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No files matched your search
+2
-1
@@ -41,4 +41,5 @@ GEMINI.md
|
||||
|
||||
# Developer Description Files
|
||||
/AsyncInputAutoplayFix.md
|
||||
/AudioMixerExplanation.md
|
||||
/AudioMixerExplanation.md
|
||||
/O5Theme.md
|
||||
+18
-27
@@ -9,12 +9,16 @@
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
|
||||
<LangVersion>11</LangVersion>
|
||||
<PackageLicenseExpression>GPL-3.0-or-later</PackageLicenseExpression>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>$(ADOFAI_PATH)\MelonLoader\net35\0Harmony.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="O5Kit">
|
||||
<HintPath>$(ADOFAI_PATH)\UserLibs\O5Kit.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>$(ADOFAI_PATH)\A Dance of Fire and Ice_Data\Managed\Assembly-CSharp.dll</HintPath>
|
||||
</Reference>
|
||||
@@ -78,39 +82,26 @@
|
||||
<Reference Include="Newtonsoft.Json">
|
||||
<HintPath>$(ADOFAI_PATH)\A Dance of Fire and Ice_Data\Managed\Newtonsoft.Json.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Remove="Bundle\Win64\fonts" />
|
||||
<EmbeddedResource Include="Bundle\Win64\fonts" />
|
||||
<None Remove="Bundle\Win64\scenes" />
|
||||
<EmbeddedResource Include="Bundle\Win64\scenes" />
|
||||
<None Remove="Bundle\Win64\shaders" />
|
||||
<EmbeddedResource Include="Bundle\Win64\shaders" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Remove="Bundle\Linux\fonts" />
|
||||
<EmbeddedResource Include="Bundle\Linux\fonts" />
|
||||
<None Remove="Bundle\Linux\scenes" />
|
||||
<EmbeddedResource Include="Bundle\Linux\scenes" />
|
||||
<None Remove="Bundle\Linux\shaders" />
|
||||
<EmbeddedResource Include="Bundle\Linux\shaders" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Remove="Bundle\OSX\fonts" />
|
||||
<EmbeddedResource Include="Bundle\OSX\fonts" />
|
||||
<None Remove="Bundle\OSX\scenes" />
|
||||
<EmbeddedResource Include="Bundle\OSX\scenes" />
|
||||
<None Remove="Bundle\OSX\shaders" />
|
||||
<EmbeddedResource Include="Bundle\OSX\shaders" />
|
||||
<Reference Include="UniTask">
|
||||
<HintPath>$(ADOFAI_PATH)\A Dance of Fire and Ice_Data\Managed\UniTask.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="FFmpeg.AutoGen" Version="8.1.0" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="Localization/Locale/*.json" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Folder Include="Bundle/" />
|
||||
<EmbeddedResource Include="Bundle/Linux/*" />
|
||||
<EmbeddedResource Include="Bundle/Win64/*" />
|
||||
<EmbeddedResource Include="Bundle/OSX/*" />
|
||||
</ItemGroup>
|
||||
|
||||
<!-- Build 후 XML 문서에서 ADOFAIRenderer.API 네임스페이스만 남기고 나머지 제거 -->
|
||||
<UsingTask TaskName="FilterXmlDoc" TaskFactory="RoslynCodeTaskFactory" AssemblyFile="$(MSBuildToolsPath)\Microsoft.Build.Tasks.Core.dll">
|
||||
<ParameterGroup>
|
||||
|
||||
@@ -0,0 +1,302 @@
|
||||
using System;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
|
||||
namespace ADOFAIRenderer.API;
|
||||
|
||||
/// <summary>
|
||||
/// Execution context provided to frame modification hooks, managing GPU ping-pong double buffering.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// <b>Zero-Allocation Notice:</b> For maximum performance on the render hot path, the pipeline reuses context instances
|
||||
/// across frames. Do not cache the context instance itself across frames.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// <b>Execution Frequency Notice:</b> This hook is executed only when a frame is captured for video encoding.
|
||||
/// When <c>RenderFPS</c> exceeds <c>VideoFPS</c>, intermediate game rendering frames are skipped and the hook
|
||||
/// will <b>not</b> be invoked on every rendered game frame.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
[SuppressMessage("ReSharper", "UnusedType.Global")]
|
||||
[SuppressMessage("ReSharper", "UnusedMember.Global")]
|
||||
[SuppressMessage("ReSharper", "MemberCanBePrivate.Global")]
|
||||
[SuppressMessage("ReSharper", "UnusedAutoPropertyAccessor.Global")]
|
||||
public class FrameHookContext
|
||||
{
|
||||
private RenderTexture _originalSource = null!;
|
||||
private RenderTexture _pingRT = null!;
|
||||
private RenderTexture _pongRT = null!;
|
||||
|
||||
private RenderTexture _currentSource = null!;
|
||||
private RenderTexture _currentDestination = null!;
|
||||
private bool _hasModified;
|
||||
|
||||
/// <summary>
|
||||
/// The input <see cref="RenderTexture"/> containing the rendered frame before the current pass.
|
||||
/// </summary>
|
||||
public RenderTexture Source => _currentSource;
|
||||
|
||||
/// <summary>
|
||||
/// The writable destination <see cref="RenderTexture"/> for the current pass.
|
||||
/// </summary>
|
||||
public RenderTexture Destination => _currentDestination;
|
||||
|
||||
/// <summary>
|
||||
/// The active <see cref="RenderTexture"/> representing the current state of the modified frame.
|
||||
/// </summary>
|
||||
public RenderTexture Current => _currentSource;
|
||||
|
||||
/// <summary>
|
||||
/// The original unmodified render texture captured from the game for the current frame before any hooks were applied.
|
||||
/// </summary>
|
||||
public RenderTexture OriginalSource => _originalSource;
|
||||
|
||||
/// <summary>
|
||||
/// Indicates whether any modifications or swaps have been applied to this frame.
|
||||
/// </summary>
|
||||
public bool HasModified => _hasModified;
|
||||
|
||||
/// <summary>
|
||||
/// The sequential 0-based index of the video frame currently being encoded.
|
||||
/// </summary>
|
||||
public long FrameIndex { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Alias for <see cref="FrameIndex"/>. The sequential 0-based index of the video frame.
|
||||
/// </summary>
|
||||
public long VideoFrameIndex => FrameIndex;
|
||||
|
||||
/// <summary>
|
||||
/// The sequential 0-based index of the game render frame.
|
||||
/// </summary>
|
||||
public long RenderFrameIndex { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The timestamp of the current frame in seconds relative to video start.
|
||||
/// </summary>
|
||||
public double VideoTime { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The delta time duration in seconds of a single video frame (equivalent to 1.0 / VideoFPS).
|
||||
/// </summary>
|
||||
public double DeltaTime => VideoFPS > 0 ? 1.0 / VideoFPS : 0.0;
|
||||
|
||||
/// <summary>
|
||||
/// The width of the frame in pixels.
|
||||
/// </summary>
|
||||
public int Width => _currentSource.width;
|
||||
|
||||
/// <summary>
|
||||
/// The height of the frame in pixels.
|
||||
/// </summary>
|
||||
public int Height => _currentSource.height;
|
||||
|
||||
/// <summary>
|
||||
/// The configured render frames per second.
|
||||
/// </summary>
|
||||
public double RenderFPS { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The output video frames per second.
|
||||
/// </summary>
|
||||
public double VideoFPS { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The number of successful modification passes completed for the current frame.
|
||||
/// </summary>
|
||||
public int PassCount { get; private set; }
|
||||
|
||||
internal FrameHookContext(
|
||||
RenderTexture originalSource,
|
||||
RenderTexture pingRT,
|
||||
RenderTexture pongRT,
|
||||
RenderTexture firstDestination,
|
||||
long frameIndex,
|
||||
long renderFrameIndex,
|
||||
double videoTime,
|
||||
double renderFps,
|
||||
double videoFps)
|
||||
{
|
||||
Reset(originalSource, pingRT, pongRT, firstDestination, frameIndex, renderFrameIndex, videoTime, renderFps, videoFps);
|
||||
}
|
||||
|
||||
internal void Reset(
|
||||
RenderTexture originalSource,
|
||||
RenderTexture pingRT,
|
||||
RenderTexture pongRT,
|
||||
RenderTexture firstDestination,
|
||||
long frameIndex,
|
||||
long renderFrameIndex,
|
||||
double videoTime,
|
||||
double renderFps,
|
||||
double videoFps)
|
||||
{
|
||||
_originalSource = originalSource;
|
||||
_pingRT = pingRT;
|
||||
_pongRT = pongRT;
|
||||
|
||||
_currentSource = originalSource;
|
||||
_currentDestination = firstDestination;
|
||||
_hasModified = false;
|
||||
PassCount = 0;
|
||||
|
||||
FrameIndex = frameIndex;
|
||||
RenderFrameIndex = renderFrameIndex;
|
||||
VideoTime = videoTime;
|
||||
RenderFPS = renderFps;
|
||||
VideoFPS = videoFps;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Blits from <see cref="Source"/> to <see cref="Destination"/> using the specified <see cref="Material"/> and automatically swaps ping-pong buffers.
|
||||
/// </summary>
|
||||
/// <param name="material">The material containing the shader to apply, or <c>null</c> for a standard copy.</param>
|
||||
/// <param name="pass">The shader pass index to use, or -1 to execute all passes.</param>
|
||||
public void Blit(Material? material = null, int pass = -1)
|
||||
{
|
||||
if (material != null)
|
||||
{
|
||||
if (pass >= 0)
|
||||
Graphics.Blit(_currentSource, _currentDestination, material, pass);
|
||||
else
|
||||
Graphics.Blit(_currentSource, _currentDestination, material);
|
||||
}
|
||||
else
|
||||
{
|
||||
Graphics.Blit(_currentSource, _currentDestination);
|
||||
}
|
||||
|
||||
Swap();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Blits from a custom source <see cref="Texture"/> to <see cref="Destination"/> using the specified <see cref="Material"/> and automatically swaps ping-pong buffers.
|
||||
/// </summary>
|
||||
/// <param name="customSource">The custom source texture to blit from.</param>
|
||||
/// <param name="material">The material containing the shader to apply, or <c>null</c> for a standard copy.</param>
|
||||
/// <param name="pass">The shader pass index to use, or -1 to execute all passes.</param>
|
||||
/// <exception cref="ArgumentNullException">Thrown when <paramref name="customSource"/> is null.</exception>
|
||||
public void Blit(Texture customSource, Material? material = null, int pass = -1)
|
||||
{
|
||||
if (customSource == null) throw new ArgumentNullException(nameof(customSource));
|
||||
|
||||
if (material != null)
|
||||
{
|
||||
if (pass >= 0)
|
||||
Graphics.Blit(customSource, _currentDestination, material, pass);
|
||||
else
|
||||
Graphics.Blit(customSource, _currentDestination, material);
|
||||
}
|
||||
else
|
||||
{
|
||||
Graphics.Blit(customSource, _currentDestination);
|
||||
}
|
||||
|
||||
Swap();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Copies the contents of <see cref="Source"/> into <see cref="Destination"/> without swapping buffers.
|
||||
/// Call this before drawing custom overlays into <see cref="Destination"/> if you wish to preserve the background.
|
||||
/// </summary>
|
||||
public void Copy()
|
||||
{
|
||||
Graphics.Blit(_currentSource, _currentDestination);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clears <see cref="Destination"/> with the specified color.
|
||||
/// </summary>
|
||||
/// <param name="clearColor">The color to clear with, or <c>null</c> for <see cref="Color.clear"/>.</param>
|
||||
public void ClearDestination(Color? clearColor = null)
|
||||
{
|
||||
var prev = RenderTexture.active;
|
||||
try
|
||||
{
|
||||
RenderTexture.active = _currentDestination;
|
||||
GL.Clear(false, true, clearColor ?? Color.clear);
|
||||
}
|
||||
finally
|
||||
{
|
||||
RenderTexture.active = prev;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Temporarily activates <see cref="Destination"/> as <see cref="RenderTexture.active"/> to perform custom draw calls,
|
||||
/// safely restoring the previous active RenderTexture afterwards.
|
||||
/// </summary>
|
||||
/// <param name="drawAction">The action that performs custom draw operations.</param>
|
||||
/// <param name="autoSwap">If <c>true</c> (default), automatically calls <see cref="Swap"/> after drawing.</param>
|
||||
/// <param name="preserveBackground">If <c>true</c>, copies <see cref="Source"/> into <see cref="Destination"/> before executing <paramref name="drawAction"/>.</param>
|
||||
/// <exception cref="ArgumentNullException">Thrown when <paramref name="drawAction"/> is null.</exception>
|
||||
public void DrawToDestination(Action drawAction, bool autoSwap = true, bool preserveBackground = false)
|
||||
{
|
||||
if (drawAction == null) throw new ArgumentNullException(nameof(drawAction));
|
||||
|
||||
if (preserveBackground)
|
||||
{
|
||||
Copy();
|
||||
}
|
||||
|
||||
var prev = RenderTexture.active;
|
||||
try
|
||||
{
|
||||
RenderTexture.active = _currentDestination;
|
||||
drawAction();
|
||||
}
|
||||
finally
|
||||
{
|
||||
RenderTexture.active = prev;
|
||||
}
|
||||
|
||||
if (autoSwap)
|
||||
{
|
||||
Swap();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Executes a <see cref="CommandBuffer"/> against the GPU and optionally swaps buffers.
|
||||
/// </summary>
|
||||
/// <param name="commandBuffer">The command buffer to execute.</param>
|
||||
/// <param name="autoSwap">If <c>true</c> (default), automatically calls <see cref="Swap"/> after execution.</param>
|
||||
/// <exception cref="ArgumentNullException">Thrown when <paramref name="commandBuffer"/> is null.</exception>
|
||||
public void ExecuteCommandBuffer(CommandBuffer commandBuffer, bool autoSwap = true)
|
||||
{
|
||||
if (commandBuffer == null) throw new ArgumentNullException(nameof(commandBuffer));
|
||||
Graphics.ExecuteCommandBuffer(commandBuffer);
|
||||
if (autoSwap)
|
||||
{
|
||||
Swap();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Swaps the active <see cref="Source"/> and <see cref="Destination"/> ping-pong buffers.
|
||||
/// Call this after manually writing or rendering into <see cref="Destination"/> so that subsequent hooks or the video encoder read the updated frame.
|
||||
/// </summary>
|
||||
public void Swap()
|
||||
{
|
||||
_hasModified = true;
|
||||
PassCount++;
|
||||
|
||||
var previousDestination = _currentDestination;
|
||||
_currentSource = previousDestination;
|
||||
_currentDestination = (previousDestination == _pingRT) ? _pongRT : _pingRT;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Replaces the current modified frame texture with a custom <see cref="RenderTexture"/>.
|
||||
/// </summary>
|
||||
/// <param name="customTexture">The custom texture to set as the active frame.</param>
|
||||
/// <exception cref="ArgumentNullException">Thrown when <paramref name="customTexture"/> is null.</exception>
|
||||
public void ReplaceCurrent(RenderTexture customTexture)
|
||||
{
|
||||
_currentSource = customTexture ?? throw new ArgumentNullException(nameof(customTexture));
|
||||
_hasModified = true;
|
||||
PassCount++;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
|
||||
namespace ADOFAIRenderer.API;
|
||||
|
||||
/// <summary>
|
||||
/// Represents a custom frame modification hook that can modify rendered frames using GPU ping-pong double buffering.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <b>Execution Frequency Note:</b> Frame hooks are only invoked for frames that are actually encoded into the final video (<c>VideoFPS</c>).
|
||||
/// When <c>RenderFPS</c> is higher than <c>VideoFPS</c>, intermediate game render frames are skipped and this hook
|
||||
/// will <b>not</b> be called on every game frame.
|
||||
/// </remarks>
|
||||
[SuppressMessage("ReSharper", "UnusedType.Global")]
|
||||
public interface IFrameHook
|
||||
{
|
||||
/// <summary>
|
||||
/// Invoked for each captured video frame before it is encoded.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This method is not called on every rendered game frame if <c>RenderFPS</c> exceeds <c>VideoFPS</c>.
|
||||
/// </remarks>
|
||||
/// <param name="context">The frame hook context providing access to ping-pong textures and frame metadata.</param>
|
||||
void OnRenderFrame(FrameHookContext context);
|
||||
}
|
||||
+377
-2
@@ -1,9 +1,11 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.IO;
|
||||
using ADOFAIRenderer.Core;
|
||||
using ADOFAIRenderer.Data;
|
||||
using ADOFAIRenderer.Util;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ADOFAIRenderer.API;
|
||||
|
||||
@@ -11,8 +13,47 @@ namespace ADOFAIRenderer.API;
|
||||
/// Fluent builder for configuring and starting a render session.
|
||||
/// </summary>
|
||||
[SuppressMessage("ReSharper", "UnusedType.Global")]
|
||||
[SuppressMessage("ReSharper", "UnusedMember.Global")]
|
||||
[SuppressMessage("ReSharper", "MemberCanBePrivate.Global")]
|
||||
public class RenderSession
|
||||
{
|
||||
private sealed class GlobalHookRegistration : IDisposable
|
||||
{
|
||||
public object Key { get; }
|
||||
public Action<FrameHookContext> Action { get; }
|
||||
private bool _isDisposed;
|
||||
|
||||
public GlobalHookRegistration(object key, Action<FrameHookContext> action)
|
||||
{
|
||||
Key = key;
|
||||
Action = action;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_isDisposed) return;
|
||||
_isDisposed = true;
|
||||
RemoveGlobalRegistration(this);
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class SessionHookEntry
|
||||
{
|
||||
public object Key { get; }
|
||||
public Action<FrameHookContext> Action { get; }
|
||||
|
||||
public SessionHookEntry(object key, Action<FrameHookContext> action)
|
||||
{
|
||||
Key = key;
|
||||
Action = action;
|
||||
}
|
||||
}
|
||||
|
||||
private static readonly List<GlobalHookRegistration> GlobalFrameHooks = new();
|
||||
private static readonly object GlobalHooksLock = new();
|
||||
private static int _globalHooksVersion;
|
||||
|
||||
private readonly List<SessionHookEntry> _frameHooks = new();
|
||||
private bool _auto = true;
|
||||
|
||||
/// <summary>
|
||||
@@ -126,6 +167,331 @@ public class RenderSession
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a custom frame modification hook to be executed for each encoded video frame.
|
||||
/// The hook can modify the rendered frame using GPU ping-pong double buffering.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <b>Execution Frequency Note:</b> This hook is invoked only for frames that are captured for the output video.
|
||||
/// When <c>RenderFPS</c> is higher than <c>VideoFPS</c>, intermediate game render frames are skipped,
|
||||
/// so this hook will <b>not</b> be called on every game frame.
|
||||
/// </remarks>
|
||||
/// <param name="hook">The callback action that receives a <see cref="FrameHookContext"/>.</param>
|
||||
/// <returns>The current <see cref="RenderSession"/> instance for method chaining.</returns>
|
||||
/// <exception cref="ArgumentNullException">Thrown when <paramref name="hook"/> is null.</exception>
|
||||
public RenderSession AddFrameHook(Action<FrameHookContext> hook)
|
||||
{
|
||||
if (hook == null) throw new ArgumentNullException(nameof(hook));
|
||||
_frameHooks.Add(new SessionHookEntry(hook, hook));
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a material-based post-processing pass to be executed for each encoded video frame.
|
||||
/// Automatically performs a GPU blit from source to destination and swaps buffers.
|
||||
/// </summary>
|
||||
/// <param name="material">The material containing the shader to apply.</param>
|
||||
/// <param name="pass">The shader pass index to use, or -1 to execute all passes.</param>
|
||||
/// <returns>The current <see cref="RenderSession"/> instance for method chaining.</returns>
|
||||
/// <exception cref="ArgumentNullException">Thrown when <paramref name="material"/> is null.</exception>
|
||||
public RenderSession AddFrameHook(Material material, int pass = -1)
|
||||
{
|
||||
if (material is null) throw new ArgumentNullException(nameof(material));
|
||||
_frameHooks.Add(new SessionHookEntry(material, context => context.Blit(material, pass)));
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a custom frame modification hook implementing <see cref="IFrameHook"/>.
|
||||
/// </summary>
|
||||
/// <param name="hook">The hook instance to execute.</param>
|
||||
/// <returns>The current <see cref="RenderSession"/> instance for method chaining.</returns>
|
||||
/// <exception cref="ArgumentNullException">Thrown when <paramref name="hook"/> is null.</exception>
|
||||
public RenderSession AddFrameHook(IFrameHook hook)
|
||||
{
|
||||
if (hook == null) throw new ArgumentNullException(nameof(hook));
|
||||
_frameHooks.Add(new SessionHookEntry(hook, hook.OnRenderFrame));
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Alias for <see cref="AddFrameHook(Action{FrameHookContext})"/>.
|
||||
/// </summary>
|
||||
/// <param name="hook">The callback action that receives a <see cref="FrameHookContext"/>.</param>
|
||||
/// <returns>The current <see cref="RenderSession"/> instance for method chaining.</returns>
|
||||
public RenderSession WithFrameHook(Action<FrameHookContext> hook) => AddFrameHook(hook);
|
||||
|
||||
/// <summary>
|
||||
/// Alias for <see cref="AddFrameHook(Material, int)"/>.
|
||||
/// </summary>
|
||||
/// <param name="material">The material containing the shader to apply.</param>
|
||||
/// <param name="pass">The shader pass index to use, or -1 to execute all passes.</param>
|
||||
/// <returns>The current <see cref="RenderSession"/> instance for method chaining.</returns>
|
||||
public RenderSession WithFrameHook(Material material, int pass = -1) => AddFrameHook(material, pass);
|
||||
|
||||
/// <summary>
|
||||
/// Alias for <see cref="AddFrameHook(IFrameHook)"/>.
|
||||
/// </summary>
|
||||
/// <param name="hook">The hook instance to execute.</param>
|
||||
/// <returns>The current <see cref="RenderSession"/> instance for method chaining.</returns>
|
||||
public RenderSession WithFrameHook(IFrameHook hook) => AddFrameHook(hook);
|
||||
|
||||
/// <summary>
|
||||
/// Removes a previously added frame modification hook callback from this session.
|
||||
/// </summary>
|
||||
/// <param name="hook">The hook action to remove.</param>
|
||||
/// <returns>The current <see cref="RenderSession"/> instance for method chaining.</returns>
|
||||
public RenderSession RemoveFrameHook(Action<FrameHookContext> hook)
|
||||
{
|
||||
var idx = _frameHooks.FindIndex(e => ReferenceEquals(e.Key, hook) || Equals(e.Action, hook));
|
||||
if (idx >= 0) _frameHooks.RemoveAt(idx);
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a previously added material-based post-processing pass from this session.
|
||||
/// </summary>
|
||||
/// <param name="material">The material to remove.</param>
|
||||
/// <returns>The current <see cref="RenderSession"/> instance for method chaining.</returns>
|
||||
public RenderSession RemoveFrameHook(Material material)
|
||||
{
|
||||
if (material)
|
||||
{
|
||||
for (var i = _frameHooks.Count - 1; i >= 0; i--)
|
||||
{
|
||||
if (ReferenceEquals(_frameHooks[i].Key, material))
|
||||
{
|
||||
_frameHooks.RemoveAt(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a previously added <see cref="IFrameHook"/> from this session.
|
||||
/// </summary>
|
||||
/// <param name="hook">The hook instance to remove.</param>
|
||||
/// <returns>The current <see cref="RenderSession"/> instance for method chaining.</returns>
|
||||
public RenderSession RemoveFrameHook(IFrameHook hook)
|
||||
{
|
||||
var idx = _frameHooks.FindIndex(e => ReferenceEquals(e.Key, hook));
|
||||
if (idx >= 0) _frameHooks.RemoveAt(idx);
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clears all frame modification hooks configured for this render session.
|
||||
/// </summary>
|
||||
/// <returns>The current <see cref="RenderSession"/> instance for method chaining.</returns>
|
||||
public RenderSession ClearFrameHooks()
|
||||
{
|
||||
_frameHooks.Clear();
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Registers a global frame modification hook that will execute on every render session.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <b>Execution Frequency Note:</b> Global frame hooks are executed only for frames that are captured for the output video.
|
||||
/// When <c>RenderFPS</c> is higher than <c>VideoFPS</c>, intermediate game render frames are skipped,
|
||||
/// so this hook will <b>not</b> be called on every game frame.
|
||||
/// </remarks>
|
||||
/// <param name="hook">The callback action that receives a <see cref="FrameHookContext"/>.</param>
|
||||
/// <returns>An <see cref="IDisposable"/> registration handle that unregisters the hook when disposed.</returns>
|
||||
/// <exception cref="ArgumentNullException">Thrown when <paramref name="hook"/> is null.</exception>
|
||||
public static IDisposable AddGlobalFrameHook(Action<FrameHookContext> hook)
|
||||
{
|
||||
if (hook == null) throw new ArgumentNullException(nameof(hook));
|
||||
var reg = new GlobalHookRegistration(hook, hook);
|
||||
lock (GlobalHooksLock)
|
||||
{
|
||||
GlobalFrameHooks.Add(reg);
|
||||
_globalHooksVersion++;
|
||||
}
|
||||
return reg;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Registers a global material-based post-processing pass that will execute on every render session.
|
||||
/// </summary>
|
||||
/// <param name="material">The material containing the shader to apply.</param>
|
||||
/// <param name="pass">The shader pass index to use, or -1 to execute all passes.</param>
|
||||
/// <returns>An <see cref="IDisposable"/> registration handle that unregisters the hook when disposed.</returns>
|
||||
/// <exception cref="ArgumentNullException">Thrown when <paramref name="material"/> is null.</exception>
|
||||
public static IDisposable AddGlobalFrameHook(Material material, int pass = -1)
|
||||
{
|
||||
if (material is null) throw new ArgumentNullException(nameof(material));
|
||||
var reg = new GlobalHookRegistration(material, context => context.Blit(material, pass));
|
||||
lock (GlobalHooksLock)
|
||||
{
|
||||
GlobalFrameHooks.Add(reg);
|
||||
_globalHooksVersion++;
|
||||
}
|
||||
return reg;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Registers a global frame modification hook implementing <see cref="IFrameHook"/>.
|
||||
/// </summary>
|
||||
/// <param name="hook">The hook instance to execute.</param>
|
||||
/// <returns>An <see cref="IDisposable"/> registration handle that unregisters the hook when disposed.</returns>
|
||||
/// <exception cref="ArgumentNullException">Thrown when <paramref name="hook"/> is null.</exception>
|
||||
public static IDisposable AddGlobalFrameHook(IFrameHook hook)
|
||||
{
|
||||
if (hook == null) throw new ArgumentNullException(nameof(hook));
|
||||
var reg = new GlobalHookRegistration(hook, hook.OnRenderFrame);
|
||||
lock (GlobalHooksLock)
|
||||
{
|
||||
GlobalFrameHooks.Add(reg);
|
||||
_globalHooksVersion++;
|
||||
}
|
||||
return reg;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unregisters a previously registered global frame modification hook.
|
||||
/// </summary>
|
||||
/// <param name="hook">The hook action to remove.</param>
|
||||
/// <returns><c>true</c> if the hook was successfully removed; otherwise, <c>false</c>.</returns>
|
||||
public static bool RemoveGlobalFrameHook(Action<FrameHookContext> hook)
|
||||
{
|
||||
lock (GlobalHooksLock)
|
||||
{
|
||||
var idx = GlobalFrameHooks.FindIndex(r => ReferenceEquals(r.Key, hook) || Equals(r.Action, hook));
|
||||
if (idx >= 0)
|
||||
{
|
||||
GlobalFrameHooks.RemoveAt(idx);
|
||||
_globalHooksVersion++;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unregisters a previously registered global material-based post-processing pass.
|
||||
/// </summary>
|
||||
/// <param name="material">The material to remove.</param>
|
||||
/// <returns><c>true</c> if any hooks matching <paramref name="material"/> were removed; otherwise, <c>false</c>.</returns>
|
||||
public static bool RemoveGlobalFrameHook(Material material)
|
||||
{
|
||||
lock (GlobalHooksLock)
|
||||
{
|
||||
var removed = false;
|
||||
for (var i = GlobalFrameHooks.Count - 1; i >= 0; i--)
|
||||
{
|
||||
if (ReferenceEquals(GlobalFrameHooks[i].Key, material))
|
||||
{
|
||||
GlobalFrameHooks.RemoveAt(i);
|
||||
removed = true;
|
||||
}
|
||||
}
|
||||
if (removed)
|
||||
{
|
||||
_globalHooksVersion++;
|
||||
}
|
||||
return removed;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unregisters a previously registered global frame modification hook implementing <see cref="IFrameHook"/>.
|
||||
/// </summary>
|
||||
/// <param name="hook">The hook instance to remove.</param>
|
||||
/// <returns><c>true</c> if the hook was successfully removed; otherwise, <c>false</c>.</returns>
|
||||
public static bool RemoveGlobalFrameHook(IFrameHook hook)
|
||||
{
|
||||
lock (GlobalHooksLock)
|
||||
{
|
||||
var idx = GlobalFrameHooks.FindIndex(r => ReferenceEquals(r.Key, hook));
|
||||
if (idx >= 0)
|
||||
{
|
||||
GlobalFrameHooks.RemoveAt(idx);
|
||||
_globalHooksVersion++;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private static void RemoveGlobalRegistration(GlobalHookRegistration registration)
|
||||
{
|
||||
lock (GlobalHooksLock)
|
||||
{
|
||||
if (GlobalFrameHooks.Remove(registration))
|
||||
{
|
||||
_globalHooksVersion++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clears all registered global frame modification hooks.
|
||||
/// </summary>
|
||||
public static void ClearGlobalFrameHooks()
|
||||
{
|
||||
lock (GlobalHooksLock)
|
||||
{
|
||||
if (GlobalFrameHooks.Count > 0)
|
||||
{
|
||||
GlobalFrameHooks.Clear();
|
||||
_globalHooksVersion++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Indicates whether any global frame modification hooks are currently registered.
|
||||
/// </summary>
|
||||
public static bool HasGlobalFrameHooks
|
||||
{
|
||||
get
|
||||
{
|
||||
lock (GlobalHooksLock)
|
||||
{
|
||||
return GlobalFrameHooks.Count > 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The number of currently registered global frame modification hooks.
|
||||
/// </summary>
|
||||
public static int GlobalFrameHookCount
|
||||
{
|
||||
get
|
||||
{
|
||||
lock (GlobalHooksLock)
|
||||
{
|
||||
return GlobalFrameHooks.Count;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal static int GlobalHooksVersion
|
||||
{
|
||||
get
|
||||
{
|
||||
lock (GlobalHooksLock)
|
||||
{
|
||||
return _globalHooksVersion;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal static void CopyGlobalFrameHooksTo(List<Action<FrameHookContext>> destination)
|
||||
{
|
||||
lock (GlobalHooksLock)
|
||||
{
|
||||
for (var i = 0; i < GlobalFrameHooks.Count; i++)
|
||||
{
|
||||
destination.Add(GlobalFrameHooks[i].Action);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies the configured flags and initiates the render session.
|
||||
/// </summary>
|
||||
@@ -143,11 +509,20 @@ public class RenderSession
|
||||
if (_endCondition is not null) RenderContext.EndCondition = _endCondition;
|
||||
if (_onComplete is not null) RenderContext.OnComplete = _onComplete;
|
||||
if (_onLastUpdate is not null) RenderContext.OnLastUpdate = _onLastUpdate;
|
||||
|
||||
RenderContext.SessionFrameHooks.Clear();
|
||||
if (_frameHooks.Count > 0)
|
||||
{
|
||||
foreach (var t in _frameHooks)
|
||||
{
|
||||
RenderContext.SessionFrameHooks.Add(t.Action);
|
||||
}
|
||||
}
|
||||
|
||||
RenderManager.Instance.levelPath = levelPath;
|
||||
RenderManager.Instance.Configuration = renderConfig;
|
||||
|
||||
RenderManager.Instance.StartLoadingOverride();
|
||||
|
||||
RenderManager.Instance.stage = RenderStage.Load;
|
||||
|
||||
if (_outputPath is null) RenderManager.Instance.SetupCaptureDirectory();
|
||||
else FileUtil.CreateDirectory(Path.GetDirectoryName(_outputPath) ?? throw new InvalidOperationException());
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,87 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using MelonLoader;
|
||||
using MelonLoader.Utils;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace ADOFAIRenderer.Core.Data;
|
||||
|
||||
internal class GlobalConfig
|
||||
{
|
||||
public string? OutputDirectory { get; set; }
|
||||
public string? LastPresetName { get; set; }
|
||||
public bool DefaultPresetsInitialized { get; set; }
|
||||
}
|
||||
|
||||
internal static class GlobalSettings
|
||||
{
|
||||
private static string GetGameRootDir()
|
||||
{
|
||||
var root = MelonEnvironment.GameRootDirectory;
|
||||
return string.IsNullOrEmpty(root) ? AppDomain.CurrentDomain.BaseDirectory : root;
|
||||
}
|
||||
|
||||
private static string SettingsFilePath =>
|
||||
Path.Combine(GetGameRootDir(), "UserData", "ADOFAIRenderer", "global_settings.json");
|
||||
|
||||
public static GlobalConfig Current { get; private set; } = new();
|
||||
|
||||
public static string DefaultOutputDirectory =>
|
||||
Path.Combine(GetGameRootDir(), "Render");
|
||||
|
||||
public static string EffectiveOutputDirectory
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!string.IsNullOrWhiteSpace(Current.OutputDirectory) && Directory.Exists(Current.OutputDirectory))
|
||||
{
|
||||
return Current.OutputDirectory;
|
||||
}
|
||||
|
||||
return DefaultOutputDirectory;
|
||||
}
|
||||
}
|
||||
|
||||
static GlobalSettings()
|
||||
{
|
||||
Load();
|
||||
}
|
||||
|
||||
public static void Load()
|
||||
{
|
||||
try
|
||||
{
|
||||
if (File.Exists(SettingsFilePath))
|
||||
{
|
||||
var json = File.ReadAllText(SettingsFilePath);
|
||||
Current = JsonConvert.DeserializeObject<GlobalConfig>(json) ?? new GlobalConfig();
|
||||
return;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MelonLogger.Warning($"[GlobalSettings] Failed to load global settings: {ex.Message}");
|
||||
}
|
||||
|
||||
Current = new GlobalConfig();
|
||||
}
|
||||
|
||||
public static void Save()
|
||||
{
|
||||
try
|
||||
{
|
||||
var dir = Path.GetDirectoryName(SettingsFilePath);
|
||||
if (!string.IsNullOrEmpty(dir) && !Directory.Exists(dir))
|
||||
{
|
||||
Directory.CreateDirectory(dir);
|
||||
}
|
||||
|
||||
var json = JsonConvert.SerializeObject(Current, Formatting.Indented);
|
||||
File.WriteAllText(SettingsFilePath, json);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MelonLogger.Warning($"[GlobalSettings] Failed to save global settings: {ex.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,189 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using ADOFAIRenderer.API;
|
||||
using MelonLoader;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ADOFAIRenderer.Core;
|
||||
|
||||
internal class FrameHookPipeline : IDisposable
|
||||
{
|
||||
private RenderTexture? _pingRT;
|
||||
private RenderTexture? _pongRT;
|
||||
private RenderTexture? _lastOutputRT;
|
||||
private FrameHookContext? _reusableContext;
|
||||
private int _width;
|
||||
private int _height;
|
||||
private RenderTextureFormat _format;
|
||||
|
||||
public RenderTexture? Process(
|
||||
RenderTexture sourceTexture,
|
||||
long frameIndex,
|
||||
long renderFrameIndex,
|
||||
double videoTime,
|
||||
double renderFps,
|
||||
double videoFps,
|
||||
IReadOnlyList<Action<FrameHookContext>> hooks)
|
||||
{
|
||||
if (hooks.Count == 0 || !sourceTexture || !sourceTexture.IsCreated())
|
||||
return sourceTexture;
|
||||
|
||||
EnsureBuffers(sourceTexture);
|
||||
|
||||
if (!_pingRT || !_pongRT || !_pingRT.IsCreated() || !_pongRT.IsCreated())
|
||||
return sourceTexture;
|
||||
|
||||
var prevActive = RenderTexture.active;
|
||||
try
|
||||
{
|
||||
// Inter-frame ping-pong safety: start with the buffer that was NOT used as the output
|
||||
// of the previous frame, ensuring the buffer currently being read back is not immediately overwritten.
|
||||
var firstDestination = _lastOutputRT == _pingRT ? _pongRT : _pingRT;
|
||||
|
||||
if (_reusableContext == null)
|
||||
{
|
||||
_reusableContext = new FrameHookContext(
|
||||
sourceTexture,
|
||||
_pingRT,
|
||||
_pongRT,
|
||||
firstDestination,
|
||||
frameIndex,
|
||||
renderFrameIndex,
|
||||
videoTime,
|
||||
renderFps,
|
||||
videoFps
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
_reusableContext.Reset(
|
||||
sourceTexture,
|
||||
_pingRT,
|
||||
_pongRT,
|
||||
firstDestination,
|
||||
frameIndex,
|
||||
renderFrameIndex,
|
||||
videoTime,
|
||||
renderFps,
|
||||
videoFps
|
||||
);
|
||||
}
|
||||
|
||||
for (var i = 0; i < hooks.Count; i++)
|
||||
{
|
||||
try
|
||||
{
|
||||
hooks[i](_reusableContext);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Melon<RenderMod>.Logger.Error($"[FrameHook] Error executing frame hook #{i} on frame {frameIndex}: {ex}");
|
||||
}
|
||||
}
|
||||
|
||||
var result = _reusableContext.Current;
|
||||
_lastOutputRT = _reusableContext.HasModified ? result : null;
|
||||
return result;
|
||||
}
|
||||
finally
|
||||
{
|
||||
RenderTexture.active = prevActive;
|
||||
}
|
||||
}
|
||||
|
||||
private void EnsureBuffers(RenderTexture sourceTexture)
|
||||
{
|
||||
var width = sourceTexture.width;
|
||||
var height = sourceTexture.height;
|
||||
var format = sourceTexture.format;
|
||||
|
||||
if (_pingRT && _pongRT &&
|
||||
_width == width && _height == height && _format == format &&
|
||||
_pingRT.IsCreated() && _pongRT.IsCreated())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ReleaseBuffers();
|
||||
|
||||
_width = width;
|
||||
_height = height;
|
||||
_format = format;
|
||||
|
||||
try
|
||||
{
|
||||
var desc = sourceTexture.descriptor;
|
||||
desc.depthBufferBits = 0;
|
||||
desc.msaaSamples = 1;
|
||||
desc.useMipMap = false;
|
||||
desc.autoGenerateMips = false;
|
||||
|
||||
var supportsUav = SystemInfo.supportsComputeShaders &&
|
||||
SystemInfo.SupportsRandomWriteOnRenderTextureFormat(desc.colorFormat);
|
||||
desc.enableRandomWrite = supportsUav;
|
||||
|
||||
_pingRT = new RenderTexture(desc)
|
||||
{
|
||||
name = "ADOFAIRenderer_PingBuffer",
|
||||
filterMode = sourceTexture.filterMode,
|
||||
wrapMode = sourceTexture.wrapMode
|
||||
};
|
||||
_pingRT.Create();
|
||||
|
||||
_pongRT = new RenderTexture(desc)
|
||||
{
|
||||
name = "ADOFAIRenderer_PongBuffer",
|
||||
filterMode = sourceTexture.filterMode,
|
||||
wrapMode = sourceTexture.wrapMode
|
||||
};
|
||||
_pongRT.Create();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ReleaseBuffers();
|
||||
Melon<RenderMod>.Logger.Warning($"[FrameHook] Failed to create descriptor-based PingPong RTs: {ex.Message}. Falling back to standard ARGB32.");
|
||||
_pingRT = new RenderTexture(width, height, 0, RenderTextureFormat.ARGB32)
|
||||
{
|
||||
name = "ADOFAIRenderer_PingBuffer",
|
||||
filterMode = sourceTexture.filterMode,
|
||||
wrapMode = sourceTexture.wrapMode
|
||||
};
|
||||
_pingRT.Create();
|
||||
|
||||
_pongRT = new RenderTexture(width, height, 0, RenderTextureFormat.ARGB32)
|
||||
{
|
||||
name = "ADOFAIRenderer_PongBuffer",
|
||||
filterMode = sourceTexture.filterMode,
|
||||
wrapMode = sourceTexture.wrapMode
|
||||
};
|
||||
_pongRT.Create();
|
||||
}
|
||||
}
|
||||
|
||||
public void ReleaseBuffers()
|
||||
{
|
||||
if (_pingRT)
|
||||
{
|
||||
if (_pingRT.IsCreated()) _pingRT.Release();
|
||||
UnityEngine.Object.Destroy(_pingRT);
|
||||
_pingRT = null;
|
||||
}
|
||||
|
||||
if (_pongRT)
|
||||
{
|
||||
if (_pongRT.IsCreated()) _pongRT.Release();
|
||||
UnityEngine.Object.Destroy(_pongRT);
|
||||
_pongRT = null;
|
||||
}
|
||||
|
||||
_width = 0;
|
||||
_height = 0;
|
||||
_lastOutputRT = null;
|
||||
_reusableContext = null;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
ReleaseBuffers();
|
||||
}
|
||||
}
|
||||
+11
-8
@@ -1,5 +1,5 @@
|
||||
using System.Collections;
|
||||
using System.Reflection;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using HarmonyLib;
|
||||
using UnityEngine;
|
||||
|
||||
@@ -9,6 +9,7 @@ namespace ADOFAIRenderer.Core;
|
||||
internal class PostRenderHook : MonoBehaviour
|
||||
{
|
||||
private FieldInfo? _camQuadMeshField;
|
||||
private MeshRenderer? _camQuadMeshRenderer;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
@@ -20,15 +21,17 @@ internal class PostRenderHook : MonoBehaviour
|
||||
if (RenderManager.Instance)
|
||||
RenderManager.Instance.OnLastUpdate();
|
||||
|
||||
StartCoroutine(PostFrameCoroutine());
|
||||
PostFrameAsync().Forget();
|
||||
}
|
||||
|
||||
private IEnumerator PostFrameCoroutine()
|
||||
private async UniTaskVoid PostFrameAsync()
|
||||
{
|
||||
yield return new WaitForEndOfFrame();
|
||||
await UniTask.WaitForEndOfFrame(this, destroyCancellationToken);
|
||||
|
||||
var val = (MeshRenderer)_camQuadMeshField!.GetValue(scrCamera.instance);
|
||||
if (RenderManager.Instance)
|
||||
RenderManager.Instance.OnPostFrame(val.sharedMaterial.mainTexture as RenderTexture);
|
||||
if (!_camQuadMeshRenderer && scrCamera.instance)
|
||||
_camQuadMeshRenderer = _camQuadMeshField?.GetValue(scrCamera.instance) as MeshRenderer;
|
||||
|
||||
if (RenderManager.Instance && _camQuadMeshRenderer)
|
||||
RenderManager.Instance.OnPostFrame(_camQuadMeshRenderer.sharedMaterial.mainTexture as RenderTexture);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,382 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using ADOFAIRenderer.Core.Data;
|
||||
using ADOFAIRenderer.Data;
|
||||
using MelonLoader;
|
||||
using MelonLoader.Utils;
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
|
||||
namespace ADOFAIRenderer.Core;
|
||||
|
||||
public class RenderPreset
|
||||
{
|
||||
public string Name { get; set; } = string.Empty;
|
||||
public RenderConfig Config { get; set; } = null!;
|
||||
|
||||
public RenderPreset Clone()
|
||||
{
|
||||
return new RenderPreset
|
||||
{
|
||||
Name = Name,
|
||||
Config = Config.Clone()
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public static class PresetManager
|
||||
{
|
||||
private static readonly List<RenderPreset> DefaultPresets = new()
|
||||
{
|
||||
new RenderPreset
|
||||
{
|
||||
Name = "FHD 60fps (1x)",
|
||||
Config = new RenderConfig
|
||||
{
|
||||
RenderWidth = 1920,
|
||||
RenderHeight = 1080,
|
||||
RenderFPS = 60,
|
||||
VideoFPS = 60,
|
||||
DelayAfterEnd = 15,
|
||||
ShowJudgementText = false,
|
||||
VideoConfig = new VideoEncodingConfig { Codec = Codec.H264, RateControlMode = RateControlMode.CBR, Bitrate = 20000, MaxBitrate = 35000, QP = 18, KeyframeInterval = 2.0 },
|
||||
AudioConfig = new AudioEncodingConfig { RenderAudio = true, AudioSampleRate = 48000, AudioChannels = 2, AudioBitrate = 256000 },
|
||||
AdvancedConfig = new AdvancedConfig { ProcessAudio = true, NonTile = false, FileExtension = "mkv" }
|
||||
}
|
||||
},
|
||||
new RenderPreset
|
||||
{
|
||||
Name = "FHD 60fps (4x)",
|
||||
Config = new RenderConfig
|
||||
{
|
||||
RenderWidth = 1920,
|
||||
RenderHeight = 1080,
|
||||
RenderFPS = 240,
|
||||
VideoFPS = 60,
|
||||
DelayAfterEnd = 15,
|
||||
ShowJudgementText = false,
|
||||
VideoConfig = new VideoEncodingConfig { Codec = Codec.H264, RateControlMode = RateControlMode.CBR, Bitrate = 30000, MaxBitrate = 50000, QP = 18, KeyframeInterval = 2.0 },
|
||||
AudioConfig = new AudioEncodingConfig { RenderAudio = true, AudioSampleRate = 48000, AudioChannels = 2, AudioBitrate = 256000 },
|
||||
AdvancedConfig = new AdvancedConfig { ProcessAudio = true, NonTile = false, FileExtension = "mkv" }
|
||||
}
|
||||
},
|
||||
new RenderPreset
|
||||
{
|
||||
Name = "QHD 60fps (4x)",
|
||||
Config = new RenderConfig
|
||||
{
|
||||
RenderWidth = 2560,
|
||||
RenderHeight = 1440,
|
||||
RenderFPS = 240,
|
||||
VideoFPS = 60,
|
||||
DelayAfterEnd = 15,
|
||||
ShowJudgementText = false,
|
||||
VideoConfig = new VideoEncodingConfig { Codec = Codec.H264, RateControlMode = RateControlMode.CBR, Bitrate = 35000, MaxBitrate = 60000, QP = 18, KeyframeInterval = 2.0 },
|
||||
AudioConfig = new AudioEncodingConfig { RenderAudio = true, AudioSampleRate = 48000, AudioChannels = 2, AudioBitrate = 256000 },
|
||||
AdvancedConfig = new AdvancedConfig { ProcessAudio = true, NonTile = false, FileExtension = "mkv" }
|
||||
}
|
||||
},
|
||||
new RenderPreset
|
||||
{
|
||||
Name = "4K 60fps (4x)",
|
||||
Config = new RenderConfig
|
||||
{
|
||||
RenderWidth = 3840,
|
||||
RenderHeight = 2160,
|
||||
RenderFPS = 240,
|
||||
VideoFPS = 60,
|
||||
DelayAfterEnd = 15,
|
||||
ShowJudgementText = false,
|
||||
VideoConfig = new VideoEncodingConfig { Codec = Codec.H264, RateControlMode = RateControlMode.CBR, Bitrate = 60000, MaxBitrate = 100000, QP = 18, KeyframeInterval = 2.0 },
|
||||
AudioConfig = new AudioEncodingConfig { RenderAudio = true, AudioSampleRate = 48000, AudioChannels = 2, AudioBitrate = 256000 },
|
||||
AdvancedConfig = new AdvancedConfig { ProcessAudio = true, NonTile = false, FileExtension = "mkv" }
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
private static string GetPresetsDirectory()
|
||||
{
|
||||
string? root = null;
|
||||
try
|
||||
{
|
||||
root = MelonEnvironment.GameRootDirectory;
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Outside MelonLoader host environment (e.g. tests)
|
||||
}
|
||||
|
||||
if (string.IsNullOrEmpty(root))
|
||||
{
|
||||
root = AppDomain.CurrentDomain.BaseDirectory;
|
||||
}
|
||||
|
||||
return Path.Combine(root, "UserData", "ADOFAIRenderer", "Presets");
|
||||
}
|
||||
|
||||
private static string GetSafeFileName(string name)
|
||||
{
|
||||
return Path.GetInvalidFileNameChars().Aggregate(name, (current, c) => current.Replace(c, '_'));
|
||||
}
|
||||
|
||||
public static void EnsureDefaultPresetsCreated()
|
||||
{
|
||||
try
|
||||
{
|
||||
var dir = GetPresetsDirectory();
|
||||
if (!Directory.Exists(dir))
|
||||
{
|
||||
Directory.CreateDirectory(dir);
|
||||
}
|
||||
|
||||
if (!GlobalSettings.Current.DefaultPresetsInitialized)
|
||||
{
|
||||
var settings = new JsonSerializerSettings
|
||||
{
|
||||
Formatting = Formatting.Indented
|
||||
};
|
||||
settings.Converters.Add(new ColorJsonConverter());
|
||||
|
||||
foreach (var def in DefaultPresets)
|
||||
{
|
||||
var safeName = GetSafeFileName(def.Name);
|
||||
var filePath = Path.Combine(dir, safeName + ".json");
|
||||
if (!File.Exists(filePath))
|
||||
{
|
||||
var json = JsonConvert.SerializeObject(def, settings);
|
||||
File.WriteAllText(filePath, json);
|
||||
}
|
||||
}
|
||||
|
||||
GlobalSettings.Current.DefaultPresetsInitialized = true;
|
||||
GlobalSettings.Save();
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MelonLogger.Warning($"Error initializing default presets: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
public static void SavePreset(string name, RenderConfig config)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(name))
|
||||
{
|
||||
throw new ArgumentException("Preset name cannot be empty.");
|
||||
}
|
||||
|
||||
string dir = GetPresetsDirectory();
|
||||
if (!Directory.Exists(dir))
|
||||
{
|
||||
Directory.CreateDirectory(dir);
|
||||
}
|
||||
|
||||
var preset = new RenderPreset
|
||||
{
|
||||
Name = name,
|
||||
Config = config.Clone()
|
||||
};
|
||||
|
||||
var settings = new JsonSerializerSettings
|
||||
{
|
||||
Formatting = Formatting.Indented
|
||||
};
|
||||
settings.Converters.Add(new ColorJsonConverter());
|
||||
|
||||
string json = JsonConvert.SerializeObject(preset, settings);
|
||||
string safeName = GetSafeFileName(name);
|
||||
string filePath = Path.Combine(dir, safeName + ".json");
|
||||
File.WriteAllText(filePath, json);
|
||||
}
|
||||
|
||||
public static List<RenderPreset> GetPresets()
|
||||
{
|
||||
EnsureDefaultPresetsCreated();
|
||||
|
||||
var presets = new List<RenderPreset>();
|
||||
var dir = GetPresetsDirectory();
|
||||
if (!Directory.Exists(dir))
|
||||
{
|
||||
foreach (var b in DefaultPresets)
|
||||
{
|
||||
presets.Add(b.Clone());
|
||||
}
|
||||
return presets;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
var files = Directory.GetFiles(dir, "*.json");
|
||||
var serializerSettings = new JsonSerializerSettings();
|
||||
serializerSettings.Converters.Add(new ColorJsonConverter());
|
||||
var serializer = JsonSerializer.Create(serializerSettings);
|
||||
|
||||
foreach (var file in files)
|
||||
{
|
||||
try
|
||||
{
|
||||
var json = File.ReadAllText(file);
|
||||
var jObject = JsonConvert.DeserializeObject<JObject>(json);
|
||||
if (jObject == null) continue;
|
||||
|
||||
var configToken = jObject["Config"];
|
||||
if (configToken is JObject configObj)
|
||||
{
|
||||
TryChangeKey(configObj, "DelayAfterLevelEnd", "DelayAfterEnd");
|
||||
|
||||
// 1. legacy EncodingConfig -> VideoConfig
|
||||
if (configObj["EncodingConfig"] is JObject oldEncodingConfigObj)
|
||||
{
|
||||
configObj["VideoConfig"] ??= oldEncodingConfigObj;
|
||||
configObj.Remove("EncodingConfig");
|
||||
}
|
||||
|
||||
// 2. legacy top-level Codec -> VideoConfig.Codec
|
||||
var legacyCodecToken = configObj["Codec"];
|
||||
if (legacyCodecToken != null && legacyCodecToken.Type != JTokenType.Null)
|
||||
{
|
||||
if (configObj["VideoConfig"] == null || configObj["VideoConfig"]!.Type == JTokenType.Null)
|
||||
{
|
||||
configObj["VideoConfig"] = new JObject();
|
||||
}
|
||||
|
||||
var videoConfigObj = (JObject)configObj["VideoConfig"]!;
|
||||
videoConfigObj["Codec"] ??= legacyCodecToken;
|
||||
|
||||
configObj.Remove("Codec");
|
||||
}
|
||||
|
||||
// 3. legacy top-level Audio properties -> AudioConfig
|
||||
string[] legacyAudioProps = { "RenderAudio", "AudioSampleRate", "AudioChannels", "AudioBitrate" };
|
||||
foreach (var prop in legacyAudioProps)
|
||||
{
|
||||
var legacyToken = configObj[prop];
|
||||
if (legacyToken != null && legacyToken.Type != JTokenType.Null)
|
||||
{
|
||||
if (configObj["AudioConfig"] == null || configObj["AudioConfig"]!.Type == JTokenType.Null)
|
||||
{
|
||||
configObj["AudioConfig"] = new JObject();
|
||||
}
|
||||
|
||||
var audioConfigObj = (JObject)configObj["AudioConfig"]!;
|
||||
audioConfigObj[prop] ??= legacyToken;
|
||||
}
|
||||
|
||||
configObj.Remove(prop);
|
||||
}
|
||||
|
||||
if (configObj["AudioConfig"] != null && configObj["AudioConfig"]!.Type == JTokenType.Null)
|
||||
{
|
||||
configObj.Remove("AudioConfig");
|
||||
}
|
||||
|
||||
// 4. legacy top-level Advanced properties -> AdvancedConfig
|
||||
string[] legacyAdvancedProps = { "RandomSeed", "ProcessAudio", "NonTile" };
|
||||
foreach (var prop in legacyAdvancedProps)
|
||||
{
|
||||
var legacyToken = configObj[prop];
|
||||
if (legacyToken != null && legacyToken.Type != JTokenType.Null)
|
||||
{
|
||||
if (configObj["AdvancedConfig"] == null || configObj["AdvancedConfig"]!.Type == JTokenType.Null)
|
||||
{
|
||||
configObj["AdvancedConfig"] = new JObject();
|
||||
}
|
||||
|
||||
var advancedConfigObj = (JObject)configObj["AdvancedConfig"]!;
|
||||
advancedConfigObj[prop] ??= legacyToken;
|
||||
}
|
||||
|
||||
configObj.Remove(prop);
|
||||
}
|
||||
|
||||
if (configObj["AdvancedConfig"] != null && configObj["AdvancedConfig"]!.Type == JTokenType.Null)
|
||||
{
|
||||
configObj.Remove("AdvancedConfig");
|
||||
}
|
||||
}
|
||||
|
||||
var preset = jObject.ToObject<RenderPreset>(serializer);
|
||||
if (preset != null)
|
||||
{
|
||||
var fileBaseName = Path.GetFileNameWithoutExtension(file);
|
||||
if (string.IsNullOrWhiteSpace(preset.Name))
|
||||
{
|
||||
preset.Name = fileBaseName;
|
||||
}
|
||||
|
||||
if (presets.Any(p => string.Equals(p.Name, preset.Name, StringComparison.OrdinalIgnoreCase)))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
presets.Add(preset);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MelonLogger.Warning($"Error loading preset file '{Path.GetFileName(file)}': {ex.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MelonLogger.Error($"Error retrieving preset list: {ex.Message}");
|
||||
}
|
||||
|
||||
return presets;
|
||||
}
|
||||
|
||||
private static void TryChangeKey(JObject configObj, string keyBefore, string targetKey)
|
||||
{
|
||||
var legacyToken = configObj[keyBefore];
|
||||
if (legacyToken != null && legacyToken.Type != JTokenType.Null)
|
||||
configObj[targetKey] = legacyToken;
|
||||
|
||||
configObj.Remove(keyBefore);
|
||||
}
|
||||
|
||||
public static void DeletePreset(string name)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(name)) return;
|
||||
|
||||
var dir = GetPresetsDirectory();
|
||||
if (!Directory.Exists(dir)) return;
|
||||
|
||||
var safeName = GetSafeFileName(name);
|
||||
var filePath = Path.Combine(dir, safeName + ".json");
|
||||
|
||||
if (File.Exists(filePath))
|
||||
{
|
||||
File.Delete(filePath);
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var file in Directory.GetFiles(dir, "*.json"))
|
||||
{
|
||||
try
|
||||
{
|
||||
var fileBaseName = Path.GetFileNameWithoutExtension(file);
|
||||
if (string.Equals(fileBaseName, name, StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
File.Delete(file);
|
||||
return;
|
||||
}
|
||||
|
||||
var json = File.ReadAllText(file);
|
||||
var jObject = JsonConvert.DeserializeObject<JObject>(json);
|
||||
var pName = (string?)jObject?["Name"];
|
||||
if (string.Equals(pName, name, StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
File.Delete(file);
|
||||
return;
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Ignore read errors during cleanup search
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+104
-109
@@ -7,15 +7,16 @@ using System.Buffers;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using ADOFAIRenderer.API;
|
||||
using ADOFAIRenderer.Core.Data;
|
||||
using ADOFAIRenderer.Data;
|
||||
using ADOFAIRenderer.UI;
|
||||
using ADOFAIRenderer.UI.Window;
|
||||
using ADOFAIRenderer.Util;
|
||||
using ADOFAIRenderer.Util.Audio;
|
||||
using ADOFAIRenderer.Util.FFmpeg;
|
||||
using FFmpeg.AutoGen;
|
||||
using HarmonyLib;
|
||||
using MelonLoader;
|
||||
using MelonLoader.Utils;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
using Random = UnityEngine.Random;
|
||||
@@ -23,6 +24,11 @@ using ThreadPriority = System.Threading.ThreadPriority;
|
||||
|
||||
namespace ADOFAIRenderer.Core;
|
||||
|
||||
internal enum RenderStage
|
||||
{
|
||||
None, Load, OnScene, Render
|
||||
}
|
||||
|
||||
internal static class RenderContext
|
||||
{
|
||||
public static bool Auto = true;
|
||||
@@ -31,6 +37,7 @@ internal static class RenderContext
|
||||
public static string? OutputPath;
|
||||
|
||||
public static bool Notification = true;
|
||||
public static readonly List<Action<FrameHookContext>> SessionFrameHooks = new();
|
||||
|
||||
private static readonly Func<bool> EndConditionDefault = () => scrController.instance.state == States.Won;
|
||||
public static Func<bool> EndCondition = EndConditionDefault;
|
||||
@@ -58,6 +65,7 @@ internal static class RenderContext
|
||||
OutputPath = null;
|
||||
|
||||
Notification = true;
|
||||
SessionFrameHooks.Clear();
|
||||
|
||||
EndCondition = EndConditionDefault;
|
||||
OnComplete = OnCompleteDefault;
|
||||
@@ -69,11 +77,10 @@ internal class RenderManager : MonoBehaviour
|
||||
{
|
||||
// Singleton Accessors
|
||||
public static RenderManager Instance { get; private set; } = null!;
|
||||
public static bool IsActive => Instance && Instance.IsRendering;
|
||||
public static bool IsCapturingActive => Instance && Instance.IsCapturing;
|
||||
public static bool IsActive => Instance && Instance.stage >= RenderStage.OnScene;
|
||||
public static bool IsCapturingActive => Instance && Instance.stage >= RenderStage.Render;
|
||||
|
||||
public const int MaxQueuedFrames = 64;
|
||||
public const int MaxRenderRetry = 64;
|
||||
|
||||
// Statistics
|
||||
public long framesSent;
|
||||
@@ -88,9 +95,7 @@ internal class RenderManager : MonoBehaviour
|
||||
public RenderConfig Configuration = null!;
|
||||
|
||||
// Render Sessions State (OOP Instance Fields)
|
||||
public bool OverrideLoading { get; private set; }
|
||||
private bool IsRendering { get; set; }
|
||||
private bool IsCapturing { get; set; }
|
||||
public RenderStage stage = RenderStage.None;
|
||||
public double timeBase;
|
||||
public double unscaledTimeBase;
|
||||
public double dspTimeBase;
|
||||
@@ -100,8 +105,49 @@ internal class RenderManager : MonoBehaviour
|
||||
private AudioSyncCalculator SyncCalculator { get; set; } = null!;
|
||||
|
||||
private FrameReader? _frameReader;
|
||||
public bool renderCheck = true;
|
||||
public int skipCount;
|
||||
private FrameHookPipeline? _frameHookPipeline;
|
||||
private readonly List<Action<FrameHookContext>> _activeHooksCache = new();
|
||||
private int _cachedGlobalHooksVersion = -1;
|
||||
private bool _hasActiveHooksCached;
|
||||
|
||||
public bool HasActiveFrameHooks
|
||||
{
|
||||
get
|
||||
{
|
||||
EnsureActiveHooksUpToDate();
|
||||
return _hasActiveHooksCached;
|
||||
}
|
||||
}
|
||||
|
||||
private void EnsureActiveHooksUpToDate()
|
||||
{
|
||||
var globalVersion = RenderSession.GlobalHooksVersion;
|
||||
if (_cachedGlobalHooksVersion == globalVersion) return;
|
||||
|
||||
_cachedGlobalHooksVersion = globalVersion;
|
||||
_activeHooksCache.Clear();
|
||||
if (RenderContext.SessionFrameHooks.Count > 0)
|
||||
{
|
||||
_activeHooksCache.AddRange(RenderContext.SessionFrameHooks);
|
||||
}
|
||||
RenderSession.CopyGlobalFrameHooksTo(_activeHooksCache);
|
||||
_hasActiveHooksCached = _activeHooksCache.Count > 0;
|
||||
}
|
||||
|
||||
private List<Action<FrameHookContext>> GetActiveFrameHooks()
|
||||
{
|
||||
EnsureActiveHooksUpToDate();
|
||||
return _activeHooksCache;
|
||||
}
|
||||
|
||||
private void ResetFrameHookState()
|
||||
{
|
||||
_frameHookPipeline?.Dispose();
|
||||
_frameHookPipeline = null;
|
||||
_activeHooksCache.Clear();
|
||||
_cachedGlobalHooksVersion = -1;
|
||||
_hasActiveHooksCached = false;
|
||||
}
|
||||
|
||||
public long frameCountForVideo;
|
||||
public long lastVideoFrameIndex = -1;
|
||||
@@ -116,6 +162,7 @@ internal class RenderManager : MonoBehaviour
|
||||
public int Length;
|
||||
public byte[]? ManagedBuffer; // Non-null if it's a managed buffer (e.g. black frame)
|
||||
public ReadbackRequestState? ReadbackState; // Associated state to recycle
|
||||
public bool IsColorConverted;
|
||||
}
|
||||
|
||||
// Thread and Queue State
|
||||
@@ -146,28 +193,10 @@ internal class RenderManager : MonoBehaviour
|
||||
CleanUpActiveRender();
|
||||
}
|
||||
|
||||
public void StartLoadingOverride()
|
||||
{
|
||||
OverrideLoading = true;
|
||||
}
|
||||
|
||||
public void StartRendering()
|
||||
{
|
||||
IsRendering = true;
|
||||
}
|
||||
|
||||
public void StartCapturing()
|
||||
{
|
||||
IsCapturing = true;
|
||||
IsRenderCancelled = false;
|
||||
}
|
||||
|
||||
public void ResetRenderState(bool success)
|
||||
{
|
||||
IsRendering = false;
|
||||
IsCapturing = false;
|
||||
OverrideLoading = false;
|
||||
IsRenderCancelled = !success;
|
||||
stage = RenderStage.None;
|
||||
}
|
||||
|
||||
public void CleanUpActiveRender()
|
||||
@@ -176,6 +205,8 @@ internal class RenderManager : MonoBehaviour
|
||||
|
||||
AudioSpectrumGenerator.Clear();
|
||||
|
||||
ResetFrameHookState();
|
||||
|
||||
if (_activeVideoFFmpeg != null)
|
||||
{
|
||||
Melon<RenderMod>.Logger.Msg("Game exit or RenderManager destruction detected: Disposing FFmpeg native encoder resources.");
|
||||
@@ -237,9 +268,8 @@ internal class RenderManager : MonoBehaviour
|
||||
scrController.instance.noFailInfiniteMargin = true;
|
||||
}
|
||||
|
||||
StartRendering();
|
||||
countdown = 3;
|
||||
endFrame = -1;
|
||||
stage = RenderStage.OnScene;
|
||||
countdown = 3; endFrame = -1;
|
||||
|
||||
if (!_escapeHandlerObj)
|
||||
{
|
||||
@@ -252,7 +282,7 @@ internal class RenderManager : MonoBehaviour
|
||||
scrController.instance!.StartCoroutine(SetupPlay());
|
||||
}
|
||||
|
||||
if (!IsRendering) return;
|
||||
if (Instance.stage < RenderStage.OnScene) return;
|
||||
if (!scrController.instance || scrController.instance.state == States.Fail || scrController.instance.state == States.Fail2)
|
||||
{
|
||||
ResetRenderState(success: false);
|
||||
@@ -276,59 +306,13 @@ internal class RenderManager : MonoBehaviour
|
||||
|
||||
public void OnPreUpdate()
|
||||
{
|
||||
if (!IsRendering) return;
|
||||
|
||||
// [Retry logic when frame rendering is skipped due to lag (ported from original mod)]
|
||||
if (renderCheck && IsCapturing)
|
||||
{
|
||||
if (skipCount < MaxRenderRetry)
|
||||
{
|
||||
Melon<RenderMod>.Logger.Warning($"[Render Skipped] Frame {frameCount} rendering missed. Retrying... (Attempt {skipCount + 1}/{MaxRenderRetry})");
|
||||
skipCount++;
|
||||
Time.timeScale = 0f; // Pause progress time (retry)
|
||||
return; // Wait without advancing update
|
||||
}
|
||||
|
||||
// If retries exceed limit, supply a fallback black frame to prevent freezing the pipeline
|
||||
Melon<RenderMod>.Logger.Error($"[Render Skipped] Frame {frameCount} rendering failed after 60 retries. Supplying black frame.");
|
||||
|
||||
var currentFrame = frameCountForVideo++;
|
||||
var renderFPS = Configuration.RenderFPS;
|
||||
var videoFPS = Configuration.VideoFPS;
|
||||
var effectiveVideoFps = Math.Min(videoFPS, renderFPS);
|
||||
var videoFrameIndex = (long)(currentFrame * effectiveVideoFps / renderFPS);
|
||||
|
||||
if (videoFrameIndex > lastVideoFrameIndex)
|
||||
{
|
||||
lastVideoFrameIndex = videoFrameIndex;
|
||||
lastRequestedVideoFrameIndex = videoFrameIndex;
|
||||
|
||||
var byteSize = Configuration.RenderWidth * Configuration.RenderHeight * 4;
|
||||
var blackFrame = ArrayPool<byte>.Shared.Rent(byteSize);
|
||||
Array.Clear(blackFrame, 0, byteSize);
|
||||
|
||||
lock (ImageQueue)
|
||||
{
|
||||
ImageQueue[videoFrameIndex] = new CapturedFrame
|
||||
{
|
||||
ManagedBuffer = blackFrame,
|
||||
Length = byteSize
|
||||
};
|
||||
}
|
||||
FrameAvailableEvent.Set();
|
||||
}
|
||||
|
||||
renderCheck = false; // Allow progress
|
||||
}
|
||||
|
||||
skipCount = 0;
|
||||
renderCheck = true; // Reset for next frame check
|
||||
if (Instance.stage < RenderStage.OnScene) return;
|
||||
frameCount++;
|
||||
}
|
||||
|
||||
public void OnLastUpdate()
|
||||
{
|
||||
if (!OverrideLoading) return;
|
||||
if (Instance.stage < RenderStage.Load) return;
|
||||
if (!Configuration.AdvancedConfig.NonTile) return;
|
||||
foreach (var floor in scrLevelMaker.instance.listFloors
|
||||
.Where(floor => floor.holdRenderer && floor.holdRenderer.m_meshRenderer.enabled))
|
||||
@@ -342,14 +326,12 @@ internal class RenderManager : MonoBehaviour
|
||||
// ReSharper disable once Unity.IncorrectMethodSignature
|
||||
public void OnPostFrame(RenderTexture? texture)
|
||||
{
|
||||
if (!IsCapturing || !texture) return;
|
||||
|
||||
renderCheck = false; // Normal rendering complete for this frame
|
||||
if (Instance.stage < RenderStage.Render || !texture) return;
|
||||
|
||||
// [Backpressure Throttling]
|
||||
isThrottling = false;
|
||||
|
||||
while (IsCapturing && IsRendering)
|
||||
|
||||
while (Instance.stage >= RenderStage.Render)
|
||||
{
|
||||
int count;
|
||||
lock (ImageQueue)
|
||||
@@ -381,7 +363,23 @@ internal class RenderManager : MonoBehaviour
|
||||
{
|
||||
lastVideoFrameIndex = videoFrameIndex;
|
||||
lastRequestedVideoFrameIndex = videoFrameIndex;
|
||||
_frameReader?.RequestFrameCapture(texture, videoFrameIndex);
|
||||
|
||||
var targetTexture = texture;
|
||||
if (HasActiveFrameHooks && _frameHookPipeline != null)
|
||||
{
|
||||
var videoTime = effectiveVideoFps > 0 ? videoFrameIndex / effectiveVideoFps : 0.0;
|
||||
targetTexture = _frameHookPipeline.Process(
|
||||
texture,
|
||||
videoFrameIndex,
|
||||
currentFrame,
|
||||
videoTime,
|
||||
renderFPS,
|
||||
effectiveVideoFps,
|
||||
GetActiveFrameHooks()
|
||||
) ?? texture;
|
||||
}
|
||||
|
||||
_frameReader?.RequestFrameCapture(targetTexture, videoFrameIndex);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -403,15 +401,15 @@ internal class RenderManager : MonoBehaviour
|
||||
var quitDelegate =
|
||||
(Func<bool>)Delegate.CreateDelegate(typeof(Func<bool>), scnEditor.instance, targetMethod);
|
||||
|
||||
if (Instance) Instance.StartLoadingOverride();
|
||||
Application.wantsToQuit -= quitDelegate;
|
||||
ADOBase.loader.LoadSceneWithTransition(WipeDirection.StartsFromRight, "Assets/Scenes/RenderSettingsScene.unity");
|
||||
RenderConfigWindow.CreateWindow();
|
||||
// ADOBase.loader.LoadSceneWithTransition(WipeDirection.StartsFromRight, "Assets/Scenes/RenderSettingsScene.unity");
|
||||
});
|
||||
}
|
||||
|
||||
public void SetupCaptureDirectory()
|
||||
{
|
||||
var renderDir = Path.Combine(MelonEnvironment.GameRootDirectory, "Render");
|
||||
var renderDir = GlobalSettings.EffectiveOutputDirectory;
|
||||
FileUtil.CreateDirectory(renderDir);
|
||||
}
|
||||
|
||||
@@ -431,9 +429,10 @@ internal class RenderManager : MonoBehaviour
|
||||
|
||||
private IEnumerator SetupPlay()
|
||||
{
|
||||
if (Configuration.AudioConfig.RenderAudio && Configuration.VideoConfig.Codec is Codec.VP9 or Codec.AV1 or Codec.VVC)
|
||||
if (Configuration.AudioConfig.RenderAudio)
|
||||
{
|
||||
Configuration.AudioConfig.AudioSampleRate = 48000;
|
||||
if (!CodecUtil.AvailableSampleRate[CodecUtil.AudioCodecMatch[Configuration.VideoConfig.Codec]].Contains(Configuration.AudioConfig.AudioSampleRate))
|
||||
Configuration.AudioConfig.AudioSampleRate = 48000; // most compatible value
|
||||
}
|
||||
|
||||
for (; countdown > 0; countdown--)
|
||||
@@ -451,6 +450,10 @@ internal class RenderManager : MonoBehaviour
|
||||
|
||||
_frameReader?.Dispose();
|
||||
_frameReader = null;
|
||||
_frameHookPipeline?.Dispose();
|
||||
_frameHookPipeline = new FrameHookPipeline();
|
||||
_cachedGlobalHooksVersion = -1;
|
||||
EnsureActiveHooksUpToDate();
|
||||
try
|
||||
{
|
||||
StartFFmpegThread();
|
||||
@@ -459,6 +462,7 @@ internal class RenderManager : MonoBehaviour
|
||||
catch (Exception ex)
|
||||
{
|
||||
Melon<RenderMod>.Logger.Error($"Encoder initialization error: {ex}");
|
||||
ResetFrameHookState();
|
||||
CommonWarningDialogUI.ShowDialog(
|
||||
"Encoder Error",
|
||||
$"Failed to initialize video encoder.\nError: {ex.Message}",
|
||||
@@ -470,7 +474,7 @@ internal class RenderManager : MonoBehaviour
|
||||
yield break;
|
||||
}
|
||||
|
||||
StartCapturing();
|
||||
Instance.stage = RenderStage.Render;
|
||||
scrController.instance.paused = scrController.instance.audioPaused = false;
|
||||
scrController.instance.levelWasSkipped = true;
|
||||
|
||||
@@ -511,8 +515,6 @@ internal class RenderManager : MonoBehaviour
|
||||
frameCountForVideo = 0;
|
||||
lastVideoFrameIndex = -1;
|
||||
lastRequestedVideoFrameIndex = -1;
|
||||
renderCheck = true;
|
||||
skipCount = 0;
|
||||
endRequested = false;
|
||||
endSuccessful = false;
|
||||
FrameAvailableEvent.Reset();
|
||||
@@ -525,14 +527,14 @@ internal class RenderManager : MonoBehaviour
|
||||
else {
|
||||
var fileName = startTime.ToString("yyyy-MM-dd HH-mm-ss") +
|
||||
$".{Configuration.AdvancedConfig.FileExtension.TrimStart('.').ToLower()}";
|
||||
CurrentOutPath = Path.Combine(MelonEnvironment.GameRootDirectory, "Render", fileName);
|
||||
CurrentOutPath = Path.Combine(GlobalSettings.EffectiveOutputDirectory, fileName);
|
||||
}
|
||||
|
||||
FFmpegNativeEncoder? videoFFmpeg = null;
|
||||
try
|
||||
{
|
||||
var effectiveVideoFps = Math.Min(videoFPS, renderFPS);
|
||||
var codecId = AudioCodecMatch[Configuration.VideoConfig.Codec];
|
||||
var codecId = CodecUtil.AudioCodecMatch[Configuration.VideoConfig.Codec];
|
||||
var settings = new FFmpegNativeEncoder.EncoderSettings
|
||||
{
|
||||
Width = Configuration.RenderWidth,
|
||||
@@ -592,7 +594,7 @@ internal class RenderManager : MonoBehaviour
|
||||
{
|
||||
var firstKey = ImageQueue.Keys[0];
|
||||
|
||||
if (firstKey > passCount && !IsCapturing)
|
||||
if (firstKey > passCount && Instance.stage < RenderStage.Render)
|
||||
{
|
||||
passCount = firstKey;
|
||||
}
|
||||
@@ -613,7 +615,7 @@ internal class RenderManager : MonoBehaviour
|
||||
{
|
||||
if (frame.ManagedBuffer.Length > 0)
|
||||
{
|
||||
videoFFmpeg.SendDataFromBuffer(frame.ManagedBuffer, frame.Length);
|
||||
videoFFmpeg.SendDataFromBuffer(frame.ManagedBuffer, frame.Length, frame.IsColorConverted);
|
||||
Interlocked.Increment(ref framesSent);
|
||||
|
||||
ArrayPool<byte>.Shared.Return(frame.ManagedBuffer);
|
||||
@@ -621,7 +623,7 @@ internal class RenderManager : MonoBehaviour
|
||||
}
|
||||
else if (frame.NativePointer != IntPtr.Zero && frame.Length > 0)
|
||||
{
|
||||
videoFFmpeg.SendDataFromNativeBuffer(frame.NativePointer, frame.Length);
|
||||
videoFFmpeg.SendDataFromNativeBuffer(frame.NativePointer, frame.Length, frame.IsColorConverted);
|
||||
Interlocked.Increment(ref framesSent);
|
||||
|
||||
if (frame.ReadbackState != null)
|
||||
@@ -753,6 +755,7 @@ internal class RenderManager : MonoBehaviour
|
||||
}
|
||||
|
||||
_frameReader?.Dispose();
|
||||
ResetFrameHookState();
|
||||
|
||||
// Clean up Debug Monitor UI
|
||||
if (_debugMonitorObj)
|
||||
@@ -842,9 +845,10 @@ internal class RenderManager : MonoBehaviour
|
||||
}
|
||||
|
||||
_frameReader?.Dispose();
|
||||
ResetFrameHookState();
|
||||
AudioMixer?.Reset(); AudioMixer = null;
|
||||
SyncCalculator.Reset();
|
||||
|
||||
|
||||
RenderContext.Reset();
|
||||
|
||||
ADOBase.loader.LoadSceneWithTransition(WipeDirection.StartsFromRight, "scnEditor");
|
||||
@@ -885,13 +889,4 @@ internal class RenderManager : MonoBehaviour
|
||||
Melon<RenderMod>.Logger.Error($"OnLastUpdate callback caused error: {err}");
|
||||
}
|
||||
}
|
||||
|
||||
private static readonly Dictionary<Codec, AVCodecID> AudioCodecMatch = new()
|
||||
{
|
||||
[Codec.H264] = AVCodecID.AV_CODEC_ID_AAC,
|
||||
[Codec.H265] = AVCodecID.AV_CODEC_ID_AAC,
|
||||
[Codec.VP9] = AVCodecID.AV_CODEC_ID_OPUS,
|
||||
[Codec.AV1] = AVCodecID.AV_CODEC_ID_OPUS,
|
||||
[Codec.VVC] = AVCodecID.AV_CODEC_ID_OPUS
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using FFmpeg.AutoGen;
|
||||
|
||||
namespace ADOFAIRenderer.Data;
|
||||
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
public enum Codec
|
||||
{
|
||||
H264, H265, VP9, AV1, VVC
|
||||
}
|
||||
|
||||
internal static class CodecUtil
|
||||
{
|
||||
public static readonly Dictionary<Codec, AVCodecID> AudioCodecMatch = new()
|
||||
{
|
||||
[Codec.H264] = AVCodecID.AV_CODEC_ID_AAC,
|
||||
[Codec.H265] = AVCodecID.AV_CODEC_ID_AAC,
|
||||
[Codec.VP9] = AVCodecID.AV_CODEC_ID_OPUS,
|
||||
[Codec.AV1] = AVCodecID.AV_CODEC_ID_OPUS,
|
||||
[Codec.VVC] = AVCodecID.AV_CODEC_ID_OPUS
|
||||
};
|
||||
|
||||
public static readonly Dictionary<AVCodecID, List<int>> AvailableSampleRate = new()
|
||||
{
|
||||
[AVCodecID.AV_CODEC_ID_AAC] = new List<int> { 44100, 48000, 96000 },
|
||||
[AVCodecID.AV_CODEC_ID_OPUS] = new List<int> { 48000 }
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,109 @@
|
||||
using System;
|
||||
using System.Globalization;
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ADOFAIRenderer.Data;
|
||||
|
||||
/// <summary>
|
||||
/// Converts Unity <see cref="Color"/> and nullable <see cref="Color"/> to and from hex string (#RRGGBBAA).
|
||||
/// Pure C# implementation to completely avoid Unity internal native ECalls (such as Color.linear or ColorUtility.TryParseHtmlString).
|
||||
/// </summary>
|
||||
public class ColorJsonConverter : JsonConverter
|
||||
{
|
||||
public override bool CanConvert(Type objectType)
|
||||
{
|
||||
return objectType == typeof(Color) || objectType == typeof(Color?);
|
||||
}
|
||||
|
||||
public override void WriteJson(JsonWriter writer, object? value, JsonSerializer serializer)
|
||||
{
|
||||
if (value == null)
|
||||
{
|
||||
writer.WriteNull();
|
||||
return;
|
||||
}
|
||||
|
||||
var color = (Color)value;
|
||||
writer.WriteValue(ToHex(color));
|
||||
}
|
||||
|
||||
public override object? ReadJson(JsonReader reader, Type objectType, object? existingValue, JsonSerializer serializer)
|
||||
{
|
||||
bool isNullable = Nullable.GetUnderlyingType(objectType) != null || !objectType.IsValueType;
|
||||
|
||||
if (reader.TokenType == JsonToken.Null)
|
||||
{
|
||||
return isNullable ? null : (object)default(Color);
|
||||
}
|
||||
|
||||
if (reader.TokenType == JsonToken.String)
|
||||
{
|
||||
var str = (string?)reader.Value;
|
||||
if (TryParseHex(str, out var parsedColor))
|
||||
{
|
||||
return parsedColor;
|
||||
}
|
||||
|
||||
return isNullable ? null : (object)default(Color);
|
||||
}
|
||||
|
||||
if (reader.TokenType == JsonToken.StartObject)
|
||||
{
|
||||
var obj = JObject.Load(reader);
|
||||
float r = (float?)obj["r"] ?? 0f;
|
||||
float g = (float?)obj["g"] ?? 0f;
|
||||
float b = (float?)obj["b"] ?? 0f;
|
||||
float a = (float?)obj["a"] ?? 1f;
|
||||
return new Color(r, g, b, a);
|
||||
}
|
||||
|
||||
return isNullable ? null : (object)default(Color);
|
||||
}
|
||||
|
||||
public static string ToHex(Color color)
|
||||
{
|
||||
byte r = (byte)Math.Clamp((int)Math.Round(color.r * 255f), 0, 255);
|
||||
byte g = (byte)Math.Clamp((int)Math.Round(color.g * 255f), 0, 255);
|
||||
byte b = (byte)Math.Clamp((int)Math.Round(color.b * 255f), 0, 255);
|
||||
byte a = (byte)Math.Clamp((int)Math.Round(color.a * 255f), 0, 255);
|
||||
return $"#{r:X2}{g:X2}{b:X2}{a:X2}";
|
||||
}
|
||||
|
||||
public static bool TryParseHex(string? hex, out Color color)
|
||||
{
|
||||
color = default;
|
||||
if (string.IsNullOrWhiteSpace(hex)) return false;
|
||||
|
||||
var str = hex.Trim();
|
||||
if (str.StartsWith("#"))
|
||||
{
|
||||
str = str.Substring(1);
|
||||
}
|
||||
|
||||
if (str.Length == 6)
|
||||
{
|
||||
if (byte.TryParse(str.Substring(0, 2), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out var r) &&
|
||||
byte.TryParse(str.Substring(2, 2), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out var g) &&
|
||||
byte.TryParse(str.Substring(4, 2), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out var b))
|
||||
{
|
||||
color = new Color(r / 255f, g / 255f, b / 255f, 1f);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else if (str.Length == 8)
|
||||
{
|
||||
if (byte.TryParse(str.Substring(0, 2), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out var r) &&
|
||||
byte.TryParse(str.Substring(2, 2), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out var g) &&
|
||||
byte.TryParse(str.Substring(4, 2), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out var b) &&
|
||||
byte.TryParse(str.Substring(6, 2), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out var a))
|
||||
{
|
||||
color = new Color(r / 255f, g / 255f, b / 255f, a / 255f);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -1,79 +0,0 @@
|
||||
namespace ADOFAIRenderer.Data;
|
||||
|
||||
/// <summary>
|
||||
/// Base class for double input validation limits.
|
||||
/// Multiple limits can be composed on a single input field — all are checked in order.
|
||||
/// </summary>
|
||||
internal abstract class DoubleLimit
|
||||
{
|
||||
/// <summary>
|
||||
/// Validates the given double value against this limit.
|
||||
/// </summary>
|
||||
/// <param name="value">The parsed double value to validate.</param>
|
||||
/// <param name="errorMessage">
|
||||
/// When validation fails, set to a human-readable error message.
|
||||
/// When validation succeeds, set to null.
|
||||
/// </param>
|
||||
/// <returns>true if the value satisfies this limit; false otherwise.</returns>
|
||||
public abstract bool Validate(double value, out string errorMessage);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Requires the double value to be strictly positive (> 0).
|
||||
/// </summary>
|
||||
internal class PositiveOnlyDoubleLimit : DoubleLimit
|
||||
{
|
||||
public override bool Validate(double value, out string errorMessage)
|
||||
{
|
||||
if (value > 0)
|
||||
{
|
||||
errorMessage = null!;
|
||||
return true;
|
||||
}
|
||||
|
||||
errorMessage = "Value must be a positive number greater than 0.";
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Requires the double value to be within an inclusive [Min, Max] range.
|
||||
/// Either bound can be null to represent an unbounded side.
|
||||
/// </summary>
|
||||
internal class RangeDoubleLimit : DoubleLimit
|
||||
{
|
||||
// ReSharper disable MemberCanBePrivate.Global
|
||||
public double? Min { get; }
|
||||
public double? Max { get; }
|
||||
// ReSharper restore MemberCanBePrivate.Global
|
||||
|
||||
/// <param name="min">Inclusive lower bound, or null for no lower bound.</param>
|
||||
/// <param name="max">Inclusive upper bound, or null for no upper bound.</param>
|
||||
public RangeDoubleLimit(double? min, double? max)
|
||||
{
|
||||
Min = min;
|
||||
Max = max;
|
||||
}
|
||||
|
||||
public override bool Validate(double value, out string errorMessage)
|
||||
{
|
||||
if (value < Min)
|
||||
{
|
||||
errorMessage = Max.HasValue
|
||||
? $"Value must be a number between {Min.Value} and {Max.Value}."
|
||||
: $"Value must be a number greater than or equal to {Min.Value}.";
|
||||
return false;
|
||||
}
|
||||
|
||||
if (value > Max)
|
||||
{
|
||||
errorMessage = Min.HasValue
|
||||
? $"Value must be a number between {Min.Value} and {Max.Value}."
|
||||
: $"Value must be a number less than or equal to {Max.Value}.";
|
||||
return false;
|
||||
}
|
||||
|
||||
errorMessage = null!;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -1,76 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using MelonLoader;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace ADOFAIRenderer.Data.Input;
|
||||
|
||||
internal class DoubleInputValidator
|
||||
{
|
||||
private struct FieldEntry
|
||||
{
|
||||
public List<DoubleLimit> Limits;
|
||||
}
|
||||
|
||||
private readonly VisualElement _rootVisualElement;
|
||||
private readonly Dictionary<string, FieldEntry> _fields = new();
|
||||
|
||||
public DoubleInputValidator(VisualElement rootVisualElement)
|
||||
{
|
||||
_rootVisualElement = rootVisualElement;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Registers one or more <see cref="DoubleLimit"/>s for the field with the given name.
|
||||
/// Multiple limits can be added to the same field — they are all checked in order.
|
||||
/// </summary>
|
||||
/// <param name="fieldName">The name of the DoubleField in the UXML.</param>
|
||||
/// <param name="limits">The limits to apply.</param>
|
||||
public DoubleInputValidator AddLimits(string fieldName, params DoubleLimit[] limits)
|
||||
{
|
||||
if (!_fields.TryGetValue(fieldName, out var entry))
|
||||
{
|
||||
entry = new FieldEntry
|
||||
{
|
||||
Limits = new List<DoubleLimit>()
|
||||
};
|
||||
}
|
||||
|
||||
entry.Limits.AddRange(limits);
|
||||
_fields[fieldName] = entry;
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queries all registered fields from the root VisualElement and
|
||||
/// registers value-changed callbacks that rollback invalid values.
|
||||
/// </summary>
|
||||
public void SetupValidation()
|
||||
{
|
||||
foreach (var (fieldName, entry) in _fields)
|
||||
{
|
||||
var field = _rootVisualElement.Q<DoubleField>(fieldName);
|
||||
if (field == null)
|
||||
{
|
||||
Melon<RenderMod>.Logger.Warning(
|
||||
$"DoubleField '{fieldName}' not found. Skipping validation.");
|
||||
continue;
|
||||
}
|
||||
|
||||
var limits = entry.Limits;
|
||||
|
||||
field.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
if (string.IsNullOrEmpty(field.text))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (limits.Any(limit => !limit.Validate(evt.newValue, out _)))
|
||||
{
|
||||
field.SetValueWithoutNotify(evt.previousValue);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,87 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using MelonLoader;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace ADOFAIRenderer.Data.Input;
|
||||
|
||||
/// <summary>
|
||||
/// Binds a UI Toolkit <see cref="DropdownField"/> to an enum type.
|
||||
/// Populates choices from enum names and provides typed access to the selected value.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The enum type to bind.</typeparam>
|
||||
[SuppressMessage("ReSharper", "MemberCanBePrivate.Global")]
|
||||
internal class EnumDropdownBinder<T> where T : struct, Enum
|
||||
{
|
||||
private readonly DropdownField? _dropdown;
|
||||
private readonly List<T> _values;
|
||||
private Action<T>? _onValueChanged;
|
||||
|
||||
/// <summary>
|
||||
/// The currently selected enum value.
|
||||
/// </summary>
|
||||
public T Value => _dropdown is { index: >= 0 } && _dropdown.index < _values.Count
|
||||
? _values[_dropdown.index]
|
||||
: default;
|
||||
|
||||
/// <summary>
|
||||
/// Queries a <see cref="DropdownField"/> by name from the root VisualElement,
|
||||
/// populates it with enum names, and selects the default value.
|
||||
/// </summary>
|
||||
/// <param name="rootVisualElement">The root VisualElement loaded from the UXML bundle.</param>
|
||||
/// <param name="fieldName">The name of the DropdownField in the UXML.</param>
|
||||
/// <param name="defaultValue">The initial selected value. Defaults to the first enum member.</param>
|
||||
public EnumDropdownBinder(VisualElement rootVisualElement, string fieldName, T? defaultValue = null)
|
||||
{
|
||||
_values = Enum.GetValues(typeof(T)).Cast<T>().ToList();
|
||||
|
||||
_dropdown = rootVisualElement.Q<DropdownField>(fieldName);
|
||||
if (_dropdown == null)
|
||||
{
|
||||
Melon<RenderMod>.Logger.Error(
|
||||
$"DropdownField '{fieldName}' not found.");
|
||||
return;
|
||||
}
|
||||
|
||||
_dropdown.choices = _values.Select(v => v.ToString()).ToList();
|
||||
|
||||
// Register the callback BEFORE setting index so the initial selection fires it too
|
||||
_dropdown.RegisterValueChangedCallback(_ =>
|
||||
{
|
||||
_onValueChanged?.Invoke(Value);
|
||||
});
|
||||
|
||||
var initial = defaultValue ?? _values[0];
|
||||
_dropdown.index = _values.IndexOf(initial);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Registers a callback that fires when the selection changes, providing the new enum value.
|
||||
/// </summary>
|
||||
public void OnValueChanged(Action<T> callback)
|
||||
{
|
||||
_onValueChanged = callback;
|
||||
|
||||
// Fire immediately with current value so the caller gets the initial state
|
||||
if (_dropdown != null)
|
||||
{
|
||||
callback(Value);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the selected enum value and updates the dropdown index.
|
||||
/// </summary>
|
||||
/// <param name="value">The enum value to set.</param>
|
||||
public void SetValue(T value)
|
||||
{
|
||||
if (_dropdown == null) return;
|
||||
int idx = _values.IndexOf(value);
|
||||
if (idx >= 0)
|
||||
{
|
||||
_dropdown.index = idx;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,76 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using MelonLoader;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace ADOFAIRenderer.Data.Input;
|
||||
|
||||
internal class IntegerInputValidator
|
||||
{
|
||||
private struct FieldEntry
|
||||
{
|
||||
public List<IntegerLimit> Limits;
|
||||
}
|
||||
|
||||
private readonly VisualElement _rootVisualElement;
|
||||
private readonly Dictionary<string, FieldEntry> _fields = new();
|
||||
|
||||
public IntegerInputValidator(VisualElement rootVisualElement)
|
||||
{
|
||||
_rootVisualElement = rootVisualElement;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Registers one or more <see cref="IntegerLimit"/>s for the field with the given name.
|
||||
/// Multiple limits can be added to the same field — they are all checked in order.
|
||||
/// </summary>
|
||||
/// <param name="fieldName">The name of the IntegerField in the UXML.</param>
|
||||
/// <param name="limits">The limits to apply.</param>
|
||||
public IntegerInputValidator AddLimits(string fieldName, params IntegerLimit[] limits)
|
||||
{
|
||||
if (!_fields.TryGetValue(fieldName, out var entry))
|
||||
{
|
||||
entry = new FieldEntry
|
||||
{
|
||||
Limits = new List<IntegerLimit>()
|
||||
};
|
||||
}
|
||||
|
||||
entry.Limits.AddRange(limits);
|
||||
_fields[fieldName] = entry;
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queries all registered fields from the root VisualElement and
|
||||
/// registers value-changed callbacks that rollback invalid values.
|
||||
/// </summary>
|
||||
public void SetupValidation()
|
||||
{
|
||||
foreach (var (fieldName, entry) in _fields)
|
||||
{
|
||||
var field = _rootVisualElement.Q<IntegerField>(fieldName);
|
||||
if (field == null)
|
||||
{
|
||||
Melon<RenderMod>.Logger.Warning(
|
||||
$"IntegerField '{fieldName}' not found. Skipping validation.");
|
||||
continue;
|
||||
}
|
||||
|
||||
var limits = entry.Limits;
|
||||
|
||||
field.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
if (string.IsNullOrEmpty(field.text))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (limits.Any(limit => !limit.Validate(evt.newValue, out _)))
|
||||
{
|
||||
field.SetValueWithoutNotify(evt.previousValue);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,79 +0,0 @@
|
||||
namespace ADOFAIRenderer.Data;
|
||||
|
||||
/// <summary>
|
||||
/// Base class for integer input validation limits.
|
||||
/// Multiple limits can be composed on a single input field — all are checked in order.
|
||||
/// </summary>
|
||||
internal abstract class IntegerLimit
|
||||
{
|
||||
/// <summary>
|
||||
/// Validates the given integer value against this limit.
|
||||
/// </summary>
|
||||
/// <param name="value">The parsed integer value to validate.</param>
|
||||
/// <param name="errorMessage">
|
||||
/// When validation fails, set to a human-readable error message.
|
||||
/// When validation succeeds, set to null.
|
||||
/// </param>
|
||||
/// <returns>true if the value satisfies this limit; false otherwise.</returns>
|
||||
public abstract bool Validate(int value, out string errorMessage);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Requires the integer value to be strictly positive (> 0).
|
||||
/// </summary>
|
||||
internal class PositiveOnlyIntegerLimit : IntegerLimit
|
||||
{
|
||||
public override bool Validate(int value, out string errorMessage)
|
||||
{
|
||||
if (value > 0)
|
||||
{
|
||||
errorMessage = null!;
|
||||
return true;
|
||||
}
|
||||
|
||||
errorMessage = "Value must be a positive integer greater than 0.";
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Requires the integer value to be within an inclusive [Min, Max] range.
|
||||
/// Either bound can be null to represent an unbounded side.
|
||||
/// </summary>
|
||||
internal class RangeIntegerLimit : IntegerLimit
|
||||
{
|
||||
// ReSharper disable MemberCanBePrivate.Global
|
||||
public int? Min { get; }
|
||||
public int? Max { get; }
|
||||
// ReSharper restore MemberCanBePrivate.Global
|
||||
|
||||
/// <param name="min">Inclusive lower bound, or null for no lower bound.</param>
|
||||
/// <param name="max">Inclusive upper bound, or null for no upper bound.</param>
|
||||
public RangeIntegerLimit(int? min, int? max)
|
||||
{
|
||||
Min = min;
|
||||
Max = max;
|
||||
}
|
||||
|
||||
public override bool Validate(int value, out string errorMessage)
|
||||
{
|
||||
if (value < Min)
|
||||
{
|
||||
errorMessage = Max.HasValue
|
||||
? $"Value must be an integer between {Min.Value} and {Max.Value}."
|
||||
: $"Value must be an integer greater than or equal to {Min.Value}.";
|
||||
return false;
|
||||
}
|
||||
|
||||
if (value > Max)
|
||||
{
|
||||
errorMessage = Min.HasValue
|
||||
? $"Value must be an integer between {Min.Value} and {Max.Value}."
|
||||
: $"Value must be an integer less than or equal to {Max.Value}.";
|
||||
return false;
|
||||
}
|
||||
|
||||
errorMessage = null!;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -1,189 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using MelonLoader;
|
||||
using MelonLoader.Utils;
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
|
||||
namespace ADOFAIRenderer.Data;
|
||||
|
||||
internal class RenderPreset
|
||||
{
|
||||
public string Name { get; set; } = string.Empty;
|
||||
public RenderConfig Config { get; set; } = null!;
|
||||
}
|
||||
|
||||
internal static class PresetManager
|
||||
{
|
||||
private static string GetPresetsDirectory()
|
||||
{
|
||||
return Path.Combine(MelonEnvironment.GameRootDirectory, "UserData", "ADOFAIRenderer", "Presets");
|
||||
}
|
||||
|
||||
private static string GetSafeFileName(string name)
|
||||
{
|
||||
return Path.GetInvalidFileNameChars().Aggregate(name, (current, c) => current.Replace(c, '_'));
|
||||
}
|
||||
|
||||
public static void SavePreset(string name, RenderConfig config)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(name))
|
||||
{
|
||||
throw new ArgumentException("Preset name cannot be empty.");
|
||||
}
|
||||
|
||||
string dir = GetPresetsDirectory();
|
||||
if (!Directory.Exists(dir))
|
||||
{
|
||||
Directory.CreateDirectory(dir);
|
||||
}
|
||||
|
||||
var preset = new RenderPreset
|
||||
{
|
||||
Name = name,
|
||||
Config = config
|
||||
};
|
||||
|
||||
string json = JsonConvert.SerializeObject(preset, Formatting.Indented);
|
||||
string safeName = GetSafeFileName(name);
|
||||
string filePath = Path.Combine(dir, safeName + ".json");
|
||||
File.WriteAllText(filePath, json);
|
||||
}
|
||||
|
||||
public static List<RenderPreset> GetPresets()
|
||||
{
|
||||
var presets = new List<RenderPreset>();
|
||||
var dir = GetPresetsDirectory();
|
||||
|
||||
if (!Directory.Exists(dir)) return presets;
|
||||
|
||||
try
|
||||
{
|
||||
var files = Directory.GetFiles(dir, "*.json");
|
||||
foreach (var file in files)
|
||||
{
|
||||
try
|
||||
{
|
||||
var json = File.ReadAllText(file);
|
||||
var jObject = JsonConvert.DeserializeObject<JObject>(json);
|
||||
if (jObject == null) continue;
|
||||
|
||||
var configToken = jObject["Config"];
|
||||
if (configToken is JObject configObj)
|
||||
{
|
||||
TryChangeKey(configObj, "DelayAfterLevelEnd", "DelayAfterEnd");
|
||||
|
||||
// 1. legacy EncodingConfig -> VideoConfig
|
||||
if (configObj["EncodingConfig"] is JObject oldEncodingConfigObj)
|
||||
{
|
||||
configObj["VideoConfig"] ??= oldEncodingConfigObj;
|
||||
configObj.Remove("EncodingConfig");
|
||||
}
|
||||
|
||||
// 2. legacy top-level Codec -> VideoConfig.Codec
|
||||
var legacyCodecToken = configObj["Codec"];
|
||||
if (legacyCodecToken != null && legacyCodecToken.Type != JTokenType.Null)
|
||||
{
|
||||
if (configObj["VideoConfig"] == null || configObj["VideoConfig"]!.Type == JTokenType.Null)
|
||||
{
|
||||
configObj["VideoConfig"] = new JObject();
|
||||
}
|
||||
|
||||
var videoConfigObj = (JObject)configObj["VideoConfig"]!;
|
||||
videoConfigObj["Codec"] ??= legacyCodecToken;
|
||||
|
||||
configObj.Remove("Codec");
|
||||
}
|
||||
|
||||
// 3. legacy top-level Audio properties -> AudioConfig
|
||||
string[] legacyAudioProps = { "RenderAudio", "AudioSampleRate", "AudioChannels", "AudioBitrate" };
|
||||
foreach (var prop in legacyAudioProps)
|
||||
{
|
||||
var legacyToken = configObj[prop];
|
||||
if (legacyToken != null && legacyToken.Type != JTokenType.Null)
|
||||
{
|
||||
if (configObj["AudioConfig"] == null || configObj["AudioConfig"]!.Type == JTokenType.Null)
|
||||
{
|
||||
configObj["AudioConfig"] = new JObject();
|
||||
}
|
||||
|
||||
var audioConfigObj = (JObject)configObj["AudioConfig"]!;
|
||||
audioConfigObj[prop] ??= legacyToken;
|
||||
}
|
||||
|
||||
configObj.Remove(prop);
|
||||
}
|
||||
|
||||
if (configObj["AudioConfig"] != null && configObj["AudioConfig"]!.Type == JTokenType.Null)
|
||||
{
|
||||
configObj.Remove("AudioConfig");
|
||||
}
|
||||
|
||||
// 4. legacy top-level Advanced properties -> AdvancedConfig
|
||||
string[] legacyAdvancedProps = { "RandomSeed", "ProcessAudio", "NonTile" };
|
||||
foreach (var prop in legacyAdvancedProps)
|
||||
{
|
||||
var legacyToken = configObj[prop];
|
||||
if (legacyToken != null && legacyToken.Type != JTokenType.Null)
|
||||
{
|
||||
if (configObj["AdvancedConfig"] == null || configObj["AdvancedConfig"]!.Type == JTokenType.Null)
|
||||
{
|
||||
configObj["AdvancedConfig"] = new JObject();
|
||||
}
|
||||
|
||||
var advancedConfigObj = (JObject)configObj["AdvancedConfig"]!;
|
||||
advancedConfigObj[prop] ??= legacyToken;
|
||||
}
|
||||
|
||||
configObj.Remove(prop);
|
||||
}
|
||||
|
||||
if (configObj["AdvancedConfig"] != null && configObj["AdvancedConfig"]!.Type == JTokenType.Null)
|
||||
{
|
||||
configObj.Remove("AdvancedConfig");
|
||||
}
|
||||
}
|
||||
|
||||
var preset = jObject.ToObject<RenderPreset>();
|
||||
if (preset != null && !string.IsNullOrEmpty(preset.Name))
|
||||
{
|
||||
presets.Add(preset);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MelonLogger.Warning($"Error loading preset file '{Path.GetFileName(file)}': {ex.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MelonLogger.Error($"Error retrieving preset list: {ex.Message}");
|
||||
}
|
||||
|
||||
return presets;
|
||||
}
|
||||
|
||||
private static void TryChangeKey(JObject configObj, string keyBefore, string targetKey)
|
||||
{
|
||||
var legacyToken = configObj[keyBefore];
|
||||
if (legacyToken != null && legacyToken.Type != JTokenType.Null)
|
||||
configObj[targetKey] = legacyToken;
|
||||
|
||||
configObj.Remove(keyBefore);
|
||||
}
|
||||
|
||||
public static void DeletePreset(string name)
|
||||
{
|
||||
string dir = GetPresetsDirectory();
|
||||
string safeName = GetSafeFileName(name);
|
||||
string filePath = Path.Combine(dir, safeName + ".json");
|
||||
|
||||
if (File.Exists(filePath))
|
||||
{
|
||||
File.Delete(filePath);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
|
||||
namespace ADOFAIRenderer.Data;
|
||||
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
public enum RateControlMode
|
||||
{
|
||||
CBR,
|
||||
VBR,
|
||||
CQP
|
||||
}
|
||||
+156
-70
@@ -1,70 +1,156 @@
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using ADOFAIRenderer.Util.FFmpeg;
|
||||
|
||||
namespace ADOFAIRenderer.Data;
|
||||
|
||||
[SuppressMessage("ReSharper", "RedundantDefaultMemberInitializer")]
|
||||
public class RenderConfig
|
||||
{
|
||||
public double RenderFPS { get; set; }
|
||||
public double VideoFPS { get; set; }
|
||||
|
||||
public int RenderWidth { get; set; }
|
||||
public int RenderHeight { get; set; }
|
||||
|
||||
public VideoEncodingConfig VideoConfig { get; set; } = new();
|
||||
public AudioEncodingConfig AudioConfig { get; set; } = new();
|
||||
public AdvancedConfig AdvancedConfig { get; set; } = new();
|
||||
|
||||
public double DelayAfterEnd { get; set; }
|
||||
public bool ShowJudgementText { get; set; } = false;
|
||||
}
|
||||
|
||||
[SuppressMessage("ReSharper", "RedundantDefaultMemberInitializer")]
|
||||
public class AdvancedConfig
|
||||
{
|
||||
public int? RandomSeed { get; set; } = null;
|
||||
public bool ProcessAudio { get; set; } = true;
|
||||
public bool NonTile { get; set; } = false;
|
||||
public string FileExtension { get; set; } = "mkv";
|
||||
}
|
||||
|
||||
public class VideoEncodingConfig
|
||||
{
|
||||
public Codec Codec { get; set; } = Codec.H264;
|
||||
public RateControlMode RateControlMode { get; set; } = RateControlMode.CBR;
|
||||
|
||||
public int Bitrate { get; set; } = 30000;
|
||||
public int MaxBitrate { get; set; } = 50000;
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public int QP { get; set; } = 18;
|
||||
public double KeyframeInterval { get; set; } = 2.0;
|
||||
public bool ForceSoftwareEncoder { get; set; }
|
||||
}
|
||||
|
||||
public class AudioEncodingConfig
|
||||
{
|
||||
private int _audioSampleRate = 44100;
|
||||
private int _audioChannels = 2;
|
||||
private int _audioBitrate = 256000;
|
||||
|
||||
public bool RenderAudio { get; set; } = true;
|
||||
|
||||
public int AudioSampleRate
|
||||
{
|
||||
get => _audioSampleRate <= 0 ? 44100 : _audioSampleRate;
|
||||
set => _audioSampleRate = value <= 0 ? 44100 : value;
|
||||
}
|
||||
|
||||
public int AudioChannels
|
||||
{
|
||||
get => _audioChannels <= 0 ? 2 : _audioChannels;
|
||||
set => _audioChannels = value <= 0 ? 2 : value;
|
||||
}
|
||||
|
||||
public int AudioBitrate
|
||||
{
|
||||
get => _audioBitrate <= 0 ? 256000 : _audioBitrate;
|
||||
set => _audioBitrate = value <= 0 ? 256000 : value;
|
||||
}
|
||||
}
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using Newtonsoft.Json;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ADOFAIRenderer.Data;
|
||||
|
||||
[SuppressMessage("ReSharper", "RedundantDefaultMemberInitializer")]
|
||||
public class RenderConfig
|
||||
{
|
||||
public double RenderFPS { get; set; }
|
||||
public double VideoFPS { get; set; }
|
||||
|
||||
public int RenderWidth { get; set; }
|
||||
public int RenderHeight { get; set; }
|
||||
|
||||
public VideoEncodingConfig VideoConfig { get; set; } = new();
|
||||
public AudioEncodingConfig AudioConfig { get; set; } = new();
|
||||
public AdvancedConfig AdvancedConfig { get; set; } = new();
|
||||
|
||||
public double DelayAfterEnd { get; set; } = 15;
|
||||
public bool ShowJudgementText { get; set; } = false;
|
||||
|
||||
public void CopyFrom(RenderConfig? source)
|
||||
{
|
||||
if (source == null) return;
|
||||
RenderFPS = source.RenderFPS;
|
||||
VideoFPS = source.VideoFPS;
|
||||
RenderWidth = source.RenderWidth;
|
||||
RenderHeight = source.RenderHeight;
|
||||
DelayAfterEnd = source.DelayAfterEnd;
|
||||
ShowJudgementText = source.ShowJudgementText;
|
||||
|
||||
VideoConfig.CopyFrom(source.VideoConfig);
|
||||
AudioConfig.CopyFrom(source.AudioConfig);
|
||||
AdvancedConfig.CopyFrom(source.AdvancedConfig);
|
||||
}
|
||||
|
||||
public RenderConfig Clone()
|
||||
{
|
||||
var clone = new RenderConfig();
|
||||
clone.CopyFrom(this);
|
||||
return clone;
|
||||
}
|
||||
}
|
||||
|
||||
[SuppressMessage("ReSharper", "RedundantDefaultMemberInitializer")]
|
||||
public class AdvancedConfig
|
||||
{
|
||||
public int? RandomSeed { get; set; } = null;
|
||||
public bool ProcessAudio { get; set; } = true;
|
||||
public bool NonTile { get; set; } = false;
|
||||
public string FileExtension { get; set; } = "mkv";
|
||||
|
||||
[JsonConverter(typeof(ColorJsonConverter))]
|
||||
public Color? firePlanetColor = null;
|
||||
|
||||
[JsonConverter(typeof(ColorJsonConverter))]
|
||||
public Color? icePlanetColor = null;
|
||||
|
||||
[JsonConverter(typeof(ColorJsonConverter))]
|
||||
public Color? windPlanetColor = null;
|
||||
|
||||
public void CopyFrom(AdvancedConfig? source)
|
||||
{
|
||||
if (source == null) return;
|
||||
RandomSeed = source.RandomSeed;
|
||||
ProcessAudio = source.ProcessAudio;
|
||||
NonTile = source.NonTile;
|
||||
FileExtension = source.FileExtension;
|
||||
firePlanetColor = source.firePlanetColor;
|
||||
icePlanetColor = source.icePlanetColor;
|
||||
windPlanetColor = source.windPlanetColor;
|
||||
}
|
||||
|
||||
public AdvancedConfig Clone()
|
||||
{
|
||||
var clone = new AdvancedConfig();
|
||||
clone.CopyFrom(this);
|
||||
return clone;
|
||||
}
|
||||
}
|
||||
|
||||
public class VideoEncodingConfig
|
||||
{
|
||||
public Codec Codec { get; set; } = Codec.H264;
|
||||
public RateControlMode RateControlMode { get; set; } = RateControlMode.CBR;
|
||||
|
||||
public int Bitrate { get; set; } = 30000;
|
||||
public int MaxBitrate { get; set; } = 50000;
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public int QP { get; set; } = 18;
|
||||
public double KeyframeInterval { get; set; } = 2.0;
|
||||
public bool ForceSoftwareEncoder { get; set; }
|
||||
|
||||
public void CopyFrom(VideoEncodingConfig? source)
|
||||
{
|
||||
if (source == null) return;
|
||||
Codec = source.Codec;
|
||||
RateControlMode = source.RateControlMode;
|
||||
Bitrate = source.Bitrate;
|
||||
MaxBitrate = source.MaxBitrate;
|
||||
QP = source.QP;
|
||||
KeyframeInterval = source.KeyframeInterval;
|
||||
ForceSoftwareEncoder = source.ForceSoftwareEncoder;
|
||||
}
|
||||
|
||||
public VideoEncodingConfig Clone()
|
||||
{
|
||||
var clone = new VideoEncodingConfig();
|
||||
clone.CopyFrom(this);
|
||||
return clone;
|
||||
}
|
||||
}
|
||||
|
||||
public class AudioEncodingConfig
|
||||
{
|
||||
private int _audioSampleRate = 48000;
|
||||
private int _audioChannels = 2;
|
||||
private int _audioBitrate = 256000;
|
||||
|
||||
public bool RenderAudio { get; set; } = true;
|
||||
|
||||
public int AudioSampleRate
|
||||
{
|
||||
get => _audioSampleRate <= 0 ? 48000 : _audioSampleRate;
|
||||
set => _audioSampleRate = value <= 0 ? 48000 : value;
|
||||
}
|
||||
|
||||
public int AudioChannels
|
||||
{
|
||||
get => _audioChannels <= 0 ? 2 : _audioChannels;
|
||||
set => _audioChannels = value <= 0 ? 2 : value;
|
||||
}
|
||||
|
||||
public int AudioBitrate
|
||||
{
|
||||
get => _audioBitrate <= 0 ? 256000 : _audioBitrate;
|
||||
set => _audioBitrate = value <= 0 ? 256000 : value;
|
||||
}
|
||||
|
||||
public void CopyFrom(AudioEncodingConfig? source)
|
||||
{
|
||||
if (source == null) return;
|
||||
RenderAudio = source.RenderAudio;
|
||||
AudioSampleRate = source.AudioSampleRate;
|
||||
AudioChannels = source.AudioChannels;
|
||||
AudioBitrate = source.AudioBitrate;
|
||||
}
|
||||
|
||||
public AudioEncodingConfig Clone()
|
||||
{
|
||||
var clone = new AudioEncodingConfig();
|
||||
clone.CopyFrom(this);
|
||||
return clone;
|
||||
}
|
||||
}␍
|
||||
@@ -1,21 +1,674 @@
|
||||
MIT License
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (c) 2026 ADOFAI Editor Forum
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
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in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
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copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
Preamble
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
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your programs, too.
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|
||||
When we speak of free software, we are referring to freedom, not
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||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
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||||
them if you wish), that you receive source code or can get it if you
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want it, that you can change the software or use pieces of it in new
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free programs, and that you know you can do these things.
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||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
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||||
you modify it: responsibilities to respect the freedom of others.
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|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
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|
||||
Developers that use the GNU GPL protect your rights with two steps:
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||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
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||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
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||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
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||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
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||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
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License. Each licensee is addressed as "you". "Licensees" and
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||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||
@@ -0,0 +1,42 @@
|
||||
# ADOFAIRenderer API & Data Linking Exception (Dynamic Linking Only)
|
||||
|
||||
> **Additional Permission under GNU General Public License version 3 section 7**
|
||||
|
||||
---
|
||||
|
||||
## 1. Legal Terms (Official)
|
||||
|
||||
Linking this Program statically or dynamically with other modules is making a combined work based on this Program. Thus, the terms and conditions of the GNU General Public License cover the whole combination.
|
||||
|
||||
As a special exception, the copyright holders of this Program give you permission to dynamically link this Program with independent modules that interact with or reference this Program solely through the public application programming interfaces (APIs), types, and data structures declared within the following namespaces:
|
||||
|
||||
- `ADOFAIRenderer.API`
|
||||
- `ADOFAIRenderer.Data`
|
||||
|
||||
and to copy, convey, and distribute the resulting combined work under terms of your choice, without requiring such combined work or independent modules to be covered under the GNU General Public License version 3, provided that you also meet, for each linked independent module, the terms and conditions of the license of that module.
|
||||
|
||||
This exception applies exclusively to dynamic linking. Static linking, including but not limited to combining, embedding, compiling this Program into another binary, or merging assemblies (such as via ILMerge or Costura), is explicitly excluded from this exception and remains fully subject to the terms and copyleft requirements of the GNU General Public License version 3.
|
||||
|
||||
An **"independent module"** is a separate and distinct software module that is not derived from or based on this Program, other than referencing or communicating with the interfaces and types declared within the designated namespaces above.
|
||||
|
||||
This exception does not grant any permission to modify the source code of this Program itself outside the terms of the GNU General Public License version 3.
|
||||
|
||||
In accordance with section 7 of the GNU GPL version 3, if you modify this Program, you may extend this exception to your version of the Program, but you are not obligated to do so. If you do not wish to provide this exception in your derivative work, you may remove this exception statement from your version.
|
||||
|
||||
---
|
||||
|
||||
## 2. 조항 해설 (Korean Guide)
|
||||
|
||||
본 문서는 GNU General Public License 버전 3 (GPLv3) 제7조(추가적인 허가, Additional Permissions)에 따라 제공되는 공식 예외 조항입니다.
|
||||
|
||||
### 핵심 요약
|
||||
|
||||
- **동적 링킹(Dynamic Linking)만 허용**:
|
||||
- 본 예외 조항은 **동적 링킹(런타임 참조 및 어셈블리 동적 로드)**에만 배타적으로 적용됩니다.
|
||||
- ADOFAIRenderer 또는 그 일부 코드를 대상 모드/프로그램에 직접 병합하거나 포함(ILMerge, Costura, 바이너리 직접 내장/정적 컴파일 등)하는 **정적 링킹(Static Linking)은 본 예외 대상에서 제외**되며, 순수 GPLv3의 카피레프트(전염성) 의무가 그대로 적용됩니다.
|
||||
- **외부 모드의 라이선스 자유**:
|
||||
- 제3자 모드 또는 외부 프로그램이 동적 링킹을 통해 `ADOFAIRenderer.API` 및 `ADOFAIRenderer.Data` 네임스페이스의 공개 API, 클래스, 데이터 구조만을 참조·호출하여 연동하는 경우, 해당 모드는 **GPLv3의 카피레프트 의무를 적용받지 않습니다.**
|
||||
- 외부 모드 개발자는 자신의 모드를 MIT, Apache-2.0, 독점/상용 라이선스 등 원하는 라이선스로 자유롭게 배포할 수 있습니다.
|
||||
- **ADOFAIRenderer 코어 보호**:
|
||||
- ADOFAIRenderer 자체의 소스 코드(렌더링 파이프라인, 코어 패치, 내부 유틸리티 등)를 수정하거나 재배포하는 경우에는 본 예외 조항이 적용되지 않으며, 순수 GPLv3 라이선스 조건이 그대로 적용됩니다.
|
||||
|
||||
@@ -0,0 +1,54 @@
|
||||
{
|
||||
"ui.render_config.window_title": "Render Config",
|
||||
"ui.render_config.presets": "Presets",
|
||||
"ui.render_config.preset_select": "Preset",
|
||||
"ui.render_config.preset_name_placeholder": "New preset name...",
|
||||
"ui.render_config.preset_save": "Save",
|
||||
"ui.render_config.preset_delete": "Delete",
|
||||
"ui.render_config.preset_delete_confirm": "Confirm?",
|
||||
"ui.render_config.preset_overwrite_title": "Overwrite Preset",
|
||||
"ui.render_config.preset_overwrite_desc": "A preset named '{0}' already exists. Do you want to overwrite it?",
|
||||
"ui.render_config.preset_delete_title": "Delete Preset",
|
||||
"ui.render_config.preset_delete_desc": "Are you sure you want to delete preset '{0}'?",
|
||||
"ui.render_config.preset_name_empty": "Please enter a preset name.",
|
||||
"ui.render_config.preset_custom": "(Modified)",
|
||||
"ui.render_config.confirm": "Confirm",
|
||||
"ui.render_config.cancel": "Cancel",
|
||||
"ui.render_config.render_fps": "Render FPS",
|
||||
"ui.render_config.video_fps": "Video FPS",
|
||||
"ui.render_config.render_width": "Render Width",
|
||||
"ui.render_config.render_height": "Render Height",
|
||||
"ui.render_config.delay_after_end": "Delay After End (s)",
|
||||
"ui.render_config.show_judgement": "Show Judgement Text",
|
||||
"ui.render_config.video_encoding": "Video Encoding Config",
|
||||
"ui.render_config.audio_encoding": "Audio Encoding Config",
|
||||
"ui.render_config.global_settings": "Global Settings",
|
||||
"ui.render_config.advanced_settings": "Advanced Settings",
|
||||
"ui.render_config.go_render": "Go Render",
|
||||
"ui.render_config.codec": "Codec",
|
||||
"ui.render_config.rate_control": "Rate Control Mode",
|
||||
"ui.render_config.bitrate": "Bitrate (kbps)",
|
||||
"ui.render_config.max_bitrate": "Max Bitrate (kbps)",
|
||||
"ui.render_config.qp": "Quality (QP)",
|
||||
"ui.render_config.keyframe_interval": "Keyframe Interval (s)",
|
||||
"ui.render_config.force_software": "Force Software Encoder",
|
||||
"ui.render_config.render_audio": "Render Audio",
|
||||
"ui.render_config.sample_rate": "Sample Rate (Hz)",
|
||||
"ui.render_config.channels": "Audio Channels",
|
||||
"ui.render_config.audio_bitrate": "Audio Bitrate (kbps)",
|
||||
"ui.render_config.output_dir": "Output Directory",
|
||||
"ui.render_config.browse": "Browse...",
|
||||
"ui.render_config.reset_default": "Reset to Default",
|
||||
"ui.render_config.file_extension": "File Extension",
|
||||
"ui.render_config.process_audio": "Process Audio",
|
||||
"ui.render_config.non_tile": "Non-Tile Mode",
|
||||
"ui.render_config.random_seed": "Random Seed (Optional)",
|
||||
"ui.render_config.validation_title": "Invalid Settings",
|
||||
"ui.render_config.validation_error": "Please check your input values:\n- Width and Height must be integers > 0\n- Render FPS and Video FPS must be > 0\n- Delay After End must be >= 0",
|
||||
"ui.render_config.invalid_path": "Output directory path is invalid:\n{0}",
|
||||
"ui.render_config.planet_colors": "Planet Colors (Optional)",
|
||||
"ui.render_config.fire_planet": "Fire Planet",
|
||||
"ui.render_config.ice_planet": "Ice Planet",
|
||||
"ui.render_config.wind_planet": "Wind Planet",
|
||||
"ui.render_config.expired": "(Expired)"
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
{
|
||||
"ui.render_config.window_title": "렌더 설정",
|
||||
"ui.render_config.presets": "프리셋",
|
||||
"ui.render_config.preset_select": "프리셋 선택",
|
||||
"ui.render_config.preset_name_placeholder": "새 프리셋 이름...",
|
||||
"ui.render_config.preset_save": "저장",
|
||||
"ui.render_config.preset_delete": "삭제",
|
||||
"ui.render_config.preset_delete_confirm": "삭제 확인",
|
||||
"ui.render_config.preset_overwrite_title": "프리셋 덮어쓰기",
|
||||
"ui.render_config.preset_overwrite_desc": "'{0}' 프리셋이 이미 존재합니다. 덮어쓰시겠습니까?",
|
||||
"ui.render_config.preset_delete_title": "프리셋 삭제",
|
||||
"ui.render_config.preset_delete_desc": "'{0}' 프리셋을 정말 삭제하시겠습니까?",
|
||||
"ui.render_config.preset_name_empty": "프리셋 이름을 입력해 주세요.",
|
||||
"ui.render_config.preset_custom": "(수정됨)",
|
||||
"ui.render_config.confirm": "확인",
|
||||
"ui.render_config.cancel": "취소",
|
||||
"ui.render_config.render_fps": "렌더링 FPS",
|
||||
"ui.render_config.video_fps": "영상 FPS",
|
||||
"ui.render_config.render_width": "렌더링 너비",
|
||||
"ui.render_config.render_height": "렌더링 높이",
|
||||
"ui.render_config.delay_after_end": "종료 후 대기 시간 (초)",
|
||||
"ui.render_config.show_judgement": "판정 텍스트 표시",
|
||||
"ui.render_config.video_encoding": "비디오 인코딩 설정",
|
||||
"ui.render_config.audio_encoding": "오디오 인코딩 설정",
|
||||
"ui.render_config.global_settings": "전역 설정",
|
||||
"ui.render_config.advanced_settings": "고급 설정",
|
||||
"ui.render_config.go_render": "렌더링하러 가다",
|
||||
"ui.render_config.codec": "코덱",
|
||||
"ui.render_config.rate_control": "비트레이트 제어 모드",
|
||||
"ui.render_config.bitrate": "비트레이트 (kbps)",
|
||||
"ui.render_config.max_bitrate": "최대 비트레이트 (kbps)",
|
||||
"ui.render_config.qp": "품질 (QP)",
|
||||
"ui.render_config.keyframe_interval": "키프레임 간격 (초)",
|
||||
"ui.render_config.force_software": "강제 소프트웨어 인코더",
|
||||
"ui.render_config.render_audio": "오디오 렌더링",
|
||||
"ui.render_config.sample_rate": "샘플레이트 (Hz)",
|
||||
"ui.render_config.channels": "오디오 채널",
|
||||
"ui.render_config.audio_bitrate": "오디오 비트레이트 (kbps)",
|
||||
"ui.render_config.output_dir": "출력 디렉토리",
|
||||
"ui.render_config.browse": "찾아보기...",
|
||||
"ui.render_config.reset_default": "기본값으로 초기화",
|
||||
"ui.render_config.file_extension": "파일 확장자",
|
||||
"ui.render_config.process_audio": "오디오 처리",
|
||||
"ui.render_config.non_tile": "논타일 모드",
|
||||
"ui.render_config.random_seed": "랜덤 시드 (선택 사항)",
|
||||
"ui.render_config.validation_title": "설정 오류",
|
||||
"ui.render_config.validation_error": "입력값을 확인해 주세요:\n- 너비와 높이는 0보다 큰 정수여야 합니다.\n- 렌더 FPS와 영상 FPS는 0보다 커야 합니다.\n- 종료 후 대기 시간은 0 이상이어야 합니다.",
|
||||
"ui.render_config.invalid_path": "출력 디렉토리 경로가 올바르지 않습니다:\n{0}",
|
||||
"ui.render_config.planet_colors": "행성 색상 설정 (선택 사항)",
|
||||
"ui.render_config.fire_planet": "불 행성",
|
||||
"ui.render_config.ice_planet": "얼음 행성",
|
||||
"ui.render_config.wind_planet": "바람 행성",
|
||||
"ui.render_config.expired": "(만료됨)"
|
||||
}
|
||||
@@ -0,0 +1,246 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using MelonLoader;
|
||||
using Newtonsoft.Json;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ADOFAIRenderer.Localization;
|
||||
|
||||
/// <summary>
|
||||
/// Provides access to localized strings and handles language synchronization with the game.
|
||||
/// </summary>
|
||||
internal static class LocalizationManager
|
||||
{
|
||||
private static readonly Dictionary<string, Dictionary<string, string>> Locales = new(StringComparer.OrdinalIgnoreCase);
|
||||
private static readonly string FallbackLocaleCode = "en";
|
||||
|
||||
/// <summary>
|
||||
/// Event triggered when the active language changes.
|
||||
/// </summary>
|
||||
public static event Action<SystemLanguage>? OnLanguageChanged;
|
||||
|
||||
/// <summary>
|
||||
/// Currently active SystemLanguage.
|
||||
/// </summary>
|
||||
public static SystemLanguage CurrentLanguage { get; private set; } = SystemLanguage.English;
|
||||
|
||||
/// <summary>
|
||||
/// Currently active locale code (e.g. "en", "ko").
|
||||
/// </summary>
|
||||
public static string CurrentLocaleCode { get; private set; } = "en";
|
||||
|
||||
private static bool _initialized;
|
||||
|
||||
static LocalizationManager()
|
||||
{
|
||||
Initialize();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initializes the localization system and loads embedded language dictionaries.
|
||||
/// </summary>
|
||||
public static void Initialize()
|
||||
{
|
||||
if (_initialized) return;
|
||||
_initialized = true;
|
||||
|
||||
LoadEmbeddedLocales();
|
||||
|
||||
// Detect initial language from game settings
|
||||
var initialLang = DetectGameLanguage();
|
||||
SetLanguage(initialLang, notify: false);
|
||||
|
||||
LogMsg($"[Localization] Initialized. Active language: {CurrentLanguage} ({CurrentLocaleCode})");
|
||||
}
|
||||
|
||||
private static void LogMsg(string msg)
|
||||
{
|
||||
try { Melon<RenderMod>.Logger.Msg(msg); }
|
||||
catch { Console.WriteLine(msg); }
|
||||
}
|
||||
|
||||
private static void LogError(string msg)
|
||||
{
|
||||
try { Melon<RenderMod>.Logger.Error(msg); }
|
||||
catch { Console.Error.WriteLine(msg); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Loads all *.json locale files embedded in this assembly.
|
||||
/// </summary>
|
||||
private static void LoadEmbeddedLocales()
|
||||
{
|
||||
var assembly = typeof(LocalizationManager).Assembly;
|
||||
var resourceNames = assembly.GetManifestResourceNames();
|
||||
|
||||
foreach (var resourceName in resourceNames)
|
||||
{
|
||||
if (!resourceName.EndsWith(".json", StringComparison.OrdinalIgnoreCase)) continue;
|
||||
if (!resourceName.Contains("Localization.Locale")) continue;
|
||||
|
||||
try
|
||||
{
|
||||
using var stream = assembly.GetManifestResourceStream(resourceName);
|
||||
if (stream == null) continue;
|
||||
|
||||
using var reader = new StreamReader(stream);
|
||||
var json = reader.ReadToEnd();
|
||||
var dict = JsonConvert.DeserializeObject<Dictionary<string, string>>(json);
|
||||
|
||||
if (dict != null)
|
||||
{
|
||||
// Extract locale code from resource name: e.g. "ADOFAIRenderer.Localization.Locale.ko.json" -> "ko"
|
||||
var parts = resourceName.Split('.');
|
||||
if (parts.Length >= 2)
|
||||
{
|
||||
var code = parts[^2].ToLowerInvariant();
|
||||
Locales[code] = dict;
|
||||
LogMsg($"[Localization] Loaded locale '{code}' ({dict.Count} keys).");
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
LogError($"[Localization] Failed to load locale resource '{resourceName}': {ex.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the active language and notifies subscribers if changed.
|
||||
/// </summary>
|
||||
public static void SetLanguage(SystemLanguage language, bool notify = true)
|
||||
{
|
||||
var localeCode = LanguageToLocaleCode(language);
|
||||
if (!Locales.ContainsKey(localeCode))
|
||||
{
|
||||
// Fallback to English if translation for this language does not exist
|
||||
localeCode = FallbackLocaleCode;
|
||||
}
|
||||
|
||||
var isChanged = language != CurrentLanguage || localeCode != CurrentLocaleCode;
|
||||
|
||||
CurrentLanguage = language;
|
||||
CurrentLocaleCode = localeCode;
|
||||
|
||||
if (isChanged && notify)
|
||||
{
|
||||
LogMsg($"[Localization] Language changed to: {CurrentLanguage} ({CurrentLocaleCode})");
|
||||
try
|
||||
{
|
||||
OnLanguageChanged?.Invoke(CurrentLanguage);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
LogError($"[Localization] Error during OnLanguageChanged notification: {ex.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves a localized string for the specified key.
|
||||
/// </summary>
|
||||
public static string Get(string key)
|
||||
{
|
||||
if (string.IsNullOrEmpty(key)) return string.Empty;
|
||||
if (!_initialized) Initialize();
|
||||
|
||||
// 1. Try currently active locale
|
||||
if (Locales.TryGetValue(CurrentLocaleCode, out var activeDict) && activeDict.TryGetValue(key, out var val))
|
||||
{
|
||||
return val;
|
||||
}
|
||||
|
||||
// 2. Fallback to English locale
|
||||
if (CurrentLocaleCode != FallbackLocaleCode &&
|
||||
Locales.TryGetValue(FallbackLocaleCode, out var fallbackDict) &&
|
||||
fallbackDict.TryGetValue(key, out var fallbackVal))
|
||||
{
|
||||
return fallbackVal;
|
||||
}
|
||||
|
||||
// 3. Fallback to raw key if missing
|
||||
return key;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves a formatted localized string.
|
||||
/// </summary>
|
||||
public static string Get(string key, params object[] args)
|
||||
{
|
||||
var template = Get(key);
|
||||
if (args.Length == 0) return template;
|
||||
|
||||
try
|
||||
{
|
||||
return string.Format(template, args);
|
||||
}
|
||||
catch (FormatException)
|
||||
{
|
||||
return template;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Maps Unity's SystemLanguage enum to an internal locale code.
|
||||
/// </summary>
|
||||
private static string LanguageToLocaleCode(SystemLanguage language)
|
||||
{
|
||||
return language switch
|
||||
{
|
||||
SystemLanguage.Korean => "ko",
|
||||
_ => "en"
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to read the game's current language from RDString or Persistence.
|
||||
/// </summary>
|
||||
private static SystemLanguage DetectGameLanguage()
|
||||
{
|
||||
try
|
||||
{
|
||||
// First attempt: RDString.language
|
||||
return RDString.language;
|
||||
}
|
||||
catch
|
||||
{
|
||||
try
|
||||
{
|
||||
// Fallback attempt: Persistence.language
|
||||
return Persistence.language;
|
||||
}
|
||||
catch
|
||||
{
|
||||
return SystemLanguage.English;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Convenient shorthand alias for <see cref="LocalizationManager"/>.
|
||||
/// </summary>
|
||||
// ReSharper disable once InconsistentNaming
|
||||
internal static class I18n
|
||||
{
|
||||
/// <inheritdoc cref="LocalizationManager.Get(string)"/>
|
||||
public static string Get(string key) => LocalizationManager.Get(key);
|
||||
|
||||
/// <inheritdoc cref="LocalizationManager.Get(string, object[])"/>
|
||||
public static string Get(string key, params object[] args) => LocalizationManager.Get(key, args);
|
||||
|
||||
/// <inheritdoc cref="LocalizationManager.CurrentLanguage"/>
|
||||
public static SystemLanguage CurrentLanguage => LocalizationManager.CurrentLanguage;
|
||||
|
||||
/// <inheritdoc cref="LocalizationManager.CurrentLocaleCode"/>
|
||||
public static string CurrentLocaleCode => LocalizationManager.CurrentLocaleCode;
|
||||
|
||||
/// <inheritdoc cref="LocalizationManager.OnLanguageChanged"/>
|
||||
public static event Action<SystemLanguage>? OnLanguageChanged
|
||||
{
|
||||
add => LocalizationManager.OnLanguageChanged += value;
|
||||
remove => LocalizationManager.OnLanguageChanged -= value;
|
||||
}
|
||||
}
|
||||
@@ -13,7 +13,7 @@ public static class AsyncInputPatches
|
||||
{
|
||||
if (!RenderManager.IsActive) return true;
|
||||
// Force offsetTick to match instantly without 1/100 damping division when rendering
|
||||
AsyncInputManager.offsetTick = AsyncInputManager.currFrameTick - (ulong)(scrConductor.instance.dspTime * 10000000.0);
|
||||
AsyncInputManager.offsetTick = AsyncInputManager.currFrameTick - (long)(scrConductor.instance.dspTime * 10000000.0);
|
||||
AsyncInputManager.offsetTickUpdated = true;
|
||||
return false; // Skip the original damped offset calculation
|
||||
}
|
||||
|
||||
@@ -158,7 +158,7 @@ public static class RenderEnvironmentPatches
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
public static void Prefix(ref bool stream)
|
||||
{
|
||||
if (RenderManager.Instance && RenderManager.Instance.OverrideLoading && RenderManager.Instance.Configuration.AdvancedConfig.ProcessAudio)
|
||||
if (RenderManager.Instance && RenderManager.Instance.stage >= RenderStage.Load && RenderManager.Instance.Configuration.AdvancedConfig.ProcessAudio)
|
||||
stream = false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -40,7 +40,6 @@ public static class EndscreenLanternsPatch
|
||||
for (var i = 0; i < lampSequencesArray.Length; i++)
|
||||
{
|
||||
var item = lampSequencesArray.GetValue(i);
|
||||
if (item == null) continue;
|
||||
try
|
||||
{
|
||||
var killMethod = item.GetType().GetMethod("Kill", new[] { typeof(bool) });
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
using ADOFAIRenderer.Localization;
|
||||
using HarmonyLib;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ADOFAIRenderer.Patch.Game;
|
||||
|
||||
/// <summary>
|
||||
/// Synchronizes mod localization with ADOFAI's in-game language settings.
|
||||
/// </summary>
|
||||
[HarmonyPatch(typeof(RDString))]
|
||||
internal static class LanguageSyncPatch
|
||||
{
|
||||
[HarmonyPatch(nameof(RDString.ChangeLanguage))]
|
||||
[HarmonyPostfix]
|
||||
public static void OnChangeLanguage(SystemLanguage language)
|
||||
{
|
||||
LocalizationManager.SetLanguage(language);
|
||||
}
|
||||
|
||||
[HarmonyPatch(nameof(RDString.Setup))]
|
||||
[HarmonyPostfix]
|
||||
public static void OnSetup()
|
||||
{
|
||||
LocalizationManager.SetLanguage(RDString.language);
|
||||
}
|
||||
}
|
||||
@@ -18,4 +18,20 @@ public static class PersistencePatch
|
||||
__result = SkipIntroBehavior.Off;
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch("GetPlayerColor")]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static void OverridePlayerColor(bool red, ref PlanetColor __result)
|
||||
{
|
||||
if (!RenderManager.Instance || RenderManager.Instance.stage == RenderStage.None) return;
|
||||
var advConf = RenderManager.Instance.Configuration.AdvancedConfig;
|
||||
|
||||
__result = red switch
|
||||
{
|
||||
true when advConf.firePlanetColor.HasValue => new PlanetColor(advConf.firePlanetColor.Value),
|
||||
false when advConf.icePlanetColor.HasValue => new PlanetColor(advConf.icePlanetColor.Value),
|
||||
_ => __result
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
using ADOFAIRenderer.Core;
|
||||
using HarmonyLib;
|
||||
|
||||
namespace ADOFAIRenderer.Patch.Game;
|
||||
|
||||
[HarmonyPatch(typeof(PlanetarySystem))]
|
||||
public static class PlanetarySystemPatch
|
||||
{
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch("Init")]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static void OnInit(PlanetarySystem __instance)
|
||||
{
|
||||
ApplyWindPlanetColor(__instance);
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch("ApplyMultiplanetColors")]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static void OnApplyMultiplanetColors(PlanetarySystem __instance)
|
||||
{
|
||||
ApplyWindPlanetColor(__instance);
|
||||
}
|
||||
|
||||
private static void ApplyWindPlanetColor(PlanetarySystem planetarySystem)
|
||||
{
|
||||
if (RenderManager.Instance == null || RenderManager.Instance.stage == RenderStage.None) return;
|
||||
|
||||
var advConf = RenderManager.Instance.Configuration.AdvancedConfig;
|
||||
if (advConf.windPlanetColor.HasValue && planetarySystem.planetGreen)
|
||||
{
|
||||
planetarySystem.planetGreen.planetRenderer.SetColor(new PlanetColor(advConf.windPlanetColor.Value));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -14,7 +14,7 @@ public static class scnGamePatch
|
||||
[HarmonyPatch("Play")]
|
||||
public static void ProcessFloors()
|
||||
{
|
||||
var nonTile = RenderManager.Instance.OverrideLoading &&
|
||||
var nonTile = RenderManager.Instance.stage >= RenderStage.Load &&
|
||||
RenderManager.Instance.Configuration.AdvancedConfig.NonTile;
|
||||
|
||||
if (!nonTile) return;
|
||||
@@ -77,11 +77,9 @@ public static class scnGamePatch
|
||||
if (!RenderManager.IsActive)
|
||||
{
|
||||
// Remove FFmpeg player if it was attached previously
|
||||
var oldPlayer = __instance.videoBG.gameObject.GetComponent<FFmpegVideoBGPlayer>();
|
||||
if (oldPlayer != null)
|
||||
{
|
||||
Object.Destroy(oldPlayer);
|
||||
}
|
||||
var oldPlayer = __instance.videoBG.gameObject.GetComponent<VideoBGPlayer>();
|
||||
if (oldPlayer) Object.Destroy(oldPlayer);
|
||||
|
||||
// Re-enable native player component
|
||||
__instance.videoBG.enabled = true;
|
||||
return true; // Execute original
|
||||
@@ -125,10 +123,9 @@ public static class scnGamePatch
|
||||
__instance.videoBG.enabled = false;
|
||||
|
||||
// Add or retrieve our custom FFmpeg video background player
|
||||
var player = __instance.videoBG.gameObject.GetComponent<FFmpegVideoBGPlayer>();
|
||||
if (player == null)
|
||||
if (!__instance.videoBG.gameObject.TryGetComponent<VideoBGPlayer>(out var player))
|
||||
{
|
||||
player = __instance.videoBG.gameObject.AddComponent<FFmpegVideoBGPlayer>();
|
||||
player = __instance.videoBG.gameObject.AddComponent<VideoBGPlayer>();
|
||||
}
|
||||
|
||||
var isLooping = __instance.levelData.miscSettings.GetBool("loopVideo");
|
||||
|
||||
@@ -1,40 +0,0 @@
|
||||
using HarmonyLib;
|
||||
|
||||
namespace ADOFAIRenderer.Patch.Game;
|
||||
|
||||
[HarmonyPatch(typeof(scrDecoration))]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static class scrDecorationPatch
|
||||
{
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch("SetRotation")]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static bool SetRotationPrefix(scrDecoration __instance)
|
||||
{
|
||||
return __instance != null && __instance && __instance.pivotTrans != null;
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch("SetScale")]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static bool SetScalePrefix(scrDecoration __instance)
|
||||
{
|
||||
return __instance != null && __instance && __instance.pivotTrans != null;
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch("SetOpacity")]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static bool SetOpacityPrefix(scrDecoration __instance)
|
||||
{
|
||||
return __instance != null && __instance;
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch("UpdatePosition")]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static bool UpdatePositionPrefix(scrDecoration __instance)
|
||||
{
|
||||
return __instance != null && __instance && __instance.pivotTrans != null;
|
||||
}
|
||||
}
|
||||
@@ -14,7 +14,7 @@ public class scrFloorPatch
|
||||
{
|
||||
if (!scrLevelMaker.instance.listFloors.Contains(__instance)) return true;
|
||||
|
||||
var nonTile = RenderManager.Instance.OverrideLoading &&
|
||||
var nonTile = RenderManager.Instance.stage >= RenderStage.Load &&
|
||||
RenderManager.Instance.Configuration.AdvancedConfig.NonTile;
|
||||
return !nonTile;
|
||||
}
|
||||
|
||||
@@ -13,7 +13,7 @@ public static class scrPortalParticlesPatch
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static void ForceScaledTime(scrPortalParticles __instance)
|
||||
{
|
||||
if (!RenderManager.Instance || !RenderManager.Instance.OverrideLoading) return;
|
||||
if (!RenderManager.Instance || RenderManager.Instance.stage < RenderStage.Load) return;
|
||||
if (__instance == null) return;
|
||||
|
||||
var particleSystems = __instance.GetComponentsInChildren<ParticleSystem>(true);
|
||||
|
||||
@@ -0,0 +1,97 @@
|
||||
# ADOFAI Renderer
|
||||
|
||||
> **Lossless, stutter-free, and high-quality video rendering for *A Dance of Fire and Ice* — even on low-end PCs.**
|
||||
|
||||
> [!NOTE]
|
||||
> This project is currently in active development. Features, APIs, and documentation are subject to change at any time.
|
||||
|
||||
---
|
||||
|
||||
## 📖 About The Project
|
||||
|
||||
**ADOFAIRenderer** was originally initiated by **square3ang** in 2024 and officially saw its first alpha release in 2025. Today, it is actively maintained under the **ADOFAI Editor Forum** as a support project dedicated to level creators.
|
||||
|
||||
By decoupling the game's simulation timestep from wall-clock time, ADOFAI Renderer enables creators to produce smooth, ultra-high-definition game videos with perfect audio sync, regardless of hardware limitations or level complexity.
|
||||
|
||||
> Generative AI technology was partially utilized in the development of this mod.
|
||||
|
||||
---
|
||||
|
||||
## ✨ Key Features
|
||||
|
||||
- **🎮 Low-Spec Friendly Offline Rendering**
|
||||
- Eliminates lag, frame drops, and stuttering caused by complex visual effects and heavy custom levels from the final video.
|
||||
- Guarantees deterministic, frame-perfect video capture.
|
||||
|
||||
- **🌐 Cross-Platform Support**
|
||||
- Fully supports **Windows**, **macOS**, and **Linux** environments.
|
||||
|
||||
- **🎥 Fully Customizable Video Output**
|
||||
- **Independent Frame Rates**: Configure `Render FPS` and `Video FPS` independently.
|
||||
- **Arbitrary Resolutions**: Render in standard HD/4K or any custom resolution.
|
||||
- **Encoding Options**: Supports modern codecs (AV1, etc.) with configurable Bitrate Control (CBR, VBR, QP/Lossless) and hardware acceleration (with software fallback).
|
||||
|
||||
- **🎵 Sample-Accurate Audio Rendering**
|
||||
- Captures and synchronizes in-game music and sound effects directly with rendered video frames.
|
||||
- Custom audio sample rate, channels (mono/stereo), and bitrate settings.
|
||||
|
||||
- **⚙️ Creator-Focused Workflow & UI**
|
||||
- **In-Game Configuration**: Easily tune video, audio, and advanced rendering parameters directly inside ADOFAI.
|
||||
- **Preset System**: Save and load custom render configurations for different use cases.
|
||||
- **Real-Time Monitor**: Live HUD tracking render queue, sent frames, memory usage, and throttling.
|
||||
- **Advanced Controls**: Toggle judgement texts, adjust post-level delay, configure random seeds, or enable Non-Tile mode.
|
||||
|
||||
- **📦 Built-in FFmpeg Integration**
|
||||
- Integrated one-click in-game FFmpeg downloader and setup for seamless installation.
|
||||
|
||||
- **🔌 Developer API**
|
||||
- Offers a fluent API (`RenderSession`) allowing other mods to programmatically configure, trigger, and control rendering sessions.
|
||||
- Full API reference and usage details are documented directly in the codebase via XML documentation comments.
|
||||
|
||||
---
|
||||
|
||||
## 🛠️ Requirements
|
||||
|
||||
- **Operating System**: Windows, macOS, or Linux
|
||||
- **A Dance of Fire and Ice**
|
||||
- **[MelonLoader](https://melonwiki.xyz/)**
|
||||
- **FFmpeg** (Can be downloaded automatically via the in-game popup)
|
||||
|
||||
---
|
||||
|
||||
## 🏗️ Building from Source
|
||||
|
||||
> [!WARNING]
|
||||
> The build configuration (`ADOFAIRenderer.csproj`) is currently tailored specifically for **Windows**. Building on other operating systems (macOS, Linux) may fail or require manual adjustments to MSBuild tasks and assembly reference paths.
|
||||
|
||||
### Prerequisites
|
||||
|
||||
- **.NET SDK** (supporting .NET Standard 2.1, e.g., .NET 8.0 SDK or newer)
|
||||
- **A Dance of Fire and Ice** with **[MelonLoader](https://melonwiki.xyz/)** (Mono runtime) installed.
|
||||
- **Environment Variable**: Set `ADOFAI_PATH` to your game directory (e.g., `C:/Program Files (x86)/Steam/steamapps/common/A Dance of Fire and Ice`).
|
||||
|
||||
### Compile ADOFAIRenderer
|
||||
|
||||
Once `ADOFAI_PATH` is configured in your environment:
|
||||
|
||||
```bash
|
||||
dotnet build ADOFAIRenderer.csproj -c Release
|
||||
```
|
||||
|
||||
The compiled mod will be output to `bin/Release/netstandard2.1/ADOFAIRenderer.dll`.
|
||||
|
||||
---
|
||||
|
||||
## 👥 Credits & History
|
||||
|
||||
- **Original Author**: [square3ang](https://github.com/square3ang) (2024-2025)
|
||||
- **Current Maintainer**: [ADOFAI Editor Forum](https://git.yunizun.org/ADOFAIEditorForum) (2026)
|
||||
- A community-driven initiative supporting custom level designers and video creators.
|
||||
|
||||
---
|
||||
|
||||
## 📄 License
|
||||
|
||||
This project is licensed under the **GNU General Public License v3.0 with API & Data Linking Exception (GPLv3 with Exception, Dynamic Linking Only)**.
|
||||
- Third-party mods and external tools that reference or dynamically link to ADOFAIRenderer solely via the `ADOFAIRenderer.API` and `ADOFAIRenderer.Data` namespaces are exempt from GPLv3 copyleft requirements and may be distributed under terms of their author's choice. (Static linking is excluded from this exception.)
|
||||
- For full license terms and exception details, see [LICENSE](LICENSE) and [LICENSE-EXCEPTION.md](LICENSE-EXCEPTION.md).
|
||||
+30
-60
@@ -1,78 +1,48 @@
|
||||
using System;
|
||||
using ADOFAIRenderer;
|
||||
using ADOFAIRenderer.Core;
|
||||
using ADOFAIRenderer.Util;
|
||||
using ADOFAIRenderer.Core.Data;
|
||||
using ADOFAIRenderer.UI;
|
||||
using FFmpeg.AutoGen;
|
||||
using MelonLoader;
|
||||
using MelonLoader.Utils;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
[assembly: MelonInfo(typeof(RenderMod), "ADOFAI Renderer", "0.3.2-BETA", "ADOFAI Editor Forum")]
|
||||
[assembly: MelonInfo(typeof(RenderMod), "ADOFAI Renderer", "0.2.6-INDEV", "ADOFAI Editor Forum")]
|
||||
[assembly: MelonGame("7th Beat Games", "A Dance of Fire and Ice")]
|
||||
|
||||
namespace ADOFAIRenderer
|
||||
namespace ADOFAIRenderer;
|
||||
|
||||
internal class RenderMod : MelonMod
|
||||
{
|
||||
internal class RenderMod : MelonMod
|
||||
// ReSharper disable once MemberCanBePrivate.Global
|
||||
public static bool IsFeatureDisabled = false;
|
||||
public static DateTime ExpirationTime = new(2026, 11, 21, 0, 0, 0, DateTimeKind.Utc);
|
||||
|
||||
public override void OnInitializeMelon()
|
||||
{
|
||||
public static AssetBundle FontBundle = null!;
|
||||
// ReSharper disable once MemberCanBePrivate.Global
|
||||
public static AssetBundle SceneBundle = null!;
|
||||
// ReSharper disable once MemberCanBePrivate.Global
|
||||
public static AssetBundle ShaderBundle = null!;
|
||||
public static ComputeShader ColorConversionShader = null!;
|
||||
public static bool IsFeatureDisabled = false;
|
||||
public static DateTime ExpirationTime = new(2026, 09, 21, 0, 0, 0, DateTimeKind.Utc);
|
||||
|
||||
public override void OnInitializeMelon()
|
||||
{
|
||||
ffmpeg.RootPath = MelonEnvironment.UserLibsDirectory;
|
||||
GlobalSettings.Load();
|
||||
Localization.LocalizationManager.Initialize();
|
||||
ffmpeg.RootPath = MelonEnvironment.UserLibsDirectory;
|
||||
|
||||
var renderManagerObj = new GameObject("Render Manager");
|
||||
var updateHookerObj = new GameObject("Update Hooker");
|
||||
Object.DontDestroyOnLoad(renderManagerObj);
|
||||
Object.DontDestroyOnLoad(updateHookerObj);
|
||||
var renderManagerObj = new GameObject("Render Manager");
|
||||
var updateHookerObj = new GameObject("Update Hooker");
|
||||
var uiManagerObj = new GameObject("Renderer UI Manager");
|
||||
Object.DontDestroyOnLoad(renderManagerObj);
|
||||
Object.DontDestroyOnLoad(updateHookerObj);
|
||||
Object.DontDestroyOnLoad(uiManagerObj);
|
||||
|
||||
renderManagerObj.AddComponent<RenderManager>();
|
||||
updateHookerObj.AddComponent<FirstUpdateHook>();
|
||||
LoadBundles();
|
||||
}
|
||||
renderManagerObj.AddComponent<RenderManager>();
|
||||
updateHookerObj.AddComponent<FirstUpdateHook>();
|
||||
uiManagerObj.AddComponent<RendererUIManager>();
|
||||
ModAssets.Load();
|
||||
}
|
||||
|
||||
private static void LoadBundles()
|
||||
{
|
||||
FontBundle = BundleLoader.GetBundle("fonts");
|
||||
SceneBundle = BundleLoader.GetBundle("scenes");
|
||||
SceneBundle.GetAllScenePaths();
|
||||
try
|
||||
{
|
||||
ShaderBundle = BundleLoader.GetBundle("shaders");
|
||||
ColorConversionShader = ShaderBundle.LoadAsset<ComputeShader>("ColorConversion");
|
||||
Melon<RenderMod>.Logger.Msg("Color conversion Compute Shader loaded successfully.");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Melon<RenderMod>.Logger.Warning($"Failed to load Shader AssetBundle. GPU color conversion will be disabled and fallback to CPU. Error: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
public static void FixEventSystem()
|
||||
{
|
||||
if (EventSystem.current == null) return;
|
||||
var currentModule = EventSystem.current.currentInputModule;
|
||||
|
||||
if (currentModule) return;
|
||||
Melon<RenderMod>.Logger.Msg("Ported Unity 6 Input Module.");
|
||||
|
||||
var newModule = EventSystem.current.gameObject.AddComponent<StandaloneInputModule>();
|
||||
newModule.enabled = true;
|
||||
}
|
||||
|
||||
public override void OnApplicationQuit()
|
||||
{
|
||||
if (RenderManager.Instance == null) return;
|
||||
Melon<RenderMod>.Logger.Msg("MelonLoader shutdown detected: Forcefully terminating and cleaning up active RenderManager processes.");
|
||||
RenderManager.Instance.CleanUpActiveRender();
|
||||
}
|
||||
public override void OnApplicationQuit()
|
||||
{
|
||||
if (RenderManager.Instance == null) return;
|
||||
Melon<RenderMod>.Logger.Msg("MelonLoader shutdown detected: Forcefully terminating and cleaning up active RenderManager processes.");
|
||||
RenderManager.Instance.CleanUpActiveRender();
|
||||
}
|
||||
}
|
||||
+94
-208
@@ -1,10 +1,12 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using MelonLoader;
|
||||
using O5Kit.Core;
|
||||
using O5Kit.Factory;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.UIElements;
|
||||
using Button = UnityEngine.UI.Button;
|
||||
using Image = UnityEngine.UI.Image;
|
||||
|
||||
namespace ADOFAIRenderer.UI;
|
||||
@@ -29,6 +31,7 @@ internal class CommonWarningDialogUI : MonoBehaviour
|
||||
{
|
||||
public static CommonWarningDialogUI? Instance { get; private set; }
|
||||
private readonly List<VisualElement> _disabledElements = new();
|
||||
private O5Window? _window;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
@@ -37,6 +40,9 @@ internal class CommonWarningDialogUI : MonoBehaviour
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
_window?.Dispose();
|
||||
_window = null;
|
||||
|
||||
foreach (var elem in _disabledElements)
|
||||
{
|
||||
if (elem != null)
|
||||
@@ -52,46 +58,6 @@ internal class CommonWarningDialogUI : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
private static TMP_FontAsset GetNanumSquareNeoBdFontAsset()
|
||||
{
|
||||
TMP_FontAsset? font = null;
|
||||
if (RenderMod.FontBundle)
|
||||
{
|
||||
try
|
||||
{
|
||||
font = RenderMod.FontBundle.LoadAsset<TMP_FontAsset>("NanumSquareNeoOTF-Bd SDF");
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Loading failed
|
||||
}
|
||||
}
|
||||
|
||||
// Fallback processing
|
||||
if (!font)
|
||||
{
|
||||
try
|
||||
{
|
||||
font = RDString.fontData.fontTMP;
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
}
|
||||
if (!font)
|
||||
{
|
||||
// ReSharper disable once Unity.UnknownResource
|
||||
font = Resources.Load<TMP_FontAsset>("Fonts & Materials/LiberationSans SDF");
|
||||
}
|
||||
|
||||
if (font) return font;
|
||||
var fonts = Resources.FindObjectsOfTypeAll<TMP_FontAsset>();
|
||||
if (fonts.Length > 0) font = fonts[0];
|
||||
|
||||
return font!;
|
||||
}
|
||||
|
||||
public static void ShowDialog(string title, string description, params DialogButton[] buttons)
|
||||
{
|
||||
if (buttons.Length == 0) return;
|
||||
@@ -123,202 +89,122 @@ internal class CommonWarningDialogUI : MonoBehaviour
|
||||
|
||||
// Set UI layer (5)
|
||||
gameObject.layer = 5;
|
||||
|
||||
|
||||
// Canvas setup
|
||||
var canvas = gameObject.AddComponent<Canvas>();
|
||||
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
|
||||
canvas.sortingOrder = 32766; // Just below FFmpegDownloadUI (32767)
|
||||
|
||||
// Responsive Canvas Scaler setup
|
||||
canvas.sortingOrder = 32766;
|
||||
|
||||
var scaler = gameObject.AddComponent<CanvasScaler>();
|
||||
scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
|
||||
scaler.referenceResolution = new Vector2(1920, 1080);
|
||||
scaler.screenMatchMode = CanvasScaler.ScreenMatchMode.MatchWidthOrHeight;
|
||||
scaler.matchWidthOrHeight = 0.5f;
|
||||
|
||||
|
||||
gameObject.AddComponent<GraphicRaycaster>();
|
||||
|
||||
// 1. Create full screen overlay background
|
||||
var bgPanelObj = new GameObject("BackgroundPanel");
|
||||
|
||||
var ctx = RendererUIManager.Context;
|
||||
|
||||
// 1. Create full screen backdrop (scrim) to block background input
|
||||
var bgPanelObj = new GameObject("Backdrop");
|
||||
bgPanelObj.transform.SetParent(transform, false);
|
||||
bgPanelObj.layer = 5;
|
||||
|
||||
|
||||
var bgImage = bgPanelObj.AddComponent<Image>();
|
||||
bgImage.color = new Color(0f, 0f, 0f, 0.65f); // Dark transparent overlay
|
||||
bgImage.color = new Color(0f, 0f, 0f, 0.65f);
|
||||
bgImage.raycastTarget = true;
|
||||
|
||||
|
||||
var bgRect = bgPanelObj.GetComponent<RectTransform>();
|
||||
bgRect.anchorMin = Vector2.zero;
|
||||
bgRect.anchorMax = Vector2.one;
|
||||
bgRect.offsetMin = Vector2.zero;
|
||||
bgRect.offsetMax = Vector2.zero;
|
||||
|
||||
var font = GetNanumSquareNeoBdFontAsset();
|
||||
|
||||
// 2. Create modal container
|
||||
var modalContainerObj = new GameObject("ModalContainer");
|
||||
modalContainerObj.transform.SetParent(bgPanelObj.transform, false);
|
||||
modalContainerObj.layer = 5;
|
||||
|
||||
var modalImage = modalContainerObj.AddComponent<Image>();
|
||||
modalImage.color = new Color(0.08f, 0.08f, 0.1f, 0.88f); // Matching background tone of existing UI
|
||||
|
||||
var modalOutline = modalContainerObj.AddComponent<Outline>();
|
||||
modalOutline.effectColor = Color.white;
|
||||
modalOutline.effectDistance = new Vector2(3.0f, -3.0f); // Consistent with existing UI outline style
|
||||
|
||||
var modalRect = modalContainerObj.GetComponent<RectTransform>();
|
||||
modalRect.anchorMin = new Vector2(0.5f, 0.5f);
|
||||
modalRect.anchorMax = new Vector2(0.5f, 0.5f);
|
||||
modalRect.pivot = new Vector2(0.5f, 0.5f);
|
||||
modalRect.sizeDelta = new Vector2(650, 360);
|
||||
|
||||
// 3. Create title text
|
||||
var titleObj = new GameObject("TitleText");
|
||||
titleObj.transform.SetParent(modalContainerObj.transform, false);
|
||||
titleObj.layer = 5;
|
||||
|
||||
var titleText = titleObj.AddComponent<TextMeshProUGUI>();
|
||||
titleText.text = title;
|
||||
titleText.fontSize = 24;
|
||||
titleText.font = font;
|
||||
titleText.color = new Color(1.0f, 0.8f, 0.2f, 1.0f); // Orange/yellow tone matching warning theme
|
||||
titleText.alignment = TextAlignmentOptions.Center;
|
||||
|
||||
var titleRect = titleObj.GetComponent<RectTransform>();
|
||||
titleRect.anchorMin = new Vector2(0, 1);
|
||||
titleRect.anchorMax = new Vector2(1, 1);
|
||||
titleRect.pivot = new Vector2(0.5f, 1);
|
||||
titleRect.anchoredPosition = new Vector2(0, -35);
|
||||
titleRect.sizeDelta = new Vector2(0, 40);
|
||||
|
||||
// 4. Create description text
|
||||
var descObj = new GameObject("DescriptionText");
|
||||
descObj.transform.SetParent(modalContainerObj.transform, false);
|
||||
descObj.layer = 5;
|
||||
|
||||
var descText = descObj.AddComponent<TextMeshProUGUI>();
|
||||
|
||||
// 2. Create actual native O5Window
|
||||
_window = O5Window.Create(ctx, bgPanelObj.transform, new O5WindowOptions
|
||||
{
|
||||
Id = "RendererMod_WarningDialog",
|
||||
Title = title,
|
||||
Size = new Vector2(540, 240),
|
||||
Draggable = true,
|
||||
Resizable = false,
|
||||
ShowCloseButton = false,
|
||||
ShowOutline = true,
|
||||
Padding = new RectOffset(16, 16, 16, 16)
|
||||
});
|
||||
|
||||
// 3. Build content inside window.Content
|
||||
var content = _window.Content;
|
||||
|
||||
var vLayout = content.gameObject.AddComponent<VerticalLayoutGroup>();
|
||||
vLayout.spacing = 16f;
|
||||
vLayout.padding = new RectOffset(16, 16, 12, 12);
|
||||
vLayout.childControlWidth = true;
|
||||
vLayout.childControlHeight = true;
|
||||
vLayout.childForceExpandWidth = true;
|
||||
vLayout.childForceExpandHeight = false;
|
||||
|
||||
// Description text
|
||||
var descText = O5Factory.ControlText(ctx, content, 18f, noPad: true);
|
||||
descText.text = description;
|
||||
descText.fontSize = 20;
|
||||
descText.font = font;
|
||||
descText.color = new Color(0.85f, 0.85f, 0.85f, 1f);
|
||||
descText.alignment = TextAlignmentOptions.Center;
|
||||
descText.lineSpacing = 8;
|
||||
|
||||
var descRect = descObj.GetComponent<RectTransform>();
|
||||
descRect.anchorMin = new Vector2(0, 0.5f);
|
||||
descRect.anchorMax = new Vector2(1, 1);
|
||||
descRect.pivot = new Vector2(0.5f, 0.5f);
|
||||
descRect.anchoredPosition = new Vector2(0, -65);
|
||||
descRect.sizeDelta = new Vector2(-40, 120);
|
||||
|
||||
// 5. Create button container
|
||||
var buttonContainerObj = new GameObject("ButtonContainer", typeof(RectTransform));
|
||||
buttonContainerObj.transform.SetParent(modalContainerObj.transform, false);
|
||||
buttonContainerObj.layer = 5;
|
||||
|
||||
var btnContainerRect = buttonContainerObj.GetComponent<RectTransform>();
|
||||
btnContainerRect.anchorMin = new Vector2(0, 0);
|
||||
btnContainerRect.anchorMax = new Vector2(1, 0);
|
||||
btnContainerRect.pivot = new Vector2(0.5f, 0);
|
||||
btnContainerRect.anchoredPosition = new Vector2(0, 35);
|
||||
btnContainerRect.sizeDelta = new Vector2(0, 50);
|
||||
descText.textWrappingMode = TextWrappingModes.Normal;
|
||||
descText.lineSpacing = 6;
|
||||
descText.color = new Color(0.88f, 0.88f, 0.88f, 1f);
|
||||
|
||||
// 6. Dynamic button layout and styling
|
||||
float totalWidth = 560f;
|
||||
float spacing = 15f;
|
||||
float buttonHeight = 45f;
|
||||
int numButtons = buttons.Length;
|
||||
// ReSharper disable once InconsistentNaming
|
||||
var descLE = descText.gameObject.AddComponent<LayoutElement>();
|
||||
descLE.flexibleWidth = 1f;
|
||||
descLE.flexibleHeight = 1f;
|
||||
|
||||
float buttonWidth = numButtons == 1
|
||||
? 200f
|
||||
: (totalWidth - (spacing * (numButtons - 1))) / numButtons;
|
||||
// Button action row
|
||||
var btnRowObj = new GameObject("ButtonRow");
|
||||
btnRowObj.transform.SetParent(content, false);
|
||||
var btnRowRect = btnRowObj.AddComponent<RectTransform>();
|
||||
var btnRowLE = btnRowObj.AddComponent<LayoutElement>();
|
||||
btnRowLE.preferredHeight = 40f;
|
||||
btnRowLE.flexibleWidth = 1f;
|
||||
|
||||
float startX = numButtons == 1
|
||||
? 0
|
||||
: (-totalWidth / 2f) + (buttonWidth / 2f);
|
||||
var hLayout = btnRowObj.AddComponent<HorizontalLayoutGroup>();
|
||||
hLayout.spacing = 10f;
|
||||
hLayout.childAlignment = TextAnchor.MiddleCenter;
|
||||
hLayout.childControlWidth = true;
|
||||
hLayout.childControlHeight = true;
|
||||
hLayout.childForceExpandWidth = true;
|
||||
hLayout.childForceExpandHeight = true;
|
||||
|
||||
for (int i = 0; i < numButtons; i++)
|
||||
for (var i = 0; i < buttons.Length; i++)
|
||||
{
|
||||
var btnData = buttons[i];
|
||||
var btnObj = new GameObject($"Button_{i}");
|
||||
btnObj.transform.SetParent(buttonContainerObj.transform, false);
|
||||
btnObj.layer = 5;
|
||||
var btn = O5Factory.Button(
|
||||
ctx: ctx,
|
||||
parent: btnRowRect,
|
||||
onClick: () =>
|
||||
{
|
||||
try
|
||||
{
|
||||
btnData.OnClick();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Melon<RenderMod>.Logger.Error($"Dialog Button Click Event Error: {ex}");
|
||||
}
|
||||
Destroy(gameObject);
|
||||
},
|
||||
text: btnData.Text,
|
||||
id: $"btn_dialog_{i}",
|
||||
height: 40f
|
||||
);
|
||||
|
||||
// Define default colors
|
||||
Color baseColor = btnData.BackgroundColor ?? new Color(0.2f, 0.2f, 0.23f, 1f); // Custom color or gray default
|
||||
Color hoverColor = ApplyColorBrightness(baseColor, 1.2f);
|
||||
Color pressedColor = ApplyColorBrightness(baseColor, 0.8f);
|
||||
|
||||
var btnImage = btnObj.AddComponent<Image>();
|
||||
btnImage.color = baseColor;
|
||||
btnImage.raycastTarget = true;
|
||||
|
||||
var btn = btnObj.AddComponent<Button>();
|
||||
SetupButtonStyle(btn, baseColor, hoverColor, pressedColor);
|
||||
|
||||
// Register click callback
|
||||
btn.onClick.AddListener(() =>
|
||||
if (btnData.BackgroundColor.HasValue)
|
||||
{
|
||||
try
|
||||
{
|
||||
btnData.OnClick();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MelonLoader.Melon<RenderMod>.Logger.Error($"Dialog Button Click Event Error: {ex}");
|
||||
}
|
||||
Destroy(gameObject);
|
||||
});
|
||||
|
||||
var btnRect = btnObj.GetComponent<RectTransform>();
|
||||
btnRect.anchorMin = new Vector2(0.5f, 0.5f);
|
||||
btnRect.anchorMax = new Vector2(0.5f, 0.5f);
|
||||
btnRect.pivot = new Vector2(0.5f, 0.5f);
|
||||
|
||||
float posX = numButtons == 1
|
||||
? 0
|
||||
: startX + i * (buttonWidth + spacing);
|
||||
|
||||
btnRect.anchoredPosition = new Vector2(posX, 0);
|
||||
btnRect.sizeDelta = new Vector2(buttonWidth, buttonHeight);
|
||||
btn.NormalColor = btnData.BackgroundColor.Value;
|
||||
btn.UpdateVisual();
|
||||
}
|
||||
|
||||
// Add text label
|
||||
var txtObj = new GameObject("Text");
|
||||
txtObj.transform.SetParent(btnObj.transform, false);
|
||||
txtObj.layer = 5;
|
||||
|
||||
var text = txtObj.AddComponent<TextMeshProUGUI>();
|
||||
text.text = btnData.Text;
|
||||
text.fontSize = 20;
|
||||
text.font = font;
|
||||
text.color = Color.white;
|
||||
text.alignment = TextAlignmentOptions.Center;
|
||||
|
||||
var txtRect = txtObj.GetComponent<RectTransform>();
|
||||
txtRect.anchorMin = Vector2.zero;
|
||||
txtRect.anchorMax = Vector2.one;
|
||||
txtRect.offsetMin = Vector2.zero;
|
||||
txtRect.offsetMax = Vector2.zero;
|
||||
var le = btn.Rect.gameObject.AddComponent<LayoutElement>();
|
||||
le.flexibleWidth = 1f;
|
||||
le.preferredHeight = 40f;
|
||||
}
|
||||
}
|
||||
|
||||
private void SetupButtonStyle(Button button, Color normalColor, Color hoverColor, Color pressedColor)
|
||||
{
|
||||
button.transition = Selectable.Transition.ColorTint;
|
||||
var colors = button.colors;
|
||||
colors.normalColor = normalColor;
|
||||
colors.highlightedColor = hoverColor;
|
||||
colors.pressedColor = pressedColor;
|
||||
colors.disabledColor = new Color(0.3f, 0.3f, 0.3f, 1f);
|
||||
button.colors = colors;
|
||||
}
|
||||
|
||||
private Color ApplyColorBrightness(Color color, float factor)
|
||||
{
|
||||
float r = Mathf.Clamp01(color.r * factor);
|
||||
float g = Mathf.Clamp01(color.g * factor);
|
||||
float b = Mathf.Clamp01(color.b * factor);
|
||||
return new Color(r, g, b, color.a);
|
||||
}
|
||||
}
|
||||
+2
-37
@@ -30,39 +30,6 @@ internal class DebugMonitorUI : MonoBehaviour
|
||||
private RectTransform _fillRect = null!;
|
||||
private TextMeshProUGUI _progressText = null!;
|
||||
|
||||
private static TMP_FontAsset GetNanumSquareNeoBdFontAsset()
|
||||
{
|
||||
TMP_FontAsset? font = null;
|
||||
if (RenderMod.FontBundle != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
font = RenderMod.FontBundle.LoadAsset<TMP_FontAsset>("NanumSquareNeoOTF-Bd SDF");
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Loading failed
|
||||
}
|
||||
}
|
||||
|
||||
// Fallback: Use game's own font or built-in TMP SDF font if AssetBundle loading fails
|
||||
if (font == null)
|
||||
{
|
||||
font = RDString.fontData.fontTMP;
|
||||
}
|
||||
if (font == null)
|
||||
{
|
||||
// ReSharper disable once Unity.UnknownResource
|
||||
font = Resources.Load<TMP_FontAsset>("Fonts & Materials/LiberationSans SDF");
|
||||
}
|
||||
|
||||
if (font != null) return font;
|
||||
var fonts = Resources.FindObjectsOfTypeAll<TMP_FontAsset>();
|
||||
if (fonts.Length > 0) font = fonts[0];
|
||||
|
||||
return font!;
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
// Set UI layer (5)
|
||||
@@ -112,8 +79,7 @@ internal class DebugMonitorUI : MonoBehaviour
|
||||
_text.overflowMode = TextOverflowModes.Overflow;
|
||||
|
||||
// Load and apply font
|
||||
var font = GetNanumSquareNeoBdFontAsset();
|
||||
_text.font = font;
|
||||
_text.font = ModAssets.NanumSquareNeoNormal;
|
||||
|
||||
var textRect = textObj.GetComponent<RectTransform>();
|
||||
textRect.anchorMin = Vector2.zero;
|
||||
@@ -166,7 +132,7 @@ internal class DebugMonitorUI : MonoBehaviour
|
||||
_progressText.richText = true;
|
||||
_progressText.fontSize = BarTextFontSize;
|
||||
_progressText.alignment = TextAlignmentOptions.Center;
|
||||
_progressText.font = font;
|
||||
_progressText.font = ModAssets.NanumSquareNeoNormal;
|
||||
_progressText.color = BarTextColor;
|
||||
|
||||
// Add progress bar text outline for readability
|
||||
@@ -205,7 +171,6 @@ internal class DebugMonitorUI : MonoBehaviour
|
||||
sb.AppendLine();
|
||||
sb.AppendLine($"• Throttling Controls: {(RenderManager.Instance ? RenderManager.Instance.throttleCount : 0)} times");
|
||||
sb.AppendLine($"• Readback Hard Failures: <color=#ff3333>{(RenderManager.Instance ? RenderManager.Instance.readbackFailureCount : 0)}</color> times");
|
||||
sb.AppendLine($"• Render Skip-Retry: {(RenderManager.Instance ? RenderManager.Instance.skipCount : 0)} / {RenderManager.MaxRenderRetry}");
|
||||
|
||||
var memoryMb = GC.GetTotalMemory(false) / (1024.0 * 1024.0);
|
||||
sb.AppendLine($"• Mono Heap Memory: {memoryMb:F2} MB");
|
||||
|
||||
+149
-247
@@ -4,11 +4,13 @@ using System.IO.Compression;
|
||||
using System.Net.Http;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using MelonLoader;
|
||||
using MelonLoader.Utils;
|
||||
using O5Kit.Core;
|
||||
using O5Kit.Factory;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using MelonLoader;
|
||||
using MelonLoader.Utils;
|
||||
|
||||
namespace ADOFAIRenderer.UI;
|
||||
|
||||
@@ -22,6 +24,7 @@ internal class FFmpegDownloadUI : MonoBehaviour
|
||||
private GameObject _statusTextObj = null!;
|
||||
private TextMeshProUGUI _statusText = null!;
|
||||
|
||||
private O5Window? _window;
|
||||
private bool _isDownloading;
|
||||
private string DownloadUrl => Application.platform switch
|
||||
{
|
||||
@@ -85,46 +88,6 @@ internal class FFmpegDownloadUI : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
private static TMP_FontAsset GetNanumSquareNeoBdFontAsset()
|
||||
{
|
||||
TMP_FontAsset? font = null;
|
||||
if (RenderMod.FontBundle)
|
||||
{
|
||||
try
|
||||
{
|
||||
font = RenderMod.FontBundle.LoadAsset<TMP_FontAsset>("NanumSquareNeoOTF-Bd SDF");
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Loading failed
|
||||
}
|
||||
}
|
||||
|
||||
// Fallback processing
|
||||
if (font == null)
|
||||
{
|
||||
try
|
||||
{
|
||||
font = RDString.fontData.fontTMP;
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
}
|
||||
if (font == null)
|
||||
{
|
||||
// ReSharper disable once Unity.UnknownResource
|
||||
font = Resources.Load<TMP_FontAsset>("Fonts & Materials/LiberationSans SDF");
|
||||
}
|
||||
|
||||
if (font) return font;
|
||||
var fonts = Resources.FindObjectsOfTypeAll<TMP_FontAsset>();
|
||||
if (fonts.Length > 0) font = fonts[0];
|
||||
|
||||
return font!;
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
// Set UI layer (5)
|
||||
@@ -143,14 +106,16 @@ internal class FFmpegDownloadUI : MonoBehaviour
|
||||
scaler.matchWidthOrHeight = 0.5f;
|
||||
|
||||
gameObject.AddComponent<GraphicRaycaster>();
|
||||
|
||||
// 1. Create full screen overlay background
|
||||
var bgPanelObj = new GameObject("BackgroundPanel");
|
||||
|
||||
var ctx = RendererUIManager.Context;
|
||||
|
||||
// 1. Create full screen backdrop
|
||||
var bgPanelObj = new GameObject("Backdrop");
|
||||
bgPanelObj.transform.SetParent(transform, false);
|
||||
bgPanelObj.layer = 5;
|
||||
|
||||
var bgImage = bgPanelObj.AddComponent<Image>();
|
||||
bgImage.color = new Color(0f, 0f, 0f, 0.65f); // Dark transparent overlay
|
||||
bgImage.color = new Color(0f, 0f, 0f, 0.65f);
|
||||
bgImage.raycastTarget = true;
|
||||
|
||||
var bgRect = bgPanelObj.GetComponent<RectTransform>();
|
||||
@@ -159,51 +124,31 @@ internal class FFmpegDownloadUI : MonoBehaviour
|
||||
bgRect.offsetMin = Vector2.zero;
|
||||
bgRect.offsetMax = Vector2.zero;
|
||||
|
||||
var font = GetNanumSquareNeoBdFontAsset();
|
||||
|
||||
// 2. Create modal container
|
||||
var modalContainerObj = new GameObject("ModalContainer");
|
||||
modalContainerObj.transform.SetParent(bgPanelObj.transform, false);
|
||||
modalContainerObj.layer = 5;
|
||||
|
||||
var modalImage = modalContainerObj.AddComponent<Image>();
|
||||
modalImage.color = new Color(0.08f, 0.08f, 0.1f, 0.88f);
|
||||
|
||||
var modalOutline = modalContainerObj.AddComponent<Outline>();
|
||||
modalOutline.effectColor = Color.white;
|
||||
modalOutline.effectDistance = new Vector2(3.0f, -3.0f);
|
||||
|
||||
var modalRect = modalContainerObj.GetComponent<RectTransform>();
|
||||
modalRect.anchorMin = new Vector2(0.5f, 0.5f);
|
||||
modalRect.anchorMax = new Vector2(0.5f, 0.5f);
|
||||
modalRect.pivot = new Vector2(0.5f, 0.5f);
|
||||
modalRect.sizeDelta = new Vector2(600, 320);
|
||||
|
||||
// 4. Create title text
|
||||
var titleObj = new GameObject("TitleText");
|
||||
titleObj.transform.SetParent(modalContainerObj.transform, false);
|
||||
titleObj.layer = 5;
|
||||
|
||||
var titleText = titleObj.AddComponent<TextMeshProUGUI>();
|
||||
titleText.text = "FFmpeg Library Installation Required";
|
||||
titleText.fontSize = 26;
|
||||
titleText.font = font;
|
||||
titleText.color = Color.white;
|
||||
titleText.alignment = TextAlignmentOptions.Center;
|
||||
|
||||
var titleRect = titleObj.GetComponent<RectTransform>();
|
||||
titleRect.anchorMin = new Vector2(0, 1);
|
||||
titleRect.anchorMax = new Vector2(1, 1);
|
||||
titleRect.pivot = new Vector2(0.5f, 1);
|
||||
titleRect.anchoredPosition = new Vector2(0, -35);
|
||||
titleRect.sizeDelta = new Vector2(0, 40);
|
||||
|
||||
// 5. Create description text
|
||||
var descObj = new GameObject("DescriptionText");
|
||||
descObj.transform.SetParent(modalContainerObj.transform, false);
|
||||
descObj.layer = 5;
|
||||
|
||||
var descText = descObj.AddComponent<TextMeshProUGUI>();
|
||||
// 2. Create actual native O5Window
|
||||
_window = O5Window.Create(ctx, bgPanelObj.transform, new O5WindowOptions
|
||||
{
|
||||
Id = "RendererMod_FFmpegDownloadDialog",
|
||||
Title = "FFmpeg Library Installation Required",
|
||||
Size = new Vector2(580, 270),
|
||||
Draggable = true,
|
||||
Resizable = false,
|
||||
ShowCloseButton = false,
|
||||
ShowOutline = true,
|
||||
Padding = new RectOffset(16, 16, 16, 16)
|
||||
});
|
||||
|
||||
var content = _window.Content;
|
||||
|
||||
var vLayout = content.gameObject.AddComponent<VerticalLayoutGroup>();
|
||||
vLayout.spacing = 14f;
|
||||
vLayout.padding = new RectOffset(16, 16, 10, 10);
|
||||
vLayout.childControlWidth = true;
|
||||
vLayout.childControlHeight = true;
|
||||
vLayout.childForceExpandWidth = true;
|
||||
vLayout.childForceExpandHeight = false;
|
||||
|
||||
// 3. Description text
|
||||
var descText = O5Factory.ControlText(ctx, content, 18f, noPad: true);
|
||||
var descStrBuilder = new StringBuilder();
|
||||
descStrBuilder.AppendLine("FFmpeg shared libraries are required to render video.");
|
||||
if (Application.platform == RuntimePlatform.OSXPlayer)
|
||||
@@ -216,197 +161,152 @@ internal class FFmpegDownloadUI : MonoBehaviour
|
||||
descStrBuilder.AppendLine("Click the button below to automatically download and install from the internet.");
|
||||
descStrBuilder.AppendLine("<color=#aaaaaa><size=13>(Download size: ~70MB, extracted to UserLibs folder)</size></color>");
|
||||
}
|
||||
|
||||
descText.text = descStrBuilder.ToString();
|
||||
descText.fontSize = 16;
|
||||
descText.font = font;
|
||||
descText.color = new Color(0.85f, 0.85f, 0.85f, 1f);
|
||||
descText.alignment = TextAlignmentOptions.Center;
|
||||
descText.lineSpacing = 10;
|
||||
|
||||
var descRect = descObj.GetComponent<RectTransform>();
|
||||
descRect.anchorMin = new Vector2(0, 0.5f);
|
||||
descRect.anchorMax = new Vector2(1, 1);
|
||||
descRect.pivot = new Vector2(0.5f, 0.5f);
|
||||
descRect.anchoredPosition = new Vector2(0, -60);
|
||||
descRect.sizeDelta = new Vector2(-40, 100);
|
||||
|
||||
// 6. Create button container
|
||||
_buttonContainerObj = new GameObject("ButtonContainer", typeof(RectTransform));
|
||||
_buttonContainerObj.transform.SetParent(modalContainerObj.transform, false);
|
||||
_buttonContainerObj.layer = 5;
|
||||
|
||||
var btnContainerRect = _buttonContainerObj.GetComponent<RectTransform>();
|
||||
btnContainerRect.anchorMin = new Vector2(0, 0);
|
||||
btnContainerRect.anchorMax = new Vector2(1, 0);
|
||||
btnContainerRect.pivot = new Vector2(0.5f, 0);
|
||||
btnContainerRect.anchoredPosition = new Vector2(0, 35);
|
||||
btnContainerRect.sizeDelta = new Vector2(0, 50);
|
||||
|
||||
// 7. Create download button
|
||||
var downloadBtnObj = new GameObject("DownloadButton");
|
||||
downloadBtnObj.transform.SetParent(_buttonContainerObj.transform, false);
|
||||
downloadBtnObj.layer = 5;
|
||||
|
||||
var downloadImg = downloadBtnObj.AddComponent<Image>();
|
||||
downloadImg.color = new Color(0.0f, 0.8f, 1.0f, 1.0f); // Sleek cyan/blue
|
||||
downloadImg.raycastTarget = true;
|
||||
|
||||
var downloadBtn = downloadBtnObj.AddComponent<Button>();
|
||||
SetupButtonStyle(downloadBtn, new Color(0.0f, 0.8f, 1.0f, 1.0f), new Color(0.2f, 0.9f, 1.0f, 1.0f), new Color(0.0f, 0.6f, 0.8f, 1.0f));
|
||||
if (Application.platform != RuntimePlatform.OSXPlayer) downloadBtn.onClick.AddListener(StartDownloadProcess);
|
||||
else
|
||||
{
|
||||
downloadBtn.onClick.AddListener(OpenFFmpegWebsite);
|
||||
void OpenFFmpegWebsite() { Application.OpenURL("https://ffmpeg.org"); Destroy(gameObject); }
|
||||
}
|
||||
descText.textWrappingMode = TextWrappingModes.Normal;
|
||||
descText.lineSpacing = 5;
|
||||
descText.color = new Color(0.85f, 0.85f, 0.85f, 1f);
|
||||
|
||||
var downloadBtnRect = downloadBtnObj.GetComponent<RectTransform>();
|
||||
downloadBtnRect.anchorMin = new Vector2(0.5f, 0.5f);
|
||||
downloadBtnRect.anchorMax = new Vector2(0.5f, 0.5f);
|
||||
downloadBtnRect.pivot = new Vector2(1f, 0.5f);
|
||||
downloadBtnRect.anchoredPosition = new Vector2(-15, 0);
|
||||
downloadBtnRect.sizeDelta = new Vector2(180, 45);
|
||||
|
||||
var downloadTextObj = new GameObject("DownloadText");
|
||||
downloadTextObj.transform.SetParent(downloadBtnObj.transform, false);
|
||||
downloadTextObj.layer = 5;
|
||||
|
||||
var downloadText = downloadTextObj.AddComponent<TextMeshProUGUI>();
|
||||
downloadText.text = Application.platform != RuntimePlatform.OSXPlayer ? "Download & Install" : "Open Website";
|
||||
downloadText.fontSize = 20;
|
||||
downloadText.font = font;
|
||||
downloadText.color = Color.white;
|
||||
downloadText.alignment = TextAlignmentOptions.Center;
|
||||
|
||||
var downloadTextRect = downloadTextObj.GetComponent<RectTransform>();
|
||||
downloadTextRect.anchorMin = Vector2.zero;
|
||||
downloadTextRect.anchorMax = Vector2.one;
|
||||
downloadTextRect.offsetMin = Vector2.zero;
|
||||
downloadTextRect.offsetMax = Vector2.zero;
|
||||
|
||||
// 8. Create cancel button
|
||||
var cancelBtnObj = new GameObject("CancelButton");
|
||||
cancelBtnObj.transform.SetParent(_buttonContainerObj.transform, false);
|
||||
cancelBtnObj.layer = 5;
|
||||
|
||||
var cancelImg = cancelBtnObj.AddComponent<Image>();
|
||||
cancelImg.color = new Color(0.2f, 0.2f, 0.23f, 1f);
|
||||
cancelImg.raycastTarget = true;
|
||||
|
||||
var cancelBtn = cancelBtnObj.AddComponent<Button>();
|
||||
SetupButtonStyle(cancelBtn, new Color(0.2f, 0.2f, 0.23f, 1f), new Color(0.25f, 0.25f, 0.28f, 1f), new Color(0.15f, 0.15f, 0.18f, 1f));
|
||||
cancelBtn.onClick.AddListener(CancelProcess);
|
||||
|
||||
var cancelBtnRect = cancelBtnObj.GetComponent<RectTransform>();
|
||||
cancelBtnRect.anchorMin = new Vector2(0.5f, 0.5f);
|
||||
cancelBtnRect.anchorMax = new Vector2(0.5f, 0.5f);
|
||||
cancelBtnRect.pivot = new Vector2(0f, 0.5f);
|
||||
cancelBtnRect.anchoredPosition = new Vector2(15, 0);
|
||||
cancelBtnRect.sizeDelta = new Vector2(180, 45);
|
||||
|
||||
var cancelTextObj = new GameObject("CancelText");
|
||||
cancelTextObj.transform.SetParent(cancelBtnObj.transform, false);
|
||||
cancelTextObj.layer = 5;
|
||||
|
||||
var cancelText = cancelTextObj.AddComponent<TextMeshProUGUI>();
|
||||
cancelText.text = "Cancel";
|
||||
cancelText.fontSize = 20;
|
||||
cancelText.font = font;
|
||||
cancelText.color = new Color(0.9f, 0.9f, 0.9f, 1f);
|
||||
cancelText.alignment = TextAlignmentOptions.Center;
|
||||
|
||||
var cancelTextRect = cancelTextObj.GetComponent<RectTransform>();
|
||||
cancelTextRect.anchorMin = Vector2.zero;
|
||||
cancelTextRect.anchorMax = Vector2.one;
|
||||
cancelTextRect.offsetMin = Vector2.zero;
|
||||
cancelTextRect.offsetMax = Vector2.zero;
|
||||
|
||||
// 9. Create progress bar container
|
||||
var descLE = descText.gameObject.AddComponent<LayoutElement>();
|
||||
descLE.flexibleWidth = 1f;
|
||||
descLE.flexibleHeight = 1f;
|
||||
|
||||
// 4. Button container
|
||||
_buttonContainerObj = new GameObject("ButtonContainer");
|
||||
_buttonContainerObj.transform.SetParent(content, false);
|
||||
_buttonContainerObj.layer = 5;
|
||||
|
||||
var btnContainerLE = _buttonContainerObj.AddComponent<LayoutElement>();
|
||||
btnContainerLE.preferredHeight = 40f;
|
||||
btnContainerLE.flexibleWidth = 1f;
|
||||
|
||||
var btnLayout = _buttonContainerObj.AddComponent<HorizontalLayoutGroup>();
|
||||
btnLayout.spacing = 10f;
|
||||
btnLayout.childAlignment = TextAnchor.MiddleCenter;
|
||||
btnLayout.childControlWidth = true;
|
||||
btnLayout.childControlHeight = true;
|
||||
btnLayout.childForceExpandWidth = true;
|
||||
btnLayout.childForceExpandHeight = true;
|
||||
|
||||
Action onDownloadClick = Application.platform != RuntimePlatform.OSXPlayer
|
||||
? StartDownloadProcess
|
||||
: () => { Application.OpenURL("https://ffmpeg.org"); Destroy(gameObject); };
|
||||
|
||||
var downloadBtn = O5Factory.Button(
|
||||
ctx: ctx,
|
||||
parent: _buttonContainerObj.transform,
|
||||
onClick: onDownloadClick,
|
||||
text: Application.platform != RuntimePlatform.OSXPlayer ? "Download & Install" : "Open Website",
|
||||
id: "btn_ffmpeg_download",
|
||||
height: 40f
|
||||
);
|
||||
downloadBtn.NormalColor = ctx.Theme.ObjectActiveBright;
|
||||
downloadBtn.UpdateVisual();
|
||||
|
||||
var downloadBtnLE = downloadBtn.Rect.gameObject.AddComponent<LayoutElement>();
|
||||
downloadBtnLE.flexibleWidth = 1f;
|
||||
downloadBtnLE.preferredHeight = 40f;
|
||||
|
||||
var cancelBtn = O5Factory.Button(
|
||||
ctx: ctx,
|
||||
parent: _buttonContainerObj.transform,
|
||||
onClick: CancelProcess,
|
||||
text: "Cancel",
|
||||
id: "btn_ffmpeg_cancel",
|
||||
height: 40f
|
||||
);
|
||||
var cancelBtnLE = cancelBtn.Rect.gameObject.AddComponent<LayoutElement>();
|
||||
cancelBtnLE.flexibleWidth = 1f;
|
||||
cancelBtnLE.preferredHeight = 40f;
|
||||
|
||||
// 5. Progress bar container
|
||||
_progressBarObj = new GameObject("ProgressBarContainer");
|
||||
_progressBarObj.transform.SetParent(modalContainerObj.transform, false);
|
||||
_progressBarObj.transform.SetParent(content, false);
|
||||
_progressBarObj.layer = 5;
|
||||
_progressBarObj.SetActive(false);
|
||||
|
||||
|
||||
var pbLE = _progressBarObj.AddComponent<LayoutElement>();
|
||||
pbLE.preferredHeight = 24f;
|
||||
pbLE.flexibleWidth = 1f;
|
||||
|
||||
var barBgImg = _progressBarObj.AddComponent<Image>();
|
||||
barBgImg.color = new Color(0.08f, 0.08f, 0.1f, 1.0f);
|
||||
|
||||
var barBgOutline = _progressBarObj.AddComponent<Outline>();
|
||||
barBgOutline.effectColor = Color.white;
|
||||
barBgOutline.effectDistance = new Vector2(3.0f, -3.0f);
|
||||
|
||||
var barRect = _progressBarObj.GetComponent<RectTransform>();
|
||||
barRect.anchorMin = new Vector2(0.5f, 0);
|
||||
barRect.anchorMax = new Vector2(0.5f, 0);
|
||||
barRect.pivot = new Vector2(0.5f, 0);
|
||||
barRect.anchoredPosition = new Vector2(0, 75);
|
||||
barRect.sizeDelta = new Vector2(480, 24);
|
||||
|
||||
// 10. Create progress bar fill image
|
||||
barBgImg.sprite = ctx.Sprites.RoundedControl;
|
||||
barBgImg.type = Image.Type.Sliced;
|
||||
barBgImg.color = ctx.Theme.ObjectBG;
|
||||
|
||||
var barOutlineObj = new GameObject("BarOutline");
|
||||
barOutlineObj.transform.SetParent(_progressBarObj.transform, false);
|
||||
barOutlineObj.layer = 5;
|
||||
|
||||
var barOutlineImg = barOutlineObj.AddComponent<Image>();
|
||||
barOutlineImg.sprite = ctx.Sprites.RoundedOutline;
|
||||
barOutlineImg.type = Image.Type.Sliced;
|
||||
barOutlineImg.color = ctx.Theme.ControlOutlineIdle;
|
||||
barOutlineImg.raycastTarget = false;
|
||||
|
||||
var barOutlineRect = barOutlineObj.GetComponent<RectTransform>();
|
||||
barOutlineRect.anchorMin = Vector2.zero;
|
||||
barOutlineRect.anchorMax = Vector2.one;
|
||||
barOutlineRect.offsetMin = Vector2.zero;
|
||||
barOutlineRect.offsetMax = Vector2.zero;
|
||||
|
||||
// Progress bar fill image
|
||||
_progressBarFillObj = new GameObject("ProgressBarFill");
|
||||
_progressBarFillObj.transform.SetParent(_progressBarObj.transform, false);
|
||||
_progressBarFillObj.layer = 5;
|
||||
|
||||
|
||||
var fillImg = _progressBarFillObj.AddComponent<Image>();
|
||||
fillImg.color = new Color(0.0f, 0.8f, 1.0f, 1.0f);
|
||||
|
||||
fillImg.sprite = ctx.Sprites.RoundedControl;
|
||||
fillImg.type = Image.Type.Sliced;
|
||||
fillImg.color = ctx.Theme.ObjectActiveBright;
|
||||
|
||||
_fillRect = _progressBarFillObj.GetComponent<RectTransform>();
|
||||
_fillRect.anchorMin = new Vector2(0, 0);
|
||||
_fillRect.anchorMax = new Vector2(0, 1);
|
||||
_fillRect.pivot = new Vector2(0, 0.5f);
|
||||
_fillRect.anchoredPosition = Vector2.zero;
|
||||
_fillRect.sizeDelta = Vector2.zero;
|
||||
|
||||
// 11. Create progress text
|
||||
|
||||
// Progress text
|
||||
var progressTextObj = new GameObject("ProgressBarText");
|
||||
progressTextObj.transform.SetParent(_progressBarObj.transform, false);
|
||||
progressTextObj.layer = 5;
|
||||
|
||||
|
||||
_progressText = progressTextObj.AddComponent<TextMeshProUGUI>();
|
||||
_progressText.fontSize = 16;
|
||||
_progressText.font = font;
|
||||
_progressText.fontSize = 13;
|
||||
_progressText.font = ctx.Fonts.Regular;
|
||||
_progressText.color = Color.white;
|
||||
_progressText.alignment = TextAlignmentOptions.Center;
|
||||
|
||||
var progressTextOutline = progressTextObj.AddComponent<Outline>();
|
||||
progressTextOutline.effectColor = new Color(0, 0, 0, 0.8f);
|
||||
progressTextOutline.effectDistance = new Vector2(1, -1);
|
||||
|
||||
_progressText.raycastTarget = false;
|
||||
|
||||
var progressTextRect = progressTextObj.GetComponent<RectTransform>();
|
||||
progressTextRect.anchorMin = Vector2.zero;
|
||||
progressTextRect.anchorMax = Vector2.one;
|
||||
progressTextRect.offsetMin = Vector2.zero;
|
||||
progressTextRect.offsetMax = Vector2.zero;
|
||||
|
||||
// 12. Create status text
|
||||
|
||||
// 6. Status text
|
||||
_statusTextObj = new GameObject("StatusText");
|
||||
_statusTextObj.transform.SetParent(modalContainerObj.transform, false);
|
||||
_statusTextObj.transform.SetParent(content, false);
|
||||
_statusTextObj.layer = 5;
|
||||
_statusTextObj.SetActive(false);
|
||||
|
||||
|
||||
var statusLE = _statusTextObj.AddComponent<LayoutElement>();
|
||||
statusLE.preferredHeight = 22f;
|
||||
statusLE.flexibleWidth = 1f;
|
||||
|
||||
_statusText = _statusTextObj.AddComponent<TextMeshProUGUI>();
|
||||
_statusText.fontSize = 16;
|
||||
_statusText.font = font;
|
||||
_statusText.fontSize = 14;
|
||||
_statusText.font = ctx.Fonts.Regular;
|
||||
_statusText.color = new Color(0.8f, 0.8f, 0.8f, 1f);
|
||||
_statusText.alignment = TextAlignmentOptions.Center;
|
||||
|
||||
var statusRect = _statusTextObj.GetComponent<RectTransform>();
|
||||
statusRect.anchorMin = new Vector2(0, 0);
|
||||
statusRect.anchorMax = new Vector2(1, 0);
|
||||
statusRect.pivot = new Vector2(0.5f, 0);
|
||||
statusRect.anchoredPosition = new Vector2(0, 35);
|
||||
statusRect.sizeDelta = new Vector2(0, 30);
|
||||
}
|
||||
_statusText.raycastTarget = false;
|
||||
|
||||
private void SetupButtonStyle(Button button, Color normalColor, Color hoverColor, Color pressedColor)
|
||||
{
|
||||
button.transition = Selectable.Transition.ColorTint;
|
||||
var colors = button.colors;
|
||||
colors.normalColor = normalColor;
|
||||
colors.highlightedColor = hoverColor;
|
||||
colors.pressedColor = pressedColor;
|
||||
colors.disabledColor = new Color(0.3f, 0.3f, 0.3f, 1f);
|
||||
button.colors = colors;
|
||||
var statusRect = _statusTextObj.GetComponent<RectTransform>();
|
||||
statusRect.anchorMin = Vector2.zero;
|
||||
statusRect.anchorMax = Vector2.one;
|
||||
statusRect.offsetMin = Vector2.zero;
|
||||
statusRect.offsetMax = Vector2.zero;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
@@ -683,6 +583,8 @@ internal class FFmpegDownloadUI : MonoBehaviour
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
_window?.Dispose();
|
||||
_window = null;
|
||||
_cts?.Dispose();
|
||||
if (Instance == this)
|
||||
{
|
||||
|
||||
@@ -0,0 +1,112 @@
|
||||
using System;
|
||||
using ADOFAIRenderer.Localization;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ADOFAIRenderer.UI;
|
||||
|
||||
/// <summary>
|
||||
/// Component that binds a TextMeshProUGUI component to a localization key or dynamic string provider,
|
||||
/// automatically updating the displayed text whenever the active language changes.
|
||||
/// </summary>
|
||||
internal class LocalizedText : MonoBehaviour
|
||||
{
|
||||
private TextMeshProUGUI? _textComponent;
|
||||
private string? _key;
|
||||
private Func<string>? _dynamicProvider;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the localization key. Setting this will clear any dynamic provider.
|
||||
/// </summary>
|
||||
public string? Key
|
||||
{
|
||||
get => _key;
|
||||
set
|
||||
{
|
||||
_key = value;
|
||||
_dynamicProvider = null;
|
||||
Refresh();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets a dynamic string provider function.
|
||||
/// </summary>
|
||||
public void SetDynamic(Func<string> provider)
|
||||
{
|
||||
_dynamicProvider = provider;
|
||||
_key = null;
|
||||
Refresh();
|
||||
}
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
EnsureComponent();
|
||||
LocalizationManager.OnLanguageChanged += HandleLanguageChanged;
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
Refresh();
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
LocalizationManager.OnLanguageChanged -= HandleLanguageChanged;
|
||||
}
|
||||
|
||||
private void HandleLanguageChanged(SystemLanguage language)
|
||||
{
|
||||
Refresh();
|
||||
}
|
||||
|
||||
private void EnsureComponent()
|
||||
{
|
||||
if (_textComponent == null)
|
||||
{
|
||||
_textComponent = GetComponent<TextMeshProUGUI>();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Refreshes the text using either the dynamic provider or the static localization key.
|
||||
/// </summary>
|
||||
public void Refresh()
|
||||
{
|
||||
EnsureComponent();
|
||||
if (_textComponent == null) return;
|
||||
|
||||
if (_dynamicProvider != null)
|
||||
{
|
||||
_textComponent.text = _dynamicProvider();
|
||||
}
|
||||
else if (!string.IsNullOrEmpty(_key))
|
||||
{
|
||||
_textComponent.text = LocalizationManager.Get(_key);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Binds a TextMeshProUGUI component to a localization key.
|
||||
/// </summary>
|
||||
public static LocalizedText Bind(TextMeshProUGUI target, string key)
|
||||
{
|
||||
if (target == null) throw new ArgumentNullException(nameof(target));
|
||||
var component = target.GetComponent<LocalizedText>() ?? target.gameObject.AddComponent<LocalizedText>();
|
||||
component._textComponent = target;
|
||||
component.Key = key;
|
||||
return component;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Binds a TextMeshProUGUI component to a dynamic string provider function.
|
||||
/// </summary>
|
||||
public static LocalizedText Bind(TextMeshProUGUI target, Func<string> provider)
|
||||
{
|
||||
if (target == null) throw new ArgumentNullException(nameof(target));
|
||||
var component = target.GetComponent<LocalizedText>() ?? target.gameObject.AddComponent<LocalizedText>();
|
||||
component._textComponent = target;
|
||||
component.SetDynamic(provider);
|
||||
return component;
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large.
Load diff
@@ -0,0 +1,109 @@
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using ADOFAIRenderer.Util;
|
||||
using MelonLoader;
|
||||
using O5Kit.Core;
|
||||
using TMPro;
|
||||
|
||||
namespace ADOFAIRenderer.UI;
|
||||
|
||||
using UnityEngine;
|
||||
|
||||
[SuppressMessage("ReSharper", "MemberCanBePrivate.Global")]
|
||||
internal static class ModAssets
|
||||
{
|
||||
public static void Load()
|
||||
{
|
||||
FontBundle = BundleLoader.GetBundle("fonts");
|
||||
NanumSquareNeoNormal = FontBundle.LoadAsset<TMP_FontAsset>("NanumSquareNeoOTF-Bd SDF");
|
||||
NanumSquareNeoBold = FontBundle.LoadAsset<TMP_FontAsset>("NanumSquareNeoOTF-Eb SDF");
|
||||
Melon<RenderMod>.Logger.Msg("Fonts loaded successfully.");
|
||||
|
||||
ShaderBundle = BundleLoader.GetBundle("shaders");
|
||||
ColorConversionShader = ShaderBundle.LoadAsset<ComputeShader>("ColorConversion");
|
||||
Melon<RenderMod>.Logger.Msg("Shader loaded successfully.");
|
||||
}
|
||||
|
||||
public static AssetBundle FontBundle = null!;
|
||||
public static AssetBundle ShaderBundle = null!;
|
||||
|
||||
public static TMP_FontAsset NanumSquareNeoNormal = null!;
|
||||
public static TMP_FontAsset NanumSquareNeoBold = null!;
|
||||
|
||||
public static ComputeShader ColorConversionShader = null!;
|
||||
}
|
||||
|
||||
internal sealed class RendererFontProvider : IFontProvider
|
||||
{
|
||||
private static readonly DefaultFontProvider DefaultFontProvider = new();
|
||||
private bool _disposed;
|
||||
|
||||
public TMP_FontAsset Regular => ModAssets.NanumSquareNeoNormal;
|
||||
public TMP_FontAsset Medium => ModAssets.NanumSquareNeoBold;
|
||||
public TMP_FontAsset Monospace => DefaultFontProvider.Monospace;
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_disposed) return;
|
||||
_disposed = true;
|
||||
}
|
||||
}
|
||||
|
||||
internal class RendererUIManager : MonoBehaviour
|
||||
{
|
||||
public static RendererUIManager Instance = null!;
|
||||
|
||||
public static O5Context Context => Instance._context;
|
||||
public O5WindowManager WindowManager => _windowManager;
|
||||
|
||||
private O5Context _context = null!;
|
||||
private O5WindowManager _windowManager = null!;
|
||||
|
||||
private void Awake() {
|
||||
Instance = this;
|
||||
|
||||
_context = new O5Context(
|
||||
config: new O5Config {
|
||||
UIScale = 1.0f,
|
||||
MiddleClickToDefault = true,
|
||||
SliderSensitivity = 1.0f
|
||||
},
|
||||
theme: O5Theme.Dark with
|
||||
{
|
||||
PanelBG = new Color(0.067f, 0.067f, 0.067f, 1f),
|
||||
TopBar = new Color(0f, 0f, 0f, 0.6f),
|
||||
MenuBG = new Color(0f, 0f, 0f, 0.6f),
|
||||
MenuHover = new Color(1.000f, 0.294f, 0.079f, .6f),
|
||||
ObjectBG = new Color(0f, 0f, 0f, 1f),
|
||||
ObjectButton = new Color(0f, 0f, 0f, 1f),
|
||||
ObjectActive = new Color(1.000f, 0.294f, 0.079f, 1f),
|
||||
ObjectActiveBright = new Color(1.000f, 0.294f, 0.079f, 1f),
|
||||
ControlOutlineIdle = new Color(1f, 1f, 1f, 0.4f),
|
||||
ButtonHover = new Color(0.133f, 0.133f, 0.133f, 1.0f),
|
||||
ControlOutlineHover = new Color(1f, 1f, 1f, 0.4f),
|
||||
CardHeader = new Color(0.157f, 0f, 0f, 1f),
|
||||
CardPanel = new Color(0, 0, 0, 0f),
|
||||
SoftRed = new Color(1.000f, 0.576f, 0.590f, 1f),
|
||||
MathOk = new Color(0.408f, 0.827f, 0.569f, 1f),
|
||||
MathWarn = new Color(0.964f, 0.647f, 0.315f, 1f),
|
||||
MathErr = new Color(1.000f, 0.576f, 0.590f, 1f),
|
||||
CornerRadius = 12, OutlineWidth = 2, ControlHeight = 40, FontSizeBody = 18, FontSizeH1 = 48,
|
||||
Outline = new Color(1f, 1f, 1f, 0.2f),
|
||||
TextDimAlpha = 1f
|
||||
},
|
||||
fonts: new RendererFontProvider()
|
||||
);
|
||||
|
||||
_windowManager = O5WindowManager.Create(_context, transform, "RendererMod_Canvas");
|
||||
}
|
||||
|
||||
private void Update() {
|
||||
O5Object.TickAll();
|
||||
Context.Tooltip.Tick();
|
||||
O5Kit.Input.O5ShortcutManager.HandleUpdate();
|
||||
}
|
||||
|
||||
private void OnDestroy() {
|
||||
_windowManager.Dispose();
|
||||
_context.Dispose();
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large.
Load diff
+27
-28
@@ -4,41 +4,40 @@ using System.Resources;
|
||||
using MelonLoader;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ADOFAIRenderer.Util
|
||||
namespace ADOFAIRenderer.Util;
|
||||
|
||||
internal static class BundleLoader
|
||||
{
|
||||
internal static class BundleLoader
|
||||
private static readonly string BundlePlatform;
|
||||
private static readonly Assembly? ExecutingAssembly;
|
||||
|
||||
static BundleLoader()
|
||||
{
|
||||
private static readonly string BundlePlatform;
|
||||
private static readonly Assembly? ExecutingAssembly;
|
||||
|
||||
static BundleLoader()
|
||||
BundlePlatform = Application.platform switch
|
||||
{
|
||||
BundlePlatform = Application.platform switch
|
||||
{
|
||||
RuntimePlatform.WindowsPlayer => "Win64",
|
||||
RuntimePlatform.OSXPlayer => "OSX",
|
||||
_ => "Linux"
|
||||
};
|
||||
ExecutingAssembly = Assembly.GetExecutingAssembly();
|
||||
}
|
||||
RuntimePlatform.WindowsPlayer => "Win64",
|
||||
RuntimePlatform.OSXPlayer => "OSX",
|
||||
_ => "Linux"
|
||||
};
|
||||
ExecutingAssembly = Assembly.GetExecutingAssembly();
|
||||
}
|
||||
|
||||
public static AssetBundle GetBundle(string resourcePath)
|
||||
public static AssetBundle GetBundle(string resourcePath)
|
||||
{
|
||||
if (ExecutingAssembly != null)
|
||||
{
|
||||
if (ExecutingAssembly != null)
|
||||
var bundlePath = $"ADOFAIRenderer.Bundle.{BundlePlatform}.{resourcePath}";
|
||||
using var resourceStream = ExecutingAssembly.GetManifestResourceStream(bundlePath);
|
||||
if (resourceStream != null)
|
||||
{
|
||||
var bundlePath = $"ADOFAIRenderer.Bundle.{BundlePlatform}.{resourcePath}";
|
||||
using var resourceStream = ExecutingAssembly.GetManifestResourceStream(bundlePath);
|
||||
if (resourceStream != null)
|
||||
{
|
||||
return AssetBundle.LoadFromStream(resourceStream);
|
||||
}
|
||||
|
||||
Melon<RenderMod>.Logger.Error($"Could not find bundle resource in DLL.\n{bundlePath}");
|
||||
throw new MissingManifestResourceException("Could not find bundle resource in DLL.");
|
||||
return AssetBundle.LoadFromStream(resourceStream);
|
||||
}
|
||||
|
||||
Melon<RenderMod>.Logger.Error("Executing assembly has not been set properly.");
|
||||
throw new InvalidOperationException("ExecutingAssembly has not been set.");
|
||||
|
||||
Melon<RenderMod>.Logger.Error($"Could not find bundle resource in DLL.\n{bundlePath}");
|
||||
throw new MissingManifestResourceException("Could not find bundle resource in DLL.");
|
||||
}
|
||||
|
||||
Melon<RenderMod>.Logger.Error("Executing assembly has not been set properly.");
|
||||
throw new InvalidOperationException("ExecutingAssembly has not been set.");
|
||||
}
|
||||
}
|
||||
@@ -1,10 +0,0 @@
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
|
||||
namespace ADOFAIRenderer.Util.FFmpeg
|
||||
{
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
public enum Codec
|
||||
{
|
||||
H264, H265, VP9, AV1, VVC
|
||||
}
|
||||
}
|
||||
+1413
-772
File diff suppressed because it is too large.
Load diff
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using ADOFAIRenderer.Data;
|
||||
using FFmpeg.AutoGen;
|
||||
using MelonLoader;
|
||||
using Unity.Collections;
|
||||
@@ -372,7 +373,11 @@ namespace ADOFAIRenderer.Util.FFmpeg
|
||||
// Returns null if the encoder is not included in the build.
|
||||
// Reference: https://ffmpeg.org/doxygen/trunk/group__lavc__encoding.html
|
||||
var pCodec = ffmpeg.avcodec_find_encoder_by_name(encoder.Name);
|
||||
if (pCodec == null) continue;
|
||||
if (pCodec == null)
|
||||
{
|
||||
Melon<RenderMod>.Logger.Warning($"Encoder '{encoder.Name}' not found in FFmpeg library. Testing next candidate codec.");
|
||||
continue;
|
||||
}
|
||||
|
||||
// avcodec_alloc_context3: Allocates a codec context for the selected encoder.
|
||||
// All encoding parameters such as resolution, framerate, quality, etc., are set on this context.
|
||||
@@ -969,29 +974,22 @@ namespace ADOFAIRenderer.Util.FFmpeg
|
||||
/// Encodes a frame from IntPtr (native pointer).
|
||||
/// Can be used from external native plugins or custom capture sources.
|
||||
/// </summary>
|
||||
public void SendDataFromNativeBuffer(IntPtr pointer, int length)
|
||||
public void SendDataFromNativeBuffer(IntPtr pointer, int length, bool isColorConverted)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
if (_disposed || !_isInitialized) return;
|
||||
var preConvertedSize = _settings.Width * _settings.Height * 3 / 2;
|
||||
|
||||
if (!_loggedConversionMode)
|
||||
{
|
||||
_loggedConversionMode = true;
|
||||
Melon<RenderMod>.Logger.Msg(length == preConvertedSize
|
||||
? "[Encoder] High-speed GPU color conversion enabled (NV12/YUV420P Direct Write, bypassing sws_scale)"
|
||||
Melon<RenderMod>.Logger.Msg(isColorConverted
|
||||
? "[Encoder] GPU color conversion enabled (NV12/YUV420P Direct Write, bypassing sws_scale)"
|
||||
: "[Encoder] CPU color conversion fallback enabled (RGBA Input, using sws_scale)");
|
||||
}
|
||||
|
||||
if (length == preConvertedSize)
|
||||
{
|
||||
WritePreConvertedFrame((byte*)pointer.ToPointer());
|
||||
}
|
||||
else
|
||||
{
|
||||
WriteFrameFromBuffer((byte*)pointer.ToPointer());
|
||||
}
|
||||
if (isColorConverted) WritePreConvertedFrame((byte*)pointer.ToPointer());
|
||||
else WriteFrameFromBuffer((byte*)pointer.ToPointer());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -999,31 +997,23 @@ namespace ADOFAIRenderer.Util.FFmpeg
|
||||
/// Encodes a frame from a managed byte[].
|
||||
/// Pins the array using fixed keyword to prevent GC from moving it before passing the pointer.
|
||||
/// </summary>
|
||||
public void SendDataFromBuffer(byte[] buffer, int length)
|
||||
public void SendDataFromBuffer(byte[] buffer, int length, bool isColorConverted)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
if (_disposed || !_isInitialized) return;
|
||||
fixed (byte* pBuffer = buffer)
|
||||
{
|
||||
var preConvertedSize = _settings.Width * _settings.Height * 3 / 2;
|
||||
|
||||
if (!_loggedConversionMode)
|
||||
{
|
||||
_loggedConversionMode = true;
|
||||
Melon<RenderMod>.Logger.Msg(length == preConvertedSize
|
||||
Melon<RenderMod>.Logger.Msg(isColorConverted
|
||||
? "[Encoder] High-speed GPU color conversion enabled (NV12/YUV420P Direct Write, bypassing sws_scale)"
|
||||
: "[Encoder] CPU color conversion fallback enabled (RGBA Input, using sws_scale)");
|
||||
}
|
||||
|
||||
if (length == preConvertedSize)
|
||||
{
|
||||
WritePreConvertedFrame(pBuffer);
|
||||
}
|
||||
else
|
||||
{
|
||||
WriteFrameFromBuffer(pBuffer);
|
||||
}
|
||||
if (isColorConverted) WritePreConvertedFrame(pBuffer);
|
||||
else WriteFrameFromBuffer(pBuffer);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1140,33 +1130,7 @@ namespace ADOFAIRenderer.Util.FFmpeg
|
||||
throw new NotSupportedException($"This pixel format ({_dstPixFmt}) does not support direct copying of pre-converted buffers.");
|
||||
}
|
||||
|
||||
// QSV acceleration handling or encoder send
|
||||
if (_isQsvEncoder)
|
||||
{
|
||||
ffmpeg.av_frame_unref(_pHwFrame);
|
||||
try
|
||||
{
|
||||
var ret = ffmpeg.av_hwframe_get_buffer(_pCodecContext->hw_frames_ctx, _pHwFrame, 0);
|
||||
if (ret < 0)
|
||||
throw new Exception($"Failed to allocate QSV hardware frame buffer — {GetFFmpegErrorString(ret)} (Code: {ret})");
|
||||
|
||||
ret = ffmpeg.av_hwframe_transfer_data(_pHwFrame, _pDstFrame, 0);
|
||||
if (ret < 0)
|
||||
throw new Exception($"Failed to upload QSV frame — {GetFFmpegErrorString(ret)} (Code: {ret})");
|
||||
|
||||
_pHwFrame->pts = _frameIndex++;
|
||||
SendFrameAndWritePackets(_pHwFrame);
|
||||
}
|
||||
finally
|
||||
{
|
||||
ffmpeg.av_frame_unref(_pHwFrame);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_pDstFrame->pts = _frameIndex++;
|
||||
SendFrameAndWritePackets(_pDstFrame);
|
||||
}
|
||||
SubmitDstFrame();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -1204,6 +1168,11 @@ namespace ADOFAIRenderer.Util.FFmpeg
|
||||
_pDstFrame->data, _pDstFrame->linesize
|
||||
);
|
||||
|
||||
SubmitDstFrame();
|
||||
}
|
||||
|
||||
private void SubmitDstFrame()
|
||||
{
|
||||
if (_isQsvEncoder)
|
||||
{
|
||||
// ── QSV hw_frames_ctx mode: System memory → GPU surface upload ──
|
||||
@@ -1532,9 +1501,9 @@ namespace ADOFAIRenderer.Util.FFmpeg
|
||||
if (_pAudioCodecContext == null)
|
||||
throw new Exception("Failed to allocate audio codec context.");
|
||||
|
||||
var sampleRate = audioSettings.SampleRate > 0 ? audioSettings.SampleRate : 44100;
|
||||
var sampleRate = audioSettings.SampleRate > 0 ? audioSettings.SampleRate : 48000;
|
||||
var channels = audioSettings.Channels > 0 ? audioSettings.Channels : 2;
|
||||
var bitrate = audioSettings.Bitrate > 0 ? audioSettings.Bitrate : 128000;
|
||||
var bitrate = audioSettings.Bitrate > 0 ? audioSettings.Bitrate : 256000;
|
||||
|
||||
// Select the first sample format supported by the encoder.
|
||||
// Most encoders prefer AV_SAMPLE_FMT_FLTP (float planar).
|
||||
|
||||
@@ -1,12 +0,0 @@
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
|
||||
namespace ADOFAIRenderer.Util.FFmpeg
|
||||
{
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
public enum RateControlMode
|
||||
{
|
||||
CBR,
|
||||
VBR,
|
||||
CQP
|
||||
}
|
||||
}
|
||||
+106
-106
@@ -2,112 +2,112 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using ADOFAIRenderer.Data;
|
||||
|
||||
namespace ADOFAIRenderer.Util.FFmpeg
|
||||
namespace ADOFAIRenderer.Util.FFmpeg;
|
||||
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
internal enum EncoderKind
|
||||
{
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
public enum EncoderKind
|
||||
{
|
||||
Software,
|
||||
NVENC,
|
||||
AMF,
|
||||
QSV,
|
||||
VideoToolbox
|
||||
}
|
||||
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
internal sealed class VideoEncoder : IEquatable<VideoEncoder>
|
||||
{
|
||||
// ReSharper disable MemberCanBePrivate.Global
|
||||
|
||||
// ── H.264 ──
|
||||
public static readonly VideoEncoder H264_NVENC = new("h264_nvenc", Codec.H264, GPUVendor.NVIDIA, EncoderKind.NVENC);
|
||||
public static readonly VideoEncoder H264_QSV = new("h264_qsv", Codec.H264, GPUVendor.Intel, EncoderKind.QSV);
|
||||
public static readonly VideoEncoder H264_AMF = new("h264_amf", Codec.H264, GPUVendor.AMD, EncoderKind.AMF);
|
||||
public static readonly VideoEncoder H264_VideoToolbox = new("h264_videotoolbox", Codec.H264, GPUVendor.Apple, EncoderKind.VideoToolbox);
|
||||
public static readonly VideoEncoder Libx264 = new("libx264", Codec.H264, GPUVendor.Unknown, EncoderKind.Software);
|
||||
|
||||
// ── H.265 (HEVC) ──
|
||||
public static readonly VideoEncoder HEVC_NVENC = new("hevc_nvenc", Codec.H265, GPUVendor.NVIDIA, EncoderKind.NVENC);
|
||||
public static readonly VideoEncoder HEVC_QSV = new("hevc_qsv", Codec.H265, GPUVendor.Intel, EncoderKind.QSV);
|
||||
public static readonly VideoEncoder HEVC_AMF = new("hevc_amf", Codec.H265, GPUVendor.AMD, EncoderKind.AMF);
|
||||
public static readonly VideoEncoder HEVC_VideoToolbox = new("hevc_videotoolbox", Codec.H265, GPUVendor.Apple, EncoderKind.VideoToolbox);
|
||||
public static readonly VideoEncoder Libx265 = new("libx265", Codec.H265, GPUVendor.Unknown, EncoderKind.Software);
|
||||
|
||||
// ── VP9 ──
|
||||
public static readonly VideoEncoder VP9_NVENC = new("vp9_nvenc", Codec.VP9, GPUVendor.NVIDIA, EncoderKind.NVENC);
|
||||
public static readonly VideoEncoder VP9_QSV = new("vp9_qsv", Codec.VP9, GPUVendor.Intel, EncoderKind.QSV);
|
||||
public static readonly VideoEncoder LibvpxVP9 = new("libvpx-vp9", Codec.VP9, GPUVendor.Unknown, EncoderKind.Software);
|
||||
|
||||
// ── AV1 ──
|
||||
public static readonly VideoEncoder AV1_NVENC = new("av1_nvenc", Codec.AV1, GPUVendor.NVIDIA, EncoderKind.NVENC);
|
||||
public static readonly VideoEncoder AV1_QSV = new("av1_qsv", Codec.AV1, GPUVendor.Intel, EncoderKind.QSV);
|
||||
public static readonly VideoEncoder AV1_AMF = new("av1_amf", Codec.AV1, GPUVendor.AMD, EncoderKind.AMF);
|
||||
public static readonly VideoEncoder LibSvtAv1 = new("libsvtav1", Codec.AV1, GPUVendor.Unknown, EncoderKind.Software);
|
||||
public static readonly VideoEncoder LibAomAv1 = new("libaom-av1", Codec.AV1, GPUVendor.Unknown, EncoderKind.Software);
|
||||
|
||||
// ── VVC ──
|
||||
public static readonly VideoEncoder LibVvenc = new("libvvenc", Codec.VVC, GPUVendor.Unknown, EncoderKind.Software);
|
||||
|
||||
// ReSharper restore MemberCanBePrivate.Global
|
||||
|
||||
public static readonly IReadOnlyList<VideoEncoder> All = new[]
|
||||
{
|
||||
H264_NVENC, H264_QSV, H264_AMF, H264_VideoToolbox, Libx264,
|
||||
HEVC_NVENC, HEVC_QSV, HEVC_AMF, HEVC_VideoToolbox, Libx265,
|
||||
VP9_NVENC, VP9_QSV, LibvpxVP9,
|
||||
AV1_NVENC, AV1_QSV, AV1_AMF, LibSvtAv1, LibAomAv1,
|
||||
LibVvenc
|
||||
};
|
||||
|
||||
private static readonly Dictionary<string, VideoEncoder> ByName =
|
||||
All.ToDictionary(e => e.Name, StringComparer.OrdinalIgnoreCase);
|
||||
|
||||
public string Name { get; }
|
||||
public Codec Codec { get; }
|
||||
public GPUVendor Vendor { get; }
|
||||
public EncoderKind Kind { get; }
|
||||
public bool IsHardware => Kind != EncoderKind.Software;
|
||||
|
||||
private VideoEncoder(string name, Codec codec, GPUVendor vendor, EncoderKind kind)
|
||||
{
|
||||
Name = name;
|
||||
Codec = codec;
|
||||
Vendor = vendor;
|
||||
Kind = kind;
|
||||
}
|
||||
|
||||
public static VideoEncoder? FromName(string name)
|
||||
{
|
||||
return string.IsNullOrEmpty(name) ? null : ByName.GetValueOrDefault(name);
|
||||
}
|
||||
|
||||
public bool Equals(VideoEncoder other)
|
||||
{
|
||||
if (ReferenceEquals(null, other)) return false;
|
||||
return ReferenceEquals(this, other) || string.Equals(Name, other.Name, StringComparison.OrdinalIgnoreCase);
|
||||
}
|
||||
|
||||
public override bool Equals(object? obj)
|
||||
{
|
||||
return ReferenceEquals(this, obj) || obj is VideoEncoder other && Equals(other);
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return StringComparer.OrdinalIgnoreCase.GetHashCode(Name);
|
||||
}
|
||||
|
||||
public static bool operator ==(VideoEncoder left, VideoEncoder right)
|
||||
{
|
||||
return Equals(left, right);
|
||||
}
|
||||
|
||||
public static bool operator !=(VideoEncoder left, VideoEncoder right)
|
||||
{
|
||||
return !Equals(left, right);
|
||||
}
|
||||
|
||||
public override string ToString() => Name;
|
||||
}
|
||||
Software,
|
||||
NVENC,
|
||||
AMF,
|
||||
QSV,
|
||||
VideoToolbox
|
||||
}
|
||||
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
internal sealed class VideoEncoder : IEquatable<VideoEncoder>
|
||||
{
|
||||
// ReSharper disable MemberCanBePrivate.Global
|
||||
|
||||
// ── H.264 ──
|
||||
public static readonly VideoEncoder H264_NVENC = new("h264_nvenc", Codec.H264, GPUVendor.NVIDIA, EncoderKind.NVENC);
|
||||
public static readonly VideoEncoder H264_QSV = new("h264_qsv", Codec.H264, GPUVendor.Intel, EncoderKind.QSV);
|
||||
public static readonly VideoEncoder H264_AMF = new("h264_amf", Codec.H264, GPUVendor.AMD, EncoderKind.AMF);
|
||||
public static readonly VideoEncoder H264_VideoToolbox = new("h264_videotoolbox", Codec.H264, GPUVendor.Apple, EncoderKind.VideoToolbox);
|
||||
public static readonly VideoEncoder Libx264 = new("libx264", Codec.H264, GPUVendor.Unknown, EncoderKind.Software);
|
||||
|
||||
// ── H.265 (HEVC) ──
|
||||
public static readonly VideoEncoder HEVC_NVENC = new("hevc_nvenc", Codec.H265, GPUVendor.NVIDIA, EncoderKind.NVENC);
|
||||
public static readonly VideoEncoder HEVC_QSV = new("hevc_qsv", Codec.H265, GPUVendor.Intel, EncoderKind.QSV);
|
||||
public static readonly VideoEncoder HEVC_AMF = new("hevc_amf", Codec.H265, GPUVendor.AMD, EncoderKind.AMF);
|
||||
public static readonly VideoEncoder HEVC_VideoToolbox = new("hevc_videotoolbox", Codec.H265, GPUVendor.Apple, EncoderKind.VideoToolbox);
|
||||
public static readonly VideoEncoder Libx265 = new("libx265", Codec.H265, GPUVendor.Unknown, EncoderKind.Software);
|
||||
|
||||
// ── VP9 ──
|
||||
public static readonly VideoEncoder VP9_NVENC = new("vp9_nvenc", Codec.VP9, GPUVendor.NVIDIA, EncoderKind.NVENC);
|
||||
public static readonly VideoEncoder VP9_QSV = new("vp9_qsv", Codec.VP9, GPUVendor.Intel, EncoderKind.QSV);
|
||||
public static readonly VideoEncoder LibvpxVP9 = new("libvpx-vp9", Codec.VP9, GPUVendor.Unknown, EncoderKind.Software);
|
||||
|
||||
// ── AV1 ──
|
||||
public static readonly VideoEncoder AV1_NVENC = new("av1_nvenc", Codec.AV1, GPUVendor.NVIDIA, EncoderKind.NVENC);
|
||||
public static readonly VideoEncoder AV1_QSV = new("av1_qsv", Codec.AV1, GPUVendor.Intel, EncoderKind.QSV);
|
||||
public static readonly VideoEncoder AV1_AMF = new("av1_amf", Codec.AV1, GPUVendor.AMD, EncoderKind.AMF);
|
||||
public static readonly VideoEncoder LibSvtAv1 = new("libsvtav1", Codec.AV1, GPUVendor.Unknown, EncoderKind.Software);
|
||||
public static readonly VideoEncoder LibAomAv1 = new("libaom-av1", Codec.AV1, GPUVendor.Unknown, EncoderKind.Software);
|
||||
|
||||
// ── VVC ──
|
||||
public static readonly VideoEncoder LibVvenc = new("libvvenc", Codec.VVC, GPUVendor.Unknown, EncoderKind.Software);
|
||||
|
||||
// ReSharper restore MemberCanBePrivate.Global
|
||||
|
||||
public static readonly IReadOnlyList<VideoEncoder> All = new[]
|
||||
{
|
||||
H264_NVENC, H264_QSV, H264_AMF, H264_VideoToolbox, Libx264,
|
||||
HEVC_NVENC, HEVC_QSV, HEVC_AMF, HEVC_VideoToolbox, Libx265,
|
||||
VP9_NVENC, VP9_QSV, LibvpxVP9,
|
||||
AV1_NVENC, AV1_QSV, AV1_AMF, LibSvtAv1, LibAomAv1,
|
||||
LibVvenc
|
||||
};
|
||||
|
||||
private static readonly Dictionary<string, VideoEncoder> ByName =
|
||||
All.ToDictionary(e => e.Name, StringComparer.OrdinalIgnoreCase);
|
||||
|
||||
public string Name { get; }
|
||||
public Codec Codec { get; }
|
||||
public GPUVendor Vendor { get; }
|
||||
public EncoderKind Kind { get; }
|
||||
public bool IsHardware => Kind != EncoderKind.Software;
|
||||
|
||||
private VideoEncoder(string name, Codec codec, GPUVendor vendor, EncoderKind kind)
|
||||
{
|
||||
Name = name;
|
||||
Codec = codec;
|
||||
Vendor = vendor;
|
||||
Kind = kind;
|
||||
}
|
||||
|
||||
public static VideoEncoder? FromName(string name)
|
||||
{
|
||||
return string.IsNullOrEmpty(name) ? null : ByName.GetValueOrDefault(name);
|
||||
}
|
||||
|
||||
public bool Equals(VideoEncoder other)
|
||||
{
|
||||
if (ReferenceEquals(null, other)) return false;
|
||||
return ReferenceEquals(this, other) || string.Equals(Name, other.Name, StringComparison.OrdinalIgnoreCase);
|
||||
}
|
||||
|
||||
public override bool Equals(object? obj)
|
||||
{
|
||||
return ReferenceEquals(this, obj) || obj is VideoEncoder other && Equals(other);
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return StringComparer.OrdinalIgnoreCase.GetHashCode(Name);
|
||||
}
|
||||
|
||||
public static bool operator ==(VideoEncoder left, VideoEncoder right)
|
||||
{
|
||||
return Equals(left, right);
|
||||
}
|
||||
|
||||
public static bool operator !=(VideoEncoder left, VideoEncoder right)
|
||||
{
|
||||
return !Equals(left, right);
|
||||
}
|
||||
|
||||
public override string ToString() => Name;
|
||||
}
|
||||
@@ -1,517 +0,0 @@
|
||||
using System;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.IO;
|
||||
using ADOFAIRenderer.Util.FFmpeg;
|
||||
using MelonLoader;
|
||||
using UnityEngine;
|
||||
using FFmpeg.AutoGen;
|
||||
|
||||
namespace ADOFAIRenderer.Util
|
||||
{
|
||||
// ReSharper disable once InconsistentNaming
|
||||
internal class FFmpegVideoBGPlayer : MonoBehaviour
|
||||
{
|
||||
private static readonly int YTex = Shader.PropertyToID("_YTex");
|
||||
private static readonly int UVTex = Shader.PropertyToID("_UVTex");
|
||||
private static readonly int Result = Shader.PropertyToID("_Result");
|
||||
private static readonly int Width = Shader.PropertyToID("Width");
|
||||
private static readonly int Height = Shader.PropertyToID("Height");
|
||||
private static readonly int UTex = Shader.PropertyToID("_UTex");
|
||||
private static readonly int VTex = Shader.PropertyToID("_VTex");
|
||||
private static readonly int ColorRange = Shader.PropertyToID("ColorRange");
|
||||
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
private enum GPUMode
|
||||
{
|
||||
None,
|
||||
YUV420P,
|
||||
NV12
|
||||
}
|
||||
|
||||
private FFmpegNativeDecoder? _decoder;
|
||||
|
||||
// CPU fallback rendering
|
||||
// ReSharper disable once InconsistentNaming
|
||||
private Texture2D? _textureRGBA;
|
||||
|
||||
// GPU conversion textures
|
||||
private Texture2D? _textureY;
|
||||
private Texture2D? _textureU;
|
||||
private Texture2D? _textureV;
|
||||
private Texture2D? _textureUV;
|
||||
|
||||
// Compute Shader variables
|
||||
private ComputeShader? _computeShader;
|
||||
private RenderTexture? _renderTexture;
|
||||
private int _kernelIndex = -1;
|
||||
|
||||
private double _currentFrameTimestamp;
|
||||
private double _nextFrameTimestamp;
|
||||
private GPUMode _gpuMode = GPUMode.None;
|
||||
private RenderTexture? _targetTexture;
|
||||
private bool _isLooping;
|
||||
private bool _isInitialized;
|
||||
|
||||
private GameObject? _quad;
|
||||
private Material? _material;
|
||||
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public void Init(string videoPath, RenderTexture? targetTexture, bool loop, Camera? targetCamera, GameObject videoBGGo)
|
||||
{
|
||||
CleanUp();
|
||||
|
||||
_targetTexture = targetTexture;
|
||||
_isLooping = loop;
|
||||
|
||||
if (_targetTexture == null && targetCamera != null)
|
||||
{
|
||||
SetupBackgroundQuad(targetCamera, videoBGGo);
|
||||
}
|
||||
|
||||
if (!File.Exists(videoPath))
|
||||
{
|
||||
Melon<RenderMod>.Logger.Warning($"[FFmpegVideoBGPlayer] Video file does not exist: {videoPath}");
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
_decoder = new FFmpegNativeDecoder(videoPath);
|
||||
_computeShader = RenderMod.ColorConversionShader;
|
||||
|
||||
var w = _decoder.Width;
|
||||
var h = _decoder.Height;
|
||||
var pixFmt = _decoder.PixelFormat;
|
||||
|
||||
var gpuInitSuccess = false;
|
||||
|
||||
if (_computeShader != null)
|
||||
{
|
||||
switch (pixFmt)
|
||||
{
|
||||
case AVPixelFormat.AV_PIX_FMT_NV12:
|
||||
try
|
||||
{
|
||||
_kernelIndex = _computeShader.FindKernel("CSMain_NV12ToRGBA");
|
||||
|
||||
_textureY = new Texture2D(w, h, TextureFormat.R8, false);
|
||||
_textureUV = new Texture2D(w / 2, h / 2, TextureFormat.RG16, false);
|
||||
ConfigureTexture(_textureY);
|
||||
ConfigureTexture(_textureUV);
|
||||
|
||||
_gpuMode = GPUMode.NV12;
|
||||
gpuInitSuccess = true;
|
||||
Melon<RenderMod>.Logger.Msg("[FFmpegVideoBGPlayer] Initialized Compute Shader NV12 mode successfully");
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
|
||||
break;
|
||||
case AVPixelFormat.AV_PIX_FMT_YUV420P:
|
||||
case AVPixelFormat.AV_PIX_FMT_YUVJ420P:
|
||||
try
|
||||
{
|
||||
_kernelIndex = _computeShader.FindKernel("CSMain_YUV420PToRGBA");
|
||||
|
||||
_textureY = new Texture2D(w, h, TextureFormat.R8, false);
|
||||
_textureU = new Texture2D(w / 2, h / 2, TextureFormat.R8, false);
|
||||
_textureV = new Texture2D(w / 2, h / 2, TextureFormat.R8, false);
|
||||
ConfigureTexture(_textureY);
|
||||
ConfigureTexture(_textureU);
|
||||
ConfigureTexture(_textureV);
|
||||
|
||||
_gpuMode = GPUMode.YUV420P;
|
||||
gpuInitSuccess = true;
|
||||
Melon<RenderMod>.Logger.Msg("[FFmpegVideoBGPlayer] Initialized Compute Shader YUV420P mode successfully");
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
|
||||
break;
|
||||
default:
|
||||
Melon<RenderMod>.Logger.Msg("[FFmpegVideoBGPlayer] Cannot use Compute Shader for colorspace conversion.");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (gpuInitSuccess && _computeShader != null)
|
||||
{
|
||||
_renderTexture = new RenderTexture(w, h, 0, RenderTextureFormat.ARGB32)
|
||||
{
|
||||
enableRandomWrite = true
|
||||
};
|
||||
_renderTexture.Create();
|
||||
}
|
||||
else
|
||||
{
|
||||
_textureRGBA = new Texture2D(w, h, TextureFormat.RGBA32, false);
|
||||
ConfigureTexture(_textureRGBA);
|
||||
_gpuMode = GPUMode.None;
|
||||
Melon<RenderMod>.Logger.Warning("[FFmpegVideoBGPlayer] GPU acceleration unsupported or failed to load, falling back to CPU (RGBA).");
|
||||
}
|
||||
|
||||
_currentFrameTimestamp = 0.0;
|
||||
_nextFrameTimestamp = 0.0;
|
||||
_isInitialized = true;
|
||||
|
||||
Melon<RenderMod>.Logger.Msg($"[FFmpegVideoBGPlayer] Successfully initialized - Resolution: {w}x{h}, FPS: {_decoder.FPS:F2}");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Melon<RenderMod>.Logger.Error($"[FFmpegVideoBGPlayer] Error during initialization: {ex}");
|
||||
CleanUp();
|
||||
}
|
||||
}
|
||||
|
||||
private static void ConfigureTexture(Texture2D tex)
|
||||
{
|
||||
tex.wrapMode = TextureWrapMode.Clamp;
|
||||
tex.filterMode = FilterMode.Bilinear;
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
if (!_isInitialized || _decoder == null) return;
|
||||
|
||||
var cond = scrConductor.instance;
|
||||
if (!cond || !cond.hasSongStarted) return;
|
||||
|
||||
var pitch = cond.song.pitch;
|
||||
var separateCountdownOffset = cond.separateCountdownTime ?
|
||||
cond.crotchetAtStart * cond.adjustedCountdownTicks : 0.0;
|
||||
var songTime = (cond.dspTime - cond.dspTimeSong) * pitch - cond.addoffset - separateCountdownOffset;
|
||||
|
||||
var vidOffset = scrVfxPlus.instance ? scrVfxPlus.instance.vidOffset : 0.0;
|
||||
var targetVideoTime = songTime + vidOffset;
|
||||
|
||||
if (targetVideoTime < 0)
|
||||
{
|
||||
if (_targetTexture)
|
||||
{
|
||||
var active = RenderTexture.active;
|
||||
RenderTexture.active = _targetTexture;
|
||||
GL.Clear(true, true, Color.black);
|
||||
RenderTexture.active = active;
|
||||
}
|
||||
if (_quad)
|
||||
{
|
||||
_quad.SetActive(false);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if (ADOBase.customLevel)
|
||||
{
|
||||
ADOBase.customLevel.ShowTutorialBackground(false);
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
if (targetVideoTime < _currentFrameTimestamp || targetVideoTime - _currentFrameTimestamp > 1.0)
|
||||
{
|
||||
_decoder.SeekToTime(targetVideoTime);
|
||||
_currentFrameTimestamp = targetVideoTime;
|
||||
_nextFrameTimestamp = targetVideoTime;
|
||||
}
|
||||
|
||||
bool frameUpdated = false;
|
||||
while (targetVideoTime >= _nextFrameTimestamp)
|
||||
{
|
||||
double timestamp = 0.0;
|
||||
bool success = false;
|
||||
|
||||
if (_gpuMode == GPUMode.NV12 && _textureY && _textureUV)
|
||||
{
|
||||
success = _decoder.TryReadNV12Frame(
|
||||
_textureY.GetRawTextureData<byte>(),
|
||||
_textureUV.GetRawTextureData<byte>(),
|
||||
out timestamp
|
||||
);
|
||||
}
|
||||
else if (_gpuMode == GPUMode.YUV420P && _textureY && _textureU && _textureV)
|
||||
{
|
||||
success = _decoder.TryReadYUV420PFrame(
|
||||
_textureY.GetRawTextureData<byte>(),
|
||||
_textureU.GetRawTextureData<byte>(),
|
||||
_textureV.GetRawTextureData<byte>(),
|
||||
out timestamp
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_textureRGBA != null)
|
||||
{
|
||||
success = _decoder.TryReadFrame(
|
||||
_textureRGBA.GetRawTextureData<byte>(),
|
||||
vflip: true,
|
||||
out timestamp
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
if (success)
|
||||
{
|
||||
_currentFrameTimestamp = timestamp;
|
||||
_nextFrameTimestamp = timestamp + (1.0 / _decoder.FPS);
|
||||
frameUpdated = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_isLooping)
|
||||
{
|
||||
_decoder.SeekToTime(0);
|
||||
_currentFrameTimestamp = 0;
|
||||
_nextFrameTimestamp = 1.0 / _decoder.FPS;
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (frameUpdated)
|
||||
{
|
||||
RenderToTarget();
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Melon<RenderMod>.Logger.Error($"[FFmpegVideoBGPlayer] Error during playback update: {ex}");
|
||||
_isInitialized = false;
|
||||
}
|
||||
}
|
||||
|
||||
private void RenderToTarget()
|
||||
{
|
||||
if (_decoder == null) return;
|
||||
|
||||
int w = _decoder.Width;
|
||||
int h = _decoder.Height;
|
||||
|
||||
if (_gpuMode == GPUMode.NV12 && _textureY && _textureUV && _computeShader && _renderTexture)
|
||||
{
|
||||
_textureY.Apply();
|
||||
_textureUV.Apply();
|
||||
|
||||
_computeShader.SetTexture(_kernelIndex, YTex, _textureY);
|
||||
_computeShader.SetTexture(_kernelIndex, UVTex, _textureUV);
|
||||
_computeShader.SetTexture(_kernelIndex, Result, _renderTexture);
|
||||
_computeShader.SetInt(Width, w);
|
||||
_computeShader.SetInt(Height, h);
|
||||
_computeShader.SetInt(ColorRange, _decoder.ColorRange == AVColorRange.AVCOL_RANGE_JPEG ? 1 : 0);
|
||||
|
||||
int threadGroupsX = (w + 7) / 8;
|
||||
int threadGroupsY = (h + 7) / 8;
|
||||
_computeShader.Dispatch(_kernelIndex, threadGroupsX, threadGroupsY, 1);
|
||||
|
||||
if (_targetTexture)
|
||||
{
|
||||
Graphics.Blit(_renderTexture, _targetTexture);
|
||||
}
|
||||
else if (_material)
|
||||
{
|
||||
if (_material.mainTexture != _renderTexture)
|
||||
{
|
||||
_material.mainTexture = _renderTexture;
|
||||
}
|
||||
if (_quad != null && !_quad.activeSelf)
|
||||
{
|
||||
_quad.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (_gpuMode == GPUMode.YUV420P && _textureY && _textureU && _textureV && _computeShader && _renderTexture)
|
||||
{
|
||||
_textureY.Apply();
|
||||
_textureU.Apply();
|
||||
_textureV.Apply();
|
||||
|
||||
_computeShader.SetTexture(_kernelIndex, YTex, _textureY);
|
||||
_computeShader.SetTexture(_kernelIndex, UTex, _textureU);
|
||||
_computeShader.SetTexture(_kernelIndex, VTex, _textureV);
|
||||
_computeShader.SetTexture(_kernelIndex, Result, _renderTexture);
|
||||
_computeShader.SetInt(Width, w);
|
||||
_computeShader.SetInt(Height, h);
|
||||
_computeShader.SetInt(ColorRange, _decoder.ColorRange == AVColorRange.AVCOL_RANGE_JPEG ? 1 : 0);
|
||||
|
||||
int threadGroupsX = (w + 7) / 8;
|
||||
int threadGroupsY = (h + 7) / 8;
|
||||
_computeShader.Dispatch(_kernelIndex, threadGroupsX, threadGroupsY, 1);
|
||||
|
||||
if (_targetTexture)
|
||||
{
|
||||
Graphics.Blit(_renderTexture, _targetTexture);
|
||||
}
|
||||
else if (_material)
|
||||
{
|
||||
if (_material.mainTexture != _renderTexture)
|
||||
{
|
||||
_material.mainTexture = _renderTexture;
|
||||
}
|
||||
if (_quad != null && !_quad.activeSelf)
|
||||
{
|
||||
_quad.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (_textureRGBA)
|
||||
{
|
||||
_textureRGBA.Apply();
|
||||
if (_targetTexture)
|
||||
{
|
||||
Graphics.Blit(_textureRGBA, _targetTexture);
|
||||
}
|
||||
else if (_material)
|
||||
{
|
||||
if (_material.mainTexture != _textureRGBA)
|
||||
{
|
||||
_material.mainTexture = _textureRGBA;
|
||||
}
|
||||
if (_quad != null && !_quad.activeSelf)
|
||||
{
|
||||
_quad.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
CleanUp();
|
||||
}
|
||||
|
||||
public void CleanUp()
|
||||
{
|
||||
_isInitialized = false;
|
||||
|
||||
if (_decoder != null)
|
||||
{
|
||||
_decoder.Dispose();
|
||||
_decoder = null;
|
||||
Melon<RenderMod>.Logger.Msg("[FFmpegVideoBGPlayer] Decoder successfully disposed.");
|
||||
}
|
||||
|
||||
if (_textureRGBA != null)
|
||||
{
|
||||
Destroy(_textureRGBA);
|
||||
_textureRGBA = null;
|
||||
}
|
||||
|
||||
if (_textureY != null) Destroy(_textureY);
|
||||
if (_textureU != null) Destroy(_textureU);
|
||||
if (_textureV != null) Destroy(_textureV);
|
||||
if (_textureUV != null) Destroy(_textureUV);
|
||||
|
||||
_textureY = null;
|
||||
_textureU = null;
|
||||
_textureV = null;
|
||||
_textureUV = null;
|
||||
|
||||
if (_renderTexture != null)
|
||||
{
|
||||
_renderTexture.Release();
|
||||
Destroy(_renderTexture);
|
||||
_renderTexture = null;
|
||||
}
|
||||
|
||||
if (_quad != null)
|
||||
{
|
||||
Destroy(_quad);
|
||||
_quad = null;
|
||||
}
|
||||
|
||||
if (_material != null)
|
||||
{
|
||||
Destroy(_material);
|
||||
_material = null;
|
||||
}
|
||||
}
|
||||
|
||||
// ReSharper disable once InconsistentNaming
|
||||
private void SetupBackgroundQuad(Camera targetCamera, GameObject videoBGGo)
|
||||
{
|
||||
_quad = GameObject.CreatePrimitive(PrimitiveType.Quad);
|
||||
_quad.name = "FFmpegVideoBGQuad";
|
||||
|
||||
// ReSharper disable once Unity.UnresolvedComponentOrScriptableObject
|
||||
var col = _quad.GetComponent("MeshCollider");
|
||||
if (col) Destroy(col);
|
||||
|
||||
_quad.transform.parent = targetCamera.transform;
|
||||
|
||||
var zPos = targetCamera.farClipPlane - 0.5f;
|
||||
_quad.transform.localPosition = new Vector3(0f, 0f, zPos);
|
||||
_quad.transform.localRotation = Quaternion.identity;
|
||||
|
||||
float height;
|
||||
float width;
|
||||
if (targetCamera.orthographic)
|
||||
{
|
||||
height = 2.0f * targetCamera.orthographicSize;
|
||||
width = height * targetCamera.aspect;
|
||||
}
|
||||
else
|
||||
{
|
||||
height = 2.0f * zPos * Mathf.Tan(targetCamera.fieldOfView * 0.5f * Mathf.Deg2Rad);
|
||||
width = height * targetCamera.aspect;
|
||||
}
|
||||
_quad.transform.localScale = new Vector3(width, height, 1.0f);
|
||||
_quad.layer = videoBGGo.layer;
|
||||
|
||||
// Set vertex colors to white so Sprites/Default works properly (otherwise it may draw transparently)
|
||||
var meshFilter = _quad.GetComponent<MeshFilter>();
|
||||
if (meshFilter != null && meshFilter.mesh != null)
|
||||
{
|
||||
var mesh = meshFilter.mesh;
|
||||
var colors = new Color[mesh.vertexCount];
|
||||
for (var i = 0; i < colors.Length; i++)
|
||||
{
|
||||
colors[i] = Color.white;
|
||||
}
|
||||
mesh.colors = colors;
|
||||
}
|
||||
|
||||
Shader? shader = null;
|
||||
if (scrCamera.instance != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
var camQuadMeshField = typeof(scrCamera).GetField("camQuadMesh", System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
|
||||
if (camQuadMeshField != null)
|
||||
{
|
||||
var renderer = camQuadMeshField.GetValue(scrCamera.instance) as MeshRenderer;
|
||||
if (renderer != null && renderer.sharedMaterial != null)
|
||||
{
|
||||
shader = renderer.sharedMaterial.shader;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
}
|
||||
|
||||
if (shader == null) shader = Shader.Find("Sprites/Default");
|
||||
if (shader == null) shader = Shader.Find("Unlit/Texture");
|
||||
if (shader == null) shader = Shader.Find("Standard");
|
||||
|
||||
_material = new Material(shader)
|
||||
{
|
||||
color = Color.white
|
||||
};
|
||||
|
||||
_quad.GetComponent<MeshRenderer>().material = _material;
|
||||
|
||||
// Set inactive initially to prevent white flash
|
||||
_quad.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,615 @@
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using MelonLoader;
|
||||
|
||||
namespace ADOFAIRenderer.Util;
|
||||
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
[SuppressMessage("ReSharper", "UnusedMember.Local")]
|
||||
internal static class FolderDialogUtil
|
||||
{
|
||||
private static int _isDialogOpen;
|
||||
|
||||
public static void OpenFolderBrowser(string initialDirectory, Action<string?> onSelected)
|
||||
{
|
||||
if (Interlocked.CompareExchange(ref _isDialogOpen, 1, 0) != 0)
|
||||
{
|
||||
MelonLogger.Msg("[FolderDialogUtil] Folder dialog is already open.");
|
||||
return;
|
||||
}
|
||||
|
||||
var syncContext = SynchronizationContext.Current;
|
||||
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
|
||||
{
|
||||
var ownerHandle = GetGameWindowHandle();
|
||||
|
||||
var thread = new Thread(() =>
|
||||
{
|
||||
string? selected = null;
|
||||
int oleHr = -1;
|
||||
try
|
||||
{
|
||||
oleHr = OleInitialize(IntPtr.Zero);
|
||||
selected = OpenWindowsFolderBrowser(initialDirectory, ownerHandle);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MelonLogger.Warning($"[FolderDialogUtil] Windows folder dialog error: {ex.Message}");
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (oleHr >= 0)
|
||||
{
|
||||
try
|
||||
{
|
||||
OleUninitialize();
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Ignore uninitialize error
|
||||
}
|
||||
}
|
||||
Interlocked.Exchange(ref _isDialogOpen, 0);
|
||||
}
|
||||
|
||||
DispatchResult(syncContext, onSelected, selected);
|
||||
})
|
||||
{
|
||||
IsBackground = true,
|
||||
Name = "FolderDialog-Win"
|
||||
};
|
||||
thread.SetApartmentState(ApartmentState.STA);
|
||||
thread.Start();
|
||||
}
|
||||
else
|
||||
{
|
||||
Task.Run(() =>
|
||||
{
|
||||
string? selected = null;
|
||||
try
|
||||
{
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
|
||||
{
|
||||
selected = OpenMacFolderBrowser(initialDirectory);
|
||||
}
|
||||
else if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
|
||||
{
|
||||
selected = OpenLinuxFolderBrowser(initialDirectory);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MelonLogger.Warning($"[FolderDialogUtil] Failed to open folder browser: {ex.Message}");
|
||||
}
|
||||
finally
|
||||
{
|
||||
Interlocked.Exchange(ref _isDialogOpen, 0);
|
||||
}
|
||||
|
||||
DispatchResult(syncContext, onSelected, selected);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private static void DispatchResult(SynchronizationContext? syncContext, Action<string?> onSelected, string? selected)
|
||||
{
|
||||
if (syncContext != null)
|
||||
{
|
||||
syncContext.Post(_ =>
|
||||
{
|
||||
try
|
||||
{
|
||||
onSelected(selected);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MelonLogger.Warning($"[FolderDialogUtil] Error in folder selected callback: {ex.Message}");
|
||||
}
|
||||
}, null);
|
||||
}
|
||||
else
|
||||
{
|
||||
try
|
||||
{
|
||||
onSelected(selected);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MelonLogger.Warning($"[FolderDialogUtil] Error in folder selected callback: {ex.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#region Windows Implementation
|
||||
|
||||
private static readonly Guid CLSID_FileOpenDialog = new("DC1C5A9C-E88A-4DDE-A5A1-60F82A20AEF7");
|
||||
private static readonly Guid IID_IFileOpenDialog = new("d57c7288-d4ad-4768-be02-9d969532d960");
|
||||
private static readonly Guid IID_IShellItem = new("43826D1E-E718-42EE-BC55-A1E261C37BFE");
|
||||
private const int ERROR_CANCELLED_HR = unchecked((int)0x800704C7);
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
private static extern IntPtr GetActiveWindow();
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
private static extern IntPtr GetForegroundWindow();
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
private static extern uint GetWindowThreadProcessId(IntPtr hWnd, out uint lpdwProcessId);
|
||||
|
||||
private static IntPtr GetGameWindowHandle()
|
||||
{
|
||||
try
|
||||
{
|
||||
var active = GetActiveWindow();
|
||||
if (active != IntPtr.Zero) return active;
|
||||
|
||||
var currentPid = (uint)Process.GetCurrentProcess().Id;
|
||||
var fg = GetForegroundWindow();
|
||||
if (fg != IntPtr.Zero)
|
||||
{
|
||||
GetWindowThreadProcessId(fg, out var fgPid);
|
||||
if (fgPid == currentPid)
|
||||
{
|
||||
return fg;
|
||||
}
|
||||
}
|
||||
|
||||
var mainHandle = Process.GetCurrentProcess().MainWindowHandle;
|
||||
if (mainHandle != IntPtr.Zero)
|
||||
{
|
||||
return mainHandle;
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Ignore failure to detect window handle
|
||||
}
|
||||
|
||||
return IntPtr.Zero;
|
||||
}
|
||||
|
||||
private static string? OpenWindowsFolderBrowser(string initialDirectory, IntPtr ownerHandle)
|
||||
{
|
||||
try
|
||||
{
|
||||
return OpenWindowsFolderBrowserModern(initialDirectory, ownerHandle);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MelonLogger.Warning($"[FolderDialogUtil] Modern folder dialog failed ({ex.Message}), falling back to legacy dialog.");
|
||||
return OpenWindowsFolderBrowserLegacy(initialDirectory, ownerHandle);
|
||||
}
|
||||
}
|
||||
|
||||
private static string? OpenWindowsFolderBrowserModern(string initialDirectory, IntPtr ownerHandle)
|
||||
{
|
||||
// 1. Try native CoCreateInstance first (works on Mono and .NET without class registration)
|
||||
var clsid = CLSID_FileOpenDialog;
|
||||
var iid = IID_IFileOpenDialog;
|
||||
int createHr = CoCreateInstance(ref clsid, IntPtr.Zero, 1 /* CLSCTX_INPROC_SERVER */, ref iid, out var dialog);
|
||||
|
||||
if (createHr != 0)
|
||||
{
|
||||
// 2. Fallback to Activator via Type.GetTypeFromCLSID
|
||||
var comType = Type.GetTypeFromCLSID(CLSID_FileOpenDialog);
|
||||
if (comType != null)
|
||||
{
|
||||
var instance = Activator.CreateInstance(comType);
|
||||
dialog = instance as IFileOpenDialog;
|
||||
}
|
||||
}
|
||||
|
||||
if (dialog == null)
|
||||
{
|
||||
throw new COMException("Failed to instantiate IFileOpenDialog via COM.", createHr);
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
dialog.SetOptions(FOS.FOS_PICKFOLDERS | FOS.FOS_FORCEFILESYSTEM | FOS.FOS_PATHMUSTEXIST);
|
||||
dialog.SetTitle("Select Output Directory");
|
||||
|
||||
if (!string.IsNullOrWhiteSpace(initialDirectory))
|
||||
{
|
||||
try
|
||||
{
|
||||
var normalized = Path.GetFullPath(initialDirectory).TrimEnd('\\', '/');
|
||||
if (Directory.Exists(normalized))
|
||||
{
|
||||
var shellItemGuid = IID_IShellItem;
|
||||
int itemHr = SHCreateItemFromParsingName(normalized, IntPtr.Zero, ref shellItemGuid, out var initialItem);
|
||||
if (itemHr == 0)
|
||||
{
|
||||
try
|
||||
{
|
||||
dialog.SetFolder(initialItem);
|
||||
dialog.SetDefaultFolder(initialItem);
|
||||
}
|
||||
finally
|
||||
{
|
||||
Marshal.ReleaseComObject(initialItem);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Ignore failure to set initial folder
|
||||
}
|
||||
}
|
||||
|
||||
int hr = dialog.Show(ownerHandle);
|
||||
if (hr != 0 && hr != ERROR_CANCELLED_HR && ownerHandle != IntPtr.Zero)
|
||||
{
|
||||
// If Show failed with ownerHandle (e.g. cross-thread or invalid handle), retry without owner
|
||||
MelonLogger.Msg($"[FolderDialogUtil] dialog.Show(ownerHandle) returned 0x{hr:X8}, retrying with IntPtr.Zero.");
|
||||
hr = dialog.Show(IntPtr.Zero);
|
||||
}
|
||||
|
||||
if (hr == ERROR_CANCELLED_HR)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
if (hr != 0)
|
||||
{
|
||||
throw new COMException("IFileOpenDialog.Show failed", hr);
|
||||
}
|
||||
|
||||
dialog.GetResult(out var resultItem);
|
||||
|
||||
try
|
||||
{
|
||||
if (resultItem.GetDisplayName(SIGDN.SIGDN_FILESYSPATH, out var pszPath) == 0 && pszPath != IntPtr.Zero)
|
||||
{
|
||||
try
|
||||
{
|
||||
var path = Marshal.PtrToStringUni(pszPath);
|
||||
return !string.IsNullOrEmpty(path) && Directory.Exists(path) ? path : null;
|
||||
}
|
||||
finally
|
||||
{
|
||||
Marshal.FreeCoTaskMem(pszPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
Marshal.ReleaseComObject(resultItem);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
finally
|
||||
{
|
||||
Marshal.ReleaseComObject(dialog);
|
||||
}
|
||||
}
|
||||
|
||||
private static string? OpenWindowsFolderBrowserLegacy(string initialDirectory, IntPtr ownerHandle)
|
||||
{
|
||||
IntPtr pszDisplayName = Marshal.AllocHGlobal(260 * sizeof(char));
|
||||
IntPtr initialDirPtr = IntPtr.Zero;
|
||||
BrowseCallbackProc? callback = null;
|
||||
IntPtr pidl = IntPtr.Zero;
|
||||
|
||||
try
|
||||
{
|
||||
var bi = new BROWSEINFO
|
||||
{
|
||||
hwndOwner = ownerHandle,
|
||||
pidlRoot = IntPtr.Zero,
|
||||
pszDisplayName = pszDisplayName,
|
||||
lpszTitle = "Select Output Directory",
|
||||
ulFlags = BIF_RETURNONLYFSDIRS | BIF_NEWDIALOGSTYLE | BIF_EDITBOX
|
||||
};
|
||||
|
||||
if (!string.IsNullOrWhiteSpace(initialDirectory))
|
||||
{
|
||||
try
|
||||
{
|
||||
var normalized = Path.GetFullPath(initialDirectory).TrimEnd('\\', '/');
|
||||
if (Directory.Exists(normalized))
|
||||
{
|
||||
initialDirPtr = Marshal.StringToHGlobalUni(normalized);
|
||||
callback = (hwnd, uMsg, _, lpData) =>
|
||||
{
|
||||
if (uMsg == BFFM_INITIALIZED && lpData != IntPtr.Zero)
|
||||
{
|
||||
SendMessage(hwnd, BFFM_SETSELECTIONW, (IntPtr)1, lpData);
|
||||
}
|
||||
return 0;
|
||||
};
|
||||
bi.lpfn = callback;
|
||||
bi.lParam = initialDirPtr;
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Ignore failure to prepare initial directory
|
||||
}
|
||||
}
|
||||
|
||||
pidl = SHBrowseForFolderW(ref bi);
|
||||
if (pidl == IntPtr.Zero && ownerHandle != IntPtr.Zero)
|
||||
{
|
||||
// If it returned null with ownerHandle, check if retry with IntPtr.Zero is appropriate
|
||||
// But note: cancelling also returns Zero. We do not redundantly re-prompt if cancelled.
|
||||
}
|
||||
|
||||
if (pidl != IntPtr.Zero)
|
||||
{
|
||||
var sb = new StringBuilder(260);
|
||||
if (SHGetPathFromIDListW(pidl, sb))
|
||||
{
|
||||
var path = sb.ToString();
|
||||
return !string.IsNullOrEmpty(path) && Directory.Exists(path) ? path : null;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (pidl != IntPtr.Zero)
|
||||
{
|
||||
Marshal.FreeCoTaskMem(pidl);
|
||||
}
|
||||
if (initialDirPtr != IntPtr.Zero)
|
||||
{
|
||||
Marshal.FreeHGlobal(initialDirPtr);
|
||||
}
|
||||
if (pszDisplayName != IntPtr.Zero)
|
||||
{
|
||||
Marshal.FreeHGlobal(pszDisplayName);
|
||||
}
|
||||
GC.KeepAlive(callback);
|
||||
}
|
||||
}
|
||||
|
||||
#region COM & Win32 Interop Definitions
|
||||
|
||||
[Flags]
|
||||
private enum FOS : uint
|
||||
{
|
||||
FOS_NOCHANGEDIR = 0x00000008,
|
||||
FOS_PICKFOLDERS = 0x00000020,
|
||||
FOS_FORCEFILESYSTEM = 0x00000040,
|
||||
FOS_PATHMUSTEXIST = 0x00000800,
|
||||
FOS_FILEMUSTEXIST = 0x00001000,
|
||||
}
|
||||
|
||||
private enum SIGDN : uint
|
||||
{
|
||||
SIGDN_FILESYSPATH = 0x80058000
|
||||
}
|
||||
|
||||
[ComImport]
|
||||
[Guid("43826D1E-E718-42EE-BC55-A1E261C37BFE")]
|
||||
[InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
|
||||
private interface IShellItem
|
||||
{
|
||||
void BindToHandler(IntPtr pbc, [In] ref Guid bhid, [In] ref Guid riid, out IntPtr ppv);
|
||||
void GetParent(out IShellItem ppsi);
|
||||
[PreserveSig]
|
||||
int GetDisplayName(SIGDN sigdnName, out IntPtr ppszName);
|
||||
void GetAttributes(uint sfgaoMask, out uint psfgaoAttribs);
|
||||
void Compare(IShellItem psi, uint hint, out int piOrder);
|
||||
}
|
||||
|
||||
[ComImport]
|
||||
[Guid("d57c7288-d4ad-4768-be02-9d969532d960")]
|
||||
[InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
|
||||
private interface IFileOpenDialog
|
||||
{
|
||||
[PreserveSig]
|
||||
int Show(IntPtr parent);
|
||||
void SetFileTypes(uint cFileTypes, IntPtr rgFilterSpec);
|
||||
void SetFileTypeIndex(uint iFileType);
|
||||
void GetFileTypeIndex(out uint piFileType);
|
||||
void Advise(IntPtr pfde, out uint pdwCookie);
|
||||
void Unadvise(uint dwCookie);
|
||||
void SetOptions(FOS fos);
|
||||
void GetOptions(out FOS pfos);
|
||||
void SetDefaultFolder(IShellItem psi);
|
||||
void SetFolder(IShellItem psi);
|
||||
void GetFolder(out IShellItem ppsi);
|
||||
void GetCurrentSelection(out IShellItem ppsi);
|
||||
void SetFileName([MarshalAs(UnmanagedType.LPWStr)] string pszName);
|
||||
void GetFileName([MarshalAs(UnmanagedType.LPWStr)] out string pszName);
|
||||
void SetTitle([MarshalAs(UnmanagedType.LPWStr)] string pszTitle);
|
||||
void SetOkButtonLabel([MarshalAs(UnmanagedType.LPWStr)] string pszText);
|
||||
void SetFileNameLabel([MarshalAs(UnmanagedType.LPWStr)] string pszLabel);
|
||||
void GetResult(out IShellItem ppsi);
|
||||
void AddPlace(IShellItem psi, int fdap);
|
||||
void SetDefaultExtension([MarshalAs(UnmanagedType.LPWStr)] string pszDefaultExtension);
|
||||
void Close(int hr);
|
||||
void SetClientGuid(ref Guid guid);
|
||||
void ClearClientData();
|
||||
void SetFilter(IntPtr pFilter);
|
||||
void GetResults(out IntPtr ppenum);
|
||||
void GetSelectedItems(out IntPtr ppsai);
|
||||
}
|
||||
|
||||
[DllImport("ole32.dll", ExactSpelling = true)]
|
||||
private static extern int OleInitialize(IntPtr pvReserved);
|
||||
|
||||
[DllImport("ole32.dll", ExactSpelling = true)]
|
||||
private static extern void OleUninitialize();
|
||||
|
||||
[DllImport("ole32.dll", ExactSpelling = true)]
|
||||
private static extern int CoCreateInstance(
|
||||
[In] ref Guid rclsid,
|
||||
IntPtr pUnkOuter,
|
||||
uint dwClsContext,
|
||||
[In] ref Guid riid,
|
||||
[Out, MarshalAs(UnmanagedType.Interface)] out IFileOpenDialog ppv);
|
||||
|
||||
[DllImport("shell32.dll", CharSet = CharSet.Unicode, PreserveSig = true)]
|
||||
private static extern int SHCreateItemFromParsingName(
|
||||
[MarshalAs(UnmanagedType.LPWStr)] string pszPath,
|
||||
IntPtr pbc,
|
||||
[In] ref Guid riid,
|
||||
[Out, MarshalAs(UnmanagedType.Interface)] out IShellItem ppv);
|
||||
|
||||
private const uint BIF_RETURNONLYFSDIRS = 0x0001;
|
||||
private const uint BIF_NEWDIALOGSTYLE = 0x0040;
|
||||
private const uint BIF_EDITBOX = 0x0010;
|
||||
private const uint BFFM_INITIALIZED = 1;
|
||||
private const uint BFFM_SETSELECTIONW = 0x0400 + 103;
|
||||
|
||||
private delegate int BrowseCallbackProc(IntPtr hwnd, uint uMsg, IntPtr lParam, IntPtr lpData);
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
|
||||
private struct BROWSEINFO
|
||||
{
|
||||
public IntPtr hwndOwner;
|
||||
public IntPtr pidlRoot;
|
||||
public IntPtr pszDisplayName;
|
||||
public string lpszTitle;
|
||||
public uint ulFlags;
|
||||
public BrowseCallbackProc? lpfn;
|
||||
public IntPtr lParam;
|
||||
public int iImage;
|
||||
}
|
||||
|
||||
[DllImport("shell32.dll", CharSet = CharSet.Unicode)]
|
||||
private static extern IntPtr SHBrowseForFolderW(ref BROWSEINFO lpbi);
|
||||
|
||||
[DllImport("shell32.dll", CharSet = CharSet.Unicode)]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
private static extern bool SHGetPathFromIDListW(IntPtr pidl, StringBuilder pszPath);
|
||||
|
||||
[DllImport("user32.dll", CharSet = CharSet.Unicode)]
|
||||
private static extern IntPtr SendMessage(IntPtr hWnd, uint Msg, IntPtr wParam, IntPtr lParam);
|
||||
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
|
||||
#region macOS Implementation
|
||||
|
||||
private static string? OpenMacFolderBrowser(string initialDirectory)
|
||||
{
|
||||
try
|
||||
{
|
||||
string script;
|
||||
if (!string.IsNullOrEmpty(initialDirectory) && Directory.Exists(initialDirectory))
|
||||
{
|
||||
var escaped = initialDirectory.Replace("\\", "\\\\").Replace("\"", "\\\"");
|
||||
script = $"POSIX path of (choose folder with prompt \"Select Output Directory\" default location (POSIX file \"{escaped}\"))";
|
||||
}
|
||||
else
|
||||
{
|
||||
script = "POSIX path of (choose folder with prompt \"Select Output Directory\")";
|
||||
}
|
||||
|
||||
var startInfo = new ProcessStartInfo
|
||||
{
|
||||
FileName = "osascript",
|
||||
CreateNoWindow = true,
|
||||
UseShellExecute = false,
|
||||
RedirectStandardOutput = true,
|
||||
WindowStyle = ProcessWindowStyle.Hidden
|
||||
};
|
||||
startInfo.ArgumentList.Add("-e");
|
||||
startInfo.ArgumentList.Add(script);
|
||||
|
||||
using var process = Process.Start(startInfo);
|
||||
if (process == null) return null;
|
||||
|
||||
var output = process.StandardOutput.ReadToEnd().Trim();
|
||||
process.WaitForExit();
|
||||
|
||||
return !string.IsNullOrEmpty(output) && Directory.Exists(output) ? output : null;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MelonLogger.Warning($"[FolderDialogUtil] Mac folder dialog error: {ex.Message}");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Linux Implementation
|
||||
|
||||
private static string? OpenLinuxFolderBrowser(string initialDirectory)
|
||||
{
|
||||
try
|
||||
{
|
||||
var startInfo = new ProcessStartInfo
|
||||
{
|
||||
FileName = "zenity",
|
||||
CreateNoWindow = true,
|
||||
UseShellExecute = false,
|
||||
RedirectStandardOutput = true,
|
||||
WindowStyle = ProcessWindowStyle.Hidden
|
||||
};
|
||||
startInfo.ArgumentList.Add("--file-selection");
|
||||
startInfo.ArgumentList.Add("--directory");
|
||||
startInfo.ArgumentList.Add("--title=Select Output Directory");
|
||||
if (!string.IsNullOrEmpty(initialDirectory) && Directory.Exists(initialDirectory))
|
||||
{
|
||||
startInfo.ArgumentList.Add($"--filename={initialDirectory}");
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
using var process = Process.Start(startInfo);
|
||||
if (process != null)
|
||||
{
|
||||
var output = process.StandardOutput.ReadToEnd().Trim();
|
||||
process.WaitForExit();
|
||||
|
||||
if (process.ExitCode == 0 && !string.IsNullOrEmpty(output) && Directory.Exists(output))
|
||||
{
|
||||
return output;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Fallback to kdialog if zenity fails to start
|
||||
}
|
||||
|
||||
var kdialogInfo = new ProcessStartInfo
|
||||
{
|
||||
FileName = "kdialog",
|
||||
CreateNoWindow = true,
|
||||
UseShellExecute = false,
|
||||
RedirectStandardOutput = true,
|
||||
WindowStyle = ProcessWindowStyle.Hidden
|
||||
};
|
||||
kdialogInfo.ArgumentList.Add("--getexistingdirectory");
|
||||
if (!string.IsNullOrEmpty(initialDirectory) && Directory.Exists(initialDirectory))
|
||||
{
|
||||
kdialogInfo.ArgumentList.Add(initialDirectory);
|
||||
}
|
||||
kdialogInfo.ArgumentList.Add("--title");
|
||||
kdialogInfo.ArgumentList.Add("Select Output Directory");
|
||||
|
||||
using var kdialogProcess = Process.Start(kdialogInfo);
|
||||
if (kdialogProcess == null) return null;
|
||||
|
||||
var koutput = kdialogProcess.StandardOutput.ReadToEnd().Trim();
|
||||
kdialogProcess.WaitForExit();
|
||||
|
||||
return !string.IsNullOrEmpty(koutput) && Directory.Exists(koutput) ? koutput : null;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MelonLogger.Warning($"[FolderDialogUtil] Linux folder dialog error: {ex.Message}");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
+52
-67
@@ -3,6 +3,7 @@ using System.Buffers;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using ADOFAIRenderer.Core;
|
||||
using ADOFAIRenderer.UI;
|
||||
using FFmpeg.AutoGen;
|
||||
using MelonLoader;
|
||||
using Unity.Collections;
|
||||
@@ -25,12 +26,34 @@ namespace ADOFAIRenderer.Util
|
||||
private readonly object _poolLock = new();
|
||||
private bool _isInitialized;
|
||||
private volatile bool _isDisposed;
|
||||
|
||||
private readonly AVPixelFormat _targetFormat;
|
||||
|
||||
private readonly ComputeShader? _computeShader;
|
||||
private readonly int _kernelIndex = -1;
|
||||
private readonly bool _useGPUConversion;
|
||||
private readonly AVPixelFormat _expectedFormat;
|
||||
|
||||
public FrameReader(AVPixelFormat targetFormat)
|
||||
{
|
||||
_targetFormat = targetFormat;
|
||||
_computeShader = ModAssets.ColorConversionShader;
|
||||
if (_computeShader)
|
||||
{
|
||||
var kernelName = targetFormat switch
|
||||
{
|
||||
AVPixelFormat.AV_PIX_FMT_NV12 => "CSMain_NV12",
|
||||
AVPixelFormat.AV_PIX_FMT_YUV420P => "CSMain_YUV420P",
|
||||
_ => null
|
||||
};
|
||||
|
||||
if (kernelName != null)
|
||||
{
|
||||
try { _kernelIndex = _computeShader.FindKernel(kernelName); }
|
||||
catch { _kernelIndex = -1; }
|
||||
}
|
||||
}
|
||||
|
||||
_useGPUConversion = _kernelIndex >= 0;
|
||||
_expectedFormat = _useGPUConversion ? targetFormat : AVPixelFormat.AV_PIX_FMT_RGBA;
|
||||
|
||||
InitializePool();
|
||||
}
|
||||
|
||||
@@ -70,72 +93,35 @@ namespace ADOFAIRenderer.Util
|
||||
state.IsInFlight = true;
|
||||
}
|
||||
|
||||
// Check if GPU color conversion is enabled
|
||||
bool useGPUConversion = RenderMod.ColorConversionShader;
|
||||
AVPixelFormat expectedFmt = AVPixelFormat.AV_PIX_FMT_RGBA;
|
||||
|
||||
if (useGPUConversion)
|
||||
{
|
||||
expectedFmt = _targetFormat;
|
||||
// Compute Shader only supports NV12 and YUV420P; fallback to CPU for other formats
|
||||
if (expectedFmt != AVPixelFormat.AV_PIX_FMT_NV12 && expectedFmt != AVPixelFormat.AV_PIX_FMT_YUV420P)
|
||||
{
|
||||
useGPUConversion = false;
|
||||
}
|
||||
}
|
||||
|
||||
var bufferSize = texture.width * texture.height * 4; // RGBA = 4 channel
|
||||
state.Setup(currentFrame, bufferSize, useGPUConversion, expectedFmt, texture.width, texture.height);
|
||||
state.Setup(currentFrame, bufferSize, _useGPUConversion, _expectedFormat, texture.width, texture.height);
|
||||
|
||||
if (useGPUConversion && state.GPUBuffer != null && RenderMod.ColorConversionShader)
|
||||
if (_useGPUConversion && state.GPUBuffer != null && _computeShader)
|
||||
{
|
||||
int kernelIndex = -1;
|
||||
if (expectedFmt == AVPixelFormat.AV_PIX_FMT_NV12)
|
||||
{
|
||||
kernelIndex = RenderMod.ColorConversionShader.FindKernel("CSMain_NV12");
|
||||
}
|
||||
else if (expectedFmt == AVPixelFormat.AV_PIX_FMT_YUV420P)
|
||||
{
|
||||
kernelIndex = RenderMod.ColorConversionShader.FindKernel("CSMain_YUV420P");
|
||||
}
|
||||
_computeShader.SetTexture(_kernelIndex, SourceTexture, texture);
|
||||
_computeShader.SetBuffer(_kernelIndex, DestinationBuffer, state.GPUBuffer);
|
||||
_computeShader.SetInt(Width, texture.width);
|
||||
_computeShader.SetInt(Height, texture.height);
|
||||
|
||||
if (kernelIndex >= 0)
|
||||
{
|
||||
RenderMod.ColorConversionShader.SetTexture(kernelIndex, SourceTexture, texture);
|
||||
RenderMod.ColorConversionShader.SetBuffer(kernelIndex, DestinationBuffer, state.GPUBuffer);
|
||||
RenderMod.ColorConversionShader.SetInt(Width, texture.width);
|
||||
RenderMod.ColorConversionShader.SetInt(Height, texture.height);
|
||||
var threadGroupsX = _expectedFormat == AVPixelFormat.AV_PIX_FMT_NV12
|
||||
? (texture.width + 31) / 32
|
||||
: (texture.width + 63) / 64;
|
||||
var threadGroupsY = (texture.height + 15) / 16;
|
||||
|
||||
var threadGroupsX = expectedFmt == AVPixelFormat.AV_PIX_FMT_NV12
|
||||
? (texture.width + 31) / 32
|
||||
: (texture.width + 63) / 64;
|
||||
var threadGroupsY = (texture.height + 15) / 16;
|
||||
_computeShader.Dispatch(_kernelIndex, threadGroupsX, threadGroupsY, 1);
|
||||
|
||||
RenderMod.ColorConversionShader.Dispatch(kernelIndex, threadGroupsX, threadGroupsY, 1);
|
||||
|
||||
AsyncGPUReadback.Request(
|
||||
state.GPUBuffer,
|
||||
state.CachedCallback
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
// If kernel is not found, fallback to standard RGBA texture readback
|
||||
AsyncGPUReadback.RequestIntoNativeArray(
|
||||
ref state.NativeBuffer,
|
||||
texture,
|
||||
0,
|
||||
state.CachedCallback
|
||||
);
|
||||
}
|
||||
AsyncGPUReadback.RequestIntoNativeArray(
|
||||
ref state.NativeBuffer, state.GPUBuffer, state.CachedCallback
|
||||
);
|
||||
/*AsyncGPUReadback.Request(
|
||||
state.GPUBuffer,
|
||||
state.CachedCallback
|
||||
);*/
|
||||
}
|
||||
else
|
||||
{
|
||||
AsyncGPUReadback.RequestIntoNativeArray(
|
||||
ref state.NativeBuffer,
|
||||
texture,
|
||||
0,
|
||||
state.CachedCallback
|
||||
ref state.NativeBuffer, texture, 0, state.CachedCallback
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -168,16 +154,14 @@ namespace ADOFAIRenderer.Util
|
||||
}
|
||||
Melon<RenderMod>.Logger.Warning($"[OOM Prevent] GPU Readback failed for frame {frame}. Queue deadlock prevented by sending a black frame.");
|
||||
|
||||
var byteSize = state.IsGPUConversion
|
||||
? state.Width * state.Height * 3 / 2
|
||||
: state.Width * state.Height * 4;
|
||||
var byteSize = state.Width * state.Height * 3 / 2;
|
||||
var blackFrame = ArrayPool<byte>.Shared.Rent(byteSize);
|
||||
Array.Clear(blackFrame, 0, byteSize);
|
||||
|
||||
var capFrame = new RenderManager.CapturedFrame
|
||||
{
|
||||
ManagedBuffer = blackFrame,
|
||||
Length = byteSize
|
||||
ManagedBuffer = blackFrame, Length = byteSize,
|
||||
IsColorConverted = true
|
||||
};
|
||||
PushToQueue(frame, capFrame);
|
||||
RecycleState(state);
|
||||
@@ -186,19 +170,20 @@ namespace ADOFAIRenderer.Util
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
/*
|
||||
if (state.IsGPUConversion)
|
||||
{
|
||||
var data = request.GetData<byte>();
|
||||
// Copy async request buffer data to persistent NativeBuffer memory
|
||||
NativeArray<byte>.Copy(data, state.NativeBuffer, data.Length);
|
||||
}
|
||||
*/
|
||||
|
||||
var ptr = (IntPtr)state.NativeBuffer.GetUnsafeReadOnlyPtr();
|
||||
var capFrame = new RenderManager.CapturedFrame
|
||||
{
|
||||
NativePointer = ptr,
|
||||
Length = state.NativeBuffer.Length,
|
||||
ReadbackState = state
|
||||
NativePointer = ptr, Length = state.NativeBuffer.Length,
|
||||
ReadbackState = state, IsColorConverted = state.IsGPUConversion
|
||||
};
|
||||
PushToQueue(frame, capFrame);
|
||||
}
|
||||
|
||||
+113
-113
@@ -2,152 +2,152 @@ using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using System.Text.RegularExpressions;
|
||||
using ADOFAIRenderer.Data;
|
||||
using ADOFAIRenderer.Util.FFmpeg;
|
||||
using MelonLoader;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ADOFAIRenderer.Util
|
||||
namespace ADOFAIRenderer.Util;
|
||||
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
internal enum GPUVendor
|
||||
{
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
internal enum GPUVendor
|
||||
{
|
||||
Unknown, NVIDIA, AMD, Intel, Apple
|
||||
}
|
||||
Unknown, NVIDIA, AMD, Intel, Apple
|
||||
}
|
||||
|
||||
internal static class GPUUtil
|
||||
internal static class GPUUtil
|
||||
{
|
||||
private const string NvidiaPattern =
|
||||
@"^NVIDIA GeForce [RG]TX [0-9]+(?> SUPER| Ti(?> SUPER)?)?(?> [0-9]+GB)?(?> Laptop GPU)?(?>/PCIe/SSE2)?$";
|
||||
|
||||
private const string IntelPattern =
|
||||
@"^Intel(?>\(R\))? (?>U?HD Graphics [0-9]+|Arc\(TM\) [A-C][0-9]+ Graphics)(?> \([^)]+\))?$";
|
||||
|
||||
// ReSharper disable once InconsistentNaming
|
||||
private const string AMDPattern =
|
||||
@"^AMD Radeon RX [0-9]+(?> XT)?$";
|
||||
|
||||
private static GPUVendor _cachedVendor = GPUVendor.Unknown;
|
||||
private static bool _hasCachedVendor;
|
||||
|
||||
private static GPUVendor GetActiveGPUVendor()
|
||||
{
|
||||
private const string NvidiaPattern =
|
||||
@"^NVIDIA GeForce [RG]TX [0-9]+(?> SUPER| Ti(?> SUPER)?)?(?> [0-9]+GB)?(?> Laptop GPU)?(?>/PCIe/SSE2)?$";
|
||||
if (_hasCachedVendor) return _cachedVendor;
|
||||
|
||||
private const string IntelPattern =
|
||||
@"^Intel(?>\(R\))? (?>U?HD Graphics [0-9]+$|Arc\(TM\) [A-C][0-9]+ Graphics)$";
|
||||
|
||||
// ReSharper disable once InconsistentNaming
|
||||
private const string AMDPattern =
|
||||
@"^AMD Radeon RX [0-9]+(?> XT)?$";
|
||||
|
||||
private static GPUVendor _cachedVendor = GPUVendor.Unknown;
|
||||
private static bool _hasCachedVendor;
|
||||
|
||||
private static GPUVendor GetActiveGPUVendor()
|
||||
{
|
||||
if (_hasCachedVendor) return _cachedVendor;
|
||||
|
||||
var gpuName = SystemInfo.graphicsDeviceName;
|
||||
Melon<RenderMod>.Logger.Msg($"Active GPU: {gpuName}");
|
||||
var gpuName = SystemInfo.graphicsDeviceName;
|
||||
Melon<RenderMod>.Logger.Msg($"Active GPU: {gpuName}");
|
||||
|
||||
_cachedVendor = GPUVendor.Unknown;
|
||||
foreach (Match unused in Regex.Matches(gpuName, NvidiaPattern))
|
||||
_cachedVendor = GPUVendor.Unknown;
|
||||
foreach (Match unused in Regex.Matches(gpuName, NvidiaPattern))
|
||||
{
|
||||
_cachedVendor = GPUVendor.NVIDIA;
|
||||
break;
|
||||
}
|
||||
|
||||
if (_cachedVendor == GPUVendor.Unknown)
|
||||
{
|
||||
foreach (Match unused in Regex.Matches(gpuName, IntelPattern))
|
||||
{
|
||||
_cachedVendor = GPUVendor.NVIDIA;
|
||||
_cachedVendor = GPUVendor.Intel;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (_cachedVendor == GPUVendor.Unknown)
|
||||
if (_cachedVendor == GPUVendor.Unknown)
|
||||
{
|
||||
foreach (Match unused in Regex.Matches(gpuName, AMDPattern))
|
||||
{
|
||||
foreach (Match unused in Regex.Matches(gpuName, IntelPattern))
|
||||
{
|
||||
_cachedVendor = GPUVendor.Intel;
|
||||
break;
|
||||
}
|
||||
_cachedVendor = GPUVendor.AMD;
|
||||
break;
|
||||
}
|
||||
|
||||
if (_cachedVendor == GPUVendor.Unknown)
|
||||
{
|
||||
foreach (Match unused in Regex.Matches(gpuName, AMDPattern))
|
||||
{
|
||||
_cachedVendor = GPUVendor.AMD;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (_cachedVendor == GPUVendor.Unknown && Application.platform == RuntimePlatform.OSXPlayer)
|
||||
{
|
||||
_cachedVendor = GPUVendor.Apple;
|
||||
}
|
||||
|
||||
_hasCachedVendor = true;
|
||||
return _cachedVendor;
|
||||
}
|
||||
|
||||
private static double? _cachedNvidiaVersion;
|
||||
private static bool _hasCachedNvidiaVersion;
|
||||
|
||||
public static double? GetNvidiaDriverVersion()
|
||||
if (_cachedVendor == GPUVendor.Unknown && Application.platform == RuntimePlatform.OSXPlayer)
|
||||
{
|
||||
if (_hasCachedNvidiaVersion) return _cachedNvidiaVersion;
|
||||
_cachedVendor = GPUVendor.Apple;
|
||||
}
|
||||
|
||||
_hasCachedVendor = true;
|
||||
return _cachedVendor;
|
||||
}
|
||||
|
||||
_hasCachedNvidiaVersion = true;
|
||||
_cachedNvidiaVersion = null;
|
||||
private static double? _cachedNvidiaVersion;
|
||||
private static bool _hasCachedNvidiaVersion;
|
||||
|
||||
if (GetActiveGPUVendor() != GPUVendor.NVIDIA) return null;
|
||||
public static double? GetNvidiaDriverVersion()
|
||||
{
|
||||
if (_hasCachedNvidiaVersion) return _cachedNvidiaVersion;
|
||||
|
||||
// 1. Try parsing from UnityEngine.SystemInfo.graphicsDeviceVersion
|
||||
var deviceVersion = SystemInfo.graphicsDeviceVersion;
|
||||
if (!string.IsNullOrEmpty(deviceVersion))
|
||||
_hasCachedNvidiaVersion = true;
|
||||
_cachedNvidiaVersion = null;
|
||||
|
||||
if (GetActiveGPUVendor() != GPUVendor.NVIDIA) return null;
|
||||
|
||||
// 1. Try parsing from UnityEngine.SystemInfo.graphicsDeviceVersion
|
||||
var deviceVersion = SystemInfo.graphicsDeviceVersion;
|
||||
if (!string.IsNullOrEmpty(deviceVersion))
|
||||
{
|
||||
var match = Regex.Match(deviceVersion, @"\b(\d+)\.(\d+)\.(\d+)\.(\d+)\b");
|
||||
if (match.Success)
|
||||
{
|
||||
var match = Regex.Match(deviceVersion, @"\b(\d+)\.(\d+)\.(\d+)\.(\d+)\b");
|
||||
if (match.Success)
|
||||
if (int.TryParse(match.Groups[3].Value, out var sub) && int.TryParse(match.Groups[4].Value, out int build))
|
||||
{
|
||||
if (int.TryParse(match.Groups[3].Value, out var sub) && int.TryParse(match.Groups[4].Value, out int build))
|
||||
{
|
||||
var nvidiaVerInt = sub % 10 * 10000 + build;
|
||||
_cachedNvidiaVersion = nvidiaVerInt / 100.0;
|
||||
Melon<RenderMod>.Logger.Msg($"Parsed NVIDIA Driver Version from SystemInfo: {_cachedNvidiaVersion:F2}");
|
||||
return _cachedNvidiaVersion;
|
||||
}
|
||||
var nvidiaVerInt = sub % 10 * 10000 + build;
|
||||
_cachedNvidiaVersion = nvidiaVerInt / 100.0;
|
||||
Melon<RenderMod>.Logger.Msg($"Parsed NVIDIA Driver Version from SystemInfo: {_cachedNvidiaVersion:F2}");
|
||||
return _cachedNvidiaVersion;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 2. Fallback to Windows Registry (only on Windows NT platforms via RegistryUtil)
|
||||
if (System.Environment.OSVersion.Platform != System.PlatformID.Win32NT) return null;
|
||||
const string classKey = @"SYSTEM\CurrentControlSet\Control\Class\{4d36e968-e325-11ce-bfc1-08002be10318}";
|
||||
var subkeys = RegistryUtil.GetHKLMSubKeyNames(classKey);
|
||||
if (subkeys == null) return null;
|
||||
// 2. Fallback to Windows Registry (only on Windows NT platforms via RegistryUtil)
|
||||
if (System.Environment.OSVersion.Platform != System.PlatformID.Win32NT) return null;
|
||||
const string classKey = @"SYSTEM\CurrentControlSet\Control\Class\{4d36e968-e325-11ce-bfc1-08002be10318}";
|
||||
var subkeys = RegistryUtil.GetHKLMSubKeyNames(classKey);
|
||||
if (subkeys == null) return null;
|
||||
|
||||
foreach (var subkey in subkeys)
|
||||
{
|
||||
var subkeyPath = classKey + "\\" + subkey;
|
||||
var provider = RegistryUtil.GetHKLMValue(subkeyPath, "ProviderName");
|
||||
if (provider == null || !provider.Contains("NVIDIA")) continue;
|
||||
foreach (var subkey in subkeys)
|
||||
{
|
||||
var subkeyPath = classKey + "\\" + subkey;
|
||||
var provider = RegistryUtil.GetHKLMValue(subkeyPath, "ProviderName");
|
||||
if (provider == null || !provider.Contains("NVIDIA")) continue;
|
||||
|
||||
var driverVersionStr = RegistryUtil.GetHKLMValue(subkeyPath, "DriverVersion");
|
||||
if (string.IsNullOrEmpty(driverVersionStr)) continue;
|
||||
var driverVersionStr = RegistryUtil.GetHKLMValue(subkeyPath, "DriverVersion");
|
||||
if (string.IsNullOrEmpty(driverVersionStr)) continue;
|
||||
|
||||
var regMatch = Regex.Match(driverVersionStr, @"\b(\d+)\.(\d+)\.(\d+)\.(\d+)\b");
|
||||
if (!regMatch.Success) continue;
|
||||
if (!int.TryParse(regMatch.Groups[3].Value, out var sub) ||
|
||||
!int.TryParse(regMatch.Groups[4].Value, out var build)) continue;
|
||||
var regMatch = Regex.Match(driverVersionStr, @"\b(\d+)\.(\d+)\.(\d+)\.(\d+)\b");
|
||||
if (!regMatch.Success) continue;
|
||||
if (!int.TryParse(regMatch.Groups[3].Value, out var sub) ||
|
||||
!int.TryParse(regMatch.Groups[4].Value, out var build)) continue;
|
||||
|
||||
var nvidiaVerInt = sub % 10 * 10000 + build;
|
||||
_cachedNvidiaVersion = nvidiaVerInt / 100f;
|
||||
Melon<RenderMod>.Logger.Msg($"Parsed NVIDIA Driver Version from Registry (RegistryUtil): {_cachedNvidiaVersion:F2}");
|
||||
return _cachedNvidiaVersion;
|
||||
}
|
||||
|
||||
return null;
|
||||
var nvidiaVerInt = sub % 10 * 10000 + build;
|
||||
_cachedNvidiaVersion = nvidiaVerInt / 100f;
|
||||
Melon<RenderMod>.Logger.Msg($"Parsed NVIDIA Driver Version from Registry (RegistryUtil): {_cachedNvidiaVersion:F2}");
|
||||
return _cachedNvidiaVersion;
|
||||
}
|
||||
|
||||
public static List<VideoEncoder> GetPrioritizedEncoders(Codec codec, bool forceSoftware = false)
|
||||
return null;
|
||||
}
|
||||
|
||||
public static List<VideoEncoder> GetPrioritizedEncoders(Codec codec, bool forceSoftware = false)
|
||||
{
|
||||
var encoders = VideoEncoder.All.Where(e => e.Codec == codec).ToList();
|
||||
if (forceSoftware)
|
||||
{
|
||||
var encoders = VideoEncoder.All.Where(e => e.Codec == codec).ToList();
|
||||
if (forceSoftware)
|
||||
{
|
||||
return encoders.Where(e => !e.IsHardware).ToList();
|
||||
}
|
||||
|
||||
var vendor = GetActiveGPUVendor();
|
||||
var prioritized = new List<VideoEncoder>();
|
||||
var others = new List<VideoEncoder>();
|
||||
|
||||
foreach (var item in encoders)
|
||||
{
|
||||
if (item.Vendor == vendor) prioritized.Add(item);
|
||||
else others.Add(item);
|
||||
}
|
||||
|
||||
prioritized.AddRange(others);
|
||||
return prioritized;
|
||||
return encoders.Where(e => !e.IsHardware).ToList();
|
||||
}
|
||||
|
||||
var vendor = GetActiveGPUVendor();
|
||||
var prioritized = new List<VideoEncoder>();
|
||||
var others = new List<VideoEncoder>();
|
||||
|
||||
foreach (var item in encoders)
|
||||
{
|
||||
if (item.Vendor == vendor) prioritized.Add(item);
|
||||
else others.Add(item);
|
||||
}
|
||||
|
||||
prioritized.AddRange(others);
|
||||
return prioritized;
|
||||
}
|
||||
}
|
||||
@@ -63,6 +63,7 @@ namespace ADOFAIRenderer.Util
|
||||
}
|
||||
}
|
||||
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static string[]? GetHKLMSubKeyNames(string parentKeyPath)
|
||||
{
|
||||
if (RegistryKeyType == null || OpenBaseKeyMethod == null || OpenSubKeyMethod == null || GetSubKeyNamesMethod == null)
|
||||
@@ -94,6 +95,7 @@ namespace ADOFAIRenderer.Util
|
||||
}
|
||||
}
|
||||
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static string? GetHKLMValue(string keyPath, string valueName)
|
||||
{
|
||||
if (RegistryKeyType == null || OpenBaseKeyMethod == null || OpenSubKeyMethod == null || GetValueMethod == null)
|
||||
|
||||
@@ -1,29 +0,0 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using MelonLoader;
|
||||
|
||||
namespace ADOFAIRenderer.Util
|
||||
{
|
||||
internal static class StreamUtil
|
||||
{
|
||||
public static void WriteNativePtrToStream(IntPtr nativePtr, int length, Stream destinationStream)
|
||||
{
|
||||
if (nativePtr == IntPtr.Zero)
|
||||
throw new ArgumentNullException(nameof(nativePtr));
|
||||
if (length <= 0) return;
|
||||
|
||||
unsafe
|
||||
{
|
||||
try
|
||||
{
|
||||
var span = new ReadOnlySpan<byte>((void*)nativePtr, length);
|
||||
destinationStream.Write(span);
|
||||
}
|
||||
catch (IOException err)
|
||||
{
|
||||
Melon<RenderMod>.Logger.Error($"FFmpeg pipe closed unexpectedly: {err.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,517 @@
|
||||
using System;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.IO;
|
||||
using ADOFAIRenderer.UI;
|
||||
using ADOFAIRenderer.Util.FFmpeg;
|
||||
using MelonLoader;
|
||||
using UnityEngine;
|
||||
using FFmpeg.AutoGen;
|
||||
|
||||
namespace ADOFAIRenderer.Util;
|
||||
|
||||
// ReSharper disable once InconsistentNaming
|
||||
internal class VideoBGPlayer : MonoBehaviour
|
||||
{
|
||||
private static readonly int YTex = Shader.PropertyToID("_YTex");
|
||||
private static readonly int UVTex = Shader.PropertyToID("_UVTex");
|
||||
private static readonly int Result = Shader.PropertyToID("_Result");
|
||||
private static readonly int Width = Shader.PropertyToID("Width");
|
||||
private static readonly int Height = Shader.PropertyToID("Height");
|
||||
private static readonly int UTex = Shader.PropertyToID("_UTex");
|
||||
private static readonly int VTex = Shader.PropertyToID("_VTex");
|
||||
private static readonly int ColorRange = Shader.PropertyToID("ColorRange");
|
||||
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
private enum GPUMode
|
||||
{
|
||||
None,
|
||||
YUV420P,
|
||||
NV12
|
||||
}
|
||||
|
||||
private FFmpegNativeDecoder? _decoder;
|
||||
|
||||
// CPU fallback rendering
|
||||
// ReSharper disable once InconsistentNaming
|
||||
private Texture2D? _textureRGBA;
|
||||
|
||||
// GPU conversion textures
|
||||
private Texture2D? _textureY;
|
||||
private Texture2D? _textureU;
|
||||
private Texture2D? _textureV;
|
||||
private Texture2D? _textureUV;
|
||||
|
||||
// Compute Shader variables
|
||||
private ComputeShader? _computeShader;
|
||||
private RenderTexture? _renderTexture;
|
||||
private int _kernelIndex = -1;
|
||||
|
||||
private double _currentFrameTimestamp;
|
||||
private double _nextFrameTimestamp;
|
||||
private GPUMode _gpuMode = GPUMode.None;
|
||||
private RenderTexture? _targetTexture;
|
||||
private bool _isLooping;
|
||||
private bool _isInitialized;
|
||||
|
||||
private GameObject? _quad;
|
||||
private Material? _material;
|
||||
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public void Init(string videoPath, RenderTexture? targetTexture, bool loop, Camera? targetCamera, GameObject videoBGGo)
|
||||
{
|
||||
CleanUp();
|
||||
|
||||
_targetTexture = targetTexture;
|
||||
_isLooping = loop;
|
||||
|
||||
if (_targetTexture == null && targetCamera != null)
|
||||
{
|
||||
SetupBackgroundQuad(targetCamera, videoBGGo);
|
||||
}
|
||||
|
||||
if (!File.Exists(videoPath))
|
||||
{
|
||||
Melon<RenderMod>.Logger.Warning($"[FFmpegVideoBGPlayer] Video file does not exist: {videoPath}");
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
_decoder = new FFmpegNativeDecoder(videoPath);
|
||||
_computeShader = ModAssets.ColorConversionShader;
|
||||
|
||||
var w = _decoder.Width;
|
||||
var h = _decoder.Height;
|
||||
var pixFmt = _decoder.PixelFormat;
|
||||
|
||||
var gpuInitSuccess = false;
|
||||
|
||||
if (_computeShader != null)
|
||||
{
|
||||
switch (pixFmt)
|
||||
{
|
||||
case AVPixelFormat.AV_PIX_FMT_NV12:
|
||||
try
|
||||
{
|
||||
_kernelIndex = _computeShader.FindKernel("CSMain_NV12ToRGBA");
|
||||
|
||||
_textureY = new Texture2D(w, h, TextureFormat.R8, false);
|
||||
_textureUV = new Texture2D(w / 2, h / 2, TextureFormat.RG16, false);
|
||||
ConfigureTexture(_textureY);
|
||||
ConfigureTexture(_textureUV);
|
||||
|
||||
_gpuMode = GPUMode.NV12;
|
||||
gpuInitSuccess = true;
|
||||
Melon<RenderMod>.Logger.Msg("[FFmpegVideoBGPlayer] Initialized Compute Shader NV12 mode successfully");
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
|
||||
break;
|
||||
case AVPixelFormat.AV_PIX_FMT_YUV420P:
|
||||
case AVPixelFormat.AV_PIX_FMT_YUVJ420P:
|
||||
try
|
||||
{
|
||||
_kernelIndex = _computeShader.FindKernel("CSMain_YUV420PToRGBA");
|
||||
|
||||
_textureY = new Texture2D(w, h, TextureFormat.R8, false);
|
||||
_textureU = new Texture2D(w / 2, h / 2, TextureFormat.R8, false);
|
||||
_textureV = new Texture2D(w / 2, h / 2, TextureFormat.R8, false);
|
||||
ConfigureTexture(_textureY);
|
||||
ConfigureTexture(_textureU);
|
||||
ConfigureTexture(_textureV);
|
||||
|
||||
_gpuMode = GPUMode.YUV420P;
|
||||
gpuInitSuccess = true;
|
||||
Melon<RenderMod>.Logger.Msg("[FFmpegVideoBGPlayer] Initialized Compute Shader YUV420P mode successfully");
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
|
||||
break;
|
||||
default:
|
||||
Melon<RenderMod>.Logger.Msg("[FFmpegVideoBGPlayer] Cannot use Compute Shader for colorspace conversion.");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (gpuInitSuccess && _computeShader != null)
|
||||
{
|
||||
_renderTexture = new RenderTexture(w, h, 0, RenderTextureFormat.ARGB32)
|
||||
{
|
||||
enableRandomWrite = true
|
||||
};
|
||||
_renderTexture.Create();
|
||||
}
|
||||
else
|
||||
{
|
||||
_textureRGBA = new Texture2D(w, h, TextureFormat.RGBA32, false);
|
||||
ConfigureTexture(_textureRGBA);
|
||||
_gpuMode = GPUMode.None;
|
||||
Melon<RenderMod>.Logger.Warning("[FFmpegVideoBGPlayer] GPU acceleration unsupported or failed to load, falling back to CPU (RGBA).");
|
||||
}
|
||||
|
||||
_currentFrameTimestamp = 0.0;
|
||||
_nextFrameTimestamp = 0.0;
|
||||
_isInitialized = true;
|
||||
|
||||
Melon<RenderMod>.Logger.Msg($"[FFmpegVideoBGPlayer] Successfully initialized - Resolution: {w}x{h}, FPS: {_decoder.FPS:F2}");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Melon<RenderMod>.Logger.Error($"[FFmpegVideoBGPlayer] Error during initialization: {ex}");
|
||||
CleanUp();
|
||||
}
|
||||
}
|
||||
|
||||
private static void ConfigureTexture(Texture2D tex)
|
||||
{
|
||||
tex.wrapMode = TextureWrapMode.Clamp;
|
||||
tex.filterMode = FilterMode.Bilinear;
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
if (!_isInitialized || _decoder == null) return;
|
||||
|
||||
var cond = scrConductor.instance;
|
||||
if (!cond || !cond.hasSongStarted) return;
|
||||
|
||||
var pitch = cond.song.pitch;
|
||||
var separateCountdownOffset = cond.separateCountdownTime ?
|
||||
cond.crotchetAtStart * cond.adjustedCountdownTicks : 0.0;
|
||||
var songTime = (cond.dspTime - cond.dspTimeSong) * pitch - cond.addoffset - separateCountdownOffset;
|
||||
|
||||
var vidOffset = scrVfxPlus.instance ? scrVfxPlus.instance.vidOffset : 0.0;
|
||||
var targetVideoTime = songTime + vidOffset;
|
||||
|
||||
if (targetVideoTime < 0)
|
||||
{
|
||||
if (_targetTexture)
|
||||
{
|
||||
var active = RenderTexture.active;
|
||||
RenderTexture.active = _targetTexture;
|
||||
GL.Clear(true, true, Color.black);
|
||||
RenderTexture.active = active;
|
||||
}
|
||||
if (_quad)
|
||||
{
|
||||
_quad.SetActive(false);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if (ADOBase.customLevel)
|
||||
{
|
||||
ADOBase.customLevel.ShowTutorialBackground(false);
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
if (targetVideoTime < _currentFrameTimestamp || targetVideoTime - _currentFrameTimestamp > 1.0)
|
||||
{
|
||||
_decoder.SeekToTime(targetVideoTime);
|
||||
_currentFrameTimestamp = targetVideoTime;
|
||||
_nextFrameTimestamp = targetVideoTime;
|
||||
}
|
||||
|
||||
bool frameUpdated = false;
|
||||
while (targetVideoTime >= _nextFrameTimestamp)
|
||||
{
|
||||
double timestamp = 0.0;
|
||||
bool success = false;
|
||||
|
||||
if (_gpuMode == GPUMode.NV12 && _textureY && _textureUV)
|
||||
{
|
||||
success = _decoder.TryReadNV12Frame(
|
||||
_textureY.GetRawTextureData<byte>(),
|
||||
_textureUV.GetRawTextureData<byte>(),
|
||||
out timestamp
|
||||
);
|
||||
}
|
||||
else if (_gpuMode == GPUMode.YUV420P && _textureY && _textureU && _textureV)
|
||||
{
|
||||
success = _decoder.TryReadYUV420PFrame(
|
||||
_textureY.GetRawTextureData<byte>(),
|
||||
_textureU.GetRawTextureData<byte>(),
|
||||
_textureV.GetRawTextureData<byte>(),
|
||||
out timestamp
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_textureRGBA != null)
|
||||
{
|
||||
success = _decoder.TryReadFrame(
|
||||
_textureRGBA.GetRawTextureData<byte>(),
|
||||
vflip: true,
|
||||
out timestamp
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
if (success)
|
||||
{
|
||||
_currentFrameTimestamp = timestamp;
|
||||
_nextFrameTimestamp = timestamp + (1.0 / _decoder.FPS);
|
||||
frameUpdated = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_isLooping)
|
||||
{
|
||||
_decoder.SeekToTime(0);
|
||||
_currentFrameTimestamp = 0;
|
||||
_nextFrameTimestamp = 1.0 / _decoder.FPS;
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (frameUpdated)
|
||||
{
|
||||
RenderToTarget();
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Melon<RenderMod>.Logger.Error($"[FFmpegVideoBGPlayer] Error during playback update: {ex}");
|
||||
_isInitialized = false;
|
||||
}
|
||||
}
|
||||
|
||||
private void RenderToTarget()
|
||||
{
|
||||
if (_decoder == null) return;
|
||||
|
||||
int w = _decoder.Width;
|
||||
int h = _decoder.Height;
|
||||
|
||||
if (_gpuMode == GPUMode.NV12 && _textureY && _textureUV && _computeShader && _renderTexture)
|
||||
{
|
||||
_textureY.Apply();
|
||||
_textureUV.Apply();
|
||||
|
||||
_computeShader.SetTexture(_kernelIndex, YTex, _textureY);
|
||||
_computeShader.SetTexture(_kernelIndex, UVTex, _textureUV);
|
||||
_computeShader.SetTexture(_kernelIndex, Result, _renderTexture);
|
||||
_computeShader.SetInt(Width, w);
|
||||
_computeShader.SetInt(Height, h);
|
||||
_computeShader.SetInt(ColorRange, _decoder.ColorRange == AVColorRange.AVCOL_RANGE_JPEG ? 1 : 0);
|
||||
|
||||
int threadGroupsX = (w + 7) / 8;
|
||||
int threadGroupsY = (h + 7) / 8;
|
||||
_computeShader.Dispatch(_kernelIndex, threadGroupsX, threadGroupsY, 1);
|
||||
|
||||
if (_targetTexture)
|
||||
{
|
||||
Graphics.Blit(_renderTexture, _targetTexture);
|
||||
}
|
||||
else if (_material)
|
||||
{
|
||||
if (_material.mainTexture != _renderTexture)
|
||||
{
|
||||
_material.mainTexture = _renderTexture;
|
||||
}
|
||||
if (_quad != null && !_quad.activeSelf)
|
||||
{
|
||||
_quad.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (_gpuMode == GPUMode.YUV420P && _textureY && _textureU && _textureV && _computeShader && _renderTexture)
|
||||
{
|
||||
_textureY.Apply();
|
||||
_textureU.Apply();
|
||||
_textureV.Apply();
|
||||
|
||||
_computeShader.SetTexture(_kernelIndex, YTex, _textureY);
|
||||
_computeShader.SetTexture(_kernelIndex, UTex, _textureU);
|
||||
_computeShader.SetTexture(_kernelIndex, VTex, _textureV);
|
||||
_computeShader.SetTexture(_kernelIndex, Result, _renderTexture);
|
||||
_computeShader.SetInt(Width, w);
|
||||
_computeShader.SetInt(Height, h);
|
||||
_computeShader.SetInt(ColorRange, _decoder.ColorRange == AVColorRange.AVCOL_RANGE_JPEG ? 1 : 0);
|
||||
|
||||
int threadGroupsX = (w + 7) / 8;
|
||||
int threadGroupsY = (h + 7) / 8;
|
||||
_computeShader.Dispatch(_kernelIndex, threadGroupsX, threadGroupsY, 1);
|
||||
|
||||
if (_targetTexture)
|
||||
{
|
||||
Graphics.Blit(_renderTexture, _targetTexture);
|
||||
}
|
||||
else if (_material)
|
||||
{
|
||||
if (_material.mainTexture != _renderTexture)
|
||||
{
|
||||
_material.mainTexture = _renderTexture;
|
||||
}
|
||||
if (_quad != null && !_quad.activeSelf)
|
||||
{
|
||||
_quad.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (_textureRGBA)
|
||||
{
|
||||
_textureRGBA.Apply();
|
||||
if (_targetTexture)
|
||||
{
|
||||
Graphics.Blit(_textureRGBA, _targetTexture);
|
||||
}
|
||||
else if (_material)
|
||||
{
|
||||
if (_material.mainTexture != _textureRGBA)
|
||||
{
|
||||
_material.mainTexture = _textureRGBA;
|
||||
}
|
||||
if (_quad != null && !_quad.activeSelf)
|
||||
{
|
||||
_quad.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
CleanUp();
|
||||
}
|
||||
|
||||
public void CleanUp()
|
||||
{
|
||||
_isInitialized = false;
|
||||
|
||||
if (_decoder != null)
|
||||
{
|
||||
_decoder.Dispose();
|
||||
_decoder = null;
|
||||
Melon<RenderMod>.Logger.Msg("[FFmpegVideoBGPlayer] Decoder successfully disposed.");
|
||||
}
|
||||
|
||||
if (_textureRGBA != null)
|
||||
{
|
||||
Destroy(_textureRGBA);
|
||||
_textureRGBA = null;
|
||||
}
|
||||
|
||||
if (_textureY != null) Destroy(_textureY);
|
||||
if (_textureU != null) Destroy(_textureU);
|
||||
if (_textureV != null) Destroy(_textureV);
|
||||
if (_textureUV != null) Destroy(_textureUV);
|
||||
|
||||
_textureY = null;
|
||||
_textureU = null;
|
||||
_textureV = null;
|
||||
_textureUV = null;
|
||||
|
||||
if (_renderTexture != null)
|
||||
{
|
||||
_renderTexture.Release();
|
||||
Destroy(_renderTexture);
|
||||
_renderTexture = null;
|
||||
}
|
||||
|
||||
if (_quad != null)
|
||||
{
|
||||
Destroy(_quad);
|
||||
_quad = null;
|
||||
}
|
||||
|
||||
if (_material != null)
|
||||
{
|
||||
Destroy(_material);
|
||||
_material = null;
|
||||
}
|
||||
}
|
||||
|
||||
// ReSharper disable once InconsistentNaming
|
||||
private void SetupBackgroundQuad(Camera targetCamera, GameObject videoBGGo)
|
||||
{
|
||||
_quad = GameObject.CreatePrimitive(PrimitiveType.Quad);
|
||||
_quad.name = "FFmpegVideoBGQuad";
|
||||
|
||||
// ReSharper disable once Unity.UnresolvedComponentOrScriptableObject
|
||||
var col = _quad.GetComponent("MeshCollider");
|
||||
if (col) Destroy(col);
|
||||
|
||||
_quad.transform.parent = targetCamera.transform;
|
||||
|
||||
var zPos = targetCamera.farClipPlane - 0.5f;
|
||||
_quad.transform.localPosition = new Vector3(0f, 0f, zPos);
|
||||
_quad.transform.localRotation = Quaternion.identity;
|
||||
|
||||
float height;
|
||||
float width;
|
||||
if (targetCamera.orthographic)
|
||||
{
|
||||
height = 2.0f * targetCamera.orthographicSize;
|
||||
width = height * targetCamera.aspect;
|
||||
}
|
||||
else
|
||||
{
|
||||
height = 2.0f * zPos * Mathf.Tan(targetCamera.fieldOfView * 0.5f * Mathf.Deg2Rad);
|
||||
width = height * targetCamera.aspect;
|
||||
}
|
||||
_quad.transform.localScale = new Vector3(width, height, 1.0f);
|
||||
_quad.layer = videoBGGo.layer;
|
||||
|
||||
// Set vertex colors to white so Sprites/Default works properly (otherwise it may draw transparently)
|
||||
var meshFilter = _quad.GetComponent<MeshFilter>();
|
||||
if (meshFilter != null && meshFilter.mesh != null)
|
||||
{
|
||||
var mesh = meshFilter.mesh;
|
||||
var colors = new Color[mesh.vertexCount];
|
||||
for (var i = 0; i < colors.Length; i++)
|
||||
{
|
||||
colors[i] = Color.white;
|
||||
}
|
||||
mesh.colors = colors;
|
||||
}
|
||||
|
||||
Shader? shader = null;
|
||||
if (scrCamera.instance != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
var camQuadMeshField = typeof(scrCamera).GetField("camQuadMesh", System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
|
||||
if (camQuadMeshField != null)
|
||||
{
|
||||
var renderer = camQuadMeshField.GetValue(scrCamera.instance) as MeshRenderer;
|
||||
if (renderer != null && renderer.sharedMaterial != null)
|
||||
{
|
||||
shader = renderer.sharedMaterial.shader;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
}
|
||||
|
||||
if (shader == null) shader = Shader.Find("Sprites/Default");
|
||||
if (shader == null) shader = Shader.Find("Unlit/Texture");
|
||||
if (shader == null) shader = Shader.Find("Standard");
|
||||
|
||||
_material = new Material(shader)
|
||||
{
|
||||
color = Color.white
|
||||
};
|
||||
|
||||
_quad.GetComponent<MeshRenderer>().material = _material;
|
||||
|
||||
// Set inactive initially to prevent white flash
|
||||
_quad.SetActive(false);
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user