Load<TMP_FontAsset>("Fonts & Materials/LiberationSans SDF");
|
||||
}
|
||||
|
||||
if (font) return font;
|
||||
var fonts = Resources.FindObjectsOfTypeAll<TMP_FontAsset>();
|
||||
if (fonts.Length > 0) font = fonts[0];
|
||||
|
||||
return font!;
|
||||
}
|
||||
|
||||
public static void ShowDialog(string title, string description, params DialogButton[] buttons)
|
||||
{
|
||||
if (buttons.Length == 0) return;
|
||||
@@ -153,7 +113,7 @@ internal class CommonWarningDialogUI : MonoBehaviour
|
||||
bgRect.offsetMin = Vector2.zero;
|
||||
bgRect.offsetMax = Vector2.zero;
|
||||
|
||||
var font = GetNanumSquareNeoBdFontAsset();
|
||||
var font = ModAssets.NanumSquareNeoNormal;
|
||||
|
||||
// 2. Create modal container
|
||||
var modalContainerObj = new GameObject("ModalContainer");
|
||||
|
||||
+2
-37
@@ -30,39 +30,6 @@ internal class DebugMonitorUI : MonoBehaviour
|
||||
private RectTransform _fillRect = null!;
|
||||
private TextMeshProUGUI _progressText = null!;
|
||||
|
||||
private static TMP_FontAsset GetNanumSquareNeoBdFontAsset()
|
||||
{
|
||||
TMP_FontAsset? font = null;
|
||||
if (RenderMod.FontBundle != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
font = RenderMod.FontBundle.LoadAsset<TMP_FontAsset>("NanumSquareNeoOTF-Bd SDF");
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Loading failed
|
||||
}
|
||||
}
|
||||
|
||||
// Fallback: Use game's own font or built-in TMP SDF font if AssetBundle loading fails
|
||||
if (font == null)
|
||||
{
|
||||
font = RDString.fontData.fontTMP;
|
||||
}
|
||||
if (font == null)
|
||||
{
|
||||
// ReSharper disable once Unity.UnknownResource
|
||||
font = Resources.Load<TMP_FontAsset>("Fonts & Materials/LiberationSans SDF");
|
||||
}
|
||||
|
||||
if (font != null) return font;
|
||||
var fonts = Resources.FindObjectsOfTypeAll<TMP_FontAsset>();
|
||||
if (fonts.Length > 0) font = fonts[0];
|
||||
|
||||
return font!;
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
// Set UI layer (5)
|
||||
@@ -112,8 +79,7 @@ internal class DebugMonitorUI : MonoBehaviour
|
||||
_text.overflowMode = TextOverflowModes.Overflow;
|
||||
|
||||
// Load and apply font
|
||||
var font = GetNanumSquareNeoBdFontAsset();
|
||||
_text.font = font;
|
||||
_text.font = ModAssets.NanumSquareNeoNormal;
|
||||
|
||||
var textRect = textObj.GetComponent<RectTransform>();
|
||||
textRect.anchorMin = Vector2.zero;
|
||||
@@ -166,7 +132,7 @@ internal class DebugMonitorUI : MonoBehaviour
|
||||
_progressText.richText = true;
|
||||
_progressText.fontSize = BarTextFontSize;
|
||||
_progressText.alignment = TextAlignmentOptions.Center;
|
||||
_progressText.font = font;
|
||||
_progressText.font = ModAssets.NanumSquareNeoNormal;
|
||||
_progressText.color = BarTextColor;
|
||||
|
||||
// Add progress bar text outline for readability
|
||||
@@ -205,7 +171,6 @@ internal class DebugMonitorUI : MonoBehaviour
|
||||
sb.AppendLine();
|
||||
sb.AppendLine($"• Throttling Controls: {(RenderManager.Instance ? RenderManager.Instance.throttleCount : 0)} times");
|
||||
sb.AppendLine($"• Readback Hard Failures: <color=#ff3333>{(RenderManager.Instance ? RenderManager.Instance.readbackFailureCount : 0)}</color> times");
|
||||
sb.AppendLine($"• Render Skip-Retry: {(RenderManager.Instance ? RenderManager.Instance.skipCount : 0)} / {RenderManager.MaxRenderRetry}");
|
||||
|
||||
var memoryMb = GC.GetTotalMemory(false) / (1024.0 * 1024.0);
|
||||
sb.AppendLine($"• Mono Heap Memory: {memoryMb:F2} MB");
|
||||
|
||||
@@ -88,11 +88,11 @@ internal class FFmpegDownloadUI : MonoBehaviour
|
||||
private static TMP_FontAsset GetNanumSquareNeoBdFontAsset()
|
||||
{
|
||||
TMP_FontAsset? font = null;
|
||||
if (RenderMod.FontBundle)
|
||||
if (ModAssets.FontBundle)
|
||||
{
|
||||
try
|
||||
{
|
||||
font = RenderMod.FontBundle.LoadAsset<TMP_FontAsset>("NanumSquareNeoOTF-Bd SDF");
|
||||
font = ModAssets.FontBundle.LoadAsset<TMP_FontAsset>("NanumSquareNeoOTF-Bd SDF");
|
||||
}
|
||||
catch
|
||||
{
|
||||
|
||||
File diff suppressed because it is too large.
Load diff
@@ -0,0 +1,124 @@
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using ADOFAIRenderer.Util;
|
||||
using MelonLoader;
|
||||
using O5Kit.Core;
|
||||
using TMPro;
|
||||
|
||||
namespace ADOFAIRenderer.UI;
|
||||
|
||||
using UnityEngine;
|
||||
|
||||
[SuppressMessage("ReSharper", "MemberCanBePrivate.Global")]
|
||||
internal static class ModAssets
|
||||
{
|
||||
public static void Load()
|
||||
{
|
||||
FontBundle = BundleLoader.GetBundle("fonts");
|
||||
NanumSquareNeoNormal = FontBundle.LoadAsset<TMP_FontAsset>("NanumSquareNeoOTF-Bd SDF");
|
||||
NanumSquareNeoBold = FontBundle.LoadAsset<TMP_FontAsset>("NanumSquareNeoOTF-Eb SDF");
|
||||
Melon<RenderMod>.Logger.Msg("Fonts loaded successfully.");
|
||||
|
||||
ShaderBundle = BundleLoader.GetBundle("shaders");
|
||||
ColorConversionShader = ShaderBundle.LoadAsset<ComputeShader>("ColorConversion");
|
||||
Melon<RenderMod>.Logger.Msg("Shader loaded successfully.");
|
||||
}
|
||||
|
||||
public static AssetBundle FontBundle = null!;
|
||||
public static AssetBundle ShaderBundle = null!;
|
||||
|
||||
public static TMP_FontAsset NanumSquareNeoNormal = null!;
|
||||
public static TMP_FontAsset NanumSquareNeoBold = null!;
|
||||
|
||||
public static ComputeShader ColorConversionShader = null!;
|
||||
}
|
||||
|
||||
internal sealed class RendererFontProvider : IFontProvider
|
||||
{
|
||||
private static readonly DefaultFontProvider DefaultFontProvider = new();
|
||||
private bool _disposed;
|
||||
|
||||
public TMP_FontAsset Regular => ModAssets.NanumSquareNeoNormal;
|
||||
public TMP_FontAsset Medium => ModAssets.NanumSquareNeoBold;
|
||||
public TMP_FontAsset Monospace => DefaultFontProvider.Monospace;
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_disposed) return;
|
||||
_disposed = true;
|
||||
}
|
||||
}
|
||||
|
||||
internal class RendererUIManager : MonoBehaviour
|
||||
{
|
||||
private static RendererUIManager? _instance;
|
||||
public static RendererUIManager Instance
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_instance != null) return _instance;
|
||||
|
||||
var go = new GameObject("RendererUIManager");
|
||||
DontDestroyOnLoad(go);
|
||||
|
||||
_instance = go.AddComponent<RendererUIManager>();
|
||||
return _instance;
|
||||
}
|
||||
}
|
||||
|
||||
public static O5Context Context => Instance._context;
|
||||
public O5WindowManager WindowManager => _windowManager;
|
||||
|
||||
private O5Context _context = null!;
|
||||
private O5WindowManager _windowManager = null!;
|
||||
|
||||
private void Awake() {
|
||||
_instance = this;
|
||||
|
||||
_context = new O5Context(
|
||||
config: new O5Config {
|
||||
UIScale = 1.0f,
|
||||
MiddleClickToDefault = true,
|
||||
SliderSensitivity = 1.0f
|
||||
},
|
||||
theme: O5Theme.Dark with
|
||||
{
|
||||
PanelBG = new Color(0.067f, 0.067f, 0.067f, 1f),
|
||||
TopBar = new Color(0f, 0f, 0f, 0.6f),
|
||||
MenuBG = new Color(0f, 0f, 0f, 0.6f),
|
||||
MenuHover = new Color(1.000f, 0.294f, 0.079f, .6f),
|
||||
ObjectBG = new Color(0f, 0f, 0f, 1f),
|
||||
ObjectButton = new Color(0f, 0f, 0f, 1f),
|
||||
ObjectActive = new Color(1.000f, 0.294f, 0.079f, 1f),
|
||||
ObjectActiveBright = new Color(0.812f, 0.827f, 1.000f, 1f),
|
||||
ControlOutlineIdle = new Color(1f, 1f, 1f, 0.4f),
|
||||
ButtonHover = new Color(0.133f, 0.133f, 0.133f, 1.0f),
|
||||
ControlOutlineHover = new Color(1f, 1f, 1f, 0.4f),
|
||||
CardHeader = new Color(0.157f, 0f, 0f, 1f),
|
||||
CardPanel = new Color(0, 0, 0, 0f),
|
||||
SoftRed = new Color(1.000f, 0.576f, 0.590f, 1f),
|
||||
MathOk = new Color(0.408f, 0.827f, 0.569f, 1f),
|
||||
MathWarn = new Color(0.964f, 0.647f, 0.315f, 1f),
|
||||
MathErr = new Color(1.000f, 0.576f, 0.590f, 1f),
|
||||
CornerRadius = 12, OutlineWidth = 2, ControlHeight = 40, FontSizeBody = 18, FontSizeH1 = 48,
|
||||
Outline = new Color(1f, 1f, 1f, 0.2f),
|
||||
TextDimAlpha = 1f
|
||||
},
|
||||
fonts: new RendererFontProvider()
|
||||
);
|
||||
|
||||
_windowManager = O5WindowManager.Create(_context, transform, "RendererMod_Canvas");
|
||||
}
|
||||
|
||||
private void Update() {
|
||||
O5Object.TickAll();
|
||||
Context.Tooltip.Tick();
|
||||
O5Kit.Input.O5ShortcutManager.HandleUpdate();
|
||||
}
|
||||
|
||||
private void OnDestroy() {
|
||||
_windowManager.Dispose();
|
||||
_context.Dispose();
|
||||
|
||||
if (_instance == this) _instance = null;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,824 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using ADOFAIRenderer.API;
|
||||
using ADOFAIRenderer.Core;
|
||||
using ADOFAIRenderer.Data;
|
||||
using ADOFAIRenderer.Localization;
|
||||
using ADOFAIRenderer.Util;
|
||||
using ADOFAIRenderer.Util.FFmpeg;
|
||||
using HarmonyLib;
|
||||
using MelonLoader;
|
||||
using O5Kit.Control;
|
||||
using O5Kit.Core;
|
||||
using O5Kit.Factory;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace ADOFAIRenderer.UI.Window;
|
||||
|
||||
internal static class RenderConfigWindow
|
||||
{
|
||||
private static O5Window? _configWindow;
|
||||
|
||||
// Controls cache for validation & sync
|
||||
private static O5Slider? _renderFpsSlider;
|
||||
private static O5Slider? _videoFPSSlider;
|
||||
private static O5Slider? _renderWidthSlider;
|
||||
private static O5Slider? _renderHeightSlider;
|
||||
private static O5Slider? _delayAfterEndSlider;
|
||||
private static O5Toggle? _showJudgementToggle;
|
||||
|
||||
private static O5Dropdown<Codec>? _codecDropdown;
|
||||
private static O5Dropdown<RateControlMode>? _rateControlDropdown;
|
||||
private static O5InputField? _bitrateInput;
|
||||
private static O5InputField? _maxBitrateInput;
|
||||
private static O5InputField? _qpInput;
|
||||
private static O5Slider? _keyframeIntervalSlider;
|
||||
private static O5Toggle? _forceSoftwareToggle;
|
||||
|
||||
private static O5Toggle? _renderAudioToggle;
|
||||
private static O5Dropdown<int>? _sampleRateDropdown;
|
||||
private static O5Dropdown<int>? _channelsDropdown;
|
||||
private static O5Slider? _audioBitrateSlider;
|
||||
|
||||
private static O5InputField? _outputDirInput;
|
||||
|
||||
private static O5Dropdown<string>? _fileExtensionDropdown;
|
||||
private static O5InputField? _randomSeedInput;
|
||||
private static O5Toggle? _processAudioToggle;
|
||||
private static O5Toggle? _nonTileToggle;
|
||||
|
||||
public static void CreateWindow()
|
||||
{
|
||||
if (_configWindow == null)
|
||||
{
|
||||
_configWindow = RendererUIManager.Instance.WindowManager.Create(new O5WindowOptions
|
||||
{
|
||||
Id = "RendererMod_RenderConfig",
|
||||
Title = LocalizationManager.Get("ui.render_config.window_title"),
|
||||
Size = new Vector2(580f, 480f),
|
||||
Draggable = true,
|
||||
Resizable = true,
|
||||
ShowCloseButton = true
|
||||
});
|
||||
|
||||
_configWindow.CloseRequested += win =>
|
||||
{
|
||||
win.Rect.gameObject.SetActive(false);
|
||||
};
|
||||
|
||||
BuildUI(_configWindow.Content);
|
||||
}
|
||||
|
||||
// ReSharper disable once NullCoalescingConditionIsAlwaysNotNullAccordingToAPIContract
|
||||
var config = RenderManager.Instance.Configuration ??= new RenderConfig();
|
||||
ApplyConfigToUI(config);
|
||||
|
||||
SetWindowActive(true);
|
||||
_configWindow.BringToFront();
|
||||
}
|
||||
|
||||
private static void BuildUI(RectTransform content)
|
||||
{
|
||||
var ctx = RendererUIManager.Context;
|
||||
var (viewport, scrollContent, scroller) =
|
||||
O5Factory.ScrollView(ctx, content, spacing: 10f, padding: 8f);
|
||||
|
||||
// ReSharper disable once NullCoalescingConditionIsAlwaysNotNullAccordingToAPIContract
|
||||
var config = RenderManager.Instance.Configuration ??= new RenderConfig();
|
||||
EnsureDefaultConfig(config);
|
||||
|
||||
double[] renderFpsSnap = { 23.976, 24, 29.97, 30, 59.94, 60, 144,
|
||||
120, 240, 360, 480, 600, 720, // +120
|
||||
288, 576, 864, 1152, 1440, 1728, // +288
|
||||
3000 // MAX
|
||||
};
|
||||
double[] videoFpsSnap = { 23.976, 24, 29.97, 30, 59.94, 60, 72,
|
||||
120, 180, 240, 300, 360, 420, 480, 540, // +60
|
||||
144, 216, 288, 432, 504, 576, // +72
|
||||
600 // MAX
|
||||
};
|
||||
|
||||
double[] audioBitrateSnap = { 64, 96, 128, 192, 256, 320, 384 };
|
||||
|
||||
double[] renderWidthSnap = {
|
||||
256, 426, 640, 854, 960, 1280, 1366, 1600, 1920, 2048, 2560, 3200, 3840, 4096, 5120, 5760, 6016, 7680, 10240, 15360, // 16:9
|
||||
230, 384, 576, 768, 1152, 1440, 1680, 2880, 3072, // 16:10
|
||||
192, 320, 480, 800, 1024, 1400, 2732, 6400, 11520 // 4:3
|
||||
};
|
||||
|
||||
double[] renderHeightSnap = {
|
||||
144, 240, 360, 480, 540, 720, 768, 900, 1080, 1152, 1440, 1800, 2160, 2304, 2880, 3240, 3384, 4320, 5760, 8640, // 16:9
|
||||
400, 600, 800, 1050, 1200, 1600, 1920, 2400, 3200, 4800, 9600, // 16:10
|
||||
864, 960, 1536, 2048, 3072 // 4:3
|
||||
};
|
||||
|
||||
// TODO: Presets
|
||||
|
||||
// 1-3. Top section: 좌/우 컨테이너 1개씩으로 3행을 쌓는다 (중앙선 1개)
|
||||
var (topLeft, topRight) = CreateTwoColumnPanel(scrollContent, spacing: 8f, columnSpacing: 10f);
|
||||
|
||||
_renderFpsSlider = O5Factory.Slider(
|
||||
ctx: ctx, parent: CreateFieldSlot(topLeft),
|
||||
defaultValue: 60, min: 0.01, max: 3000, value: 60,
|
||||
format: "F3", clampMode: ClampMode.All,
|
||||
|
||||
sliderFilter: value => renderFpsSnap.OrderBy(n => Math.Abs(n - value)).First(),
|
||||
inputFilter: null, onComplete: null, onChanged: val => { config.RenderFPS = val; },
|
||||
text: LocalizationManager.Get("ui.render_config.render_fps"),
|
||||
id: "slider_render_fps", showFill: true
|
||||
);
|
||||
|
||||
_videoFPSSlider = O5Factory.Slider(
|
||||
ctx: ctx, parent: CreateFieldSlot(topRight),
|
||||
defaultValue: 60, min: 0.01, max: 600, value: 60,
|
||||
format: "F3", clampMode: ClampMode.All,
|
||||
|
||||
sliderFilter: value => videoFpsSnap.OrderBy(n => Math.Abs(n - value)).First(),
|
||||
inputFilter: null, onComplete: null, onChanged: val => { config.VideoFPS = val; },
|
||||
text: LocalizationManager.Get("ui.render_config.video_fps"),
|
||||
id: "slider_video_fps", showFill: true
|
||||
);
|
||||
|
||||
_renderWidthSlider = O5Factory.Slider(
|
||||
ctx: ctx, parent: CreateFieldSlot(topLeft),
|
||||
defaultValue: 2560, min: 0, max: 15360, value: 2560,
|
||||
format: "F0", clampMode: ClampMode.All,
|
||||
|
||||
sliderFilter: value => renderWidthSnap.OrderBy(n => Math.Abs(n - value)).First(), inputFilter: value => Math.Max(value, 2),
|
||||
onComplete: null, onChanged: val => { config.RenderWidth = (int)Math.Round(val); },
|
||||
text: LocalizationManager.Get("ui.render_config.render_width"),
|
||||
id: "slider_render_width", showFill: true
|
||||
);
|
||||
|
||||
_renderHeightSlider = O5Factory.Slider(
|
||||
ctx: ctx, parent: CreateFieldSlot(topRight),
|
||||
defaultValue: 1440, min: 0, max: 8640, value: 1440,
|
||||
format: "F0", clampMode: ClampMode.All,
|
||||
|
||||
sliderFilter: value => renderHeightSnap.OrderBy(n => Math.Abs(n - value)).First(), inputFilter: value => Math.Max(value, 2),
|
||||
onComplete: null, onChanged: val => { config.RenderWidth = (int)Math.Round(val); },
|
||||
text: LocalizationManager.Get("ui.render_config.render_height"),
|
||||
id: "slider_render_height", showFill: true
|
||||
);
|
||||
|
||||
_delayAfterEndSlider = O5Factory.Slider(
|
||||
ctx: ctx, parent: CreateFieldSlot(topLeft),
|
||||
defaultValue: 15, min: 0, max: 9999.999, value: 15,
|
||||
format: "F3", clampMode: ClampMode.All,
|
||||
|
||||
sliderFilter: null, inputFilter: null,
|
||||
onComplete: null, onChanged: val => { config.DelayAfterEnd = val; },
|
||||
text: LocalizationManager.Get("ui.render_config.delay_after_end"),
|
||||
id: "slider_delay_after_end", showFill: true
|
||||
);
|
||||
|
||||
_showJudgementToggle = CreateToggleField(
|
||||
ctx, CreateFieldSlot(topRight), "",
|
||||
false, config.ShowJudgementText,
|
||||
LocalizationManager.Get("ui.render_config.show_judgement"),
|
||||
"toggle_show_judgement",
|
||||
val => config.ShowJudgementText = val,
|
||||
generateLabel: false
|
||||
);
|
||||
|
||||
// 4. Video Encoding Config (Collapsible Card)
|
||||
var (_, videoContent) = O5Factory.Card(
|
||||
ctx, scrollContent,
|
||||
LocalizationManager.Get("ui.render_config.video_encoding"),
|
||||
activeValue: true,
|
||||
onActiveChanged: null,
|
||||
onDeleteClick: null,
|
||||
showDeleteButton: false,
|
||||
showActiveToggle: false
|
||||
);
|
||||
|
||||
var (videoLeft, videoRight) = CreateTwoColumnPanel(videoContent);
|
||||
var codecs = (Codec[])Enum.GetValues(typeof(Codec));
|
||||
_codecDropdown = CreateDropdownField(
|
||||
ctx, CreateFieldSlot(videoLeft),
|
||||
LocalizationManager.Get("ui.render_config.codec"),
|
||||
Codec.H264, config.VideoConfig.Codec,
|
||||
codecs, c => c.ToString(),
|
||||
"dd_video_codec",
|
||||
c =>
|
||||
{
|
||||
config.VideoConfig.Codec = c;
|
||||
UpdateVideoCodec(c);
|
||||
});
|
||||
|
||||
_bitrateInput = CreateInputField(
|
||||
ctx, CreateFieldSlot(videoLeft),
|
||||
LocalizationManager.Get("ui.render_config.bitrate"),
|
||||
"30000", config.VideoConfig.Bitrate.ToString(),
|
||||
"input_bitrate",
|
||||
TMPro.TMP_InputField.CharacterValidation.Integer,
|
||||
val => { if (int.TryParse(val, out var b) && b > 0) config.VideoConfig.Bitrate = b; }
|
||||
);
|
||||
|
||||
_qpInput = CreateInputField(
|
||||
ctx, CreateFieldSlot(videoLeft),
|
||||
LocalizationManager.Get("ui.render_config.qp"),
|
||||
"18", config.VideoConfig.QP.ToString(),
|
||||
"input_qp",
|
||||
TMPro.TMP_InputField.CharacterValidation.Integer,
|
||||
val => { if (int.TryParse(val, out var qp) && qp >= 0) config.VideoConfig.QP = qp; }
|
||||
);
|
||||
|
||||
var rateModes = (RateControlMode[])Enum.GetValues(typeof(RateControlMode));
|
||||
_rateControlDropdown = CreateDropdownField(
|
||||
ctx, CreateFieldSlot(videoRight),
|
||||
LocalizationManager.Get("ui.render_config.rate_control"),
|
||||
RateControlMode.CBR, config.VideoConfig.RateControlMode,
|
||||
rateModes, m => m.ToString(),
|
||||
"dd_rate_control",
|
||||
m => config.VideoConfig.RateControlMode = m
|
||||
);
|
||||
|
||||
_maxBitrateInput = CreateInputField(
|
||||
ctx, CreateFieldSlot(videoRight),
|
||||
LocalizationManager.Get("ui.render_config.max_bitrate"),
|
||||
"50000", config.VideoConfig.MaxBitrate.ToString(),
|
||||
"input_max_bitrate",
|
||||
TMPro.TMP_InputField.CharacterValidation.Integer,
|
||||
val => { if (int.TryParse(val, out var mb) && mb > 0) config.VideoConfig.MaxBitrate = mb; }
|
||||
);
|
||||
|
||||
_forceSoftwareToggle = CreateToggleField(
|
||||
ctx, CreateFieldSlot(videoRight), "",
|
||||
false, config.VideoConfig.ForceSoftwareEncoder,
|
||||
LocalizationManager.Get("ui.render_config.force_software"),
|
||||
"toggle_force_software",
|
||||
val => config.AudioConfig.RenderAudio = val,
|
||||
generateLabel: true
|
||||
);
|
||||
|
||||
_keyframeIntervalSlider = O5Factory.Slider(
|
||||
ctx: ctx, parent: videoContent,
|
||||
defaultValue: 2, min: 0.1, max: 10, value: 2,
|
||||
format: "F1", clampMode: ClampMode.All,
|
||||
|
||||
sliderFilter: null, inputFilter: null,
|
||||
onComplete: null, onChanged: val => { config.VideoConfig.KeyframeInterval = val; },
|
||||
text: LocalizationManager.Get("ui.render_config.keyframe_interval"),
|
||||
id: "slider_keyframe_interval", showFill: true
|
||||
);
|
||||
|
||||
// 5. Audio Encoding Config (Collapsible Card)
|
||||
var (_, audioContent) = O5Factory.Card(
|
||||
ctx, scrollContent,
|
||||
LocalizationManager.Get("ui.render_config.audio_encoding"),
|
||||
activeValue: true,
|
||||
onActiveChanged: null,
|
||||
onDeleteClick: null,
|
||||
showDeleteButton: false,
|
||||
showActiveToggle: false
|
||||
);
|
||||
|
||||
var (audioLeft, audioRight) = CreateTwoColumnPanel(audioContent);
|
||||
_renderAudioToggle = CreateToggleField(
|
||||
ctx, CreateFieldSlot(audioLeft), "",
|
||||
true, config.AudioConfig.RenderAudio,
|
||||
LocalizationManager.Get("ui.render_config.render_audio"),
|
||||
"toggle_render_audio",
|
||||
val => config.AudioConfig.RenderAudio = val,
|
||||
generateLabel: false
|
||||
);
|
||||
|
||||
_audioBitrateSlider = O5Factory.Slider(
|
||||
ctx: ctx, parent: CreateFieldSlot(audioRight),
|
||||
defaultValue: 256, min: 64, max: 384, value: 256,
|
||||
format: "F0", clampMode: ClampMode.All,
|
||||
|
||||
sliderFilter: value => audioBitrateSnap.OrderBy(n => Math.Abs(n - value)).First(),
|
||||
inputFilter: null, onComplete: null, onChanged: val => { config.AudioConfig.AudioBitrate = (int)Math.Round(val) * 1000; },
|
||||
text: LocalizationManager.Get("ui.render_config.audio_bitrate"),
|
||||
id: "slider_audio_bitrate", showFill: true
|
||||
);
|
||||
|
||||
var channels = new[] { 1, 2 };
|
||||
_channelsDropdown = CreateDropdownField(
|
||||
ctx, CreateFieldSlot(audioLeft),
|
||||
LocalizationManager.Get("ui.render_config.channels"),
|
||||
2, config.AudioConfig.AudioChannels,
|
||||
channels, c => c == 1 ? "1 (Mono)" : "2 (Stereo)",
|
||||
"dd_channels",
|
||||
c => config.AudioConfig.AudioChannels = c
|
||||
);
|
||||
|
||||
_sampleRateDropdown = CreateDropdownField(
|
||||
ctx, CreateFieldSlot(audioRight),
|
||||
LocalizationManager.Get("ui.render_config.sample_rate"),
|
||||
48000, config.AudioConfig.AudioSampleRate,
|
||||
CodecUtil.AvailableSampleRate[CodecUtil.AudioCodecMatch[config.VideoConfig.Codec]], r => $"{r/1000.0} kHz",
|
||||
"dd_sample_rate",
|
||||
r => config.AudioConfig.AudioSampleRate = r
|
||||
);
|
||||
|
||||
// 6. Global Settings (Collapsible Card)
|
||||
var (_, globalContent) = O5Factory.Card(
|
||||
ctx, scrollContent,
|
||||
LocalizationManager.Get("ui.render_config.global_settings"),
|
||||
activeValue: true,
|
||||
onActiveChanged: null,
|
||||
onDeleteClick: null,
|
||||
showDeleteButton: false,
|
||||
showActiveToggle: false
|
||||
);
|
||||
|
||||
_outputDirInput = CreateFullWidthInputField(
|
||||
ctx, globalContent,
|
||||
LocalizationManager.Get("ui.render_config.output_dir"),
|
||||
GlobalSettings.DefaultOutputDirectory,
|
||||
GlobalSettings.EffectiveOutputDirectory,
|
||||
"input_output_dir",
|
||||
val =>
|
||||
{
|
||||
var trimmed = val?.Trim() ?? string.Empty;
|
||||
if (string.IsNullOrWhiteSpace(trimmed) ||
|
||||
string.Equals(trimmed, GlobalSettings.DefaultOutputDirectory, StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
GlobalSettings.Current.OutputDirectory = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
GlobalSettings.Current.OutputDirectory = trimmed;
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
var (globalLeft, globalRight) = CreateTwoColumnPanel(globalContent);
|
||||
O5Factory.Button(
|
||||
ctx, globalLeft,
|
||||
() =>
|
||||
{
|
||||
var initial = string.IsNullOrWhiteSpace(_outputDirInput.Value)
|
||||
? GlobalSettings.DefaultOutputDirectory
|
||||
: _outputDirInput.Value;
|
||||
FolderDialogUtil.OpenFolderBrowser(initial, selected =>
|
||||
{
|
||||
Melon<RenderMod>.Logger.Msg("Output Directory Selected: " + selected);
|
||||
if (!string.IsNullOrWhiteSpace(selected))
|
||||
{
|
||||
_outputDirInput.Set(selected);
|
||||
GlobalSettings.Current.OutputDirectory = selected;
|
||||
GlobalSettings.Save();
|
||||
}
|
||||
});
|
||||
},
|
||||
LocalizationManager.Get("ui.render_config.browse"),
|
||||
"btn_browse_output"
|
||||
);
|
||||
|
||||
O5Factory.Button(
|
||||
ctx, globalRight,
|
||||
() =>
|
||||
{
|
||||
_outputDirInput.Set(GlobalSettings.DefaultOutputDirectory);
|
||||
GlobalSettings.Current.OutputDirectory = null;
|
||||
GlobalSettings.Save();
|
||||
},
|
||||
LocalizationManager.Get("ui.render_config.reset_default"),
|
||||
"btn_reset_output"
|
||||
);
|
||||
|
||||
// 7. Advanced Settings (Collapsible Card)
|
||||
var (_, advContent) = O5Factory.Card(
|
||||
ctx, scrollContent,
|
||||
LocalizationManager.Get("ui.render_config.advanced_settings"),
|
||||
activeValue: true,
|
||||
onActiveChanged: null,
|
||||
onDeleteClick: null,
|
||||
showDeleteButton: false,
|
||||
showActiveToggle: false
|
||||
);
|
||||
|
||||
var (advLeft, advRight) = CreateTwoColumnPanel(advContent);
|
||||
var extensions = new[] { "mkv", "mp4", "mov", "webm", "avi" };
|
||||
_fileExtensionDropdown = CreateDropdownField(
|
||||
ctx, CreateFieldSlot(advLeft),
|
||||
LocalizationManager.Get("ui.render_config.file_extension"),
|
||||
"mkv", config.AdvancedConfig.FileExtension,
|
||||
extensions, e => e,
|
||||
"dd_adv_file_extension",
|
||||
e => { if (!string.IsNullOrEmpty(e)) config.AdvancedConfig.FileExtension = e; }
|
||||
);
|
||||
|
||||
_processAudioToggle = CreateToggleField(
|
||||
ctx, CreateFieldSlot(advLeft), "",
|
||||
true, config.AdvancedConfig.ProcessAudio,
|
||||
LocalizationManager.Get("ui.render_config.process_audio"),
|
||||
"toggle_process_audio",
|
||||
val => config.AdvancedConfig.ProcessAudio = val,
|
||||
generateLabel: false
|
||||
);
|
||||
|
||||
_randomSeedInput = CreateInputField(
|
||||
ctx, CreateFieldSlot(advRight),
|
||||
LocalizationManager.Get("ui.render_config.random_seed"),
|
||||
"", config.AdvancedConfig.RandomSeed?.ToString() ?? "",
|
||||
"input_random_seed",
|
||||
TMPro.TMP_InputField.CharacterValidation.Integer,
|
||||
val =>
|
||||
{
|
||||
if (int.TryParse(val, out var s)) config.AdvancedConfig.RandomSeed = s;
|
||||
else if (string.IsNullOrWhiteSpace(val)) config.AdvancedConfig.RandomSeed = null;
|
||||
}
|
||||
);
|
||||
|
||||
_nonTileToggle = CreateToggleField(
|
||||
ctx, CreateFieldSlot(advRight), "",
|
||||
false, config.AdvancedConfig.NonTile,
|
||||
LocalizationManager.Get("ui.render_config.non_tile"),
|
||||
"toggle_non_tile",
|
||||
val => config.AdvancedConfig.NonTile = val,
|
||||
generateLabel: false
|
||||
);
|
||||
|
||||
// TODO: Fire Planet, Ice Planet, Wind Planet Color Settings (Each Optional)
|
||||
|
||||
// 8. Go Render Button
|
||||
O5Factory.Button(
|
||||
ctx, scrollContent,
|
||||
TryGoRender,
|
||||
LocalizationManager.Get("ui.render_config.go_render"),
|
||||
"btn_go_render",
|
||||
height: 48f
|
||||
);
|
||||
|
||||
// 9. Version Label
|
||||
var versionLabel = O5Factory.ControlText(ctx, scrollContent, 12f, noPad: true);
|
||||
var versionText = $"ADOFAI Renderer v{Melon<RenderMod>.Instance.Info.Version}";
|
||||
if (DateTime.UtcNow >= RenderMod.ExpirationTime) versionText += " " + LocalizationManager.Get("ui.render_config.expired");
|
||||
|
||||
versionLabel.text = versionText;
|
||||
versionLabel.alignment = TMPro.TextAlignmentOptions.Center;
|
||||
versionLabel.color = ctx.Theme.TextDim;
|
||||
|
||||
// ReSharper disable once InconsistentNaming
|
||||
var versionLE = versionLabel.gameObject.AddComponent<LayoutElement>();
|
||||
versionLE.preferredHeight = 18f;
|
||||
versionLE.minHeight = 18f;
|
||||
|
||||
return;
|
||||
|
||||
void UpdateVideoCodec(Codec codec)
|
||||
{
|
||||
_sampleRateDropdown?.SetValues(CodecUtil.AvailableSampleRate[CodecUtil.AudioCodecMatch[codec]]);
|
||||
}
|
||||
}
|
||||
|
||||
private static void EnsureDefaultConfig(RenderConfig config)
|
||||
{
|
||||
if (config.RenderWidth <= 0) config.RenderWidth = 2560;
|
||||
if (config.RenderHeight <= 0) config.RenderHeight = 1440;
|
||||
if (config.RenderFPS <= 0) config.RenderFPS = 60.0;
|
||||
if (config.VideoFPS <= 0) config.VideoFPS = 60.0;
|
||||
if (config.DelayAfterEnd < 0) config.DelayAfterEnd = 15.0;
|
||||
}
|
||||
|
||||
private static void ApplyConfigToUI(RenderConfig config)
|
||||
{
|
||||
EnsureDefaultConfig(config);
|
||||
|
||||
_renderFpsSlider?.Set((float) config.RenderFPS, false);
|
||||
_videoFPSSlider?.Set((float) config.VideoFPS, false);
|
||||
_renderWidthSlider?.Set(config.RenderWidth, false);
|
||||
_renderHeightSlider?.Set(config.RenderHeight, false);
|
||||
_delayAfterEndSlider?.Set((float) config.DelayAfterEnd, false);
|
||||
_showJudgementToggle?.Set(config.ShowJudgementText, false);
|
||||
|
||||
_codecDropdown?.Set(config.VideoConfig.Codec, false);
|
||||
_rateControlDropdown?.Set(config.VideoConfig.RateControlMode, false);
|
||||
_bitrateInput?.Set(config.VideoConfig.Bitrate.ToString(), false);
|
||||
_maxBitrateInput?.Set(config.VideoConfig.MaxBitrate.ToString(), false);
|
||||
_qpInput?.Set(config.VideoConfig.QP.ToString(), false);
|
||||
_keyframeIntervalSlider?.Set(config.VideoConfig.KeyframeInterval, false);
|
||||
_forceSoftwareToggle?.Set(config.VideoConfig.ForceSoftwareEncoder, false);
|
||||
|
||||
_renderAudioToggle?.Set(config.AudioConfig.RenderAudio, false);
|
||||
_sampleRateDropdown?.Set(config.AudioConfig.AudioSampleRate, false);
|
||||
_channelsDropdown?.Set(config.AudioConfig.AudioChannels, false);
|
||||
_audioBitrateSlider?.Set(config.AudioConfig.AudioBitrate / 1000.0, false);
|
||||
|
||||
_outputDirInput?.Set(GlobalSettings.EffectiveOutputDirectory, false);
|
||||
|
||||
_fileExtensionDropdown?.Set(config.AdvancedConfig.FileExtension, false);
|
||||
_randomSeedInput?.Set(config.AdvancedConfig.RandomSeed?.ToString() ?? "", false);
|
||||
_processAudioToggle?.Set(config.AdvancedConfig.ProcessAudio, false);
|
||||
_nonTileToggle?.Set(config.AdvancedConfig.NonTile, false);
|
||||
}
|
||||
|
||||
private static void TryGoRender()
|
||||
{
|
||||
var config = RenderManager.Instance.Configuration;
|
||||
|
||||
// Sync Video Config
|
||||
if (_bitrateInput != null && int.TryParse(_bitrateInput.Value, out var bitrate) && bitrate > 0)
|
||||
{
|
||||
config.VideoConfig.Bitrate = bitrate;
|
||||
}
|
||||
if (_maxBitrateInput != null && int.TryParse(_maxBitrateInput.Value, out var maxBitrate) && maxBitrate > 0)
|
||||
{
|
||||
config.VideoConfig.MaxBitrate = maxBitrate;
|
||||
}
|
||||
if (_qpInput != null && int.TryParse(_qpInput.Value, out var qp) && qp >= 0)
|
||||
{
|
||||
config.VideoConfig.QP = qp;
|
||||
}
|
||||
|
||||
// Sync Advanced Config
|
||||
if (_randomSeedInput != null)
|
||||
{
|
||||
if (int.TryParse(_randomSeedInput.Value, out var seed))
|
||||
{
|
||||
config.AdvancedConfig.RandomSeed = seed;
|
||||
}
|
||||
else if (string.IsNullOrWhiteSpace(_randomSeedInput.Value))
|
||||
{
|
||||
config.AdvancedConfig.RandomSeed = null;
|
||||
}
|
||||
}
|
||||
|
||||
// Sync Output Directory
|
||||
if (_outputDirInput != null)
|
||||
{
|
||||
var path = _outputDirInput.Value.Trim();
|
||||
if (string.IsNullOrWhiteSpace(path) ||
|
||||
string.Equals(path, GlobalSettings.DefaultOutputDirectory, StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
GlobalSettings.Current.OutputDirectory = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
try
|
||||
{
|
||||
var fullPath = Path.GetFullPath(path);
|
||||
if (!Directory.Exists(fullPath))
|
||||
{
|
||||
Directory.CreateDirectory(fullPath);
|
||||
}
|
||||
GlobalSettings.Current.OutputDirectory = fullPath;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ShowValidationError($"Output directory path is invalid:\n{ex.Message}");
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GlobalSettings.Save();
|
||||
SetWindowActive(false);
|
||||
|
||||
new RenderSession().Start(config, RenderManager.Instance.levelPath);
|
||||
}
|
||||
|
||||
private static void ShowValidationError(string message)
|
||||
{
|
||||
Melon<RenderMod>.Logger.Error(message);
|
||||
CommonWarningDialogUI.ShowDialog(
|
||||
LocalizationManager.Get("ui.render_config.validation_title"),
|
||||
message,
|
||||
new DialogButton("OK", () => { })
|
||||
);
|
||||
}
|
||||
|
||||
// 카드(또는 상단 섹션)당 하나의 좌/우 컨테이너를 만들어
|
||||
// 가로 한 줄 두 필드 사이 중앙이 행마다 어긋나지 않도록 한다.
|
||||
// - 패널 1개 = 중앙선 1개 (행마다 HLG를 만들던 기존 방식의 P1-P2 어긋남 방지)
|
||||
// - 좌/우 컬럼은 preferredWidth=0 + flexibleWidth=1 로 항상 50:50
|
||||
// - 각 필드는 Field 슬롯(label 18 + 간격 3 + 컨트롤 50)으로 높이를 고정해
|
||||
// 좌/우 스택을 써도 행 단위 Y 정렬이 유지되도록 한다.
|
||||
private static (RectTransform left, RectTransform right) CreateTwoColumnPanel(
|
||||
Transform parent, float spacing = 8f, float columnSpacing = 8f)
|
||||
{
|
||||
var panelObj = new GameObject("TwoColPanel");
|
||||
panelObj.transform.SetParent(parent, false);
|
||||
|
||||
panelObj.AddComponent<RectTransform>();
|
||||
|
||||
var hLayout = panelObj.AddComponent<HorizontalLayoutGroup>();
|
||||
hLayout.spacing = spacing;
|
||||
hLayout.padding = new RectOffset(0, 0, 0, 0);
|
||||
hLayout.childAlignment = TextAnchor.UpperCenter;
|
||||
hLayout.childControlWidth = true;
|
||||
hLayout.childControlHeight = true;
|
||||
hLayout.childForceExpandWidth = true;
|
||||
hLayout.childForceExpandHeight = false;
|
||||
|
||||
// ReSharper disable once InconsistentNaming
|
||||
var panelLE = panelObj.AddComponent<LayoutElement>();
|
||||
panelLE.flexibleWidth = 1f;
|
||||
|
||||
var left = CreateColumn(panelObj.transform, "LeftCol", columnSpacing);
|
||||
var right = CreateColumn(panelObj.transform, "RightCol", columnSpacing);
|
||||
|
||||
return (left, right);
|
||||
}
|
||||
|
||||
private static RectTransform CreateColumn(Transform parent, string name, float spacing)
|
||||
{
|
||||
var colObj = new GameObject(name);
|
||||
colObj.transform.SetParent(parent, false);
|
||||
var colRect = colObj.AddComponent<RectTransform>();
|
||||
|
||||
var colLayout = colObj.AddComponent<VerticalLayoutGroup>();
|
||||
colLayout.spacing = spacing;
|
||||
colLayout.padding = new RectOffset(0, 0, 0, 0);
|
||||
colLayout.childControlWidth = true;
|
||||
colLayout.childControlHeight = true;
|
||||
colLayout.childForceExpandWidth = true;
|
||||
colLayout.childForceExpandHeight = false;
|
||||
|
||||
// ReSharper disable once InconsistentNaming
|
||||
// 핵심: 좌/우 선호 너비를 0으로 강제해 항상 정확히 절반씩 나누도록 한다.
|
||||
// (기존 행마다 HLG 방식은 라벨/값 텍스트 길이에 따라 preferred가 달라져
|
||||
// 중앙이 (W + P1 - P2) / 2 로 행마다 틀어졌음)
|
||||
var colLE = colObj.AddComponent<LayoutElement>();
|
||||
colLE.minWidth = 0f;
|
||||
colLE.preferredWidth = 0f;
|
||||
colLE.flexibleWidth = 1f;
|
||||
|
||||
return colRect;
|
||||
}
|
||||
|
||||
private static RectTransform CreateFieldSlot(Transform column)
|
||||
{
|
||||
var slotObj = new GameObject("Field");
|
||||
slotObj.transform.SetParent(column, false);
|
||||
var slotRect = slotObj.AddComponent<RectTransform>();
|
||||
|
||||
var slotLayout = slotObj.AddComponent<VerticalLayoutGroup>();
|
||||
slotLayout.spacing = 3f;
|
||||
slotLayout.padding = new RectOffset(0, 0, 0, 0);
|
||||
slotLayout.childControlWidth = true;
|
||||
slotLayout.childControlHeight = true;
|
||||
slotLayout.childForceExpandWidth = true;
|
||||
slotLayout.childForceExpandHeight = false;
|
||||
|
||||
// ReSharper disable once InconsistentNaming
|
||||
var slotLE = slotObj.AddComponent<LayoutElement>();
|
||||
slotLE.flexibleWidth = 1f;
|
||||
|
||||
return slotRect;
|
||||
}
|
||||
|
||||
private static O5InputField CreateInputField(
|
||||
O5Context ctx,
|
||||
Transform colParent,
|
||||
string labelText,
|
||||
string? defaultValue,
|
||||
string value,
|
||||
string id,
|
||||
TMPro.TMP_InputField.CharacterValidation characterValidation = TMPro.TMP_InputField.CharacterValidation.None,
|
||||
Action<string>? onChanged = null)
|
||||
{
|
||||
var label = O5Factory.ControlText(ctx, colParent, 13f, noPad: true);
|
||||
label.text = labelText;
|
||||
label.color = ctx.Theme.TextDim;
|
||||
|
||||
// ReSharper disable once InconsistentNaming
|
||||
var labelLE = label.gameObject.AddComponent<LayoutElement>();
|
||||
labelLE.preferredHeight = 18f;
|
||||
labelLE.minHeight = 18f;
|
||||
|
||||
var inputField = O5Factory.Input(
|
||||
ctx: ctx,
|
||||
parent: colParent,
|
||||
defaultValue: defaultValue,
|
||||
value: value,
|
||||
onChanged: onChanged,
|
||||
placeholder: labelText,
|
||||
icon: null,
|
||||
id: id
|
||||
);
|
||||
|
||||
inputField.InputField.characterValidation = characterValidation;
|
||||
return inputField;
|
||||
}
|
||||
|
||||
private static O5InputField CreateFullWidthInputField(
|
||||
O5Context ctx,
|
||||
Transform parent,
|
||||
string labelText,
|
||||
string? defaultValue,
|
||||
string value,
|
||||
string id,
|
||||
Action<string>? onChanged = null)
|
||||
{
|
||||
var container = new GameObject($"FullWidth_{id}");
|
||||
container.transform.SetParent(parent, false);
|
||||
|
||||
var containerRect = container.AddComponent<RectTransform>();
|
||||
var layout = container.AddComponent<VerticalLayoutGroup>();
|
||||
layout.spacing = 3f;
|
||||
layout.childControlWidth = true;
|
||||
layout.childControlHeight = true;
|
||||
layout.childForceExpandWidth = true;
|
||||
layout.childForceExpandHeight = false;
|
||||
|
||||
var label = O5Factory.ControlText(ctx, containerRect, 13f, noPad: true);
|
||||
label.text = labelText;
|
||||
label.color = ctx.Theme.TextDim;
|
||||
|
||||
// ReSharper disable once InconsistentNaming
|
||||
var labelLE = label.gameObject.AddComponent<LayoutElement>();
|
||||
labelLE.preferredHeight = 18f;
|
||||
labelLE.minHeight = 18f;
|
||||
|
||||
var input = O5Factory.Input(
|
||||
ctx: ctx,
|
||||
parent: containerRect,
|
||||
defaultValue: defaultValue,
|
||||
value: value,
|
||||
onChanged: onChanged,
|
||||
placeholder: labelText,
|
||||
icon: null,
|
||||
id: id
|
||||
);
|
||||
|
||||
return input;
|
||||
}
|
||||
|
||||
private static O5Toggle CreateToggleField(
|
||||
O5Context ctx,
|
||||
Transform colParent,
|
||||
string labelText,
|
||||
bool? defaultValue,
|
||||
bool value,
|
||||
string toggleText,
|
||||
string id,
|
||||
Action<bool>? onChanged = null,
|
||||
bool generateLabel = true)
|
||||
{
|
||||
if (generateLabel)
|
||||
{
|
||||
var label = O5Factory.ControlText(ctx, colParent, 13f, noPad: true);
|
||||
label.text = labelText;
|
||||
label.color = ctx.Theme.TextDim;
|
||||
|
||||
// ReSharper disable once InconsistentNaming
|
||||
var labelLE = label.gameObject.AddComponent<LayoutElement>();
|
||||
labelLE.preferredHeight = 18f;
|
||||
labelLE.minHeight = 18f;
|
||||
}
|
||||
|
||||
return O5Factory.Toggle(
|
||||
ctx: ctx,
|
||||
parent: colParent,
|
||||
defaultValue: defaultValue,
|
||||
value: value,
|
||||
onChanged: onChanged,
|
||||
text: toggleText,
|
||||
id: id
|
||||
);
|
||||
}
|
||||
|
||||
private static O5Dropdown<T> CreateDropdownField<T>(
|
||||
O5Context ctx,
|
||||
Transform colParent,
|
||||
string labelText,
|
||||
T defaultValue,
|
||||
T value,
|
||||
IReadOnlyList<T> values,
|
||||
Func<T, string> display,
|
||||
string id,
|
||||
Action<T>? onChanged = null)
|
||||
{
|
||||
var label = O5Factory.ControlText(ctx, colParent, 13f, noPad: true);
|
||||
label.text = labelText;
|
||||
label.color = ctx.Theme.TextDim;
|
||||
|
||||
// ReSharper disable once InconsistentNaming
|
||||
var labelLE = label.gameObject.AddComponent<LayoutElement>();
|
||||
labelLE.preferredHeight = 18f;
|
||||
labelLE.minHeight = 18f;
|
||||
|
||||
var ddContainer = new GameObject($"DD_{id}");
|
||||
ddContainer.transform.SetParent(colParent, false);
|
||||
|
||||
// ReSharper disable once InconsistentNaming
|
||||
var ddLE = ddContainer.AddComponent<LayoutElement>();
|
||||
ddLE.preferredHeight = 50f;
|
||||
ddLE.minHeight = 0f;
|
||||
|
||||
return O5Factory.DropDown(
|
||||
ctx: ctx,
|
||||
parent: ddContainer.transform,
|
||||
defaultValue: defaultValue,
|
||||
value: value,
|
||||
values: values,
|
||||
display: display,
|
||||
onChanged: val => { if (val != null) onChanged?.Invoke(val); },
|
||||
id: id
|
||||
);
|
||||
}
|
||||
|
||||
private static void SetWindowActive(bool enabled)
|
||||
{
|
||||
_configWindow?.Rect.gameObject.SetActive(enabled);
|
||||
}
|
||||
}
|
||||
+27
-28
@@ -4,41 +4,40 @@ using System.Resources;
|
||||
using MelonLoader;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ADOFAIRenderer.Util
|
||||
namespace ADOFAIRenderer.Util;
|
||||
|
||||
internal static class BundleLoader
|
||||
{
|
||||
internal static class BundleLoader
|
||||
private static readonly string BundlePlatform;
|
||||
private static readonly Assembly? ExecutingAssembly;
|
||||
|
||||
static BundleLoader()
|
||||
{
|
||||
private static readonly string BundlePlatform;
|
||||
private static readonly Assembly? ExecutingAssembly;
|
||||
|
||||
static BundleLoader()
|
||||
BundlePlatform = Application.platform switch
|
||||
{
|
||||
BundlePlatform = Application.platform switch
|
||||
{
|
||||
RuntimePlatform.WindowsPlayer => "Win64",
|
||||
RuntimePlatform.OSXPlayer => "OSX",
|
||||
_ => "Linux"
|
||||
};
|
||||
ExecutingAssembly = Assembly.GetExecutingAssembly();
|
||||
}
|
||||
RuntimePlatform.WindowsPlayer => "Win64",
|
||||
RuntimePlatform.OSXPlayer => "OSX",
|
||||
_ => "Linux"
|
||||
};
|
||||
ExecutingAssembly = Assembly.GetExecutingAssembly();
|
||||
}
|
||||
|
||||
public static AssetBundle GetBundle(string resourcePath)
|
||||
public static AssetBundle GetBundle(string resourcePath)
|
||||
{
|
||||
if (ExecutingAssembly != null)
|
||||
{
|
||||
if (ExecutingAssembly != null)
|
||||
var bundlePath = $"ADOFAIRenderer.Bundle.{BundlePlatform}.{resourcePath}";
|
||||
using var resourceStream = ExecutingAssembly.GetManifestResourceStream(bundlePath);
|
||||
if (resourceStream != null)
|
||||
{
|
||||
var bundlePath = $"ADOFAIRenderer.Bundle.{BundlePlatform}.{resourcePath}";
|
||||
using var resourceStream = ExecutingAssembly.GetManifestResourceStream(bundlePath);
|
||||
if (resourceStream != null)
|
||||
{
|
||||
return AssetBundle.LoadFromStream(resourceStream);
|
||||
}
|
||||
|
||||
Melon<RenderMod>.Logger.Error($"Could not find bundle resource in DLL.\n{bundlePath}");
|
||||
throw new MissingManifestResourceException("Could not find bundle resource in DLL.");
|
||||
return AssetBundle.LoadFromStream(resourceStream);
|
||||
}
|
||||
|
||||
Melon<RenderMod>.Logger.Error("Executing assembly has not been set properly.");
|
||||
throw new InvalidOperationException("ExecutingAssembly has not been set.");
|
||||
|
||||
Melon<RenderMod>.Logger.Error($"Could not find bundle resource in DLL.\n{bundlePath}");
|
||||
throw new MissingManifestResourceException("Could not find bundle resource in DLL.");
|
||||
}
|
||||
|
||||
Melon<RenderMod>.Logger.Error("Executing assembly has not been set properly.");
|
||||
throw new InvalidOperationException("ExecutingAssembly has not been set.");
|
||||
}
|
||||
}
|
||||
+21
-1
@@ -1,4 +1,6 @@
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using FFmpeg.AutoGen;
|
||||
|
||||
namespace ADOFAIRenderer.Util.FFmpeg
|
||||
{
|
||||
@@ -7,4 +9,22 @@ namespace ADOFAIRenderer.Util.FFmpeg
|
||||
{
|
||||
H264, H265, VP9, AV1, VVC
|
||||
}
|
||||
|
||||
internal static class CodecUtil
|
||||
{
|
||||
public static readonly Dictionary<Codec, AVCodecID> AudioCodecMatch = new()
|
||||
{
|
||||
[Codec.H264] = AVCodecID.AV_CODEC_ID_AAC,
|
||||
[Codec.H265] = AVCodecID.AV_CODEC_ID_AAC,
|
||||
[Codec.VP9] = AVCodecID.AV_CODEC_ID_OPUS,
|
||||
[Codec.AV1] = AVCodecID.AV_CODEC_ID_OPUS,
|
||||
[Codec.VVC] = AVCodecID.AV_CODEC_ID_OPUS
|
||||
};
|
||||
|
||||
public static readonly Dictionary<AVCodecID, List<int>> AvailableSampleRate = new()
|
||||
{
|
||||
[AVCodecID.AV_CODEC_ID_AAC] = new List<int> { 44100, 48000, 96000 },
|
||||
[AVCodecID.AV_CODEC_ID_OPUS] = new List<int> { 48000 }
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -372,7 +372,11 @@ namespace ADOFAIRenderer.Util.FFmpeg
|
||||
// Returns null if the encoder is not included in the build.
|
||||
// Reference: https://ffmpeg.org/doxygen/trunk/group__lavc__encoding.html
|
||||
var pCodec = ffmpeg.avcodec_find_encoder_by_name(encoder.Name);
|
||||
if (pCodec == null) continue;
|
||||
if (pCodec == null)
|
||||
{
|
||||
Melon<RenderMod>.Logger.Warning($"Encoder '{encoder.Name}' not found in FFmpeg library. Testing next candidate codec.");
|
||||
continue;
|
||||
}
|
||||
|
||||
// avcodec_alloc_context3: Allocates a codec context for the selected encoder.
|
||||
// All encoding parameters such as resolution, framerate, quality, etc., are set on this context.
|
||||
@@ -1532,9 +1536,9 @@ namespace ADOFAIRenderer.Util.FFmpeg
|
||||
if (_pAudioCodecContext == null)
|
||||
throw new Exception("Failed to allocate audio codec context.");
|
||||
|
||||
var sampleRate = audioSettings.SampleRate > 0 ? audioSettings.SampleRate : 44100;
|
||||
var sampleRate = audioSettings.SampleRate > 0 ? audioSettings.SampleRate : 48000;
|
||||
var channels = audioSettings.Channels > 0 ? audioSettings.Channels : 2;
|
||||
var bitrate = audioSettings.Bitrate > 0 ? audioSettings.Bitrate : 128000;
|
||||
var bitrate = audioSettings.Bitrate > 0 ? audioSettings.Bitrate : 256000;
|
||||
|
||||
// Select the first sample format supported by the encoder.
|
||||
// Most encoders prefer AV_SAMPLE_FMT_FLTP (float planar).
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.IO;
|
||||
using ADOFAIRenderer.UI;
|
||||
using ADOFAIRenderer.Util.FFmpeg;
|
||||
using MelonLoader;
|
||||
using UnityEngine;
|
||||
@@ -77,7 +78,7 @@ namespace ADOFAIRenderer.Util
|
||||
try
|
||||
{
|
||||
_decoder = new FFmpegNativeDecoder(videoPath);
|
||||
_computeShader = RenderMod.ColorConversionShader;
|
||||
_computeShader = ModAssets.ColorConversionShader;
|
||||
|
||||
var w = _decoder.Width;
|
||||
var h = _decoder.Height;
|
||||
|
||||
@@ -0,0 +1,615 @@
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using MelonLoader;
|
||||
|
||||
namespace ADOFAIRenderer.Util;
|
||||
|
||||
internal static class FolderDialogUtil
|
||||
{
|
||||
private static int _isDialogOpen;
|
||||
|
||||
public static void OpenFolderBrowser(string initialDirectory, Action<string?> onSelected)
|
||||
{
|
||||
if (Interlocked.CompareExchange(ref _isDialogOpen, 1, 0) != 0)
|
||||
{
|
||||
MelonLogger.Msg("[FolderDialogUtil] Folder dialog is already open.");
|
||||
return;
|
||||
}
|
||||
|
||||
var syncContext = SynchronizationContext.Current;
|
||||
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
|
||||
{
|
||||
var ownerHandle = GetGameWindowHandle();
|
||||
|
||||
var thread = new Thread(() =>
|
||||
{
|
||||
string? selected = null;
|
||||
int oleHr = -1;
|
||||
try
|
||||
{
|
||||
oleHr = OleInitialize(IntPtr.Zero);
|
||||
selected = OpenWindowsFolderBrowser(initialDirectory, ownerHandle);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MelonLogger.Warning($"[FolderDialogUtil] Windows folder dialog error: {ex.Message}");
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (oleHr >= 0)
|
||||
{
|
||||
try
|
||||
{
|
||||
OleUninitialize();
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Ignore uninitialize error
|
||||
}
|
||||
}
|
||||
Interlocked.Exchange(ref _isDialogOpen, 0);
|
||||
}
|
||||
|
||||
DispatchResult(syncContext, onSelected, selected);
|
||||
})
|
||||
{
|
||||
IsBackground = true,
|
||||
Name = "FolderDialog-Win"
|
||||
};
|
||||
thread.SetApartmentState(ApartmentState.STA);
|
||||
thread.Start();
|
||||
}
|
||||
else
|
||||
{
|
||||
Task.Run(() =>
|
||||
{
|
||||
string? selected = null;
|
||||
try
|
||||
{
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
|
||||
{
|
||||
selected = OpenMacFolderBrowser(initialDirectory);
|
||||
}
|
||||
else if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
|
||||
{
|
||||
selected = OpenLinuxFolderBrowser(initialDirectory);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MelonLogger.Warning($"[FolderDialogUtil] Failed to open folder browser: {ex.Message}");
|
||||
}
|
||||
finally
|
||||
{
|
||||
Interlocked.Exchange(ref _isDialogOpen, 0);
|
||||
}
|
||||
|
||||
DispatchResult(syncContext, onSelected, selected);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private static void DispatchResult(SynchronizationContext? syncContext, Action<string?> onSelected, string? selected)
|
||||
{
|
||||
if (syncContext != null)
|
||||
{
|
||||
syncContext.Post(_ =>
|
||||
{
|
||||
try
|
||||
{
|
||||
onSelected(selected);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MelonLogger.Warning($"[FolderDialogUtil] Error in folder selected callback: {ex.Message}");
|
||||
}
|
||||
}, null);
|
||||
}
|
||||
else
|
||||
{
|
||||
try
|
||||
{
|
||||
onSelected(selected);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MelonLogger.Warning($"[FolderDialogUtil] Error in folder selected callback: {ex.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#region Windows Implementation
|
||||
|
||||
private static readonly Guid CLSID_FileOpenDialog = new("DC1C5A9C-E88A-4DDE-A5A1-60F82A20AEF7");
|
||||
private static readonly Guid IID_IFileOpenDialog = new("d57c7288-d4ad-4768-be02-9d969532d960");
|
||||
private static readonly Guid IID_IShellItem = new("43826D1E-E718-42EE-BC55-A1E261C37BFE");
|
||||
private const int ERROR_CANCELLED_HR = unchecked((int)0x800704C7);
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
private static extern IntPtr GetActiveWindow();
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
private static extern IntPtr GetForegroundWindow();
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
private static extern uint GetWindowThreadProcessId(IntPtr hWnd, out uint lpdwProcessId);
|
||||
|
||||
private static IntPtr GetGameWindowHandle()
|
||||
{
|
||||
try
|
||||
{
|
||||
var active = GetActiveWindow();
|
||||
if (active != IntPtr.Zero) return active;
|
||||
|
||||
var currentPid = (uint)Process.GetCurrentProcess().Id;
|
||||
var fg = GetForegroundWindow();
|
||||
if (fg != IntPtr.Zero)
|
||||
{
|
||||
GetWindowThreadProcessId(fg, out var fgPid);
|
||||
if (fgPid == currentPid)
|
||||
{
|
||||
return fg;
|
||||
}
|
||||
}
|
||||
|
||||
var mainHandle = Process.GetCurrentProcess().MainWindowHandle;
|
||||
if (mainHandle != IntPtr.Zero)
|
||||
{
|
||||
return mainHandle;
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Ignore failure to detect window handle
|
||||
}
|
||||
|
||||
return IntPtr.Zero;
|
||||
}
|
||||
|
||||
private static string? OpenWindowsFolderBrowser(string initialDirectory, IntPtr ownerHandle)
|
||||
{
|
||||
try
|
||||
{
|
||||
return OpenWindowsFolderBrowserModern(initialDirectory, ownerHandle);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MelonLogger.Warning($"[FolderDialogUtil] Modern folder dialog failed ({ex.Message}), falling back to legacy dialog.");
|
||||
return OpenWindowsFolderBrowserLegacy(initialDirectory, ownerHandle);
|
||||
}
|
||||
}
|
||||
|
||||
private static string? OpenWindowsFolderBrowserModern(string initialDirectory, IntPtr ownerHandle)
|
||||
{
|
||||
IFileOpenDialog? dialog = null;
|
||||
|
||||
// 1. Try native CoCreateInstance first (works on Mono and .NET without class registration)
|
||||
var clsid = CLSID_FileOpenDialog;
|
||||
var iid = IID_IFileOpenDialog;
|
||||
int createHr = CoCreateInstance(ref clsid, IntPtr.Zero, 1 /* CLSCTX_INPROC_SERVER */, ref iid, out dialog);
|
||||
|
||||
if (createHr != 0 || dialog == null)
|
||||
{
|
||||
// 2. Fallback to Activator via Type.GetTypeFromCLSID
|
||||
var comType = Type.GetTypeFromCLSID(CLSID_FileOpenDialog);
|
||||
if (comType != null)
|
||||
{
|
||||
var instance = Activator.CreateInstance(comType);
|
||||
dialog = instance as IFileOpenDialog;
|
||||
}
|
||||
}
|
||||
|
||||
if (dialog == null)
|
||||
{
|
||||
throw new COMException("Failed to instantiate IFileOpenDialog via COM.", createHr);
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
dialog.SetOptions(FOS.FOS_PICKFOLDERS | FOS.FOS_FORCEFILESYSTEM | FOS.FOS_PATHMUSTEXIST);
|
||||
dialog.SetTitle("Select Output Directory");
|
||||
|
||||
if (!string.IsNullOrWhiteSpace(initialDirectory))
|
||||
{
|
||||
try
|
||||
{
|
||||
var normalized = Path.GetFullPath(initialDirectory).TrimEnd('\\', '/');
|
||||
if (Directory.Exists(normalized))
|
||||
{
|
||||
var shellItemGuid = IID_IShellItem;
|
||||
int itemHr = SHCreateItemFromParsingName(normalized, IntPtr.Zero, ref shellItemGuid, out var initialItem);
|
||||
if (itemHr == 0 && initialItem != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
dialog.SetFolder(initialItem);
|
||||
dialog.SetDefaultFolder(initialItem);
|
||||
}
|
||||
finally
|
||||
{
|
||||
Marshal.ReleaseComObject(initialItem);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Ignore failure to set initial folder
|
||||
}
|
||||
}
|
||||
|
||||
int hr = dialog.Show(ownerHandle);
|
||||
if (hr != 0 && hr != ERROR_CANCELLED_HR && ownerHandle != IntPtr.Zero)
|
||||
{
|
||||
// If Show failed with ownerHandle (e.g. cross-thread or invalid handle), retry without owner
|
||||
MelonLogger.Msg($"[FolderDialogUtil] dialog.Show(ownerHandle) returned 0x{hr:X8}, retrying with IntPtr.Zero.");
|
||||
hr = dialog.Show(IntPtr.Zero);
|
||||
}
|
||||
|
||||
if (hr == ERROR_CANCELLED_HR)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
if (hr != 0)
|
||||
{
|
||||
throw new COMException("IFileOpenDialog.Show failed", hr);
|
||||
}
|
||||
|
||||
dialog.GetResult(out var resultItem);
|
||||
if (resultItem == null) return null;
|
||||
|
||||
try
|
||||
{
|
||||
if (resultItem.GetDisplayName(SIGDN.SIGDN_FILESYSPATH, out var pszPath) == 0 && pszPath != IntPtr.Zero)
|
||||
{
|
||||
try
|
||||
{
|
||||
var path = Marshal.PtrToStringUni(pszPath);
|
||||
return !string.IsNullOrEmpty(path) && Directory.Exists(path) ? path : null;
|
||||
}
|
||||
finally
|
||||
{
|
||||
Marshal.FreeCoTaskMem(pszPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
Marshal.ReleaseComObject(resultItem);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
finally
|
||||
{
|
||||
Marshal.ReleaseComObject(dialog);
|
||||
}
|
||||
}
|
||||
|
||||
private static string? OpenWindowsFolderBrowserLegacy(string initialDirectory, IntPtr ownerHandle)
|
||||
{
|
||||
IntPtr pszDisplayName = Marshal.AllocHGlobal(260 * sizeof(char));
|
||||
IntPtr initialDirPtr = IntPtr.Zero;
|
||||
BrowseCallbackProc? callback = null;
|
||||
IntPtr pidl = IntPtr.Zero;
|
||||
|
||||
try
|
||||
{
|
||||
var bi = new BROWSEINFO
|
||||
{
|
||||
hwndOwner = ownerHandle,
|
||||
pidlRoot = IntPtr.Zero,
|
||||
pszDisplayName = pszDisplayName,
|
||||
lpszTitle = "Select Output Directory",
|
||||
ulFlags = BIF_RETURNONLYFSDIRS | BIF_NEWDIALOGSTYLE | BIF_EDITBOX
|
||||
};
|
||||
|
||||
if (!string.IsNullOrWhiteSpace(initialDirectory))
|
||||
{
|
||||
try
|
||||
{
|
||||
var normalized = Path.GetFullPath(initialDirectory).TrimEnd('\\', '/');
|
||||
if (Directory.Exists(normalized))
|
||||
{
|
||||
initialDirPtr = Marshal.StringToHGlobalUni(normalized);
|
||||
callback = (hwnd, uMsg, lParam, lpData) =>
|
||||
{
|
||||
if (uMsg == BFFM_INITIALIZED && lpData != IntPtr.Zero)
|
||||
{
|
||||
SendMessage(hwnd, BFFM_SETSELECTIONW, (IntPtr)1, lpData);
|
||||
}
|
||||
return 0;
|
||||
};
|
||||
bi.lpfn = callback;
|
||||
bi.lParam = initialDirPtr;
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Ignore failure to prepare initial directory
|
||||
}
|
||||
}
|
||||
|
||||
pidl = SHBrowseForFolderW(ref bi);
|
||||
if (pidl == IntPtr.Zero && ownerHandle != IntPtr.Zero)
|
||||
{
|
||||
// If it returned null with ownerHandle, check if retry with IntPtr.Zero is appropriate
|
||||
// But note: cancelling also returns Zero. We do not redundantly re-prompt if cancelled.
|
||||
}
|
||||
|
||||
if (pidl != IntPtr.Zero)
|
||||
{
|
||||
var sb = new StringBuilder(260);
|
||||
if (SHGetPathFromIDListW(pidl, sb))
|
||||
{
|
||||
var path = sb.ToString();
|
||||
return !string.IsNullOrEmpty(path) && Directory.Exists(path) ? path : null;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (pidl != IntPtr.Zero)
|
||||
{
|
||||
Marshal.FreeCoTaskMem(pidl);
|
||||
}
|
||||
if (initialDirPtr != IntPtr.Zero)
|
||||
{
|
||||
Marshal.FreeHGlobal(initialDirPtr);
|
||||
}
|
||||
if (pszDisplayName != IntPtr.Zero)
|
||||
{
|
||||
Marshal.FreeHGlobal(pszDisplayName);
|
||||
}
|
||||
GC.KeepAlive(callback);
|
||||
}
|
||||
}
|
||||
|
||||
#region COM & Win32 Interop Definitions
|
||||
|
||||
[Flags]
|
||||
private enum FOS : uint
|
||||
{
|
||||
FOS_NOCHANGEDIR = 0x00000008,
|
||||
FOS_PICKFOLDERS = 0x00000020,
|
||||
FOS_FORCEFILESYSTEM = 0x00000040,
|
||||
FOS_PATHMUSTEXIST = 0x00000800,
|
||||
FOS_FILEMUSTEXIST = 0x00001000,
|
||||
}
|
||||
|
||||
private enum SIGDN : uint
|
||||
{
|
||||
SIGDN_FILESYSPATH = 0x80058000
|
||||
}
|
||||
|
||||
[ComImport]
|
||||
[Guid("43826D1E-E718-42EE-BC55-A1E261C37BFE")]
|
||||
[InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
|
||||
private interface IShellItem
|
||||
{
|
||||
void BindToHandler(IntPtr pbc, [In] ref Guid bhid, [In] ref Guid riid, out IntPtr ppv);
|
||||
void GetParent(out IShellItem ppsi);
|
||||
[PreserveSig]
|
||||
int GetDisplayName(SIGDN sigdnName, out IntPtr ppszName);
|
||||
void GetAttributes(uint sfgaoMask, out uint psfgaoAttribs);
|
||||
void Compare(IShellItem psi, uint hint, out int piOrder);
|
||||
}
|
||||
|
||||
[ComImport]
|
||||
[Guid("d57c7288-d4ad-4768-be02-9d969532d960")]
|
||||
[InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
|
||||
private interface IFileOpenDialog
|
||||
{
|
||||
[PreserveSig]
|
||||
int Show(IntPtr parent);
|
||||
void SetFileTypes(uint cFileTypes, IntPtr rgFilterSpec);
|
||||
void SetFileTypeIndex(uint iFileType);
|
||||
void GetFileTypeIndex(out uint piFileType);
|
||||
void Advise(IntPtr pfde, out uint pdwCookie);
|
||||
void Unadvise(uint dwCookie);
|
||||
void SetOptions(FOS fos);
|
||||
void GetOptions(out FOS pfos);
|
||||
void SetDefaultFolder(IShellItem psi);
|
||||
void SetFolder(IShellItem psi);
|
||||
void GetFolder(out IShellItem ppsi);
|
||||
void GetCurrentSelection(out IShellItem ppsi);
|
||||
void SetFileName([MarshalAs(UnmanagedType.LPWStr)] string pszName);
|
||||
void GetFileName([MarshalAs(UnmanagedType.LPWStr)] out string pszName);
|
||||
void SetTitle([MarshalAs(UnmanagedType.LPWStr)] string pszTitle);
|
||||
void SetOkButtonLabel([MarshalAs(UnmanagedType.LPWStr)] string pszText);
|
||||
void SetFileNameLabel([MarshalAs(UnmanagedType.LPWStr)] string pszLabel);
|
||||
void GetResult(out IShellItem ppsi);
|
||||
void AddPlace(IShellItem psi, int fdap);
|
||||
void SetDefaultExtension([MarshalAs(UnmanagedType.LPWStr)] string pszDefaultExtension);
|
||||
void Close(int hr);
|
||||
void SetClientGuid(ref Guid guid);
|
||||
void ClearClientData();
|
||||
void SetFilter(IntPtr pFilter);
|
||||
void GetResults(out IntPtr ppenum);
|
||||
void GetSelectedItems(out IntPtr ppsai);
|
||||
}
|
||||
|
||||
[DllImport("ole32.dll", ExactSpelling = true)]
|
||||
private static extern int OleInitialize(IntPtr pvReserved);
|
||||
|
||||
[DllImport("ole32.dll", ExactSpelling = true)]
|
||||
private static extern void OleUninitialize();
|
||||
|
||||
[DllImport("ole32.dll", ExactSpelling = true)]
|
||||
private static extern int CoCreateInstance(
|
||||
[In] ref Guid rclsid,
|
||||
IntPtr pUnkOuter,
|
||||
uint dwClsContext,
|
||||
[In] ref Guid riid,
|
||||
[Out, MarshalAs(UnmanagedType.Interface)] out IFileOpenDialog ppv);
|
||||
|
||||
[DllImport("shell32.dll", CharSet = CharSet.Unicode, PreserveSig = true)]
|
||||
private static extern int SHCreateItemFromParsingName(
|
||||
[MarshalAs(UnmanagedType.LPWStr)] string pszPath,
|
||||
IntPtr pbc,
|
||||
[In] ref Guid riid,
|
||||
[Out, MarshalAs(UnmanagedType.Interface)] out IShellItem ppv);
|
||||
|
||||
private const uint BIF_RETURNONLYFSDIRS = 0x0001;
|
||||
private const uint BIF_NEWDIALOGSTYLE = 0x0040;
|
||||
private const uint BIF_EDITBOX = 0x0010;
|
||||
private const uint BFFM_INITIALIZED = 1;
|
||||
private const uint BFFM_SETSELECTIONW = 0x0400 + 103;
|
||||
|
||||
private delegate int BrowseCallbackProc(IntPtr hwnd, uint uMsg, IntPtr lParam, IntPtr lpData);
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
|
||||
private struct BROWSEINFO
|
||||
{
|
||||
public IntPtr hwndOwner;
|
||||
public IntPtr pidlRoot;
|
||||
public IntPtr pszDisplayName;
|
||||
public string lpszTitle;
|
||||
public uint ulFlags;
|
||||
public BrowseCallbackProc? lpfn;
|
||||
public IntPtr lParam;
|
||||
public int iImage;
|
||||
}
|
||||
|
||||
[DllImport("shell32.dll", CharSet = CharSet.Unicode)]
|
||||
private static extern IntPtr SHBrowseForFolderW(ref BROWSEINFO lpbi);
|
||||
|
||||
[DllImport("shell32.dll", CharSet = CharSet.Unicode)]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
private static extern bool SHGetPathFromIDListW(IntPtr pidl, StringBuilder pszPath);
|
||||
|
||||
[DllImport("user32.dll", CharSet = CharSet.Unicode)]
|
||||
private static extern IntPtr SendMessage(IntPtr hWnd, uint Msg, IntPtr wParam, IntPtr lParam);
|
||||
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
|
||||
#region macOS Implementation
|
||||
|
||||
private static string? OpenMacFolderBrowser(string initialDirectory)
|
||||
{
|
||||
try
|
||||
{
|
||||
string script;
|
||||
if (!string.IsNullOrEmpty(initialDirectory) && Directory.Exists(initialDirectory))
|
||||
{
|
||||
var escaped = initialDirectory.Replace("\\", "\\\\").Replace("\"", "\\\"");
|
||||
script = $"POSIX path of (choose folder with prompt \"Select Output Directory\" default location (POSIX file \"{escaped}\"))";
|
||||
}
|
||||
else
|
||||
{
|
||||
script = "POSIX path of (choose folder with prompt \"Select Output Directory\")";
|
||||
}
|
||||
|
||||
var startInfo = new ProcessStartInfo
|
||||
{
|
||||
FileName = "osascript",
|
||||
CreateNoWindow = true,
|
||||
UseShellExecute = false,
|
||||
RedirectStandardOutput = true,
|
||||
WindowStyle = ProcessWindowStyle.Hidden
|
||||
};
|
||||
startInfo.ArgumentList.Add("-e");
|
||||
startInfo.ArgumentList.Add(script);
|
||||
|
||||
using var process = Process.Start(startInfo);
|
||||
if (process == null) return null;
|
||||
|
||||
var output = process.StandardOutput.ReadToEnd().Trim();
|
||||
process.WaitForExit();
|
||||
|
||||
return !string.IsNullOrEmpty(output) && Directory.Exists(output) ? output : null;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MelonLogger.Warning($"[FolderDialogUtil] Mac folder dialog error: {ex.Message}");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Linux Implementation
|
||||
|
||||
private static string? OpenLinuxFolderBrowser(string initialDirectory)
|
||||
{
|
||||
try
|
||||
{
|
||||
var startInfo = new ProcessStartInfo
|
||||
{
|
||||
FileName = "zenity",
|
||||
CreateNoWindow = true,
|
||||
UseShellExecute = false,
|
||||
RedirectStandardOutput = true,
|
||||
WindowStyle = ProcessWindowStyle.Hidden
|
||||
};
|
||||
startInfo.ArgumentList.Add("--file-selection");
|
||||
startInfo.ArgumentList.Add("--directory");
|
||||
startInfo.ArgumentList.Add("--title=Select Output Directory");
|
||||
if (!string.IsNullOrEmpty(initialDirectory) && Directory.Exists(initialDirectory))
|
||||
{
|
||||
startInfo.ArgumentList.Add($"--filename={initialDirectory}");
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
using var process = Process.Start(startInfo);
|
||||
if (process != null)
|
||||
{
|
||||
var output = process.StandardOutput.ReadToEnd().Trim();
|
||||
process.WaitForExit();
|
||||
|
||||
if (process.ExitCode == 0 && !string.IsNullOrEmpty(output) && Directory.Exists(output))
|
||||
{
|
||||
return output;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Fallback to kdialog if zenity fails to start
|
||||
}
|
||||
|
||||
var kdialogInfo = new ProcessStartInfo
|
||||
{
|
||||
FileName = "kdialog",
|
||||
CreateNoWindow = true,
|
||||
UseShellExecute = false,
|
||||
RedirectStandardOutput = true,
|
||||
WindowStyle = ProcessWindowStyle.Hidden
|
||||
};
|
||||
kdialogInfo.ArgumentList.Add("--getexistingdirectory");
|
||||
if (!string.IsNullOrEmpty(initialDirectory) && Directory.Exists(initialDirectory))
|
||||
{
|
||||
kdialogInfo.ArgumentList.Add(initialDirectory);
|
||||
}
|
||||
kdialogInfo.ArgumentList.Add("--title");
|
||||
kdialogInfo.ArgumentList.Add("Select Output Directory");
|
||||
|
||||
using var kdialogProcess = Process.Start(kdialogInfo);
|
||||
if (kdialogProcess == null) return null;
|
||||
|
||||
var koutput = kdialogProcess.StandardOutput.ReadToEnd().Trim();
|
||||
kdialogProcess.WaitForExit();
|
||||
|
||||
return !string.IsNullOrEmpty(koutput) && Directory.Exists(koutput) ? koutput : null;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MelonLogger.Warning($"[FolderDialogUtil] Linux folder dialog error: {ex.Message}");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
+10
-9
@@ -3,6 +3,7 @@ using System.Buffers;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using ADOFAIRenderer.Core;
|
||||
using ADOFAIRenderer.UI;
|
||||
using FFmpeg.AutoGen;
|
||||
using MelonLoader;
|
||||
using Unity.Collections;
|
||||
@@ -71,7 +72,7 @@ namespace ADOFAIRenderer.Util
|
||||
}
|
||||
|
||||
// Check if GPU color conversion is enabled
|
||||
bool useGPUConversion = RenderMod.ColorConversionShader;
|
||||
bool useGPUConversion = ModAssets.ColorConversionShader;
|
||||
AVPixelFormat expectedFmt = AVPixelFormat.AV_PIX_FMT_RGBA;
|
||||
|
||||
if (useGPUConversion)
|
||||
@@ -87,31 +88,31 @@ namespace ADOFAIRenderer.Util
|
||||
var bufferSize = texture.width * texture.height * 4; // RGBA = 4 channel
|
||||
state.Setup(currentFrame, bufferSize, useGPUConversion, expectedFmt, texture.width, texture.height);
|
||||
|
||||
if (useGPUConversion && state.GPUBuffer != null && RenderMod.ColorConversionShader)
|
||||
if (useGPUConversion && state.GPUBuffer != null && ModAssets.ColorConversionShader)
|
||||
{
|
||||
int kernelIndex = -1;
|
||||
if (expectedFmt == AVPixelFormat.AV_PIX_FMT_NV12)
|
||||
{
|
||||
kernelIndex = RenderMod.ColorConversionShader.FindKernel("CSMain_NV12");
|
||||
kernelIndex = ModAssets.ColorConversionShader.FindKernel("CSMain_NV12");
|
||||
}
|
||||
else if (expectedFmt == AVPixelFormat.AV_PIX_FMT_YUV420P)
|
||||
{
|
||||
kernelIndex = RenderMod.ColorConversionShader.FindKernel("CSMain_YUV420P");
|
||||
kernelIndex = ModAssets.ColorConversionShader.FindKernel("CSMain_YUV420P");
|
||||
}
|
||||
|
||||
if (kernelIndex >= 0)
|
||||
{
|
||||
RenderMod.ColorConversionShader.SetTexture(kernelIndex, SourceTexture, texture);
|
||||
RenderMod.ColorConversionShader.SetBuffer(kernelIndex, DestinationBuffer, state.GPUBuffer);
|
||||
RenderMod.ColorConversionShader.SetInt(Width, texture.width);
|
||||
RenderMod.ColorConversionShader.SetInt(Height, texture.height);
|
||||
ModAssets.ColorConversionShader.SetTexture(kernelIndex, SourceTexture, texture);
|
||||
ModAssets.ColorConversionShader.SetBuffer(kernelIndex, DestinationBuffer, state.GPUBuffer);
|
||||
ModAssets.ColorConversionShader.SetInt(Width, texture.width);
|
||||
ModAssets.ColorConversionShader.SetInt(Height, texture.height);
|
||||
|
||||
var threadGroupsX = expectedFmt == AVPixelFormat.AV_PIX_FMT_NV12
|
||||
? (texture.width + 31) / 32
|
||||
: (texture.width + 63) / 64;
|
||||
var threadGroupsY = (texture.height + 15) / 16;
|
||||
|
||||
RenderMod.ColorConversionShader.Dispatch(kernelIndex, threadGroupsX, threadGroupsY, 1);
|
||||
ModAssets.ColorConversionShader.Dispatch(kernelIndex, threadGroupsX, threadGroupsY, 1);
|
||||
|
||||
AsyncGPUReadback.Request(
|
||||
state.GPUBuffer,
|
||||
|
||||
+1
-1
@@ -20,7 +20,7 @@ namespace ADOFAIRenderer.Util
|
||||
@"^NVIDIA GeForce [RG]TX [0-9]+(?> SUPER| Ti(?> SUPER)?)?(?> [0-9]+GB)?(?> Laptop GPU)?(?>/PCIe/SSE2)?$";
|
||||
|
||||
private const string IntelPattern =
|
||||
@"^Intel(?>\(R\))? (?>U?HD Graphics [0-9]+$|Arc\(TM\) [A-C][0-9]+ Graphics)$";
|
||||
@"^Intel(?>\(R\))? (?>U?HD Graphics [0-9]+|Arc\(TM\) [A-C][0-9]+ Graphics)(?> \([^)]+\))?$";
|
||||
|
||||
// ReSharper disable once InconsistentNaming
|
||||
private const string AMDPattern =
|
||||
|
||||
@@ -63,6 +63,7 @@ namespace ADOFAIRenderer.Util
|
||||
}
|
||||
}
|
||||
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static string[]? GetHKLMSubKeyNames(string parentKeyPath)
|
||||
{
|
||||
if (RegistryKeyType == null || OpenBaseKeyMethod == null || OpenSubKeyMethod == null || GetSubKeyNamesMethod == null)
|
||||
@@ -94,6 +95,7 @@ namespace ADOFAIRenderer.Util
|
||||
}
|
||||
}
|
||||
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static string? GetHKLMValue(string keyPath, string valueName)
|
||||
{
|
||||
if (RegistryKeyType == null || OpenBaseKeyMethod == null || OpenSubKeyMethod == null || GetValueMethod == null)
|
||||
|
||||
@@ -1,29 +0,0 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using MelonLoader;
|
||||
|
||||
namespace ADOFAIRenderer.Util
|
||||
{
|
||||
internal static class StreamUtil
|
||||
{
|
||||
public static void WriteNativePtrToStream(IntPtr nativePtr, int length, Stream destinationStream)
|
||||
{
|
||||
if (nativePtr == IntPtr.Zero)
|
||||
throw new ArgumentNullException(nameof(nativePtr));
|
||||
if (length <= 0) return;
|
||||
|
||||
unsafe
|
||||
{
|
||||
try
|
||||
{
|
||||
var span = new ReadOnlySpan<byte>((void*)nativePtr, length);
|
||||
destinationStream.Write(span);
|
||||
}
|
||||
catch (IOException err)
|
||||
{
|
||||
Melon<RenderMod>.Logger.Error($"FFmpeg pipe closed unexpectedly: {err.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user