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Improve Log Consistency
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@@ -0,0 +1,7 @@
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namespace ADOFAIRenderer.Patch.ClassPatch
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{
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public class scrUIControllerPatch
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{
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}
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}
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@@ -51,7 +51,7 @@ namespace ADOFAIRenderer
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var currentModule = EventSystem.current.currentInputModule;
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if (currentModule != null) return;
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MelonLogger.Msg("Unity 6 인풋 모듈 이식.");
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Melon<RenderMod>.Logger.Msg("Unity 6 인풋 모듈 이식.");
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var newModule = EventSystem.current.gameObject.AddComponent<StandaloneInputModule>();
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newModule.enabled = true;
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